Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 20:09:32 Player: FL-IST Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (3322) 3322 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3520) 3520 TOTAL SCORE: 15437 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 87 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1273/1600 Matter 292/300 Energy 145/150 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Small Storage Unit Advanced Gravity Neutralizer Structural Scanner (fused) Enhanced Optical Array Enhanced Optical Array Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (8) ---- Light Ion Engine Gravity Neutralizer Advanced Visual Processing Unit Backup Plating VII Backup Plating VII Hardened Medium Armor Plating Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Coolant Network Small Storage Unit Advanced Gravity Neutralizer Structural Scanner Enhanced Optical Array Enhanced Optical Array Backup Plating VII Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Guided Plasma Cannon Power Sword > --- INVENTORY -------- Light Ion Engine Gravity Neutralizer Advanced Visual Processing Unit Backup Plating VII Hardened Medium Armor Plating Rocket Launcher Power Sword [Rating: 99] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion None Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Cannon Guided Plasma Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 69 | 3 8 . 10 3 1 1 8 4 5 11 2 3 7 3 Power 13 | . 2 . 3 1 . . 1 . 1 2 . . 2 1 Engine 10 | . 2 . 3 1 . . 1 . 1 1 . . 1 . Core 2 | . . . . . . . . . . 1 . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 42 | 1 4 . 4 . 1 . 5 4 3 8 2 3 5 2 Device 9 | . 2 . . . . . . 1 . 1 1 3 . 1 Storage 2 | 1 . . . . 1 . . . . . . . . . Processor 5 | . . . 1 . . . 2 . . . . . 2 . Hackware 15 | . . . . . . . 2 3 2 7 1 . . . Protection 11 | . 2 . 3 . . . 1 . 1 . . . 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 14 | 2 2 . 3 2 . 1 2 . 1 1 . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . Ballistic Gun 8 | 2 1 . 3 . . 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . 1 . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 1 . . 2 1 1 Parts Lost 13 | . 1 . 3 1 . . . 1 . . . . 2 5 Power 5 | . . . 2 . . . . 1 . . . . 1 1 Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . 1 . 1 1 . . . . . . . . 1 2 Weapon 2 | . . . . . . . . . . . . . . 2 Highest Loss Streak 4 | . 1 . 1 1 . . . 1 . . . . 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | . 2 4 7 8 8 8 7 7 7 6 7 8 7 7 Power . | . . . . . . . . . . 1 2 2 1 1 Propulsion . | . . . . . . . . . . . . . . . Utility 3 | . 1 2 3 4 4 4 3 4 4 2 3 3 3 4 Weapon 2 | . 1 2 2 3 3 3 3 2 1 2 2 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 7 | . . . 1 . . . . . 2 1 1 . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 5 | . . . 1 . . . . . 2 . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 62 71 72 70 66 66 77 73 80 79 73 72 67 67 Engine 7 | . 9 14 10 11 11 11 9 7 5 3 . . . . Device 11 | . 9 14 11 11 11 11 9 14 12 10 10 15 12 8 Storage 8 | . 10 14 11 11 11 11 9 7 6 5 5 4 4 4 Processor 7 | . . . 9 11 11 11 15 7 6 5 5 4 4 8 Hackware 17 | . . . . . . . 8 28 37 44 42 38 34 31 Protection 2 | . 3 . 8 4 . . 8 . . . . . 1 7 Ballistic Gun 11 | . 27 28 21 15 11 22 16 . . . . . . . Slashing Weapon 3 | . . . . 1 11 . 1 6 5 5 5 3 4 4 Peak Build Rating 99 | 3 6 7 13 13 15 12 27 36 43 61 63 89 99 87 Average Rating 27 | 1 5 6 11 11 13 12 20 27 33 46 56 73 80 78 On Entrance 28 | . 2 6 7 12 13 14 12 24 26 34 56 58 82 80 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 29 | 3 15 12 17 17 19 14 29 14 29 19 25 19 20 22 Greatest Support 19 | 3 9 9 9 9 9 9 9 12 12 15 19 19 19 19 Greatest Overweight (x) 5 | . 4 1 1 1 2 1 3 1 2 1 1 . 5 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 1 5 5 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 2 4 7 7 7 8 7 7 7 6 7 7 7 7 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 4 5 8 8 8 8 8 8 8 8 8 8 8 7 Class Distribution -------------------- 51% | Mutant 26% | Wizard-Scout 13% | Hacker-Assassin 3% | Wizard-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Assassin | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2872 | 216 389 113 953 171 . 68 247 146 140 21 179 . . 229 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4525 | . 410 . 1407 424 . 37 387 287 556 21 488 . 60 448 Parts 314 | . 31 . 110 21 . 2 22 25 47 3 17 . 7 29 Haulers Intercepted 9 | . 2 . 2 . . . 2 2 . . 1 . . . Recyclers Shooed 4 | . . . 1 1 . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 76 | . 10 . 33 6 . 3 5 2 5 . 3 . . 9 Melee 4 | . . . . . . . . . 2 . . . . 2 Guns 39 | . 9 . 21 4 . 3 2 . . . . . . . Cannons 6 | . . . . . . . 3 1 . . 1 . . 1 AOE 25 | . 1 . 12 2 . . . 1 3 . . . . 6 Classes Destroyed 15 | . 7 . 4 1 . . . 2 . . 1 . . . Worker 18 | . 1 . 4 2 . . . 1 6 1 1 . 1 1 Builder 11 | . 2 . . . . . 1 . 4 . 1 . 2 1 Tunneler 3 | . 1 . 2 . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . 2 2 . . 1 . . . Recycler 7 | . . . . 4 . . . . 1 . 1 . . 1 Mechanic 2 | . . . 1 . . . . 1 . . . . . . Operator 6 | . . . 2 . . . 1 1 2 . . . . . Watcher 7 | . 1 . 5 . . . . 1 . . . . . . Swarmer 35 | . 6 . 11 4 . 3 . . 4 . 1 . . 6 Grunt 22 | . 4 . 11 2 . . 3 . 1 . 1 . . . Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 12 | . . . 10 . . . 2 . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . Programmer 4 | . . . . . . . . 1 . . . . . 3 Best Kill Streak 11 | . 4 . 11 4 . 2 2 2 10 1 3 . 2 8 Combat Bots Only 8 | . 3 . 8 3 . 2 2 1 5 . 2 . . 6 Max Kills in Single Turn 5 | . 1 . 5 2 . 1 1 1 4 1 1 . 1 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 5 | . 1 . 4 1 . . . 1 2 . . . . 5 Melee 1 | . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 296 | . 60 6 96 8 . 4 8 12 23 . 4 24 . 51 Missed 91 | . 12 2 35 1 . 2 2 4 7 . 2 10 . 14 Hits 205 | . 48 4 61 7 . 2 6 8 16 . 2 14 . 37 Projectile 205 | . 48 4 61 7 . 2 6 8 16 . 2 14 . 37 Critical Strikes 14 | . 3 . 5 . . . . . 2 . . . . 4 Damage Taken 3512 | . 485 57 862 61 . 17 97 153 259 . 32 319 97 1073 Core 775 | . 131 12 109 12 . . . 57 64 . 14 49 . 327 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 162 | . . . . . . . . . . . . . . 162 Regen/Repaired (Parts) 167 | . 61 . 106 . . . . . . . . . . . Core Remaining (%) 87 | 100 . 42 . . . 69 100 91 92 100 98 96 100 79 Volleys Fired 222 | . 61 1 88 12 . 6 19 5 9 1 9 3 1 7 Largest 2 | . 2 2 2 2 . 2 2 1 1 1 1 1 1 1 Hottest 120 | . 50 40 53 53 . 46 120 120 120 120 120 120 120 120 Shots Fired 400 | . 122 2 176 24 . 12 29 5 9 1 9 3 1 7 Gun 337 | . 119 2 164 20 . 12 20 . . . . . . . Cannon 39 | . . . . . . . 9 2 9 1 9 3 1 5 Launcher 24 | . 3 . 12 4 . . . 3 . . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 337 | . 119 2 164 20 . 12 20 . . . . . . . Thermal 39 | . . . . . . . 9 2 9 1 9 3 1 5 Explosive 24 | . 3 . 12 4 . . . 3 . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 7 . 19 5 . 10 13 17 . . 18 . . 23 Robot Miss Streak 6 | . 6 2 5 2 . 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 279 | . 65 . 116 17 . 10 15 13 15 1 7 . 6 14 Core Hits 209 | . 28 1 69 16 . 4 12 9 44 1 5 . 3 17 Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 5 | . . . 1 . . . . 2 . . . . 1 1 Destroy 1 | . . . 1 . . . . . . . . . . . Sever 4 | . . . . . . . . 2 . . . . 1 1 Melee Attacks 125 | . . . . 4 . . 4 25 32 16 8 9 12 15 Impact . | . . . . . . . . . . . . . . . Slashing 125 | . . . . 4 . . 4 25 32 16 8 9 12 15 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . 4 . . 1 6 10 1 5 . 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10428 | . 861 9 2814 693 . 162 545 750 1923 64 711 . 416 1480 Guns 3099 | . 739 . 1793 194 . 162 211 . . . . . . . Cannons 995 | . . . . . . . 248 38 183 . 277 . 36 213 Explosions 3113 | . 122 . 1021 229 . . . 120 776 . . . . 845 Melee 3212 | . . . . 270 . . 86 592 964 64 434 . 380 422 Ramming 9 | . . 9 . . . . . . . . . . . . Kinetic 3099 | . 739 . 1793 194 . 162 211 . . . . . . . Thermal 1124 | . . . . . . . 248 55 295 . 277 . 36 213 Explosive 2320 | . 122 . 1021 229 . . . 103 . . . . . 845 Electromagnetic 664 | . . . . . . . . . 664 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3212 | . . . . 270 . . 86 592 964 64 434 . 380 422 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . . 1 8 Average Corruption 4 | . . . . . . . . . . . . . 1 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 661 | . . . 12 39 . . . 51 265 . 42 . 106 146 Projectiles 29 | . . . . . . . . . 3 . . . . 26 Explosions 132 | . . . 12 . . . . . . . . . . 120 Melee 500 | . . . . 39 . . . 51 262 . 42 . 106 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 345 | . 22 4 74 . . . . 40 . . . . . 205 Shots 8 | . 2 . 1 . . . . 2 . . . . . 3 Rammed 1 | . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 234 | . 28 . 45 12 . . 234 64 168 54 216 165 42 180 Average Temperature 41 | . 16 . 9 6 . . 82 35 59 34 91 91 22 92 Received Heat Transfer 555 | . 144 30 288 12 . . 18 . 45 . . 18 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . 3 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . Parts Melted 11 | . . . . . . . 1 . . . 3 . . 7 Heat Transferred 2310 | . . . . . . . 560 130 500 . 640 . 80 400 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . 2 1 . . . . 2 1 . . . 1 Low Security (%) 84 | 100 100 100 32 82 . 100 100 100 95 62 100 100 100 90 Level 1 7 | . . . 16 17 . . . . 2 37 . . . 9 Level 2 7 | . . . 51 . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 658 | . 87 54 650 247 . 81 62 122 658 329 45 6 16 261 Initial 319 | . . 10 11 247 . . . . . 319 9 . . . Average 93 | . 29 10 354 157 . 23 13 16 40 166 10 . 1 37 Influence Increases 3949 | . 333 120 1147 236 . 198 179 250 895 76 106 14 21 374 Destroy 0b10 Robot/C 1620 | . 200 . 660 140 . 140 100 40 100 . 60 . . 180 Destroy 0b10 Robot/NC 320 | . 35 . 80 30 . 5 20 30 65 5 20 . 15 15 Destroy Leader 382 | . 46 . 184 20 . 30 34 26 10 . 12 . . 20 Allied During Kill 34 | . . . . 11 . 23 . . . . . . . . Successful Hack 189 | . 34 . 40 . . . 5 48 14 26 10 6 . 6 Disable Machine 525 | . . . 30 . . . . 60 405 15 . . . 15 Destroy Structure 264 | . 18 . 63 20 . . 5 46 16 30 4 8 6 48 Lose Combat Pursuer 615 | . . 120 90 15 . . 15 . 285 . . . . 90 Influence Decreases 3702 | . 304 119 543 777 93 198 179 250 243 707 127 14 21 127 Entered New Map 863 | . . 19 19 387 93 . . . . 333 12 . . . Time Decay 2702 | . 294 100 494 380 . 163 179 250 243 374 115 12 21 77 Lost Part 100 | . 10 . 30 10 . . . . . . . . . 50 Lost Ally 37 | . . . . . . 35 . . . . . 2 . . Squads Dispatched 40 | . 1 . 3 . . . 2 12 8 10 1 2 . 1 Investigation 12 | . 1 . 1 . . . 1 3 3 3 . . . . Extermination 11 | . . . . . . . . 3 2 3 1 1 . 1 Reinforcement 10 | . . . 1 . . . 1 3 3 1 . 1 . . Assault 1 | . . . 1 . . . . . . . . . . . Garrison 6 | . . . . . . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 . 5 . . . . 1 . 1 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 178 | . 19 7 46 8 . 6 6 14 24 1 14 14 5 14 Peak Tracking Total 13 | . 4 2 6 4 . 3 2 3 6 1 4 13 2 8 Tactical Retreats 15 | . . 4 2 1 . . 1 . 6 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 11 | . 1 . 1 . . . . 1 3 1 . 1 3 . Indirectly 3 | . . . . . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 8 | . 8 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 35 | . . . 2 . . . . 4 27 1 . . . 1 Max in Single Turn 7 | . . . 2 . . . . 4 7 1 . . . 1 Garrison Access 4 | . . . . . . . . 1 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 62 | . 10 . 13 . 2 . 2 10 8 6 3 3 1 4 Terminals 38 | . 8 . 10 . . . 2 4 4 3 1 2 1 3 Fabricators 10 | . . . . . . . . 3 3 3 1 . . . Repair Stations 2 | . 1 . 1 . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . Scanalyzers 3 | . . . 2 . . . . 1 . . . . . . Garrison Access 5 | . . . . . . . . 2 1 . . 1 . 1 Total Hacks 167 | . 27 . 48 . 2 . 9 22 19 21 7 4 1 7 Successful 107 | . 17 . 26 . 2 . 4 13 13 17 7 3 1 4 Failed 59 | . 10 . 22 . . . 5 9 5 4 . 1 . 3 Catastrophic 5 | . 1 . 2 . . . . 1 . . . . . 1 Database Lockouts 1 | . . . . . . . . . 1 . . . . . Manual 107 | . 20 . 33 . 1 . 9 10 9 12 4 3 1 5 Terminals 109 | . 24 . 36 . . . 9 8 11 8 3 3 1 6 Fabricators 31 | . . . . . . . . 8 7 13 3 . . . Repair Stations 7 | . 2 . 5 . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . Scanalyzers 9 | . . . 7 . . . . 2 . . . . . . Garrison Access 7 | . . . . . . . . 4 1 . . 1 . 1 Terminal Hacks 32 | . 4 . 4 . 2 . 1 2 8 3 3 2 1 2 Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 7 | . . . 3 . . . 1 . 1 1 1 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 7 | . . . . . . . . 1 1 1 1 1 1 1 Terminal Index 2 | . . . . . . . . 1 1 . . . . . Fabricator Index 3 | . . . . . . . . . 1 1 1 . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . 1 . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 4 2 10 2 . . . Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 11 | . . . . . . . . 2 2 6 1 . . . Build 6 | . . . . . . . . 1 . 4 1 . . . Repair Station Hacks 5 | . 2 . 3 . . . . . . . . . . . Scan Component 3 | . 1 . 2 . . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . . . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . Scanalyzer 7 | . . . 5 . . . . 2 . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . Retrieve Study 3 | . . . 1 . . . . 2 . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 1 . . 1 . 1 Seal Access 4 | . . . . . . . . 1 1 . . 1 . 1 Unauthorized Hacks 39 | . 10 . 14 . . . 3 4 2 4 1 . . 1 Terminals 32 | . 10 . 14 . . . 3 3 . 1 . . . 1 Track 1 | . . . . . . . . . . . . . . 1 Assimilate 2 | . . . . . . . . 1 . 1 . . . . Botnet 16 | . 5 . 7 . . . 2 2 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Skim 12 | . 5 . 6 . . . 1 . . . . . . . Fabricators 7 | . . . . . . . . 1 2 3 1 . . . Prioritize 2 | . . . . . . . . . . 1 1 . . . Recompile 5 | . . . . . . . . 1 2 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 41 | . 9 . 12 . . . 2 5 5 2 1 1 1 3 Full Trace Events 5 | . . . 1 . . . 1 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . 1 . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 4 . . . 1 . 1 1 1 . . . Parts Built 6 | . . . . . . . . 1 . 4 1 . . . Authchips 5 | . . . . . . . . . . 4 1 . . . Time 352 | . . . . . . . . 24 . 235 93 . . . Total Part Build Rating 33 | . . . . . . . . 3 . 23 7 . . . Part Studies Acquired 3 | . . . 1 . . . . 2 . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . Time 58 | . 26 . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . 3 . . . 1 . . . . . . Largest Group 3 | . . . . 3 3 3 . 1 1 . . . . . Highest-Rated Group 40 | . . . . 40 40 40 . 26 26 . . . . . Highest-Rated Ally 26 | . . . . 16 16 16 . 26 26 . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . 1 . . Ally Attacks 33 | . . . . 2 . 31 . . . . . . . . Total Damage 327 | . . . . 27 . 300 . . . . . . . . Kills 7 | . . . . 1 . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 5154 | . 19 . . . . . 615 1327 940 860 372 478 202 341 Optics 5135 | . . . . . . . 615 1327 940 860 372 478 202 341 Structural 4388 | . 19 . . . . . . 1325 877 779 372 478 199 339 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . 7 . . Drone Recoveries 4 | . . . . . . . . . . . . 4 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9656 | 26 890 498 1303 888 310 572 649 1327 940 860 372 478 202 341 Spaces Moved 8456 | 40 680 493 929 651 285 452 366 1173 1031 1012 347 485 247 265 Core 8456 | 40 680 493 929 651 285 452 366 1173 1031 1012 347 485 247 265 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 100 100 100 100 100 100 50 50 50 50 50 50 50 Average Speed 82 | 50 93 100 100 100 100 100 148 91 65 50 51 50 52 50 Slowest Speed 300 | 50 250 100 100 100 150 100 200 100 150 100 100 50 300 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 95 95 82 93 71 88 29 41 41 22 10 17 10 9 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . 1 . . . . . . . . . Known Exits Taken 10 | . . 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . Spaces Dug 59 | . . . . . . . 2 14 16 15 2 4 2 4 Terrain Destroyed 230 | . 30 . 69 24 . . 3 44 16 15 2 4 2 21 Melee 56 | . . . . . . . 2 13 15 14 2 4 2 4 Projectile 4 | . . . . . . . 1 1 1 1 . . . . AOE 170 | . 30 . 69 24 . . . 30 . . . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 10593 | 44 815 496 1151 862 309 561 435 1382 1237 1336 522 702 299 442 Wait 1579 | . 54 1 100 188 21 103 24 157 136 280 147 195 25 148 Move 8441 | 39 679 492 928 650 284 451 365 1172 1030 1011 346 484 246 264 Hop . | . . . . . . . . . . . . . . . Pick Up 30 | 1 2 1 6 1 1 . 1 2 4 6 2 1 1 1 Fast Attach 49 | 3 5 . 8 . 1 . 5 3 5 5 1 5 7 1 Attach 31 | . 2 . 1 . . . 1 7 5 5 4 2 1 3 Detach 21 | . 3 . . . . . . 7 4 1 3 1 1 1 Swap 51 | . 8 . 13 4 . 1 11 1 6 5 . . 1 1 Drop 43 | 1 1 . 7 3 2 . 5 3 6 6 2 2 4 1 Fire 222 | . 61 1 88 12 . 6 19 5 9 1 9 3 1 7 Melee 125 | . . . . 4 . . 4 25 32 16 8 9 12 15 Ram 1 | . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / Sto x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 27 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Met a group of wandering Federalists 38 | -10/Materials | Discovered new exit (range 15) 154 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 357 | -10/Materials | Identified exit to Materials 396 | -10/Materials | Learned 2 Mines zone layouts 442 | -10/Materials | Repaired Assault Rifle 445 | -10/Materials | Learned Storage trap positions 454 | -10/Materials | Learned location of 1 exit from Recycling 455 | -10/Materials | Learned 4 Subcaves zone layouts 463 | -10/Materials | Learned Storage machine intel 480 | -10/Materials | Learned Storage trap positions 673 | -10/Materials | Discovered exit to Materials (range 14) 755 | -10/Materials | Discovered new exit (range 8) 773 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Entered Mines 964 | -10/Mines | Learned location of 1 exit from Materials 1017 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1019 | -10/Mines | Found Prototype Device 1123 | -10/Mines | Discovered exit to Materials (range 6) 1186 | -10/Mines | Discovered exit to Materials (range 9) 1188 | -10/Mines | Learned Materials interactive machine intel 1415 | -10/Mines | Entered Materials 1415 | -9/Materials | Evolved 2 slots: Utility x2 1416 | -9/Materials | Identified exit to Mines 1417 | -9/Materials | Loaded intel: 18 interactive machine locations 1957 | -9/Materials | Discovered new exit (range 13) 1985 | -9/Materials | Destroyed 8 combat bots 2155 | -9/Materials | Repaired Autogun+ 2283 | -9/Materials | Discovered new exit (range 14) 2335 | -9/Materials | Loaded intel: 12 terminal locations 2455 | -9/Materials | Learned location of 1 exit from Storage 2499 | -9/Materials | Learned Storage terminal intel 2559 | -9/Materials | Identified exit to Materials 2596 | -9/Materials | Learned Storage stockpile data 2615 | -9/Materials | First assault squad dispatched 2644 | -9/Materials | Learned location of Zion (-7) 2703 | -9/Materials | Learned location of 1 exit from Recycling 2718 | -9/Materials | Entered Mines 2733 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3039 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3039 | -9/Mines | Discovered new exit (range 5) 3186 | -9/Mines | Learned Materials emergency access door positions 3236 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3334 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3606 | -9/Mines | Entered Exiles 3606 | -9/Exiles | Accompanied by 3 allies 3621 | -9/Exiles | Discovered new exit (range 15) 3633 | -9/Exiles | Met 8R-AWN 3647 | -9/Exiles | Met EX-HEX 3677 | -9/Exiles | Met EX-BIN 3688 | -9/Exiles | Aligned with FarCom system 3689 | -9/Exiles | Given EX-Vault access code 3715 | -9/Exiles | Opened EX-Vault 3723 | -9/Exiles | Found Gui. Plasma Cannon 3745 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3776 | -9/Exiles | Met EX-DEC 3887 | -9/Exiles | Discovered new exit (range 10) 3916 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3916 | -9/Exiles | Entered Mines 3916 | -8/Mines | Accompanied by 3 allies 4422 | -8/Mines | Discovered exit to Materials (range 8) 4488 | -8/Mines | Entered Materials 4488 | -8/Materials | Evolved 2 slots: Utility x2 4489 | -8/Materials | Identified exit to Factory 4591 | -8/Materials | Met 7R-MNS 5083 | -8/Materials | Discovered exit to Factory (range 13) 5137 | -8/Materials | Entered Factory 5137 | -7/Factory | Evolved 2 slots: Utility x2 5138 | -7/Factory | Caught up to 7R-MNS 5138 | -7/Factory | Identified exit to Storage 5325 | -7/Factory | Garrison activated, responded to threat 5410 | -7/Factory | Build established: Hacker-Assassin 5463 | -7/Factory | Fabricated Hacking Suite (x1) 6024 | -7/Factory | Identified exit to Factory 6464 | -7/Factory | Entered another Factory area 6464 | -6/Factory | Accompanied by 1 ally 6464 | -6/Factory | Evolved 2 slots: Utility x2 6465 | -6/Factory | Caught up to 7R-MNS 6543 | -6/Factory | Discovered new exit (range 3) 6706 | -6/Factory | Identified exit to Factory 6732 | -6/Factory | Central database locked down 7404 | -6/Factory | Entered another Factory area 7404 | -5/Factory | Evolved 2 slots: Utility x2 7405 | -5/Factory | Caught up to 7R-MNS 7494 | -5/Factory | Build established: Wizard-Scout 7532 | -5/Factory | Garrison activated, responded to threat 7585 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7641 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7696 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7774 | -5/Factory | Spotted B-75 Beast 7943 | -5/Factory | Fabricated Gravity Neutralizer (x1) 8027 | -5/Factory | Identified exit to Factory 8184 | -5/Factory | Watched by a mysterious "MATRIX" hacker 8264 | -5/Factory | Entered another Factory area 8264 | -4/Factory | Evolved 2 slots: Utility x2 8265 | -4/Factory | Caught up to 7R-MNS 8455 | -4/Factory | Identified exit to Research 8591 | -4/Factory | 7R-MNS successfully reached the Upper Caves 8597 | -4/Factory | Fabricated Adv. Gravity Neutralizer (x1) 8636 | -4/Factory | Entered Research 8636 | -3/Research | Evolved 2 slots: Utility x2 8646 | -3/Research | Identified exit to Research 9114 | -3/Research | Entered another Research area 9114 | -2/Research | Evolved 2 slots: Utility x2 9143 | -2/Research | Lost 3 allies 9165 | -2/Research | Identified exit to Access 9316 | -2/Research | Entered Access 9316 | -1/Access | Evolved 2 slots: Utility x2 9333 | -1/Access | Identified exit to Surface 9654 | -1/Access | Lost 4 parts (1p2u1w) 9657 | *** | Escaped! Last Messages --------------- 09631_ U-05 Engineer lays Concrete. 09634_ U-05 Engineer builds a Wall. 09634_ U-05 Engineer lays Concrete. 09635_ Acquired 9 matter. 09635_ U-05 Engineer lays Concrete. 09637_ U-05 Engineer builds a Wall. 09637_ U-05 Engineer lays Concrete. 09638_ U-05 Engineer builds a Wall. 09638_ R-10 Processor collects Hvy. Machine Gun. 09638_ U-05 Engineer lays Concrete. 09638_ U-05 Engineer builds a Wall. 09638_ U-05 Engineer lays Concrete. 09641_ R-10 Processor collects Hvy. Machine Gun. 09641_ U-05 Engineer lays Concrete. 09650_ System corrupted: Matter fused (-7). 09653_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09654_ The Access Shell folds into the floor. [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? + ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ###################?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## """T""" ""?????????????????? | | ?????????## """ """ "????BB????????????? | | ?????????## w "????BB????????????? | | ?????????## "??????????????????? | | ?????????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | # ## # ??????????????????????????????????? | | #####+##### # ??????????????????????????????????? | | # ??????????????????????????????????? | | + ??????????????????????????????????? | | ### # ??????????????????????????????????? | | ### # ?????????w????????????????????????? | | ?## # ??????????????????????????????????? | | ### !!! # ??????????????????????????????????? | | ### !! # ??????????????????????????????????? | | ### !! # ?????????????????????????????????? | | ### #######?????????????????????????????? | | ######?????????????????????????????? | | !!?????????????????????????? | | !!=????????????????????????? | | !==????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 225 Utility Shielding 90 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 82 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Adv. Hacking Suite | -6/Factory | Hacked Gravity Neutralizer | -5/Factory | Hacked Adv. Gravity Neutralizer | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory | Authchip Gravity Neutralizer | x1 | -5/Factory | Authchip Adv. Gravity Neutralizer | x1 | -4/Factory | Authchip Repaired ---------- Assault Rifle | 39% | -10/Materials Autogun | 7% | -9/Materials Studied --------- Autogun | -9/Materials | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- The Little Core That Could Challenges ------------ None Game ------ Seed DynamicGhostInterpreter Manual? 0 Play Time 01:29:09 Cumulative 426.7 hours Start 2026.08.31 @ 18:25:22 End 2026.08.31 @ 20:09:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 331 Adventurer 0 Explorer 0 Win Type 0 Total 30 Types 18/0/8/2/0/0/0/1/1/0 Lore% 89 Gallery% 80 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 494fae6d-f0f0-4e9a-ab5d-1c6ecf9955c7