Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.03 @ 22:38:01 Player: alice_fexa Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (268) 1340 Value Destroyed (10516) 10516 Prototype IDs (98) 1960 Alien Tech Used (9) 1800 Bonus (32628) 32628 TOTAL SCORE: 59144 Bonus ------- High Alert Combat Kills 1108 Follower Combat Kills 680 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 462 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -722 Cogmind --------- Core Integrity 1089/1600 Matter 300/300 Energy 1069/1980 System Corruption 6% Temperature Cool (0) Movement Hovering (38) Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- High-capacity Storage Unit Advanced Energy Well Experimental Energy Well Experimental Energy Well Spectral Analyzer Improved Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Actuator Array Centrium Medium Armor Plating > --- WEAPON (3) ------- Nanosword Kinetic Spear Kinetic Spear > --- INVENTORY (20) --- Experimental Gyrokinetic Inverter Experimental Transmission Jammer Advanced Phase Shifter Layered Medium Armor Plating Centrium Heavy Armor Plating Advanced Powered Armor EM Dispersion Field AEGIS Remote Shield Spacefold Activator Enhanced Nova Cannon Advanced Micro-nuke Launcher Greatsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Nanoactuators Nanoactuators Advanced Reaction Control System System Mapper Ghost Barrier Spacefold Activator > --- WEAPON ----------- Nanosword Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Advanced Energy Well Experimental Melee Analysis Suite Advanced Actuator Array Experimental Transmission Jammer Advanced Reaction Control System Centrium Medium Armor Plating Centrium Medium Armor Plating EM Dispersion Field AEGIS Remote Shield Antimissile System Enhanced Nova Cannon Advanced Micro-nuke Launcher Kinetic Spear Kinetic Spear [Rating: 237] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Combat Airjet Treads Light Treads Leg Advanced VSS Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Advanced Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Medium Armor Plating Artifact Spacefold Activator Weapon Kinetic Spear Energy Gun Improved Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Utility 12 | . . . 1 . 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 564 | 6 21 8 13 16 39 49 . 1 9 3 16 11 1 5 7 52 2 7 13 1 20 4 1 22 3 17 75 17 12 15 39 59 Power 55 | 1 2 1 2 1 3 3 . . 1 . 1 1 . . 2 8 . . 1 . 5 . . 3 . . 4 3 1 . 3 9 Engine 15 | 1 2 . 2 1 1 . . . . . . . . . 2 5 . . 1 . . . . . . . . . . . . . Core 21 | . . 1 . . 2 3 . . 1 . 1 1 . . . 3 . . . . 3 . . 3 . . 2 1 . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 1 . 3 9 Propulsion 122 | 2 6 . 2 4 12 11 . . . . 9 2 . . 1 9 . 1 6 . 4 . . 5 3 1 25 7 1 . . 11 Treads 16 | 1 4 . 1 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Wheel 9 | 1 2 . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 96 | . . . . . 1 11 . . . . 9 2 . . 1 9 . 1 6 . 4 . . 5 2 1 25 7 1 . . 11 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 229 | 1 6 . 2 4 21 13 . 1 2 1 3 1 1 1 1 24 1 3 5 . 10 3 1 5 . 15 31 6 3 9 28 27 Device 136 | . 1 . 1 2 6 5 . 1 . 1 1 . 1 . 1 11 . 1 2 . 5 2 . 3 . 10 27 5 2 7 24 17 Storage 14 | 1 2 . . . . 1 . . . . . . . . . 2 . . 1 . 2 . 1 . . . . . . . . 4 Processor 16 | . . . . . . 2 . . . . 1 . . . . 3 1 . . . 2 . . . . 2 2 . . . 1 2 Hackware 12 | . . . . . 2 3 . . 1 . . . . . . 5 . . . . . . . 1 . . . . . . . . Protection 49 | . 3 . 1 2 13 2 . . 1 . 1 1 . 1 . 3 . 2 2 . 1 1 . 1 . 3 2 1 1 2 1 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 158 | 2 7 7 7 7 3 22 . . 6 2 3 7 . 4 3 11 1 3 1 1 1 1 . 9 . 1 15 1 7 6 8 12 Energy Gun 12 | 2 . . 4 3 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cannon 52 | . . . . . . 6 . . 2 1 1 4 . 1 1 4 . 2 . 1 . 1 . 5 . . 9 1 4 3 3 3 Ballistic Gun 20 | . 6 5 1 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . 1 2 2 . . 2 . . 3 . . 1 . 1 . . 1 . 1 . . . . 3 . . 1 . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . . . . . 8 . . . . 1 1 . . 2 2 . . . . . . . . . . 1 . 3 . 5 5 Piercing Weapon 21 | . . . . . . 1 . . 1 1 1 1 . 2 . 3 . 1 . . 1 . . . . 1 4 . . 2 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 1 4 . 6 . 1 1 . . 1 . . . 3 . . 3 . . . . 8 . 3 5 1 2 1 . 3 Parts Lost 38 | . . 1 2 1 4 2 . . . . 2 . . 1 1 4 . . . . 2 . . . . 1 1 . 1 . . 15 Power 6 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 3 Propulsion 14 | . . . . . 2 2 . . . . 2 . . 1 . 2 . . . . 1 . . . . 1 . . . . . 3 Utility 15 | . . . 1 1 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 8 Weapon 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Highest Loss Streak 11 | . . 1 2 1 1 1 . . . . 2 . . 1 1 3 . . . . 1 . . . . 1 1 . 1 . . 11 Average Slot Usage (%) 98 | . 97 100 97 100 99 99 100 96 95 100 99 100 100 99 99 99 100 100 99 100 99 100 100 99 99 99 99 100 99 99 95 96 Engine 2 | . 14 6 5 11 2 . . . . . . . . . 4 7 . . 2 5 . . . . . . . . . . . . Core 5 | . . 7 3 . 6 7 7 7 9 14 11 12 12 12 6 2 11 11 7 5 9 10 10 10 10 9 8 3 4 4 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 7 6 Treads 2 | . 14 14 11 11 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 22 22 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . 29 30 29 28 28 30 31 31 30 31 26 27 27 27 27 29 30 30 30 29 30 30 29 29 29 26 26 Device 8 | . 1 . 10 11 9 6 7 7 7 6 5 4 5 2 6 6 11 10 10 11 9 5 5 5 5 8 8 16 16 16 18 19 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 Processor 12 | . . . . . . 7 7 7 7 7 12 12 12 12 12 16 16 16 16 16 20 20 20 20 20 21 21 20 17 16 15 19 Hackware 13 | . . . . . 9 22 23 22 21 21 18 18 18 18 18 19 16 16 16 16 15 15 15 15 15 13 13 12 12 12 10 5 Protection 3 | . 10 14 11 11 8 . . . . . . 1 . 3 . . . . . . . 4 5 4 5 . . . 2 3 2 2 Energy Gun 1 | . 2 . 9 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 5 7 7 6 4 5 4 6 4 4 4 5 4 5 3 4 3 5 4 5 3 2 3 3 3 1 . Ballistic Gun 3 | . 25 27 11 11 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 7 7 7 5 . 5 3 6 2 6 2 . . . . . . . . . . 3 4 3 4 4 5 Piercing Weapon 1 | . . . . . . . . . 1 9 1 . . 4 . 2 5 5 5 5 5 6 5 5 5 4 1 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 56 55 61 64 60 30 27 27 38 33 34 47 47 46 45 52 43 44 47 47 68 68 68 69 69 63 77 80 96 88 103 113 Greatest Support 113 | 20 12 12 24 24 36 34 34 34 34 34 55 58 55 55 58 59 58 58 59 59 73 72 72 72 71 85 89 99 104 104 104 113 Greatest Overweight (x) 4 | 2 4 4 2 2 4 1 . . 1 . . . . . . 1 . . . . 1 . . . 1 . 2 . . . . 1 Average Overweight (x) . | . 3 4 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 19 20 20 20 20 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 19 10 10 10 10 10 10 10 10 10 15 15 15 15 15 18 16 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 3 18 19 19 19 19 10 9 10 9 10 9 8 10 9 9 14 15 14 14 15 15 16 17 19 20 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 9 10 10 10 10 10 10 10 10 10 15 15 15 15 15 16 16 20 20 20 20 20 20 20 20 20 14 Class Distribution -------------------- 28% | Hacker-Scout 24% | Hacker-Ninja 17% | Hacker-Mutant 17% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Hacker-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 6626 | 260 521 192 330 296 730 480 35 20 50 70 150 143 10 . 110 497 36 121 138 34 173 60 10 238 30 165 695 220 30 190 210 382 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15510 | 77 505 196 586 865 1583 627 . . . 40 360 77 78 20 313 950 . 131 208 78 459 . 20 163 75 627 1175 339 148 601 971 4238 Parts 683 | 3 40 13 40 46 83 35 . . . 2 17 9 3 1 6 47 . 7 . 1 22 . . 15 4 26 66 9 5 19 41 123 Haulers Intercepted 30 | . 2 . . 2 4 6 . . . . 1 . . . . 3 . . . . 2 . . . . 2 1 3 . 1 3 . Recyclers Shooed 5 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . . . 2 . 8 . . 1 . . 10 . 1 . . . 42 2 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 156 | . 12 9 15 14 21 7 . . . 1 2 5 . . . 5 . 2 . . 3 . . 5 . 2 9 . . 3 6 35 Melee 67 | . . . . . . 3 . . . 1 2 1 . . . 5 . 1 . . 3 . . . . 2 9 . . 3 6 31 Guns 59 | . 9 6 9 14 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 30 | . 3 3 6 . . 4 . . . . . 4 . . . . . 1 . . . . . 5 . . . . . . . 4 Classes Destroyed 22 | 1 5 . 4 2 2 1 . . . . 1 . 1 . 1 . . . . . . . . . 1 . . . 1 . . 2 Worker 17 | . . . 1 . 3 3 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 1 5 Builder 5 | . . . 3 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 30 | . 2 . . 2 4 6 . . . . 1 . . . . 3 . . . . 2 . . . . 2 1 3 . 1 3 . Recycler 14 | 1 . . 1 . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 1 3 . . 1 1 . Minesweeper 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Mechanic 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 29 | . 3 . . . 3 2 . . . . 1 . . . . 4 . . . . 1 . . . . 3 3 1 2 2 2 2 Swarmer 39 | . 6 5 8 . . 4 . . . . . 4 . . . 1 . 1 . . . . . 3 . . . . . . . 7 Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Grunt 42 | . 6 4 5 8 10 . . . . . . . . . . . . . . . 2 . . 2 . 2 . . . . . 3 Brawler 4 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 22 | . . . 2 6 7 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 3 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hunter 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Programmer 30 | . . . . . . 3 . . . 1 1 1 . . . 4 . . . . . . . . . . 9 . . 1 5 5 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 4 | . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | 1 3 3 5 5 3 4 . . . 1 2 4 . 1 1 3 . 1 . . 2 . 1 5 . 3 3 2 1 1 2 7 Combat Bots Only 7 | . 3 3 4 4 3 4 . . . 1 1 4 . . . 2 . 1 . . 2 . . 5 . 1 3 . . 1 2 7 Max Kills in Single Turn 5 | 1 3 3 3 1 2 4 . . . 1 1 2 1 1 1 1 . 1 . . 1 . 1 5 1 1 1 1 1 1 1 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 3 3 . . 4 . . . . . 2 . . . . . 1 . . . . . 5 . . . . . . . 3 Melee 1 | . . . . . . 1 . . . 1 1 1 . . . 1 . 1 . . 1 . . . . 1 1 . . 1 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 10967 | . 503 372 382 421 1109 311 . . . 125 425 126 . 178 50 703 . 199 . . 524 . . . . 117 220 . 210 135 146 4711 Core 1259 | . 83 59 45 14 88 36 . . . 18 31 31 . . . 278 . 24 . . 24 . . . . . 12 . . 5 64 447 Absorbed by Shields 1150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . 27 1052 Core Remaining (%) 84 | 100 . 43 . 85 84 . . . . 92 . . . . 92 . . . . 69 . . . . 97 . 99 . . 99 . 68 Volleys Fired 647 | 3 70 24 44 67 99 15 . . 1 5 25 5 . . 10 31 24 9 . 8 20 15 8 1 10 34 42 11 13 16 23 14 Largest 2 | 2 2 2 2 2 2 1 . . 1 1 1 2 . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 120 | 90 70 53 88 88 90 65 . . 30 30 30 69 . . 30 35 35 39 . 35 35 35 35 49 35 35 50 50 110 110 120 120 Shots Fired 913 | 6 139 39 84 108 196 15 . . 1 5 25 6 . . 10 31 24 9 . 8 20 15 8 1 10 34 42 11 13 16 23 14 Gun 569 | 6 138 36 80 108 196 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 325 | . . . . . . 9 . . 1 5 25 4 . . 10 31 24 8 . 8 20 15 8 . 10 34 42 11 13 16 23 8 Launcher 19 | . 1 3 4 . . 1 . . . . . 2 . . . . . 1 . . . . . 1 . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 375 | . 134 36 40 41 119 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 519 | 6 4 . 40 67 77 9 . . 1 5 25 4 . . 10 31 24 8 . 8 20 15 8 . 10 34 42 11 13 16 23 8 Explosive 19 | . 1 3 4 . . 1 . . . . . 2 . . . . . 1 . . . . . 1 . . . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 5 19 9 7 16 17 2 . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . 2 Robot Miss Streak 6 | . 4 3 6 3 4 1 . . . . . 1 . . . . . 2 . . . . . . . . 1 . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 860 | 5 90 25 42 63 133 38 . . . 4 12 5 4 1 15 44 . 6 9 2 14 . 6 . 3 27 42 13 8 26 32 191 Core Hits 413 | 2 35 16 28 28 54 22 . . . 2 7 7 1 1 7 18 . 4 2 1 11 . 2 7 1 16 18 5 3 10 12 93 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . 1 1 3 . . . . . . . . . . 1 . 1 . . . . . . . 3 2 . . 1 . 6 Burn 5 | . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 6 Puncture 5 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 3 . . . . . . Melee Attacks 843 | . . . . . . 103 2 1 8 7 41 13 4 7 29 86 . 9 9 3 27 1 7 3 3 47 75 13 20 43 60 222 Impact 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 572 | . . . . . . 91 2 1 . . 30 7 4 . 29 29 . . . . . . . . . . 59 13 20 40 60 187 Piercing 265 | . . . . . . 6 . . 8 7 11 6 . 7 . 57 . 9 9 3 27 1 7 3 3 47 16 . . 3 . 35 Sneak Attacks 79 | . . . . . . 15 . . . . 6 1 4 1 3 9 . 1 . . 3 . 1 . 3 6 6 3 1 2 7 7 Combat Hostiles 6 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . 2 1 Follow-up Attacks 67 | . . . . . . 1 . . . 2 . 2 . . . 1 . 1 . . . . . . . 3 4 . . 3 5 45 Damage Inflicted 51480 | 57 1214 420 1039 1338 2680 2843 . . . 106 858 591 466 117 1092 2470 . 411 958 188 925 . 322 686 381 1771 2967 1289 740 1804 3602 20145 Guns 6147 | 57 1078 262 732 1338 2680 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 170 | . . . . . . 53 . . . . . . . . . . . . . . 35 . . . . . 42 40 . . . . Explosions 3200 | . 136 158 307 . . 497 . . . . . 403 . . . . . 57 . . . . . 686 . . . . . . . 956 Melee 41963 | . . . . . . 2293 . . . 106 858 188 466 117 1092 2470 . 354 958 188 890 . 322 . 381 1771 2925 1249 740 1804 3602 19189 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3450 | . 1052 262 313 484 1339 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3315 | 57 26 . 419 854 1341 501 . . . . . . . . . . . . . . 35 . . . . . 42 40 . . . . Explosive 2752 | . 136 158 307 . . 49 . . . . . 403 . . . . . 57 . . . . . 686 . . . . . . . 956 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 145 | . . . . . . 145 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32076 | . . . . . . 2008 . . . . 682 34 466 . 1092 738 . . . . . . . . . . 2505 1249 740 1718 3602 17242 Piercing 9742 | . . . . . . 140 . . . 106 176 154 . 117 . 1732 . 354 958 188 890 . 322 . 381 1771 420 . . 86 . 1947 Highest Corruption 6 | . . . . 1 . 2 2 2 2 . . . . . . 4 4 4 4 4 1 1 . . . . 2 . . 1 2 6 Average Corruption 2 | . . . . 1 . 1 2 2 2 . . . . . . 3 4 4 4 4 1 1 . . . . 1 . . 1 1 3 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Effects 86 | . . . . . . 18 1 2 . . . . . . . 15 8 7 2 4 2 2 . . . . 4 . . . 2 19 Message Errors 23 | . . . . . . 4 . . . . . . . . . 8 2 . 1 1 1 . . . . . 1 . . . . 5 Matter Fused 15 | . . . . . . . . . . . . . . . . 2 2 4 . 2 . . . . . . . . . . . 5 Heat Flow Errors 13 | . . . . . . 5 1 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . 4 Energy Discharges 16 | . . . . . . 4 . 1 . . . . . . . 2 1 1 1 . . 1 . . . . 2 . . . . 3 Data Loss (minor) 19 | . . . . . . 5 . . . . . . . . . 2 3 2 . 1 1 1 . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7088 | . . . . . . 631 . . . . 80 20 296 . 251 217 . . 331 48 . . 103 . 47 110 326 205 105 424 1030 2864 Projectiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 58 | . . . . . . 23 . . . . . 1 . . . . . . . . . . . . . . . . . . . 34 Melee 7029 | . . . . . . 607 . . . . 80 19 296 . 251 217 . . 331 48 . . 103 . 47 110 326 205 105 424 1030 2830 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 47 | . 20 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 261 | 90 18 49 199 144 180 261 200 141 . 12 7 3 . 2 . 213 7 2 . 15 14 4 4 16 26 13 198 11 136 198 . 154 Average Temperature 23 | 46 4 21 67 42 46 82 103 81 . 4 4 2 . 2 . 81 4 2 . 8 5 3 3 3 5 3 10 4 33 99 . 86 Received Heat Transfer 1756 | . 213 174 129 195 594 9 . . . 30 57 . . 24 12 45 . 27 . . 39 . . . . 18 . . 13 18 8 151 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5210 | 161 74 . 962 1369 2146 374 . . . . . . . . . . . . . . 50 . . . . . 37 37 . . . . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1097 | 5 158 160 333 515 387 547 . . . . 203 . . . . 472 . . . . 144 . . . . 168 199 111 190 367 368 1097 Initial 220 | . 3 17 32 94 208 79 . . . . 37 . . . . 12 . . . . 2 . . . . 23 59 29 3 24 220 4 Average 149 | 2 62 49 169 242 204 148 . . . . 56 . . . . 104 . . . . 55 . . . . 65 89 35 64 229 272 646 Maximum Alert Level 3 | . . . 1 2 1 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 1 3 Low Security (%) 76 | 100 100 100 59 49 41 88 . . . . 99 . . . . 80 . . . . 100 . . . . 100 100 100 100 35 16 15 Level 1 15 | . . . 40 24 58 . . . . . . . . . . 16 . . . . . . . . . . . . . 64 83 9 Level 2 4 | . . . . 25 . 11 . . . . . . . . . 3 . . . . . . . . . . . . . . . 20 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 3 . 3 7 2 12 . . . . 2 . . . . 6 . . . . 3 . . . . 5 5 2 3 3 5 8 Investigation 15 | . . . . 2 . 5 . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 1 1 1 Extermination 25 | . . . . . . 3 . . . . 1 . . . . 4 . . . . 2 . . . . 2 4 . 1 2 3 3 Reinforcement 23 | . 3 . 3 2 1 4 . . . . 1 . . . . . . . . . . . . . . 3 . 2 1 . 1 2 Assault 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 22 | . . . 2 2 3 . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . 11 Communications Jammed 52 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . 3 . . . 11 . 26 Distress Signals 47 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . 3 . . . 6 . 26 Times Spotted 361 | . 28 10 19 34 33 19 . . . 3 26 5 . 4 1 20 . 3 . . 19 . . 13 1 13 15 6 8 14 11 56 Peak Tracking Total 12 | . 3 3 4 8 4 5 . . . 2 12 4 . 4 1 4 . 3 . . 6 . . 9 1 2 3 2 2 4 3 10 Tactical Retreats 25 | . . . 2 1 2 2 . . . 2 4 . . . 1 5 . 1 . . 2 . . . . . . . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 12 | . 1 . . 2 . . . . . . . . . . . . . . . . 2 . . . . 1 4 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . 1 . . . 1 . . . . . . . 2 . . . . . 11 . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 28 | . . . 1 4 2 2 . . . . . . . 1 . . . . . . . . . . . . 6 . 6 4 . 2 Max in Single Turn 2 | . . . 1 1 1 2 . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . 2 Garrison Access 7 | . . . . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 137 | . 6 . 5 7 10 22 . 1 . . 4 . . 2 . 11 . . 3 . 10 . . 1 . 10 10 1 11 7 9 7 Terminals 88 | . 4 . 5 6 7 15 . . . . 2 . . . . 6 . . . . 4 . . . . 7 5 1 9 5 5 7 Fabricators 9 | . . . . . . 3 . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . 1 . Repair Stations 7 | . . . . . 1 1 . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . . . Recycling Units 9 | . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . Scanalyzers 9 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 2 1 . Garrison Access 8 | . . . . 1 1 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . 1 . . . Total Hacks 549 | . 14 . 20 17 33 67 . 1 . . 6 . . 9 . 80 . . 13 . 47 . . 1 . 33 69 2 40 34 34 29 Successful 341 | . 5 . 14 8 29 34 . 1 . . 4 . . 9 . 46 . . 13 . 28 . . 1 . 20 54 2 30 20 19 4 Failed 208 | . 9 . 6 9 4 33 . . . . 2 . . . . 34 . . . . 19 . . . . 13 15 . 10 14 15 25 Catastrophic 24 | . 2 . . 1 1 4 . . . . 1 . . . . 5 . . . . . . . . . . 1 . 3 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 254 | . 8 . 18 10 17 36 . . . . 2 . . . . 44 . . . . 24 . . 1 . 11 22 . 26 19 11 5 Terminals 357 | . 9 . 20 16 21 46 . . . . 4 . . . . 42 . . . . 25 . . . . 28 30 2 36 29 20 29 Fabricators 64 | . . . . . . 13 . . . . . . . . . 16 . . . . 15 . . . . . 14 . . . 6 . Repair Stations 39 | . . . . . 2 4 . . . . . . . . . 19 . . . . 2 . . . . . 12 . . . . . Recycling Units 18 | . 5 . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . 5 . Scanalyzers 36 | . . . . . 9 . . . . . . . . . . . . . . . 1 . . . . 3 13 . 2 5 3 . Garrison Access 11 | . . . . 1 1 1 . . . . 1 . . . . . . . . . 4 . . . . 1 . . 2 . . . Terminal Hacks 161 | . 1 . 10 7 12 15 . 1 . . 1 . . 9 . 10 . . 13 . 11 . . 1 . 11 17 2 20 11 7 2 Record 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 . Part Schematic 21 | . . . . . . 3 . . . . . . . 5 . 2 . . 4 . 2 . . . . . 3 . 2 . . . Robot Analysis 10 | . . . . . . 1 . . . . 1 . . . . 1 . . 4 . 1 . . . . 1 . . 1 . . . Prototype ID Bank 22 | . . . 1 1 . 2 . . . . . . . 3 . 3 . . 4 . 1 . . . . 1 1 . 2 3 . . Open Door 6 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 6 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Terminal Index 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Fabricator Index 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 9 | . . . 1 1 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . 1 . Unreport Threat 10 | . . . 1 1 2 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 . Locate Traps 19 | . . . 2 1 4 . . . . . . . . . . . . . . . . . . . . 2 4 . 4 2 . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Recall Extermination 7 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 1 1 . Recall Reinforcements 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 10 | . . . 1 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Prototypes 6 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Zone Layout 9 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 30 | . . . . . . 5 . . . . . . . . . 8 . . . . 5 . . . . . 9 . . . 3 . Load Schematic 12 | . . . . . . 3 . . . . . . . . . 3 . . . . 2 . . . . . 3 . . . 1 . Build 18 | . . . . . . 2 . . . . . . . . . 5 . . . . 3 . . . . . 6 . . . 2 . Repair Station Hacks 31 | . . . . . 2 4 . . . . . . . . . 15 . . . . 2 . . . . . 8 . . . . . Scan Component 16 | . . . . . 1 2 . . . . . . . . . 8 . . . . 1 . . . . . 4 . . . . . Repair 15 | . . . . . 1 2 . . . . . . . . . 7 . . . . 1 . . . . . 4 . . . . . Recycling Unit Hacks 8 | . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . Retrieve Components 8 | . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . Scanalyzer 30 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . 2 12 . 1 4 2 . Insert Component 21 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . 2 7 . 1 4 2 . Analyze 9 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Garrison Access Hacks 7 | . . . . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . Seal Access 7 | . . . . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . Unauthorized Hacks 74 | . 2 . 4 . 5 8 . . . . 1 . . . . 12 . . . . 9 . . . . 5 8 . 8 5 5 2 Terminals 56 | . 2 . 4 . 5 4 . . . . 1 . . . . 7 . . . . 5 . . . . 5 4 . 8 5 4 2 Assimilate 13 | . . . . . . 2 . . . . . . . . . 4 . . . . 2 . . . . 1 . . 1 1 1 1 Botnet 42 | . 2 . 4 . 4 2 . . . . 1 . . . . 3 . . . . 3 . . . . 4 4 . 7 4 3 1 Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . 4 . . . . . . . . . 5 . . . . 4 . . . . . 4 . . . 1 . Report 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Prioritize 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . Siphon 6 | . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . . Haulers 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 111 | . 6 . 4 5 8 20 . . . . 2 . . . . 10 . . . . 8 . . . . 9 8 1 7 7 9 7 Full Trace Events 14 | . . . . 1 . 5 . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 1 1 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 4 3 . . . . . . . 5 . 2 . . 4 . 2 . . . . . 7 . 2 . . . Parts Built 20 | . . . . . . 3 . . . . . . . . . 5 . . . . 4 . . . . . 6 . . . 2 . Matter 4154 | . . . . . . 310 . . . . . . . . . 1050 . . . . 731 . . . . . 1361 . . . 702 . Time 1305 | . . . . . . 137 . . . . . . . . . 419 . . . . 140 . . . . . 516 . . . 93 . Total Part Build Rating 128 | . . . . . . 13 . . . . . . . . . 30 . . . . 26 . . . . . 45 . . . 14 . Parts Repaired 15 | . . . . . 1 2 . . . . . . . . . 7 . . . . 1 . . . . . 4 . . . . . Time 449 | . . . . . 26 38 . . . . . . . . . 173 . . . . 54 . . . . . 158 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . 3 . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . 10 . . . . 10 . Parts Scanalyzed 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Part Schematics Acquired 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 31 | . . 1 . 12 . 2 . . . . . . . . . 3 . . . . 4 . . 4 . 1 . . 1 1 1 1 Largest Group 10 | . . 1 . 10 . 2 . . . . . . . . . 1 . . . . 3 . . 4 3 1 . . 1 1 2 1 Highest-Rated Group 247 | . . 31 . 102 . 36 . . . . . . . . . 26 . . . . 138 . . 247 198 45 . . 26 45 90 45 Highest-Rated Ally 68 | . . 31 . 31 . 26 . . . . . . . . . 26 . . . . 46 . . 68 68 45 . . 26 45 45 45 Total Orders 37 | . . . . . . 6 . . . . . . . . . 7 . . . . 1 . . 9 3 1 . . 2 4 3 1 STAY 23 | . . . . . . 3 . . . . . . . . . 4 . . . . 1 . . 6 2 1 . . 1 2 2 1 FOLLOW 14 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . 3 1 . . . 1 2 1 . Ally Attacks 142 | . . 5 . 127 . . . . . . . . . . . . . . . . 4 . . 4 2 . . . . . . . Total Damage 2063 | . . 107 . 1444 . . . . . . . . . . . . . . . . 78 . . 272 162 . . . . . . . Kills 23 | . . 1 . 16 . . . . . . . . . . . . . . . . 1 . . 4 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 10 | . . . . . . 1 . . . . 1 . . . . 1 . . 4 . 1 . . . . 1 . . 1 . . . Derelict Logs Recovered 16 | . . 2 . . . . 1 1 1 2 . . 2 . 1 . 1 1 . 1 . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 26446 | 76 1409 1033 570 913 1623 3049 205 173 443 293 1154 264 151 87 664 2512 345 380 140 261 1155 416 403 541 277 1106 1699 1058 945 791 1081 1229 Spaces Moved 28627 | 52 749 609 311 533 963 3202 405 342 842 433 1173 339 235 108 440 2347 434 422 163 321 1584 342 491 825 481 1533 2044 1105 1372 1229 1423 1775 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3208 | 43 749 609 311 533 963 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25406 | . . . . . . 3202 405 342 842 433 1173 339 235 108 440 2347 434 422 163 321 1584 342 491 825 481 1533 2044 1105 1372 1229 1419 1775 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 95 150 120 120 105 48 48 48 48 48 44 56 56 56 60 56 56 56 50 50 46 46 46 38 38 37 28 33 40 40 40 37 Average Speed 55 | 92 141 150 120 120 114 48 48 48 48 48 49 59 56 56 60 59 56 56 53 50 48 46 46 43 38 37 40 35 42 40 40 38 Slowest Speed 181 | 160 150 150 120 120 150 112 48 48 108 48 63 60 56 63 60 130 56 56 56 50 118 46 46 46 92 41 181 46 43 41 40 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 56 | 3 95 97 32 63 63 57 68 57 79 69 22 57 59 80 53 37 66 61 61 49 28 49 63 92 63 33 91 29 97 32 22 43 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 5 | . . 1 . . . . . 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . . . . 2 2 4 3 . . 1 . 4 . 3 1 . 1 . 1 3 . 1 . . . . . . . Spaces Dug 382 | . . 10 . . 2 53 2 1 5 2 30 5 . . 16 49 13 3 . 5 23 8 3 3 8 29 38 7 11 13 28 15 Terrain Destroyed 797 | . 5 33 42 5 21 68 2 1 5 5 36 31 . . 20 66 24 27 . 9 33 16 9 23 10 41 50 11 15 21 39 129 Melee 229 | . . . . . . 51 2 1 4 1 24 4 . . 12 35 . 2 . 1 14 1 1 3 . 16 15 1 5 9 16 11 Projectile 305 | . . . . 5 21 7 . . 1 4 12 2 . . 8 31 24 8 . 8 19 15 8 . 10 25 35 10 10 12 23 7 AOE 263 | . 5 33 42 . . 10 . . . . . 25 . . . . . 17 . . . . . 20 . . . . . . . 111 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 37531 | 70 965 693 425 720 1339 4554 412 348 869 505 1662 375 247 123 785 3312 510 543 204 407 1916 581 650 1000 560 1965 2781 1751 1711 1469 1874 2205 Wait 6341 | 4 72 45 46 56 173 1142 5 3 5 58 389 8 8 3 289 747 51 96 2 75 239 220 135 95 61 317 504 589 276 153 313 162 Move 28590 | 51 748 608 310 532 962 3201 404 341 841 432 1172 338 234 107 439 2346 433 421 162 320 1581 341 490 824 480 1532 2043 1104 1371 1228 1419 1775 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Pick Up 227 | 6 27 3 5 18 20 9 1 . 2 1 8 1 . 1 3 22 . 1 5 . 12 . 6 13 . 7 16 3 7 6 12 12 Fast Attach 172 | 6 7 1 3 6 13 15 . 2 2 . 4 1 . . 1 18 . . 6 . 5 . . 10 2 6 36 6 4 4 4 10 Attach 82 | . . 1 3 1 5 11 . . 1 . 3 2 . 1 2 6 . . 1 . 5 . . 3 . 3 5 3 5 2 4 15 Detach 13 | . 4 . . 1 1 1 . . . . . 1 . . . 1 . . . . . . . . . 1 1 1 . . . 1 Swap 317 | . 14 6 7 9 21 23 . . 6 3 9 8 1 4 4 28 2 7 7 1 10 4 1 9 1 8 34 8 3 13 32 34 Drop 372 | . 23 5 7 30 45 38 . 1 3 1 11 1 . 1 3 29 . 2 12 . 16 . 3 24 3 11 34 13 12 7 16 21 Fire 647 | 3 70 24 44 67 99 15 . . 1 5 25 5 . . 10 31 24 9 . 8 20 15 8 1 10 34 42 11 13 16 23 14 Melee 743 | . . . . . . 99 2 1 8 5 41 10 4 6 29 84 . 7 9 3 27 1 7 3 3 43 66 13 20 40 51 161 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Rewire 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 8) 250 | -10/Materials | Discovered new exit (range 6) 345 | -10/Materials | Build established: Mutant 985 | -10/Materials | Discovered new exit (range 12) 1375 | -10/Materials | Discovered new exit (range 16) 1486 | -10/Materials | Entered Mines 1682 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1961 | -10/Mines | Discovered new exit (range 7) 1973 | -10/Mines | Discovered new exit (range 11) 2116 | -10/Mines | Core integrity fell below 50% 2240 | -10/Mines | Received a Mining Laser from a helpful Derelict 2320 | -10/Mines | Learned location of Zion (-7) 2519 | -10/Mines | Entered Materials 2519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2580 | -9/Materials | Discovered new exit (range 8) 2809 | -9/Materials | Discovered new exit (range 8) 2876 | -9/Materials | Identified exit to Mines 2876 | -9/Materials | Identified exit to Storage 3089 | -9/Materials | Entered Storage 3090 | -9/Storage | Identified exit to Recycling 3408 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3581 | -9/Storage | Garrison activated, responded to threat 3628 | -9/Storage | Met a pair of Derelict thieves 3813 | -9/Storage | Discovered new exit (range 16) 4002 | -9/Storage | Entered Materials 4002 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4121 | -8/Materials | Repaired Lgt. Armor Plating 4827 | -8/Materials | Garrison activated, responded to threat 5507 | -8/Materials | Build established: Scavenger-Mutant 5569 | -8/Materials | Discovered new exit (range 11) 5625 | -8/Materials | Entered Factory 5625 | -7/Factory | Evolved 2 slots: Utility x2 5891 | -7/Factory | Discovered new exit (range 15) 5928 | -7/Factory | Build established: Hacker-Mutant 6395 | -7/Factory | Fabricated Spear? 6484 | -7/Factory | Discovered new exit (range 15) 6493 | -7/Factory | Identified exit to Factory 6542 | -7/Factory | Discovered new exit (range 16) 6640 | -7/Factory | Identified exit to Lower Caves 6797 | -7/Factory | Discovered exit to Factory (range 4) 6853 | -7/Factory | Cargo convoy interrupted 7065 | -7/Factory | Repaired Gravmag System 7082 | -7/Factory | Repaired Imp. Hover Unit 8321 | -7/Factory | Local fabrication network quarantined 8333 | -7/Factory | Fabricated Adv. Sensor Array (x1) 8674 | -7/Factory | Entered Lower Caves 8820 | -7/Lower Caves | Encountered a Warlord checkpoint 8876 | -7/Lower Caves | Discovered new exit (range 5) 8878 | -7/Lower Caves | Identified exit to Lower Caves 8879 | -7/Lower Caves | Entered another Lower Caves area 8903 | -7/Lower Caves | Discovered exit to Factory (range 7) 8924 | -7/Lower Caves | Encountered a Warlord checkpoint 8965 | -7/Lower Caves | Found Alien Artifact 8965 | -7/Lower Caves | Identified Core Expander 8965 | -7/Lower Caves | Installed Core Expander, added new Power slot 9043 | -7/Lower Caves | Discovered new exit (range 11) 9047 | -7/Lower Caves | Identified exit to Zion 9052 | -7/Lower Caves | Entered Zion 9069 | -7/Zion | System corruption cleaned by Quarantine Array 9093 | -7/Zion | Learned Factory terminal intel 9249 | -7/Zion | Found Prototype Launcher 9249 | -7/Zion | Identified Rocket Array 9298 | -7/Zion | Learned location of Warlord (-4) 9415 | -7/Zion | Visited the Megawrench Repair Shop 9415 | -7/Zion | Megawrench repaired 7 parts 9465 | -7/Zion | Discovered new exit (range 16) 9491 | -7/Zion | Identified exit to Proximity Caves 9495 | -7/Zion | Entered Proximity Caves 9497 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9544 | -6/Proximity Caves | Spotted B-75 Beast 9785 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9788 | -6/Proximity Caves | Entered Factory 9788 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9789 | -6/Factory | Identified exit to Lower Caves 9790 | -6/Factory | Loaded intel: 19 terminal locations 9869 | -6/Factory | Discovered exit to Lower Caves (range 9) 9874 | -6/Factory | Spotted B-75 Beast 10088 | -6/Factory | Build established: Hacker-Scout 10802 | -6/Factory | Cargo convoy interrupted 10942 | -6/Factory | Entered Lower Caves 11035 | -6/Lower Caves | Encountered a Warlord checkpoint 11185 | -6/Lower Caves | Discovered new exit (range 11) 11192 | -6/Lower Caves | Identified exit to Lower Caves 11206 | -6/Lower Caves | Entered another Lower Caves area 11221 | -6/Lower Caves | Discovered new exit (range 12) 11233 | -6/Lower Caves | Identified exit to Factory 11273 | -6/Lower Caves | Learned 4 Factory zone layouts 11309 | -6/Lower Caves | Encountered a Warlord checkpoint 11348 | -6/Lower Caves | Learned 8 Factory zone layouts 11349 | -6/Lower Caves | Discovered new exit (range 13) 11356 | -6/Lower Caves | Identified exit to Data Miner 11357 | -6/Lower Caves | Entered Data Miner 11357 | -6/Data Miner | Discovered new exit (range 6) 11366 | -6/Data Miner | Met Data Miner 11378 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11387 | -6/Data Miner | Received God Mode back door access code from Data Miner 11408 | -6/Data Miner | Destroyed Data Miner 11412 | -6/Data Miner | Found Prototype Hackware 11417 | -6/Data Miner | Data Conduit disabled 11442 | -6/Data Miner | Identified exit to Proximity Caves 11444 | -6/Data Miner | Entered Proximity Caves 11961 | -5/Proximity Caves | Spotted B-75 Beast 12041 | -5/Proximity Caves | Discovered exit to Factory (range 19) 12097 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12108 | -5/Proximity Caves | Entered Factory 12108 | -5/Factory | Evolved 2 slots: Utility x2 12108 | -5/Factory | Identified Ghost Barrier 12109 | -5/Factory | Identified exit to Upper Caves 12110 | -5/Factory | Identified exit to Factory 12467 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 12618 | -5/Factory | Repaired Cmb. Airjet 12654 | -5/Factory | Repaired Cld. Particle Cannon 12973 | -5/Factory | Repaired Adv. Sensor Array 12996 | -5/Factory | Repaired Chainsword 13020 | -5/Factory | Repaired Imp. Deuterium Engine 13043 | -5/Factory | Repaired Imp. Medium Armor Plating 13066 | -5/Factory | Repaired Imp. Deuterium Engine 13242 | -5/Factory | Fabricated Exp. Transmission Jammer (x1) 13330 | -5/Factory | Fabricated Kinetic Spear? 13427 | -5/Factory | Build established: Wizard-Scout 13796 | -5/Factory | Fabricated Kinetic Spear? 13808 | -5/Factory | Lost 3 parts (1p1n1u) 14086 | -5/Factory | Build established: Hacker-Scout 14118 | -5/Factory | Local fabrication network quarantined 14620 | -5/Factory | Entered Upper Caves 14621 | -5/Upper Caves | Identified exit to Upper Caves 14932 | -5/Upper Caves | Learned Factory emergency access door positions 14965 | -5/Upper Caves | Entered another Upper Caves area 14967 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14986 | -5/Upper Caves | Discovered exit to Factory (range 10) 15333 | -5/Upper Caves | Discovered new exit (range 22) 15344 | -5/Upper Caves | Identified exit to Zhirov 15345 | -5/Upper Caves | Entered Zhirov 15345 | -5/Zhirov | Discovered new exit (range 3) 15356 | -5/Zhirov | Met Zhirov 15371 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15380 | -5/Zhirov | Found Alien Artifact 15380 | -5/Zhirov | Identified Integrated Reactor 15380 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15483 | -5/Zhirov | Identified exit to Proximity Caves 15485 | -5/Zhirov | Entered Proximity Caves 15509 | -4/Proximity Caves | Learned 12 Research zone layouts 15646 | -4/Proximity Caves | Spotted B-86 Titan 15740 | -4/Proximity Caves | Discovered exit to Factory (range 6) 15746 | -4/Proximity Caves | Entered Factory 15746 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15790 | -4/Factory | Allied Derelicts emerged from ambush trap array 15857 | -4/Factory | Fabricated Lgt. Quantum Reactor? 15922 | -4/Factory | Fabricated Exp. Optical Array (x1) 16015 | -4/Factory | Repaired Exp. Transmission Jammer 16055 | -4/Factory | Identified exit to Upper Caves 16055 | -4/Factory | Identified exit to Extension 16399 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 16458 | -4/Factory | Build established: Hacker-Ninja 16901 | -4/Factory | Entered Upper Caves 16909 | -4/Upper Caves | Learned Research terminal intel 16982 | -4/Upper Caves | Learned Research terminal intel 17046 | -4/Upper Caves | Spotted B-86 Titan 17214 | -4/Upper Caves | Build established: Hacker-Scout 17290 | -4/Upper Caves | Learned location of Testing (-3) 17313 | -4/Upper Caves | Discovered new exit (range 9) 17316 | -4/Upper Caves | Identified exit to Upper Caves 17317 | -4/Upper Caves | Entered another Upper Caves area 17327 | -4/Upper Caves | Discovered new exit (range 17) 17500 | -4/Upper Caves | Identified exit to Research 17534 | -4/Upper Caves | Encountered a Warlord checkpoint 17709 | -4/Upper Caves | Discovered new exit (range 9) 17718 | -4/Upper Caves | Identified exit to Warlord 17720 | -4/Upper Caves | Entered Warlord 17874 | -4/Warlord | Found Prototype Launcher 17874 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 17887 | -4/Warlord | Found RU-N14's Throwing Claymores v3 17888 | -4/Warlord | Found RU-N14's Throwing Claymores v3 17968 | -4/Warlord | Visited the Vortex Lab 17969 | -4/Warlord | Warlord's base attacked by MAIN.C 17972 | -4/Warlord | Met EX-DEC 17980 | -4/Warlord | Found Prototype Energy Gun 17980 | -4/Warlord | Identified Vortex Shotgun 17983 | -4/Warlord | Found Prototype Energy Cannon 17983 | -4/Warlord | Identified Vortex Cannon 17994 | -4/Warlord | Found Vortex Shotgun 18042 | -4/Warlord | Met Warlord 18048 | -4/Warlord | Opened Warlord's prototype stash 18054 | -4/Warlord | Found Prototype Device 18054 | -4/Warlord | Identified System Purifier 18060 | -4/Warlord | Found Prototype Hackware 18060 | -4/Warlord | Identified System Mapper 18074 | -4/Warlord | Found Prototype Processor 18085 | -4/Warlord | Found Prototype Processor 18169 | -4/Warlord | Warlord forces counterattacked 18229 | -4/Warlord | Discovered new exit (range 14) 18250 | -4/Warlord | Identified exit to Proximity Caves 18261 | -4/Warlord | Entered Proximity Caves 18261 | -3/Proximity Caves | Accompanied by 3 allies 18486 | -3/Proximity Caves | Discovered exit to Research (range 4) 18538 | -3/Proximity Caves | Entered Research 18538 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18539 | -3/Research | Identified exit to Research 18540 | -3/Research | Loaded intel: 19 terminal locations 18631 | -3/Research | Spotted B-86 Titan 18642 | -3/Research | Found Prototype Slashing Weapon 18653 | -3/Research | Found Prototype Processor 18653 | -3/Research | Identified Spectral Analyzer (x2) 18658 | -3/Research | Identified exit to Armory 18658 | -3/Research | Identified exit to Testing 18690 | -3/Research | Identified Nanosword 18690 | -3/Research | Identified Exp. Targeting Computer 18825 | -3/Research | Build established: Hacker-Ninja 19006 | -3/Research | Spotted B-86 Titan 19563 | -3/Research | Found Prototype Device 19563 | -3/Research | Identified EM Dispersion Field 19570 | -3/Research | Found EM Dispersion Field 19644 | -3/Research | Entered Testing 19713 | -3/Testing | Found Prototype Device 19713 | -3/Testing | Identified Exp. Terrain Scanner 19755 | -3/Testing | Found Prototype Launcher 19755 | -3/Testing | Identified Adv. Micro-nuke Launcher 19811 | -3/Testing | Fabricated Nanoactuators (x2) 19880 | -3/Testing | Discovered exit to Research (range 5) 19903 | -3/Testing | Repaired Exp. Transmission Jammer 19937 | -3/Testing | Repaired Cld. Plasma Cannon 19998 | -3/Testing | Found Prototype Energy Cannon 19998 | -3/Testing | Identified Cld. Nova Cannon 20038 | -3/Testing | Found Prototype Processor 20109 | -3/Testing | Spotted PG-YJTRPSCHIU 20125 | -3/Testing | Identified Exp. Melee Analysis Suite 20510 | -3/Testing | Found Prototype Slashing Weapon 20595 | -3/Testing | Found Prototype Device 20742 | -3/Testing | Fabricated Exp. Signal Interpreter? 20797 | -3/Testing | Repaired Broken EM Dispersion Field 20825 | -3/Testing | Repaired Cmb. Gravmag System 20987 | -3/Testing | Identified Molecular Scythe 21010 | -3/Testing | Identified AEGIS Remote Shield 21063 | -3/Testing | Fabricated Cld. Antigrav System? 21218 | -3/Testing | Fabricated Cld. Antigrav System (x1) 21320 | -3/Testing | Fabricated Cld. Antigrav System (x1) 21343 | -3/Testing | Entered Research 21343 | -2/Research | Warlord forces began assault on 0b10 21343 | -2/Research | Evolved 2 slots: Utility x2 21344 | -2/Research | Loaded intel: 17 terminal locations 21408 | -2/Research | Identified exit to Quarantine 21419 | -2/Research | Discovered new exit (range 15) 21453 | -2/Research | Research machine network offline 21516 | -2/Research | Met up with Warlord 21597 | -2/Research | Borebot progress halted 21855 | -2/Research | Borebot progress halted 22082 | -2/Research | Spotted Striker 22085 | -2/Research | Spotted Striker 22316 | -2/Research | Borebot progress halted 22343 | -2/Research | Warlord invited to help at Command 22401 | -2/Research | Entered Quarantine 22715 | -2/Quarantine | Cryocooling Duct disabled 22730 | -2/Quarantine | Ambient heat levels rising (+20) 22730 | -2/Quarantine | Non-combat units ordered to evacuate 22816 | -2/Quarantine | Found Alien Slashing Weapon 22897 | -2/Quarantine | Identified exit to Access 22927 | -2/Quarantine | Found Alien Artifact 22944 | -2/Quarantine | Found Alien Artifact 23036 | -2/Quarantine | Identified Phase Redirector 23125 | -2/Quarantine | Found Alien Energy Cannon 23125 | -2/Quarantine | Identified Core Cannon 23139 | -2/Quarantine | Found Antimissile System 23255 | -2/Quarantine | Identified Sigix Broadsword 23264 | -2/Quarantine | Spotted Fortress 23294 | -2/Quarantine | Discovered new exit (range 5) 23295 | -2/Quarantine | Identified exit to Section 7 23346 | -2/Quarantine | Entered Section 7 23463 | -2/Section 7 | Found Alien Artifact 23560 | -2/Section 7 | Identified Subatomic Replicator 23560 | -2/Section 7 | Identified Spacefold Activator 23569 | -2/Section 7 | Spotted S7 Guard 23630 | -2/Section 7 | Found Alien Artifact 23646 | -2/Section 7 | Identified Integrated Mediator 23646 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 23661 | -2/Section 7 | Found Alien Artifact 23683 | -2/Section 7 | Identified Integrated Heat Negator 23687 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Heat Negator 23688 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 23690 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 23921 | -2/Section 7 | Found Alien Artifact 24006 | -2/Section 7 | Found Prototype Launcher 24006 | -2/Section 7 | Identified Enh. Gamma Bomb Array 24137 | -2/Section 7 | Entered Access 24137 | -1/Access | Accompanied by 1 ally 24137 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 24273 | -1/Access | Identified exit to Command 24517 | -1/Access | Identified Integrated Dissipator 24517 | -1/Access | Installed Integrated Dissipator, increased core heat dissipation (+20) 25083 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 25114 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 25218 | -1/Access | Entered Command 25328 | -1/Command | Found Adv. Powered Armor 25433 | -1/Command | Spotted B-99 Colossus 25556 | -1/Command | Destroyed 7 combat bots 25637 | -1/Command | Phase Generator disabled 25745 | -1/Command | Disengaged cave seal 25745 | -1/Command | Derelicts emerged from the dark tunnel 25745 | -1/Command | Welcomed Warlord to Command 25968 | -1/Command | First assault squad dispatched 26022 | -1/Command | Build established: Hacker-Gladiator 26101 | -1/Command | Spotted M Guard 26119 | -1/Command | Spotted M Guard 26121 | -1/Command | Spotted Combat Programmer 26125 | -1/Command | Spotted Combat Programmer 26145 | -1/Command | Warlord commented on Warlord statues 26159 | -1/Command | Destroyed Combat Programmer 26170 | -1/Command | Destroyed Combat Programmer 26183 | -1/Command | Destroyed M Guard 26188 | -1/Command | Destroyed M Guard 26188 | -1/Command | All MAIN.C guards destroyed 26211 | -1/Command | Lost 3 parts (1p1u1w) 26355 | -1/Command | Met MAIN.C 26366 | -1/Command | 0b10 Conduit disabled 26385 | -1/Command | Destroyed MAIN.C Shell 26387 | -1/Command | MAIN.C activated Command garrisons 26399 | -1/Command | Found Centrium Heavy Armor Plating 26444 | -1/Command | Destroyed MAIN.C 26447 | *** | Establishing Free Derelict Territories! Last Messages --------------- 26435_ Cld. Antigrav System blasted off. 26435_ Knocked back. 26437_ Blast Slug penetrates Reinforced Barrier. 26437_ Blast Slug penetrates MAIN.C. 26438_ Acquired 8 matter. 26438_ Knocked back. 26439_ Acquired 5 matter. 26441_ Cmb. Linear Gravjet destroyed. 26441_ Knocked back. 26443_ Acquired 5 matter. 26443_ Blast Slug penetrates Reinforced Barrier. 26443_ Blast Slug penetrates MAIN.C. 26443_ Blast Slug penetrates 0b10 Conduit. 26444_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" Heavy Barrier opened. 26444_ MAIN.C destroyed. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####################???????????? | | ???????????????#""""""" "" #???????????? | | ???????????????#"" "" #???????????? | | ???????????????#""""" "" ############# | | ???????????????#""""""""""" + | | ???????????????#" " """ " | | ???????????????#"" """"" + | | ???????????????#"" """""" ############# | | ???????????????# " "" """ % #???????????? | | ???????????????# " " % #???????????? | | ???????????????# " [ * #???????????? | | ???????????????#"" """ =% """""""#???????????? | | ???????????????#"" ] """"""""#???????????? | | ???????????????# = """"""""""#???????????? | | ???????????????# " " " #???????????? | | ??????#??+###### " " " #???????????? | | ?????? W % """" " #???????????? | | ???????? ! " """" #???????????? | | ???????????? " " #???????????? | | ???????????????# "" %"" " #???????????? | | ???????????????# " " """"""""#???????????? | | ???????????????# " @" " " #???????????? | | ???????????????#######################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 50 Energy Generation 69 Energy Capacity 1980 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 Armor Coverage 450 Resistance: EM 75 Core Shielding 20 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 86 Melee Accuracy 32 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 34 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Spear | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Kinetic Spear | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Adv. Signal Interpreter | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Nanoactuators | -4/Factory | Hacked Hcp. Storage Unit | -4/Factory | Hacked Cld. Antigrav System | -3/Testing | Scanalyzed Exp. Signal Interpreter | -3/Testing | Hacked Exp. Melee Analysis Suite | -3/Testing | Hacked Cmb. Antigrav System | -3/Testing | Hacked Adv. Actuator Array | -3/Testing | Scanalyzed Reaction Control System | -3/Testing | Scanalyzed EM Dispersion Field | -3/Testing | Scanalyzed Plasma Lance | -2/Quarantine | Hacked Exp. Sensor Array | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Spear | x2 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -5/Factory Exp. Transmission Jammer | x1 | -5/Factory Kinetic Spear | x1 | -5/Factory Kinetic Spear | x1 | -5/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Exp. Optical Array | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Nanoactuators | x2 | -3/Testing Exp. Signal Interpreter | x1 | -3/Testing Cld. Antigrav System | x1 | -3/Testing Cld. Antigrav System | x1 | -3/Testing Cld. Antigrav System | x1 | -3/Testing Exp. Melee Analysis Suite | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Core Cannon Sigix Broadsword Integrated Mediator Subatomic Replicator Integrated Heat Negator Integrated Dissipator Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed ChipMachineGuard Manual? 0 Play Time 04:44:39 Cumulative 1114.6 hours Start 2021.10.03 @ 12:39:13 End 2021.10.03 @ 22:38:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 831 Rogue 791 Adventurer 40 Explorer 0 Win Type 7 Total 126 Types 61/4/38/2/1/4/13/2/1 Lore% 92 Gallery% 96 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf989d4d-5eba-4f1c-a47f-b2611b8808bb