Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 00:23:58 Player: TheSkyeDoctor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2541) 2541 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 7971 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 11/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Terrain Scan Processor Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Core Analyzer Improved Utility Shielding Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Terrain Scan Processor Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite Heart of Steel > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon Flail > --- INVENTORY -------- Micro Nuclear Core Wheel Wheel Improved Flight Unit Energy Well Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Core Analyzer Core Analyzer Improved Utility Shielding Improved Light Cannon Heavy Flak Cannon [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Terrain Scan Processor Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 10 | . . 2 2 2 . . 2 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 60 | 7 3 6 14 3 7 1 8 3 8 Power 9 | 1 . 2 1 . 1 1 2 1 . Engine 3 | 1 . 1 . . . . 1 . . Core 6 | . . 1 1 . 1 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 1 3 . 3 . 2 . 4 Treads 11 | 2 . 1 3 . 3 . 2 . . Leg . | . . . . . . . . . . Wheel 2 | . . . . . . . . . 2 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 Utility 24 | 2 1 2 7 3 2 . 3 1 3 Device 6 | 1 . 1 1 2 . . 1 . . Storage 2 | 1 1 . . . . . . . . Processor 5 | . . . 2 . . . 1 . 2 Hackware 2 | . . . . 1 . . . 1 . Protection 9 | . . 1 4 . 2 . 1 . 1 Artifact . | . . . . . . . . . . Weapon 12 | 2 2 1 3 . 1 . 1 1 1 Energy Gun 3 | 1 . . . . 1 . 1 . . Energy Cannon 3 | . 1 1 . . . . . 1 . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 3 | . 1 . 1 . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . 1 . 1 Parts Lost 40 | . . . 6 1 5 . 7 2 19 Power 6 | . . . . . 1 . 2 . 3 Propulsion 9 | . . . . . 2 . 2 . 5 Utility 17 | . . . 5 1 1 . 3 1 6 Weapon 8 | . . . 1 . 1 . . 1 5 Highest Loss Streak 12 | . . . 3 1 3 . 4 2 12 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 6 12 13 12 13 13 12 13 11 Power . | . 1 1 . . . . . . . Propulsion 4 | 1 2 4 6 6 6 4 4 3 2 Utility 4 | . 3 4 3 2 2 5 4 7 6 Weapon 2 | . . 1 2 3 3 3 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 1 . . 1 . . 1 7 Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 8 | . . . . . . . . 1 7 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 98 99 97 94 90 87 73 Engine 2 | . 14 1 . . . . 3 5 4 Core 6 | . . 9 9 7 6 9 8 5 3 Treads 14 | . 28 22 17 15 14 14 11 11 5 Device 13 | . 14 22 13 12 14 14 11 11 8 Storage 7 | . 14 11 9 7 7 7 6 5 4 Processor 13 | . . . 14 15 14 14 18 16 19 Hackware 6 | . . . . 6 7 7 6 11 10 Protection 10 | . . 10 16 16 13 14 10 4 3 Energy Gun 3 | . 3 . . . 4 7 6 5 3 Energy Cannon 4 | . 10 11 9 7 2 . . 4 3 Ballistic Cannon 2 | . 6 11 8 1 . . . . . Slashing Weapon 3 | . . . . 5 7 7 6 4 . Peak Build Rating 73 | 7 9 17 23 31 40 41 64 72 73 Average Rating 40 | 5 7 15 21 29 35 38 53 70 63 On Entrance 29 | . 7 9 17 22 31 38 41 64 65 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 12 31 40 42 43 40 44 57 62 67 Greatest Support 53 | 40 40 43 46 46 53 46 50 50 50 Greatest Overweight (x) 22 | . . . . . 1 . 2 1 22 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 13 Most Carried 15 | 4 9 15 15 14 15 15 15 15 14 Average Carried 12 | 2 6 12 13 12 14 15 12 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 13 14 15 15 12 15 4 Class Distribution -------------------- 50% | Mutant 41% | Scavenger-Mutant 3% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1723 | 285 76 148 264 75 173 10 256 243 193 Remotely . | . . . . . . . . . . Salvage Created 2738 | 119 108 607 593 75 216 209 256 288 267 Parts 146 | 8 10 43 32 3 3 12 11 14 10 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 7 11 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 56 | . 4 10 16 1 6 6 5 5 3 Melee 6 | . . . . 1 1 1 2 1 . Guns 14 | . . . . . 3 5 2 3 1 Cannons 32 | . 4 10 16 . . . . 1 1 AOE 1 | . . . . . . . 1 . . Classes Destroyed 12 | 2 4 3 2 . . . 1 . . Worker 5 | . . 2 . . . . . 2 1 Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 2 | 1 . . . . . . . . 1 Operator 3 | . 1 1 1 . . . . . . Watcher 4 | . 1 1 2 . . . . . . Swarmer 13 | . 3 . 4 . 3 3 . . . Grunt 24 | . 1 4 7 . 3 3 3 3 . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 6 3 1 . . 1 . 1 Programmer 5 | . . . . . . . 1 2 2 Best Kill Streak 5 | 3 3 5 4 1 3 3 2 4 2 Combat Bots Only 3 | . 3 3 3 1 3 3 2 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 596 | . 15 24 86 45 68 33 108 30 187 Missed 166 | . 6 7 19 17 18 10 34 3 52 Hits 430 | . 9 17 67 28 50 23 74 27 135 Projectile 430 | . 9 17 67 28 50 23 74 27 135 AOE 6 | . . . . . . . . 2 4 Critical Strikes 14 | . . 1 1 . 3 . 1 1 7 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 7435 | . 73 234 1031 217 758 373 904 727 3118 Core 2068 | . 18 40 321 43 92 11 95 279 1169 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . . . 10 10 20 2 9 . . Core Remaining (%) 80 | 100 92 90 41 . . 79 88 72 . Volleys Fired 167 | 5 12 22 64 . 15 10 10 9 20 Largest 2 | 2 2 2 2 . 1 1 1 2 2 Hottest 148 | 60 93 101 101 . 80 80 80 148 148 Shots Fired 283 | 10 24 44 119 . 15 10 10 18 33 Gun 65 | 10 2 . . . 15 10 10 9 9 Cannon 218 | . 22 44 119 . . . . 9 24 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 107 | 5 12 22 55 . . . . . 13 Thermal 176 | 5 12 22 64 . 15 10 10 18 20 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 6 3 6 15 . 8 8 11 6 19 Robot Miss Streak 4 | 1 3 1 4 . 4 3 3 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 253 | 6 12 27 75 7 17 14 28 25 42 Core Hits 130 | 4 6 17 29 2 11 12 14 16 19 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . . . 2 2 1 1 3 . 1 Blast 2 | . . . 2 . . . . . . Smash 1 | . . . . . . . . . 1 Sever 7 | . . . . 2 1 1 3 . . Melee Attacks 102 | . . . 2 8 4 6 25 20 37 Impact 38 | . . . 1 . . . . . 37 Slashing 64 | . . . 1 8 4 6 25 20 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 2 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6372 | 71 218 564 1554 232 359 362 934 736 1342 Guns 1292 | 71 11 . . . 289 208 230 206 277 Cannons 2936 | . 207 564 1554 . . . . 121 490 Explosions 112 | . . . . . . . 112 . . Melee 2030 | . . . . 232 70 154 592 409 573 Ramming 2 | . . . . . . . . . 2 Kinetic 1357 | 28 112 235 690 . . . . . 292 Thermal 2983 | 43 106 329 864 . 289 208 342 327 475 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 573 | . . . . . . . . . 573 Slashing 1457 | . . . . 232 70 154 592 409 . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . . . . 3 1 30 Average Corruption 5 | . . . . . . . 2 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . . 1 . 15 Message Errors 3 | . . . . . . . . . 3 Matter Fused 4 | . . . . . . . 1 . 3 Heat Flow Errors 2 | . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . . 6 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 180 | . . . 6 24 . . 10 1 139 Projectiles 6 | . . . 6 . . . . . . Explosions . | . . . . . . . . . . Melee 174 | . . . . 24 . . 10 1 139 Knockbacks 17 | . 2 . 5 . . . . . 10 Impact 3 | . . . . . . . . . 3 Kinetic 9 | . 2 . 5 . . . . . 2 Secondary 5 | . . . . . . . . . 5 Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 549 | . 132 173 549 . 170 93 93 219 234 Average Temperature 112 | . 50 62 167 . 83 33 41 95 52 Received Heat Transfer 1515 | . 12 84 324 72 318 117 327 213 48 Effects 15 | . . . 15 . . . . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 4 | . . . 4 . . . . . . Interference 2 | . . . 2 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (core) 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 6 | . . . . . . . . . 6 Robots Melted 3 | . . . . . 2 . . . 1 Combat Hostiles 3 | . . . . . 2 . . . 1 Parts Melted 6 | . 1 . . . 1 . . 2 2 Heat Transferred 5748 | 100 222 629 1554 . 650 475 575 610 933 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 95 | 100 100 100 67 100 . . 100 100 100 Level 1 4 | . . . 32 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 239 | 10 91 139 239 91 . . 87 54 39 Initial 91 | . . 15 31 91 . . 16 32 10 Average 38 | . 23 62 131 47 . . 18 9 4 Influence Increases 1807 | 15 119 314 529 31 140 140 189 138 192 Destroy 0b10 Robot/C 1120 | . 80 200 320 20 120 120 100 100 60 Destroy 0b10 Robot/NC 90 | 15 10 30 15 . . . . 10 10 Destroy Leader 302 | . 22 76 74 10 20 20 30 20 30 Successful Hack 67 | . 5 5 8 . . . . . 49 Disable Machine 60 | . . . 30 . . . 30 . . Destroy Structure 78 | . 2 3 7 1 . . 29 8 28 Lose Combat Pursuer 90 | . . . 75 . . . . . 15 Influence Decreases 1807 | 15 81 277 404 231 140 114 148 183 214 Entered New Map 233 | . . 23 44 109 . . 10 35 12 Time Decay 1379 | 15 81 254 300 112 116 114 108 133 146 Lost Part 195 | . . . 60 10 24 . 30 15 56 Squads Dispatched 13 | . 1 . 5 1 . . 2 2 2 Investigation 1 | . . . . . . . 1 . . Extermination 4 | . . . . . . . 1 1 2 Reinforcement 6 | . 1 . 3 1 . . . 1 . Assault 2 | . . . 2 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 7 | . . 3 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 7 12 27 1 7 6 5 6 23 Peak Tracking Total 16 | . 3 3 6 1 3 3 3 3 16 Tactical Retreats 3 | . . . 2 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 4 | . . . 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 4 | . . . 2 . . . 2 . . Max in Single Turn 2 | . . . 2 . . . 2 . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 22 | . 4 6 3 . 2 1 1 2 3 Terminals 15 | . 3 5 3 . 1 . . 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers 2 | . . 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 13 11 3 . 2 1 2 3 6 Successful 20 | . 2 6 3 . 2 1 1 . 5 Failed 21 | . 11 5 . . . . 1 3 1 Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 28 | . 10 9 3 . . . . 2 4 Terminals 29 | . 10 9 3 . 1 . . 2 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 3 . . . . . 2 . 2 Scanalyzers 3 | . . 2 . . . . . 1 . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . . . 2 1 . . . Record 2 | . . . . . 1 1 . . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . 1 Retrieve Matter 2 | . . . . . . . 1 . 1 Scanalyzer 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 2 4 3 . . . . . 4 Terminals 13 | . 2 4 3 . . . . . 4 Assimilate 2 | . . . . . . . . . 2 Botnet 11 | . 2 4 3 . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 3 1 . . . 1 2 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 4220 | 55 367 696 397 248 1342 931 184 . . Terrain 2972 | . . . 267 248 1342 931 184 . . Structural 1093 | . . 696 397 . . . . . . Seismic 1444 | 55 367 696 326 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 6760 | 135 367 696 680 248 1342 931 480 851 1030 Spaces Moved 3419 | 71 199 364 281 132 769 556 174 347 526 Core 143 | 6 . . . . . . . . 137 Treads 3126 | 65 199 364 281 132 769 556 174 347 239 Legs . | . . . . . . . . . . Wheels 4 | . . . . . . . . . 4 Hover 146 | . . . . . . . . . 146 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 160 160 152 160 160 160 160 220 40 Average Speed 166 | 150 160 160 157 160 160 160 203 220 148 Slowest Speed 1150 | 160 160 160 160 160 200 160 240 220 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 6 36 48 31 4 84 46 3 6 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . 4 1 . . . Spaces Dug 22 | . . . 2 1 1 . 2 4 12 Terrain Destroyed 63 | . 2 1 4 1 1 . 38 4 12 Melee 22 | . . . 2 1 1 . 2 4 12 Projectile 5 | . 2 1 2 . . . . . . AOE 36 | . . . . . . . 36 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 4049 | 86 224 435 395 155 857 576 251 386 684 Wait 225 | . 1 28 20 8 51 4 28 2 83 Move 3410 | 70 198 363 280 131 768 555 173 346 526 Hop . | . . . . . . . . . . Pick Up 48 | 4 7 10 7 3 6 . 4 5 2 Fast Attach 19 | 7 . 1 2 1 2 1 3 . 2 Attach 34 | . . 2 10 2 4 . 5 2 9 Detach 3 | . . 1 2 . . . . . . Swap 18 | . 3 3 5 2 2 . 1 1 1 Drop 21 | . 3 5 3 . 4 . 2 1 3 Fire 167 | 5 12 22 64 . 15 10 10 9 20 Melee 102 | . . . 2 8 4 6 25 20 37 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 4) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x2 1152 | -9/Materials | Discovered new exit (range 16) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Utility x2 1627 | -8/Materials | Lost 3 parts (3u) 1759 | -8/Materials | Core integrity fell below 50% 1829 | -8/Materials | Discovered new exit (range 14) 1877 | -8/Materials | Identified exit to Factory 1879 | -8/Materials | Entered Factory 1879 | -7/Factory | Evolved 2 slots: Utility x2 1926 | -7/Factory | Discovered new exit (range 10) 1973 | -7/Factory | Identified exit to Lower Caves 2127 | -7/Factory | Entered Lower Caves 2262 | -7/Lower Caves | Learned Factory emergency access door positions 2265 | -7/Lower Caves | Build established: Scavenger-Mutant 2340 | -7/Lower Caves | Encountered a Warlord checkpoint 2345 | -7/Lower Caves | Spotted B-75 Beast 2671 | -7/Lower Caves | Build established: Mutant 2726 | -7/Lower Caves | Discovered new exit (range 9) 2737 | -7/Lower Caves | Identified exit to Lower Caves 2767 | -7/Lower Caves | Found Prototype Device 3094 | -7/Lower Caves | Lost 3 parts (1p2n) 3314 | -7/Lower Caves | Found Alien Artifact 3318 | -7/Lower Caves | Identified Core Expander 3318 | -7/Lower Caves | Installed Core Expander, added new Power slot 3469 | -7/Lower Caves | Entered another Lower Caves area 3574 | -7/Lower Caves | Entered a destroyed Warlord outpost 3772 | -7/Lower Caves | Discovered new exit (range 8) 3834 | -7/Lower Caves | Identified exit to Factory 4383 | -7/Lower Caves | Build established: Scavenger-Mutant 4400 | -7/Lower Caves | Entered Factory 4400 | -6/Factory | Evolved 2 slots: Utility x2 4423 | -6/Factory | Discovered new exit (range 16) 4622 | -6/Factory | Lost 4 parts (1p3u) 4628 | -6/Factory | Identified Heart of Steel 4878 | -6/Factory | Identified exit to Factory 4880 | -6/Factory | Entered another Factory area 4880 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5413 | -5/Factory | Discovered new exit (range 12) 5725 | -5/Factory | Identified exit to Factory 5731 | -5/Factory | Entered another Factory area 5731 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6575 | -4/Factory | System corruption reached 10% 6645 | -4/Factory | Lost 12 parts (2p3n3u4w) 6732 | -4/Factory | Core integrity fell below 50% 6732 | -4/Factory | System corruption reached 30% 6749 | -4/Factory | Core integrity fell below 20% 6753 | -4/Factory | Lost 5 parts (1n3u1w) 6761 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06743_ Door malfunctions. 06743_ Arcs of energy rise from the floor. 06743_ K-01 Serf collects debris. 06744_ Slug penetrates R-10 Processor. 06745_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 06746_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 06747_ Penetrated by Slug. 06747_ Slug penetrates Wall. 06748_ Penetrated by Slug. 06748_ K-01 Serf collects debris. 06750_ System corrupted: Matter fused (-6). 06752_ U-05 Engineer lays Concrete. 06755_ Penetrated by Slug. 06758_ C-30 ARC bursts open, deploying its payload. 06758_ G-73 Enforcer unfolds itself. 06758_ G-67 Veteran unfolds itself. 06760_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????? ??# #??????????????????????? | | ????????????????? ?# #??????????????????????? | | ?????????????????? ?# #??????????????????????? | | ??????????????????? # #???" "????????????????? | | ??????????????????? # #??"" "????????????????? | | ????????????????????" #?""" 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"""" "?????????????????????? | | ???????????????????"" """" "?????????????????????? | | ????????????????????" """" "?????????????????????? | | ???????????????????? ????? k?????????????????????? | | ???????????????????? ????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Armor Coverage 300 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokChainChaincannon Manual? 0 Play Time 00:45:09 Cumulative 68.2 hours Start 2026.03.16 @ 23:42:55 End 2026.03.17 @ 00:23:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6a3f06b-707d-4d80-b665-a2bbc360d7ef