Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.28 @ 21:54:19

Player: Dylab

Result: Destroyed by 6J-747(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (582)      582
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1077

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     245/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (650) Ox12
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (2) --------
  Subdweller Power Source
  Subdweller Power Source
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
>            --- INVENTORY (15) ---
             Ion Engine
      Medium Matter Pod (0)
             Power Shielding
             Utility Shielding

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
         Core Shielding
>        --- WEAPON -----------
         Assault Rifle
         Bore Cannon
>        --- INVENTORY --------
         Ion Engine
  Medium Matter Pod
         Power Shielding
         Utility Shielding
         Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Core Shielding
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              1    | .   1   .   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 9   14  11  
  Power                    9    | 1   4   4   
    Engine                 9    | 1   4   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 3   3   .   
    Treads                 3    | 2   1   .   
    Leg                    2    | .   2   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 3   4   4   
    Device                 .    | .   .   .   
    Storage                4    | .   3   1   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             6    | 2   1   3   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   1   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   1   9   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   89  73  
  Engine                   19   | .   16  22  
  Treads                   8    | .   13  .   
  Leg                      10   | .   10  10  
  Storage                  6    | .   4   10  
  Protection               17   | .   19  13  
  Energy Gun               1    | .   2   .   
  Energy Cannon            2    | .   .   6   
  Ballistic Gun            8    | .   10  4   
  Launcher                 2    | .   3   .   
  Special Melee Weapon     4    | .   4   3   
Peak Build Rating          12   | 6   8   12  
  Average Rating           7    | 5   7   8   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 10  34  42  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  12   | .   2   12  
  Average Overweight (x)   1    | .   .   5   
Largest Inventory Capacity 25   | 5   25  15  
  Average Capacity         9    | 5   8   13  
  Most Carried             8    | 4   8   6   
  Average Carried          4    | 1   5   3   
  Final Capacity           15   | 5   15  15  
  Final Carried            4    | 2   4   4   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           753  | 228 230 295 
  Remotely                 .    | .   .   .   
Salvage Created            525  | 13  220 292 
  Parts                    46   | 4   21  21  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  15   | .   6   9   
  Guns                     8    | .   6   2   
  Cannons                  6    | .   .   6   
Classes Destroyed          6    | 1   4   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    4    | .   4   .   
  Subdweller               9    | .   .   9   
Best Kill Streak           6    | 1   3   6   
  Combat Bots Only         6    | .   2   6   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        180  | .   79  101 
  Missed                   54   | .   22  32  
Damage Taken               1403 | .   443 960 
  Core                     250  | .   61  189 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  45   | .   10  35  
  Ignored by Resistances   843  | .   279 564 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              93   | 1   45  47  
  Largest                  2    | 1   1   2   
  Hottest                  80   | 40  20  80  
Shots Fired                96   | 1   45  50  
  Gun                      79   | 1   45  33  
  Cannon                   17   | .   .   17  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  90   | .   45  45  
  Thermal                  6    | 1   .   5   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         40   | 1   16  40  
  Robot Miss Streak        2    | .   1   2   
  Penetration Max          1    | .   .   1   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           87   | 1   41  45  
  Core Hits                30   | 1   15  14  
  Critical Kills           3    | .   .   3   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         10   | .   1   9   
    Meltdown               1    | .   .   1   
    Destroy                9    | .   1   8   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1207 | 12  499 696 
  Guns                     843  | 12  499 332 
  Cannons                  364  | .   .   364 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1086 | .   499 587 
  Thermal                  121  | 12  .   109 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        23   | .   23  10  
  Average Temperature      9    | .   9   7   
  Received Heat Transfer   585  | .   435 150 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Melted             2    | .   .   2   
  Heat Transferred         173  | 25  .   148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             147  | 5   147 .   
  Initial                  2    | .   2   .   
  Average                  21   | 4   26  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   9   15  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               5    | .   5   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        1    | .   1   .   
  Process                  2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          118  | .   118 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              1    | .   .   1   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1660 | 244 883 533 
Spaces Moved               726  | 162 451 113 
  Core                     61   | 13  1   47  
  Treads                   374  | 126 248 .   
  Legs                     268  | .   202 66  
  Wheels                   23   | 23  .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            193  | 139 169 368 
  Slowest Speed            650  | 160 190 650 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 7   45  11  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   .   3   
  Melee                    .    | .   .   .   
  Projectile               3    | .   .   3   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      885  | 177 525 183 
  Wait                     .    | .   .   .   
  Move                     724  | 161 450 113 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 4   9   8   
  Fast Attach              13   | 5   8   .   
  Attach                   15   | 3   3   9   
  Detach                   5    | 2   .   3   
  Swap                     6    | 1   3   2   
  Drop                     8    | .   7   1   
  Fire                     93   | 1   45  47  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Identified exit to Materials
   10 | -11/Scrapyard | Discovered exit to Materials (range 15)
  245 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Evolved 1 slot: Power x1
  301 | -10/Materials | Build established: Hacker-Mutant
  848 | -10/Materials | Identified exit to Mines
  848 | -10/Materials | Discovered exit to Mines (range 7)
 1109 | -10/Materials | Identified exit to Subcaves
 1109 | -10/Materials | Discovered exit to Subcaves (range 9)
 1128 | -10/Materials | Entered Subcaves
 1314 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1342 | -10/Subcaves  | Core integrity fell below 50%
 1390 | -10/Subcaves  | Lost 7 parts (2p2n3w)
 1405 | -10/Subcaves  | Core integrity fell below 20%
 1658 | -10/Subcaves  | A Subdweller sparked back to life
 1661 | -10/Subcaves  | Destroyed by 6J-747(R) with Subdweller Machine Gun

 Last Messages 
---------------
Datajack destroyed.
Acquired Sub. Beam Cannon.
V1-L5S(R) destroyed.
TT-3GE(R) suffers critical hit (Meltdown).
Sub. Machine Gun melted.
Sub. Optics melted.
Acquired Sub. Power Source. <x2>
Acquired 6 matter.
CM-NI5(R) destroyed.
Acquired 55 matter.
8T-A8U(R) affixes Scrap Shield Fragment to Scrap
  Shield.
8T-A8U(R) destroyed.
Acquired 11 matter.
Acquired 10 matter.
Acquired 12 matter.
Acquired 5 matter.
2Q-WJG(R) creaks and sparks as it begins to
  move.
Core Shielding destroyed.

 Map 
-----
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| ??????????????????????????????????# "     ! =&* ## |
| ??????????????????????????????????##"       & !  # |
| ???????????????????????????????????##      "##!% " |
| ???????????????????????????????????#       ##?  "" |
| ???????????????????????????????????#       #??  "" |
| ???????????????????????????????????#        #?     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          25
Energy Capacity            400
Matter Stores              269
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              AssembledVariableBeacon
  Manual?         0
Play Time         00:23:00
  Cumulative      7.4 hours
  Start           2024.12.27 @ 00:17:13
  End             2024.12.28 @ 21:54:19
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      2
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4922b19c-5b6e-4a5c-9fd8-7d5c2b2fa0d3