Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 22:13:00 Player: Axer654 Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1491) 1491 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3881 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 194/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Seismic Detector Improved Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Grenade Launcher > --- INVENTORY (8) ---- Ion Engine Makeshift Leg Makeshift Leg Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Shotgun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Makeshift Leg Makeshift Leg Heat Sink Seismic Detector Heavy Assault Rifle Shotgun Shotgun Improved Assault Rifle Improved Assault Rifle Proton Missile Launcher Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Shotgun Energy Cannon Particle Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 44 | 6 7 27 . 1 3 Power 8 | 1 2 5 . . . Engine 8 | 1 2 5 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 10 . . . Treads 7 | 2 . 5 . . . Leg 5 | . . 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 6 . 1 1 Device 3 | . 1 1 . . 1 Storage 3 | 1 1 1 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 12 | 2 2 6 . . 2 Energy Gun . | . . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 9 | 2 . 6 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 6 | . . 2 1 . 3 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . . 2 Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 2 | . . 1 1 . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 1 7 13 14 14 12 Power 1 | . 1 1 1 1 1 Propulsion 3 | . 2 2 4 3 3 Utility 1 | . . 2 2 2 1 Weapon 7 | . 3 7 7 8 6 Tool/Special . | . . . . . . Unused Backups 21 | . 3 9 . 1 8 Power 3 | . 2 . . . 1 Propulsion 4 | . . 1 . 1 2 Utility 2 | . . 1 . . 1 Weapon 12 | . 1 7 . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 97 96 99 99 98 Engine 11 | . 14 10 11 11 11 Treads 20 | . 28 16 22 22 14 Leg 2 | . . 4 . . 6 Device 2 | . 6 . 11 . 3 Storage 20 | . 14 21 22 22 18 Processor 10 | . 5 11 11 11 11 Protection 8 | . . 9 . 10 11 Ballistic Gun 22 | . 25 22 21 22 20 Peak Build Rating 20 | 6 9 17 18 20 20 Average Rating 16 | 4 7 14 17 19 19 On Entrance 11 | . 6 9 17 18 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 14 17 41 39 45 45 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 14 | . . 11 . 1 14 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 12 Most Carried 15 | 4 8 15 15 15 15 Average Carried 13 | 2 7 13 14 14 12 Final Capacity 15 | 8 8 15 15 15 8 Final Carried 15 | 4 8 15 15 15 5 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1824 | 248 399 809 168 12 188 Remotely . | . . . . . . Salvage Created 1799 | . 366 979 200 . 254 Parts 114 | . 26 74 6 . 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . 2 14 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 9 23 5 . 5 Guns 41 | . 9 23 5 . 4 AOE 1 | . . . . . 1 Classes Destroyed 8 | . 3 3 . . 2 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Watcher 6 | . 2 4 . . . Swarmer 12 | . 3 6 3 . . Grunt 20 | . 6 10 2 . 2 Duelist 1 | . . . . . 1 Sentry 8 | . . 7 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 4 4 3 . 2 Combat Bots Only 4 | . 3 4 3 . 2 Max Kills in Single Turn 2 | . 2 2 2 . 1 Gunslinging 1 | . 1 1 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 308 | . 48 97 35 . 128 Missed 95 | . 12 23 8 . 52 Hits 213 | . 36 74 27 . 76 Projectile 213 | . 36 74 27 . 76 Critical Strikes 4 | . . 3 . . 1 Damage Taken 2619 | . 395 945 332 . 947 Core 430 | . 21 144 93 . 172 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 53 | . 53 . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 156 | . 54 58 18 . 26 Largest 2 | . 2 2 2 . 2 Hottest 88 | . 88 46 46 . 62 Shots Fired 290 | . 103 115 31 . 41 Gun 273 | . 97 115 31 . 30 Cannon 4 | . 4 . . . . Launcher 13 | . 2 . . . 11 Special . | . . . . . . Kinetic 273 | . 97 115 31 . 30 Thermal 4 | . 4 . . . . Explosive 12 | . 2 . . . 10 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 23 | . 8 23 9 . 11 Robot Miss Streak 7 | . 7 5 3 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 185 | . 55 77 27 . 26 Core Hits 109 | . 20 49 9 . 31 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2922 | . 648 1209 449 . 616 Guns 2643 | . 627 1193 449 . 374 Cannons 21 | . 21 . . . . Explosions 242 | . . . . . 242 Melee . | . . . . . . Ramming 16 | . . 16 . . . Kinetic 2643 | . 627 1193 449 . 374 Thermal 21 | . 21 . . . . Explosive 242 | . . . . . 242 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 11 . . . . Message Errors 2 | . 2 . . . . Matter Fused 3 | . 3 . . . . Heat Flow Errors 3 | . 3 . . . . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . . . . 39 Shots 1 | . . . . . 1 Rammed 2 | . . 2 . . . Targets Rammed 5 | . . 5 . . . Kicked 1 | . . 1 . . . Crushed 2 | . . 2 . . . Highest Temperature 225 | . 225 31 8 . 40 Average Temperature 48 | . 98 7 4 . 13 Received Heat Transfer 927 | . 195 348 120 . 264 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . 37 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 196 | . 85 196 140 . . Initial 70 | . . 30 70 . . Average 50 | . 35 63 40 . . Influence Increases 1340 | . 352 683 125 . 180 Destroy 0b10 Robot/C 840 | . 180 460 100 . 100 Destroy 0b10 Robot/NC 45 | . 10 30 5 . . Destroy Leader 224 | . 44 140 20 . 20 Successful Hack 37 | . 32 5 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 14 | . 11 3 . . . Partial Spotted 30 | . 15 15 . . . Lose Combat Pursuer 135 | . 45 30 . . 60 Influence Decreases 1310 | . 279 575 306 . 150 Entered New Map 154 | . . 43 111 . . Time Decay 1091 | . 279 512 185 . 115 Lost Part 50 | . . 20 10 . 20 Lost Ally 15 | . . . . . 15 Squads Dispatched 5 | . 3 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 23 32 5 . 12 Peak Tracking Total 4 | . 4 4 3 . 4 Tactical Retreats 9 | . 3 2 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 7 6 1 . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 21 17 1 . . Successful 17 | . 9 7 1 . . Failed 22 | . 12 10 . . . Catastrophic 5 | . 3 2 . . . Database Lockouts . | . . . . . . Manual 32 | . 17 5 . 10 . Terminals 20 | . 11 9 . . . Fabricators . | . . . . . . Repair Stations 9 | . 4 5 . . . Recycling Units 9 | . 6 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 3 1 . . Record 2 | . . 2 . . . Robot Analysis 1 | . . 1 . . . Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Security Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 3 . . . Scan Component 3 | . 1 2 . . . Repair 1 | . 1 . . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 6 | . 5 1 . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 3 | . 3 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 6 6 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter 162 | . 162 . . . . Retrieved Matter 260 | . 260 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 418 | . . . . . 418 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 6756 | . 423 1764 562 2932 1075 Optics 6756 | . 423 1764 562 2932 1075 Terrain 763 | . . 154 562 47 . Seismic 306 | . . . . . 306 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7388 | 61 994 1764 562 2932 1075 Spaces Moved 3180 | 34 459 748 304 1221 414 Core 10 | 5 . 1 . . 4 Treads 2907 | 29 459 622 304 1221 272 Legs 263 | . . 125 . . 138 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 190 Average Speed 205 | 143 160 188 160 238 228 Slowest Speed 750 | 160 160 600 160 240 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 80 59 66 91 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug 9 | . 9 . . . . Terrain Destroyed 59 | . 9 . . . 50 Melee . | . . . . . . Projectile . | . . . . . . AOE 59 | . 9 . . . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3751 | 44 614 992 349 1247 505 Wait 254 | . 74 89 18 21 52 Move 3175 | 33 458 747 303 1220 414 Hop . | . . . . . . Pick Up 38 | 5 8 20 2 2 1 Fast Attach 20 | 5 3 11 . 1 . Attach 19 | 1 . 9 2 . 7 Detach 6 | . . 6 . . . Swap 30 | . 10 18 1 . 1 Drop 44 | . 7 29 1 3 4 Fire 156 | . 54 58 18 . 26 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 4 | . . 4 . . . Escape Stasis . | . . . . . . Rewire 4 | . . . 4 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 11) 442 | -10/Materials | Discovered new exit (range 8) 571 | -10/Materials | Discovered new exit (range 4) 926 | -10/Materials | Discovered new exit (range 6) 979 | -10/Materials | Repaired Assault Rifle 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Utility x2 1480 | -9/Materials | Discovered new exit (range 17) 1696 | -9/Materials | Build established: Scavenger-Mutant 2678 | -9/Materials | Discovered new exit (range 5) 2820 | -9/Materials | Entered Mines 2963 | -9/Mines | Found a hidden stash of uninstalled traps 3014 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3058 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3124 | -9/Mines | Core integrity fell below 50% 3149 | -9/Mines | Discovered new exit (range 9) 3299 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3343 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3382 | -9/Mines | Entered Zion 3460 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4881 | -7/Zion | Met Imprinter 4917 | -7/Zion | Imprinted 4920 | -7/Zion | Declared Zion's savior 5215 | -7/Zion | Received a hallucinogenic algorithm 5215 | -7/Zion | Ran a hallucination algorithm 5215 | -7/Zion | Ran a hallucination algorithm 5366 | -7/Zion | Learned Factory terminal intel 5414 | -7/Zion | Learned location of Quarantine (-3) 6278 | -7/Zion | Discovered new exit (range 12) 6314 | -7/Zion | Entered Proximity Caves 6314 | -6/Proximity Caves | Accompanied by 4 allies 6322 | -6/Proximity Caves | Spotted B-75 Beast 6393 | -6/Proximity Caves | Lost 4 allies 6710 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6772 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7197 | -6/Proximity Caves | Core integrity fell below 20% 7336 | -6/Proximity Caves | Build established: Mutant 7389 | -6/Proximity Caves | Destroyed self with Grenade Launcher Last Messages --------------- 07203_ H-66 Slayer suffers critical hit (Destroy). 07203_ H-66 Slayer destroyed. 07206_ Acquired 32 matter. 07207_ Dropped Shotgun. 07208_ Gauss Rifle fries itself beyond repair. 07208_ Targeting Computer fries itself beyond repair. 07208_ Dropped Shotgun. 07210_ Acquired 10 matter. 07211_ Acquired 7 matter. 07214_ Flexi-carbon Leg fries itself beyond repair. 07217_ Gauss Rifle fries itself beyond repair. 07295_ Dropped Proton Missile Launcher. 07309_ The unstable cave ceiling collapses. 07318_ Acquired 14 matter. 07322_ Acquired 1 matter. 07331_ The unstable cave ceiling collapses. 07377_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????####????????????????????? | | ???????????????# #???# ##?????###???????????? | | ???????????????# ##?# #????? #???????????? | | ??????????????## ### #?????? ???????????? | | ??????????????# ## ##???## ????????????? | | ???????????????# #??? # ????????????? | | ???????????????###### #??? ?????????????? | | ????????????????????# ##??? #?????????????? | | ????????????????????## ##???# #?????????????? | | ?????????????????????## ####?# ###???????????? | | ?????????????????????## ## ### #???????????? | | ?????????????????????#[[ ## #???????????? | | ????????????????????## ###??????????? | | ????????????????????# # #??????????? | | ?????????????######## #??????????? | | ????###??????# # ### #??????????? | | ??? #?????# #####?# #??????????? | | ?? ????# #?????#### #??#???????? | | ?? ???# #??###??##% #???????? | | ?? #??# #??# #### # #???????? | | ??? ### #### ## #??? #???????? | | ??????# # ## ##g #????????????? | | ??????# ## @ g #?????????????? | | ?????## g #?????##??????? | | ??# ### ##### #??????? | | #??# ## #?#### ###????? | | ##?########??## ##????# # #????? | | ##???????????## ##??#### #### #????? | | ##???????????# ##??# #??# #????? | | #???????????# #??# #####??# #????? | | ###?????###?# ##??# #??????# ## ##????? | | ### ##???## #?##[[##??## #??????## ######?????? | | #?# #?### #??#%!##?## ########## ##????????? | | #?# ### ##?# ! ### ## ##???????? | | ### %= ### "##### ## #???????? | | ###### # ###### # #???????? | | #???## ## ### # ## #???????? | | #????#### #### #???????? | | ##???????# #?# ##???????? | | ##??????? ##?## # ] ##????????? | | #??????# ##??# # # # ##?????????? | | ???????#######???### ##############??????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Field | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 47% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed AntisysPlexusSightfinder Manual? 0 Play Time 01:17:58 Cumulative 13.8 hours Start 2026.06.25 @ 20:11:40 End 2026.06.25 @ 22:13:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b13451ef-d4b4-4409-bd94-fde5f70b1b96