Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 14:39:03 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1525) 1525 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6300 Bonus ------- None Cogmind --------- Core Integrity 977/1000 Matter 84/300 Energy 140/140 System Corruption 0% Temperature Cool (10) Movement Flying (112) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (6) --- Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY (7) ------ Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON (2) ------- Precision Beam Rifle Gauss Rifle > --- INVENTORY (8) ---- Improved Heat Sink Matter Compressor (29) Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Precision Shock Rifle Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Matter Compressor Structural Scanner Improved Light Armor Plating Precision Shock Rifle Precision Beam Rifle Force Rifle Katana [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Precision Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 2 . 1 . . . 1 . Utility 5 | . . . 2 1 . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 77 | 7 12 17 19 11 2 . 6 3 . Power 7 | 1 . 2 2 1 . . 1 . . Engine 6 | 1 . 2 1 1 . . 1 . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 8 5 5 . . . . . Treads 5 | . 2 1 2 . . . . . . Leg 4 | 2 . . 2 . . . . . . Wheel 8 | . . 7 1 . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . . 5 . . . . . Utility 25 | 2 6 2 7 2 1 . 2 3 . Device 12 | 1 1 1 6 1 . . 1 1 . Storage 4 | 1 2 1 . . . . . . . Processor 6 | . 3 . 1 . . . . 2 . Hackware 2 | . . . . 1 . . 1 . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 4 5 5 3 1 . 3 . . Energy Gun 8 | . . 3 1 1 . . 3 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 2 1 2 1 . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 3 | . . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 . . 2 . . Parts Lost 10 | . 1 1 4 1 . . . . 3 Power 2 | . . . . 1 . . . . 1 Propulsion 4 | . . 1 1 . . . . . 2 Utility 1 | . 1 . . . . . . . . Weapon 3 | . . . 3 . . . . . . Highest Loss Streak 2 | . 1 1 1 1 . . . . 2 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 5 12 14 14 9 8 8 7 7 8 Power 1 | . 1 1 2 1 1 1 . . . Propulsion 3 | 3 4 4 5 1 . . . . . Utility 4 | . 4 5 4 3 2 3 3 3 6 Weapon 2 | . 2 4 2 1 3 4 4 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 32 | 2 13 7 3 2 1 . 3 . 1 Power 6 | . 1 3 2 . . . . . . Propulsion 8 | 2 5 . . . . . 1 . . Utility 11 | . 4 2 . 2 1 . 1 . 1 Weapon 7 | . 3 2 1 . . . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 85 99 97 100 100 99 93 84 Engine 10 | . 14 11 8 7 7 7 13 11 6 Treads 13 | . 24 24 14 2 . . . . . Leg 4 | . 3 . 11 5 . . . . . Wheel 3 | . . 5 9 2 . . . . . Flight 9 | . . . . 24 38 38 33 28 23 Device 10 | . 2 7 18 15 10 7 12 11 10 Storage 9 | . 14 12 9 7 7 7 6 5 5 Processor 8 | . 11 1 8 7 7 7 6 11 11 Hackware 2 | . . . . 7 7 7 12 11 11 Energy Gun 5 | . . 15 4 2 7 7 9 5 5 Ballistic Gun 8 | . 13 . 12 11 3 7 3 . 4 Ballistic Cannon 4 | . 14 5 . . . . . . . Peak Build Rating 52 | 8 10 18 28 31 33 33 42 52 52 Average Rating 22 | 6 8 14 24 27 31 33 38 48 47 On Entrance 24 | . 8 9 15 25 30 33 33 42 52 Avg Prop Armor Cover (%) 19 | . . 17 19 21 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 12 29 36 38 33 23 20 24 24 25 Greatest Support 60 | 20 40 60 34 25 25 25 25 26 26 Greatest Overweight (x) 3 | 1 . 3 3 3 . . . . 1 Average Overweight (x) . | . . . 2 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 Average Capacity 12 | 7 12 15 15 9 8 8 8 8 8 Most Carried 15 | 8 15 15 15 15 8 8 8 8 8 Average Carried 11 | 6 12 14 14 8 7 8 7 7 8 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 Final Carried 15 | 8 15 15 14 8 8 8 8 8 8 Class Distribution -------------------- 40% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Skirmisher 12% | Scavenger-Scout 8% | Scavenger-Ninja 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Ninja | -5/Factory Hacker-Scout | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Matter Collected 2242 | 338 619 257 607 . 287 . 111 23 . Remotely . | . . . . . . . . . . Salvage Created 1917 | 185 567 397 718 . 27 . . 23 . Parts 134 | 12 41 36 44 . 1 . . . . Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 4 | 1 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 41 | . 14 8 17 . 2 . . . . Guns 22 | . 8 5 9 . . . . . . Cannons 6 | . 6 . . . . . . . . AOE 13 | . . 3 8 . 2 . . . . Classes Destroyed 9 | 2 4 3 . . . . . . . Worker 3 | . . 1 2 . . . . . . Builder 5 | . . 5 . . . . . . . Tunneler 7 | 5 1 . 1 . . . . . . Hauler 2 | . 1 . 1 . . . . . . Recycler 6 | 1 2 . 3 . . . . . . Watcher 7 | . 3 . 3 . . . . 1 . Swarmer 18 | . 6 3 7 . 2 . . . . Grunt 19 | . 8 4 7 . . . . . . Sentry 4 | . . 1 3 . . . . . . Best Kill Streak 7 | 3 5 4 7 . 2 . . 1 . Combat Bots Only 4 | . 4 2 4 . 2 . . . . Max Kills in Single Turn 6 | 1 1 3 6 . 2 . . 1 . Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 2 3 . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Hostile Shots Fired 204 | . 51 27 82 . 8 2 1 . 33 Missed 64 | . 14 4 24 . 4 2 1 . 15 Hits 140 | . 37 23 58 . 4 . . . 18 Projectile 140 | . 37 23 58 . 4 . . . 18 Critical Strikes 2 | . 1 . 1 . . . . . . Damage Taken 2112 | . 388 334 1052 . 89 . . . 249 Core 378 | . 93 25 179 . 58 . . . 23 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 52 | . 39 . . . . . . 13 . Core Remaining (%) 85 | 100 62 93 67 . . 91 100 . . Volleys Fired 195 | 17 69 19 65 . 2 . 2 10 11 Largest 2 | 2 2 2 2 . 1 . 2 2 2 Hottest 141 | 40 50 115 83 . 39 . 141 141 89 Shots Fired 347 | 34 131 37 114 . 2 . 4 12 13 Gun 291 | 34 82 37 109 . . . 4 12 13 Cannon 49 | . 49 . . . . . . . . Launcher 7 | . . . 5 . 2 . . . . Special . | . . . . . . . . . . Kinetic 260 | 34 131 4 80 . . . . . 11 Thermal 23 | . . 5 . . . . 4 12 2 Explosive 7 | . . . 5 . 2 . . . . Electromagnetic 57 | . . 28 29 . . . . . . Robot Hit Streak 10 | 3 7 10 8 . . . 3 5 6 Robot Miss Streak 6 | 3 5 5 6 . . . 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 208 | 18 76 30 68 . . . 2 9 5 Core Hits 122 | 9 28 26 51 . 3 . . 3 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . Critical Strikes 7 | . 4 . 1 . . . . 2 . Burn 1 | . . . . . . . . 1 . Destroy 2 | . . . 1 . . . . 1 . Blast 4 | . 4 . . . . . . . . Melee Attacks 15 | . . 4 2 2 2 . 2 2 1 Impact 6 | . . 4 2 . . . . . . Slashing 9 | . . . . 2 2 . 2 2 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4634 | 182 1093 771 2122 . 143 . 42 169 112 Guns 2674 | 182 581 495 1093 . . . 42 169 112 Cannons 510 | . 510 . . . . . . . . Explosions 1448 | . . 276 1029 . 143 . . . . Melee . | . . . . . . . . . . Ramming 2 | . 2 . . . . . . . . Kinetic 2221 | 182 1091 52 819 . . . . . 77 Thermal 1340 | . . 348 746 . . . 42 169 35 Explosive 426 | . . . 283 . 143 . . . . Electromagnetic 645 | . . 371 274 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 134 | . 5 . 129 . . . . . . Projectiles 5 | . 5 . . . . . . . . Explosions 129 | . . . 129 . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . 3 . . . . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 406 | . . 72 304 . 30 . . . . Shots 10 | . . 2 7 . 1 . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 430 | . 36 430 19 . 8 . 167 149 10 Average Temperature 73 | . 8 98 9 . 5 . 110 68 6 Received Heat Transfer 663 | . 180 84 315 . . . . . 84 Effects 2 | . . 2 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1400 | . . 295 550 . . . 74 407 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 4 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 199 | 10 129 107 199 87 . . 50 17 . Initial 87 | . . 1 34 87 . . . . . Average 43 | 1 40 34 75 49 . . 10 1 . Influence Increases 1768 | 30 437 302 707 2 110 . 77 43 60 Destroy 0b10 Robot/C 820 | . 280 160 340 . 40 . . . . Destroy 0b10 Robot/NC 150 | 30 35 30 50 . . . . 5 . Destroy Leader 198 | . 68 40 78 . 10 . . 2 . Successful Hack 39 | . 7 2 . . . . . 30 . Disable Machine 135 | . 30 15 90 . . . . . . Destroy Structure 111 | . 2 25 74 2 . . 2 6 . Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 300 | . 15 30 75 . 60 . 60 . 60 Influence Decreases 1768 | 30 431 225 597 195 110 . 77 43 60 Entered New Map 160 | . . 5 49 106 . . . . . Time Decay 1528 | 30 421 210 508 79 110 . 77 43 50 Lost Part 80 | . 10 10 40 10 . . . . 10 Squads Dispatched 10 | . 3 . 5 . . . . 2 . Investigation 3 | . 2 . 1 . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 6 | . 1 . 4 . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Distress Signals 8 | . 4 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 23 10 34 . 6 2 2 2 9 Peak Tracking Total 6 | . 5 3 6 . 6 4 4 1 5 Tactical Retreats 10 | . 1 1 4 . 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 4 | . 1 . 1 . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Machines Disabled 9 | . 2 1 6 . . . . . . Max in Single Turn 3 | . 1 1 3 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 12 | . 3 2 . . . . 3 3 1 Terminals 5 | . 2 1 . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 26 | . 8 4 . . . . 6 7 1 Successful 17 | . 5 4 . . . . 2 5 1 Failed 9 | . 3 . . . . . 4 2 . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 5 . . . . . 1 . . Terminals 12 | . 6 1 . . . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 2 . . . . . . 5 . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 3 . . . . . 2 . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 7 | . 3 1 . . . . 2 . 1 Record 2 | . . . . . . . 2 . . Part Schematic 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . 4 . Scan Component 3 | . 1 . . . . . . 2 . Repair 3 | . 1 . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 3 . . . . . 1 . Insert Component 1 | . . 1 . . . . . . . Retrieve Study 3 | . . 2 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . . . . . 1 2 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 1 . . . . . 1 . Parts Repaired 3 | . 1 . . . . . . 2 . Time 52 | . 26 . . . . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Active Infowar (turns) 5698 | 92 1364 586 1858 163 571 18 311 595 140 Optics 1890 | . 1086 69 . . . . . 595 140 Sensors 3631 | . . . 1857 163 571 18 311 595 116 Terrain 108 | . 108 . . . . . . . . Structural 1339 | . . . 899 91 8 . 306 35 . Seismic 794 | 92 170 517 15 . . . . . . Jamming 574 | . . . . . . . . 560 14 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Turns Passed 6252 | 278 1612 706 1858 163 571 18 311 595 140 Spaces Moved 5173 | 178 640 387 1100 344 855 64 792 479 334 Core 5 | 5 . . . . . . . . . Treads 786 | . 548 236 2 . . . . . . Legs 351 | 173 92 . 86 . . . . . . Wheels 1201 | . . 151 1012 38 . . . . . Hover . | . . . . . . . . . . Flight 2830 | . . . . 306 855 64 792 479 334 Fastest Speed 27 | 50 120 95 95 27 27 27 27 27 27 Average Speed 74 | 118 154 134 118 36 27 27 27 27 29 Slowest Speed 270 | 120 160 160 270 125 27 27 27 27 109 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 18 | . . . . . 8 . 3 6 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 7 65 22 39 8 71 14 19 12 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug 27 | . . 4 1 2 10 . 2 2 6 Terrain Destroyed 127 | . . 24 74 2 17 . 2 2 6 Melee 14 | . . 4 1 2 2 . 2 2 1 Projectile 5 | . . . . . . . . . 5 AOE 108 | . . 20 73 . 15 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Total 7204 | 213 1149 534 1536 378 1178 63 878 919 356 Wait 1539 | . 378 70 298 1 317 . 49 421 5 Move 5128 | 177 639 386 1099 343 838 63 785 466 332 Hop 18 | . . . . . 8 . 3 6 1 Pick Up 81 | 10 25 13 14 8 2 . 6 3 . Fast Attach 21 | 7 2 5 1 4 . . . 2 . Attach 14 | . 1 . 6 3 . . 3 1 . Detach 2 | . . . . 1 . . 1 . . Swap 97 | . 11 17 35 8 7 . 7 6 6 Drop 78 | 2 23 20 16 8 2 . 5 2 . Fire 195 | 17 69 19 65 . 2 . 2 10 11 Melee 15 | . . 4 2 2 2 . 2 2 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 279 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1742 | -10/Materials | Discovered new exit (range 15) 1855 | -10/Materials | Repaired Lgt. Cannon 1891 | -10/Materials | Entered another Materials area 1891 | -9/Materials | Evolved 2 slots: Propulsion x2 2506 | -9/Materials | Discovered new exit (range 7) 2597 | -9/Materials | Entered another Materials area 2597 | -8/Materials | Evolved 2 slots: Utility x2 3288 | -8/Materials | Build established: Scavenger-Mutant 4439 | -8/Materials | Discovered new exit (range 14) 4454 | -8/Materials | Identified exit to Factory 4455 | -8/Materials | Entered Factory 4455 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4618 | -7/Factory | Discovered new exit (range 5) 4618 | -7/Factory | Identified exit to Lower Caves 4618 | -7/Factory | Entered Lower Caves 4758 | -7/Lower Caves | Identified exit to Lower Caves 4794 | -7/Lower Caves | Build established: Scavenger-Scout 5163 | -7/Lower Caves | Encountered a Warlord checkpoint 5179 | -7/Lower Caves | Build established: Scavenger-Sprinter 5189 | -7/Lower Caves | Entered another Lower Caves area 5203 | -7/Lower Caves | Discovered new exit (range 13) 5206 | -7/Lower Caves | Identified exit to Factory 5207 | -7/Lower Caves | Entered Factory 5207 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5349 | -6/Factory | Spotted B-75 Beast 5487 | -6/Factory | Discovered new exit (range 16) 5491 | -6/Factory | Identified exit to Lower Caves 5499 | -6/Factory | Build established: Scavenger-Scout 5509 | -6/Factory | Discovered new exit (range 4) 5510 | -6/Factory | Identified exit to Factory 5518 | -6/Factory | Entered another Factory area 5518 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5578 | -5/Factory | Repaired Flight Unit+ 5846 | -5/Factory | Build established: Scavenger-Ninja 5926 | -5/Factory | Repaired Flight Unit+ 6095 | -5/Factory | Discovered new exit (range 16) 6099 | -5/Factory | Identified exit to Upper Caves 6113 | -5/Factory | Entered Upper Caves 6115 | -5/Upper Caves | Encountered a Warlord checkpoint 6158 | -5/Upper Caves | Spotted B-75 Beast 6253 | -5/Upper Caves | Self-destructed Last Messages --------------- 06108_ Dropped Force Rifle. 06109_ Acquired Adv. Sensor Array. 06110_ Acquired Adv. Signal Interpreter. LOCATION=UPPER CAVES GOAL=ESCAPE 06115_ 6G-777(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 06117_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 06127_ Slug penetrates Wall. 06127_ Flight Unit+ destroyed. 06133_ Lgt. Deuterium Engine destroyed. 06173_ Slug penetrates Earth. 06184_ Slug penetrates V9-1GY(r). 06184_ Destroyed Com. Wheel. 06187_ Slug penetrates Wall. 06192_ Slug penetrates Earth. 06252_ Flight Unit+ destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????#X | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????###?????# | | ???????????????######????####??????###### ??##### | | ?????###??????## #?#### #####??# ??? ## | | ?????# #??????# #?## #???# #????# # | | ????## #?????## #?## ?????# ###### | | ????# #?##### #??# ???????# | | ????# ### ## #??# #?????????## ##### | | ????# ## #??# #??????????## ###### | | ?????# #### #??####?????# ##?# | | ?##### #?## ##????# ##??# ## | | ## ### ##???# #??## ## | | " ###### ## #?### #??# # | | ## ## ##????## ## ### #??# | | ?# ##### #####??????## #??## # | | ## #??## "???????????## ##?# # # | | "### !%###??????????### #?# | | ! #????????????#### ##?# # | | #??????????????## ##??# | | #"# ######?????##### ! #???# ## | | #####" #????## [%! ####### | | ???#" ##???## | | #### ###???## ### | | #" ######?## @ #?########## | | ####### ### ## #?????# | | % ##### ### #?????# | | ##; ######## ####### ### | | ## BB ###### ##????# ## ## #?# | | #### BB ###????####?????# ^ #?# | | #### ##???????????????## ### | | ## ####??????????????## ## | | #???????????????##### ## | | #??????????????????#### | | ### #???????????????????# | | #### ####?## #??????????????????# | | ???####?????## ##??????????????????## | | ??????????????#####????????????????????### ## | | ?????????????????????????????????????????#### ### | | ????????????????????????????????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 23 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 67% | -10/Materials Flight Unit | 65% | -5/Factory Flight Unit | 70% | -5/Factory Studied --------- Flight Unit | -9/Materials | Hacked Cesium-ion Thruster | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed PitchforkHellfireTube Manual? 0 Play Time 02:08:03 Cumulative 48.4 hours Start 2026.01.06 @ 11:25:18 End 2026.01.06 @ 14:39:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b85167a6-d583-4536-ba46-57d149687a22