Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 15:50:25 Player: jumpy Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (125) 625 Value Destroyed (5505) 5505 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2146) 2146 TOTAL SCORE: 15376 Bonus ------- Follower Combat Kills 518 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 654 Friendly Fire -26 Cogmind --------- Core Integrity 0/1300 Matter 218/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Railgun Railgun Railgun Railgun Heavy Pick > --- INVENTORY -------- Neutrino Core Particle Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads Myomer Leg Centrium Wheel Plasma Rifle Quantum Rifle Railgun Railgun Railgun Sapper Charge Sapper Charge [Rating: 134] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Centrium Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Railgun Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Railgun Launcher Heavy Missile Launcher Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . Utility 8 | . . 1 . 2 1 . . . . 1 . . . . 1 2 . Weapon 3 | . . . 1 . 1 . . . . . . . . . 1 . . Parts Attached 145 | 9 5 7 15 2 13 3 2 7 . 13 6 8 10 4 21 16 4 Power 21 | 2 . 2 4 . 3 . . . . 3 . 1 2 . 2 2 . Engine 13 | 2 . 2 4 . 3 . . . . 1 . 1 . . . . . Core 3 | . . . . . . . . . . 2 . . 1 . . . . Reactor 5 | . . . . . . . . . . . . . 1 . 2 2 . Propulsion 31 | 2 . 2 3 1 1 2 . 1 . 2 . 3 2 1 6 3 2 Treads 23 | 2 . 2 3 1 1 2 . 1 . 2 . 3 2 1 1 . 2 Leg 7 | . . . . . . . . . . . . . . . 5 2 . Wheel 1 | . . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | 2 1 2 3 1 5 . 2 2 . 4 4 1 2 3 6 5 . Device 22 | 1 . 1 2 . 1 . 1 1 . 2 3 . 2 1 4 3 . Storage 5 | 1 1 1 . . 1 . . . . 1 . . . . . . . Processor 7 | . . . . 1 . . 1 1 . . 1 1 . 1 . 1 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection 8 | . . . 1 . 3 . . . . 1 . . . 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | 3 4 1 5 . 4 1 . 4 . 4 2 3 4 . 7 6 2 Energy Gun 30 | 2 2 . 5 . 4 . . 1 . 4 2 1 3 . 4 1 1 Energy Cannon 2 | . 2 . . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 . 1 . . . . . . . . . 2 . . 2 4 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . 1 . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 2 . . . . . . 1 . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . . System Corruption 13 | . . . . . . . . . . . . 13 . . . . . Parts Lost 85 | . . . 5 1 3 2 1 1 1 16 1 5 3 5 15 25 1 Power 11 | . . . . . 1 . . 1 . 2 1 . . . 2 4 . Propulsion 23 | . . . 3 . . 1 . . 1 2 . 2 1 3 4 6 . Utility 23 | . . . . . 1 . 1 . . 5 . . 1 . 6 8 1 Weapon 28 | . . . 2 1 1 1 . . . 7 . 3 1 2 3 7 . Highest Loss Streak 20 | . . . 2 1 2 1 1 1 1 5 1 3 3 3 7 20 1 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . Average Backups 10 | 3 7 10 14 12 12 13 10 8 8 8 9 10 10 11 12 11 1 Power 1 | . 1 1 2 2 1 1 1 . . . . . 1 3 2 1 . Propulsion 2 | 1 2 1 3 2 2 2 3 3 4 2 2 1 . . . 5 1 Utility 3 | . 2 1 3 2 3 5 3 1 1 3 4 4 5 6 4 . . Weapon 3 | . 2 5 5 5 4 4 3 2 3 2 2 3 3 1 3 5 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 18 | . 1 3 2 . . 2 . . . . 1 . 1 . 1 7 . Power 2 | . . . . . . 1 . . . . . . . . . 1 . Propulsion 4 | . 1 . . . . 1 . . . . . . . . . 2 . Utility 3 | . . . 1 . . . . . . . . . . . 1 1 . Weapon 9 | . . 3 1 . . . . . . . 1 . 1 . . 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 98 96 99 85 87 85 85 86 72 65 81 93 91 85 92 26 Engine 3 | . 14 11 9 7 5 6 6 5 6 3 . . 4 . . . . Core 3 | . . . . . . . . . . 5 9 5 5 5 5 3 . Reactor 1 | . . . . . . . . . . . . . . 5 4 4 . Treads 16 | . 28 33 33 30 26 22 20 20 20 12 11 11 18 15 5 . 7 Leg 2 | . . . . . . . . . . . . . . . 7 18 . Device 16 | . 14 20 15 23 18 13 11 13 13 14 11 17 17 22 21 21 . Storage 5 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 3 . Processor 6 | . . . . 6 6 6 6 6 6 3 2 10 11 11 8 8 8 Protection 3 | . . . 2 . 3 6 6 6 6 4 5 5 4 . 2 2 . Energy Gun 13 | . 8 . 26 22 15 24 26 24 20 12 10 15 15 9 6 8 2 Energy Cannon 1 | . 19 22 . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . 1 . . . . . . . 3 6 11 7 2 Slashing Weapon 1 | . . . . . . . . 1 6 5 5 4 . . 1 1 . Piercing Weapon 1 | . . . . . . . . . . . . . 2 5 3 2 . Peak Build Rating 134 | 7 10 17 25 31 50 59 59 59 62 78 80 80 84 84 105 134 39 Average Rating 65 | 5 8 13 23 30 33 53 57 57 59 67 68 77 75 81 91 118 32 On Entrance 47 | . 7 8 15 25 28 47 54 58 59 62 60 76 74 81 81 102 15 Naked Turns 9 | . . . . . . . . . . . . . . . . . 9 Heaviest Build 110 | 14 22 36 45 36 67 70 73 73 72 77 74 77 77 76 94 110 12 Greatest Support 140 | 40 40 60 80 80 88 110 110 110 118 140 140 140 111 113 100 101 54 Greatest Overweight (x) 20 | . . . . . . 1 . . . 2 . . . 1 20 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 9 14 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 7 8 14 15 13 14 15 14 13 11 13 12 11 15 15 15 15 5 Average Carried 11 | 3 7 10 14 12 12 14 12 10 10 8 9 10 11 13 14 13 1 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 8 14 13 13 14 15 12 11 10 8 10 8 15 13 15 5 1 Class Distribution -------------------- 30% | Scavenger-Tank 20% | Scavenger-Mutant 17% | Scavenger-Skirmisher 15% | Scavenger-Gunner 8% | Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Matter Collected 2804 | 279 61 46 221 27 189 66 56 142 8 188 88 121 138 89 698 387 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7465 | 118 72 421 573 137 603 629 128 116 24 1457 246 316 453 381 1085 706 . Parts 270 | 8 5 22 29 2 7 5 3 5 2 48 16 11 13 20 42 32 . Haulers Intercepted 6 | . 1 2 2 . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . 2 3 . 14 14 . 19 . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Combat Hostiles Destroyed 105 | . 1 8 9 2 5 3 3 2 . 16 6 4 6 11 19 10 . Melee 10 | . . . . . . . 1 1 . 6 1 . . . 1 . . Guns 73 | . . . 7 2 2 3 2 1 . 7 5 3 4 11 17 9 . Cannons 9 | . 1 8 . . . . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . . 1 . . . . Classes Destroyed 18 | 2 2 2 2 . 1 1 . 1 1 2 . 1 2 . . 1 . Worker 1 | . . . . . . . . . . 1 . . . . . . . Tunneler 3 | 2 . . . . . . . . . . . . . . . 1 . Hauler 6 | . 1 2 2 . 1 . . . . . . . . . . . . Recycler 6 | 1 . . 1 . 1 . . . . 3 . . . . . . . Operator 3 | . . . 1 . . . . . . 1 . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . 1 . Swarmer 27 | . . 2 3 . . . . . . . 4 . . 9 5 4 . Grunt 37 | . 1 5 4 . 2 . 3 . . 10 2 3 2 . 4 1 . Brawler 3 | . . . . . . . . . . . . . 3 . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . Sentry 15 | . . 1 1 2 2 . . 1 . 2 . . . 1 3 2 . Hunter 5 | . . . 1 . . . . . . . . . . . 4 . . Programmer 12 | . . . . . . . . . . 4 . 1 . 1 3 3 . Compactor 3 | . . . . . . 3 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 4 | 3 1 3 4 2 4 2 2 1 . 3 4 3 2 4 4 4 . Combat Bots Only 4 | . 1 3 2 2 3 2 2 1 . 3 4 3 2 4 4 4 . Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 1 1 1 2 1 1 2 1 2 . Gunslinging 1 | . . . . . . . . . . . 1 . . 1 . 1 . Exploded 1 | . . . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . 1 1 . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Hostile Shots Fired 1223 | . . 38 77 54 85 1 47 72 . 132 29 36 26 66 171 330 59 Missed 358 | . . 8 18 20 41 . 15 24 . 29 8 12 9 18 42 104 10 Hits 865 | . . 30 59 34 44 1 32 48 . 103 21 24 17 48 129 226 49 Melee 2 | . . . . . 1 1 . . . . . . . . . . . Projectile 863 | . . 30 59 34 43 . 32 48 . 103 21 24 17 48 129 226 49 AOE 11 | . . . . . . . . . . . . . 11 . . . . Critical Strikes 30 | . . . 2 . 2 . 2 . . 6 . . 1 . 5 8 4 Damage Taken 15292 | . . 350 811 258 519 161 548 482 60 2218 352 519 814 760 2289 4136 1015 Core 2350 | . . 32 55 11 62 8 38 34 . 221 15 55 125 62 330 960 342 Absorbed by Shields 643 | . . . . . . . . . . . . . . . 340 303 . Regen/Repaired (Parts) 320 | . . . . . . . . . . 266 . . 54 . . . . Core Remaining (%) 85 | 100 100 92 90 98 . . . . 83 . . . . 52 71 . . Volleys Fired 307 | 5 3 25 30 6 22 14 6 5 . 30 10 16 24 20 47 37 7 Largest 4 | 2 2 2 3 3 4 4 4 4 . 3 3 3 3 3 4 4 2 Hottest 332 | 90 120 120 189 187 238 314 314 314 . 229 245 245 238 232 313 332 129 Shots Fired 863 | 10 6 50 90 18 55 45 24 20 1 55 30 40 68 49 165 124 13 Gun 810 | 10 4 . 90 18 55 44 24 20 1 55 30 40 68 49 165 124 13 Cannon 52 | . 2 50 . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 178 | . . . . . 8 . . . . . . . . 16 88 59 7 Thermal 641 | 10 6 50 90 18 47 44 24 20 1 12 30 40 68 33 77 65 6 Explosive 1 | . . . . . . 1 . . . . . . . . . . . Electromagnetic 43 | . . . . . . . . . . 43 . . . . . . . Robot Hit Streak 20 | 8 4 9 8 9 20 15 14 7 . 14 9 11 10 14 9 10 2 Robot Miss Streak 6 | 1 2 3 6 1 4 3 2 2 . 3 2 2 2 5 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . . . 2 . 1 1 . . . 1 2 . 1 3 3 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . 1 1 . 1 1 1 1 . Shots Hit Robots 616 | 8 4 30 46 14 44 35 15 14 2 82 24 31 53 25 108 75 6 Core Hits 251 | 4 2 11 17 5 16 12 9 8 . 34 7 11 21 14 48 31 1 Critical Kills 5 | . . . . . . . . . . . 1 2 . . 1 1 . Critical Parts Destroyed 15 | . . . . . . . . . . . 1 4 1 1 6 2 . Critical Strikes 49 | . . . 5 3 3 . 2 1 . 5 2 6 5 2 8 7 . Burn 24 | . . . 5 3 3 . 2 . . 1 . . 4 1 1 4 . Destroy 20 | . . . . . . . . . . . 2 6 1 1 7 3 . Sever 5 | . . . . . . . . 1 . 4 . . . . . . . Melee Attacks 82 | . . . . . . . . 6 2 55 5 . . . 7 7 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . . 6 2 55 5 . . . 3 1 . Piercing 10 | . . . . . . . . . . . . . . . 4 6 . Sneak Attacks 9 | . . . . . . . . . 2 6 . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15743 | 96 64 530 841 251 863 972 401 387 126 2691 693 820 1376 644 2876 2000 112 Guns 12486 | 96 29 . 825 251 863 880 345 206 . 1045 504 820 1376 644 2594 1904 104 Cannons 561 | . 35 526 . . . . . . . . . . . . . . . Explosions 318 | . . . . . . 92 . . . 39 . . . . 187 . . Melee 2279 | . . . . . . . . 166 126 1607 189 . . . 95 96 . Ramming 99 | . . 4 16 . . . 56 15 . . . . . . . . 8 Kinetic 2543 | . . . . . 84 . . . . . . . . 163 1456 797 43 Thermal 9856 | 96 64 526 825 251 779 880 345 206 . 210 504 820 1376 481 1325 1107 61 Explosive 131 | . . . . . . 92 . . . 39 . . . . . . . Electromagnetic 835 | . . . . . . . . . . 835 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2194 | . . . . . . . . 166 126 1607 189 . . . 71 35 . Piercing 85 | . . . . . . . . . . . . . . . 24 61 . Highest Corruption 38 | . . . 2 . . 33 34 38 38 11 11 24 24 . 14 17 17 Average Corruption 14 | . . . 2 . . 16 33 34 38 7 11 12 24 . 7 7 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 224 | . . . 5 . . 19 21 35 7 31 26 34 3 . 19 19 5 Message Errors 50 | . . . 1 . . 3 5 11 3 8 5 6 . . 3 4 1 Matter Fused 40 | . . . . . . 3 3 3 . 8 5 11 . . 3 4 . Heat Flow Errors 26 | . . . . . . 3 2 5 1 5 4 1 . . 3 1 1 Energy Discharges 18 | . . . . . . 1 1 2 . 3 4 4 1 . 2 . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . 1 . . 1 . . . . 1 . Data Loss (minor) 26 | . . . 1 . . . 3 8 1 1 2 3 1 . 3 3 . Data Loss (major) 17 | . . . . . . 2 . 2 1 3 1 5 1 . 2 . . Misfires 11 | . . . 1 . . 1 1 1 1 1 1 2 . . 1 1 . Alerts 8 | . . . 1 . . 1 1 . . 1 1 1 . . . . 2 Misdirections 12 | . . . . . . 2 4 1 . . 1 . . . 1 3 . Weapon Failures 12 | . . . . . . 3 1 1 . 1 1 1 . . 1 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 204 | . . . . . . . 5 15 31 129 3 . . . . 21 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 204 | . . . . . . . 5 15 31 129 3 . . . . 21 . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . . 2 . . . 77 . . . . 54 . . Shots 3 | . . . . . . 1 . . . 1 . . . . 1 . . Rammed 23 | . . 2 5 . . . 5 2 . . . . . . . . 9 Targets Rammed 24 | . . 2 5 . . . 6 2 . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . Highest Temperature 666 | 90 102 330 402 210 436 484 433 666 129 363 387 89 . . 210 163 175 Average Temperature 152 | 37 47 115 184 102 155 184 168 219 52 133 126 17 . . 57 55 92 Received Heat Transfer 1939 | . . 159 360 72 231 . 135 48 . 327 72 147 64 9 125 82 108 Effects 29 | . . . 2 . 3 6 2 15 . . 1 . . . . . . Shutdowns 8 | . . . 1 . 1 1 1 3 . . 1 . . . . . . Energy Bleed 5 | . . . 1 . 1 2 . 1 . . . . . . . . . Interference 5 | . . . . . . 2 . 3 . . . . . . . . . Matter Decay 2 | . . . . . . 1 . 1 . . . . . . . . . Short Circuit 4 | . . . . . 1 . 1 2 . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . Damage (major) 4 | . . . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . . Parts Fried 9 | . . . . . . . . . . 9 . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . Robots Melted 10 | . . . 2 . 3 . . . . 1 . 1 1 . 1 1 . Combat Hostiles 10 | . . . 2 . 3 . . . . 1 . 1 1 . 1 1 . Parts Melted 51 | 1 . 1 8 4 10 . 2 1 . . 3 6 3 2 3 7 . Heat Transferred 19952 | 260 148 1110 2146 740 2025 2008 960 462 . 534 740 1147 2074 994 2405 2088 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Maximum Alert Level 1 | . . . . . . . . . . 1 . . . . 1 . . Low Security (%) 81 | 100 100 100 100 100 100 100 100 . . 57 . . . . 50 100 100 Level 1 18 | . . . . . . . . . . 42 . . . . 49 . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 303 | 10 30 119 59 51 86 13 51 . . 289 . . . . 303 160 15 Initial 155 | . . 3 42 18 . 11 . . . . . . . . . 155 . Average 68 | . 4 36 18 13 20 1 13 . . 109 . . . . 148 77 3 Influence Increases 3562 | 15 37 237 244 61 142 13 71 20 . 686 145 105 458 295 721 297 15 Destroy 0b10 Robot/C 2180 | . 20 160 180 40 100 . 60 20 . 320 120 80 280 220 380 200 . Destroy 0b10 Robot/NC 125 | 15 5 10 20 . 10 . . . . 25 . . 25 . . 15 . Destroy Leader 364 | . 12 14 44 20 32 . 10 . . 60 10 10 . 30 80 42 . Allied During Kill 108 | . . . . . . . . . . . . . 108 . . . . Successful Hack 4 | . . 4 . . . . . . . . . . . . . . . Disable Machine 210 | . . 15 . . . . . . . 90 . . . . 90 . 15 Destroy Structure 271 | . . 4 . 1 . 13 1 . . 116 . . . . 126 10 . Lose Combat Pursuer 300 | . . 30 . . . . . . . 75 15 15 45 45 45 30 . Influence Decreases 3562 | 15 27 145 303 104 108 47 71 20 . 441 351 144 206 547 424 594 15 Entered New Map 609 | . . 7 60 25 . 23 . . . . 92 8 . 252 . 142 . Time Decay 2391 | 15 27 138 230 79 98 13 71 20 . 347 249 124 76 265 274 350 15 Lost Part 462 | . . . 13 . 10 11 . . . 94 10 12 30 30 150 102 . Lost Ally 100 | . . . . . . . . . . . . . 100 . . . . Squads Dispatched 17 | . 1 . . 2 . . 4 . . 4 . . . . 4 2 . Investigation 3 | . 1 . . . . . . . . 2 . . . . . . . Extermination 6 | . . . . . . . 1 . . 2 . . . . 2 1 . Reinforcement 3 | . . . . . . . . . . . . . . . 2 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . 2 . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Distress Signals 13 | . . . 4 . . . 1 . . 4 . . 1 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 206 | . . 10 17 3 6 7 11 2 . 26 7 6 46 12 28 23 2 Peak Tracking Total 16 | . 1 4 5 1 4 3 8 1 . 5 4 4 16 4 5 8 2 Tactical Retreats 16 | . . 2 . . . 1 . . . 3 1 1 2 3 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Traps Triggered 5 | . 1 . . . 1 . . . 1 . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Time Bombs Activated 2 | . . . . . . . . . . . . . . . . 2 . Exploded 2 | . . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Machines Disabled 15 | . . 1 . . . . . 1 . 6 . . . . 6 . 1 Max in Single Turn 5 | . . 1 . . . . . 1 . 5 . . . . 3 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Machines Accessed 14 | . 1 1 . 3 . . . . . 2 1 . 2 . 1 3 . Terminals 7 | . 1 1 . 2 . . . . . . . . . . 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . Total Hacks 26 | . 1 3 . 6 . . . . . 4 1 . 5 . 3 3 . Successful 12 | . . 1 . 1 . . . . . 1 1 . 5 . 1 2 . Failed 14 | . 1 2 . 5 . . . . . 3 . . . . 2 1 . Catastrophic 2 | . . . . 1 . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . . . 4 . . . . . . . Terminals 13 | . 1 3 . 4 . . . . . . . . . . 3 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . 1 . Terminal Hacks 10 | . . 1 . 1 . . . . . . 1 . 5 . 1 1 . Record 6 | . . . . . . . . . . . . . 5 . 1 . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . 2 . . . . . 1 . . . . 1 2 . Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Total Allies 6 | . . . . . . 1 . . . . . . 5 . . . . Largest Group 5 | . . . . . . 1 . . . . . . 5 . . . . Highest-Rated Group 223 | . . . . . . 31 . . . . . . 223 . . . . Highest-Rated Ally 49 | . . . . . . 31 . . . . . . 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 92 | . . . . . . 5 . . . . . . 87 . . . . Total Damage 3032 | . . . . . . 106 . . . . . . 2926 . . . . Kills 13 | . . . . . . . . . . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Active Infowar (turns) 7488 | 34 242 514 621 250 607 319 297 639 146 1414 . . . 681 975 670 79 Optics 749 | . . . . . . . . . . . . . . . . 670 79 Sensors 2140 | . . . . . . . . 580 146 1414 . . . . . . . Terrain 4284 | . . 457 59 250 602 319 297 59 . . . . . 681 975 585 . Seismic 2104 | 34 242 514 621 250 443 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Turns Passed 11159 | 114 242 514 621 250 607 319 297 639 146 1631 730 880 1453 729 1077 822 88 Spaces Moved 5596 | 49 137 172 287 130 307 154 152 356 88 795 412 512 791 315 436 455 48 Core 42 | 6 . . . . . . . . . . . . . . 4 2 30 Treads 4874 | 43 137 172 287 130 307 154 152 356 88 795 412 512 791 315 205 . 18 Legs 667 | . . . . . . . . . . . . . . . 227 440 . Wheels 13 | . . . . . . . . . . . . . . . . 13 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 162 120 50 50 Average Speed 161 | 146 160 160 160 160 160 161 160 160 160 161 160 160 160 205 190 127 95 Slowest Speed 1050 | 160 160 160 160 160 160 240 160 160 160 320 160 160 163 245 1050 190 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 30 | 4 30 18 23 4 8 89 6 54 11 23 51 64 75 57 14 10 9 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . . 3 1 . 2 2 . 3 . . . Spaces Dug 7 | . . . . . . . . . . 2 . . . . 1 4 . Terrain Destroyed 180 | . . . . . . 15 . . . 79 . . 1 9 64 12 . Melee 7 | . . . . . . . . . . 2 . . . . 1 4 . Projectile 42 | . . . . . . . . . . . . . 1 9 24 8 . AOE 131 | . . . . . . 15 . . . 77 . . . . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Qua Total 6870 | 77 156 359 379 158 373 189 185 400 90 1006 452 540 921 355 556 604 70 Wait 502 | 9 4 139 15 19 19 12 17 17 . 105 14 2 38 11 24 55 2 Move 5578 | 48 136 171 286 129 307 153 151 355 87 794 411 511 788 314 435 454 48 Hop 1 | . . . . . . . . . . . . . 1 . . . . Pick Up 79 | 6 3 9 11 1 2 2 . 3 . 4 3 3 6 2 12 12 . Fast Attach 59 | 7 . 1 3 . 6 2 . . . 9 5 3 3 2 12 6 . Attach 59 | . . 2 8 2 3 1 3 4 1 6 1 5 . 4 6 9 4 Detach 2 | . . . . . . . . . . 1 1 . . . . . . Swap 60 | 2 5 6 11 1 8 1 . 5 . 1 . . 7 . 7 6 . Drop 63 | . 5 4 10 . 6 4 1 3 . 1 2 . 3 2 6 16 . Fire 307 | 5 3 25 30 6 22 14 6 5 . 30 10 16 24 20 47 37 7 Melee 82 | . . . . . . . . 6 2 55 5 . . . 7 7 . Ram 1 | . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 24 | . . 2 5 . . . 6 2 . . . . . . . . 9 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 51 | . . . . . . . . . . . . . 51 . . . . Trap 2 | . . . . . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Quarantine History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 4) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Discovered new exit (range 6) 803 | -9/Materials | Discovered new exit (range 16) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 990 | -8/Materials | Found Powered Armor 1478 | -8/Materials | Discovered new exit (range 10) 1492 | -8/Materials | Entered Factory 1492 | -7/Factory | Evolved 2 slots: Utility x2 1558 | -7/Factory | Garrison activated, responded to threat 1734 | -7/Factory | Discovered new exit (range 5) 1742 | -7/Factory | Entered another Factory area 1742 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2347 | -6/Factory | Discovered new exit (range 11) 2349 | -6/Factory | Sucked down chute 2349 | -6/Factory | Entered Waste 2350 | -6/Waste | Met a frightened Derelict 2364 | -6/Waste | EMP discharged 2364 | -6/Waste | System corruption reached 10% 2367 | -6/Waste | Spotted C-40 Crusher 2407 | -6/Waste | Spotted C-40 Crusher 2419 | -6/Waste | Spotted C-40 Crusher 2430 | -6/Waste | Destroyed C-40 Crusher 2435 | -6/Waste | Spotted C-40 Crusher 2439 | -6/Waste | Destroyed C-40 Crusher 2464 | -6/Waste | EMP discharged 2474 | -6/Waste | Spotted C-40 Crusher 2504 | -6/Waste | Destroyed C-40 Crusher 2564 | -6/Waste | EMP discharged 2602 | -6/Waste | Spotted C-40 Crusher 2617 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2644 | -6/Waste | Discovered new exit (range 16) 2664 | -6/Waste | EMP discharged 2664 | -6/Waste | System corruption reached 30% 2668 | -6/Waste | Entered Factory 2731 | -6/Factory | Garrison activated, responded to threat 2773 | -6/Factory | Build established: Scavenger-Tank 2872 | -6/Factory | Discovered new exit (range 13) 2965 | -6/Factory | Entered Lower Caves 2967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3455 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3590 | -6/Lower Caves | Discovered new exit (range 10) 3603 | -6/Lower Caves | Identified exit to Lower Caves 3604 | -6/Lower Caves | Entered another Lower Caves area 3608 | -6/Lower Caves | Learned 8 Factory zone layouts 3734 | -6/Lower Caves | Learned location of Zion (-6) 3734 | -6/Lower Caves | Discovered new exit (range 7) 3742 | -6/Lower Caves | Identified exit to Factory 3750 | -6/Lower Caves | Entered Factory 3750 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4193 | -5/Factory | Lost 5 parts (2n2u1w) 4615 | -5/Factory | Build established: Scavenger-Mutant 5131 | -5/Factory | System corruption reached 10% 5329 | -5/Factory | Discovered new exit (range 16) 5381 | -5/Factory | Entered Upper Caves 5382 | -5/Upper Caves | Encountered a Warlord checkpoint 6080 | -5/Upper Caves | Build established: Scavenger-Tank 6095 | -5/Upper Caves | Discovered new exit (range 9) 6111 | -5/Upper Caves | Entered another Upper Caves area 6191 | -5/Upper Caves | Learned Factory interactive machine intel 6322 | -5/Upper Caves | Spotted B-75 Beast 6846 | -5/Upper Caves | Lost 3 parts (1n2w) 6981 | -5/Upper Caves | Discovered new exit (range 7) 6991 | -5/Upper Caves | Entered Warlord 7054 | -5/Warlord | System corruption cleaned by Quarantine Array 7271 | -5/Warlord | Build established: Scavenger-Gunner 7919 | -5/Warlord | Met Warlord 7944 | -5/Warlord | Warlord's base attacked by MAIN.C 8199 | -5/Warlord | Spotted B-86 Titan 8239 | -5/Warlord | Warlord forces counterattacked 8309 | -5/Warlord | Lost 3 parts (1n1u1w) 8355 | -5/Warlord | Lost 11 allies 8361 | -5/Warlord | Spotted Striker 8387 | -5/Warlord | Spotted Executioner 8422 | -5/Warlord | Lost 4 allies 8427 | -5/Warlord | Discovered new exit (range 12) 8444 | -5/Warlord | Entered Proximity Caves 8657 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8769 | -4/Proximity Caves | Lost 3 parts (2n1w) 8858 | -4/Proximity Caves | Learned Research terminal intel 9048 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 9156 | -4/Proximity Caves | Discovered new exit (range 7) 9173 | -4/Proximity Caves | Entered Factory 9173 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9174 | -4/Factory | Identified exit to Armory 9175 | -4/Factory | Loaded intel: 53 interactive machine locations 9709 | -4/Factory | Build established: Scavenger-Tank 9829 | -4/Factory | Lost 7 parts (1p3n2u1w) 9904 | -4/Factory | Crushed by falling debris 9904 | -4/Factory | System corruption reached 10% 9935 | -4/Factory | Lost 3 parts (2u1w) 10061 | -4/Factory | Build established: Scavenger-Skirmisher 10187 | -4/Factory | Lost 3 parts (1n1u1w) 10228 | -4/Factory | Discovered new exit (range 12) 10250 | -4/Factory | Entered Research 10250 | -3/Research | Evolved 2 slots: Utility x2 10251 | -3/Research | Loaded intel: 25 terminal locations 10745 | -3/Research | Lost 3 parts (1p1n1w) 10764 | -3/Research | Build established: Scavenger-Assassin 11038 | -3/Research | System corruption reached 10% 11040 | -3/Research | Discovered new exit (range 12) 11069 | -3/Research | Core integrity fell below 50% 11072 | -3/Research | Entered Quarantine 11086 | -3/Quarantine | Spotted Alpha 7 11102 | -3/Quarantine | Lost 20 parts (3p5n7u5w) 11127 | -3/Quarantine | Core integrity fell below 20% 11151 | -3/Quarantine | Released all parts (6) 11160 | -3/Quarantine | Destroyed by Alpha 7 with Multirail Last Messages --------------- 11141_ Penetrated by Slug. 11141_ Slug penetrates Subatomic Condenser. 11141_ Imp. Hacking Suite destroyed. 11143_ Slammed into Alpha 7. 11144_ Penetrated by Slug. 11144_ Slug penetrates Wall. 11144_ Slammed into Alpha 7. 11147_ Penetrated by Slug. 11147_ Slug penetrates Subatomic Condenser. 11148_ System corrupted: Quantum Rifle failed to cycle. 11148_ Slug penetrates Alpha 7. 11148_ Slug penetrates Wall. 11150_ Penetrated by Slug. 11150_ Slug penetrates Subatomic Condenser. 11151_ Released Adv. Visual Processing Unit. 11151_ Released Adv. Terrain Scan Processor. 11151_ Released Arm. Medium Treads. 11151_ Released Quantum Rifle. 11151_ Released Railgun. 11157_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????# #??????????????????????? | | ??????????????#k#??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????#@#??????????????????????? | | ??????????????# #??????????????????????? | | ?????????????## ##?????????????????????? | | ???????# ### #?????????????????????? | | ???????# " #?????????????????????? | | ???????# ### ! #?????????????????????? | | ???????######## ##?????????????????????? | | ???????# # #??????????????????????? | | ???????# # ####???????????????????? | | ???????# + #???????????????????? | | ???????# = # #???????????????????? | | ???????# # #######+#####???????? | | ???????# ?# #???????? | | ???????######?# #???????? | | ??????????????#7 #???????? | | ??############# +???????? | | ??# #???????? | | ??# = #???????? | | ??# =[ #####+??? | | ??# """ ""[ """ """ ??? | | ??# """ """ """ """ ???? | | ??# """ " """ """ ??? | | ??# ???? | | ??# ####???????????? | | ??# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 49 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 600 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoLargeBay Manual? 0 Play Time 01:02:37 Cumulative 176.3 hours Start 2025.07.21 @ 14:47:49 End 2025.07.21 @ 15:50:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 430 Rogue 430 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 72 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: b75a6c33-f60b-4c53-9798-096fe8b6a06f