Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.27 @ 16:53:08 Player: Judas Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2969) 2969 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7304 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 300/300 System Corruption 6% Temperature Cool (18) Movement Flying (835) Ox10 Location -7/DSF Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- VTOL Module > --- UTILITY (6) ------ Large Storage Unit Improved Terrain Scan Processor Improved Terrain Scan Processor Core Analyzer Transmission Jammer > --- WEAPON (3) ------- Autogun Minigun Enhanced Autogun > --- INVENTORY (15) --- Light Treads Improved Treads Carbon-fiber Leg Small Storage Unit Huge Storage Unit Targeting Computer Armor Integrity Analyzer Layered Light Armor Plating EM Disruption Field System Restoration Module Beam Rifle Improved Grenade Launcher Remote Datajack Katana Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Sensor Array Experimental Sensor Array Improved Terrain Scan Processor > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Armored Wheel Improved Heat Sink Large Storage Unit Transmission Jammer Improved Weapon Shielding Improved Light Armor Plating EM Disruption Field Beam Rifle Heavy Laser Light Assault Rifle Heavy Assault Rifle High-powered Shotgun Improved Grenade Launcher Remote Datajack Katana Katana Great Axe Great Axe [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 1 . 1 2 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 67 | 2 2 3 1 10 29 7 10 3 Power 8 | . . 1 . 1 5 . . 1 Engine 8 | . . 1 . 1 5 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . . . 3 7 3 4 . Treads 10 | . . . . . 7 3 . . Leg . | . . . . . . . . . Wheel 5 | 2 . . . 3 . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . 4 . Utility 22 | . 2 1 . 4 10 1 4 . Device 8 | . . 1 . 1 4 1 1 . Storage 3 | . 1 . . 1 . . 1 . Processor 6 | . . . . 1 3 . 2 . Hackware . | . . . . . . . . . Protection 5 | . 1 . . 1 3 . . . Artifact . | . . . . . . . . . Weapon 18 | . . 1 1 2 7 3 2 2 Energy Gun 1 | . . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | . . 1 1 2 7 2 2 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 3 . 2 . Parts Lost 34 | . . . . 5 14 12 . 3 Power 3 | . . . . . 3 . . . Propulsion 13 | . . . . 2 5 4 . 2 Utility 11 | . . . . 2 5 3 . 1 Weapon 7 | . . . . 1 1 5 . . Highest Loss Streak 8 | . . . . 3 4 8 . 2 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 19 | 7 8 9 10 15 22 22 14 14 Power 2 | 1 1 1 1 3 2 2 . . Propulsion 3 | 5 4 4 4 3 2 5 3 3 Utility 5 | . 1 3 4 5 5 6 5 6 Weapon 7 | 1 1 1 . 3 10 8 4 4 Tool/Special . | . . . . . . . . . Unused Backups 38 | 1 6 4 1 2 10 . 3 11 Power 6 | . 1 . . 1 2 . 2 . Propulsion 9 | 1 2 3 . . 2 . . 1 Utility 8 | . 1 1 . . 1 . . 5 Weapon 13 | . 2 . 1 1 4 . 1 4 Tool/Special 2 | . . . . . 1 . . 1 Average Slot Usage (%) 93 | . 97 85 100 93 96 82 94 92 Engine 7 | . 14 11 11 9 6 7 7 7 Treads 12 | . . . . . 19 18 1 . Wheel 7 | . 28 22 22 25 1 . . . Flight 1 | . . . . . . . 21 17 Device 11 | . . 3 11 9 13 6 12 15 Storage 7 | . 14 11 11 9 7 7 7 7 Processor 14 | . . . . 8 17 15 19 23 Protection 4 | . 11 11 11 5 4 2 . . Energy Gun 1 | . 14 11 3 . . 4 . . Ballistic Gun 22 | . 14 15 29 26 22 16 21 20 Peak Build Rating 48 | 6 8 12 13 28 48 44 40 43 Average Rating 33 | 6 7 9 12 20 41 35 38 40 On Entrance 20 | 6 6 8 12 13 28 44 29 40 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 106 | 12 20 27 27 97 106 104 39 44 Greatest Support 74 | 20 20 20 20 32 74 69 14 14 Greatest Overweight (x) 7 | . . 1 1 4 7 2 2 4 Average Overweight (x) 1 | . . . 1 2 1 1 2 3 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 25 15 Average Capacity 22 | 8 9 10 10 23 25 25 15 15 Most Carried 25 | 8 10 10 10 21 25 25 21 15 Average Carried 19 | 7 8 9 9 15 22 22 13 14 Final Capacity 25 | 8 10 10 10 25 25 25 15 15 Final Carried 25 | 8 10 10 10 21 25 22 13 15 Class Distribution -------------------- 27% | Skirmisher 21% | Gunner 16% | Scavenger-Skirmisher 15% | Tank 9% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Matter Collected 2147 | 229 27 11 41 395 1079 292 . 73 Remotely . | . . . . . . . . . Salvage Created 3595 | 92 27 54 41 797 2010 455 . 119 Parts 190 | 6 3 3 5 51 92 21 . 9 Haulers Intercepted 3 | . . . . 1 2 . . . Recyclers Shooed 3 | . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Combat Hostiles Destroyed 66 | . 2 1 3 20 27 11 . 2 Guns 66 | . 2 1 3 20 27 11 . 2 Classes Destroyed 14 | 2 1 1 . 5 4 . . 1 Worker 2 | . . . . . 2 . . . Builder 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . . . 1 2 . . . Recycler 5 | 1 . . . . 4 . . . Mechanic 1 | . . . . 1 . . . . Operator 3 | . . . . . 3 . . . Watcher 1 | . . . . 1 . . . . Swarmer 16 | . 2 . 3 7 . 4 . . Grunt 27 | . . . . 9 15 3 . . Sentry 12 | . . 1 . 3 6 2 . . Specialist 2 | . . . . . . . . 2 Hunter 4 | . . . . 1 2 1 . . Programmer 5 | . . . . . 4 1 . . Best Kill Streak 7 | 2 2 1 3 5 5 7 . 1 Combat Bots Only 7 | . 2 1 3 5 3 7 . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Hostile Shots Fired 935 | . 5 6 14 95 463 297 . 55 Missed 303 | . 1 2 5 29 151 94 . 21 Hits 632 | . 4 4 9 66 312 203 . 34 Projectile 632 | . 4 4 9 66 312 203 . 34 Critical Strikes 12 | . . . . 1 4 5 . 2 Damage Taken 5699 | . 25 49 52 598 2416 2034 . 525 Core 825 | . . 11 . 114 321 329 . 50 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 83 | . . . . . 83 . . . Ignored by Resistances 1644 | . 8 12 18 181 749 525 . 151 Core Remaining (%) 94 | 100 100 . 97 79 . . . . Volleys Fired 202 | 3 3 3 5 53 103 26 . 6 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 122 | 70 70 70 90 65 79 122 . 73 Shots Fired 574 | 6 6 6 15 159 299 67 . 16 Gun 574 | 6 6 6 15 159 299 67 . 16 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 549 | 3 3 3 10 159 299 56 . 16 Thermal 25 | 3 3 3 5 . . 11 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 41 | 2 3 8 5 40 35 41 . 17 Robot Miss Streak 5 | 1 2 . 2 5 2 1 . 1 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 15 | . . . 2 1 5 7 . . Max Gunslinging Chain 2 | . . . 1 1 1 2 . . Shots Hit Robots 476 | 4 3 5 8 134 249 61 . 12 Core Hits 212 | 3 2 3 3 64 104 27 . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | . . . . 2 3 1 . . Critical Strikes 6 | . . . . 2 3 1 . . Destroy 6 | . . . . 2 3 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6857 | 51 34 75 98 1505 3756 1137 . 201 Guns 6797 | 51 34 60 98 1505 3711 1137 . 201 Cannons . | . . . . . . . . . Explosions 43 | . . . . . 43 . . . Melee . | . . . . . . . . . Ramming 17 | . . 15 . . 2 . . . Kinetic 6494 | 26 10 23 74 1505 3711 944 . 201 Thermal 346 | 25 24 37 24 . 43 193 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 1 6 6 6 Average Corruption 2 | . . . . . 1 4 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . 14 10 4 5 Message Errors 5 | . . . . . 2 2 . 1 Matter Fused 9 | . . . . . 2 5 2 . Heat Flow Errors 4 | . . . . . 2 1 1 . Energy Discharges 6 | . . . . . 3 1 1 1 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . . 3 1 . 3 Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . 7 . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . 2 . . 1 . . . Targets Rammed 3 | . . 2 . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 255 | 18 54 45 . 29 243 255 100 5 Average Temperature 34 | 9 27 25 . 14 39 42 61 5 Received Heat Transfer 2172 | . . 27 . 261 1152 681 . 51 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 745 | 74 74 111 74 . 100 312 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 88 | 100 100 100 100 78 100 34 100 100 Level 1 11 | . . . . 21 . 65 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 281 | 5 80 35 70 266 143 281 113 95 Initial 113 | . 2 21 . 6 95 76 113 35 Average 69 | 3 15 14 40 90 40 204 82 72 Influence Increases 2081 | 10 80 34 70 600 918 295 4 70 Destroy 0b10 Robot/C 1320 | . 40 20 60 400 540 220 . 40 Destroy 0b10 Robot/NC 85 | 10 . . . 15 60 . . . Destroy Leader 318 | . 10 10 10 84 174 30 . . Successful Hack 39 | . . 4 . 16 15 . 4 . Disable Machine 45 | . . . . 9 36 . . . Destroy Structure 49 | . . . . 1 48 . . . Lose Combat Pursuer 225 | . 30 . . 75 45 45 . 30 Influence Decreases 2006 | 5 25 94 50 374 1039 169 198 52 Entered New Map 416 | . 3 39 . 14 151 49 138 22 Time Decay 1221 | 5 22 55 50 263 766 . 60 . Lost Part 312 | . . . . 40 122 120 . 30 Purge Threat 57 | . . . . 57 . . . . Squads Dispatched 16 | . . . . 2 13 . . 1 Investigation 5 | . . . . 2 3 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 2 | . . . . . 1 . . 1 Assault . | . . . . . . . . . Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Distress Signals 4 | . . . . 2 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 5 1 3 36 39 11 . 5 Peak Tracking Total 10 | . 5 1 3 6 4 10 . 2 Tactical Retreats 9 | . 1 . . 2 2 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Traps Triggered 7 | . . . . . 2 4 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Machines Disabled 5 | . . . . 1 4 . . . Max in Single Turn 4 | . . . . 1 4 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Machines Accessed 18 | . 3 1 . 6 6 1 1 . Terminals 12 | . 2 1 . 5 2 1 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . . . 1 2 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 30 | . 5 1 . 11 10 1 2 . Successful 20 | . 3 1 . 8 7 . 1 . Failed 10 | . 2 . . 3 3 1 1 . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 4 1 . 10 3 . . . Terminals 21 | . 4 1 . 10 3 1 2 . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 6 | . . . . 1 5 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 3 | . . . . 1 1 . 1 . Open DSF 1 | . . . . . . . 1 . Unreport Threat 2 | . . . . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 4 | . . . . 1 3 . . . Retrieve Study 4 | . . . . 1 3 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 9 | . 2 1 . 5 1 . . . Terminals 9 | . 2 1 . 5 1 . . . Botnet 9 | . 2 1 . 5 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . Used 1 | . . . . . 1 . . . Hacking Detections 7 | . 2 . . 3 2 . . . Full Trace Events 3 | . . . . 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . 1 3 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Active Infowar (turns) 3201 | . . . . 643 2019 258 110 171 Optics 2920 | . . . . 643 2019 258 . . Sensors 1702 | . . . . 90 1612 . . . Jamming 281 | . . . . . . . 110 171 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Turns Passed 3922 | 39 166 131 114 667 2019 476 139 171 Spaces Moved 1916 | 30 186 124 88 418 787 168 63 52 Core . | . . . . . . . . . Treads 855 | . . . . . 687 168 . . Legs . | . . . . . . . . . Wheels 946 | 30 186 124 88 418 100 . . . Hover . | . . . . . . . . . Flight 115 | . . . . . . . 63 52 Fastest Speed 80 | 80 80 80 95 95 106 200 190 190 Average Speed 159 | 80 80 87 95 113 201 221 190 278 Slowest Speed 480 | 80 80 95 95 140 480 240 190 354 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 23 | 3 34 9 29 39 20 25 2 54 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 62 | . . . . . 62 . . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 61 | . . . . . 61 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Total 2379 | 38 197 141 108 513 1015 216 82 69 Wait 59 | . . . 12 8 35 . . 4 Move 1908 | 29 185 123 87 417 786 167 62 52 Hop . | . . . . . . . . . Pick Up 84 | 3 4 5 1 20 40 5 4 2 Fast Attach 10 | . 1 2 1 1 1 1 . 3 Attach 50 | . . 1 . 8 26 8 7 . Detach . | . . . . . . . . . Swap 13 | 2 1 . . 2 3 . 5 . Drop 42 | 1 3 5 2 4 20 1 4 2 Fire 202 | 3 3 3 5 53 103 26 . 6 Melee . | . . . . . . . . . Ram 2 | . . 2 . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -7/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 40 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 3) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 273 | -9/Materials | Discovered new exit (range 3) 337 | -9/Materials | Entered Mines 386 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 389 | -9/Mines | Found Prototype Device 409 | -9/Mines | Learned 2 Materials zone layouts 417 | -9/Mines | Discovered new exit (range 10) 440 | -9/Mines | Discovered new exit (range 10) 451 | -9/Mines | Entered Materials 451 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -8/Materials | Discovered new exit (range 18) 1028 | -8/Materials | Identified Exp. Sensor Array 1069 | -8/Materials | Lost 3 parts (1n1u1w) 1118 | -8/Materials | Entered Factory 1118 | -7/Factory | Evolved 2 slots: Utility x2 1300 | -7/Factory | Lost 4 parts (1p2n1u) 1631 | -7/Factory | Build established: Scavenger-Skirmisher 1651 | -7/Factory | Garrison activated, responded to threat 1851 | -7/Factory | Garrison activated, responded to threat 2310 | -7/Factory | Build established: Skirmisher 2936 | -7/Factory | Garrison activated, responded to threat 3075 | -7/Factory | Garrison activated, responded to threat 3126 | -7/Factory | Identified exit to Garrison 3137 | -7/Factory | Entered Garrison 3251 | -7/Garrison | Triggered checkpoint 3267 | -7/Garrison | Core integrity fell below 50% 3330 | -7/Garrison | Destroyed 7 combat bots 3341 | -7/Garrison | Lost 8 parts (3n1u4w) 3376 | -7/Garrison | Core integrity fell below 20% 3395 | -7/Garrison | Crushed by falling debris 3426 | -7/Garrison | Lost 4 parts (1n2u1w) 3481 | -7/Garrison | Discovered new exit (range 11) 3613 | -7/Garrison | Entered Factory 3746 | -7/Factory | Identified exit to DSF 3752 | -7/Factory | Entered DSF 3800 | -7/DSF | Additional patrols routed to DSF 3923 | -7/DSF | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03800_ Hostiles detected in DSF, routing additional patrols. 03808_ System corrupted: Component data lost. 03824_ X-67 Chaingunner springs to life. 03829_ X-67 Chaingunner destroyed. 03831_ Acquired 66 matter. 03837_ Dropped Cld. Ion Engine. 03837_ Acquired Unknown Engine. 03837_ Identified Angular Momentum Engine. 03842_ Acquired Minigun. 03848_ System corrupted: Energy discharge (-50). 03858_ Triggered Alarm Trap. 03858_ Transmission Jammer jams signal. 03892_ Penetrated by Slug. 03892_ Knocked back. 03901_ CGQLRGT/4ZOSX%Z/ WI<= 03918_ System corrupted: Component data lost. 03920_ Imp. Heat Sink destroyed. 03923_ Xenon Bombardment Thruster destroyed. 03923_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????""?????????? | | ?????????###???????????#"#?????????? | | ??????####"####???????##"####??????? | | ####### #########"""""#??????? | | # # % # # ##"""""#??????? | | [ !! ""##"????? | | ! * """""????? | | !!#!!!### ###&&&#&&##! ""###????? | | !!#!!!#?# #?#&&&#&&### ###??????? | | #######!! "######### ##???????? | | ??????#!! "??????# &#???????? | | ??????#!! #??????# &#???????? | | ??????### "##??????### ##???????? | | ???????!! !!???????#&& #???????? | | ??????#!! !!???????#&& #???????? | | ??????#!! !!???????#&& #???????? | | ??????### ###???###### ###??????? | | ????????# #?#!!?#===?# ]]#??????? | | ???????? a##!!!#===## ]]#??????? | | ???????? % %#??????? | | ???????? % #??????? | | ???????? H Y %#??????? | | ??????????? ##!!!# #; @!!#??????? | | ??????????????#!??# ## !!#??????? | | ??????????????????###??######??????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Imp. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Challenges ------------ None Game ------ Seed ShockImprovedShooter Manual? 0 Play Time 00:59:29 Cumulative 114.5 hours Start 2026.01.27 @ 15:49:28 End 2026.01.27 @ 16:53:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 201 Rogue 187 Adventurer 9 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 766958b9-1978-4e6e-a06d-23f0a7577324