Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.01 @ 10:45:49 Player: ginkogruen Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1736) 1736 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5191 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Large Storage Unit High-capacity Battery (250) High-capacity Matter Pod (0) Compact Matter Pod (0) Structural Scanner Trap Scanner Trap Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Sensor Array Transport Network Coupler Targeting Computer Improved Targeting Computer Melee Analysis Suite Target Analyzer System Restoration Module Light Assault Rifle Improved Light Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Advanced Heat Sink Large Storage Unit High-capacity Battery High-capacity Matter Pod Compact Matter Pod Structural Scanner Trap Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Sensor Array Transport Network Coupler Targeting Computer Improved Targeting Computer Target Analyzer System Restoration Module Light Assault Rifle Light Assault Rifle Improved Light Cannon Remote Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 45 | 7 5 2 1 4 19 5 2 Power 6 | 1 1 . . 1 1 2 . Engine 4 | 1 . . . 1 1 1 . Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 11 | 3 1 . . 2 5 . . Treads 2 | 2 . . . . . . . Leg 9 | 1 1 . . 2 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 1 1 . 9 1 1 Device 7 | . 2 1 . . 3 1 . Storage 4 | 1 1 . 1 . 1 . . Processor 6 | . . . . . 5 . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 . 1 . 1 4 2 1 Energy Gun 1 | . . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon 5 | . . . . 1 1 2 1 Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . . 1 . . 11 3 8 Power 5 | . . . . . 2 1 2 Propulsion 7 | . . . . . 3 1 3 Utility 6 | . . 1 . . 3 . 2 Weapon 5 | . . . . . 3 1 1 Highest Loss Streak 7 | . . 1 . . 4 1 7 To Critical Strikes . | . . . . . . . . Average Backups 16 | 2 11 14 14 18 18 16 19 Power 1 | . 2 2 2 2 1 . . Propulsion 2 | 1 2 3 3 3 3 . . Utility 8 | . 4 6 6 9 10 12 15 Weapon 3 | . 3 3 3 3 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 18 | . 2 1 . . . . 15 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 15 | . 1 1 . . . . 13 Weapon 2 | . 1 . . . . . 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 97 97 100 100 92 93 83 Engine 5 | . 5 . . 10 5 3 . Core 6 | . 8 14 14 3 2 . 6 Leg 25 | . 25 28 28 28 17 27 18 Device 14 | . 12 11 14 14 18 12 14 Storage 12 | . 14 14 14 14 9 9 7 Processor 7 | . . . . . 21 23 22 Ballistic Gun 16 | . 28 28 28 19 3 . . Ballistic Cannon 5 | . . . . 8 8 8 12 Launcher 1 | . . . . . 4 5 . Peak Build Rating 35 | 6 10 11 11 11 31 33 35 Average Rating 15 | 4 8 10 11 10 23 29 32 On Entrance 13 | . 6 10 11 11 10 27 33 Avg Prop Armor Cover (%) 12 | 17 . . . . . . 10 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 28 29 49 51 59 59 59 Greatest Support 45 | 40 40 20 20 20 25 45 30 Greatest Overweight (x) 17 | 1 1 1 2 2 15 1 17 Average Overweight (x) 1 | . . 1 1 2 2 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 18 | 7 13 15 19 20 20 20 20 Most Carried 20 | 4 15 15 15 20 20 20 20 Average Carried 16 | 2 11 14 14 18 18 16 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 4 15 14 15 20 17 20 20 Class Distribution -------------------- 58% | Skirmisher 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Matter Collected 1884 | 189 311 152 . 442 423 307 60 Remotely . | . . . . . . . . Salvage Created 1560 | . 281 12 . 248 636 335 48 Parts 95 | . 20 . . 12 42 20 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 43 | . 10 1 . 9 17 5 1 Guns 16 | . 10 1 . 3 2 . . Cannons 23 | . . . . 6 11 5 1 AOE 4 | . . . . . 4 . . Classes Destroyed 12 | . 2 1 . 1 6 2 . Worker 2 | . . . . . 2 . . Builder 2 | . . . . . 1 1 . Recycler 4 | . . . . . 2 2 . Mechanic 2 | . . . . . 2 . . Watcher 1 | . . . . . . 1 . Swarmer 6 | . 6 . . . . . . Grunt 25 | . 4 . . 6 13 2 . Duelist 1 | . . . . 1 . . . Sentry 4 | . . . . . 2 1 1 Hunter 2 | . . . . . 2 . . Programmer 2 | . . . . . . 2 . Assembled 3 | . . 1 . 2 . . . Best Kill Streak 5 | . 3 1 . 2 5 4 1 Combat Bots Only 3 | . 3 1 . 2 3 1 1 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 456 | . 60 5 . 30 145 38 178 Missed 142 | . 16 . . 12 41 15 58 Hits 314 | . 44 5 . 18 104 23 120 Melee 6 | . . 5 . 1 . . . Projectile 308 | . 44 . . 17 104 23 120 Critical Strikes 6 | . . . . . 3 1 2 Damage Taken 3315 | . 342 91 . 166 1338 297 1081 Core 1122 | . 70 . . 43 308 45 656 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 989 | . 111 25 . 50 380 89 334 Regen/Repaired (Parts) 81 | . 81 . . . . . . Core Remaining (%) 66 | 100 . . . 54 44 . . Volleys Fired 170 | . 46 7 . 23 60 29 5 Largest 2 | . 2 2 . 2 2 2 2 Hottest 120 | . 40 40 . 50 120 73 77 Shots Fired 304 | . 92 13 1 46 108 37 7 Gun 161 | . 92 13 1 25 30 . . Cannon 115 | . . . . 21 53 34 7 Launcher 25 | . . . . . 22 3 . Special 3 | . . . . . 3 . . Kinetic 275 | . 92 13 1 46 82 34 7 Thermal 4 | . . . . . 4 . . Explosive 25 | . . . . . 22 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 16 5 . 13 23 11 8 Robot Miss Streak 3 | . 3 2 . 2 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 238 | . 73 9 . 35 86 28 7 Core Hits 104 | . 27 3 . 15 46 11 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . 3 2 . Blast 5 | . . . . . 3 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4597 | . 570 77 . 498 2563 710 179 Guns 1147 | . 570 77 . 218 282 . . Cannons 1972 | . . . . 280 877 636 179 Explosions 1454 | . . . . . 1380 74 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3119 | . 570 77 . 498 1159 636 179 Thermal 24 | . . . . . 24 . . Explosive 1365 | . . . . . 1291 74 . Electromagnetic 89 | . . . . . 89 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 4 4 . 1 1 Average Corruption 3 | . . 4 4 4 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 106 | . . 5 40 53 . 5 3 Message Errors 28 | . . 1 10 16 . 1 . Matter Fused 26 | . . 1 10 11 . 3 1 Heat Flow Errors 9 | . . 1 2 5 . . 1 Energy Discharges 17 | . . 1 7 8 . . 1 Parts Rejected 1 | . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 17 | . . . 9 7 . 1 . Data Loss (major) 3 | . . . . 3 . . . Misfires 2 | . . . 1 1 . . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 93 | . . . . . 74 19 . Projectiles 31 | . . . . . 18 13 . Explosions 62 | . . . . . 56 6 . Melee . | . . . . . . . . Knockbacks 27 | . . . . 2 13 8 4 Impact . | . . . . . . . . Kinetic 24 | . . . . 2 12 8 2 Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 202 | . . . . . 122 80 . Shots 6 | . . . . . 4 2 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 261 | . 20 93 180 261 36 4 194 Average Temperature 44 | . 8 18 81 79 10 4 72 Received Heat Transfer 1146 | . 138 . . 96 522 54 336 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 105 | . 105 . . 60 99 44 30 Initial 15 | . . . . . . 15 7 Average 10 | . 16 . . 2 21 6 3 Influence Increases 1285 | . 257 . . 150 645 203 30 Destroy 0b10 Robot/C 800 | . 200 . . 140 340 100 20 Destroy 0b10 Robot/NC 55 | . . . . . 35 20 . Destroy Leader 172 | . 40 . . 10 70 42 10 Successful Hack 30 | . 2 . . . 28 . . Disable Machine 36 | . . . . . 27 9 . Destroy Structure 132 | . . . . . 115 17 . Lose Combat Pursuer 60 | . 15 . . . 30 15 . Influence Decreases 1285 | . 257 . . 150 604 224 50 Entered New Map 39 | . . . . . . 26 13 Time Decay 1150 | . 257 . . 150 519 187 37 Lost Part 96 | . . . . . 85 11 . Squads Dispatched 8 | . . . . . 2 4 2 Investigation 2 | . . . . . 1 . 1 Extermination 4 | . . . . . . 3 1 Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Distress Signals 4 | . 1 . . . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 21 1 . 9 28 13 13 Peak Tracking Total 10 | . 4 1 . 3 4 4 10 Tactical Retreats 4 | . 1 . . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Disabled 4 | . . . . . 3 1 . Max in Single Turn 2 | . . . . . 2 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Accessed 6 | . 2 . 1 . 1 . 2 Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 19 | . 5 . 4 . 4 . 6 Successful 13 | . 5 . 4 . 3 . 1 Failed 6 | . . . . . 1 . 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 4 . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 5 | . 1 . 4 . . . . Record 5 | . 1 . 4 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 4 . . . . . 1 Scan Component 3 | . 2 . . . . . 1 Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . . 1 . 2 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Active Infowar (turns) 8830 | . 1244 348 1681 2380 1846 957 374 Optics 3175 | . . . . . 1844 957 374 Sensors 7775 | . 1001 348 1681 2380 1060 957 348 Terrain 1153 | . . . . . 1153 . . Structural 1398 | . 243 . . . 1155 . . Traps 1463 | . . . . . 503 604 356 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Turns Passed 9156 | 80 1415 423 1681 2380 1846 957 374 Spaces Moved 3461 | 45 652 212 673 850 568 343 118 Core 10 | 5 . . . . 1 . 4 Treads 80 | 39 41 . . . . . . Legs 3371 | 1 611 212 673 850 567 343 114 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 260 190 190 Average Speed 229 | 149 178 190 249 260 263 190 243 Slowest Speed 900 | 160 190 190 260 260 800 190 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 98 56 92 97 42 9 23 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 166 | . . . . . 135 31 . Melee . | . . . . . . . . Projectile 7 | . . . . . 5 2 . AOE 159 | . . . . . 130 29 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total 4364 | 55 829 223 674 975 797 610 201 Wait 626 | . 100 . . 91 139 226 70 Move 3454 | 44 651 211 672 849 567 342 118 Hop . | . . . . . . . . Pick Up 41 | 4 17 2 . 5 7 5 1 Fast Attach 13 | 6 1 . . . 4 1 1 Attach 20 | . 2 2 . . 11 3 2 Detach 2 | . . . . . . . 2 Swap 22 | 1 5 . 1 4 7 3 1 Drop 12 | . 6 1 . 2 1 1 1 Fire 170 | . 46 7 . 23 60 29 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . 1 . 1 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Repaired Aluminum Leg 768 | -10/Materials | Repaired Aluminum Leg 818 | -10/Materials | Discovered new exit (range 4) 1111 | -10/Materials | Discovered new exit (range 4) 1224 | -10/Materials | Discovered new exit (range 13) 1323 | -10/Materials | Discovered new exit (range 9) 1496 | -10/Materials | Entered Mines 1504 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1508 | -10/Mines | Found Prototype Device 1665 | -10/Mines | Learned Materials trap positions 1668 | -10/Mines | Assembled infested the area 1719 | -10/Mines | Discovered new exit (range 10) 1910 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1912 | -10/Mines | Discovered new exit (range 5) 1919 | -10/Mines | Entered Exiles 1946 | -10/Exiles | Discovered new exit (range 15) 2001 | -10/Exiles | Met 8R-AWN 2032 | -10/Exiles | Met EX-HEX 2158 | -10/Exiles | Met EX-DEC 2230 | -10/Exiles | Visited The Gauntlet 2569 | -10/Exiles | Learned location of Zion (-7) 2820 | -10/Exiles | Met EX-BIN 2856 | -10/Exiles | Aligned with FarCom system 2859 | -10/Exiles | Given EX-Vault access code 3283 | -10/Exiles | Discovered new exit (range 12) 3600 | -10/Exiles | Entered Mines 3896 | -9/Mines | Build established: Skirmisher 4149 | -9/Mines | Discovered new exit (range 8) 4593 | -9/Mines | Excavation squad dispatched 4593 | -9/Mines | A large section of the Mines collapsed 4982 | -9/Mines | Discovered new exit (range 6) 5980 | -9/Mines | Entered Materials 5980 | -8/Materials | Evolved 4 slots: Utility x4 5981 | -8/Materials | Loaded intel: 8 trap records 6665 | -8/Materials | Lost 4 parts (2n2w) 7169 | -8/Materials | Lost 3 parts (1p2u) 7347 | -8/Materials | Discovered new exit (range 5) 7355 | -8/Materials | Identified exit to Factory 7776 | -8/Materials | Core integrity fell below 50% 7826 | -8/Materials | Entered Factory 7826 | -7/Factory | Evolved 2 slots: Propulsion x2 8723 | -7/Factory | Discovered new exit (range 6) 8770 | -7/Factory | Cargo convoy interrupted 8781 | -7/Factory | Identified exit to Storage 8783 | -7/Factory | Entered Storage 9146 | -7/Storage | Core integrity fell below 50% 9153 | -7/Storage | Core integrity fell below 20% 9157 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09083_ R-06 Scavenger collects Adv. Assault Cannon. 09085_ K-01 Serf cleans the Repair Station. 09098_ W-25 Informer distress signal alerts nearby ally. 09111_ ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 9F. 09122_ G-47 Trooper knocked back. 09123_ Broken Aluminum Leg destroyed. 09125_ Aluminum Leg destroyed. 09126_ G-47 Trooper knocked back. 09127_ Assault Cannon destroyed. 09127_ Lgt. Nuclear Core destroyed. 09127_ K-01 Serf destroyed. 09129_ R-06 Scavenger collects Sml. Matter Pod. 09131_ Imp. Sensor Array destroyed. 09133_ Lgt. Deuterium Engine destroyed. 09145_ Critical hit (Burn: +37). 09146_ Adv. Terrain Scan Processor destroyed. 09149_ R-06 Scavenger suffers critical hit (Burn). 09149_ M-28 Smith repairs R-06 Scavenger. 09155_ M-28 Smith repairs G-47 Trooper. Map ----- +----------------------------------------------------+ | ??????????????????????????? ????""" ""??# | | ????????????????????????????# ???? ????# | | ?????????????????????????????# ?# ??????# | | ?????????????????????????????# ############/## | | ?????????????????????????????# + # | | ?????????????????????????????# # ! # | | ?????????????????????????????# # + | | ?????????????????????????????# ?# ] # | | ?????????????????????????????# ?#! # | | ?????????????????????????????#??# ! + | | ?????????????????????????????? ############### | | ?????????????????????????????# ??????????????# | | ????????????????????????????? ??????????????# | | ????????????????????????????? ??????????????# | | ????????????????????????????? ????########### | | ????????????????????????????# | | ??????????????????????????####w############# | | ??????????????????????????#^ """" # # | | ??????????????????????????# ""R" # | | ??????????????????????????# """ "" " # #### | | ??????????????????????????+ """ # #??? | | ??????????????????????????# """ #??? | | ??????????????????????????# ^ # #??? | | ??????????????????????????# ## #??? | | ?????????????????# #########;##+######## ##??? | | ?????????????????# rg @ gY #???#???? | | ?????????????????+ ss%sp g ta #???????? | | ?????????????????# s %m #???????? | | ???????Y?????????### ###########+######???????? | | ???????????????????# ?????????????????????????? | | ???????????????????#??????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????Y??????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 54% | -10/Materials Aluminum Leg | 55% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I Spy Jackpot Sixth Sense Challenges ------------ None Game ------ Seed BlinkTiamatMaul Manual? 0 Play Time 01:02:05 Cumulative 17.7 hours Start 2026.07.01 @ 09:43:56 End 2026.07.01 @ 10:45:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 8 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe193674-c83d-465a-ac5d-8daab73563dd