Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.16 @ 10:27:39 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (11) 55 Value Destroyed (297) 297 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2034) 2034 TOTAL SCORE: 9486 Bonus ------- Pacifist 834 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 578/1300 Matter 292/300 Energy 88/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Core Shielding > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Improved Core Shielding Improved Light Armor Plating [Rating: 22] Favorites ----------- Power None Propulsion None Utility Improved Melee Analysis Suite Processor Improved Melee Analysis Suite Protection Improved Core Shielding Weapon Grenade Launcher Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Slots Evolved 14 | . . 2 . 2 2 . . 2 . 2 . . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 14 | . . 2 . 2 2 . . 2 . 2 . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 13 | . . . . . . 1 . . 7 . 1 . 2 1 . . . 1 Power . | . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . . . 7 . . . 1 1 . . . . Device . | . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . . . . 5 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . 2 . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 4 | . . . . . . 1 . . . . 1 . 1 . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . . . . 1 . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . Parts Lost 9 | . . . . . . . . . 1 . 1 1 3 2 . . . 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . . . 1 . 1 1 3 2 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . . . . . . . . . 1 . 1 1 3 4 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 7 | . . . . . . . . . 22 29 24 19 15 1 . . . . Processor 6 | . . . . . . . . . 21 23 18 17 13 . . . . . Protection 1 | . . . . . . . . . 1 5 5 2 1 1 . . . . Naked Turns 731 | . 29 38 20 47 93 149 40 37 7 . . . . 131 28 46 28 38 Heaviest Build 3 | . . . . . . . . . 2 2 2 2 2 3 . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 3 | . 1 1 1 1 1 1 1 1 3 3 3 3 3 1 1 1 1 1 Average Carried 1 | . . 1 1 1 1 . 1 1 1 2 2 3 2 1 1 1 1 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 3 | . 1 1 1 1 1 1 1 1 2 3 3 3 2 1 1 1 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/DSF Mutant | -3/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Matter Collected 296 | 159 . . . . . 35 . . 45 . 13 19 . 24 . . 1 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 127 | . . . . . . 43 . . . . 62 . 22 . . . . . Parts 19 | . . . . . . 6 . . . . 10 . 3 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 5 . . . . 9 . . 2 . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Combat Hostiles Destroyed 11 | . . . . . . 4 . . . . 5 . 2 . . . . . AOE 11 | . . . . . . 4 . . . . 5 . 2 . . . . . Classes Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . Swarmer 11 | . . . . . . 4 . . . . 5 . 2 . . . . . Best Kill Streak 5 | . . . . . . 4 . . . . 5 . 2 . . . . . Combat Bots Only 5 | . . . . . . 4 . . . . 5 . 2 . . . . . Max Kills in Single Turn 3 | . . . . . . 2 . . . . 3 . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . . . 3 . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Damage Taken 3526 | . . 206 91 169 20 261 45 8 156 . 364 71 773 427 189 . 526 220 Core 2963 | . . 206 91 169 20 261 45 8 156 . 217 56 596 227 189 . 526 196 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 203 | . . . . . . . . . . . 86 15 102 . . . . . Core Remaining (%) 63 | 100 100 . 25 69 . . 53 . 80 . . 72 . . 12 . . . Volleys Fired 8 | . . . . . . 3 . . . . 2 . 3 . . . . . Largest 1 | . . . . . . 1 . . . . 1 . 1 . . . . . Hottest 30 | . . . . . . 30 . . . . 30 . 30 . . . . . Shots Fired 8 | . . . . . . 3 . . . . 2 . 3 . . . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . 3 . . . . 2 . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 8 | . . . . . . 3 . . . . 2 . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . 3 . . . . 4 . . . . . . . Robot Miss Streak 1 | . . . . . . . . . . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 4 | . . . . . . 3 . . . . 1 . . . . . . . Core Hits 22 | . . . 1 . . 9 . . . . 8 . 4 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 832 | . . 17 15 . . 301 . . . . 311 . 188 . . . . . Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 770 | . . . . . . 286 . . . . 311 . 173 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 62 | . . 17 15 . . 15 . . . . . . 15 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 770 | . . . . . . 286 . . . . 311 . 173 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . . . . . . . . . 1 Average Corruption 1 | . . . 1 . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 6 | . . . . . . 1 . . . . 5 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 6 | . . . . . . 1 . . . . 5 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . 7 7 . . 6 . . . . . . 7 . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 17 | . . 4 4 . . 4 . 1 . . . . 4 . . . . . Targets Rammed 17 | . . 4 4 . . 4 . 1 . . . . 4 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . Received Heat Transfer 538 | . . 87 66 54 9 39 . . 9 . 75 18 60 55 45 . . 21 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Peak Influence 399 | . . 30 11 48 36 . . 101 70 39 . . 399 . . 263 201 200 Initial 249 | . . . 11 3 21 . . 101 70 31 . . 109 . . 249 201 150 Average 105 | . . 18 11 19 21 . . 101 62 32 . . 224 . . 252 201 162 Maximum Alert Level 1 | . . . . . . . . . . . . . 1 . . 1 1 1 Low Security (%) 75 | 100 100 100 100 100 100 . . 100 100 100 . . 47 . . . . 78 Level 1 24 | . . . . . . . . . . . . . 52 . . 100 100 21 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 . . 1 . . . 1 1 . . 2 . . . 1 . Investigation 3 | . . 1 . . . . . . . 1 . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . . . 1 . . . 1 . . . 1 . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Distress Signals 5 | . . . . 2 . . . . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 119 | . . 10 7 11 5 13 1 . 2 1 12 5 20 16 4 . 4 8 Peak Tracking Total 15 | . . 10 8 12 4 8 1 . 3 1 8 5 11 15 4 . 4 8 Tactical Retreats 18 | . . . . 1 1 2 . . . . 3 . 5 6 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Traps Triggered 1 | . . 1 . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Machines Accessed 10 | . . . . . 1 . . 1 . 2 1 1 1 . . 2 . 1 Terminals 8 | . . . . . 1 . . 1 . 2 1 . . . . 2 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 21 | . . . . . 2 . . 1 . 4 3 1 3 . . 4 . 3 Successful 11 | . . . . . 1 . . 1 . 2 3 1 1 . . 2 . . Failed 10 | . . . . . 1 . . . . 2 . . 2 . . 2 . 3 Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 8 | . . . . . 2 . . . . 3 . . 3 . . . . . Terminals 17 | . . . . . 2 . . 1 . 4 3 . . . . 4 . 3 Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . . . . . 1 . . 1 . 2 3 1 . . . 2 . . Record 3 | . . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Overload 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . 1 . 1 . . . . . 2 . 1 Full Trace Events 2 | . . . . . . . . . . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Turns Passed 1227 | 12 29 38 20 47 93 155 40 37 43 64 136 45 140 188 28 46 28 38 Spaces Moved 2332 | 24 56 67 32 94 186 287 80 72 56 126 261 89 255 373 55 92 55 72 Core 2332 | 24 56 67 32 94 186 287 80 72 56 126 261 89 255 373 55 92 55 72 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 15 14 10 24 7 62 13 3 47 7 56 11 11 62 12 4 81 15 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . . Known Exits Taken 3 | . . . . . . . . 1 . 1 . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . 2 . . . . 2 2 . 2 . . . . Spaces Dug 7 | . . . . . . . . . . . . . 7 . . . . . Terrain Destroyed 57 | . . . . . . 18 . . . . 18 . 21 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE 57 | . . . . . . 18 . . . . 18 . 21 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Upp Upp Res DSF Gar Total 2363 | 23 56 70 35 93 185 295 79 72 68 126 264 88 264 373 54 91 54 73 Wait . | . . . . . . . . . . . . . . . . . . . Move 2314 | 23 55 66 31 93 185 286 79 71 55 125 260 88 254 372 54 91 54 72 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 5 | . 1 . . . . . . . 3 1 . . . . . . . . Fast Attach 7 | . . . . . . . . . 7 . . . . . . . . . Attach 6 | . . . . . . 1 . . . . 1 . 2 1 . . . 1 Detach 3 | . . . . . . 1 . . . . 1 . 1 . . . . . Swap . | . . . . . . . . . . . . . . . . . . . Drop 3 | . . . . . . . . . 3 . . . . . . . . . Fire 8 | . . . . . . 3 . . . . 2 . 3 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ram 17 | . . 4 4 . . 4 . 1 . . . . 4 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / DSF) -3/DSF -3/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 13 | -11/Junkyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 16) 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Utility x2 69 | -9/Materials | Discovered new exit (range 16) 71 | -9/Materials | Discovered new exit (range 16) 80 | -9/Materials | Core integrity fell below 50% 80 | -9/Materials | Entered Mines 95 | -9/Mines | Discovered new exit (range 10) 100 | -9/Mines | Entered Materials 100 | -8/Materials | Evolved 2 slots: Utility x2 145 | -8/Materials | Discovered new exit (range 6) 147 | -8/Materials | Entered Factory 147 | -7/Factory | Evolved 2 slots: Utility x2 235 | -7/Factory | Discovered new exit (range 12) 240 | -7/Factory | Entered Lower Caves 301 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 312 | -7/Lower Caves | Build established: Mutant 322 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 390 | -7/Lower Caves | Spotted B-75 Beast 392 | -7/Lower Caves | Discovered new exit (range 7) 395 | -7/Lower Caves | Entered another Lower Caves area 433 | -7/Lower Caves | Discovered new exit (range 5) 435 | -7/Lower Caves | Entered Factory 435 | -6/Factory | Evolved 2 slots: Utility x2 472 | -6/Factory | Identified exit to DSF 472 | -6/Factory | Entered DSF 473 | -6/DSF | Joined Warlord attack on 0b10 via DSF 490 | -6/DSF | Discovered new exit (range 12) 492 | -6/DSF | Additional patrols routed to DSF 515 | -6/DSF | Entered Factory 515 | -5/Factory | Evolved 2 slots: Utility x2 532 | -5/Factory | Spotted B-75 Beast 568 | -5/Factory | Identified exit to Upper Caves 568 | -5/Factory | Identified exit to Extension 579 | -5/Factory | Entered Upper Caves 595 | -5/Upper Caves | 10 allies followed out of DSF 595 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 710 | -5/Upper Caves | Discovered new exit (range 10) 715 | -5/Upper Caves | Entered another Upper Caves area 752 | -5/Upper Caves | Discovered new exit (range 15) 760 | -5/Upper Caves | Entered Factory 760 | -4/Factory | Evolved 2 slots: Utility x2 853 | -4/Factory | Spotted B-86 Titan 893 | -4/Factory | Discovered new exit (range 15) 896 | -4/Factory | Core integrity fell below 50% 900 | -4/Factory | Entered Upper Caves 918 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 922 | -4/Upper Caves | Learned location of Armory (-4) 924 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 943 | -4/Upper Caves | Lost 4 parts (4u) 959 | -4/Upper Caves | Learned location of 1 exit from Research 991 | -4/Upper Caves | Learned 4 Research zone layouts 1003 | -4/Upper Caves | Spotted B-86 Titan 1083 | -4/Upper Caves | Discovered new exit (range 13) 1088 | -4/Upper Caves | Entered another Upper Caves area 1103 | -4/Upper Caves | Core integrity fell below 20% 1112 | -4/Upper Caves | Discovered new exit (range 10) 1116 | -4/Upper Caves | Entered Research 1116 | -3/Research | Evolved 2 slots: Utility x2 1117 | -3/Research | Identified exit to Research 1162 | -3/Research | Identified exit to DSF 1162 | -3/Research | Entered DSF 1177 | -3/DSF | Additional patrols routed to DSF 1183 | -3/DSF | Discovered new exit (range 14) 1190 | -3/DSF | Entered Garrison 1220 | -3/Garrison | Triggered checkpoint 1220 | -3/Garrison | Spotted B-86 Titan 1224 | -3/Garrison | Triggered checkpoint 1227 | -3/Garrison | Core integrity fell below 50% 1228 | -3/Garrison | Self-destructed Last Messages --------------- reinforcements to area. 01170_ Knocked back. 01171_ Slug penetrates Wall. 01175_ Knocked back. 01177_ Hostiles detected in DSF, routing additional patrols. 01180_ Acquired 1 matter. 01181_ Knocked back. 01183_ EXIT=FOUND 01186_ Knocked back. LOCATION=UNKNOWN GOAL=ESCAPE 01218_ Connecting with Garrison Terminal... 01218_ Current location identified: Garrison Feedback: System corruption (+1%). 01218_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile system tracking data. 01222_ Slug penetrates Wall. 01222_ Penetrated by Slug. 01224_ Beams of light sweep through the air. An alarm sounds. 01226_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#####????????? | | ???????????????????????????????????# ?? ????? | | ??????????????????????????????????? ?? ??? | | ??????????????????????????????????? ?? ???? | | ???????????????????????????????????# #? #?? ? | | ???????????????????????????????????# ## ## ? | | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????" ? | | ??????????????????###??????????????" ? ??? | | ??????????????????#"""?????????????# #? #??? | | ??????????????????## ############# ## ## | | ??????????????????# | | ??????????????????# @ ss | | ??????????????????####### gg######## | | ????????????????????????# g #??????## ## ## # | | ????????????????????????#####???????# #??? #???? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# ##????????? | | ????????????????????????????????????# T#????????? | | ????????????????????????????????????# ##????????? | | ???????????????###################### #?????????? | | ???????????????# #?????????? | | ???????????????# #?????????? | | ???????????????# ######################?????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ###????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ###????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 30 Evasion (%) 50 Melee Accuracy 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedSuspensionScrap Manual? 0 Play Time 00:13:57 Cumulative 218.1 hours Start 2023.05.16 @ 10:14:09 End 2023.05.16 @ 10:27:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 663 Rogue 663 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fda27d1a-9a25-4738-8c8c-41992193f8be