Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 12:11:31 Player: Jazzer Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (4979) 4979 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 11251 Bonus ------- High Alert Combat Kills 494 Follower Combat Kills 68 Aligned with FarCom 300 Friendly Fire -90 Cogmind --------- Core Integrity 715/1000 Matter 300/300 Energy 10/700 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Experimental Energy Well Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Plasma Rifle > --- INVENTORY (20) --- Improved Cooling System Structural Scanner Precision Matter Filter Improved Particle Charger Improved Recalibrator Force Rifle Wave Gun Variable Charge Gun Cooled Plasma Rifle Heavy Dispersion Rifle Neutron Cannon Guided Plasma Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Tesla Bomb Launcher Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger > --- WEAPON ----------- Neutron Cannon Hypervelocity Gauss Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Improved Cooling System Experimental Energy Well Structural Scanner Precision Matter Filter Improved Recalibrator Force Rifle Wave Gun Cooled Plasma Rifle Cooled Plasma Rifle Heavy Dispersion Rifle Neutron Cannon Neutron Cannon Guided Plasma Cannon Hypervelocity Gauss Rifle KE Penetrator Tesla Bomb Launcher Heavy Missile Launcher [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 5 | . . . . . 2 1 1 1 Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . . . . 1 Parts Attached 184 | 7 16 . 1 2 35 32 62 29 Power 14 | 1 2 . . . 2 1 5 3 Engine 6 | 1 2 . . . . . 2 1 Core 8 | . . . . . 2 1 3 2 Reactor . | . . . . . . . . . Propulsion 47 | 2 2 . . 1 7 16 17 2 Treads 2 | 2 . . . . . . . . Leg 44 | . 2 . . 1 6 16 17 2 Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 2 4 . 1 . 11 2 14 13 Device 26 | 1 3 . 1 . 5 1 6 9 Storage 7 | 1 1 . . . 1 . 3 1 Processor 4 | . . . . . 1 1 . 2 Hackware . | . . . . . . . . . Protection 10 | . . . . . 4 . 5 1 Artifact . | . . . . . . . . . Weapon 76 | 2 8 . . 1 15 13 26 11 Energy Gun 16 | 1 6 . . . 1 . 6 2 Energy Cannon 17 | . . . . . 5 5 2 5 Ballistic Gun 19 | 1 . . . . 5 4 9 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 7 | . 1 . . 1 1 . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 15 | . . . . . 3 4 6 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 7 3 Parts Lost 33 | . 7 . . . . 1 10 15 Power 6 | . 1 . . . . . 1 4 Propulsion 13 | . 2 . . . . 1 5 5 Utility 6 | . 1 . . . . . 2 3 Weapon 8 | . 3 . . . . . 2 3 Highest Loss Streak 6 | . 5 . . . . 1 6 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 96 99 97 82 Engine 5 | . 14 14 14 14 2 . 3 . Core 5 | . . . . . 6 7 8 8 Treads 2 | . 15 . . . . . . . Leg 30 | . 12 28 28 28 32 37 39 27 Device 9 | . 13 14 14 14 9 7 4 10 Storage 9 | . 14 14 14 14 9 7 6 5 Processor 7 | . . . . . 6 14 12 9 Protection 4 | . . . . . 8 7 6 . Energy Gun 6 | . 18 14 14 14 3 . 2 1 Energy Cannon 1 | . . . . . 2 . . 8 Ballistic Gun 6 | . 7 . . . 8 8 6 . Launcher 1 | . . 14 14 14 . . . . Slashing Weapon 2 | . . . . . 2 4 2 3 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 15 16 16 16 20 73 69 95 93 Greatest Support 115 | 40 40 20 20 20 56 90 115 107 Greatest Overweight (x) 4 | . . . . . 4 1 2 1 Average Overweight (x) . | . . . . . 2 . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 Average Capacity 16 | 7 8 8 8 8 19 20 20 20 Most Carried 20 | 6 8 8 8 8 20 20 20 20 Average Carried 14 | 5 7 8 7 7 17 19 19 16 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 Final Carried 20 | 6 8 8 8 8 20 20 12 18 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3287 | 282 289 . . 17 591 441 1104 563 Remotely . | . . . . . . . . . Salvage Created 5769 | 178 948 16 . . 767 487 2140 1233 Parts 307 | 20 49 3 . . 45 26 115 49 Haulers Intercepted 4 | . 1 . . . 1 1 1 . Recyclers Shooed 10 | . 2 . . . 2 1 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 98 | . 17 3 . . 14 5 33 26 Guns 49 | . 17 . . . 7 4 21 . Cannons 23 | . . . . . 5 1 . 17 AOE 24 | . . 3 . . 2 . 10 9 Classes Destroyed 17 | 1 5 . . . 3 3 5 . Worker 5 | . . . . . . . 4 1 Builder 10 | . . . . . 2 2 3 3 Tunneler 9 | 8 1 . . . . . . . Hauler 4 | . 1 . . . 1 1 1 . Recycler 8 | . 3 . . . . 2 2 1 Mechanic 3 | . . . . . 1 . 1 1 Operator 2 | . . . . . . 1 . 1 Watcher 5 | . 2 . . . 2 . . 1 Swarmer 16 | . 3 3 . . 2 . . 8 Saboteur 1 | . . . . . . . 1 . Grunt 42 | . 14 . . . 8 . 11 9 Brawler 3 | . . . . . . . 1 2 Protector 3 | . . . . . . . 2 1 Sentry 13 | . . . . . 4 2 5 2 Specialist 5 | . . . . . . . 5 . Hunter 6 | . . . . . . 1 1 4 Programmer 9 | . . . . . . 2 7 . Best Kill Streak 14 | 2 3 3 . . 4 2 14 10 Combat Bots Only 11 | . 3 3 . . 3 1 11 9 Max Kills in Single Turn 6 | 1 2 2 . . 2 1 6 4 Gunslinging 1 | . 1 . . . . . 1 . Exploded 4 | . . 2 . . 1 . 4 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 715 | . 104 3 . . 57 68 295 188 Missed 219 | . 27 1 . . 15 14 95 67 Damage Taken 7232 | . 929 15 . . 668 486 3104 2030 Core 1094 | . 183 9 . . 46 64 507 285 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 323 | . . . . . 201 122 . . Core Remaining (%) 68 | 100 . . . 23 91 90 40 . Volleys Fired 310 | 21 77 2 . . 47 23 82 58 Largest 3 | 2 2 1 . . 2 2 2 3 Hottest 241 | 70 100 30 . . 120 120 120 241 Shots Fired 559 | 25 148 2 . . 75 36 146 127 Gun 381 | 25 148 . . . 47 26 126 9 Cannon 161 | . . . . . 26 10 10 115 Launcher 17 | . . 2 . . 2 . 10 3 Special . | . . . . . . . . . Kinetic 255 | 4 65 . . . 41 26 84 35 Thermal 281 | 21 83 . . . 26 10 52 89 Explosive 13 | . . 2 . . 2 . 6 3 Electromagnetic 10 | . . . . . 6 . 4 . Robot Hit Streak 21 | 9 12 1 . . 21 16 21 14 Robot Miss Streak 5 | 2 4 4 . . 5 4 3 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 4 | . 2 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 386 | 20 105 1 . . 47 29 102 82 Core Hits 275 | 9 42 3 . . 47 18 103 53 Critical Kills 12 | . . . . . . . 4 8 Critical Parts Destroyed 19 | . . . . . . . 9 10 Critical Strikes 38 | 2 2 . . . . . 15 19 Burn 5 | 2 2 . . . . . 1 . Destroy 33 | . . . . . . . 14 19 Melee Attacks 64 | . 3 . . . 6 23 24 8 Impact 3 | . 3 . . . . . . . Slashing 61 | . . . . . 6 23 24 8 Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . . 1 7 3 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13907 | 251 1332 235 . 59 1539 1382 5191 3918 Guns 5082 | 251 1303 . . . 673 416 2391 48 Cannons 4231 | . . . . . 563 375 283 3010 Explosions 3410 | . . 235 . . 194 . 2214 767 Melee 1009 | . 29 . . . 90 579 230 81 Ramming 175 | . . . . 59 19 12 73 12 Kinetic 3562 | 39 565 . . . 562 416 1561 419 Thermal 6119 | 212 738 . . . 563 375 1382 2849 Explosive 2084 | . . 235 . . 194 . 1098 557 Electromagnetic 958 | . . . . . 111 . 847 . Impact 29 | . 29 . . . . . . . Slashing 980 | . . . . . 90 579 230 81 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 3 7 . Average Corruption 4 | . . . . . . 2 5 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . . . . 14 38 . Message Errors 13 | . . . . . . 6 7 . Matter Fused 11 | . . . . . . 2 9 . Heat Flow Errors 6 | . . . . . . 3 3 . Energy Discharges 4 | . . . . . . 1 3 . Parts Rejected 3 | . . . . . . . 3 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 2 4 . Misfires 5 | . . . . . . . 5 . Alerts 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots 1 | . . . . . . . . 1 Overflow Damage 322 | . . 30 . . 3 121 33 135 Projectiles 105 | . . . . . 1 1 21 82 Explosions 91 | . . 30 . . 2 . 6 53 Melee 126 | . . . . . . 120 6 . Knockbacks 6 | . . . . 1 . . . 5 Impact 1 | . . . . 1 . . . . Kinetic 4 | . . . . . . . . 4 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 61 | . . . . . . . 13 48 Shots 3 | . . . . . . . 1 2 Rammed . | . . . . . . . . . Targets Rammed 18 | . . . . 8 3 1 4 2 Kicked 18 | . . . . 8 3 1 4 2 Crushed . | . . . . . . . . . Highest Temperature 466 | 60 90 . . . 419 304 436 466 Average Temperature 96 | 17 32 . . . 95 124 102 112 Received Heat Transfer 2100 | . 486 . . . 360 84 864 306 Effects 7 | . . . . . 1 . 2 4 Shutdowns 3 | . . . . . . . 1 2 Energy Bleed 3 | . . . . . 1 . . 2 Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 6 | . . . . . 2 . 4 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 22 | 7 5 . . . . 1 6 3 Heat Transferred 8651 | 777 2236 . . . 1084 800 2784 970 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 2 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 792 | 40 276 161 . . 211 161 792 699 Initial 360 | . 26 63 . . . 79 3 360 Average 162 | 16 145 157 . . 58 44 282 436 Maximum Alert Level 3 | . 1 . . . 1 . 3 2 Low Security (%) 71 | 100 68 100 . 100 99 100 53 . Level 1 13 | . 31 . . . . . 5 54 Level 2 11 | . . . . . . . 26 45 Level 3 3 | . . . . . . . 13 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 3 . . 1 5 6 11 4 Investigation 3 | . 1 . . 1 . 1 . . Extermination 6 | . . . . . . 3 3 . Reinforcement 14 | . 2 . . . 2 2 7 1 Assault 3 | . . . . . . . 1 2 Garrison 4 | . . . . . 3 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 3 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . 1 . . . 4 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 27 2 . . 23 6 53 33 Peak Tracking Total 9 | . 5 2 . . 3 1 8 9 Tactical Retreats 10 | . 1 . . . . . 7 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . 2 . . . 2 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 10 | . . . . . . . 9 1 Max in Single Turn 4 | . . . . . . . 4 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 30 | . 6 . 2 1 7 6 4 4 Terminals 22 | . 6 . . . 6 5 3 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . . . 1 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 63 | . 12 . 2 1 16 12 9 11 Successful 26 | . 4 . 2 1 8 3 3 5 Failed 36 | . 8 . . . 7 9 6 6 Catastrophic 9 | . 4 . . . 2 3 . . Database Lockouts 1 | . . . . . 1 . . . Manual 44 | . 11 . 1 . 12 10 5 5 Terminals 49 | . 12 . . . 14 10 7 6 Fabricators 2 | . . . . . . . 2 . Repair Stations 6 | . . . . . 2 2 . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 11 | . 2 . 2 1 4 . 1 1 Record 1 | . . . 1 . . . . . Robot Analysis 2 | . 1 . . . 1 . . . Open Door 1 | . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 2 | . 1 . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 5 | . . . . . 2 2 . 1 Scan Component 3 | . . . . . 1 1 . 1 Repair 2 | . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 8 | . 2 . . . 2 1 1 2 Terminals 8 | . 2 . . . 2 1 1 2 Botnet 8 | . 2 . . . 2 1 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 24 | . 5 . . . 6 5 4 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . Time 76 | . . . . . 38 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 4 | . . . . 3 . 1 . . Largest Group 3 | . . . . 3 3 1 . . Highest-Rated Group 40 | . . . . 40 40 30 . . Highest-Rated Ally 30 | . . . . 16 16 30 . . Total Orders 1 | . . . . . . 1 . . ROAM 1 | . . . . . . 1 . . Ally Attacks 17 | . . . . . 17 . . . Total Damage 187 | . . . . . 187 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8290 | 283 1480 33 278 579 1349 1509 1852 927 Spaces Moved 4620 | 141 829 25 230 468 558 852 1183 334 Core 8 | 8 . . . . . . . . Treads 480 | 133 347 . . . . . . . Legs 3870 | . 482 25 230 468 296 852 1183 334 Wheels 262 | . . . . . 262 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 98 113 115 Average Speed 132 | 153 136 120 120 120 171 124 115 158 Slowest Speed 270 | 160 160 120 120 120 192 192 270 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 6 99 9 60 97 60 26 39 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 60 | . 1 . . . 5 16 21 17 Terrain Destroyed 184 | . 1 17 . . 44 16 58 48 Melee 50 | . 1 . . . 5 16 21 7 Projectile 43 | . . . . . 4 . 24 15 AOE 91 | . . 17 . . 35 . 13 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 6092 | 179 1025 26 232 486 857 1222 1482 583 Wait 723 | 4 75 . . 1 189 230 88 136 Move 4612 | 140 828 24 229 467 557 851 1182 334 Hop . | . . . . . . . . . Pick Up 68 | 7 15 . 1 3 13 8 11 10 Fast Attach 39 | 6 1 . . . 10 3 11 8 Attach 31 | 1 6 . . . 2 2 13 7 Detach 14 | . . . . . 2 1 7 4 Swap 115 | . 9 . 1 2 23 27 38 15 Drop 61 | . 11 . 1 5 5 16 22 1 Fire 310 | 21 77 2 . . 47 23 82 58 Melee 64 | . 3 . . . 6 23 24 8 Ram . | . . . . . . . . . Kick 18 | . . . . 8 3 1 4 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 37 | . . . . . . 37 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 14) 284 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Core integrity fell below 50% 1147 | -10/Materials | Lost 5 parts (1p2n2w) 1178 | -10/Materials | Discovered new exit (range 3) 1459 | -10/Materials | Discovered new exit (range 16) 1560 | -10/Materials | Discovered new exit (range 13) 1764 | -10/Materials | Entered Mines 1772 | -10/Mines | Learned Materials interactive machine intel 1777 | -10/Mines | Discovered new exit (range 10) 1792 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1792 | -10/Mines | Discovered new exit (range 5) 1797 | -10/Mines | Entered Exiles 1826 | -10/Exiles | Met 8R-AWN 1848 | -10/Exiles | Met EX-HEX 1891 | -10/Exiles | Met EX-BIN 1904 | -10/Exiles | Aligned with FarCom system 1905 | -10/Exiles | Given EX-Vault access code 1934 | -10/Exiles | Opened EX-Vault 1948 | -10/Exiles | Found Gui. Plasma Cannon 1974 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2013 | -10/Exiles | Met EX-DEC 2018 | -10/Exiles | Learned location of Zion (-7) 2062 | -10/Exiles | Discovered new exit (range 14) 2075 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2075 | -10/Exiles | Entered Mines 2086 | -9/Mines | Met a Derelict bent on vengeance 2113 | -9/Mines | Discovered new exit (range 10) 2116 | -9/Mines | Found a hidden stash of uninstalled traps 2134 | -9/Mines | Discovered new exit (range 9) 2168 | -9/Mines | Learned location of Storage (-8) 2335 | -9/Mines | Met a Derelict shopkeep closing up shop 2424 | -9/Mines | Learned Materials stockpile data 2569 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2570 | -9/Mines | Learned 2 Materials zone layouts 2654 | -9/Mines | Entered Materials 2654 | -8/Materials | Accompanied by 3 allies 2654 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2655 | -8/Materials | Identified exit to Storage 2657 | -8/Materials | Loaded intel: 18 interactive machine locations 3525 | -8/Materials | Repaired Hrd. Medium Armor Plating 3782 | -8/Materials | Garrison activated, responded to threat 3974 | -8/Materials | Discovered new exit (range 15) 3994 | -8/Materials | Central database locked down 4003 | -8/Materials | Entered Factory 4003 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4040 | -7/Factory | Discovered new exit (range 7) 4864 | -7/Factory | Found Powered Armor 4983 | -7/Factory | Repaired Titanium Leg 5509 | -7/Factory | Discovered new exit (range 4) 5512 | -7/Factory | Entered another Factory area 5512 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6501 | -6/Factory | Cargo convoy interrupted 6540 | -6/Factory | Destroyed 11 combat bots 6578 | -6/Factory | Found Prototype Launcher 6579 | -6/Factory | Identified Tesla Bomb Launcher 6912 | -6/Factory | First assault squad dispatched 7308 | -6/Factory | Discovered new exit (range 15) 7354 | -6/Factory | Core integrity fell below 50% 7364 | -6/Factory | Entered another Factory area 7364 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7384 | -5/Factory | Lost 6 parts (4n1u1w) 7834 | -5/Factory | Garrison activated, responded to threat 7964 | -5/Factory | First assault squad dispatched 8117 | -5/Factory | Spotted B-75 Beast 8119 | -5/Factory | Destroyed 7 combat bots 8152 | -5/Factory | Lost 4 parts (2p1n1w) 8205 | -5/Factory | Destroyed 9 combat bots 8211 | -5/Factory | Lost 4 parts (1p2n1u) 8291 | -5/Factory | Self-destructed Last Messages --------------- 08257_ U-05 Engineer lays Concrete. 08258_ R-10 Processor inserts Autogun into recycling unit. 08258_ U-05 Engineer lays Concrete. 08259_ Recycling unit begins recycling process. 08261_ R-10 Processor inserts VTOL Module into recycling unit. 08262_ Penetrated by Slug. 08263_ M-13 Machinist repairs R-10 Processor. 08264_ ALERT: Significant disruption in Zone 5J, assault force dispatched. 08268_ Penetrated by Slug. 08268_ Neutron Cannon destroyed. 08275_ Slug penetrates Door. 08275_ Slug penetrates Wall. 08277_ R-10 Processor collects Adv. Heat Sink. 08278_ Kicked U-05 Engineer. 08278_ U-05 Engineer builds a Door. 08280_ Slug penetrates Wall. 08280_ Penetrated by Slug. 08284_ U-05 Engineer builds a Door. 08288_ M-13 Machinist repairs Welding Torch. 08290_ M-13 Machinist repairs Terrain Scanner. Map ----- +----------------------------------------------------+ | ########+##########?????????????????????????? | | ######## ########???????????????????????????? | | ##????##[###????????????????????????????????? | | #?????## ###????????????????????????????????? | | ########%!##????????????????????????????????? | | ########+###????????????????????????????????? | | # =%###????????????????????????????????? | | "" # = """"##?????????????????????????????????? | | ""% %# """"##?????????????????????????????????? | | "" #!!! """"##??????###????????????????????????? | | "" # %!=""""############???????????????????????? | | "" #% """"######## #######???????????????????? | | "" +% """"### #???????????????????? | | # % """"### """ #???????????????????? | | "" # ### "Y" """""" #???????????????????? | | "" ############ " " """"" #???????????????????? | | "" #[ [ # """"" ##??????????????????? | | "" # # """"" ##??????????????????? | | "" #%""" """ # ! ##??????????????????? | | "" + """ """ # ##??????????????????? | | # """ """ # !h ##??????????????????? | | " # !! ##??????????????????? | | # # ! ##??????????????????? | | # #############% % %% ##??????????????????? | | # #############/#####+##########???????????????? | | # ??????????# R = mu @ ????????? | | # ??????????# u g ????????? | | # ??????????# A ????????? | | # ??????????# % u ?????????? | | # ????????? # u ?????????? | | + ????????? # ###+###############??????????? | | # ??????????"?# ?? ????????????????????? | | ??????????????# k # ????????????????????????? | | ??????????????# ? ????????????????????????? | | ??????????????# ? ""????????????????????????? | | ??????????????# ?? ""????????????????????????? | | ??????????????# ?? ""????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????ss???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 625 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed VisualThrusterExpander Manual? 0 Play Time 01:49:32 Cumulative 308.6 hours Start 2024.07.09 @ 10:16:27 End 2024.07.09 @ 12:11:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 64 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0ea2103-40f1-4a81-98e6-1f85ee2075fe