Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 19:20:16 Player: T-Rez5000 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1255) 1255 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3295 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Long-range Tractor Beam > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Ion Cannon Grenade Launcher Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 60 | 9 21 6 15 9 Power 9 | 1 2 1 4 1 Engine 5 | 1 1 1 1 1 Core 4 | . 1 . 3 . Reactor . | . . . . . Propulsion 16 | 2 6 2 3 3 Treads . | . . . . . Leg 16 | 2 6 2 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 4 . 3 1 Device 4 | . 1 . 2 1 Storage 4 | 1 2 . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 26 | 5 9 3 5 4 Energy Gun 18 | 4 5 3 4 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 6 | . 4 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 22 | . 1 . 4 17 Power 4 | . . . 2 2 Propulsion 6 | . . . . 6 Utility 3 | . . . . 3 Weapon 9 | . 1 . 2 6 Highest Loss Streak 16 | . 1 . 3 16 Average Slot Usage (%) 92 | . 97 100 94 64 Engine 9 | . 9 10 10 5 Core 4 | . 4 . 5 4 Leg 27 | . 28 33 27 21 Device 9 | . 8 . 14 9 Storage 11 | . 14 11 9 9 Processor 3 | . 3 11 3 . Energy Gun 16 | . 20 11 18 6 Energy Cannon 1 | . . . 5 4 Ballistic Gun 1 | . 3 . . . Launcher 5 | . 3 22 . 3 Naked Turns . | . . . . . Heaviest Build 38 | 9 27 22 34 38 Greatest Support 40 | 20 20 30 37 40 Greatest Overweight (x) 2 | . 1 . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 Average Capacity 8 | 4 8 8 8 8 Most Carried 8 | 3 8 8 8 6 Average Carried 6 | . 6 6 7 2 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 2 8 8 7 . Class Distribution -------------------- 51% | Mutant 30% | Scavenger-Gunner 12% | Scavenger-Mutant 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1015 | 263 253 83 336 80 Remotely 336 | . . . 336 . Salvage Created 1277 | . 377 116 338 446 Parts 75 | . 26 10 19 20 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 34 | . 13 3 8 10 Melee 1 | . . . . 1 Guns 12 | . 5 1 4 2 Cannons 6 | . . . 4 2 AOE 15 | . 8 2 . 5 Classes Destroyed 9 | . 5 3 1 . Builder 1 | . 1 . . . Hauler 2 | . . 1 . 1 Recycler 1 | . 1 . . . Operator 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 9 | . 6 . 3 . Grunt 21 | . 7 2 4 8 Duelist 1 | . . . 1 . Sentry 3 | . . 1 . 2 Best Kill Streak 6 | . 4 3 6 6 Combat Bots Only 6 | . 3 2 6 5 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2766 | . 574 65 606 1521 Core 677 | . 125 . 126 426 Absorbed by Shields 81 | . . . . 81 Core Remaining (%) 83 | 100 50 100 . . Volleys Fired 91 | . 32 7 25 27 Largest 3 | . 2 3 3 3 Hottest 161 | . 90 110 161 155 Shots Fired 177 | . 61 18 46 52 Gun 108 | . 49 6 27 26 Cannon 38 | . . . 19 19 Launcher 31 | . 12 12 . 7 Special . | . . . . . Kinetic 15 | . 15 . . . Thermal 115 | . 34 6 30 45 Explosive 31 | . 12 12 . 7 Electromagnetic 16 | . . . 16 . Robot Hit Streak 17 | . 17 3 7 10 Robot Miss Streak 3 | . 2 1 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 120 | . 44 10 33 33 Core Hits 82 | . 24 12 16 30 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2954 | . 772 463 635 1084 Guns 966 | . 308 26 319 313 Cannons 507 | . . . 255 252 Explosions 1459 | . 464 437 61 497 Melee . | . . . . . Ramming 22 | . . . . 22 Kinetic 85 | . 85 . . . Thermal 1202 | . 223 26 388 565 Explosive 1398 | . 464 437 . 497 Electromagnetic 247 | . . . 247 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . 18 . . 2 Projectiles . | . . . . . Explosions 20 | . 18 . . 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 209 | . 104 54 46 5 Shots 8 | . 4 3 1 . Rammed 13 | . . . . 13 Targets Rammed 19 | . . . . 19 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 363 | . 82 94 363 315 Average Temperature 122 | . 28 34 208 114 Received Heat Transfer 1107 | . 129 6 153 819 Effects 3 | . . . 2 1 Energy Bleed 2 | . . . 2 . Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 . . 2 Heat Transferred 2397 | . 571 74 642 1110 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 279 | . 182 233 272 279 Initial 110 | . . 76 98 110 Average 120 | . 84 130 164 209 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | 100 100 78 68 25 Level 1 19 | . . 21 31 74 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 1 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 15 7 13 17 Peak Tracking Total 8 | . 4 4 8 6 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 4 | . 2 2 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 1 | . . 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . 1 . . Successful 1 | . . 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1393 | 81 616 193 330 173 Spaces Moved 703 | 89 288 129 153 44 Core 59 | 58 . . . 1 Treads . | . . . . . Legs 644 | 31 288 129 153 43 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 123 Average Speed 118 | 74 127 120 122 125 Slowest Speed 155 | 120 150 120 123 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 3 34 19 17 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 176 | . 64 76 6 30 Melee . | . . . . . Projectile 4 | . . . 2 2 AOE 172 | . 64 76 4 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1100 | 100 476 156 258 110 Wait 178 | . 120 . 47 11 Move 699 | 88 287 128 152 44 Hop . | . . . . . Pick Up 23 | 2 8 7 6 . Fast Attach 13 | 6 1 . 4 2 Attach 15 | 1 1 3 3 7 Detach 5 | 1 . 1 3 . Swap 32 | 2 19 3 8 . Drop 25 | . 8 7 10 . Fire 91 | . 32 7 25 27 Melee . | . . . . . Ram 1 | . . . . 1 Kick 18 | . . . . 18 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 6) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 887 | -9/Materials | Discovered new exit (range 4) 891 | -9/Materials | Entered another Materials area 891 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1024 | -8/Materials | Build established: Scavenger-Gunner 1165 | -8/Materials | Lost 3 parts (1p2w) 1214 | -8/Materials | Discovered new exit (range 4) 1221 | -8/Materials | Entered Storage 1345 | -8/Storage | Core integrity fell below 50% 1387 | -8/Storage | Core integrity fell below 20% 1394 | -8/Storage | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 01374_ Aluminum Leg destroyed. 01375_ Slammed into G-47 Trooper. 01377_ Destabilizing: System corrupted (+1). 01378_ Slammed into G-47 Trooper. 01378_ Destabilizing: System corrupted (+1). 01378_ U-05 Engineer lays Concrete. 01379_ K-01 Serf collects debris. 01379_ Slammed into G-47 Trooper. 01383_ Kicked G-47 Trooper out of the way. 01384_ Slammed into G-47 Trooper. 01387_ Kicked G-47 Trooper out of the way. 01388_ Slammed into G-47 Trooper. 01389_ Kicked G-47 Trooper out of the way. 01390_ Slammed into G-47 Trooper. 01391_ C-30 ARC bursts open, deploying its payload. 01391_ H-55 Commando unfolds itself. 01391_ Aluminum Leg destroyed. 01391_ Slammed into G-47 Trooper. 01391_ G-47 Trooper destroyed. 01394_ Penetrated by Slug. 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" """ ##?????? | | ??????????????????????? ??? #?"R" """ #??????? | | ??????????????????????????????? #?"""? ??????????? | | ????????????????????????????????????#?#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Loot Pinata Use The Force Challenges ------------ None Game ------ Seed InsulationReflectiveKatana Manual? 0 Play Time 01:12:41 Cumulative 15.5 hours Start 2020.10.22 @ 17:52:44 End 2020.10.22 @ 19:20:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebc7931e-e90a-4824-b1d9-c16d5424b18b