Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 21:10:37 // Winter2019/RPGLIKE

Player: Nalzok

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (430)      430
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2345

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/600
Matter                     217/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (1) ---
           Aluminum Leg
>          --- UTILITY (1) ------
           Signal Interpreter
>          --- WEAPON (1) -------
  Advanced Assault Cannon
>          --- INVENTORY (4) ----
           Arc Projector
  Advanced Assault Cannon
           EMP Blaster
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
           Signal Interpreter
>          --- WEAPON -----------
  Advanced Assault Cannon
>          --- INVENTORY --------
           Arc Projector
           Plasma Cannon
           EMP Blaster
           Remote Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             9    | .   .   5   4   
  Power                    2    | .   .   2   .   
    Engine                 2    | .   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | .   .   1   4   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   75  99  99  
  Engine                   25   | .   25  25  25  
  Leg                      25   | .   25  25  25  
  Processor                22   | .   .   24  25  
  Ballistic Gun            21   | .   25  25  11  
  Ballistic Cannon         3    | .   .   .   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 7   7   9   15  
  Greatest Support         10   | 10  10  10  10  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | .   .   2   4   
  Average Capacity         2    | .   .   1   3   
  Most Carried             4    | .   .   2   4   
  Average Carried          2    | .   .   1   3   
  Final Capacity           4    | .   .   2   4   
  Final Carried            4    | .   .   2   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           456  | 200 .   137 119 
  Remotely                 .    | .   .   .   .   
Salvage Created            373  | .   .   254 119 
  Parts                    28   | .   .   23  5   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  10   | .   .   6   4   
  Guns                     7    | .   .   6   1   
  Cannons                  3    | .   .   .   3   
Classes Destroyed          6    | .   .   5   1   
  Worker                   2    | .   .   1   1   
  Hauler                   1    | .   .   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    3    | .   .   .   3   
  Sentry                   4    | .   .   3   1   
Best Kill Streak           3    | .   .   3   3   
  Combat Bots Only         3    | .   .   3   3   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1191 | .   11  732 448 
  Core                     999  | .   8   619 372 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       677  | .   8   405 264 
Core Remaining (%)         77   | 100 98  33  .   
Volleys Fired              67   | .   .   44  23  
  Largest                  1    | .   .   1   1   
  Hottest                  48   | .   .   20  48  
Shots Fired                67   | .   .   44  23  
  Gun                      51   | .   .   44  7   
  Cannon                   16   | .   .   .   16  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  67   | .   .   44  23  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | .   .   6   6   
  Robot Miss Streak        5    | .   .   5   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           44   | .   .   26  18  
  Core Hits                23   | .   .   14  9   
  Critical Hits            2    | .   .   .   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   2   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           846  | .   .   378 468 
  Guns                     425  | .   .   331 94  
  Cannons                  374  | .   .   .   374 
  Explosions               47   | .   .   47  .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  799  | .   .   331 468 
  Thermal                  .    | .   .   .   .   
  Explosive                47   | .   .   47  .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   .   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      174  | .   .   174 .   
  Shots                    2    | .   .   2   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        313  | .   .   .   313 
  Average Temperature      147  | .   .   .   147 
  Received Heat Transfer   417  | .   6   177 234 
  Effects                  2    | .   .   .   2   
    Energy Bleed           2    | .   .   .   2   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             199  | .   .   169 199 
  Average Influence        80   | .   .   79  114 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | .   1   12  6   
  Peak Tracking Total      3    | .   1   3   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       3    | .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   1   3   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   2   7   .   
  Successful               5    | .   1   4   .   
  Failed                   4    | .   1   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   2   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   4   .   
  Emergency Access Points  2    | .   .   2   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   .   1   .   
  Investigation Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               988  | .   94  639 255 
Spaces Moved               626  | 1   79  421 125 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     626  | 1   79  421 125 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            125  | 120 120 120 146 
  Slowest Speed            150  | 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 2   20  34  13  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          13   | .   .   11  2   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      11   | .   .   11  .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      763  | .   78  511 174 
  Wait                     30   | .   .   25  5   
  Move                     623  | .   78  420 125 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | .   .   2   4   
  Fast Attach              6    | .   .   3   3   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   .   2   1   
  Drop                     9    | .   .   4   5   
  Fire                     67   | .   .   44  23  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            19   | .   .   11  8   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 4)
   95 | -10/Materials | Entered another Materials area
   97 | -9/Materials  | Reached level 2
  310 | -9/Materials  | Build established: Mutant
  566 | -9/Materials  | Core integrity fell below 50%
  590 | -9/Materials  | Core integrity fell below 20%
  716 | -9/Materials  | Discovered new exit (range 16)
  733 | -9/Materials  | Identified exit to Materials
  734 | -9/Materials  | Entered another Materials area
  735 | -8/Materials  | Core integrity fell below 50%
  736 | -8/Materials  | Reached level 3
  933 | -8/Materials  | Reached level 4
  938 | -8/Materials  | Core integrity fell below 20%
  989 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00941_ G-47 Trooper suffers critical hit.
00941_ Destroyed Aluminum Leg.
00943_ G-47 Trooper knocked back.
00944_ Overheating: Energy bleed (-47).
00947_ G-47 Trooper destroyed.
00948_ Overheating: Energy bleed (-33).
00949_ Acquired 64 matter.
00952_ Acquired 42 matter.
00955_ K-01 Serf collects debris. <x2>
00959_ Dropped Adv. Assault Cannon.
00960_ Acquired Prototype Energy Gun.
00960_ Identified Prc. Beam Rifle.
00962_ K-01 Serf collects debris.
00965_ Dropped Prc. Beam Rifle.
00966_ Acquired Adv. Assault Cannon.
00966_ K-01 Serf collects debris. <x2>
00972_ R-06 Scavenger collects Prc. Beam Rifle.
00974_ K-01 Serf collects debris. <x3>
00986_ U-05 Engineer builds a Wall.
00987_ K-01 Serf destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           30
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Levels Raised              3    | .    .    1    2    
  XP Earned                7805 | 3000 100  2705 2000 
  XP Spent                 5975 | .    .    4125 1850 
Upgrades                   20   | .    .    17   3    
  Inventory Capacity       4    | .    .    2    2    
  Sight Range              1    | .    .    .    1    
  Sensor Range             15   | .    .    15   .    
Protomatter Created        152  | .    .    95   57   
  Integrity Restored       399  | .    .    228  171  
    Core                   399  | .    .    228  171  
Protomatter Decayed        19   | .    .    19   .    

 Game 
------
Seed              PropulsionMappingActivator
  Manual?         0
Play Time         00:08:15
  Cumulative      202.2 hours
  Start           2019.12.18 @ 20:58:23
  End             2019.12.18 @ 21:10:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          326
  Rogue           325
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             59
Gallery%          76
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 18b847df-2ebf-47fe-b7a0-2ea6d2bb896f