Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.16 @ 16:46:20 Player: Scyralis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (203) 1015 Value Destroyed (5040) 5040 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 10850 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 49 Entered Garrisons 200 Friendly Fire -142 Cogmind --------- Core Integrity 0/1000 Matter 176/300 Energy 96/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Point Defense System > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Medium Reactive Plating Component Analysis Suite > --- WEAPON ----------- Improved Lightning Gun Wave Gun Heavy Flak Cannon > --- INVENTORY -------- Actuator Array Hardened Medium Armor Plating Improved Integration Mediator Arc Projector Tesla Rifle Heavy Laser Ion Cannon Minigun High-powered Shotgun Advanced Assault Cannon Ripper [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Improved Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 6 | . . 2 . . 2 . . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 117 | 5 2 24 26 . 15 20 . 1 24 Power 18 | 1 . 2 4 . 4 1 . 1 5 Engine 12 | 1 . 2 3 . 4 . . . 2 Core 6 | . . . 1 . . 1 . 1 3 Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 8 7 . . 7 . . 3 Treads 8 | 2 . 4 2 . . . . . . Leg 12 | . . . 5 . . 7 . . . Wheel 3 | . . 2 . . . . . . 1 Hover 2 | . . . . . . . . . 2 Flight 2 | . . 2 . . . . . . . Utility 33 | 1 1 7 7 . 3 4 . . 10 Device 14 | . . 3 2 . 1 . . . 8 Storage 5 | 1 . 2 1 . 1 . . . . Processor 5 | . 1 . 2 . 1 1 . . . Hackware . | . . . . . . . . . . Protection 9 | . . 2 2 . . 3 . . 2 Artifact . | . . . . . . . . . . Weapon 39 | 1 1 7 8 . 8 8 . . 6 Energy Gun 14 | 1 . 1 3 . 3 3 . . 3 Energy Cannon 8 | . . 2 3 . 3 . . . . Ballistic Gun 11 | . . 4 2 . 2 1 . . 2 Ballistic Cannon 4 | . . . . . . 3 . . 1 Launcher 2 | . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . 2 . . . Parts Lost 42 | . 1 7 16 . 2 3 . . 13 Power 7 | . . 1 2 . 1 . . . 3 Propulsion 11 | . . 2 4 . . . . . 5 Utility 11 | . . 2 5 . . 2 . . 2 Weapon 13 | . 1 2 5 . 1 1 . . 3 Highest Loss Streak 9 | . 1 5 9 . 1 1 . . 5 Average Slot Usage (%) 92 | . 92 91 75 100 99 95 100 100 72 Engine 8 | . 14 10 9 9 13 6 6 1 . Core 3 | . . . 2 9 1 5 6 11 7 Treads 4 | . 28 15 4 . . . . . . Leg 17 | . . . 15 27 23 22 26 26 14 Device 8 | . . 5 2 9 15 11 6 6 12 Storage 9 | . 14 21 8 9 7 6 6 6 3 Processor 11 | . 13 6 7 9 15 13 13 13 7 Protection 8 | . . 9 8 9 7 7 13 13 9 Energy Gun 5 | . 14 . 2 . 6 12 6 6 5 Energy Cannon 4 | . . 5 8 18 7 4 . . . Ballistic Gun 2 | . . 11 4 . . . . . . Ballistic Cannon 3 | . . . . . . 1 13 13 6 Naked Turns 61 | . . . . . . . . . 61 Heaviest Build 113 | 11 14 32 43 43 76 101 101 101 113 Greatest Support 80 | 40 40 46 46 45 45 80 80 80 80 Greatest Overweight (x) 28 | . . 5 5 . 1 2 1 1 28 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 12 | 6 6 6 8 8 12 12 12 12 12 Average Capacity 9 | 4 6 5 6 8 8 12 12 12 9 Most Carried 12 | 4 3 6 8 8 11 12 12 12 12 Average Carried 7 | . 1 2 3 8 7 10 11 11 7 Final Capacity 12 | 6 6 6 8 8 12 12 12 12 4 Final Carried 12 | . 2 4 8 8 10 11 12 11 . Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Tank 18% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Matter Collected 3319 | 250 211 595 301 51 284 334 298 49 946 Remotely . | . . . . . . . . . . Salvage Created 7359 | 56 448 957 984 312 1581 1365 373 39 1244 Parts 457 | 3 34 85 49 10 89 82 3 3 99 Haulers Intercepted 4 | . 1 2 . . . 1 . . . Recyclers Shooed 10 | . . 1 2 . 1 3 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 2 3 . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Combat Hostiles Destroyed 93 | . 4 18 13 9 13 12 4 2 18 Melee 2 | . . 1 . . . . . . 1 Guns 47 | . 2 13 11 . 4 6 2 1 8 Cannons 37 | . . 4 2 8 6 6 2 1 8 AOE 4 | . 2 . . . 2 . . . . Classes Destroyed 16 | 1 6 3 . 1 1 1 2 . 1 Worker 38 | . 2 6 1 . 4 10 . . 15 Builder 31 | . 5 4 2 . 5 3 . . 12 Tunneler 7 | . 1 1 1 . 2 1 . . 1 Hauler 4 | . 1 2 . . . 1 . . . Recycler 17 | 1 2 . 3 . 6 2 . . 3 Mechanic 1 | . . . . . . . . . 1 Operator 3 | . . 1 . . 1 . . . 1 Watcher 5 | . 1 . . . 3 . . . 1 Swarmer 29 | . . 8 . 4 . 3 . 2 12 Grunt 40 | . 4 5 10 4 8 4 3 . 2 Duelist 1 | . . . . . . . 1 . . Sentry 12 | . . 5 3 . 1 1 . . 2 Hunter 6 | . . . . 1 1 4 . . . Programmer 5 | . . . . . 3 . . . 2 Behemoth 1 | . . . . . . 1 . . . Samaritan 3 | . . . . . . . 3 . . Best Kill Streak 7 | 1 7 6 6 7 6 5 4 2 7 Combat Bots Only 7 | . 2 6 6 7 3 5 4 2 4 Max Kills in Single Turn 4 | 1 2 1 1 1 2 1 1 2 4 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . Melee 1 | . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Damage Taken 7817 | . 147 986 2005 237 678 712 104 43 2905 Core 2030 | . 13 333 501 35 46 98 . . 1004 Absorbed by Shields 482 | . . . . . 189 126 . . 167 Core Remaining (%) 65 | 100 94 16 . 2 93 . . 88 . Volleys Fired 522 | 6 26 88 64 19 130 59 17 4 109 Largest 3 | 1 2 2 2 2 2 3 3 3 3 Hottest 194 | 50 80 93 123 123 124 179 161 161 194 Shots Fired 1074 | 6 38 147 101 38 260 177 52 12 243 Gun 616 | 6 26 109 66 . 136 118 17 4 134 Cannon 446 | . . 38 35 38 124 59 35 8 109 Launcher 12 | . 12 . . . . . . . . Special . | . . . . . . . . . . Kinetic 338 | . . 97 30 . 11 15 35 8 142 Thermal 367 | 6 26 50 53 19 84 105 . . 24 Explosive 12 | . 12 . . . . . . . . Electromagnetic 357 | . . . 18 19 165 57 17 4 77 Robot Hit Streak 33 | 5 12 17 18 33 32 27 26 3 29 Robot Miss Streak 5 | . 2 3 1 2 2 4 1 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 689 | 5 29 94 81 31 124 124 38 8 155 Core Hits 389 | 2 25 44 38 13 50 68 36 5 108 Critical Hits 14 | . . 6 1 1 2 2 . 1 1 Critical Kills 4 | . . 2 . . 2 . . . . Critical Parts Destroyed 10 | . . 4 1 1 . 2 . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16231 | 75 776 1480 1442 796 2746 2353 1287 182 5094 Guns 6971 | 75 260 886 831 . 785 1546 386 44 2158 Cannons 7199 | . . 489 611 751 1496 806 901 138 2007 Explosions 1994 | . 516 83 . 45 465 . . . 885 Melee . | . . . . . . . . . . Ramming 67 | . . 22 . . . 1 . . 44 Kinetic 4993 | . . 786 306 . 12 325 901 138 2525 Thermal 5705 | 75 260 672 814 388 1023 1285 . . 1188 Explosive 516 | . 516 . . . . . . . . Electromagnetic 4950 | . . . 322 408 1711 742 386 44 1337 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 7 4 Average Corruption 6 | . . . . . . 4 7 7 2 Corruption Purged . | . . . . . . . . . . Effects 43 | . . . . . . . 35 2 6 Message Errors 9 | . . . . . . . 7 . 2 Matter Fused 12 | . . . . . . . 9 1 2 Heat Flow Errors 4 | . . . . . . . 4 . . Energy Discharges 10 | . . . . . . . 7 1 2 Data Loss (minor) 5 | . . . . . . . 5 . . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 659 | . . 77 39 16 208 2 53 . 264 Projectiles 272 | . . 17 39 16 91 2 53 . 54 Explosions 387 | . . 60 . . 117 . . . 210 Melee . | . . . . . . . . . . Knockbacks 63 | . . . . . . 5 15 2 41 Impact . | . . . . . . . . . . Kinetic 54 | . . . . . . 5 10 1 38 Secondary 9 | . . . . . . . 5 1 3 Self-Inflicted Damage 417 | . 47 36 . . 189 . . . 145 Shots 14 | . 2 1 . . 6 . . . 5 Rammed 21 | . . 14 2 . . 1 . . 4 Targets Rammed 21 | . . 14 2 . . 1 . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 625 | 40 138 414 569 225 176 506 401 246 625 Average Temperature 112 | 17 45 92 154 104 40 164 134 116 138 Received Heat Transfer 2840 | . 72 225 1386 81 272 175 45 . 584 Effects 47 | . . 4 12 . . 11 3 . 17 Shutdowns 17 | . . 2 3 . . 6 2 . 4 Energy Bleed 6 | . . . 2 . . 2 1 . 1 Interference 11 | . . 1 1 . . 1 . . 8 Matter Decay 6 | . . . 4 . . 1 . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 5 | . . 1 1 . . 1 . . 2 Damage (major) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 . . . 1 Combat Hostiles 3 | . . . . 1 1 . . . 1 Parts Fried 15 | . . . 2 3 9 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 1 3 1 . 1 4 . . . Heat Transferred 9179 | 222 777 1234 1591 605 1388 2294 . . 1068 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 5 . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Peak Influence 824 | 5 191 268 292 307 698 527 . . 824 Average Influence 311 | 3 98 154 180 183 478 332 . . 446 Maximum Alert Level 3 | . . 1 1 1 2 2 . . 3 Low Security (%) 35 | 100 100 70 78 61 1 . . . 10 Level 1 33 | . . 29 21 38 20 85 . . 32 Level 2 31 | . . . . . 77 14 . . 54 Level 3 . | . . . . . . . . . 2 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 1 3 1 . 11 5 . . 10 Investigation 9 | . 1 1 1 . 3 2 . . 1 Extermination 3 | . . . . . 2 . . . 1 Reinforcement 14 | . . 2 . . 5 3 . . 4 Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . . 1 . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . . 2 2 . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Distress Signals 8 | . . 2 . . 3 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 195 | . 6 31 26 9 35 21 4 3 60 Peak Tracking Total 11 | . 3 6 7 6 3 5 4 3 11 Tactical Retreats 35 | . . 2 8 3 8 1 1 1 11 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Traps Triggered 2 | . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Machines Disabled 71 | . 3 6 3 . 38 4 . . 17 Max in Single Turn 5 | . 1 2 1 . 5 1 . . 5 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Machines Accessed 15 | . 2 2 3 . 3 3 1 . 1 Terminals 7 | . 2 1 1 . 1 1 . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 55 | . 11 9 10 . 9 7 1 . 8 Successful 33 | . 7 6 5 . 4 5 1 . 5 Failed 22 | . 4 3 5 . 5 2 . . 3 Catastrophic 2 | . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 36 | . 11 6 6 . 2 3 . . 8 Fabricators 3 | . . . . . 3 . . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 7 | . . . . . 4 3 . . . Garrison Access 3 | . . . 2 . . 1 . . . Terminal Hacks 19 | . 7 3 2 . . 1 1 . 5 Record 6 | . 2 1 . . . . . . 3 Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 3 | . . 3 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 6 | . . . . . 3 3 . . . Insert Component 4 | . . . . . 2 2 . . . Analyze 2 | . . . . . 1 1 . . . Garrison Access Hacks 3 | . . . 2 . . 1 . . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 12 | . 2 2 2 . 3 2 . . 1 Full Trace Events 9 | . 1 1 1 . 3 2 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Matter 219 | . . . . . 219 . . . . Time 116 | . . . . . 116 . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 3 . . . Highest-Rated Group 48 | . . . . . 48 48 . . . Highest-Rated Ally 16 | . . . . . 16 16 . . . Total Orders 2 | . . . . . . 2 . . . ROAM 1 | . . . . . . 1 . . . GUARD 1 | . . . . . . 1 . . . Ally Attacks 20 | . . . . . . 20 . . . Total Damage 230 | . . . . . . 230 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Turns Passed 7195 | 80 371 1108 676 228 1549 885 1351 75 872 Spaces Moved 3618 | 41 189 468 344 125 723 372 863 39 454 Core 242 | 9 . 13 42 . . . . . 178 Treads 617 | 32 189 321 75 . . . . . . Legs 2564 | . . . 227 125 723 372 863 39 215 Wheels 102 | . . 85 . . . . . . 17 Hover 44 | . . . . . . . . . 44 Flight 49 | . . 49 . . . . . . . Fastest Speed 37 | 50 160 37 50 120 120 150 150 150 50 Average Speed 141 | 135 160 143 125 120 148 158 150 150 107 Slowest Speed 1450 | 160 160 300 300 120 150 180 150 150 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 42 31 29 40 18 11 82 9 17 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 4 | . . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 589 | . 52 39 1 . 352 . 2 1 142 Melee . | . . . . . . . . . . Projectile 13 | . . . 1 . 1 . 2 1 8 AOE 576 | . 52 39 . . 351 . . . 134 Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Fac Total 4769 | 60 220 775 490 165 940 535 882 48 654 Wait 294 | . . 139 4 22 39 53 . . 37 Move 3609 | 40 188 467 343 124 722 371 862 38 454 Hop . | . . . . . . . . . . Pick Up 134 | 7 4 27 37 . 19 19 2 2 17 Fast Attach . | . . . . . . . . . . Attach 81 | 5 2 18 20 . 6 8 . . 22 Detach 7 | . . 2 . . 2 . . . 3 Swap 36 | . . 6 6 . 9 12 . 1 2 Drop 65 | 2 . 14 14 . 13 12 1 3 6 Fire 522 | 6 26 88 64 19 130 59 17 4 109 Melee . | . . . . . . . . . . Ram 7 | . . 3 . . . . . . 4 Kick 1 | . . . . . . 1 . . . Crush 13 | . . 11 2 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 9) 449 | -10/Materials | Identified exit to Materials 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x2 650 | -9/Materials | Core integrity fell below 50% 684 | -9/Materials | Core integrity fell below 20% 703 | -9/Materials | Lost 5 parts (1p2n1u1w) 1025 | -9/Materials | Build established: Scavenger-Mutant 1379 | -9/Materials | Build established: Mutant 1383 | -9/Materials | Repaired Sml. Storage Unit 1448 | -9/Materials | Discovered new exit (range 15) 1560 | -9/Materials | Entered another Materials area 1560 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1724 | -8/Materials | Lost 9 parts (1p2n4u2w) 1763 | -8/Materials | Core integrity fell below 50% 1810 | -8/Materials | Core integrity fell below 20% 1837 | -8/Materials | Lost 5 parts (1p2n2w) 2148 | -8/Materials | Build established: Scavenger-Mutant 2192 | -8/Materials | Identified exit to Garrison 2236 | -8/Materials | Entered Garrison 2302 | -8/Garrison | Triggered checkpoint 2376 | -8/Garrison | Triggered checkpoint 2415 | -8/Garrison | Destroyed 7 combat bots 2416 | -8/Garrison | Triggered checkpoint 2452 | -8/Garrison | Discovered new exit (range 10) 2464 | -8/Garrison | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Utility x2 3109 | -7/Factory | Build established: Mutant 3635 | -7/Factory | Garrison activated, responded to threat 3946 | -7/Factory | Fabricated G-47 Trooper (x3) 4006 | -7/Factory | Discovered new exit (range 5) 4012 | -7/Factory | Identified exit to Factory 4013 | -7/Factory | Entered another Factory area 4013 | -6/Factory | Accompanied by 3 allies 4013 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4279 | -6/Factory | Build established: Tank 4299 | -6/Factory | Spotted B-75 Beast 4319 | -6/Factory | Destroyed B-75 Beast 4855 | -6/Factory | Found Hvy. Reflective Plating 4875 | -6/Factory | Found Prototype Launcher 4876 | -6/Factory | Identified Rocket Array 4886 | -6/Factory | Discovered new exit (range 7) 4894 | -6/Factory | Identified exit to Lower Caves 4898 | -6/Factory | Entered Lower Caves 4899 | -6/Lower Caves | Build established: Scavenger-Tank 6197 | -6/Lower Caves | Discovered new exit (range 13) 6219 | -6/Lower Caves | Identified exit to Lower Caves 6249 | -6/Lower Caves | Entered another Lower Caves area 6308 | -6/Lower Caves | Discovered new exit (range 10) 6320 | -6/Lower Caves | Identified exit to Factory 6324 | -6/Lower Caves | Entered Factory 6324 | -5/Factory | Evolved 2 slots: Utility x2 6325 | -5/Factory | Identified exit to Upper Caves 6749 | -5/Factory | Garrison activated, responded to threat 6924 | -5/Factory | First assault squad dispatched 6968 | -5/Factory | Released all parts (11) 6998 | -5/Factory | Lost 5 parts (1p2n1u1w) 7022 | -5/Factory | Released all parts (3) 7137 | -5/Factory | Core integrity fell below 50% 7157 | -5/Factory | Released all parts (3) 7178 | -5/Factory | Core integrity fell below 20% 7196 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07141_ Power Amplifier destroyed. 07147_ Acquired Adv. Shield Generator. 07153_ Acquired Point Defense System. 07157_ Released Imp. Gravmag System. 07157_ Released Adv. Shield Generator. 07167_ Slammed into U-05 Engineer. 07168_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07169_ Slammed into U-05 Engineer. 07172_ Slammed into S-27 Virus. 07172_ S-27 Virus destroyed. 07172_ Destabilizing: Core damaged (-40). 07173_ Acquired 30 matter. 07173_ K-01 Serf collects debris. 07173_ Acquired Lgt. Nuclear Core. 07176_ K-01 Serf destroyed. 07178_ S-27 Virus destroyed. 07180_ System corrupted: Matter fused (-10). 07180_ K-01 Serf collects debris. 07193_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????? ??????????????????????????# #????????? | | ?? ??????????????????????#????????# #??####### | | ?????#??? ???????????????# ??????# #? | | | ???????#? ???????????????#""" ????# #? ? | | ????????? ???????????????#"T ??# ^ # "" ""?? | | ????????? #??????????????#""" ! # # "" "" ? | | ??#?????? ???????????????# + + """ ""?? | | #???????? ???????????????# """ # # """ ""?? | | ????????? ????????????????? """ ??# # """ ""?? | | ????????# #???????????????? ""????# #? ?? | | ????????# #???????????????? ??????# #?######?? | | ????????# #??????????############## #????????? | | ????????# #??????????# # #????????? | | ????????# #??????????# """ / #????????? | | ????????# #??????????# "T" """" # #????????? | | ????????# #??????????# " " """" # #????????? | | ????????# #??????????# """" # ?????? | | ????????# #??????????# ==!"""" # ###### ??? | | ????????# #??????????# # #?????? # | | ????????# #??????????# """" """" # #??????? ? | | ????????#=#??????????# """" """" # #????????####? | | ????????# ############ """" """" # #????????????? | | ??#######*%[ / """" """" # #????????????? | | !% = # # ?????????????? | | = g######+####### ?????????????? | | g @ #?????? ?????????????? | | #?????? ?????????????? | | #?????? ?????????????? | | u ???? ?????????????? | | ######## #######??? ?????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????#+#???????????????????????? | | #????????????????????????????????? | | /############## #????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Power Amplification 20 Armor Coverage 675 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -7/Factory | Scanalyzed Imp. Gyrokinetic Inverter | -6/Factory | Hacked Hvy. Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fearless Challenges ------------ None Game ------ Seed SigixRagnarokArray Manual? 0 Play Time 01:04:48 Cumulative 13.1 hours Start 2020.06.16 @ 15:33:52 End 2020.06.16 @ 16:46:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6282b530-a582-4e28-844e-eb6a92d8bc2f