Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 09:42:35 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (30) 150 Value Destroyed (1326) 1326 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (5066) 5066 TOTAL SCORE: 12602 Bonus ------- High Alert Combat Kills 483 Follower Combat Kills 3383 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 1063/1150 Matter 300/300 Energy 328/440 System Corruption 4% Temperature Hot (283) Movement Treading (232) Ox1 Location -4/Garrison Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Medium Treads Advanced Medium Treads > --- UTILITY (6) ------ Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Particle Charger > --- WEAPON (5) ------- Gatling Laser Gatling Laser Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (15) --- Light Quantum Reactor Light Quantum Reactor Improved Treads Improved Medium Treads Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Matter Compressor (250) Plasma Rifle Enhanced Nova Cannon Autogun Autogun Makeshift Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Medium Matter Pod Medium Reactive Plating High-powered Tractor Beam > --- WEAPON ----------- 1B-0RG's Assimilator > --- INVENTORY -------- Improved Treads Flexi-carbon Leg Heavy Shield Leg Heavy Shield Leg Medium Matter Pod Medium Matter Pod Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Makeshift Axe Makeshift Spear [Rating: 122] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon 1B-0RG's Assimilator Energy Gun Enhanced Quantum Rifle Ballistic Gun Light Assault Rifle Special Weapon Flamer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Slots Evolved 12 | . . . . 4 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . . . 2 1 . . . Utility 4 | . . . . 1 1 . . . . . 1 . 1 . Weapon 3 | . . . . 3 . . . . . . . . . . Parts Attached 82 | 6 1 5 4 11 11 . 1 . . 4 3 26 3 7 Power 8 | 1 . 1 . 1 1 . . . . 1 . 3 . . Engine 4 | 1 . 1 . . 1 . . . . 1 . . . . Core 1 | . . . . 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 3 . . Propulsion 26 | 2 . 1 2 4 7 . . . . 1 1 6 2 . Treads 21 | 1 . . 1 2 7 . . . . 1 1 6 2 . Leg 2 | . . . . 2 . . . . . . . . . . Wheel 3 | 1 . 1 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 27 | 1 1 1 . 5 3 . 1 . . 2 2 6 1 4 Device 15 | . 1 1 . 3 1 . . . . 1 . 4 1 3 Storage 5 | 1 . . . 1 1 . . . . . 2 . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . . 1 1 . 1 . . 1 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 . 2 2 1 . . . . . . . 11 . 3 Energy Gun 11 | 2 . . . . . . . . . . . 6 . 3 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 6 | . . 2 1 . . . . . . . . 3 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . . . . . Parts Lost 20 | . . . 1 4 1 . . . . 1 . 6 . 7 Power 2 | . . . . 1 . . . . . . . 1 . . Propulsion 10 | . . . . 2 1 . . . . . . 4 . 3 Utility 5 | . . . . 1 . . . . . 1 . . . 3 Weapon 3 | . . . 1 . . . . . . . . 1 . 1 Highest Loss Streak 6 | . . . 1 3 1 . . . . 1 . 4 . 6 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . Average Backups 11 | 2 6 7 4 7 13 14 14 14 14 13 12 13 12 13 Power . | . 1 1 . . . 1 1 1 1 . . 2 2 2 Propulsion 2 | 1 4 4 1 1 1 2 2 3 3 4 5 2 2 2 Utility 6 | . . . . 4 9 9 8 8 8 6 5 4 4 4 Weapon 2 | . 1 2 2 2 2 2 2 2 2 2 2 3 4 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 36 | . . 4 5 4 3 . . . . . 1 8 . 11 Power 5 | . . 2 1 . . . . . . . . . . 2 Propulsion 12 | . . 1 3 . . . . . . . . 7 . 1 Utility 14 | . . . . 4 3 . . . . . 1 1 . 5 Weapon 5 | . . 1 1 . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 93 100 100 61 68 69 69 69 69 71 75 82 93 93 Engine 5 | . 14 14 14 3 5 7 7 7 7 6 5 . . . Core 1 | . . . . 5 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 4 10 10 Treads 23 | . 14 14 21 15 23 23 23 23 23 32 34 28 26 25 Device 8 | . 7 14 14 9 7 7 7 7 7 2 5 10 20 20 Storage 12 | . 14 14 14 9 14 15 15 15 15 13 17 7 5 5 Protection 6 | . . . . 8 7 7 7 7 7 8 5 7 5 5 Energy Gun 4 | . 28 10 . . . . . . . . . 17 26 26 Ballistic Gun 1 | . . 17 26 . . . . . . . . 1 . . Special Melee Weapon 5 | . . . . 8 7 7 7 7 7 6 5 . . . Peak Build Rating 122 | 6 7 8 15 77 89 89 89 89 89 97 102 122 115 119 Average Rating 80 | 4 6 7 13 74 83 89 89 89 89 95 101 90 110 115 On Entrance 64 | . 6 7 8 15 77 89 89 89 89 89 97 102 97 115 Avg Prop Armor Cover (%) 12 | 16 13 13 13 . 6 . . . . . . 7 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 120 | 13 14 14 14 83 89 89 89 89 89 108 108 120 91 103 Greatest Support 181 | 20 10 10 40 49 69 62 62 62 62 102 130 174 181 181 Greatest Overweight (x) 6 | 1 1 1 4 6 1 1 1 1 1 1 . 1 . . Average Overweight (x) . | . 1 1 . 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 9 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 7 8 8 11 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 6 7 7 8 14 15 14 15 15 14 13 14 13 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 7 8 8 11 15 15 15 15 15 15 15 15 15 13 Class Distribution -------------------- 78% | Mutant 14% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Matter Collected 5570 | 259 11 50 65 1204 1164 105 636 . 313 106 183 1384 40 50 Remotely 2596 | . . . . . 493 105 636 . 313 . 160 889 . . Salvage Created 1219 | . 17 81 91 . . . . . . . . 738 132 160 Parts 54 | . . 7 3 . . . . . . . . 32 7 5 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 3 21 . 15 . . . . . Prevented 3 | . . . . . . 2 . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Combat Hostiles Destroyed 29 | . . 6 2 . . . . . . . . 16 2 3 Melee 3 | . . . . . . . . . . . . 3 . . Guns 25 | . . 6 2 . . . . . . . . 12 2 3 Classes Destroyed 8 | . 1 1 1 . . . . . . . . 4 . 1 Operator 1 | . 1 . . . . . . . . . . . . . Swarmer 13 | . . 6 . . . . . . . . . 6 . 1 Grunt 8 | . . . . . . . . . . . . 6 2 . Sentry 2 | . . . . . . . . . . . . 2 . . Hunter 2 | . . . . . . . . . . . . 1 . 1 Programmer 1 | . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 Subdweller 2 | . . . 2 . . . . . . . . . . . Best Kill Streak 4 | . 1 4 1 . . . . . . . . 3 2 1 Combat Bots Only 3 | . . 3 1 . . . . . . . . 3 2 1 Max Kills in Single Turn 2 | . 1 1 1 . . . . . . . . 2 1 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Hostile Shots Fired 619 | . . 40 33 24 73 1 31 . 30 18 . 244 . 125 Missed 184 | . . 11 9 7 28 . 11 . 16 6 . 54 . 42 Hits 435 | . . 29 24 17 45 1 20 . 14 12 . 190 . 83 Melee 1 | . . . . 1 . . . . . . . . . . Projectile 434 | . . 29 24 16 45 1 20 . 14 12 . 190 . 83 AOE 1 | . . . . . 1 . . . . . . . . . Critical Strikes 15 | . . . 1 . 1 . . . 1 . . 7 . 5 Part Disruptions 1 | . . . . . 1 . . . . . . . . . Damage Taken 7712 | . . 248 510 340 852 17 341 . 328 96 49 3481 . 1450 Core 761 | . . 51 107 90 113 . 51 . 51 21 12 178 . 87 Absorbed by Shields 59 | . . . . 59 . . . . . . . . . . Ignored by Resistances 318 | . . . . . . . . . . . 13 305 . . Regen/Repaired (Parts) 593 | . . . . 47 219 . 103 . 102 16 10 96 . . Core Remaining (%) 77 | 100 . . 36 83 . . . . 69 97 . 81 . . Volleys Fired 69 | . 3 13 20 . . . . . . . . 21 2 10 Largest 5 | . 2 2 2 . . . . . . . . 5 5 5 Hottest 371 | . 90 90 40 . . . . . . . . 349 349 371 Shots Fired 236 | . 6 26 40 . . . . . . . . 104 10 50 Gun 236 | . 6 26 40 . . . . . . . . 104 10 50 Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 44 | . . . 40 . . . . . . . . 4 . . Thermal 192 | . 6 26 . . . . . . . . . 100 10 50 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 40 | . 2 9 40 . . . . . . . . 13 8 14 Robot Miss Streak 3 | . 1 3 . . . . . . . . . 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 . . . . . . . . . 3 1 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 1 1 Shots Hit Robots 176 | . 4 19 39 . . . . . . . . 72 8 34 Core Hits 64 | . 2 6 7 . . . . . . . . 33 5 11 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . . 1 . . . . . . . . . 3 . . Burn 4 | . . 1 . . . . . . . . . 3 . . Melee Attacks 10 | . . . . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 . . Piercing 8 | . . . . . . . . . . . . 8 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 . . Damage Inflicted 3633 | . 48 225 310 . . . . . . . . 1728 199 1123 Guns 3422 | . 48 225 310 . . . . . . . . 1517 199 1123 Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 211 | . . . . . . . . . . . . 211 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 339 | . . . 310 . . . . . . . . 29 . . Thermal 3083 | . 48 225 . . . . . . . . . 1488 199 1123 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 78 | . . . . . . . . . . . . 78 . . Piercing 133 | . . . . . . . . . . . . 133 . . Highest Corruption 4 | . . . . . 2 2 2 2 2 . . 2 . 4 Average Corruption 2 | . . . . . 1 2 2 2 2 . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 76 | . . . . . 22 12 12 3 15 . . 12 . . Message Errors 18 | . . . . . 5 2 1 1 5 . . 4 . . Matter Fused 14 | . . . . . 4 1 4 . 2 . . 3 . . Heat Flow Errors 7 | . . . . . . 3 1 . . . . 3 . . Energy Discharges 20 | . . . . . 6 4 3 1 6 . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . 5 . 2 . 1 . . 1 . . Data Loss (major) 4 | . . . . . 2 1 1 . . . . . . . Alerts 2 | . . . . . . 1 . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 394 | . 60 210 . . . 134 160 . 1 . . 394 54 363 Average Temperature 103 | . 28 100 . . . 71 91 . 1 . . 116 36 123 Received Heat Transfer 1506 | . . . 144 114 63 9 99 . 117 24 6 786 . 144 Effects 2 | . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 17 | . 1 1 1 . . . . . . . . 12 1 1 Heat Transferred 5022 | . 124 669 . . . . . . . . . 2415 296 1518 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Maximum Alert Level 4 | . . . . 1 2 . . . . 2 . 4 3 3 Low Security (%) 54 | 100 100 100 . 86 71 . . . . 64 100 2 . . Level 1 10 | . . . . 13 12 . . . . 9 . 10 . . Level 2 11 | . . . . . 15 . . . . 26 . 7 26 87 Level 3 18 | . . . . . . . . . . . . 63 73 12 Level 4 4 | . . . . . . . . . . . . 16 . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1329 | . 5 110 . 242 525 . . . . 447 195 1329 888 737 Initial 697 | . . . . . 63 . . . . . 195 126 697 607 Average 337 | . . 69 . 90 140 . . . . 142 178 812 818 672 Influence Increases 4465 | . 10 140 . 541 936 22 211 . 242 511 86 1343 211 212 Destroy 0b10 Robot/C 2740 | . . 120 . 320 600 20 180 . 180 180 20 860 100 160 Destroy 0b10 Robot/NC 60 | . 5 . . 25 15 . . . . 10 5 . . . Destroy Leader 374 | . . 20 . 88 122 . . . 20 32 12 40 30 10 Allied During Kill 679 | . . . . 77 136 2 31 . 42 65 13 202 73 38 Successful Hack 23 | . 5 . . . 14 . . . . . 4 . . . Disable Machine 165 | . . . . . . . . . . 150 . 15 . . Anti-Garrison Action 200 | . . . . . . . . . . . . 200 . . Destroy Structure 149 | . . . . 1 4 . . . . 74 32 26 8 4 Lose Combat Pursuer 75 | . . . . 30 45 . . . . . . . . . Influence Decreases 3796 | . 10 100 40 402 572 497 164 75 242 112 304 195 672 411 Entered New Map 1517 | . . . 21 . 76 187 6 75 . . 204 55 632 261 Time Decay 1648 | . 10 100 19 295 362 310 98 . 222 112 80 . 40 . Lost Part 141 | . . . . 1 10 . . . . . . 60 . 70 Lost Ally 490 | . . . . 106 124 . 60 . 20 . 20 80 . 80 Squads Dispatched 15 | . 1 . . 3 6 . . . . 2 1 . 2 . Investigation 1 | . . . . 1 . . . . . . . . . . Extermination 3 | . . . . . 3 . . . . . . . . . Reinforcement 7 | . 1 . . 2 2 . . . . 1 . . 1 . Assault 1 | . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . 1 . . . . . 1 . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Distress Signals 4 | . . . . 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 1 6 2 30 40 2 14 . 12 4 4 42 5 15 Peak Tracking Total 12 | . 1 3 2 6 8 2 7 . 4 1 3 12 3 9 Tactical Retreats 4 | . . . . 2 2 . . . . . . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Traps Triggered 5 | . . . . . 2 . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Machines Disabled 11 | . . . . . . . . . . 10 . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Machines Accessed 9 | . 1 . . 1 1 . . 4 . . 1 . 1 . Terminals 2 | . 1 . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Total Hacks 38 | . 2 . . 2 3 . . 29 . . 1 . 1 . Successful 34 | . 2 . . . 1 . . 29 . . 1 . 1 . Failed 4 | . . . . 2 2 . . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . 2 . . . 1 . . . . . . . . . Terminals 5 | . 2 . . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Terminal Hacks 29 | . . . . . . . . 29 . . . . . . Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . . . . . Terminals 3 | . 2 . . . 1 . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . 1 1 . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . . Allies Hacked 2 | . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Total Allies 9 | . . . . . . . . . . . . 9 . . Largest Group 5 | . . . . . . . . . . . . 5 5 5 Highest-Rated Group 346 | . . . . . . . . . . . . 346 346 343 Highest-Rated Ally 102 | . . . . . . . . . . . . 102 80 77 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 456 | . . . . 84 164 13 31 . 35 16 6 63 19 25 Total Damage 14163 | . . . . 1779 2814 267 679 . 1043 1914 252 3625 844 946 Kills 123 | . . . . 21 33 1 9 . 9 12 2 27 3 6 Allies Corrupted 2 | . . . . . 2 . . . . . . . . . Allies Melted 3 | . . . . . . . . . 1 . . 2 . . Borg Created 30 | . . . . 11 8 1 4 . 3 1 2 . . . Largest Collective 5 | . . . . 4 3 3 4 . 3 4 5 . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Active Infowar (turns) 941 | . 66 213 507 155 . . . . . . . . . . Sensors 156 | . 66 90 . . . . . . . . . . . . Structural 785 | . . 123 507 155 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 1 . . 2 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Turns Passed 10228 | 61 104 213 507 1611 2144 684 919 184 910 442 168 1937 95 249 Spaces Moved 4500 | 53 98 157 357 554 827 277 370 77 338 182 69 969 52 120 Core 5 | 3 . . 2 . . . . . . . . . . . Treads 3931 | 2 . . 127 521 827 277 370 77 338 182 69 969 52 120 Legs 33 | . . . . 33 . . . . . . . . . . Wheels 531 | 48 98 157 228 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 240 240 241 241 241 241 165 164 157 154 154 Average Speed 200 | 88 95 95 123 247 240 241 241 241 241 198 164 169 156 154 Slowest Speed 540 | 160 95 95 250 540 246 241 241 241 241 245 164 246 157 156 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 26 38 28 45 31 44 62 74 60 9 4 86 2 23 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . . . . Scrap Searched 6 | . . 1 . . . 2 2 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . . . . . 1 2 Melee . | . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . 1 2 AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Gar Total 5499 | 64 102 201 395 775 972 292 390 76 428 261 119 1201 62 161 Wait 599 | . . 10 4 164 100 15 14 . 88 67 42 83 1 11 Move 4487 | 52 97 156 356 553 826 276 369 76 337 181 69 968 51 120 Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 6 1 8 3 19 11 . 1 . . 5 2 26 2 4 Fast Attach 32 | 6 1 1 1 4 1 . . . . 1 . 15 . 2 Attach 26 | . . 2 1 4 3 . . . . 3 2 8 2 1 Detach 3 | . . . . . . . . . . . . 3 . . Swap 34 | . . 2 2 5 7 . 1 . . 1 1 9 2 4 Drop 91 | . . 9 8 14 10 . 1 . . 2 1 35 2 9 Fire 69 | . 3 13 20 . . . . . . . . 21 2 10 Melee 8 | . . . . . . . . . . . . 8 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . . . Rewire 27 | . . . . 1 4 . . . . . . 22 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 33 | . . . . 11 8 1 4 . 3 1 2 3 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -4/Factory -4/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Entered Mines 194 | -10/Mines | Learned location of Storage (-9) 201 | -10/Mines | Found a hidden stash of uninstalled traps 204 | -10/Mines | Found DCF Scrap (14 items) 279 | -10/Mines | Learned 4 Materials zone layouts 315 | -10/Mines | Build established: Mutant 333 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 371 | -10/Mines | Discovered new exit (range 9) 379 | -10/Mines | Entered Subcaves 381 | -10/Subcaves | Learned Materials emergency access door positions 425 | -10/Subcaves | Visited 4L-MR0's lab 433 | -10/Subcaves | Found Prototype Special Melee Weapon 466 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 499 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 501 | -10/Subcaves | Shifting Twisted Machinery released Multitool 524 | -10/Subcaves | Learned location of Zion (-6) 524 | -10/Subcaves | Met a Zionite searching for "candidates" 785 | -10/Subcaves | Core integrity fell below 50% 875 | -10/Subcaves | Discovered new exit (range 9) 886 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 886 | -10/Subcaves | Entered Materials 886 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 888 | -8/Materials | Identified 1B-0RG's Assimilator 1009 | -8/Materials | Assimilating Defender 3a into Collective. 1162 | -8/Materials | Assimilating Trooper 3a into Collective. 1193 | -8/Materials | Assimilating Trooper 3b into Collective. 1217 | -8/Materials | Lost 3 parts (2n1u) 1290 | -8/Materials | Assimilating Trooper 3c into Collective. 1300 | -8/Materials | Assimilating Trooper 3d into Collective. 1326 | -8/Materials | Assimilating Trooper 3e into Collective. 1438 | -8/Materials | Assimilating Rogue 3a into Collective. 1495 | -8/Materials | Assimilating Defender 3b into Collective. 1677 | -8/Materials | Assimilating Pest 3a into Collective. 1827 | -8/Materials | Assimilating Trooper 3f into Collective. 1837 | -8/Materials | Assimilating Soldier 3a into Collective. 2135 | -8/Materials | Discovered new exit (range 3) 2497 | -8/Materials | Entered Factory 2497 | -7/Factory | Accompanied by 3 allies 2497 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2785 | -7/Factory | Build established: Scavenger-Mutant 3153 | -7/Factory | Build established: Mutant 3651 | -7/Factory | Assimilating Virus 4a into Collective. 3659 | -7/Factory | Assimilating Virus 4b into Collective. 3671 | -7/Factory | Assimilating Virus 4c into Collective. 3676 | -7/Factory | Assimilating Virus 4d into Collective. 3688 | -7/Factory | Lost 3 allies 4008 | -7/Factory | Assimilating Trooper 4a into Collective. 4019 | -7/Factory | Assimilating Trooper 4b into Collective. 4025 | -7/Factory | Assimilating Trooper 4c into Collective. 4028 | -7/Factory | Assimilating Virus 4e into Collective. 4049 | -7/Factory | Garrison activated, responded to threat 4052 | -7/Factory | Lost 3 allies 4570 | -7/Factory | Noticed a derelict Sapper rigging charges 4613 | -7/Factory | Discovered new exit (range 6) 4641 | -7/Factory | Entered Lower Caves 4641 | -7/Lower Caves | Accompanied by 2 allies 4661 | -7/Lower Caves | Learned Factory security intel 4817 | -7/Lower Caves | Learned Factory stockpile data 5123 | -7/Lower Caves | Assimilating Trooper 4d into Collective. 5295 | -7/Lower Caves | Discovered new exit (range 11) 5325 | -7/Lower Caves | Entered another Lower Caves area 5325 | -7/Lower Caves | Accompanied by 3 allies 5369 | -7/Lower Caves | Discovered new exit (range 11) 5485 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5489 | -7/Lower Caves | Learned Factory interactive machine intel 5858 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6056 | -7/Lower Caves | Assimilating Trooper 4e into Collective. 6061 | -7/Lower Caves | Assimilating Trooper 4f into Collective. 6067 | -7/Lower Caves | Assimilating Trooper 4g into Collective. 6092 | -7/Lower Caves | Attracted the attention of an 0b10 base 6098 | -7/Lower Caves | Assimilating Sentinel 4a into Collective. 6126 | -7/Lower Caves | Lost 5 allies 6211 | -7/Lower Caves | Discovered new exit (range 12) 6244 | -7/Lower Caves | Entered Data Miner 6244 | -7/Data Miner | Accompanied by 2 allies 6244 | -7/Data Miner | Discovered new exit (range 6) 6290 | -7/Data Miner | Met Data Miner 6334 | -7/Data Miner | Learned location of Section 7 (-2) 6334 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6372 | -7/Data Miner | Received God Mode back door access code from Data Miner 6428 | -7/Data Miner | Entered Proximity Caves 6428 | -6/Proximity Caves | Accompanied by 2 allies 6429 | -6/Proximity Caves | Identified exit to Factory 6725 | -6/Proximity Caves | Assimilating Gladiator 5a into Collective. 6738 | -6/Proximity Caves | Assimilating Soldier 5a into Collective. 6848 | -6/Proximity Caves | Learned Factory terminal intel 7030 | -6/Proximity Caves | Spotted B-75 Beast 7044 | -6/Proximity Caves | Assimilating Beast 5a into Collective. 7228 | -6/Proximity Caves | Learned Factory terminal intel 7338 | -6/Proximity Caves | Entered Factory 7338 | -6/Factory | Accompanied by 3 allies 7338 | -6/Factory | Evolved 2 slots: Propulsion x2 7341 | -6/Factory | Loaded intel: 54 interactive machine locations 7342 | -6/Factory | Loaded intel: 26 terminal locations 7456 | -6/Factory | Assimilating Guardian 5a into Collective. 7688 | -6/Factory | First assault squad dispatched 7698 | -6/Factory | Discovered new exit (range 8) 7780 | -6/Factory | Entered another Factory area 7780 | -5/Factory | Accompanied by 3 allies 7780 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7781 | -5/Factory | Loaded intel: 26 terminal locations 7873 | -5/Factory | Assimilating Sentinel 6a into Collective. 7874 | -5/Factory | Garrison activated, responded to threat 7882 | -5/Factory | Assimilating Sentinel 6b into Collective. 7944 | -5/Factory | Identified exit to Garrison 7948 | -5/Factory | Entered Garrison 7948 | -5/Garrison | Accompanied by 4 allies 8174 | -5/Garrison | Spotted B-75 Beast 8177 | -5/Garrison | Triggered checkpoint 8223 | -5/Garrison | Allies destroyed B-75 Beast 8254 | -5/Garrison | Lost 4 parts (3n1w) 8279 | -5/Garrison | Lost 3 allies 8340 | -5/Garrison | Triggered checkpoint 8474 | -5/Garrison | Triggered checkpoint 8528 | -5/Garrison | Triggered checkpoint 8660 | -5/Garrison | Triggered checkpoint 8943 | -5/Garrison | Discovered new exit (range 13) 9071 | -5/Garrison | Build established: Scavenger-Tank 9094 | -5/Garrison | Triggered checkpoint 9365 | -5/Garrison | Discovered new exit (range 5) 9453 | -5/Garrison | Discovered new exit (range 11) 9562 | -5/Garrison | Triggered checkpoint 9760 | -5/Garrison | Triggered checkpoint 9796 | -5/Garrison | Found embedded Infiltrators 9835 | -5/Garrison | Discovered new exit (range 8) 9852 | -5/Garrison | Installed Relay Interface Framework 9885 | -5/Garrison | Entered Factory 9885 | -4/Factory | Accompanied by 5 allies 9885 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9908 | -4/Factory | Garrison activated, responded to threat 9971 | -4/Factory | Identified exit to Garrison 9980 | -4/Factory | Entered Garrison 9980 | -4/Garrison | Accompanied by 5 allies 9996 | -4/Garrison | Triggered checkpoint 10126 | -4/Garrison | Triggered checkpoint 10180 | -4/Garrison | Spotted B-86 Titan 10188 | -4/Garrison | Destroyed B-86 Titan 10202 | -4/Garrison | Triggered checkpoint 10229 | -4/Garrison | Self-destructed Last Messages --------------- 10219_ H-77 Assassin heat damages Lgt. Antimatter Reactor. 10219_ Slug penetrates Reinforced Barrier. 10219_ Slug penetrates SN-5VE(x). 10219_ Slug penetrates Wall. 10219_ SN-5VE(x) destroyed. 10220_ Melted Coil Gun. 10220_ Imp. Treads destroyed. 10223_ Overheating: Energy bleed (-59). 10224_ H-77 Assassin heat spikes uncontrollably. 10225_ H-77 Assassin destroyed. 10225_ Switching to secondary target: G-67 Veteran. 10225_ Penetrated by Slug. 10225_ Critical hit (Destroy). 10225_ Wave Gun destroyed. 10227_ Overheating: Energy bleed (-79). 10227_ Hvy. Armor Plating destroyed. 10229_ Penetrated by Slug. 10229_ Imp. Treads destroyed. 10229_ Slug penetrates H-77 Assassin. 10229_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????#%[ #????????????????????????????????? | | ????????????# [%#????????????????????????????????? | | ????????????# *%###??????????????????????????????? | | ????????????# %*#??????????????????????????????? | | ????????????# [%#??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# ###??????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ############# #???????####?????????????????????? | | #??????? #?????????????????????? | | #??????? #?????????????????????? | | ## ######### #???????# #?????????????????????? | | ## #???????# #???????#p #?????????????????????? | | #"#?????# #???????# #??????##?????????????? | | "#?????# #???????# #????? ??????????????? | | "#?????# #???????# #??##;#???????????????? | | "#?????# #???????# #? =%#???????????????? | | #"#?????# #########/p## %%#######?????????? | | ## ###?????# % = ????????? | | ?####???????# g % ????????? | | ????????????# @%[ ????????? | | ????????????#########;;;]!%## #???????????????? | | ????????????????????####[=![#????????????????????? | | ?????????????????????# %!%=*g ???????????????? | | ?????????????????????# =[hg%* "??????????? | | ?????????????????????# h =% ?????????? | | ?????????????????????# % #????????? | | ?????????????????????### ## #" %##?????????? | | ???????????????????????# #? #? #??????????? | | ???????????????????????# ? ? ??????????? | | ???????????????????????# ?? ?? ??????????? | | ???????????????????????# ? ????????????? | | ???????????????????????## ##?? ## #???????????? | | ????????????????????????# #??? #? #???????????? | | ????????????????????????# #????##???????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 45 Energy Capacity 440 Matter Stores 400 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Evasion (%) 44 Recoil Reduction 6 Particle Charging 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Be The Sidekick I, Locutus Mistaken Identity Challenges ------------ None Game ------ Seed DoorBladeCycler Manual? 0 Play Time 00:56:01 Cumulative 216.2 hours Start 2026.03.02 @ 16:35:21 End 2026.03.14 @ 09:42:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 234 Adventurer 4 Explorer 40 Win Type - Total 8 Types 7/1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cab49f40-bbee-48d5-b716-bb396b40625a