Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 21:23:32 Player: ILikeVoltron Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1520) 1520 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4585 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Nuclear Core Micro Nuclear Core Medium Storage Unit Small Matter Pod (50) Terrain Scanner Seismic Detector Hacking Suite Small Laser Improved Light Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Terrain Scan Processor Kinecellerator Weapon Cycler Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Cannon Autogun > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Micro Nuclear Core Medium Storage Unit Small Matter Pod Improved Terrain Scanner Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Heavy EM Pulse Gun Small Laser Heavy Assault Rifle Improved Light Cannon Powered Hammer [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Hardened Light Armor Plating Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 46 | 1 12 9 4 15 . 5 Power 7 | . 1 1 1 2 . 2 Engine 4 | . 1 1 . 2 . . Core 3 | . . . 1 . . 2 Reactor . | . . . . . . . Propulsion 7 | . 5 2 . . . . Treads 1 | . 1 . . . . . Leg 2 | . 2 . . . . . Wheel 4 | . 2 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 4 2 3 7 . 1 Device 9 | 1 1 1 3 3 . . Storage 3 | . 2 . . 1 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 5 | . 1 1 . 2 . 1 Artifact . | . . . . . . . Weapon 14 | . 2 4 . 6 . 2 Energy Gun 4 | . . 1 . 2 . 1 Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 5 | . 2 1 . 1 . 1 Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 24 | . 5 2 . 4 1 12 Power 4 | . 1 . . 1 . 2 Propulsion 7 | . 3 1 . 1 1 1 Utility 5 | . . 1 . 1 . 3 Weapon 8 | . 1 . . 1 . 6 Highest Loss Streak 7 | . 3 1 . 2 1 7 To Critical Strikes 1 | . . . . . . 1 Average Backups 11 | 6 8 9 9 14 14 11 Power 1 | 1 . . . 2 2 2 Propulsion . | 3 2 . . . . . Utility 4 | . 3 5 4 6 6 5 Weapon 4 | 1 1 3 5 5 6 3 Tool/Special . | . . . . . . . Unused Backups 20 | 7 7 . 1 1 . 4 Power 3 | 1 1 . . . . 1 Propulsion 7 | 3 4 . . . . . Utility 3 | 1 . . . . . 2 Weapon 7 | 2 2 . 1 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 94 99 99 84 71 Engine 7 | . 14 11 . 6 7 1 Core 1 | . . . 8 . . 4 Leg 5 | . 25 . . . . . Wheel 13 | . 1 33 27 22 7 2 Device 15 | . 5 10 26 23 15 15 Storage 10 | . 20 11 9 7 7 7 Processor 3 | . . . . 3 7 7 Protection 8 | . 2 7 9 9 15 9 Energy Gun 5 | . . 4 . 7 7 11 Energy Cannon 5 | . . 3 . 8 15 4 Ballistic Gun 9 | . 27 9 9 3 . 4 Ballistic Cannon 1 | . . 4 9 1 . . Peak Build Rating 41 | 8 10 18 29 41 38 37 Average Rating 26 | 7 7 15 28 38 36 32 On Entrance 20 | 6 8 10 18 29 38 37 Avg Prop Armor Cover (%) 5 | . . 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 57 | 14 19 26 35 57 57 57 Greatest Support 36 | 20 24 36 36 36 24 12 Greatest Overweight (x) 14 | . 1 . . 2 4 14 Average Overweight (x) 1 | . . . . 1 3 7 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 12 | 8 8 10 10 14 15 15 Most Carried 15 | 8 10 10 10 15 15 15 Average Carried 11 | 6 8 9 9 14 14 11 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 15 | 8 10 10 10 14 15 10 Class Distribution -------------------- 46% | Mutant 30% | Tank 10% | Scavenger-Skirmisher 8% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1452 | 363 254 90 129 462 68 86 Remotely 167 | 136 31 . . . . . Salvage Created 1776 | 167 350 92 145 579 103 340 Parts 109 | 14 26 7 11 34 5 12 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 3 11 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 45 | . 13 5 6 10 2 9 Guns 28 | . 13 2 3 3 1 6 Cannons 15 | . . 3 3 6 1 2 Classes Destroyed 13 | 3 3 . 2 3 1 1 Worker 2 | 2 . . . . . . Builder 1 | . . . . 1 . . Tunneler 4 | 4 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 . . . 1 . . Operator 1 | . . . . 1 . . Watcher 1 | . . . 1 . . . Swarmer 21 | . 9 4 4 . . 4 Grunt 15 | . 4 1 . 6 . 4 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 2 2 . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . 2 1 . Best Kill Streak 4 | 4 4 3 4 4 1 2 Combat Bots Only 4 | . 4 3 4 4 1 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 446 | . 92 40 33 134 26 121 Missed 124 | . 20 9 11 37 7 40 Hits 322 | . 72 31 22 97 19 81 Projectile 322 | . 72 31 22 97 19 81 Critical Strikes 9 | . 2 1 2 2 1 1 Damage Taken 4131 | . 847 272 271 1195 296 1250 Core 945 | . 185 14 30 270 . 446 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 62 | . . . . 62 . . Core Remaining (%) 79 | 100 26 96 94 . . . Volleys Fired 172 | 28 48 12 29 30 9 16 Largest 3 | 2 2 2 2 3 3 3 Hottest 228 | 40 40 124 56 228 175 175 Shots Fired 388 | 56 96 22 58 83 25 48 Gun 283 | 56 96 10 29 49 8 35 Cannon 105 | . . 12 29 34 17 13 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 234 | 56 96 4 58 11 . 9 Thermal 143 | . . 18 . 72 25 28 Explosive . | . . . . . . . Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 14 | 9 14 4 8 10 4 9 Robot Miss Streak 6 | 2 4 5 4 4 6 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 239 | 39 60 10 28 59 10 33 Core Hits 103 | 12 22 5 8 34 4 18 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | 1 . . 1 1 1 1 Burn 3 | . . . . 1 1 1 Destroy 1 | 1 . . . . . . Blast 1 | . . . 1 . . . Melee Attacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4126 | 428 643 241 552 1384 232 646 Guns 2629 | 428 643 62 221 799 95 381 Cannons 1302 | . . 179 331 444 137 211 Explosions 54 | . . . . . . 54 Melee 125 | . . . . 125 . . Ramming 16 | . . . . 16 . . Kinetic 1925 | 428 643 76 552 151 . 75 Thermal 2008 | . . 165 . 1092 232 519 Explosive . | . . . . . . . Electromagnetic 52 | . . . . . . 52 Impact 125 | . . . . 125 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 4 6 6 Average Corruption 4 | . . . . 3 5 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . . . 8 18 15 Message Errors 7 | . . . . 1 2 4 Matter Fused 9 | . . . . 2 5 2 Heat Flow Errors 4 | . . . . 1 3 . Energy Discharges 5 | . . . . . 1 4 Parts Rejected 3 | . . . . 1 1 1 Data Loss (minor) 6 | . . . . 2 3 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . 1 . 1 Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . . 2 Projectiles . | . . . . . . . Explosions 2 | . . . . . . 2 Melee . | . . . . . . . Knockbacks 3 | . . 1 2 . . . Impact . | . . . . . . . Kinetic 3 | . . 1 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . . 8 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 542 | . 45 542 24 510 198 193 Average Temperature 128 | . 15 285 22 151 89 100 Received Heat Transfer 921 | . 285 18 117 429 . 72 Effects 16 | . . 9 . 7 . . Shutdowns 4 | . . 2 . 2 . . Energy Bleed 2 | . . . . 2 . . Interference 3 | . . 3 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 3 | . . 1 . 2 . . Damage (minor) 2 | . . 2 . . . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Melted 12 | . . 1 . 7 . 4 Heat Transferred 4165 | . . 333 . 2318 470 1044 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 109 | 10 92 80 83 109 . . Initial 33 | . . 20 8 33 . . Average 32 | 1 38 32 19 36 . . Influence Increases 1272 | 35 347 117 171 342 60 200 Destroy 0b10 Robot/C 900 | . 260 100 120 200 40 180 Destroy 0b10 Robot/NC 60 | 35 5 . 5 15 . . Destroy Leader 204 | . 52 10 32 70 20 20 Successful Hack 36 | . . 7 5 24 . . Disable Machine 15 | . . . . 15 . . Destroy Structure 12 | . . . 9 3 . . Lose Combat Pursuer 45 | . 30 . . 15 . . Influence Decreases 1272 | 35 297 147 117 398 78 200 Entered New Map 91 | . . 30 12 41 8 . Time Decay 1021 | 35 247 97 105 317 70 150 Lost Part 160 | . 50 20 . 40 . 50 Squads Dispatched 8 | . 2 . 1 5 . . Investigation . | . . . . . . . Extermination 2 | . . . . 2 . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 24 7 10 23 3 14 Peak Tracking Total 9 | . 3 5 4 9 1 4 Tactical Retreats 3 | . 2 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 7 | . 1 2 1 3 . . Terminals 5 | . 1 2 1 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 18 | . 2 7 5 4 . . Successful 5 | . . 1 2 2 . . Failed 13 | . 2 6 3 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 2 7 5 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 7 | . 1 2 1 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 16 | . . . . 16 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 180 | . . . . . . 180 Highest-Rated Ally 180 | . . . . . . 180 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 2091 | . 138 118 41 736 524 534 Terrain 1635 | . . . 40 537 524 534 Seismic 697 | . 138 118 34 407 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 3257 | 164 693 220 274 848 524 534 Spaces Moved 1926 | 48 432 181 194 606 330 135 Core 46 | . . . . . . 46 Treads 5 | . 5 . . . . . Legs 437 | 48 389 . . . . . Wheels 1438 | . 38 181 194 606 330 89 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 90 90 105 120 150 Average Speed 129 | 120 118 90 90 105 146 342 Slowest Speed 750 | 120 190 90 90 120 150 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 54 19 19 20 48 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 21 | . . . 6 1 2 12 Melee 1 | . . . . 1 . . Projectile 11 | . . . 6 . 2 3 AOE 9 | . . . . . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2367 | 104 529 214 247 755 351 167 Wait 147 | 24 21 2 15 75 . 10 Move 1921 | 47 431 180 193 606 329 135 Hop . | . . . . . . . Pick Up 31 | 3 8 5 3 10 2 . Fast Attach 15 | 1 4 3 . 6 1 . Attach 19 | . 3 4 2 5 . 5 Detach 3 | . 2 . . 1 . . Swap 27 | . 5 4 3 14 . 1 Drop 21 | 1 7 4 2 6 1 . Fire 172 | 28 48 12 29 30 9 16 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 9 | . . . . . 9 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 165 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 11) 617 | -10/Materials | Lost 3 parts (1p2n) 765 | -10/Materials | Derelicts attacked the area 823 | -10/Materials | Core integrity fell below 50% 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 925 | -9/Materials | Identified exit to Mines 1029 | -9/Materials | Discovered new exit (range 16) 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Utility x2 1344 | -8/Materials | Discovered new exit (range 6) 1352 | -8/Materials | Entered Factory 1352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1601 | -7/Factory | Repaired Arm. Wheel 1646 | -7/Factory | Garrison activated, responded to threat 2189 | -7/Factory | Discovered new exit (range 10) 2200 | -7/Factory | Entered Lower Caves 2201 | -7/Lower Caves | Build established: Tank 2675 | -7/Lower Caves | Discovered new exit (range 16) 2709 | -7/Lower Caves | Learned location of Zion (-6) 2724 | -7/Lower Caves | Entered another Lower Caves area 2928 | -7/Lower Caves | Lost 7 parts (1p1n2u3w) 3022 | -7/Lower Caves | Core integrity fell below 50% 3179 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3245 | -7/Lower Caves | Core integrity fell below 20% 3258 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03044_ Mace fries itself beyond repair. 03046_ Lgt. Treads fries itself beyond repair. 03046_ G-47 Trooper reactivates. 03053_ Lgt. Nuclear Core melted. 03053_ G-47 Trooper destroyed. 03053_ Slug penetrates Wall. 03058_ Corrupted Aluminum Leg fries itself beyond repair. 03063_ Corrupted Imp. Heat Sink fries itself beyond repair. 03071_ Acquired 8 matter. 03078_ System corrupted: Component data lost. 03159_ L1KF1CRR=FKDJ,K|TG7,A8