Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 15:50:13

Player: Fazzonamite

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (2)       10
Value Destroyed (194)      194
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (8114)               8114
              TOTAL SCORE: 18678

 Bonus
-------
Pacifist                   3223
Triggered Max Security     1000
Follower Combat Kills      310
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (15) -----
               Graphene Brace
      Improved System Shield
  Experimental System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               Matter Compressor (250)
      Improved Remote Datajack
               Power Sword

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
        Cooled VTOL Module
               Field Propulsion Array
>              --- UTILITY ----------
      Advanced Power Amplifier
               Machine Analyzer
      Advanced Phase Shifter
      Advanced Cloaking Device
               Propulsion Shielding
               Centrium Light Armor Plating
               Graphene Brace
      Advanced Focal Shield
      Improved Hacking Suite
               System Mapper
     Makeshift System Shield
      Improved System Shield
  Experimental System Shield
>              --- WEAPON -----------
      Advanced Datajack
               Power Sword
>              --- INVENTORY --------
         Light Fission Core
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Matter Compressor
      Advanced Remote Datajack
[Rating: 137]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Hacking Suite
  Device                   Structural Scanner
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Great Maul
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Utility                  13   | .   .   .   .   .   3   2   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 2   .   1   .   1   18  .   .   5   5   2   1   .   4   6   3   .   4   1   7   5   14  22  4   6   
  Power                    14   | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   2   .   2   4   1   1   
    Engine                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   .   1   
  Propulsion               24   | 2   .   .   .   1   4   .   .   1   .   1   1   .   .   .   .   .   .   1   1   .   4   6   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   1   4   .   .   1   .   1   1   .   .   .   .   .   .   1   1   .   4   6   .   2   
  Utility                  61   | .   .   1   .   .   13  .   .   4   3   .   .   .   3   4   2   .   1   .   3   4   8   10  3   2   
    Device                 29   | .   .   1   .   .   6   .   .   1   2   .   .   .   .   1   2   .   1   .   3   3   3   5   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   
    Hackware               10   | .   .   .   .   .   .   .   .   2   1   .   .   .   2   1   .   .   .   .   .   .   1   1   2   .   
    Protection             12   | .   .   .   .   .   2   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   3   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   3   .   1   1   .   2   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   2   .   
Parts Lost                 38   | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   2   .   5   2   .   .   5   2   9   7   
  Power                    7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   1   1   .   
  Propulsion               10   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   3   3   
  Utility                  19   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   4   1   .   .   2   1   4   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      9    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   5   2   .   .   3   2   9   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   17  14  14  25  51  61  61  65  68  79  78  80  88  93  88  88  94  67  79  81  72  57  89  35  
  Core                     2    | .   .   .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   4   .   .   .   .   .   .   .   
  Flight                   19   | .   .   .   .   11  17  23  23  23  20  25  25  26  26  23  23  23  23  23  21  19  16  14  20  9   
  Device                   14   | .   .   14  14  14  16  15  15  15  19  20  20  20  15  11  11  11  16  .   13  19  14  10  20  7   
  Processor                6    | .   .   .   .   .   15  15  15  15  8   6   6   6   6   5   5   5   5   5   5   4   8   4   6   .   
  Hackware                 14   | .   .   .   .   .   .   .   .   4   11  13  13  13  21  27  23  23  23  23  21  19  16  14  17  14  
  Protection               4    | .   .   .   .   .   1   7   7   6   .   .   .   .   3   12  11  11  11  3   .   .   4   8   9   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   1   6   6   6   6   5   5   5   5   5   5   4   2   .   .   .   
Peak Build Rating          137  | 2   2   1   2   3   28  26  26  47  63  76  65  64  64  67  62  55  69  50  82  100 104 131 137 82  
  Average Rating           53   | .   1   1   1   2   17  26  26  29  56  65  64  64  55  58  55  55  60  48  74  87  77  66  129 56  
  On Entrance              43   | .   2   .   1   2   3   26  26  26  36  63  65  64  64  51  62  55  55  50  41  82  100 49  121 55  
Naked Turns                26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | .   .   1   1   1   10  10  10  10  22  30  22  22  22  20  19  17  19  6   33  36  36  35  35  27  
  Greatest Support         38   | 20  20  3   3   4   15  15  15  10  24  30  30  28  28  28  19  19  19  19  36  36  36  38  38  27  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          4    | 3   4   4   4   5   4   5   5   4   3   4   4   5   4   4   4   4   4   5   2   3   4   3   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   4   5   5   5   5   5   5   5   5   5   5   4   5   4   5   5   5   4   2   5   5   4   4   

 Class Distribution 
--------------------
 41% | Hacker-Sprinter
 17% | Hacker-Scout
 15% | Scout
  7% | Mutant
  6% | Wizard-Mutant
  5% | Hacker-Ninja
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
           Scout | -9/Mines
           Scout | -8/Materials
           Scout | -7/Factory
           Scout | -7/Lower Caves
           Scout | -7/Lower Caves
    Hacker-Scout | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
    Hacker-Scout | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Warlord
 Hacker-Sprinter | -4/Proximity Caves
    Hacker-Scout | -4/Factory
    Hacker-Scout | -3/Research
 Hacker-Sprinter | -3/Armory
 Hacker-Sprinter | -2/Research
    Hacker-Ninja | -2/Testing
   Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Matter Collected           3561 | 220 .   .   .   20  115 .   40  50  210 841 599 .   465 .   70  10  40  10  211 141 13  471 .   35  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            82   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   82  .   .   .   .   .   
  Parts                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   .   .   .   .   .   4   .   8   .   .   18  .   .   .   .   5   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Combat Hostiles Destroyed  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat Bots Only         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Tes  Acc  
Hostile Shots Fired        635  | .    53   .    .    .    66   1    .    34   .    11   16   .    12   10   25   .    59   12   21   .    74   7    86   148  
  Missed                   331  | .    27   .    .    .    39   1    .    21   .    6    12   .    8    4    15   .    28   5    13   .    42   2    42   66   
Damage Taken               5994 | .    229  .    .    .    519  .    .    186  .    77   56   .    79   83   139  .    575  139  194  .    836  136  796  1950 
  Core                     3058 | .    193  .    .    .    290  .    .    25   .    18   6    .    41   27   16   .    115  64   55   .    362  58   177  1611 
  Absorbed by Shields      78   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   .    
  Redirected to Shielding  328  | .    .    .    .    .    .    .    .    .    .    .    .    .    13   8    .    .    74   9    .    .    145  8    44   27   
  Ignored by Resistances   88   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    79   .    
  Regen/Repaired (Parts)   15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    22   47   .    .    96   .    .    .    .    92   .    .    .    .    77   95   .    72   .    83   .    
Volleys Fired              5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           35   | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    17   2    11   .    .    .    .    .    
  Core Hits                18   | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    5    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              83   | .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    17   3    15   4    2    .    17   20   
  Impact                   15   | .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    .    .    4    4    2    .    .    .    
  Slashing                 37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   20   
  Piercing                 31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   3    11   .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    
    Combat Hostiles        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           92   | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   5    28   .    .    .    1    7    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    77   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   5    28   .    .    .    .    .    
  Ramming                  15   | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    7    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 77   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   5    28   .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
Targets Rammed             4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        54   | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    7    .    
  Average Temperature      18   | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    7    .    
  Received Heat Transfer   642  | .    .    .    .    .    171  .    .    9    .    .    .    .    .    .    .    .    207  9    42   .    84   18   102  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    6    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Tes  Acc  
Peak Influence             1710 | .    30   11   .    45   391  237  .    .    132  .    .    .    .    220  .    .    .    .    316  200  420  295  1710 1175 
  Initial                  1100 | .    .    11   .    .    17   177  .    .    131  .    .    .    .    220  .    .    .    .    196  177  105  210  165  1100 
  Average                  389  | .    .    11   .    24   110  186  .    .    131  .    .    .    .    80   .    .    .    .    227  194  254  262  1648 1121 
Maximum Alert Level        5    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    1    1    2    1    5    4    
  Low Security (%)         50   | 100  100  100  .    100  71   82   .    .    100  .    .    .    .    94   .    .    .    .    5    91   33   .    .    .    
  Level 1                  26   | .    .    .    .    .    28   17   .    .    .    .    .    .    .    5    .    .    .    .    94   9    62   100  .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
Squads Dispatched          23   | .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    3    7    3    
  Investigation            6    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            10   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    2    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Distress Signals           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   5   .   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Times Spotted              237  | .   8   .   .   3   32  3   1   16  .   11  6   .   7   12  7   .   14  12  9   1   26  9   40  20  
  Peak Tracking Total      30   | .   6   .   .   3   15  2   1   13  .   5   4   .   3   9   5   .   12  5   4   1   18  4   30  9   
  Tactical Retreats        35   | .   1   .   .   1   6   1   .   4   .   2   2   .   1   1   1   .   .   1   .   .   6   3   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Traps Triggered            6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Machines Accessed          47   | .   1   .   1   .   8   2   .   2   .   .   3   4   .   8   .   1   6   .   3   1   5   .   .   2   
  Terminals                24   | .   1   .   .   .   8   1   .   .   .   .   .   .   .   7   .   .   .   .   .   1   4   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                130  | .   3   .   1   .   20  5   .   2   .   .   5   26  .   20  .   1   18  .   8   1   14  .   .   6   
  Successful               94   | .   .   .   1   .   8   .   .   2   .   .   5   26  .   15  .   1   18  .   5   1   8   .   .   4   
  Failed                   36   | .   3   .   .   .   12  5   .   .   .   .   .   .   .   5   .   .   .   .   3   .   6   .   .   2   
    Catastrophic           6    | .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   3   .   1   .   20  .   .   .   .   .   .   .   .   13  .   .   .   .   .   1   3   .   .   4   
  Terminals                64   | .   3   .   .   .   20  3   .   .   .   .   .   .   .   19  .   .   .   .   .   1   12  .   .   6   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             68   | .   .   .   1   .   .   .   .   2   .   .   5   26  .   7   .   1   18  .   .   .   7   .   .   1   
  Record                   24   | .   .   .   .   .   .   .   .   .   .   .   3   8   .   .   .   .   12  .   .   .   1   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   3   
  Terminals                19   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   3   
    Assimilate             4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 15   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   .   .   7   2   .   .   .   .   .   .   .   5   .   .   .   .   3   1   5   .   .   1   
  Full Trace Events        7    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   1   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Total Allies               20   | .   .   .   .   .   1   .   .   .   .   5   .   .   1   .   .   .   .   2   4   .   3   .   .   4   
  Largest Group            4    | .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   1   2   .   3   .   .   4   
  Highest-Rated Group      183  | .   .   .   .   .   10  .   .   .   .   24  .   .   99  .   .   .   .   116 94  .   144 .   .   183 
  Highest-Rated Ally       116  | .   .   .   .   .   10  .   .   .   .   12  .   .   99  .   .   .   .   116 49  .   48  .   .   46  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               60   | .   .   .   .   .   .   .   .   .   .   19  .   .   11  .   .   .   .   4   9   .   8   .   .   9   
  Total Damage             1712 | .   .   .   .   .   .   .   .   .   .   162 .   .   723 .   .   .   .   78  244 .   249 .   .   256 
  Kills                    12   | .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   2   2   .   1   .   .   .   
Allies Corrupted           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Res Tes Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    14   | .   .   2   .   1   .   .   1   1   .   2   .   .   2   .   1   1   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Tes  Acc  
Turns Passed               5509  | 29   83   48   210  54   325  35   263  264  143  554  415  25   318  616  65   120  276  137  201  200  190  303  149  486  
Spaces Moved               11614 | 39   117  88   417  125  707  118  562  518  277  1017 1026 77   690  1034 195  397  908  400  398  306  512  637  357  692  
  Core                     881   | 28   49   88   417  24   31   .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    216  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   79    | 11   68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10654 | .    .    .    .    101  676  118  561  516  277  1017 1026 77   690  1034 195  397  908  400  398  306  512  612  357  476  
  Fastest Speed            25    | 50   50   50   50   40   29   29   29   32   29   27   26   26   26   26   26   26   26   26   26   27   27   25   27   34   
  Average Speed            30    | 58   67   50   50   41   34   29   32   32   29   27   26   26   26   26   26   26   26   31   26   27   28   37   27   40   
  Slowest Speed            200   | 80   80   50   50   50   50   32   200  50   32   29   29   26   26   26   26   26   29   32   27   27   35   200  40   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41    | .    .    .    .    .    5    1    .    .    .    1    .    .    1    10   .    .    8    1    1    1    2    2    5    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    29   24   74   41   67   5    81   66   9    89   91   72   70   26   46   55   88   59   10   9    45   27   52   14   
  Regions Visited          24
    Branch Regions         15
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    1    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    .    .    .    .    1    1    1    1    1    .    1    1    1    .    1    1    .    1    1    .    
Scrap Searched             17    | .    .    .    .    1    .    .    .    .    .    2    3    .    4    .    2    2    .    3    .    .    .    .    .    .    
Spaces Dug                 43    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    .    .    4    4    1    .    13   16   
Terrain Destroyed          43    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    .    .    4    4    1    .    13   16   
  Melee                    43    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    .    .    4    4    1    .    13   16   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  Res  Tes  Acc  
Total                      13392 | 45   121  91   417  125  777  116  642  615  337  1284 1162 81   827  1366 207  413  949  411  491  419  551  702  377  866  
  Wait                     1479  | .    .    3    .    .    49   .    81   88   43   255  130  5    127  323  10   16   20   9    66   78   13   21   .    142  
  Move                     11522 | 38   116  87   416  124  697  115  561  517  276  1014 1025 76   687  1016 194  396  898  397  395  303  507  632  349  686  
  Hop                      29    | .    .    .    .    .    4    1    .    .    .    1    .    .    1    7    .    .    2    1    1    1    2    2    3    3    
  Pick Up                  72    | 5    2    .    1    .    2    .    .    .    7    4    3    .    5    5    .    1    3    .    6    5    6    12   .    5    
  Fast Attach              54    | .    .    .    .    1    17   .    .    4    1    1    .    .    .    3    .    .    3    1    1    .    10   9    3    .    
  Attach                   47    | 2    .    1    .    .    1    .    .    .    4    1    1    .    3    2    1    .    1    .    6    4    4    9    1    6    
  Detach                   8     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    1    
  Swap                     10    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    2    .    .    .    .    1    .    4    .    .    
  Drop                     61    | .    2    .    .    .    6    .    .    4    5    3    2    .    3    6    .    .    5    .    1    4    5    11   2    2    
  Fire                     5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    83    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    17   3    15   4    2    .    17   20   
  Ram                      2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    2    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / Zio)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-3/Armory (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Acc / [*Tes])
-2/Testing
-1/Access

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 12)
   30 | -11/Scrapyard      | Entered Materials
   98 | -10/Materials      | Core integrity fell below 50%
  102 | -10/Materials      | Discovered new exit (range 16)
  113 | -10/Materials      | Entered Mines
  129 | -10/Mines          | Identified exit to Subcaves
  150 | -10/Mines          | Learned Materials security intel
  159 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  159 | -10/Mines          | Discovered new exit (range 5)
  161 | -10/Mines          | Entered Exiles
  175 | -10/Exiles         | Discovered new exit (range 14)
  186 | -10/Exiles         | Met 8R-AWN
  193 | -10/Exiles         | Met EX-HEX
  209 | -10/Exiles         | Met EX-BIN
  215 | -10/Exiles         | Aligned with FarCom system
  216 | -10/Exiles         | Given EX-Vault access code
  228 | -10/Exiles         | Opened EX-Vault
  230 | -10/Exiles         | Found Field Lobotomy Kit
  241 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  273 | -10/Exiles         | Met EX-DEC
  283 | -10/Exiles         | Visited The Gauntlet
  305 | -10/Exiles         | Build established: Mutant
  371 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  371 | -10/Exiles         | Entered Mines
  423 | -9/Mines           | Discovered new exit (range 7)
  425 | -9/Mines           | Entered Materials
  425 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  636 | -8/Materials       | Core integrity fell below 50%
  669 | -8/Materials       | Build established: Scout
  735 | -8/Materials       | Discovered new exit (range 20)
  741 | -8/Materials       | Identified exit to Factory
  750 | -8/Materials       | Entered Factory
  750 | -7/Factory         | Evolved 2 slots: Utility x2
  770 | -7/Factory         | Discovered new exit (range 14)
  773 | -7/Factory         | Identified exit to Lower Caves
  785 | -7/Factory         | Entered Lower Caves
  938 | -7/Lower Caves     | Learned Factory terminal intel
  973 | -7/Lower Caves     | Spotted B-75 Beast
 1044 | -7/Lower Caves     | Discovered new exit (range 6)
 1047 | -7/Lower Caves     | Identified exit to Lower Caves
 1048 | -7/Lower Caves     | Entered another Lower Caves area
 1049 | -7/Lower Caves     | Discovered new exit (range 5)
 1050 | -7/Lower Caves     | Identified exit to Factory
 1207 | -7/Lower Caves     | Found Prototype Device
 1207 | -7/Lower Caves     | Identified Heart of Steel
 1274 | -7/Lower Caves     | Spotted B-75 Beast
 1287 | -7/Lower Caves     | Identified exit to Zion
 1312 | -7/Lower Caves     | Entered Factory
 1312 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1313 | -6/Factory         | Loaded intel: 26 terminal locations
 1453 | -6/Factory         | Discovered new exit (range 6)
 1455 | -6/Factory         | Entered Lower Caves
 1463 | -6/Lower Caves     | Learned Factory terminal intel
 1477 | -6/Lower Caves     | Found DCF Scrap (11 items)
 1494 | -6/Lower Caves     | Learned location of 1 exit from Factory
 1618 | -6/Lower Caves     | Assimilated S-27 Virus with FLK Orb
 1621 | -6/Lower Caves     | Assimilated S-27 Virus with FLK Orb
 1624 | -6/Lower Caves     | Assimilated S-27 Virus with FLK Orb
 1627 | -6/Lower Caves     | Assimilated S-27 Virus with FLK Orb
 1631 | -6/Lower Caves     | Assimilated S-27 Virus with FLK Orb
 1660 | -6/Lower Caves     | Lost 3 allies
 1762 | -6/Lower Caves     | Build established: Hacker-Sprinter
 1769 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1780 | -6/Lower Caves     | Discovered new exit (range 9)
 2009 | -6/Lower Caves     | Entered another Lower Caves area
 2015 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2036 | -6/Lower Caves     | Lost 3 allies
 2069 | -6/Lower Caves     | Discovered new exit (range 11)
 2166 | -6/Lower Caves     | Lost 3 allies
 2232 | -6/Lower Caves     | Learned Armory garrison access intel
 2232 | -6/Lower Caves     | Learned Factory stockpile data
 2414 | -6/Lower Caves     | Discovered new exit (range 5)
 2424 | -6/Lower Caves     | Entered Data Miner
 2424 | -6/Data Miner      | Discovered new exit (range 6)
 2428 | -6/Data Miner      | Met Data Miner
 2434 | -6/Data Miner      | Learned location of Section 7 (-3)
 2434 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2443 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2449 | -6/Data Miner      | Entered Proximity Caves
 2450 | -5/Proximity Caves | Learned Factory stockpile data
 2499 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 2518 | -5/Proximity Caves | Ambushed by research squad
 2551 | -5/Proximity Caves | Heart of Steel transformed into Warbot
 2701 | -5/Proximity Caves | Spotter reported a threat
 2764 | -5/Proximity Caves | Discovered new exit (range 12)
 2767 | -5/Proximity Caves | Entered Factory
 2767 | -5/Factory         | Evolved 2 slots: Utility x2
 2768 | -5/Factory         | Identified exit to Factory
 2770 | -5/Factory         | Loaded intel: 211 non-interactive machine locations
 2771 | -5/Factory         | Loaded intel: 28 terminal locations
 2791 | -5/Factory         | Discovered exit to Factory (range 15)
 2791 | -5/Factory         | Discovered new exit (range 12)
 2911 | -5/Factory         | Discovered new exit (range 6)
 3066 | -5/Factory         | Build established: Hacker-Scout
 3337 | -5/Factory         | Identified exit to Upper Caves
 3337 | -5/Factory         | Identified exit to Extension
 3383 | -5/Factory         | Entered Upper Caves
 3404 | -5/Upper Caves     | Learned location of Armory (-3)
 3405 | -5/Upper Caves     | Spotted B-75 Beast
 3446 | -5/Upper Caves     | Discovered new exit (range 9)
 3448 | -5/Upper Caves     | Entered another Upper Caves area
 3541 | -5/Upper Caves     | Spotted B-75 Beast
 3558 | -5/Upper Caves     | Discovered new exit (range 13)
 3568 | -5/Upper Caves     | Entered Warlord
 3578 | -5/Warlord         | Discovered new exit (range 14)
 3692 | -5/Warlord         | Build established: Hacker-Sprinter
 3717 | -5/Warlord         | Learned Quarantine trap positions
 3717 | -5/Warlord         | Learned 4 Armory zone layouts
 3717 | -5/Warlord         | Learned Research security intel
 3717 | -5/Warlord         | Learned Armory fabricator intel
 3722 | -5/Warlord         | Warlord's base attacked by MAIN.C
 3736 | -5/Warlord         | Met Warlord
 3763 | -5/Warlord         | Found Prototype Special Weapon
 3763 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 3844 | -5/Warlord         | Entered Proximity Caves
 3874 | -4/Proximity Caves | Lost 5 parts (1p4u)
 3889 | -4/Proximity Caves | Learned Research garrison access intel
 3891 | -4/Proximity Caves | Learned location of Testing (-2)
 3893 | -4/Proximity Caves | Learned Research stockpile data
 3912 | -4/Proximity Caves | Spotted B-86 Titan
 3945 | -4/Proximity Caves | Spotter reported a threat
 3979 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 3981 | -4/Proximity Caves | Entered Factory
 3981 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4115 | -4/Factory         | Discovered new exit (range 5)
 4175 | -4/Factory         | Fabricated Cld. VTOL Module?
 4182 | -4/Factory         | Entered Research
 4182 | -3/Research        | Evolved 2 slots: Utility x2
 4185 | -3/Research        | Loaded intel: 2 garrison access locations
 4378 | -3/Research        | Discovered new exit (range 10)
 4382 | -3/Research        | Entered Armory
 4384 | -3/Armory          | Loaded intel: 6 fabricator locations
 4492 | -3/Armory          | Identified exit to Research
 4539 | -3/Armory          | Fabricated L-61 Swordsman?
 4539 | -3/Armory          | Lost 3 parts (1p1n1u)
 4572 | -3/Armory          | Entered Research
 4572 | -2/Research        | Warlord forces began assault on 0b10
 4572 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4682 | -2/Research        | Research machine network offline
 4695 | -2/Research        | Discovered new exit (range 12)
 4697 | -2/Research        | Met up with Warlord
 4700 | -2/Research        | Found Prototype Processor
 4700 | -2/Research        | Identified Exp. Melee Analysis Suite
 4794 | -2/Research        | Discovered new exit (range 7)
 4834 | -2/Research        | Spotted Striker
 4862 | -2/Research        | Found Prototype Processor
 4862 | -2/Research        | Identified Exp. Core Analyzer
 4875 | -2/Research        | Entered Testing
 4876 | -2/Testing         | Maximum security lockdown engaged
 4909 | -2/Testing         | Found Prototype Hackware
 4909 | -2/Testing         | Identified System Mapper
 4990 | -2/Testing         | Found Prototype Hackware
 4990 | -2/Testing         | Identified Exp. System Shield
 5016 | -2/Testing         | Discovered new exit (range 12)
 5017 | -2/Testing         | Spotted Executioner
 5024 | -2/Testing         | Entered Access
 5024 | -1/Access          | Evolved 2 slots: Utility x2
 5054 | -1/Access          | Lost 9 parts (1p3n4u1w)
 5314 | -1/Access          | Allied Derelicts emerged from ambush trap array
 5320 | -1/Access          | Build established: Wizard-Mutant
 5386 | -1/Access          | Spotted B-99 Colossus
 5447 | -1/Access          | Lost 5 parts (3n1u1w)
 5457 | -1/Access          | Core integrity fell below 50%
 5502 | -1/Access          | Core integrity fell below 20%
 5510 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
05456_ Slug penetrates Door.
05460_ Slug penetrates Wall. <x2>
05491_ Penetrated by Slug. <x2>
05492_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
05492_ Slug penetrates Wall.
05492_ Seismic Detector destroyed.
05492_ Slug penetrates Door.
05494_ Slug penetrates Wall. <x4>
05495_ Penetrated by Slug.
05495_ Slug penetrates Wall. <x3>
05497_ Slammed into P-80 Master.
05499_ Penetrated by Slug. <x2>
05501_ Slug penetrates Wall. <x3>
05504_ Penetrated by Slug.
05504_ Slug penetrates Wall.
05505_ Penetrated by Slug. <x2>
05506_ ALERT: Security rotation in progress.
05508_ P-80 Master resets P-80 Master, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ????????????????#                  !  ###########? |
| ?????????                           % #%        #? |
| ?????????                             +         ## |
| ????????+                             #         /  |
| ????????#   #####                     #%        ## |
| ????????#  ?????#       ###############      =  #? |
| ????????#???????#######################         #? |
| ???????????????####        ##     ##"##         #? |
| ???????????????#  /        ##         +        !#? |
| ???????????????# ##    *  =##         ###+######## |
| ??????????????##"##=       ##              ###   # |
| ??????????????#   #####+#####    ^ ^               |
| ########??????#  %/     #?###              ###   # |
|        ???????#   #h   p#?#         ^      ####+## |
|      #????????# = #  p  #?#     u          ##      |
|      #????????#   #    h####"              ##      |
|      #????????#  /#       #?#              ## ! =  |
|      #????????#   #[%*    ###]   %   %      +      |
|      ###########+###+###h                  ##      |
|                   /   =#               ##+###      |
| ####/####        ##    #               +   ####### |
| ??     ?#        ##    #          ###+##   #?????? |
| ?#   !  /        ##  ! ##         ##   #   #?????? |
| ?#      #        ##    ## %       ##   #   #?????? |
| ?#      #        #;;;#;##u    k   ##  !#   #?????? |
| ?# !!   +         BB     @        ##!  +   ####### |
| ?# !    #         BB              ##   #=  +       |
| #########                         ## ! ########### |
|                 "     !!      ######   #?????????? |
| #####         """"    !!      #????####"#????????? |
| #???#        """""    !       #????????##????????? |
| #???#         """""           #??????????????????? |
| #???#     ^   """"            #??????????????????? |
| #???#       ^  "              #??????????????????? |
| #???#                 ===     #??????????????????? |
| #???#                 ===     #??????????????????? |
| #???#                 ===     +??????????????????? |
| #???#         !               #??????????????????? |
| #???#                     u   #??????????????????? |
| #???#                       ###??????????????????? |
| ????##########"F ""######   #????????????????????? |
| ?????????????#"""""#?????   #????????????????????? |
| ?????????????#"""""#?????##+#????????????????????? |
| ?????????????#######?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          34
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       260
Jamming Range              14
Cloak Strength             4
Power Amplification        30
Additional Mass Support    9
EM Shielding               2
Corruption Block           20
Armor Coverage             225
Resistance: KI             30
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Phase Shifting             15
Evasion (%)                80
Offensive Hacking          47
Defensive Hacking          39

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
     Adv. Coolant Injector | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
          Cld. VTOL Module | -5/Factory    | Hacked
           Com. Matter Pod | -4/Factory    | Scanalyzed
       Centrium Greatsword | -2/Testing    | Archive

 Robot Schematics 
------------------
  Y-54 Guardian | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
  O-32 Director | -6/Data Miner | Free
   C-55 Analyst | -2/Testing    | Archive

 Fabricated
------------
 Cld. VTOL Module | x1 | -4/Factory 
   L-61 Swordsman | x3 | -3/Armory  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              TransportDynamicJammer
  Manual?         0
Play Time         05:03:52
  Cumulative      136.6 hours
  Start           2024.12.31 @ 10:18:07
  End             2024.12.31 @ 15:50:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          52
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e96fa624-4388-41fc-b43c-aaaa7ebabad4