Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 16:55:28 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (94) 94 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 3391 Bonus ------- Friendly Fire -33 Cogmind --------- Core Integrity 898/1000 Matter 251/300 Energy 84/100 System Corruption 11% Temperature Cool (18) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Signal Interpreter Seismic Detector > --- WEAPON (3) ------- Subdweller Laser Light Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- Aluminum Leg Small Storage Unit Signal Interpreter Seismic Detector Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Seismic Detector Particle Charger EM Shield > --- WEAPON ----------- Subdweller Laser Light Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Aluminum Leg Small Storage Unit Signal Interpreter Seismic Detector [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Seismic Detector Device Seismic Detector Processor Improved Signal Interpreter Weapon Light Cannon Energy Gun Subdweller Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 17 | 9 2 1 . 5 Power 2 | 2 . . . . Engine 2 | 2 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 4 . . . 1 Treads 2 | 2 . . . . Leg 3 | 2 . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 1 . . 3 Device 3 | . 1 . . 2 Storage . | . . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 3 1 1 . 1 Energy Gun 3 | 2 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . 1 . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 3 | 1 3 3 4 4 Power . | . . . . . Propulsion . | . . . 1 1 Utility 2 | 1 3 3 3 3 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 68 | . 76 85 85 50 Engine 10 | . 14 14 14 5 Treads 20 | . 28 28 28 10 Device 11 | . 5 14 14 11 Processor 1 | . . . . 2 Energy Gun 10 | . 14 14 14 5 Ballistic Cannon 11 | . 10 14 14 10 Peak Build Rating 27 | 5 6 7 7 27 Average Rating 10 | 4 5 6 7 18 On Entrance 5 | . 5 6 7 7 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 24 | 6 9 11 11 24 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 4 | 3 4 4 4 4 Average Carried 3 | 1 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 3 3 4 4 4 Class Distribution -------------------- 66% | Mutant 33% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 389 | 92 . 250 . 47 Remotely . | . . . . . Salvage Created 102 | 29 . 36 . 37 Parts 12 | 4 . 8 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 4 | . . 3 . 1 Guns 2 | . . 2 . . Cannons 2 | . . 1 . 1 Classes Destroyed 3 | 1 . 1 . 1 Tunneler 2 | 2 . . . . Swarmer 3 | . . 3 . . Grunt 1 | . . . . 1 Best Kill Streak 3 | 1 . 3 . 1 Combat Bots Only 3 | . . 3 . 1 Max Kills in Single Turn 1 | 1 . 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 51 | . . 11 . 40 Missed 9 | . . 3 . 6 Hits 42 | . . 8 . 34 Projectile 42 | . . 8 . 34 Critical Strikes 4 | . . . . 4 Damage Taken 690 | . . 72 . 618 Core 122 | . . 20 . 102 Absorbed by Shields . | . . . . . Ignored by Resistances 66 | . . . . 66 Regen/Repaired (Parts) 38 | . . . . 38 Core Remaining (%) 96 | 100 . . 92 . Volleys Fired 17 | 7 1 5 . 4 Largest 3 | 2 2 2 . 3 Hottest 137 | 70 70 90 . 137 Shots Fired 37 | 14 2 9 . 12 Gun 24 | 14 2 4 . 4 Cannon 13 | . . 5 . 8 Launcher . | . . . . . Special . | . . . . . Kinetic 21 | 7 1 5 . 8 Thermal 16 | 7 1 4 . 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | 3 . 5 . 3 Robot Miss Streak 4 | 2 2 1 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 20 | 8 . 6 . 6 Core Hits 11 | 3 . 5 . 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 2 . . . 1 Burn 2 | 2 . . . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 399 | 95 13 134 . 157 Guns 253 | 95 13 63 . 82 Cannons 146 | . . 71 . 75 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 179 | 33 . 71 . 75 Thermal 220 | 62 13 63 . 82 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 335 | 90 30 . . 335 Average Temperature 99 | 34 18 . . 154 Received Heat Transfer 114 | . . 33 . 81 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 520 | 333 37 75 . 75 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 24 | 5 . . 24 24 Initial 24 | . . . 24 . Average 1 | . . . 8 1 Influence Increases 134 | 10 . 90 . 34 Destroy 0b10 Robot/C 80 | . . 60 . 20 Destroy 0b10 Robot/NC 10 | 10 . . . . Successful Hack 8 | . . . . 8 Destroy Structure 6 | . . . . 6 Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 134 | 10 . 40 50 34 Entered New Map 26 | . . . 26 . Time Decay 108 | 10 . 40 24 34 Squads Dispatched 2 | . . . . 2 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 18 | . . 9 . 9 Peak Tracking Total 6 | . 1 6 . 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 2 | . . . . 2 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . . . 6 Successful 3 | . . . . 3 Failed 3 | . . . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Open DSF 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 778 | . 51 247 101 379 Seismic 778 | . 51 247 101 379 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 999 | 158 114 247 101 379 Spaces Moved 523 | 79 59 121 64 200 Core 3 | 3 . . . . Treads 517 | 73 59 121 64 200 Legs 3 | 3 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 154 160 160 160 163 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 10 | 3 14 6 23 4 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . 1 . 4 Melee . | . . . . . Projectile 5 | . . 1 . 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 643 | 99 76 165 63 240 Wait 82 | . 14 38 . 30 Move 519 | 78 58 120 63 200 Hop . | . . . . . Pick Up 5 | 3 1 1 . . Fast Attach 13 | 7 . . . 6 Attach 1 | . 1 . . . Detach . | . . . . . Swap 4 | 2 1 1 . . Drop 2 | 2 . . . . Fire 17 | 7 1 5 . 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Rec] / [*Scr]) -7/Recycling -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Met a group of wandering Federalists 232 | -10/Materials | Discovered new exit (range 7) 273 | -10/Materials | Entered Subcaves 273 | -10/Subcaves | Accompanied by 3 allies 274 | -10/Subcaves | Continued accompanying wandering Federalists (4) 274 | -10/Subcaves | Approached by a straggling Scientist 300 | -10/Subcaves | Build established: Mutant 302 | -10/Subcaves | Learned Materials emergency access door positions 306 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 487 | -10/Subcaves | Discovered new exit (range 16) 503 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 520 | -10/Subcaves | Entered Recycling 521 | -7/Recycling | Met a Zionite searching for Scraptown 538 | -7/Recycling | Lost 6 allies 615 | -7/Recycling | Discovered new exit (range 5) 621 | -7/Recycling | Entered Factory 621 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x5, Utility x3, Weapon x1 966 | -5/Factory | Repaired Lgt. Treads 987 | -5/Factory | Build established: Gunner 1000 | -5/Factory | System corruption reached 10% 1000 | -5/Factory | Self-destructed Last Messages --------------- Ready to Repair: Lgt. Treads Rating: 1 Time: 26 >>Repair Repairing Lgt. Treads... ETC: 26 00940_ ALERT: Suspicious activity at Repair Station F002. Dispatching Investigation squad. 00947_ System corrupted: Heat flow error (+273). 00966_ Repair station completes Lgt. Treads repairs. 00966_ Acquired Lgt. Treads. 00976_ System corrupted: Heat flow error (+296). 00983_ Power failure, Lgt. Ion Engine shutdown. 00988_ EM Shield destroyed. 00991_ Particle Charger destroyed. 00992_ P-70 Sage suffers critical hit (Burn). 00996_ U-05 Engineer builds a Wall. 00996_ Carbon-fiber Leg destroyed. 01000_ Lgt. Ion Engine destroyed. 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T#? | | ?????????# #? | | ?????????# ##? | | ?????????# ########## #?? | | ???????### #####????# #?? | | ???????# ######+##+## #?? | | ???????# ## # #?? | | ???????# ## # #?? | | ???????# ## # #?? | | ???????# ## # #?? | | ???????# ############## #?? | | ####+### # # #?? | | # " " " " " # #?? | | + " " " " " # #?? | | "" """ """ # " " " " " # #?? | | "" """ """ # " " " " " # #?? | | "" """ """ # " " " " " # #?? | | # " " " " " # #?? | | "" """ """ # " " " " " # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 125 Matter Stores 294 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: EM 25 Evasion (%) 45 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Strength In Numbers Challenges ------------ None Game ------ Seed EnergyImprovedInsulator Manual? 0 Play Time 00:11:45 Cumulative 9.7 hours Start 2025.10.25 @ 16:44:16 End 2025.10.25 @ 16:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 54% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2298c719-7de3-420f-99ad-9fbd98e97779