Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 22:54:03 Player: opdo Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2683) 2683 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1857) 1857 TOTAL SCORE: 9940 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 1178 Met Imprinter 300 Was Imprinted 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 89/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] System Mapper > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Myomer Leg Compact Wheel Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Advanced Targeting Computer Hardened Heavy Armor Plating System Mapper Ghost Barrier > --- WEAPON ----------- Coil Gun KE Penetrator KE Penetrator Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Improved Medium Treads Improved Medium Treads Mass Driver [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware System Mapper Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . Utility 7 | . . . . . . . 5 1 1 Weapon 2 | . . . . . . . . 1 1 Parts Attached 94 | 7 5 4 11 1 4 7 11 27 17 Power 14 | 1 1 2 2 . . 1 . 3 4 Engine 6 | 1 1 1 2 . . . . 1 . Core 4 | . . 1 . . . 1 . 2 . Reactor 4 | . . . . . . . . . 4 Propulsion 29 | 2 . . 4 . . 4 6 6 7 Treads 15 | 2 . . 2 . . 1 1 5 4 Leg 4 | . . . 1 . . 1 . . 2 Wheel 6 | . . . 1 . . 1 3 1 . Hover 1 | . . . . . . . 1 . . Flight 3 | . . . . . . 1 1 . 1 Utility 26 | 2 2 1 . . 3 . 3 13 2 Device 13 | 1 1 . . . . . 2 8 1 Storage 3 | 1 1 . . . . . . . 1 Processor 6 | . . . . . 3 . 1 2 . Hackware 2 | . . . . . . . . 2 . Protection 2 | . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 25 | 2 2 1 5 1 1 2 2 5 4 Energy Gun 4 | 1 2 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 1 . 1 4 . . 2 . 2 3 Ballistic Cannon 4 | . . . . . . . 1 3 . Launcher 2 | . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 3 . 2 3 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . 5 Parts Lost 49 | . 3 1 2 . . 6 3 11 23 Power 8 | . 2 . 1 . . . 1 2 2 Propulsion 16 | . . . 1 . . 5 1 1 8 Utility 12 | . . . . . . . . 6 6 Weapon 13 | . 1 1 . . . 1 1 2 7 Highest Loss Streak 18 | . 1 1 1 . . 4 3 2 18 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | . 2 8 14 15 14 13 11 9 4 Power 1 | . . . 2 3 1 1 1 . 1 Propulsion . | . . 1 . . . . . 1 2 Utility 5 | . . 4 7 7 7 8 5 3 . Weapon 3 | . 1 1 4 5 5 4 4 3 . Tool/Special . | . . . . . . . . . . Unused Backups 23 | . . . 5 . 7 . 1 6 4 Power 4 | . . . . . 2 . . 1 1 Propulsion 3 | . . . . . . . . 1 2 Utility 9 | . . . 2 . 3 . 1 2 1 Weapon 7 | . . . 3 . 2 . . 2 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 93 95 100 96 81 72 89 76 Engine 5 | . 13 2 . 11 11 7 . 2 . Core 4 | . . 5 10 . . 3 4 7 1 Treads 20 | . 28 28 30 33 33 11 6 13 9 Leg 1 | . . . 2 . . 3 4 . . Wheel 5 | . . . 6 11 11 4 3 4 . Flight 1 | . . . . . . 6 6 . . Device 8 | . 14 10 10 11 3 . 12 14 4 Storage 8 | . 14 14 11 11 11 11 6 2 . Processor 11 | . . . . . 6 11 13 22 20 Hackware 1 | . . . . . . . . 2 8 Energy Gun 3 | . 25 16 2 . . . . . . Ballistic Gun 10 | . 2 11 19 20 11 21 9 4 10 Ballistic Cannon 2 | . . . . . . . . 8 4 Launcher 1 | . . . . 1 8 . . . . Peak Build Rating 120 | 7 8 13 19 19 28 34 61 94 120 Average Rating 46 | 4 7 8 15 18 23 29 57 86 104 On Entrance 27 | . 7 6 13 19 18 28 34 60 94 Avg Prop Armor Cover (%) 3 | . . . 3 2 2 3 8 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 12 30 39 39 35 37 37 63 91 74 Greatest Support 140 | 40 40 40 60 60 60 60 38 118 140 Greatest Overweight (x) 11 | . . . . . . 11 5 6 . Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 Average Capacity 12 | 6 10 15 15 15 15 15 15 10 5 Most Carried 15 | . 5 13 15 15 15 15 14 15 6 Average Carried 10 | . 2 8 14 15 14 14 11 9 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | . 5 13 15 15 15 15 13 5 3 Class Distribution -------------------- 68% | Mutant 8% | Hacker-Tank 5% | Gunner 5% | Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 2953 | 242 84 70 258 . 71 403 46 986 793 Remotely . | . . . . . . . . . . Salvage Created 3080 | 18 454 186 218 18 . 200 33 776 1177 Parts 133 | 3 20 5 14 6 . 18 3 26 38 Haulers Intercepted 10 | . 2 . 2 . . . . 3 3 Recyclers Shooed 7 | . 1 1 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 47 | . 8 4 1 3 . 8 . 10 13 Melee 3 | . . . . . . . . . 3 Guns 27 | . 8 4 1 1 . 5 . 2 6 Cannons 12 | . . . . . . . . 8 4 AOE 5 | . . . . 2 . 3 . . . Classes Destroyed 14 | 1 3 . 3 1 . 3 1 . 2 Worker 1 | . . . . . . . 1 . . Builder 5 | . 1 . 1 . . . 1 2 . Tunneler 1 | 1 . . . . . . . . . Hauler 10 | . 2 . 2 . . . . 3 3 Recycler 5 | . . . 1 . . . . 1 3 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . . 2 . . . . . . Drone 1 | . . . . . . 1 . . . Swarmer 8 | . . . . 3 . 3 . . 2 Grunt 22 | . 8 4 . . . 2 . 3 5 Duelist 2 | . . . . . . . . . 2 Sentry 4 | . . . 1 . . . . 2 1 Hunter 5 | . . . . . . 1 . 2 2 Programmer 5 | . . . . . . 1 . 3 1 Best Kill Streak 5 | 1 4 2 1 3 . 3 1 2 5 Combat Bots Only 3 | . 3 2 1 3 . 3 . 2 3 Max Kills in Single Turn 3 | 1 1 2 1 3 . 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 708 | . 48 21 11 4 . 96 42 143 343 Missed 221 | . 6 4 5 2 . 34 10 42 118 Hits 487 | . 42 17 6 2 . 62 32 101 225 Melee 17 | . . . . . . . . . 17 Projectile 470 | . 42 17 6 2 . 62 32 101 208 Critical Strikes 22 | . . 2 . . . 2 . 2 16 Damage Taken 9382 | . 510 244 75 13 . 960 432 2079 5069 Core 1641 | . 91 31 21 . . 130 36 164 1168 Absorbed by Shields 320 | . . . . . . . . 320 . Core Remaining (%) 78 | 100 . 51 . . . 62 95 83 . Volleys Fired 193 | 2 34 15 20 1 . 24 2 41 54 Largest 4 | 2 2 2 2 2 . 2 2 3 4 Hottest 146 | 70 105 90 85 53 . 59 77 124 146 Shots Fired 447 | 4 66 30 38 2 . 49 3 112 143 Gun 323 | 4 66 30 38 1 . 42 2 41 99 Cannon 116 | . . . . . . . 1 71 44 Launcher 8 | . . . . 1 . 7 . . . Special . | . . . . . . . . . . Kinetic 358 | 2 9 10 36 1 . 42 3 112 143 Thermal 81 | 2 57 20 2 . . . . . . Explosive 8 | . . . . 1 . 7 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | 2 10 10 8 6 . 7 7 11 20 Robot Miss Streak 6 | 1 2 3 5 . . 3 5 6 6 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 327 | 2 49 18 23 1 . 28 3 91 112 Core Hits 183 | 2 24 11 14 3 . 18 1 65 45 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 13 | 1 1 2 . . . . 1 3 5 Burn 4 | 1 1 2 . . . . . . . Destroy 5 | . . . . . . . . . 5 Blast 3 | . . . . . . . . 3 . Smash 1 | . . . . . . . 1 . . Melee Attacks 24 | . . . . . . . 6 9 9 Impact 15 | . . . . . . . 6 9 . Slashing . | . . . . . . . . . . Piercing 9 | . . . . . . . . . 9 Sneak Attacks 2 | . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8950 | 33 595 248 374 135 . 1439 130 2736 3260 Guns 4036 | 33 589 248 335 18 . 359 16 722 1716 Cannons 2928 | . . . . . . . 12 1892 1024 Explosions 1344 | . . . . 112 . 1080 . . 152 Melee 505 | . . . . . . . 102 54 349 Ramming 137 | . 6 . 39 5 . . . 68 19 Kinetic 6232 | 7 59 103 304 18 . 359 28 2614 2740 Thermal 884 | 26 530 145 31 . . . . . 152 Explosive 1192 | . . . . 112 . 1080 . . . Electromagnetic . | . . . . . . . . . . Impact 156 | . . . . . . . 102 54 . Slashing . | . . . . . . . . . . Piercing 349 | . . . . . . . . . 349 Highest Corruption 9 | . . . . . 5 5 . 7 9 Average Corruption 5 | . . . . . 5 5 . 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 87 | . . . . . 31 21 . 32 3 Message Errors 22 | . . . . . 8 3 . 9 2 Matter Fused 26 | . . . . . 12 6 . 8 . Heat Flow Errors 13 | . . . . . 5 4 . 4 . Energy Discharges 10 | . . . . . 2 5 . 2 1 Data Loss (minor) 11 | . . . . . 4 1 . 6 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . 1 . 1 . Alerts 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 178 | . . . . . . 26 102 49 1 Projectiles 36 | . . . . . . . . 35 1 Explosions 26 | . . . . . . 26 . . . Melee 116 | . . . . . . . 102 14 . Knockbacks 22 | . . . 2 . . . 1 10 9 Impact 4 | . . . 2 . . . 1 1 . Kinetic 16 | . . . . . . . . 9 7 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 107 | . . . . . . 56 . . 51 Shots 3 | . . . . . . 2 . . 1 Rammed 31 | . 2 1 6 1 . . . 17 4 Targets Rammed 34 | . 2 1 9 1 . . . 17 4 Kicked . | . . . . . . . . . . Crushed 3 | . . . 3 . . . . . . Highest Temperature 305 | 40 267 134 42 . 254 223 . 305 24 Average Temperature 72 | 20 75 48 21 . 104 81 . 82 7 Received Heat Transfer 1545 | . 288 174 27 . . 167 . 467 422 Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 1 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . 1 3 3 Impact Corruptions 6 | . . . . . . . 4 1 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | 1 4 1 . . . . . . . Heat Transferred 2338 | 148 1449 556 35 . . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Maximum Alert Level 2 | . . . . . . . . 1 2 Low Security (%) 87 | 100 100 100 100 100 . . 100 90 43 Level 1 5 | . . . . . . . . 9 15 Level 2 6 | . . . . . . . . . 41 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 482 | 5 51 50 64 80 . . 163 302 482 Initial 163 | . 3 12 . . . . 163 17 137 Average 89 | . 16 9 18 9 . . 56 100 271 Influence Increases 3327 | 5 218 115 297 80 . 450 245 981 936 Destroy 0b10 Robot/C 1540 | . 160 80 140 60 . 280 20 420 380 Destroy 0b10 Robot/NC 165 | 5 15 . 50 . . 10 10 35 40 Destroy Leader 378 | . 24 20 52 10 . 30 10 126 106 Allied During Kill 383 | . . . 20 4 . 130 4 138 87 Successful Hack 41 | . 4 . 35 . . . . 2 . Disable Machine 255 | . . . . . . . . 120 135 Destroy Structure 280 | . . . . 6 . . 6 110 158 Advance Influence 150 | . . . . . . . 150 . . Lose Combat Pursuer 135 | . 15 15 . . . . 45 30 30 Influence Decreases 2926 | . 190 146 299 . 80 428 230 736 817 Entered New Map 279 | . 2 21 2 . 80 . 9 20 145 Time Decay 1928 | . 168 115 247 . . 328 182 546 342 Lost Part 458 | . 20 10 10 . . 60 28 100 230 Lost Ally 261 | . . . 40 . . 40 11 70 100 Squads Dispatched 23 | . 1 1 2 . . . 4 9 6 Investigation 2 | . 1 1 . . . . . . . Extermination 6 | . . . . . . . 1 4 1 Reinforcement 12 | . . . 2 . . . . 5 5 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 Haulers Reinforced 4 | . . . . . . . . 3 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 10 | . 3 . 2 . . . . 1 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 18 5 13 3 . 16 5 28 39 Peak Tracking Total 13 | . 4 2 6 3 . 4 3 4 13 Tactical Retreats 7 | . 1 1 . . . . 1 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 17 | . . . . . . . . 8 9 Max in Single Turn 6 | . . . . . . . . 1 6 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 17 | . 3 1 6 . 1 . 1 3 2 Terminals 7 | . 3 . 4 . . . . . . Fabricators 2 | . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . 1 Scanalyzers 2 | . . . 1 . . . . 1 . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 46 | . 7 1 17 . 4 . 3 10 4 Successful 23 | . 1 1 8 . 4 . . 5 4 Failed 23 | . 6 . 9 . . . 3 5 . Catastrophic 5 | . 2 . 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 46 | . 7 . 9 . . . 3 21 6 Terminals 17 | . 7 . 10 . . . . . . Fabricators 5 | . . . . . . . . 3 2 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . . 2 Scanalyzers 10 | . . . 5 . . . . 5 . Garrison Access 5 | . . . . . . . 3 2 . Terminal Hacks 7 | . . 1 2 . 4 . . . . Part Schematic 4 | . . . . . 4 . . . . Open Door 1 | . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . . 2 Report Inventory 2 | . . . 1 . . . . . 1 Retrieve Components 2 | . . . 1 . . . . . 1 Scanalyzer 6 | . . . 2 . . . . 4 . Retrieve Study 6 | . . . 2 . . . . 4 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 2 . . . . 1 2 Terminals 3 | . 1 . 2 . . . . . . Botnet 1 | . . . 1 . . . . . . Skim 2 | . 1 . 1 . . . . . . Fabricators 3 | . . . . . . . . 1 2 Liberate 2 | . . . . . . . . 1 1 Fabnet 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 3 . 5 . . . 1 3 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 4 . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . 2 . . . . 4 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 3 | . . . . . . . 1 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 20 | . . 4 . . 4 . . 7 5 Largest Group 5 | . . 4 4 1 5 5 3 3 4 Highest-Rated Group 384 | . . 71 71 16 168 168 109 274 384 Highest-Rated Ally 165 | . . 31 31 16 40 40 38 165 103 Zionite Dispatches 5 | . . . . . . . . 3 2 Heavy 2 | . . . . . . . . 1 1 Light 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . 1 . Hero 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 215 | . . . 40 . . 56 19 64 36 Total Damage 4990 | . . . 362 . . 715 151 2472 1290 Kills 38 | . . . 10 . . 8 1 12 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 5332 | 5 509 404 703 53 596 . 528 1764 770 Sensors 1113 | . . . . . . . 526 587 . Structural 2108 | . 352 404 703 53 596 . . . . Seismic 162 | 5 157 . . . . . . . . Decoding 3062 | . . . . . . . 528 1764 770 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 234 | . . . . . . . 15 153 66 Traps 20 | . . . . . . . 3 14 3 Emergency Access 3 | . . . . . . . . 3 . Items 196 | . . . . . . . 9 130 57 Machines 7 | . . . . . . . 1 4 2 Patrols 6 | . . . . . . . 2 . 4 Guards 1 | . . . . . . . . 1 . Exits 1 | . . . . . . . . 1 . Zionite Intel Received 3 | . . . . . . . . 3 . Prototype Stockpiles 1 | . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 7484 | 71 509 525 728 53 1676 860 528 1764 770 Spaces Moved 3765 | 37 211 273 387 30 1022 334 213 929 329 Core 22 | 3 . . . . . 3 . . 16 Treads 3270 | 34 211 273 387 30 1022 208 117 701 287 Legs 53 | . . . . . . 40 . . 13 Wheels 354 | . . . . . . 30 96 228 . Hover . | . . . . . . . . . . Flight 66 | . . . . . . 53 . . 13 Fastest Speed 35 | 50 160 160 160 160 160 125 105 100 35 Average Speed 170 | 151 160 160 160 160 160 229 225 161 163 Slowest Speed 600 | 160 160 160 160 160 160 600 320 320 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Potential Cave-ins 3 | . . . . . . . . 3 . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 34 | 3 38 59 41 10 89 57 7 29 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 1 . . 4 1 . . . Spaces Dug 10 | . . . . . . . 5 5 . Terrain Destroyed 175 | . . . . 8 . 79 6 10 72 Melee 10 | . . . . . . . 5 5 . Projectile 31 | . . . . . . 4 1 5 21 AOE 134 | . . . . 8 . 75 . . 51 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 4377 | 45 315 329 457 32 1068 378 244 1074 435 Wait 150 | . 59 29 2 . 26 9 6 18 1 Move 3755 | 36 210 272 387 29 1021 333 212 928 327 Hop 1 | . . . . . . . . . 1 Pick Up 53 | . 4 8 12 . 6 1 2 13 7 Fast Attach 49 | 7 1 1 2 . 4 4 3 18 9 Attach 20 | . 1 1 2 . . 1 4 6 5 Detach 1 | . . . . . . . 1 . . Swap 45 | . 4 2 12 1 . 5 6 9 6 Drop 53 | . . . 12 . 11 1 2 15 12 Fire 193 | 2 34 15 20 1 . 24 2 41 54 Melee 24 | . . . . . . . 6 9 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 33 | . 2 1 8 1 . . . 17 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 14) 581 | -10/Materials | Entered Mines 786 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 789 | -10/Mines | Found Prototype Device 893 | -10/Mines | Met a Derelict shopkeep closing up shop 1021 | -10/Mines | Learned Materials terminal intel 1021 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1060 | -10/Mines | Discovered new exit (range 7) 1063 | -10/Mines | Received a Mining Laser from a helpful Derelict 1078 | -10/Mines | Discovered new exit (range 3) 1106 | -10/Mines | Entered Materials 1106 | -9/Materials | Accompanied by 4 allies 1106 | -9/Materials | Evolved 2 slots: Propulsion x2 1107 | -9/Materials | Loaded intel: 12 terminal locations 1182 | -9/Materials | Discovered new exit (range 16) 1360 | -9/Materials | Discovered new exit (range 15) 1834 | -9/Materials | Entered Mines 1834 | -9/Mines | Accompanied by 1 ally 1879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1887 | -9/Mines | Entered Zion 1887 | -7/Zion | Accompanied by 1 ally 1926 | -7/Zion | Received a hallucinogenic algorithm 1983 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2084 | -7/Zion | Learned location of 1 exit from Factory 2145 | -7/Zion | Found Prototype Device 2259 | -7/Zion | Learned location of Armory (-3) 2483 | -7/Zion | Found Prototype Processor 2483 | -7/Zion | Identified Exp. Target Analyzer 2487 | -7/Zion | Found Prototype Processor 2487 | -7/Zion | Identified Exp. Core Analyzer 2491 | -7/Zion | Found Prototype Processor 2491 | -7/Zion | Identified Exp. Terrain Scan Processor 2667 | -7/Zion | Given the Hacking Drone Bay 2671 | -7/Zion | Found Prototype Device 3176 | -7/Zion | Met Imprinter 3203 | -7/Zion | Imprinted 3206 | -7/Zion | Declared Zion's savior 3514 | -7/Zion | Given A8's code to call for help 3521 | -7/Zion | Discovered new exit (range 9) 3563 | -7/Zion | Entered Proximity Caves 3563 | -6/Proximity Caves | Accompanied by 5 allies 3566 | -6/Proximity Caves | Spotter reported a threat 3876 | -6/Proximity Caves | Ambushed by research squad 3913 | -6/Proximity Caves | Lost 4 parts (3n1w) 4288 | -6/Proximity Caves | Discovered new exit (range 15) 4299 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4423 | -6/Proximity Caves | Entered Factory 4423 | -6/Factory | Accompanied by 3 allies 4423 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 4424 | -6/Factory | Identified exit to Factory 4425 | -6/Factory | Identified Exp. Sensor Array 4426 | -6/Factory | Identified Bomb Factory No. 2 4738 | -6/Factory | Garrison activated, responded to threat 4850 | -6/Factory | Lost 3 parts (1p1n1w) 4924 | -6/Factory | Discovered exit to Factory (range 6) 4951 | -6/Factory | Entered another Factory area 4951 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5033 | -5/Factory | Zion Recon squad teleported in 5114 | -5/Factory | Retrieved Zion intel report: Active Terminals 5115 | -5/Factory | Zion Heavy squad teleported in 5321 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5322 | -5/Factory | P-70 Sage assimilated allied HQ-QP6(Z) 5538 | -5/Factory | Crushed by falling debris 5551 | -5/Factory | Identified Hacking Drone Bay 5828 | -5/Factory | Retrieved Zion intel report: Component Schematics 5829 | -5/Factory | Zion hero teleported in (ME-RLN) 5842 | -5/Factory | Spotted B-75 Beast 5927 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 6151 | -5/Factory | Build established: Gunner 6295 | -5/Factory | Found Prototype Hackware 6295 | -5/Factory | Identified System Mapper 6298 | -5/Factory | Found Prototype Hackware 6298 | -5/Factory | Identified Ghost Barrier 6466 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6476 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6514 | -5/Factory | Terminal network hard line cut 6584 | -5/Factory | Identified exit to Factory 6715 | -5/Factory | Entered another Factory area 6715 | -4/Factory | Accompanied by 2 allies 6715 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6716 | -4/Factory | Identified exit to Extension 7006 | -4/Factory | Zion Light squad teleported in 7044 | -4/Factory | Build established: Hacker-Tank 7081 | -4/Factory | Lost 4 allies 7300 | -4/Factory | Lost 4 parts (2u2w) 7468 | -4/Factory | Core integrity fell below 50% 7474 | -4/Factory | Core integrity fell below 20% 7485 | -4/Factory | Zion Heavy squad teleported in 7485 | -4/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 07476_ W-44 Eye suffers critical hit (Burn). 07478_ VTOL Module destroyed. 07478_ Penetrated by Slug. 07480_ Detecting system override signal. 07484_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : FJ-XD4(Z)/Heavy(2) ] [ 2 : Kinetic Resupply ] [ 3 : 5R-QK6(i)/Fire(3) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 07485_ FJ-XD4(Z): "You point, we shoot." 07485_ FJ-XD4(Z) triggered Tesla Bomb Trap. 07485_ A bubble of electromagnetic force engulfs the area. 07485_ Tesla Bomb Trap short circuited. 07485_ Nuclear Reactor explodes. 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" | | ?????????????????????????????????# ######### | | ?????????????????????????????????? ????????# | | ?????????????????????????????????#####?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 37 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 Armor Coverage 600 Resistance: KI 25 Resistance: EX 25 Resistance: EM 25 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Arc Thrower | -7/Zion | Free Mass Driver | -5/Factory | Z-intel Shield Generator | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Imp. Launcher Guidance Computer | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Target Analyzer | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Arm. Huge Wheel | -5/Factory | Hacked Nuclear Core | -5/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Med. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Construction Begets Destruction Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed CatalystBlanketParser Manual? 0 Play Time 00:43:11 Cumulative 112.0 hours Start 2025.10.24 @ 22:10:29 End 2025.10.24 @ 22:54:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 298 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 60 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fd6d490-d70c-4bf6-b19d-aa31057bc6b9