Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.19 @ 12:58:59

Player: Lyra

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (199)     995
Value Destroyed (5933)     5933
Prototype IDs (49)         980
Alien Tech Used (6)        1200
Bonus (1336)               1336
              TOTAL SCORE: 19544

 Bonus
-------
High Alert Combat Kills    125
Follower Combat Kills      111
Met Data Miner             300
Met Zhirov                 300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     151/300
Energy                     131/150
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (16) -----
      Advanced Visual Processing Unit
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
      Improved Utility Shielding
               System Mapper
      Improved System Shield
               Spacefold Activator
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
      Enhanced Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Array
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Gravity Neutralizer
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Transmission Jammer
      Advanced ECM Suite
               Hacking Suite
               System Mapper
     Makeshift System Shield
     Makeshift System Shield
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
      Improved Potential Cannon
>              --- INVENTORY --------
        Cooled Impulse Thruster
      Advanced Sensor Array
      Advanced Signal Interpreter
      Hardened Medium Armor Plating
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
               Gamma Bomb Array
      Enhanced Force Lance
[Rating: 163]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled Impulse Thruster
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Layered Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   2   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   .   .   2   .   .   .   .   1   1   2   .   .   .   .   2   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             402  | 8   14  3   30  16  16  37  10  2   .   18  68  11  23  2   7   8   1   32  4   16  26  9   41  
  Power                    60   | 1   1   .   5   3   1   5   1   .   .   2   9   1   2   .   .   2   1   3   2   2   7   2   10  
    Engine                 24   | 1   1   .   5   3   1   1   1   .   .   1   6   1   .   .   .   .   1   .   1   .   .   .   1   
    Core                   8    | .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   1   .   2   1   2   7   2   9   
  Propulsion               110  | 2   5   .   6   4   10  11  2   .   .   5   27  3   3   .   .   3   .   6   1   4   3   2   13  
    Treads                 15   | .   .   .   4   4   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    32   | 2   2   .   2   .   8   3   1   .   .   4   10  .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 55   | .   .   .   .   .   .   7   .   .   .   .   12  3   3   .   .   3   .   6   1   4   3   .   13  
  Utility                  134  | 2   2   .   10  5   4   12  .   2   .   6   18  1   15  1   4   3   .   20  1   6   9   3   10  
    Device                 74   | 1   1   .   5   4   1   8   .   2   .   4   12  .   7   1   4   2   .   7   1   4   4   .   6   
    Storage                11   | 1   1   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   1   .   
    Processor              9    | .   .   .   .   .   1   1   .   .   .   .   2   .   1   .   .   .   .   2   .   .   1   .   1   
    Hackware               8    | .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   2   .   .   1   1   .   
    Protection             31   | .   .   .   3   1   2   1   .   .   .   2   2   .   5   .   .   1   .   7   .   2   2   .   3   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   98   | 3   6   3   9   4   1   9   7   .   .   5   14  6   3   1   3   .   .   3   .   4   7   2   8   
    Energy Gun             20   | 2   3   2   2   1   .   1   .   .   .   .   .   3   2   .   .   .   .   1   .   1   .   .   2   
    Energy Cannon          16   | .   .   .   4   3   1   1   .   .   .   .   4   .   .   .   .   .   .   .   .   1   1   .   1   
    Ballistic Gun          14   | 1   1   .   2   .   .   1   5   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   2   1   1   .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          18   | .   .   .   .   .   .   5   1   .   .   1   8   3   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   6   2   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   5   1   .   4   .   .   .   1   2   .   3   .   1   3   .   7   2   2   6   1   1   
  Corrupted Parts          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      8    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 76   | .   .   .   2   1   3   2   .   3   .   8   19  .   5   .   .   .   .   1   1   .   10  .   21  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   1   .   2   .   1   
  Propulsion               28   | .   .   .   .   .   2   1   .   2   .   1   7   .   .   .   .   .   .   1   .   .   2   .   12  
  Utility                  31   | .   .   .   1   1   1   1   .   1   .   4   4   .   5   .   .   .   .   .   .   .   6   .   7   
  Weapon                   8    | .   .   .   1   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      10   | .   .   .   1   1   1   1   .   2   .   5   7   .   3   .   .   .   .   1   1   .   10  .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   86  100 98  99  94  77  92  93  84  87  86  97  88  84  85  88  89  89  88  79  79  60  60  
  Engine                   6    | .   14  14  10  11  9   .   6   7   7   6   5   5   .   .   .   .   2   .   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   .   4   5   5   5   5   5   3   7   6   .   3   
  Treads                   4    | .   .   .   14  18  8   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   10  .   5   3   22  5   21  17  7   21  16  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   8   28  1   .   .   .   1   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   17  .   .   .   .   3   28  21  21  21  21  21  19  19  13  15  8   11  
  Device                   14   | .   14  14  24  22  10  14  15  13  15  9   12  17  17  10  15  14  15  11  12  13  13  .   4   
  Storage                  7    | .   14  14  10  11  9   7   7   7   7   7   6   5   5   5   5   5   5   4   4   4   4   4   2   
  Processor                9    | .   .   .   .   .   7   14  15  15  15  15  18  11  7   10  10  10  10  13  14  13  13  13  15  
  Hackware                 4    | .   .   .   .   .   .   1   .   .   .   .   .   5   14  15  15  15  15  21  23  21  23  25  14  
  Protection               5    | .   .   .   7   11  9   3   7   7   7   6   3   5   4   5   5   5   5   3   .   .   1   .   3   
  Energy Gun               2    | .   10  27  8   .   .   .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   9   21  18  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   12  .   3   .   .   .   14  15  15  11  2   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 15  23  23  44  46  46  37  36  42  42  53  64  36  42  42  41  41  41  42  37  53  59  33  43  
  Greatest Support         126  | 20  24  24  40  40  66  51  51  51  16  96  126 37  42  42  42  42  42  52  52  54  54  14  37  
  Greatest Overweight (x)  10   | .   6   .   2   2   2   3   .   2   2   2   1   .   .   .   .   .   .   .   .   1   1   10  5   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         12   | 7   8   10  13  15  15  15  15  15  15  15  14  10  10  10  10  10  10  10  10  10  10  10  8   
  Most Carried             15   | 4   9   10  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  9   10  
  Average Carried          12   | 2   7   9   12  14  14  14  14  14  15  14  13  9   9   9   9   9   10  9   9   9   7   6   7   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 4   9   10  15  15  15  14  15  15  15  15  10  9   9   9   10  10  10  10  10  10  6   9   2   

 Class Distribution 
--------------------
 41% | Mutant
 23% | Scavenger-Mutant
 10% | Hacker-Scout
  4% | Derelict-Mutant
  4% | Hacker-Sprinter
  3% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
            Scout | -5/Factory
     Hacker-Scout | -4/Factory
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Zhirov
  Hacker-Sprinter | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Ninja | -3/Quarantine
     Hacker-Ninja | -2/Research
     Wizard-Scout | -2/Testing
  Wizard-Sprinter | -2/Section 7
    Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Matter Collected           5592 | 316  339  70   520  163  135  416  202  153  .    541  610  62   356  25   80   .    18   407  78   445  .    167  489  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8919 | 174  373  194  1343 1079 717  527  70   264  .    364  1331 62   392  .    .    .    .    586  173  348  .    167  755  
  Parts                    409  | 13   25   14   71   67   30   24   3    10   .    16   33   1    8    .    .    .    .    29   14   16   .    3    32   
Haulers Intercepted        22   | .    2    .    4    5    .    2    .    .    .    .    3    .    3    .    .    .    .    3    .    .    .    .    .    
Recyclers Shooed           9    | .    1    .    4    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    .    2    10   .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  119  | .   10  10  19  16  11  11  4   5   .   11  12  .   .   .   .   .   .   .   .   .   .   .   10  
  Melee                    9    | .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     32   | .   7   4   7   .   .   .   1   5   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  36   | .   .   .   7   16  9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   3   6   3   .   .   4   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   10  
Classes Destroyed          15   | 2   5   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Worker                   12   | .   1   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   3   3   .   .   1   .   
  Tunneler                 7    | 4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Hauler                   22   | .   2   .   4   5   .   2   .   .   .   .   3   .   3   .   .   .   .   3   .   .   .   .   .   
  Recycler                 18   | 1   .   .   5   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   1   4   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  19   | .   1   .   3   2   .   .   .   .   .   .   1   1   3   .   .   .   .   5   1   2   .   .   .   
  Swarmer                  38   | .   5   6   3   .   .   4   3   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Grunt                    49   | .   5   4   11  10  4   2   .   4   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   4   6   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   3   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 5   5   5   5   5   3   4   3   3   .   4   6   1   3   .   .   .   .   3   4   1   .   2   7   
  Combat Bots Only         6    | .   3   5   3   5   2   4   3   3   .   4   3   .   .   .   .   .   .   .   .   .   .   .   6   
Max Kills in Single Turn   5    | 1   2   4   5   1   1   4   2   1   .   1   1   1   1   .   .   .   .   1   1   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   3   3   .   .   4   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Damage Taken               16018 | .    538  175  969  618  798  674  180  406  .    1231 3015 137  594  37   24   .    27   598  234  435  1667 175  3486 
  Core                     3997  | .    107  32   208  108  103  125  18   55   .    182  485  .    125  .    .    .    .    136  82   28   519  50   1634 
  Absorbed by Shields      267   | .    .    .    .    .    .    .    .    96   .    84   .    .    .    .    .    .    .    .    .    61   .    .    26   
  Redirected to Shielding  412   | .    .    .    .    .    .    .    .    .    .    18   76   .    96   .    .    .    .    .    .    .    .    .    222  
  Regen/Repaired (Parts)   591   | .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    229  .    45   40   .    .    
Core Remaining (%)         65    | 100  .    44   .    21   81   .    .    .    .    45   42   100  .    .    .    .    89   .    77   .    .    58   .    
Volleys Fired              419   | 12   64   12   99   66   34   2    11   21   .    42   32   13   .    .    2    .    .    .    .    .    .    .    9    
  Largest                  2     | 2    2    2    2    2    2    1    2    2    .    2    2    2    .    .    1    .    .    .    .    .    .    .    1    
  Hottest                  180   | 70   80   80   136  136  136  39   64   53   .    92   180  138  .    .    .    .    .    .    .    .    .    .    80   
Shots Fired                780   | 24   111  24   195  132  68   2    18   42   .    76   55   23   .    .    1    .    .    .    .    .    .    .    9    
  Gun                      418   | 24   106  21   130  .    .    .    16   42   .    48   6    23   .    .    .    .    .    .    .    .    .    .    2    
  Cannon                   339   | .    .    .    64   132  68   .    .    .    .    26   49   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 23    | .    5    3    1    .    .    2    2    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  248   | 12   63   .    33   .    .    .    16   42   .    74   8    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  509   | 12   43   21   161  132  68   .    .    .    .    .    47   23   .    .    .    .    .    .    .    .    .    .    2    
  Explosive                20    | .    5    3    1    .    .    2    2    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    4    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         23    | 10   8    3    23   10   11   .    12   17   .    16   5    4    .    .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        6     | 2    4    3    4    2    2    .    1    2    .    4    3    3    .    .    .    .    .    .    .    .    .    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           568   | 20   64   10   118  71   53   18   12   36   .    38   47   10   13   .    .    .    .    31   10   8    .    2    7    
  Core Hits                256   | 6    24   13   40   25   18   11   7    11   .    18   12   3    3    .    6    .    .    12   4    4    .    2    37   
  Critical Kills           7     | .    .    .    .    .    1    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    4    .    1    .    .    9    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         33    | 1    1    .    2    .    1    6    .    1    .    .    13   1    1    .    .    .    .    4    .    1    .    .    1    
    Burn                   5     | 1    1    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  19    | .    .    .    .    .    .    6    .    .    .    .    12   .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              233   | .    .    .    .    .    .    26   1    .    .    3    54   7    35   .    2    .    .    52   18   17   9    3    6    
  Impact                   104   | .    .    .    .    .    .    26   1    .    .    3    54   7    13   .    .    .    .    .    .    .    .    .    .    
  Slashing                 63    | .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    2    .    .    39   .    .    .    .    .    
  Piercing                 66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   18   17   9    3    6    
  Sneak Attacks            35    | .    .    .    .    .    .    3    .    .    .    .    7    .    4    .    .    .    .    7    4    4    .    2    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19032 | 253  1059 379  2393 1528 1098 1215 475  668  .    901  2424 189  940  .    114  .    .    1625 969  741  .    142  1919 
  Guns                     4156  | 253  732  89   1396 .    .    .    144  668  .    589  96   189  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  4121  | .    .    .    715  1527 1089 .    .    .    .    252  538  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3216  | .    327  289  281  .    .    230  331  .    .    60   .    .    .    .    114  .    .    .    .    .    .    .    1584 
  Melee                    7527  | .    .    .    .    .    .    985  .    .    .    .    1790 .    940  .    .    .    .    1625 969  741  .    142  335  
  Ramming                  12    | .    .    1    1    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2716  | 141  481  .    345  .    .    .    144  668  .    841  96   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5561  | 112  251  89   1766 1527 1089 .    .    .    .    .    538  189  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2969  | .    327  289  281  .    .    230  331  .    .    60   .    .    .    .    114  .    .    .    .    .    .    .    1337 
  Electromagnetic          247   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    247  
  Impact                   3325  | .    .    .    .    .    .    985  .    .    .    .    1790 .    550  .    .    .    .    .    .    .    .    .    .    
  Slashing                 1686  | .    .    .    .    .    .    .    .    .    .    .    .    .    390  .    .    .    .    1296 .    .    .    .    .    
  Piercing                 2516  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    329  969  741  .    142  335  
Highest Corruption         10    | .    .    .    2    2    .    2    .    .    .    .    10   .    9    5    5    5    5    2    2    1    10   10   6    
  Average Corruption       3     | .    .    .    2    2    .    1    .    .    .    .    6    .    7    5    5    5    5    1    2    1    3    10   5    
  Corruption Purged        9     | .    .    .    .    .    .    5    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  119   | .    .    .    22   22   .    5    .    .    .    .    14   .    11   3    5    2    3    .    5    .    3    7    17   
    Message Errors         38    | .    .    .    7    9    .    .    .    .    .    .    6    .    1    1    2    .    2    .    1    .    .    2    7    
    Matter Fused           18    | .    .    .    1    2    .    1    .    .    .    .    3    .    2    .    .    1    .    .    1    .    1    3    3    
    Heat Flow Errors       18    | .    .    .    5    2    .    .    .    .    .    .    .    .    4    1    1    .    .    .    1    .    .    .    4    
    Energy Discharges      14    | .    .    .    3    4    .    1    .    .    .    .    1    .    1    1    .    .    .    .    1    .    1    .    1    
    Data Loss (minor)      16    | .    .    .    .    5    .    1    .    .    .    .    3    .    2    .    .    1    1    .    1    .    .    .    2    
    Data Loss (major)      3     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 7     | .    .    .    2    .    .    1    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2295  | .    37   .    .    11   8    392  .    .    .    .    713  .    368  .    .    .    .    213  258  .    .    .    295  
  Projectiles              43    | .    .    .    .    11   8    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               120   | .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Melee                    2132  | .    .    .    .    .    .    392  .    .    .    .    689  .    368  .    .    .    .    213  258  .    .    .    212  
Knockbacks                 16    | .    .    .    .    .    .    3    .    .    .    .    10   .    3    .    .    .    .    .    .    .    .    .    .    
  Impact                   16    | .    .    .    .    .    .    3    .    .    .    .    10   .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      231   | .    59   48   .    .    .    .    .    .    .    121  .    .    .    .    .    .    .    .    .    .    .    .    3    
  Shots                    8     | .    3    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        486   | 99   135  .    486  393  108  7    28   14   .    140  322  469  212  272  152  .    .    .    152  .    .    .    157  
  Average Temperature      84    | 45   28   .    81   82   25   7    10   10   .    73   109  182  73   142  65   .    .    .    76   .    .    .    75   
  Received Heat Transfer   2568  | .    222  9    369  312  306  108  .    170  .    96   651  .    45   .    .    .    .    9    109  54   18   18   72   
  Effects                  12    | .    .    .    6    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              30    | .    .    .    .    .    .    8    .    .    .    .    14   .    7    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       41    | .    .    .    .    .    .    14   .    .    .    .    19   .    8    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    2    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    2    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             25    | .    .    .    5    7    9    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10948 | 407  708  200  3764 2664 1961 .    .    .    .    .    800  444  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Peak Influence             893  | 25  348 504 375 366 368 358 .   .   .   .   224 225 248 .   .   .   .   199 137 88  382 315 893 
  Initial                  206  | .   16  135 196 70  119 130 .   .   .   .   11  109 109 .   .   .   .   9   25  45  49  206 188 
  Average                  163  | 11  101 392 243 203 228 126 .   .   .   .   73  161 141 .   .   .   .   80  57  37  187 271 313 
Maximum Alert Level        3    | .   1   2   1   1   1   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   1   3   
  Low Security (%)         63   | 100 85  .   26  39  37  83  .   .   .   .   94  99  77  .   .   .   .   100 100 100 59  .   31  
  Level 1                  34   | .   14  46  73  60  62  16  .   .   .   .   5   .   22  .   .   .   .   .   .   .   40  100 50  
  Level 2                  2    | .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   1   .   3   1   3   5   .   .   .   .   4   1   1   .   .   .   .   2   1   2   3   1   4   
  Investigation            7    | .   1   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            9    | .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   1   .   1   1   .   1   
  Reinforcement            16   | .   .   .   1   1   2   1   .   .   .   .   2   1   .   .   .   .   .   1   1   .   2   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Distress Signals           14   | .   .   .   2   4   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   1   2   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   
Times Spotted              332  | .   23  10  29  22  17  16  4   5   .   16  26  6   17  .   6   .   1   21  10  10  20  6   67  
  Peak Tracking Total      16   | .   4   5   4   6   4   5   3   4   .   4   5   4   9   .   4   .   1   5   5   6   10  5   16  
  Tactical Retreats        55   | .   .   1   .   .   2   1   .   .   .   2   8   1   5   .   2   .   1   7   2   2   6   1   14  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Traps Triggered            20   | .   3   .   2   3   .   4   .   .   .   .   .   1   .   1   .   .   .   1   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Machines Disabled          19   | .   .   2   1   6   .   .   .   .   .   .   1   .   1   .   1   .   .   .   3   .   3   1   .   
  Max in Single Turn       2    | .   .   2   1   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Machines Accessed          79   | .   8   .   6   6   4   14  1   1   4   .   8   .   6   .   .   1   .   6   4   4   4   1   1   
  Terminals                45   | .   6   .   4   6   1   7   .   .   .   .   5   .   4   .   .   .   .   3   4   1   2   1   1   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          7    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Recycling Units          10   | .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                305  | .   20  .   26  14  13  30  1   1   29  .   19  .   27  .   .   1   .   28  37  12  29  8   10  
  Successful               142  | .   6   .   14  7   9   11  1   1   29  .   7   .   9   .   .   1   .   8   12  5   13  4   5   
  Failed                   163  | .   14  .   12  7   4   19  .   .   .   .   12  .   18  .   .   .   .   20  25  7   16  4   5   
    Catastrophic           30   | .   1   .   .   2   .   3   .   .   .   .   3   .   5   .   .   .   .   6   4   1   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   13  .   4   7   .   3   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                209  | .   17  .   18  14  4   17  .   .   .   .   14  .   19  .   .   .   .   21  37  6   24  8   10  
  Fabricators              13   | .   .   .   .   .   .   1   .   .   .   .   1   .   8   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          20   | .   .   .   8   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   3   2   .   .   
  Recycling Units          16   | .   3   .   .   .   3   3   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          6    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             103  | .   3   .   8   7   1   6   1   1   29  .   5   .   7   .   .   1   .   3   12  1   9   4   5   
  Record                   19   | .   .   .   .   .   .   1   .   .   11  .   .   .   .   .   .   1   .   .   2   .   2   2   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   .   2   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   1   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Recycling Unit Index     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              7    | .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   
  Unreport Threat          6    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   
  Locate Traps             5    | .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Zone Layout              5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   .   .   
  Scan Component           8    | .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Repair                   6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Recycling Unit Hacks       10   | .   2   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      7    | .   2   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   6   .   6   5   4   13  .   .   .   .   7   .   6   .   .   .   .   4   3   1   3   1   1   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   2   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   203  | .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   139 .   .   .   .   .   
  Total Part Build Rating  34   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   18  .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Time                     214  | .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   54  54  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   6   .   .   .   17  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             608  | .   .   .   .   .   .   .   .   .   .   608 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Robot Analysis Total       8    | .   1   .   2   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   1   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               16720 | 112  1115 365  2131 1433 686  1067 823  548  127  2396 1848 237  549  136  201  63   107  951  205  517  321  152  630  
Spaces Moved               17692 | 49   631  354  793  460  311  1605 643  392  98   1750 1581 457  1162 490  603  166  388  2023 365  1108 701  232  1330 
  Core                     183   | 7    88   .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    74   
  Treads                   1094  | .    .    .    481  384  110  .    .    .    .    .    119  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3973  | 42   277  .    185  76   201  271  643  290  .    1115 873  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1582  | .    266  354  127  .    .    .    .    102  98   635  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Flight                   10815 | .    .    .    .    .    .    1322 .    .    .    .    589  457  1162 490  603  166  388  2023 365  1108 701  229  1212 
  Fastest Speed            25    | 50   90   90   90   160  120  31   120  120  130  115  27   25   25   27   27   27   27   27   27   27   27   32   29   
  Average Speed            73    | 110  132  90   200  243  165  52   120  124  130  123  89   25   26   27   27   27   27   27   27   32   30   38   38   
  Slowest Speed            550   | 120  350  90   320  320  320  200  120  260  130  210  240  26   27   27   27   27   27   30   27   109  102  550  385  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            43    | .    .    .    .    .    .    10   .    .    .    .    2    2    3    .    .    .    .    13   .    3    6    1    3    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Spacefolds               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
Exploration Rate (%)       48    | 4    93   52   48   78   23   38   73   55   75   99   29   9    28   57   81   62   66   39   35   17   55   17   41   
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    1    .    .    .    .    3    .    .    5    .    .    .    3    2    .    2    .    .    .    .    .    .    
Spaces Dug                 82    | .    .    .    .    .    .    2    1    .    .    3    26   7    18   .    1    .    .    9    2    8    4    .    1    
Terrain Destroyed          348   | .    60   28   12   .    .    14   30   .    .    50   34   7    18   .    10   .    .    9    2    8    4    .    62   
  Melee                    72    | .    .    .    .    .    .    2    1    .    .    3    16   7    18   .    1    .    .    9    2    8    4    .    1    
  Projectile               29    | .    .    .    .    .    .    .    .    .    .    11   18   .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      247   | .    60   28   12   .    .    12   29   .    .    36   .    .    .    .    9    .    .    .    .    .    .    .    61   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total                      20206 | 79   800  376  1140 649  415  1775 672  415  97   1904 1847 535  1340 492  638  184  389  2327 435  1224 785  287  1401 
  Wait                     1022  | 7    70   4    166  68   35   49   .    .    .    77   47   43   95   .    17   .    .    192  36   32   32   38   14   
  Move                     17558 | 48   630  353  792  459  310  1584 642  391  97   1749 1576 453  1155 489  602  165  387  1996 364  1101 688  229  1298 
  Hop                      42    | .    .    .    .    .    .    10   .    .    .    .    2    1    3    .    .    .    .    13   .    3    6    1    3    
  Pick Up                  142   | 4    11   2    26   12   6    14   4    1    .    7    17   5    6    .    3    1    .    9    4    2    3    2    3    
  Fast Attach              188   | 7    6    .    13   4    10   13   4    .    .    7    33   1    13   1    1    6    1    21   4    9    9    6    19   
  Attach                   117   | .    2    .    8    1    1    16   .    1    .    5    24   6    7    1    4    .    .    4    2    4    10   3    18   
  Detach                   68    | .    .    .    .    .    .    9    .    .    .    1    17   1    7    1    2    .    .    1    1    3    7    4    14   
  Swap                     102   | 1    6    3    9    11   5    8    6    1    .    6    11   4    3    .    2    3    .    8    .    4    7    .    4    
  Drop                     244   | .    11   1    26   23   13   26   4    .    .    7    34   1    16   .    3    9    1    31   4    9    14   1    10   
  Fire                     419   | 12   64   12   99   66   34   2    11   21   .    42   32   13   .    .    2    .    .    .    .    .    .    .    9    
  Melee                    233   | .    .    .    .    .    .    26   1    .    .    3    54   7    35   .    2    .    .    52   18   17   9    3    6    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            67    | .    .    .    .    4    .    18   .    .    .    .    .    .    .    .    .    .    .    .    2    40   .    .    3    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / [Ext])
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res x3 / *Qua)
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7
-1/Access (discovered 1 exit: [Com])

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 14)
   113 | -11/Scrapyard      | Entered Materials
   212 | -10/Materials      | Discovered new exit (range 13)
   304 | -10/Materials      | Build established: Mutant
   327 | -10/Materials      | Discovered new exit (range 14)
   434 | -10/Materials      | Identified exit to Mines
   898 | -10/Materials      | Discovered new exit (range 10)
  1228 | -10/Materials      | Entered Mines
  1243 | -10/Mines          | Met a Derelict bent on vengeance
  1262 | -10/Mines          | Discovered new exit (range 11)
  1264 | -10/Mines          | Core integrity fell below 50%
  1330 | -10/Mines          | Learned 2 Materials zone layouts
  1593 | -10/Mines          | Entered Materials
  1593 | -9/Materials       | Evolved 2 slots: Utility x2
  1837 | -9/Materials       | Discovered new exit (range 16)
  1963 | -9/Materials       | Repaired Imp. Ion Engine?
  2061 | -9/Materials       | Build established: Scavenger-Mutant
  2165 | -9/Materials       | Repaired Structural Scanner
  2346 | -9/Materials       | Discovered new exit (range 9)
  2663 | -9/Materials       | Build established: Mutant
  3307 | -9/Materials       | Repaired Lrg. Storage Unit
  3447 | -9/Materials       | Build established: Scavenger-Mutant
  3472 | -9/Materials       | Core integrity fell below 50%
  3724 | -9/Materials       | Entered Storage
  4344 | -9/Storage         | Build established: Mutant
  4726 | -9/Storage         | Discovered new exit (range 15)
  5068 | -9/Storage         | Discovered new exit (range 8)
  5157 | -9/Storage         | Entered Materials
  5157 | -8/Materials       | Evolved 2 slots: Propulsion x2
  5775 | -8/Materials       | Discovered new exit (range 5)
  5808 | -8/Materials       | Build established: Scavenger-Mutant
  5843 | -8/Materials       | Entered Factory
  5843 | -7/Factory         | Evolved 2 slots: Utility x2
  5947 | -7/Factory         | Identified exit to DSF
  6155 | -7/Factory         | Build established: Scavenger-Sprinter
  6271 | -7/Factory         | Identified exit to Lower Caves
  6788 | -7/Factory         | Build established: Scavenger-Mutant
  6910 | -7/Factory         | Entered Lower Caves
  7604 | -7/Lower Caves     | Identified exit to Lower Caves
  7733 | -7/Lower Caves     | Entered another Lower Caves area
  7812 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7940 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8241 | -7/Lower Caves     | Discovered new exit (range 13)
  8279 | -7/Lower Caves     | Identified exit to Data Miner
  8281 | -7/Lower Caves     | Entered Data Miner
  8281 | -7/Data Miner      | Discovered new exit (range 6)
  8293 | -7/Data Miner      | Identified exit to Proximity Caves
  8311 | -7/Data Miner      | Met Data Miner
  8336 | -7/Data Miner      | Learned location of Section 7 (-2)
  8336 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8359 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8408 | -7/Data Miner      | Entered Proximity Caves
  8417 | -6/Proximity Caves | Build established: Mutant
  8655 | -6/Proximity Caves | Learned 4 Factory zone layouts
  8734 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  8823 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8979 | -6/Proximity Caves | Build established: Derelict-Mutant
  9102 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9524 | -6/Proximity Caves | Build established: Scavenger-Mutant
  9993 | -6/Proximity Caves | Core integrity fell below 50%
 10012 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w)
 10347 | -6/Proximity Caves | Build established: Mutant
 10777 | -6/Proximity Caves | Discovered new exit (range 7)
 10803 | -6/Proximity Caves | Identified exit to Factory
 10804 | -6/Proximity Caves | Entered Factory
 10804 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10806 | -6/Factory         | Loaded intel: 211 non-interactive machine locations
 10852 | -6/Factory         | Identified exit to Factory
 11189 | -6/Factory         | Spotted B-75 Beast
 11433 | -6/Factory         | Discovered new exit (range 20)
 11952 | -6/Factory         | Build established: Skirmisher
 11968 | -6/Factory         | Fabricated Biometal Medium Treads?
 12031 | -6/Factory         | Lost 7 parts (2p3n1u1w)
 12141 | -6/Factory         | Lost 3 parts (1n2u)
 12302 | -6/Factory         | Core integrity fell below 50%
 12330 | -6/Factory         | Lost 4 parts (1p2n1u)
 12552 | -6/Factory         | System corruption reached 10%
 12652 | -6/Factory         | Entered another Factory area
 12652 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12731 | -5/Factory         | Discovered new exit (range 13)
 12737 | -5/Factory         | Identified exit to Upper Caves
 12825 | -5/Factory         | Build established: Scout
 12866 | -5/Factory         | Discovered new exit (range 16)
 12888 | -5/Factory         | Identified exit to Factory
 12889 | -5/Factory         | Entered another Factory area
 12889 | -4/Factory         | Evolved 2 slots: Utility x2
 12924 | -4/Factory         | Identified exit to Upper Caves
 13107 | -4/Factory         | Crushed by falling debris
 13138 | -4/Factory         | Lost 3 parts (3u)
 13193 | -4/Factory         | Build established: Hacker-Scout
 13327 | -4/Factory         | Discovered new exit (range 11)
 13438 | -4/Factory         | Entered Upper Caves
 13450 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13475 | -4/Upper Caves     | Learned 4 Research zone layouts
 13502 | -4/Upper Caves     | Discovered new exit (range 3)
 13504 | -4/Upper Caves     | Learned Research terminal intel
 13505 | -4/Upper Caves     | Identified exit to Upper Caves
 13574 | -4/Upper Caves     | Entered another Upper Caves area
 13586 | -4/Upper Caves     | Discovered new exit (range 8)
 13588 | -4/Upper Caves     | Identified exit to Research
 13643 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13693 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13700 | -4/Upper Caves     | Found Prototype Special Weapon
 13700 | -4/Upper Caves     | Identified Molecular Deconstructor
 13742 | -4/Upper Caves     | Build established: Hacker-Sprinter
 13773 | -4/Upper Caves     | Discovered new exit (range 6)
 13774 | -4/Upper Caves     | Identified exit to Zhirov
 13775 | -4/Upper Caves     | Entered Zhirov
 13775 | -4/Zhirov          | Discovered new exit (range 3)
 13780 | -4/Zhirov          | Met Zhirov
 13789 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13795 | -4/Zhirov          | Found Alien Artifact
 13795 | -4/Zhirov          | Identified Integrated Dissipator
 13795 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13803 | -4/Zhirov          | Found Alien Artifact
 13838 | -4/Zhirov          | Identified exit to Proximity Caves
 13838 | -4/Zhirov          | Entered Proximity Caves
 13838 | -3/Proximity Caves | Spotted B-86 Titan
 13943 | -3/Proximity Caves | Discovered exit to Research (range 8)
 13945 | -3/Proximity Caves | Entered Research
 13945 | -3/Research        | Evolved 2 slots: Utility x2
 13947 | -3/Research        | Loaded intel: 24 terminal locations
 14128 | -3/Research        | Spotted B-86 Titan
 14279 | -3/Research        | Build established: Hacker-Scout
 14345 | -3/Research        | Identified exit to Research
 14488 | -3/Research        | Spotted B-86 Titan
 14499 | -3/Research        | Fabricated Quantum Reactor?
 14506 | -3/Research        | Identified Transdimensional Reconstructor
 14506 | -3/Research        | Warped through subspace
 14550 | -3/Research        | Found Prototype Processor
 14550 | -3/Research        | Identified Exp. Terrain Scan Processor
 14655 | -3/Research        | Discovered new exit (range 19)
 14667 | -3/Research        | Identified exit to Quarantine
 14695 | -3/Research        | Found Enh. Force Lance
 14712 | -3/Research        | Found Unknown Launcher
 14856 | -3/Research        | Repaired Imp. Medium Armor Plating
 14896 | -3/Research        | Entered Quarantine
 14940 | -3/Quarantine      | Found Alien Artifact
 14940 | -3/Quarantine      | Identified Subatomic Replicator
 14976 | -3/Quarantine      | Scanned by Researcher
 15059 | -3/Quarantine      | Discovered exit to Research (range 8)
 15070 | -3/Quarantine      | Found Alien Energy Cannon
 15097 | -3/Quarantine      | Found Alien Artifact
 15097 | -3/Quarantine      | Identified Terrabomb
 15097 | -3/Quarantine      | Used Terrabomb
 15101 | -3/Quarantine      | Entered Research
 15101 | -2/Research        | Evolved 2 slots: Utility x2
 15134 | -2/Research        | Used Subatomic Replicator to replicate Field Propulsion Array
 15150 | -2/Research        | Incoming investigation squad redirected
 15170 | -2/Research        | Repaired Cld. Impulse Thruster
 15173 | -2/Research        | Identified Gamma Bomb Array
 15222 | -2/Research        | Spotted B-90 Cyclops
 15311 | -2/Research        | Found Prototype Device
 15311 | -2/Research        | Identified Thermal Barrier
 15399 | -2/Research        | Spotted B-90 Cyclops
 15498 | -2/Research        | Identified Core Cannon
 15526 | -2/Research        | Build established: Hacker-Ninja
 15609 | -2/Research        | Discovered new exit (range 5)
 15610 | -2/Research        | Identified exit to Testing
 15618 | -2/Research        | Entered Testing
 15667 | -2/Testing         | Found Prototype Device
 15667 | -2/Testing         | Identified Beam Splitter
 15685 | -2/Testing         | Found Prototype Processor
 15685 | -2/Testing         | Identified Spectral Analyzer
 15703 | -2/Testing         | Found Prototype Hackware
 15703 | -2/Testing         | Identified System Mapper
 15795 | -2/Testing         | Found Prototype Energy Cannon
 15795 | -2/Testing         | Identified Imp. Potential Cannon
 15854 | -2/Testing         | Repaired Cld. Impulse Thruster?
 15900 | -2/Testing         | Spotted Fortress
 15904 | -2/Testing         | System corruption reached 10%
 15938 | -2/Testing         | Discovered new exit (range 6)
 15939 | -2/Testing         | Identified exit to Section 7
 15939 | -2/Testing         | Entered Section 7
 15941 | -2/Section 7       | Lost 10 parts (2p2n6u)
 16065 | -2/Section 7       | Found Alien Artifact
 16065 | -2/Section 7       | Identified Spacefold Activator
 16073 | -2/Section 7       | Discovered new exit (range 19)
 16091 | -2/Section 7       | Identified exit to Access
 16091 | -2/Section 7       | Entered Access
 16091 | -1/Access          | Evolved 2 slots: Utility x2
 16139 | -1/Access          | Lost 3 parts (2n1u)
 16264 | -1/Access          | Spotted B-99 Colossus
 16343 | -1/Access          | Lost 4 parts (1n3u)
 16511 | -1/Access          | Core integrity fell below 50%
 16574 | -1/Access          | Lost 6 parts (3n3u)
 16645 | -1/Access          | Core integrity fell below 20%
 16689 | -1/Access          | Discovered new exit (range 17)
 16721 | -1/Access          | Spotted B-99 Colossus
 16721 | -1/Access          | Spotted B-99 Colossus
 16721 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
Guided weapons can set waypoints, but cannot fire with other weapons in
  the same volley.
16683_ Destroyed Xenon Bombardment Thruster.
16683_ R-10 Processor destroyed.
16683_ S-43 Plague destroyed.
16683_ Destroyed Lgt. Antimatter Reactor.
16685_ S-43 Plague destroyed. <x2>
16685_ Destroyed Xenon Bombardment Thruster.
16685_ Destroyed Lgt. Antimatter Reactor.
16685_ S-43 Plague destroyed. <x3>
16689_ EXIT=FOUND
16691_ Penetrated by Slug.
16691_ Smartbomb Launcher destroyed.
16697_ Spacefolded through Wall.
16706_ System corrupted: Heat flow error (+139).
16721_ Spacefolded through Sealed Heavy Doors.
16721_ Slug penetrates Sealed Heavy Doors.
16721_ Penetrated by Slug.
16721_ Nuclear Pulse Array destroyed.
16721_ Q-thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          49
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              16
Additional Mass Support    16
Armor Coverage             225
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          30
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          48

 Item Schematics 
-----------------
          Imp. Flight Unit | -8/Materials  | Scanalyzed
 Transport Network Coupler | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
  Hvy. Shock Bomb Launcher | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
         Imp. Heavy Treads | -7/Data Miner | Free
    Impulse Thruster Array | -2/Testing    | Scanalyzed

 Robot Schematics 
------------------
       G-47 Trooper | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
      Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
 Biometal Medium Treads | x2 | -6/Factory  | Preloaded
        Quantum Reactor | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Subatomic Replicator
Terrabomb
Core Cannon
Spacefold Activator

 Achievements 
--------------
Adventurer
Nope
Origins
Rockin' Loadout
The Oracle
Treasure Hunter
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CorruptionColdDetonator
  Manual?         0
Play Time         05:01:01
  Cumulative      28.8 hours
  Start           2023.01.19 @ 07:54:43
  End             2023.01.19 @ 12:58:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ac35a68-d50b-472d-a63b-efe2ef9ecc37