Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 16:14:28 Player: scoobysnack1 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (2876) 2876 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 7553 Bonus ------- High Alert Combat Kills 753 Follower Combat Kills 72 Aligned with FarCom 300 Friendly Fire -528 Cogmind --------- Core Integrity 0/700 Matter 106/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Weapon Cycler Weapon Cycler Transmission Jammer Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Weapon Cycler Damper Plating > --- WEAPON ----------- Gatling Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Advanced Treads Advanced Treads Weapon Cycler Weapon Cycler Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Gatling Laser Rocket Array Remote Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 3 | . . . . . 2 1 . Weapon 2 | . . . . . 2 . . Parts Attached 123 | 13 24 1 5 3 36 34 7 Power 13 | 1 3 . 1 . 4 4 . Engine 9 | 1 2 . . . 3 3 . Core 4 | . 1 . 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 22 | 7 4 . 1 2 . 6 2 Treads 8 | 2 . . . . . 4 2 Leg 7 | 2 4 . 1 . . . . Wheel 3 | 3 . . . . . . . Hover 4 | . . . . 2 . 2 . Flight . | . . . . . . . . Utility 39 | 3 5 1 2 1 13 12 2 Device 22 | 1 2 1 2 1 6 9 . Storage 4 | 1 . . . . 2 1 . Processor 4 | 1 . . . . 2 1 . Hackware 1 | . . . . . 1 . . Protection 8 | . 3 . . . 2 1 2 Artifact . | . . . . . . . . Weapon 49 | 2 12 . 1 . 19 12 3 Energy Gun 9 | 1 1 . . . 3 2 2 Energy Cannon 8 | . 1 . . . 5 2 . Ballistic Gun 11 | 1 4 . 1 . 3 2 . Ballistic Cannon 5 | . 3 . . . 1 1 . Launcher 5 | . 2 . . . 2 . 1 Special Weapon 4 | . . . . . 1 3 . Impact Weapon 2 | . 1 . . . 1 . . Slashing Weapon 4 | . . . . . 2 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . 1 . . 1 1 Parts Lost 20 | . 1 . . 1 5 3 10 Power 3 | . . . . . 1 1 1 Propulsion 5 | . . . . 1 . 1 3 Utility 5 | . 1 . . . 2 . 2 Weapon 7 | . . . . . 2 1 4 Highest Loss Streak 10 | . 1 . . 1 2 2 10 Average Slot Usage (%) 92 | . 99 100 91 84 91 88 78 Engine 7 | . 13 14 6 . 8 4 12 Core 4 | . . . 7 14 . 5 . Treads 1 | . . . . . . 5 11 Leg 13 | . 27 28 27 14 . . . Hover 6 | . . . . 12 18 5 . Device 18 | . 10 21 27 28 12 18 11 Storage 3 | . . . . . 6 7 6 Processor 1 | . . . . . 3 2 . Hackware 1 | . . . . . 4 . . Protection 7 | . 17 6 . . 7 6 6 Energy Gun 2 | . 3 . . . 1 3 2 Energy Cannon 2 | . 1 . . . 9 . 2 Ballistic Gun 10 | . 6 . 7 14 6 22 20 Ballistic Cannon 6 | . 9 28 12 . 1 . . Launcher 1 | . 2 . . . 4 . . Slashing Weapon 1 | . . . . . 4 . . Naked Turns 9 | . . . . . . . 9 Heaviest Build 94 | 12 17 17 17 17 50 60 94 Greatest Support 44 | 40 20 20 20 44 44 44 44 Greatest Overweight (x) 26 | . 1 . 1 1 1 2 26 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 6 4 4 4 4 10 10 10 Average Capacity 6 | 4 4 4 4 4 8 10 9 Most Carried 10 | 5 4 4 4 4 10 10 10 Average Carried 6 | 2 3 4 3 3 8 9 9 Final Capacity 10 | 4 4 4 4 4 10 10 4 Final Carried 10 | 4 4 4 4 4 9 10 4 Class Distribution -------------------- 46% | Scavenger-Mutant 20% | Scavenger-Skirmisher 17% | Mutant 7% | Skirmisher 6% | Scavenger-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 2435 | 330 515 . 200 76 756 369 189 Remotely . | . . . . . . . . Salvage Created 4649 | 178 791 . . 297 2364 435 584 Parts 228 | 17 56 . . 7 129 14 5 Haulers Intercepted 6 | . 2 . . . 3 1 . Recyclers Shooed 9 | . 7 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 72 | . 15 . . 15 36 4 2 Melee 3 | . 1 . . . 1 1 . Guns 40 | . 2 . . 15 19 3 1 Cannons 11 | . 4 . . . 7 . . AOE 17 | . 8 . . . 8 . 1 Classes Destroyed 17 | 3 6 . . 2 4 1 1 Worker 9 | 2 2 . . . 5 . . Builder 4 | . 2 . . . 2 . . Tunneler 5 | 5 . . . . . . . Hauler 6 | . 2 . . . 3 1 . Recycler 7 | 1 4 . . . 1 1 . Mechanic 1 | . . . . . . 1 . Operator 3 | . 2 . . . 1 . . Watcher 7 | . 2 . . . 5 . . Swarmer 13 | . 6 . . 3 4 . . Grunt 33 | . 9 . . 2 20 2 . Brawler 4 | . . . . . 4 . . Duelist 2 | . . . . . 2 . . Protector 1 | . . . . . 1 . . Sentry 9 | . . . . . 7 2 . Demolisher 1 | . . . . 1 . . . Compactor 2 | . . . . . . . 2 Assembled 9 | . . . . 9 . . . Best Kill Streak 20 | 3 8 . . 9 20 2 1 Combat Bots Only 14 | . 5 . . 9 14 2 1 Max Kills in Single Turn 4 | 1 4 . . 2 4 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 2 . . . 2 . 1 Melee 1 | . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 4125 | . 687 . . 242 1149 457 1590 Core 909 | . 94 . . 9 88 60 658 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . . . 58 84 . . Volleys Fired 227 | 19 80 9 . . 69 35 15 Largest 4 | 1 2 2 . . 4 4 4 Hottest 160 | 50 95 78 . . 160 155 155 Shots Fired 526 | 19 136 18 . 34 174 95 50 Gun 356 | 19 67 . . 34 105 85 46 Cannon 121 | . 59 18 . . 42 . 2 Launcher 37 | . 10 . . . 25 . 2 Special 12 | . . . . . 2 10 . Kinetic 370 | . 100 18 . 34 105 72 41 Thermal 77 | 19 26 . . . 24 3 5 Explosive 12 | . 10 . . . . . 2 Electromagnetic 57 | . . . . . 45 10 2 Robot Hit Streak 18 | 4 7 . . 6 18 9 14 Robot Miss Streak 7 | 2 6 . . 4 3 4 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 2 | . . . . . 2 . . Autonomous 107 | . . . . 34 73 . . Shots Hit Robots 348 | 11 82 . . 24 136 58 37 Core Hits 173 | 9 42 . . 16 78 17 11 Critical Hits 6 | . 1 . . . 4 1 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 4 | . 1 . . . 2 1 . Melee Attacks 26 | . 7 . . . 11 8 . Impact 7 | . 7 . . . . . . Slashing 16 | . . . . . 8 8 . Piercing . | . . . . . . . . Sneak Attacks 7 | . 1 . . . 4 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9842 | 150 1667 . . 934 4631 1044 1416 Guns 5494 | 150 427 . . 933 2485 729 770 Cannons 1274 | . 528 . . . 742 . 4 Explosions 2225 | . 574 . . . 1009 . 642 Melee 838 | . 138 . . . 385 315 . Ramming 1 | . . . . 1 . . . Kinetic 5389 | . 710 . . 933 2458 661 627 Thermal 1258 | 150 245 . . . 678 42 143 Explosive 1216 | . 574 . . . . . 642 Electromagnetic 1140 | . . . . . 1110 26 4 Impact 138 | . 138 . . . . . . Slashing 700 | . . . . . 385 315 . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . . 3 21 Average Corruption 5 | . . . . . . 3 10 Corruption Purged . | . . . . . . . . Effects 23 | . . . . . . 10 13 Message Errors 5 | . . . . . . 4 1 Matter Fused 6 | . . . . . . 3 3 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 3 | . . . . . . 1 2 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 139 | . 55 . . . 28 56 . Projectiles 7 | . 7 . . . . . . Explosions 32 | . 4 . . . 28 . . Melee 100 | . 44 . . . . 56 . Knockbacks 9 | . 9 . . . . . . Impact 2 | . 2 . . . . . . Kinetic 6 | . 6 . . . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 132 | . . . . . 26 . 106 Shots 7 | . . . . . 3 . 4 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 701 | 50 170 18 . 4 216 486 701 Average Temperature 123 | 20 56 12 . 4 60 125 316 Received Heat Transfer 989 | . 258 . . 80 486 165 . Effects 37 | . . . . . 1 5 31 Shutdowns 8 | . . . . . . 3 5 Energy Bleed 6 | . . . . . 1 1 4 Interference 10 | . . . . . . . 10 Matter Decay 5 | . . . . . . 1 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 6 | . . . . . 6 . . Impact Corruptions 5 | . 5 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . Heat Transferred 2466 | 444 605 . . . 992 100 325 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . . 8 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 1267 | 40 378 73 . 192 1267 582 77 Average Influence 406 | 18 220 58 . 43 971 389 35 Maximum Alert Level 4 | . 1 . . . 4 2 . Low Security (%) 39 | 100 47 100 . 100 2 5 100 Level 1 27 | . 52 . . . 1 62 . Level 2 10 | . . . . . 9 31 . Level 3 13 | . . . . . 52 . . Level 4 8 | . . . . . 34 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . . . 6 2 . Investigation 4 | . 1 . . . 2 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 2 . . . 2 . . Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 2 1 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 25 . . 19 48 10 5 Peak Tracking Total 10 | . 3 . . 10 9 2 4 Tactical Retreats 3 | . . . . 1 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 14 | . 2 . . . 12 . . Max in Single Turn 3 | . 1 . . . 3 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 21 | . 5 . 5 . 8 3 . Terminals 11 | . 4 . . . 6 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 97 | . 13 . 49 . 29 6 . Successful 75 | . 5 . 49 . 20 1 . Failed 21 | . 8 . . . 8 5 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts 2 | . . . . . 2 . . Manual 5 | . . . 2 . 3 . . Terminals 31 | . 10 . . . 18 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 4 | . 3 . . . 1 . . Scanalyzers 10 | . . . . . 10 . . Garrison Access . | . . . . . . . . Terminal Hacks 64 | . 4 . 49 . 11 . . Record 50 | . . . 48 . 2 . . Prototype ID Bank 2 | . 1 . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Transport Status 1 | . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 8 | . . . . . 8 . . Insert Component 4 | . . . . . 4 . . Analyze 4 | . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 . . . 7 3 . Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . 1 2 . Non-combat 2 | . . . . . 1 1 . Combat 1 | . . . . . . 1 . Robot Hacks Applied 4 | . . . . . 2 2 . parse_system 3 | . . . . . 1 2 . no_distress 1 | . . . . . 1 . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 6 | . . . . 3 . 2 1 Largest Group 3 | . . . . 3 3 1 2 Highest-Rated Group 63 | . . . . 40 40 32 63 Highest-Rated Ally 32 | . . . . 16 16 32 32 Total Orders 13 | . . . . 5 3 5 . STAY 1 | . . . . . 1 . . GUARD 6 | . . . . 4 1 1 . AID 3 | . . . . 1 1 1 . DROP 2 | . . . . . . 2 . COLLECT 1 | . . . . . . 1 . Ally Attacks 21 | . . . . 10 3 . 8 Total Damage 476 | . . . . 108 24 . 344 Kills 3 | . . . . 2 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 6215 | 194 1156 501 1030 511 1333 1270 220 Spaces Moved 4006 | 109 614 381 836 466 875 642 83 Core 2 | 1 . . . . . . 1 Treads 501 | 23 . . . . . 396 82 Legs 2098 | 54 609 381 836 218 . . . Wheels 36 | 31 5 . . . . . . Hover 1369 | . . . . 248 875 246 . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 76 76 76 165 Average Speed 120 | 117 125 120 120 97 93 161 188 Slowest Speed 1350 | 160 150 120 150 150 146 220 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 6 57 54 94 87 77 9 55 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 406 | . 59 1 . 31 268 . 47 Melee . | . . . . . . . . Projectile 68 | . . 1 . 31 36 . . AOE 338 | . 59 . . . 232 . 47 Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 5061 | 153 865 406 864 522 1283 835 133 Wait 529 | . 109 16 15 49 245 73 22 Move 4000 | 108 613 380 835 465 874 642 83 Hop . | . . . . . . . . Pick Up 45 | 5 7 . 2 1 17 13 . Fast Attach 72 | 11 13 . 3 3 26 15 1 Attach 22 | . 3 . 1 . 5 8 5 Detach 24 | 2 3 . 1 . 5 10 3 Swap 29 | 2 8 1 1 . 5 11 1 Drop 86 | 6 22 . 6 3 26 20 3 Fire 227 | 19 80 9 . . 69 35 15 Melee 26 | . 7 . . . 11 8 . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -7/Waste History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 195 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 685 | -10/Materials | Discovered new exit (range 16) 939 | -10/Materials | Build established: Scavenger-Mutant 1154 | -10/Materials | Discovered new exit (range 15) 1238 | -10/Materials | Discovered new exit (range 13) 1351 | -10/Materials | Entered Mines 1419 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1419 | -10/Mines | Discovered new exit (range 5) 1604 | -10/Mines | Learned location of Recycling (-7) 1725 | -10/Mines | Excavation squad dispatched 1725 | -10/Mines | A large section of the Mines collapsed 1852 | -10/Mines | Entered Exiles 1874 | -10/Exiles | Discovered new exit (range 14) 1920 | -10/Exiles | Met 8R-AWN 1942 | -10/Exiles | Met EX-HEX 2007 | -10/Exiles | Met EX-DEC 2032 | -10/Exiles | Visited The Gauntlet 2193 | -10/Exiles | Met EX-BIN 2224 | -10/Exiles | Aligned with FarCom system 2225 | -10/Exiles | Given EX-Vault access code 2279 | -10/Exiles | Opened EX-Vault 2292 | -10/Exiles | Found Prototype Device 2292 | -10/Exiles | Identified PSU Rigger 2312 | -10/Exiles | Found AWS/Gauss 2357 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2402 | -10/Exiles | Learned location of Zion (-7) 2538 | -10/Exiles | Discovered new exit (range 14) 2882 | -10/Exiles | Left Exiles lab with AWS/Gauss 2882 | -10/Exiles | Entered Mines 2883 | -9/Mines | Assembled infested the area 2888 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2946 | -9/Mines | Destroyed 9 combat bots 3005 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3006 | -9/Mines | Learned 2 Materials zone layouts 3238 | -9/Mines | Discovered new exit (range 3) 3375 | -9/Mines | Discovered new exit (range 5) 3393 | -9/Mines | Entered Materials 3393 | -8/Materials | Accompanied by 3 allies 3393 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3394 | -8/Materials | Identified exit to Factory 3471 | -8/Materials | Discovered exit to Factory (range 7) 3481 | -8/Materials | Build established: Scavenger-Scout 3651 | -8/Materials | Destroyed 14 combat bots 3703 | -8/Materials | Discovered exit to Factory (range 5) 3726 | -8/Materials | Central database locked down 4182 | -8/Materials | Build established: Scavenger-Mutant 4593 | -8/Materials | First assault squad dispatched 4726 | -8/Materials | Entered Factory 4726 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4801 | -7/Factory | Discovered new exit (range 8) 5021 | -7/Factory | Build established: Scavenger-Skirmisher 5783 | -7/Factory | Discovered new exit (range 11) 5887 | -7/Factory | Found Prototype Launcher 5996 | -7/Factory | Sucked down chute 5996 | -7/Factory | Entered Waste 5997 | -7/Waste | Met a frightened Derelict 6000 | -7/Waste | 1 allies followed down the chute 6011 | -7/Waste | EMP discharged 6011 | -7/Waste | System corruption reached 10% 6031 | -7/Waste | Spotted C-40 Crusher 6051 | -7/Waste | Destroyed C-40 Crusher 6062 | -7/Waste | Spotted C-40 Crusher 6072 | -7/Waste | Found Damper Plating 6079 | -7/Waste | Spotted C-40 Crusher 6111 | -7/Waste | EMP discharged 6131 | -7/Waste | Spotted C-40 Crusher 6141 | -7/Waste | Spotted C-40 Crusher 6150 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6160 | -7/Waste | Crushed by Compactor (1 part destroyed) 6166 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6166 | -7/Waste | Identified Rocket Array 6167 | -7/Waste | Core integrity fell below 50% 6167 | -7/Waste | Destroyed C-40 Crusher 6172 | -7/Waste | Crushed by Compactor (1 part destroyed) 6175 | -7/Waste | Crushed by Compactor (1 part destroyed) 6181 | -7/Waste | Crushed by Compactor (1 part destroyed) 6186 | -7/Waste | Crushed by Compactor (1 part destroyed) 6192 | -7/Waste | Crushed by Compactor (1 part destroyed) 6195 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6201 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6204 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6207 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6207 | -7/Waste | Crushed by Compactor (1 part destroyed) 6211 | -7/Waste | EMP discharged 6211 | -7/Waste | Core integrity fell below 20% 6216 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06191_ Weapon Cycler permanently disabled. 06191_ Overheating: Short circuit. 06192_ Broken Weapon Cycler crushed. 06192_ Critical hit. 06195_ Broken Enh. Autogun crushed. 06195_ Critical hit. 06201_ ALERT: Foreign system detected. Charging EMP. 06201_ Enh. Autogun crushed. 06204_ Critical hit. 06204_ Lrg. Storage Unit crushed. 06204_ Critical hit. 06205_ The unstable cave ceiling collapses. 06207_ Lrg. Storage Unit crushed. 06207_ Imp. Medium Armor Plating crushed. 06207_ Damper Plating destroyed. 06207_ Imp. Medium Armor Plating crushed. 06207_ Imp. Deuterium Engine crushed. 06210_ YTMJ,WAF8K:CT|XCXYUEZ&8G6BR0VUTGSZ OIE 06210_ Imp. Medium Armor Plating crushed. 06211_ System corrupted (+10). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????############????????????? | | ???????????????????????### #????????????? | | ??????????????????????##CC #????????????? | | ??????????????????????#@CCCC # #?????????? | | ??????????????????????#CC#CC # #?????????? | | ??????????????????????#CC #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# # ##?????????? | | ??????????????????????# ###?#??????????? | | ??????????????????????# ## #??????????????? | | ??????????????????????## ### #??????????????? | | ???????????????????????###?# #??????????????? | | ?????????????????????????### #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????? ???? | | ?????????????????????????### #??????? #??? | | ???????????????????????????# #??????# #??? | | ???????????????????????????# #??????# #??? | | ???????????????????????????# #??????# #??? | | ?????????????????????????### ######## #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????### ######## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 90 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Made in Tau Ceti IV Remodeling Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed ChargeIonicArmor Manual? 0 Play Time 02:46:59 Cumulative 14.1 hours Start 2020.08.30 @ 13:08:46 End 2020.08.30 @ 16:14:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b657209-17cf-4750-8b6b-809593916bd9