Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.25 @ 11:54:37 Player: Ben'n'Dan Result: Destroyed by Cetus Guard with Improved KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (797) 797 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 5693 Bonus ------- Follower Combat Kills 141 Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 356/360 System Corruption 4% Temperature Cool (4) Movement Flying (37) Location -5/Cetus Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Antigrav System Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Treads Armored Leg Enhanced Gauss Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Coolant Injector Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Improved Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Great Maul Powered Hammer > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Armored Leg Improved Remote Datajack [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Great Maul Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Improved Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 6 | . . . 1 1 1 1 2 . . Weapon . | . . . . . . . . . . Parts Attached 89 | 6 3 . 8 13 24 15 7 13 . Power 15 | 1 . . 1 1 6 3 1 2 . Engine 7 | 1 . . 1 1 1 1 1 1 . Core 8 | . . . . . 5 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 37 | 2 2 . 3 2 11 8 1 8 . Treads 4 | . . . . . . . . 4 . Leg 14 | 2 2 . 3 2 3 1 . 1 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 18 | . . . . . 8 7 1 2 . Utility 15 | 1 1 . 1 3 3 4 2 . . Device 5 | . 1 . . 1 1 1 1 . . Storage 1 | 1 . . . . . . . . . Processor 5 | . . . 1 2 1 1 . . . Hackware 4 | . . . . . 1 2 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . . 3 7 4 . 3 3 . Energy Gun 7 | 1 . . 2 4 . . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 5 | 1 . . . 3 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . . . 2 1 . Impact Weapon 6 | . . . . . 3 . 1 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . Parts Lost 23 | . . . 2 2 3 3 8 5 . Power 5 | . . . 1 1 1 . 2 . . Propulsion 8 | . . . . . 1 2 5 . . Utility 6 | . . . . . . 1 1 4 . Weapon 4 | . . . 1 1 1 . . 1 . Highest Loss Streak 8 | . . . 2 1 3 2 8 2 . Average Slot Usage (%) 82 | . 91 100 100 93 88 97 67 43 47 Engine 4 | . 14 14 11 12 2 . . . 5 Core 4 | . . . . . 6 11 4 . 5 Treads 1 | . . . . . . . . 9 . Leg 14 | . 27 28 33 27 20 1 . . . Flight 8 | . . . . . 7 29 14 2 11 Device 9 | . 7 14 11 9 7 12 13 4 . Storage 5 | . 14 14 11 9 6 . . . . Processor 14 | . . . 11 18 16 15 17 17 17 Hackware 4 | . . . . . 3 10 6 3 . Energy Gun 5 | . 14 14 12 8 9 . . . . Ballistic Gun 3 | . 14 14 4 7 3 . . . . Impact Weapon 3 | . . . . . 1 13 7 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 24 | 10 11 11 17 21 24 21 22 20 20 Greatest Support 56 | 20 26 26 39 43 43 35 27 56 28 Greatest Overweight (x) 4 | . . . . . 1 . 3 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 5 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 4 4 4 4 Average Carried 4 | 2 4 5 4 5 5 3 3 3 4 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 2 6 6 6 6 4 4 3 4 4 Class Distribution -------------------- 28% | Hacker-Mutant 27% | Mutant 18% | Scavenger-Skirmisher 10% | Skirmisher 8% | Hacker-Scout 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Mutant | -5/Cetus Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Matter Collected 1034 | 233 26 12 136 64 283 95 30 155 . Remotely . | . . . . . . . . . . Salvage Created 1205 | . 26 . 395 182 330 131 52 89 . Parts 61 | . 5 . 19 20 10 3 2 2 . Haulers Intercepted 5 | . . . 1 . 2 1 . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Combat Hostiles Destroyed 21 | . . . 5 10 4 . 2 . . Melee 1 | . . . . . . . 1 . . Guns 14 | . . . 4 6 4 . . . . Cannons 1 | . . . 1 . . . . . . AOE 4 | . . . . 4 . . . . . Classes Destroyed 9 | . 1 . 5 3 . . . . . Hauler 5 | . . . 1 . 2 1 . 1 . Recycler 1 | . . . 1 . . . . . . Operator 2 | . . . . 2 . . . . . Watcher 2 | . 1 . . . . 1 . . . Swarmer 10 | . . . . 8 . . 2 . . Grunt 5 | . . . 3 . 2 . . . . Brawler 1 | . . . 1 . . . . . . Sentry 4 | . . . 1 1 2 . . . . Hunter 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 1 . 3 5 2 1 1 1 . Combat Bots Only 5 | . . . 2 5 2 . 1 . . Max Kills in Single Turn 4 | . 1 . 2 4 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 4 . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Damage Taken 3797 | . 20 255 286 558 376 373 719 1004 206 Core 1304 | . . 66 27 57 43 104 421 495 91 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . 73 93 89 93 87 . . . Volleys Fired 56 | . 5 . 17 15 18 . . 1 . Largest 2 | . 2 . 2 2 2 . . 1 . Hottest 116 | . 60 . 108 116 116 . . 40 . Shots Fired 108 | . 10 . 33 29 35 . . 1 . Gun 103 | . 10 . 29 29 35 . . . . Cannon 4 | . . . 4 . . . . . . Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . 1 . Kinetic 35 | . 5 . 9 20 1 . . . . Thermal 56 | . 5 . 8 9 34 . . . . Explosive . | . . . . . . . . . . Electromagnetic 16 | . . . 16 . . . . . . Robot Hit Streak 30 | . 9 . 19 30 22 . . 1 . Robot Miss Streak 3 | . . . 3 3 1 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 103 | . 9 . 25 21 30 8 4 6 . Core Hits 49 | . 2 . 11 20 12 2 1 1 . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 75 | . . . . . 1 49 20 5 . Impact 75 | . . . . . 1 49 20 5 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 2 . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 3 1 . . Damage Inflicted 2842 | . 107 . 507 826 656 430 125 191 . Guns 1378 | . 107 . 317 370 584 . . . . Cannons 70 | . . . 70 . . . . . . Explosions 576 | . . . 120 456 . . . . . Melee 818 | . . . . . 72 430 125 191 . Ramming . | . . . . . . . . . . Kinetic 422 | . 48 . 79 295 . . . . . Thermal 890 | . 59 . 172 75 584 . . . . Explosive 456 | . . . . 456 . . . . . Electromagnetic 256 | . . . 256 . . . . . . Impact 818 | . . . . . 72 430 125 191 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 . 4 4 Average Corruption 1 | . . . . . . 1 . 4 4 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . 1 . 2 . Message Errors 2 | . . . . . . 1 . 1 . Energy Discharges 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 84 | . . . 5 12 52 . 15 . . Projectiles . | . . . . . . . . . . Explosions 17 | . . . 5 12 . . . . . Melee 67 | . . . . . 52 . 15 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 204 | . . . 26 178 . . . . . Shots 3 | . . . 1 2 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 410 | . . . 87 36 410 3 . . . Average Temperature 83 | . . . 32 9 144 1 . . . Received Heat Transfer 804 | . 15 . 147 9 198 156 108 135 36 Effects 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 . . Impact Corruptions 4 | . . . . . 1 . 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 1 5 . . . . Heat Transferred 1658 | . 125 . 275 148 1110 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Peak Influence 392 | . 40 13 177 392 219 138 142 122 42 Average Influence 78 | . 14 13 94 195 95 56 102 23 22 Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 91 | 100 100 100 100 56 87 100 100 100 100 Level 1 8 | . . . . 43 12 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . . 1 2 2 5 . . Investigation 4 | . . . . . 1 . 3 . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . . 1 . 2 2 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Distress Signals 4 | . . . 1 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 4 9 13 12 11 13 13 17 5 Peak Tracking Total 8 | . 2 6 8 5 4 6 6 8 5 Tactical Retreats 13 | . . 1 . . 1 4 1 6 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Traps Triggered 4 | . . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Machines Disabled 5 | . . . . 5 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Garrison Access 3 | . . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Machines Accessed 44 | . 2 . 2 4 5 8 7 13 3 Terminals 38 | . 2 . 2 4 3 4 7 13 3 Fabricators 3 | . . . . . 1 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . Total Hacks 130 | . 7 . 4 11 12 36 26 23 11 Successful 79 | . 6 . 2 8 8 24 12 13 6 Failed 51 | . 1 . 2 3 4 12 14 10 5 Catastrophic 4 | . . . 1 . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . 2 . . Terminals 118 | . 7 . 4 11 9 27 26 23 11 Fabricators 6 | . . . . . 1 5 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 2 4 . . . Terminal Hacks 74 | . 6 . 2 8 6 21 12 13 6 Record 6 | . 1 . . . . . . . 5 Part Schematic 2 | . . . . . . 2 . . . Prototype ID Bank 6 | . . . 1 2 . 3 . . . Open Door 11 | . . . . . . . . 10 1 Level Access Points 1 | . . . . . 1 . . . . Emergency Access Points 3 | . . . . 1 . . 2 . . Terminal Index 1 | . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . 1 . Alert Level 3 | . 1 . . 1 . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . Dispatch Records 4 | . 1 . . . . 2 1 . . Maintenance Status 1 | . . . . . . . 1 . . Security Status 1 | . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . 1 . . Transport Status 1 | . . . . 1 . . . . . Recall Investigation 3 | . . . . . . . 3 . . Recall Extermination 2 | . . . . . 1 . . 1 . Recall Reinforcements 4 | . . . . . . 3 1 . . Recall Assault 2 | . . . . . 1 . . 1 . Hauler Manifests 6 | . . . . 2 1 3 . . . Registered Components 3 | . 1 . 1 . . 1 . . . Registered Prototypes 2 | . 1 . . . . 1 . . . Zone Layout 7 | . 1 . . . 2 3 1 . . Fabricator Hacks 2 | . . . . . 1 1 . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . Seal Access 3 | . . . . . 1 2 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 31 | . 2 . 2 4 4 5 8 5 1 Full Trace Events 4 | . . . . . 1 . 3 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Built 2 | . . . . . . 2 . . . Matter 212 | . . . . . . 212 . . . Time 106 | . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Total Allies 11 | . . . . . . . . 11 . Largest Group 6 | . . . . . . . . 6 . Highest-Rated Group 300 | . . . . . . . . 300 . Highest-Rated Ally 156 | . . . . . . . . 156 . Total Orders . | . . . . . . . . . . Ally Attacks 48 | . . . . . . . . 48 . Total Damage 908 | . . . . . . . . 908 . Kills 4 | . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Turns Passed 3257 | 48 197 124 240 414 787 616 228 571 32 Spaces Moved 3903 | 34 143 103 145 263 659 1328 369 773 86 Core 749 | 6 . . . . . . 78 665 . Treads 2 | . . . . . . . . 2 . Legs 1199 | 28 143 103 145 263 511 . . 6 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1953 | . . . . . 148 1328 291 100 86 Fastest Speed 31 | 50 120 120 120 120 31 31 34 37 37 Average Speed 67 | 107 120 120 120 120 101 35 43 63 37 Slowest Speed 250 | 120 120 120 120 120 124 44 200 250 37 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . . . 7 . 2 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 34 17 24 30 18 39 16 73 59 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 27 | . . . . . . 18 9 . . Terrain Destroyed 56 | . . . 2 27 . 18 9 . . Melee 27 | . . . . . . 18 9 . . Projectile . | . . . . . . . . . . AOE 29 | . . . 2 27 . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Cet Total 4274 | 43 158 104 177 334 736 1391 403 843 85 Wait 58 | . . . 1 23 7 . 4 23 . Move 3874 | 33 142 102 144 262 658 1313 368 768 84 Hop 10 | . . . . . . 7 . 2 1 Pick Up 44 | 4 5 1 3 9 12 5 2 3 . Fast Attach 35 | 4 3 . 1 3 10 7 1 6 . Attach 30 | 2 . . 4 3 7 3 6 5 . Detach 7 | . . . . . . 1 3 3 . Swap 25 | . . . 4 7 7 5 . 2 . Drop 51 | . 3 1 3 12 16 11 2 3 . Fire 56 | . 5 . 17 15 18 . . 1 . Melee 62 | . . . . . 1 39 17 5 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 22 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: [*Upp] / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 14) 246 | -10/Materials | Entered Mines 254 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 303 | -10/Mines | Assembled infested the area 304 | -10/Mines | Build established: Mutant 308 | -10/Mines | Assisted by a Guerilla fighting off Assembled 366 | -10/Mines | Discovered new exit (range 5) 370 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 370 | -10/Mines | Entered Materials 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Discovered new exit (range 7) 605 | -9/Materials | Discovered new exit (range 12) 609 | -9/Materials | Identified exit to Materials 610 | -9/Materials | Entered another Materials area 610 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1011 | -8/Materials | Discovered new exit (range 10) 1023 | -8/Materials | Identified exit to Factory 1024 | -8/Materials | Entered Factory 1024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -7/Factory | Identified exit to Factory 1252 | -7/Factory | Garrison activated, responded to threat 1369 | -7/Factory | Lost 3 parts (1p1n1w) 1811 | -7/Factory | Entered another Factory area 1811 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2181 | -6/Factory | Fabricated Nuclear Pulse Array? 2400 | -6/Factory | Build established: Hacker-Mutant 2421 | -6/Factory | Discovered new exit (range 8) 2423 | -6/Factory | Identified exit to Factory 2427 | -6/Factory | Entered another Factory area 2427 | -5/Factory | Evolved 2 slots: Utility x2 2590 | -5/Factory | Discovered new exit (range 18) 2598 | -5/Factory | Lost 8 parts (2p5n1u) 2643 | -5/Factory | Discovered new exit (range 8) 2654 | -5/Factory | Identified exit to Extension 2655 | -5/Factory | Entered Extension 2706 | -5/Extension | Rescued a captive Derelict 2706 | -5/Extension | Rescued a captive Derelict 2720 | -5/Extension | Rescued a captive Derelict 2726 | -5/Extension | Rescued a captive Derelict 2754 | -5/Extension | Core integrity fell below 50% 2943 | -5/Extension | Core integrity fell below 20% 3017 | -5/Extension | Rescued a captive Derelict 3025 | -5/Extension | Rescued A7 3033 | -5/Extension | Rescued a captive Derelict 3033 | -5/Extension | Rescued a captive Derelict 3036 | -5/Extension | Rescued a captive Derelict 3044 | -5/Extension | Rescued a captive Derelict 3060 | -5/Extension | Rescued a captive Derelict 3065 | -5/Extension | Spotted B-75 Beast 3083 | -5/Extension | Spotted B-75 Beast 3091 | -5/Extension | Discovered new exit (range 3) 3092 | -5/Extension | Identified exit to Factory 3097 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3098 | -5/Extension | Allies destroyed B-75 Beast 3136 | -5/Extension | Discovered new exit (range 22) 3137 | -5/Extension | Discovered exit to Factory (range 21) 3146 | -5/Extension | Identified exit to Cetus 3226 | -5/Extension | Entered Cetus 3231 | -5/Cetus | Spotted Cetus Guard 3231 | -5/Cetus | Spotted Cetus Guard 3231 | -5/Cetus | Spotted Cetus Guard 3231 | -5/Cetus | Spotted Cetus Guard 3258 | -5/Cetus | Destroyed by Cetus Guard with Improved KE Penetrator Last Messages --------------- proving to be the most difficult part of realizing a sentient system. >>Query(Revision 17) All data regarding this post-deployment revision of the [MAIN.C] neural network was removed from the database during unauthorized system access in 2241. Nothing unique about this revision suggests why it was targeted, but confirmation is impossible without the missing data. Other [Revision Series] records seem to have remained untouched. >>Query(Revision Series) Post-deployment revisions of the [MAIN.C] neural network, before application of self-engineered evolution to correct flaws discovered only after long-term execution. A single copy of each previous revision is stored in the [Cetus Mainframe] for research and analysis. Most revisions have been allowed to continue to remain aware, though in isolation from all external stimuli except in controlled experiments. >>Query(Dr. REDACTED) REDACTED. 03255_ Penetrated by Slug. 03257_ Connecting with Cetus Terminal... >>Open Sealed Heavy Doors opened. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#?#############??????????????????????????? | | ???????#""""" """ """""###???????????????????????? | | ???????# " """"""" " #""???????????????????????? | | ???????#"""""""""""""""#"######??????????????????? | | ???????#""""" """ """""#""""""#??????????????????? | | ???????#""""""" """""""#" ""#??????????????????? | | ???????#""" " " """#T ""#??????????????????? | | ?#####?#" """ """ "#" ""#??????????????????? | | ## ### #??????????????????? | | /Y @ +??????????????????? | | YY +??????????????????? | | Y +??????????????????? | | ## ###" #??????????????????? | | ?#####?#" "" """"""""#T #??????????????????? | | ???????######++############ #??????????????????? | | ???????#" " ""#??????? ?????????????????? | | ???????###" """#??????? ???????????????? | | ???????#" " ""#??????? " " ?????????????? | | ???????###" """#????????" """ #????????????? | | ???????#" "###????????""" " #????????????? | | ???????#" """"#????????"""""" #????????????? | | ???????#" T"""#?????????"" "#????????????? | | ???????#" """"#???????????"""""#????????????? | | ???????### "###???????????? "#????????????? | | ???????# """"#?????????????????????????????? | | ???????#" " T"""#?????????????????????????????? | | ???????#" """"#?????????????????????????????? | | ???????#" " " #"###?????????????????????????????? | | ???????# #""???????????????????????????????? | | ???????#""" """#"""??????????????????????????????? | | ???????#############?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Adv. Plasma Cannon | -6/Factory | Hacked Adv. Drone Bay | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticGhostFlail Manual? 0 Play Time 00:55:11 Cumulative 112.6 hours Start 2020.05.25 @ 10:59:34 End 2020.05.25 @ 11:54:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 251 Rogue 245 Adventurer 6 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 75 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5218b763-6e54-4b37-ac7b-5252aad366a6