Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 13:10:59 Player: Teratos Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (3240) 3240 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 6244 Bonus ------- High Alert Combat Kills 319 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Treads Aluminum Leg Targeting Computer Advanced Targeting Computer Relay Coupler [NC] (29) Relay Coupler [NC] (26) Relay Coupler [Swarmer] (42) Relay Coupler [Sentry] (19) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Treads Targeting Computer Advanced Targeting Computer Beam Cannon Beam Cannon Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Light Cannon [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Weapon Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 78 | 6 14 20 32 6 Power 15 | 1 3 4 6 1 Engine 12 | 1 2 4 4 1 Core 3 | . 1 . 2 . Reactor . | . . . . . Propulsion 13 | 2 2 2 7 . Treads 4 | 2 . 2 . . Leg 7 | . 2 . 5 . Wheel . | . . . . . Hover 2 | . . . 2 . Flight . | . . . . . Utility 11 | 1 4 1 3 2 Device 7 | . 2 1 2 2 Storage 2 | 1 1 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 39 | 2 5 13 16 3 Energy Gun 12 | . 2 6 2 2 Energy Cannon 15 | . 1 5 9 . Ballistic Gun 7 | 2 1 . 3 1 Ballistic Cannon 5 | . 1 2 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 4 3 . Parts Lost 37 | . 5 1 16 15 Power 8 | . 1 1 3 3 Propulsion 6 | . 1 . 3 2 Utility 6 | . . . 1 5 Weapon 17 | . 3 . 9 5 Highest Loss Streak 9 | . 4 1 3 9 Average Slot Usage (%) 94 | . 87 97 93 94 Engine 10 | . 10 10 12 9 Core 2 | . 2 . 3 7 Treads 8 | . 8 16 3 . Leg 12 | . 19 5 11 16 Device 12 | . 8 10 13 16 Storage 10 | . 14 11 9 9 Processor 8 | . . 11 12 8 Energy Gun 8 | . 1 11 11 7 Energy Cannon 8 | . 5 15 7 . Ballistic Gun 4 | . 11 . 1 12 Ballistic Cannon 5 | . 4 4 5 5 Naked Turns . | . . . . . Heaviest Build 61 | 10 47 52 61 51 Greatest Support 46 | 40 40 46 46 20 Greatest Overweight (x) 16 | . 2 2 16 16 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 14 | 6 14 12 12 12 Average Capacity 10 | 5 6 12 12 12 Most Carried 12 | . 3 12 11 9 Average Carried 5 | . . 6 6 7 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | . 3 12 4 8 Class Distribution -------------------- 35% | Scavenger-Skirmisher 30% | Skirmisher 18% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1826 | 37 536 366 479 408 Remotely . | . . . . . Salvage Created 3893 | . 525 1445 1346 577 Parts 225 | . 22 81 90 32 Haulers Intercepted 8 | . 2 4 2 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 77 | . 6 29 28 14 Guns 33 | . 6 7 9 11 Cannons 43 | . . 21 19 3 Classes Destroyed 13 | . 4 6 2 1 Worker 6 | . 1 2 3 . Builder 7 | . . . 7 . Tunneler 3 | . . 2 1 . Hauler 8 | . 2 4 2 . Recycler 4 | . 2 1 1 . Mechanic 1 | . . 1 . . Watcher 3 | . . 1 2 . Swarmer 20 | . . 3 14 3 Grunt 43 | . 6 20 10 7 Brawler 1 | . . . . 1 Duelist 2 | . . 2 . . Sentry 10 | . . 4 3 3 Hunter 1 | . . . 1 . Best Kill Streak 8 | . 2 8 6 3 Combat Bots Only 8 | . 2 8 4 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4716 | . 724 1007 1809 1176 Core 830 | . 138 140 232 320 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 44 65 . . Volleys Fired 306 | . 62 91 94 59 Largest 3 | . 2 3 3 3 Hottest 204 | . 95 204 204 123 Shots Fired 766 | . 93 269 257 147 Gun 357 | . 79 53 104 121 Cannon 409 | . 14 216 153 26 Launcher . | . . . . . Special . | . . . . . Kinetic 302 | . 81 38 69 114 Thermal 392 | . 12 222 125 33 Explosive . | . . . . . Electromagnetic 72 | . . 9 63 . Robot Hit Streak 15 | . 7 12 15 12 Robot Miss Streak 8 | . 4 4 8 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 408 | . 60 145 132 71 Core Hits 166 | . 24 47 66 29 Critical Hits 13 | . 1 7 4 1 Critical Kills 3 | . 1 1 1 . Critical Parts Destroyed 10 | . . 6 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6778 | . 781 2381 2583 1033 Guns 3102 | . 654 620 1073 755 Cannons 3510 | . 127 1713 1392 278 Explosions 166 | . . 48 118 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2598 | . 669 394 602 933 Thermal 3275 | . 112 1884 1179 100 Explosive . | . . . . . Electromagnetic 905 | . . 103 802 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . 2 15 3 Projectiles 20 | . . 2 15 3 Explosions . | . . . . . Melee . | . . . . . Knockbacks 20 | . . 5 12 3 Impact . | . . . . . Kinetic 18 | . . 5 10 3 Secondary 2 | . . . 2 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 483 | . 39 406 483 49 Average Temperature 112 | . 9 132 108 20 Received Heat Transfer 1710 | . 369 414 459 468 Effects 18 | . . 5 13 . Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . 1 1 . Interference 12 | . . 3 9 . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 5 . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 13 | . 1 11 1 . Heat Transferred 6195 | . 236 3676 2024 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 915 | . 105 484 586 915 Average Influence 324 | . 53 294 387 675 Maximum Alert Level 3 | . . 2 2 3 Low Security (%) 35 | 100 100 24 14 . Level 1 28 | . . 51 35 6 Level 2 28 | . . 24 50 41 Level 3 8 | . . . . 51 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 5 8 . Investigation 4 | . . 3 1 . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison 6 | . . . 6 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 12 39 38 23 Peak Tracking Total 8 | . 3 7 5 8 Tactical Retreats 9 | . . 4 . 5 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 5 | . 1 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 8 | . 1 3 2 2 Max in Single Turn 1 | . 1 1 1 1 Garrison Relay 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 15 | . 8 4 3 . Terminals 11 | . 7 2 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 42 | . 18 17 7 . Successful 23 | . 9 12 2 . Failed 19 | . 9 5 5 . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 13 4 5 . Fabricators . | . . . . . Repair Stations 13 | . 5 8 . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access 2 | . . . 2 . Terminal Hacks 7 | . 4 2 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . 1 . . Transport Status 1 | . 1 . . . Zone Layout 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 5 5 . . Scan Component 5 | . 2 3 . . Repair 4 | . 2 2 . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 3 3 . Full Trace Events 5 | . 1 3 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 2 . . Time 104 | . 52 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4571 | 58 995 1619 1147 752 Spaces Moved 1890 | 34 595 608 359 294 Core 14 | 4 . . 7 3 Treads 687 | 30 111 472 74 . Legs 1174 | . 484 136 263 291 Wheels . | . . . . . Hover 15 | . . . 15 . Flight . | . . . . . Fastest Speed 50 | 50 120 160 150 180 Average Speed 167 | 147 130 178 199 184 Slowest Speed 850 | 160 180 200 850 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 81 51 33 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . . 10 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 6 | . . . 6 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2657 | 39 723 937 578 380 Wait 318 | . 42 189 82 5 Move 1886 | 33 594 607 358 294 Hop . | . . . . . Pick Up 23 | . 3 14 1 5 Fast Attach 52 | 6 13 9 19 5 Attach 14 | . 1 5 7 1 Detach 6 | . 1 5 . . Swap 12 | . . 6 6 . Drop 30 | . 7 11 11 1 Fire 306 | . 62 91 94 59 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Garrison (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 338 | -10/Materials | Core integrity fell below 50% 354 | -10/Materials | Lost 4 parts (1p1n2w) 459 | -10/Materials | Discovered new exit (range 15) 543 | -10/Materials | Discovered new exit (range 9) 639 | -10/Materials | Repaired Assault Rifle 667 | -10/Materials | Repaired Ion Engine? 768 | -10/Materials | Discovered new exit (range 15) 980 | -10/Materials | Discovered new exit (range 16) 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1258 | -9/Materials | Destroyed 8 combat bots 1408 | -9/Materials | Build established: Scavenger-Skirmisher 1632 | -9/Materials | Discovered new exit (range 5) 1746 | -9/Materials | Build established: Skirmisher 1763 | -9/Materials | Repaired Beam Cannon 1790 | -9/Materials | Repaired Lgt. Cannon 2651 | -9/Materials | Discovered new exit (range 8) 2655 | -9/Materials | Identified exit to Mines 2673 | -9/Materials | Entered another Materials area 2673 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3146 | -8/Materials | Garrison activated, responded to threat 3183 | -8/Materials | Lost 3 parts (3w) 3539 | -8/Materials | Garrison activated, responded to threat 3569 | -8/Materials | Lost 3 parts (1p1n1w) 3815 | -8/Materials | Identified exit to Garrison 3820 | -8/Materials | Entered Garrison 3866 | -8/Garrison | Triggered checkpoint 3926 | -8/Garrison | Garrison Relay disabled 3956 | -8/Garrison | Triggered checkpoint 4028 | -8/Garrison | Triggered checkpoint 4065 | -8/Garrison | Build established: Scavenger-Skirmisher 4142 | -8/Garrison | Triggered checkpoint 4160 | -8/Garrison | Core integrity fell below 50% 4185 | -8/Garrison | Garrison Relay disabled 4262 | -8/Garrison | Discovered new exit (range 15) 4476 | -8/Garrison | Triggered checkpoint 4546 | -8/Garrison | Triggered checkpoint 4567 | -8/Garrison | Core integrity fell below 20% 4572 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04493_ Acquired Imp. Ion Engine. 04500_ ALERT: Garrison interior compromised. 04507_ G-47 Trooper destroyed. 04520_ Aluminum Leg destroyed. 04540_ G-47 Trooper destroyed. 04540_ Switching to secondary target: Y-45 Defender. 04542_ Heat Sink destroyed. 04545_ Lgt. Ion Engine destroyed. 04546_ Transport Network Coupler destroyed. 04546_ System corrupted by crushing effect (+2). 04546_ Knocked back. 04546_ Beams of light sweep through the air. An alarm sounds. 04549_ B-36 Bruiser destroyed. 04552_ G-47 Trooper destroyed. 04552_ Switching to secondary target: Y-45 Defender. 04554_ Imp. Assault Rifle destroyed. 04560_ Imp. Ion Engine destroyed. 04563_ Hvy. Assault Rifle destroyed. 04563_ Acquired 52 matter. 04569_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? +??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????+ =#??####? ????????????? | | ???????????????????????#!%#? ## #???????????? | | ??????????????????#???##Y*## ## #???????????? | | ?????????????# ###+### #???????????? | | ?????????????# % YY ??????????? | | ?????????????# !=/ ??????????? | | ??????????????#########% @## ## #???????????? | | ????????????????????###=* ## ## #???????????? | | ????????????????????# "???????????? | | ????????????????????# "???????????? | | ????????????????????# "???????????? | | ????????????????????#%! "???????????? | | ????????????????????### ## ## #???????????? | | ????????############### ## ## ############# | | ????????# ^ | | ????????# ^ #### | | ????????# *= ####### #??? | | ????????# #### ########### ## ##?????# ^#??? | | ????????# #??#=#?????????# ## #??????# #??? | | ????????# #??#!#?????????####### #??????# #??? | | ????????# #??# #???????????????# #??????# #??? | | ????????# #??# #???????????????# #??????# #??? | | ?######## #### #???????????????# #??????# #??? | | ?# =#???????????????# #??????# #??? | | ?# ###### ######???????????????# ######## #??? | | ?# ###??# #????????????????????# #### | | ?# #??# #????????????????????# | | ?# #??# +????????????????????####?###### #### | | ?# #??# ##?????????????????????????????# #??? | | ?#*###??# #??????????????????????????????# #??? | | ?# #????# #??????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed MakeshiftRefineryGuard Manual? 0 Play Time 00:32:48 Cumulative 33.4 hours Start 2020.06.12 @ 11:59:40 End 2020.06.12 @ 13:10:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7193c22-8148-41f5-b71b-25640a18a74b