Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.23 @ 17:53:56 Player: whodovoodoo Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (3671) 3671 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7851 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 356/390 System Corruption 10% Temperature Critical (527) Movement Walking (185) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Flexi-carbon Leg Armored Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Target Analyzer Propulsion Shielding > --- WEAPON (5) ------- Heavy Laser EM Pulse Cannon Assault Rifle Flak Gun > --- INVENTORY (25) --- Light Angular Momentum Engine Armored Leg Heat Sink Improved Heat Sink Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Utility Shielding Weapon Shielding High-powered Shock Rifle Small Laser Beam Rifle Field Laser Heavy Laser Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Assault Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Target Analyzer Propulsion Shielding > --- WEAPON ----------- Heavy Laser Heavy Laser EM Pulse Cannon Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Leg Heat Sink Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Utility Shielding Weapon Shielding High-powered Shock Rifle Small Laser Beam Rifle Field Laser Heavy Laser Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Assault Cannon Improved Grenade Launcher [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VSS Leg Treads Advanced Treads Leg Improved VSS Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Shotgun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . . 1 . . . 1 Propulsion 3 | . . 1 . 1 1 . Utility 3 | . . . 1 . 1 1 Weapon 3 | . 1 . 1 1 . . Parts Attached 75 | 8 5 13 4 11 11 23 Power 16 | 1 . 4 1 2 1 7 Engine 12 | 1 . 3 . 2 . 6 Core 3 | . . 1 1 . 1 . Reactor 1 | . . . . . . 1 Propulsion 31 | 2 2 6 3 6 6 6 Treads 11 | . 2 1 3 4 1 . Leg 20 | 2 . 5 . 2 5 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 3 1 . . . 3 3 Device 2 | 1 . . . . 1 . Storage 2 | 1 1 . . . . . Processor 5 | 1 . . . . 2 2 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 18 | 2 2 3 . 3 1 7 Energy Gun 4 | . 1 . . . . 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 2 1 2 . 2 1 2 Ballistic Cannon 2 | . . 1 . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 12 | . . . . 1 . 11 Power 4 | . . . . 1 . 3 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 6 | . . . . . . 6 Highest Loss Streak 2 | . . . . 1 . 2 To Critical Strikes . | . . . . . . . Average Backups 22 | 3 14 23 24 23 24 23 Power 1 | 1 2 1 2 2 2 1 Propulsion 1 | . 2 1 2 . . . Utility 7 | 1 6 7 7 7 8 7 Weapon 12 | . 3 12 12 13 14 14 Tool/Special . | . . . . . . . Unused Backups 27 | . . 2 1 1 1 22 Power 2 | . . . . . 1 1 Propulsion 3 | . . 1 1 . . 1 Utility 7 | . . . . . . 7 Weapon 15 | . . 1 . 1 . 13 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 100 96 99 92 94 96 Engine 10 | . 12 14 8 7 7 11 Core 3 | . . 5 8 4 4 . Treads 10 | . 21 . 23 15 23 . Leg 15 | . 3 26 1 7 5 26 Device 2 | . . . 8 7 4 . Storage 7 | . 12 10 8 7 6 5 Processor 12 | . 12 10 8 7 10 19 Energy Gun 2 | . 1 4 . . . 5 Ballistic Gun 23 | . 35 24 24 28 25 15 Ballistic Cannon 3 | . . . 8 7 5 3 Peak Build Rating 75 | 8 11 18 27 39 64 75 Average Rating 36 | 5 9 14 26 30 47 70 On Entrance 23 | . 8 11 18 27 39 63 Naked Turns . | . . . . . . . Heaviest Build 133 | 16 88 99 103 113 121 133 Greatest Support 112 | 20 40 30 66 92 112 81 Greatest Overweight (x) 8 | 4 4 4 4 4 8 2 Average Overweight (x) 1 | . 1 3 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 Average Capacity 24 | 9 23 25 25 25 25 25 Most Carried 25 | 8 24 25 25 25 25 25 Average Carried 22 | 4 14 23 24 23 24 23 Final Capacity 25 | 10 25 25 25 25 25 25 Final Carried 25 | 8 24 25 25 25 25 24 Class Distribution -------------------- 86% | Hacker-Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3085 | 249 137 258 524 207 391 1319 Remotely . | . . . . . . . Salvage Created 3318 | 90 104 556 664 273 241 1390 Parts 162 | 5 8 35 43 11 9 51 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | 1 1 . 1 . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 4 15 14 7 4 30 Guns 61 | . 4 15 9 5 2 26 Cannons 11 | . . . 5 2 2 2 AOE 2 | . . . . . . 2 Classes Destroyed 12 | 2 2 3 2 2 . 1 Worker 6 | . . . 5 . . 1 Builder 3 | . . . 2 . . 1 Tunneler 3 | 2 . . 1 . . . Recycler 4 | 1 . . 1 . 1 1 Mechanic 2 | . . . . . . 2 Swarmer 8 | . 2 4 2 . . . Grunt 39 | . 2 7 9 3 . 18 Brawler 2 | . . 1 1 . . . Duelist 2 | . . 1 . . . 1 Sentry 9 | . . 2 2 2 2 1 Hunter 3 | . . . . 1 1 1 Programmer 11 | . . . . 1 1 9 Best Kill Streak 10 | 1 2 5 10 2 2 5 Combat Bots Only 5 | . 2 5 4 2 2 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 440 | . 27 71 70 47 44 181 Missed 121 | . 9 18 15 19 20 40 Hits 319 | . 18 53 55 28 24 141 Melee 5 | . . 4 . . . 1 Projectile 314 | . 18 49 55 28 24 140 Critical Strikes 14 | . . 4 1 1 . 8 Actively Blocked 1 | . . . . . . 1 Damage Taken 3851 | . 119 415 454 224 132 2507 Core 1206 | . 9 95 61 . 17 1024 Absorbed by Shields . | . . . . . . . Redirected to Shielding 37 | . . . . . . 37 Ignored by Resistances 1879 | . 78 269 281 139 90 1022 Core Remaining (%) 93 | 100 96 76 88 100 98 . Volleys Fired 194 | 13 15 35 38 17 10 66 Largest 5 | 2 3 3 4 5 5 5 Hottest 249 | 40 60 85 103 134 142 249 Shots Fired 698 | 26 45 101 136 73 38 279 Gun 580 | 26 45 101 98 56 30 224 Cannon 108 | . . . 38 17 8 45 Launcher 10 | . . . . . . 10 Special . | . . . . . . . Kinetic 595 | 26 45 85 136 73 38 192 Thermal 59 | . . . . . . 59 Explosive 10 | . . . . . . 10 Electromagnetic 34 | . . 16 . . . 18 Robot Hit Streak 87 | 15 28 32 87 18 20 16 Robot Miss Streak 6 | 1 2 2 6 2 2 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 513 | 24 26 83 98 54 31 197 Core Hits 345 | 6 9 32 45 23 28 202 Critical Kills 3 | . . 1 . 1 . 1 Critical Parts Destroyed 7 | 2 . . 1 . . 4 Critical Strikes 19 | 2 . 3 3 2 1 8 Burn 1 | . . . . . . 1 Destroy 10 | 2 . 1 1 1 . 5 Blast 6 | . . . 2 1 1 2 Corrupt 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9931 | 202 204 878 1785 888 633 5341 Guns 7403 | 202 203 871 1159 603 504 3861 Cannons 1660 | . . . 581 280 122 677 Explosions 706 | . . . . . . 706 Melee . | . . . . . . . Ramming 162 | . 1 7 45 5 7 97 Kinetic 7835 | 202 203 652 1740 883 626 3529 Thermal 1068 | . . . . . . 1068 Explosive 417 | . . . . . . 417 Electromagnetic 449 | . . 219 . . . 230 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 3 | . . . 2 . . 1 Projectiles 1 | . . . . . . 1 Explosions . | . . . . . . . Melee 2 | . . . 2 . . . Knockbacks 9 | . . . 4 1 . 4 Impact 1 | . . . 1 . . . Kinetic 8 | . . . 3 1 . 4 Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . . . . . 49 Shots 2 | . . . . . . 2 Rammed 7 | . 1 . 3 1 2 . Targets Rammed 17 | . 1 2 3 1 2 8 Kicked 10 | . . 2 . . . 8 Crushed . | . . . . . . . Highest Temperature 610 | . 116 291 234 194 128 610 Average Temperature 155 | . 47 74 80 72 51 232 Received Heat Transfer 1131 | . 63 165 324 162 . 417 Effects 76 | . . . . . . 76 Shutdowns 31 | . . . . . . 31 Energy Bleed 5 | . . . . . . 5 Interference 15 | . . . . . . 15 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (major) 17 | . . . . . . 17 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1754 | . . . . . . 1754 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 181 | 5 50 95 146 46 60 181 Initial 12 | . . . . 12 10 . Average 32 | 1 4 15 60 6 5 72 Influence Increases 2290 | 15 100 418 437 202 138 980 Destroy 0b10 Robot/C 1480 | . 80 300 280 140 80 600 Destroy 0b10 Robot/NC 90 | 15 . . 45 . 5 25 Destroy Leader 410 | . 20 70 80 60 40 140 Successful Hack 38 | . . 3 18 . 10 7 Disable Machine 32 | . . . 4 . . 28 Destroy Structure 195 | . . . 10 2 3 180 Lose Combat Pursuer 45 | . . 45 . . . . Influence Decreases 2290 | 15 100 418 400 208 169 980 Entered New Map 46 | . . . . 25 21 . Time Decay 2144 | 15 100 418 400 183 148 880 Lost Part 100 | . . . . . . 100 Squads Dispatched 19 | . . . 5 4 2 8 Investigation 2 | . . . 1 1 . . Extermination 4 | . . . . 1 1 2 Reinforcement 10 | . . . 2 1 1 6 Assault . | . . . . . . . Garrison 3 | . . . 2 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . 1 . 1 5 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . 2 1 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 5 20 15 9 7 41 Peak Tracking Total 6 | . 3 3 6 2 1 4 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . . 1 . . 7 Max in Single Turn 4 | . . . 1 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . . 2 5 1 2 1 Terminals 10 | . . 2 4 1 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . . 5 10 3 4 4 Successful 13 | . . 3 4 1 3 2 Failed 13 | . . 2 6 2 1 2 Catastrophic 6 | . . 1 2 1 1 1 Database Lockouts . | . . . . . . . Manual 16 | . . 4 5 2 2 3 Terminals 23 | . . 5 7 3 4 4 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . . 3 3 1 3 2 Record 1 | . . . . . 1 . Level Access Points 4 | . . 1 1 . 1 1 Emergency Access Points 1 | . . . . . . 1 Zone Layout 6 | . . 2 2 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 2 3 1 2 1 Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 12 | . . . . . . 12 Largest Group 12 | . . . . . . 12 Highest-Rated Group 304 | . . . . . . 304 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2007 | 17 . . 729 786 475 . Seismic 2007 | 17 . . 729 786 475 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5462 | 129 582 1086 729 786 688 1462 Spaces Moved 1933 | 58 196 275 253 255 276 620 Core 15 | 15 . . . . . . Treads 782 | . 138 . 248 184 212 . Legs 1136 | 43 58 275 5 71 64 620 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 330 225 225 180 180 Average Speed 237 | 131 264 347 228 274 227 182 Slowest Speed 810 | 250 480 400 465 465 810 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 37 25 35 8 7 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 115 | . . . 7 2 1 105 Melee . | . . . . . . . Projectile 12 | . . . 7 2 1 2 AOE 103 | . . . . . . 103 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2364 | 86 232 344 318 301 306 777 Wait 55 | . . 2 14 2 2 35 Move 1927 | 57 195 274 252 254 275 620 Hop . | . . . . . . . Pick Up 51 | 8 16 9 3 6 1 8 Fast Attach 20 | 7 . 1 . 2 4 6 Attach 27 | . 1 7 2 7 1 9 Detach 3 | . . . . 1 . 2 Swap 37 | 1 4 5 4 4 8 11 Drop 33 | . . 9 2 7 3 12 Fire 194 | 13 15 35 38 17 10 66 Melee . | . . . . . . . Ram . | . . . . . . . Kick 10 | . . 2 . . . 8 Crush 7 | . 1 . 3 1 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 130 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Evolved 1 slot: Weapon x1 194 | -10/Materials | Identified exit to Mines 194 | -10/Materials | Discovered exit to Mines (range 11) 311 | -10/Materials | Build established: Hacker-Gunner 607 | -10/Materials | Identified exit to Materials 607 | -10/Materials | Discovered exit to Materials (range 16) 696 | -10/Materials | Identified exit to Subcaves 696 | -10/Materials | Discovered exit to Subcaves (range 8) 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1258 | -9/Materials | Identified exit to Materials 1258 | -9/Materials | Identified exit to Storage 1258 | -9/Materials | Discovered exit to Storage (range 15) 1258 | -9/Materials | Identified exit to Mines 1258 | -9/Materials | Discovered exit to Mines (range 20) 1798 | -9/Materials | Entered another Materials area 1798 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2007 | -8/Materials | Identified exit to Factory 2413 | -8/Materials | Garrison activated, responded to threat 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2967 | -7/Factory | Identified exit to Lower Caves 2967 | -7/Factory | Discovered exit to Lower Caves (range 7) 3261 | -7/Factory | Garrison activated, responded to threat 3272 | -7/Factory | Identified exit to Factory 3272 | -7/Factory | Discovered exit to Factory (range 11) 3313 | -7/Factory | Entered another Factory area 3313 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3660 | -6/Factory | Identified exit to Factory 4001 | -6/Factory | Entered another Factory area 4001 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4337 | -5/Factory | Identified exit to Factory 5069 | -5/Factory | Core integrity fell below 50% 5255 | -5/Factory | System corruption reached 10% 5258 | -5/Factory | Core integrity fell below 20% 5464 | -5/Factory | Core destroyed Last Messages --------------- Flak Gun temporarily disabled. Target Analyzer temporarily disabled. Hvy. Laser temporarily disabled. Power failure, Lgt. Angular Momentum Engine shutdown. G-50 Soldier suffers critical hit (Burn). Hvy. Laser destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Power failure, Imp. Deuterium Engine shutdown. Imp. VSS Leg broken. Overheating: Short circuit. U-05 Engineer destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Lgt. Angular Momentum Engine damaged (-20). Overheating: Imp. Signal Interpreter damaged (-8). Overheating: Core damaged (-160). 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" ????????? | | #### """""" "%" ????????? | | ???##+##### """""" ############???????????? | | ??? ??# """""" g #??????????????????????? | | ? # """"""" @#??????????????????????? | | # # #??????????????????????? | | # # ?????????????????????? | | ########### ###### #????????????????????? | | ??????????# ####????# #????????????????????? | | ?????????+ #???????# #????????????????????? | | ?????????####+##???????+ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 47 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldthrustSiegeBox Manual? 0 Play Time 01:03:34 Cumulative 29.5 hours Start 2025.09.23 @ 14:29:26 End 2025.09.23 @ 17:53:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c99a8334-1749-42de-a248-95725d06c916