Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 15:04:53 Player: ChromeKnight Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (195) 975 Value Destroyed (9073) 9073 Prototype IDs (46) 920 Alien Tech Used (2) 400 Bonus (5394) 5394 TOTAL SCORE: 25062 Bonus ------- High Alert Combat Kills 1898 Follower Combat Kills 1694 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 608 Friendly Fire -706 Cogmind --------- Core Integrity 0/1600 Matter 177/300 Energy 90/100 System Corruption 23% Temperature Cool (0) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Linear Gravjet > --- UTILITY (14) ----- Experimental Optical Array Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Core Analyzer Improved Armor Integrity Analyzer Improved Utility Shielding System Shield Improved Component Analysis Suite Improved Component Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Medium Storage Unit Experimental Optical Array Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Centrium Heavy Armor Plating Zionite Shade Armor > --- WEAPON ----------- Plasma Storm > --- INVENTORY -------- Compact Matter Pod Heavy Machine Gun KE Penetrator Helical Railgun Hardcell Cannon Micro-nuke Launcher [Rating: 194] Favorites ----------- Power Heavy Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Experimental Optical Array Device Experimental Heat Sink Storage Medium Storage Unit Processor Experimental Optical Array Hackware System Shield Protection Hardened Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Quantum Rifle Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Experimental Stasis Projector Impact Weapon Shock Maul Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . Utility 12 | . . 2 . . . 3 2 . . . . . . . . . 1 2 2 Weapon 3 | . . . . . . 1 . . . . . 2 . . . . . . . Parts Attached 260 | 7 4 16 5 7 4 28 20 . 1 4 5 22 3 3 9 11 14 24 73 Power 26 | 1 . 2 2 . . 4 1 . . . . 3 . . 1 2 . 2 8 Engine 6 | 1 . 2 2 . . 1 . . . . . . . . . . . . . Core 3 | . . . . . . 2 . . . . . . . . . . . . 1 Reactor 17 | . . . . . . 1 1 . . . . 3 . . 1 2 . 2 7 Propulsion 58 | 2 1 1 2 . 1 8 7 . . 1 1 9 . . 4 . 2 4 15 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 50 | 2 1 1 2 . 1 4 7 . . 1 1 9 . . 4 . 2 4 11 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 4 Flight 4 | . . . . . . 4 . . . . . . . . . . . . . Utility 100 | 1 1 7 1 5 2 11 8 . 1 3 4 3 2 1 4 3 6 13 24 Device 31 | . . . . . . 2 2 . . 1 1 . 1 . 3 3 4 6 8 Storage 5 | 1 . . . . 1 1 . . . . . . . . . . 1 . 1 Processor 21 | . . . . 4 . 2 1 . . . 1 1 . . . . 1 3 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 Protection 42 | . 1 7 1 1 1 6 5 . 1 2 2 2 1 1 1 . . 4 6 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 76 | 3 2 6 . 2 1 5 4 . . . . 7 1 2 . 6 6 5 26 Energy Gun 20 | 3 . 1 . . . . . . . . . 1 . 2 . 5 . . 8 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 42 | . 2 5 . 1 1 3 4 . . . . 6 1 . . 1 5 1 12 Ballistic Cannon 6 | . . . . 1 . 1 . . . . . . . . . . 1 1 2 Launcher 5 | . . . . . . 1 . . . . . . . . . . . 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . 1 . 5 . 5 . . . . . 2 . . 5 . 4 6 11 Parts Lost 75 | . 3 7 2 1 1 1 2 . . . 1 1 5 3 . 6 . . 42 Power 8 | . 1 1 1 . 1 . . . . . . . . . . . . . 4 Propulsion 12 | . . . 1 . . 1 . . . . . 1 . . . . . . 9 Utility 27 | . . 2 . 1 . . 2 . . . 1 . 3 2 . 1 . . 15 Weapon 28 | . 2 4 . . . . . . . . . . 2 1 . 5 . . 14 Highest Loss Streak 12 | . 2 7 2 1 1 1 2 . . . 1 1 3 2 . 4 . . 12 Average Slot Usage (%) 93 | . 91 89 98 99 99 96 98 100 100 100 98 99 94 90 92 88 93 95 78 Engine 2 | . 10 3 10 11 10 . . . . . . . . . . . . . . Reactor 3 | . . . . . . 2 5 5 5 5 5 5 5 5 5 5 4 6 6 Leg 19 | . 27 22 21 22 22 14 22 23 23 23 23 20 21 21 21 21 19 17 13 Device 6 | . . . . . . 5 9 5 5 5 5 5 8 10 12 17 21 22 8 Storage 6 | . 14 11 11 11 11 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 15 | . . . . 5 11 19 20 17 17 17 21 21 16 15 15 15 14 16 25 Protection 16 | . 12 31 33 27 22 12 14 23 23 23 17 15 12 8 7 7 4 4 6 Energy Gun 1 | . 11 3 . . . . . . . . . . . 7 8 8 1 . 1 Ballistic Gun 15 | . 14 18 22 19 11 16 17 17 17 17 17 25 23 15 15 6 17 17 8 Ballistic Cannon 2 | . . . . 2 11 3 . . . . . . . . . . 3 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 11 12 26 30 30 60 65 53 53 53 54 55 75 77 62 63 76 68 105 136 Greatest Support 125 | 20 20 20 20 20 30 75 75 65 65 70 70 95 95 95 115 115 118 120 125 Greatest Overweight (x) 21 | 2 . 1 2 1 1 21 1 . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 8 9 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 10 | 1 6 6 6 6 9 10 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 4 4 5 5 7 7 7 8 8 7 8 7 6 7 7 8 7 8 6 Final Capacity 12 | 6 6 6 6 6 12 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 9 | 1 6 6 6 6 9 8 8 8 8 8 8 8 5 8 8 8 8 8 3 Class Distribution -------------------- 29% | Scavenger-Gunner 26% | Mutant 23% | Scavenger-Tank 8% | Gunner 5% | Scavenger-Mutant 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 7568 | 270 196 294 124 80 162 639 476 125 158 160 295 870 542 146 167 390 134 541 1799 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11624 | . 260 466 167 . 144 771 633 197 176 339 266 1094 689 60 472 949 105 847 3989 Parts 532 | . 16 25 11 . 3 43 27 15 13 13 15 61 28 4 8 38 3 31 178 Haulers Intercepted 8 | . . 2 . . . 2 . . . . . . . . . . . 1 3 Recyclers Shooed 8 | . 1 . 1 . . 1 1 . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 156 | . . . . . 4 . . 19 12 22 15 . 36 9 7 32 . . . Prevented 15 | . . . . . 1 . . . . 14 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 154 | . 9 9 4 . 5 7 9 3 4 5 6 11 11 2 . 13 1 9 46 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Guns 114 | . 7 9 4 . 1 4 9 3 4 5 6 11 11 2 . 12 1 7 18 Cannons 12 | . . . . . 4 3 . . . . . . . . . . . 2 3 AOE 23 | . 2 . . . . . . . . . . . . . . . . . 21 Classes Destroyed 17 | . 2 5 . . 1 1 2 . . 1 . 2 . . . 2 . . 1 Worker 14 | . . 2 . . . 3 . . . . . 3 . . . . . . 6 Builder 8 | . . . . . . . . . . . . 1 . . . . . 2 5 Hauler 8 | . . 2 . . . 2 . . . . . . . . . . . 1 3 Recycler 7 | . 1 . . . . 2 . . . . . . . . . . . 1 3 Watcher 2 | . . . . . . . . . . . . . . . . . . . 2 Swarmer 43 | . 9 3 . . 3 4 1 . 3 . 4 . 5 2 . 3 . 2 4 Saboteur 2 | . . . . . . . . . . . . . . . . 1 . . 1 Grunt 51 | . . 2 4 . 1 1 3 . . 3 . 7 2 . . 5 . 3 20 Brawler 8 | . . 1 . . . . 1 . . 1 . . 3 . . 2 . . . Duelist 2 | . . . . . . . 1 . . . . . . . . . . . 1 Protector 2 | . . . . . . . . . . . . 2 . . . . . . . Sentry 18 | . . 3 . . . 2 2 . 1 . 1 1 1 . . 2 1 3 1 Demolisher 1 | . . . . . . . . . . 1 . . . . . . . . . Hunter 13 | . . . . . . . 1 3 . . . 2 . . . . . 1 6 Programmer 15 | . . . . . 1 . . . . . 1 . . . . . . . 13 Z-Light 1 | . . . . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | . 3 3 2 . 3 4 4 2 3 5 4 5 11 2 . 5 1 3 9 Combat Bots Only 11 | . 3 3 2 . 3 4 4 2 3 5 4 4 11 2 . 5 1 3 8 Max Kills in Single Turn 5 | . 2 1 1 . 1 2 1 1 1 2 1 4 2 2 . 2 1 2 5 Gunslinging 1 | . . . . . . . . . . . . . 1 1 . 1 . . . Exploded 4 | . 2 . . . . . . . . . . . . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 19480 | . 444 1261 120 . 678 491 838 43 230 203 451 603 897 428 . 824 220 1127 10622 Core 2205 | . 74 242 . . 64 36 13 . 17 . 17 5 13 57 . 68 18 85 1496 Absorbed by Shields 568 | . . . . . . . . . . 97 181 290 . . . . . . . Core Remaining (%) 82 | 100 70 . . . 23 95 . . . . 95 . . . . 87 98 94 . Volleys Fired 470 | . 38 65 10 . 20 25 27 7 9 8 20 25 25 6 10 30 4 24 117 Largest 5 | . 2 2 2 . 2 3 3 3 3 3 3 5 5 4 5 4 5 5 5 Hottest 300 | . 80 76 46 . 76 99 105 105 105 105 105 175 175 140 262 252 203 206 300 Shots Fired 1356 | . 62 124 20 . 40 74 81 22 27 24 60 125 97 21 44 84 20 119 312 Gun 1215 | . 62 124 20 . 20 62 81 22 27 24 60 125 97 21 44 84 16 96 230 Cannon 135 | . . . . . 20 12 . . . . . . . . . . 4 23 76 Launcher 6 | . . . . . . . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1195 | . 26 107 20 . 40 74 81 22 27 24 60 125 97 21 31 41 20 119 260 Thermal 111 | . . 17 . . . . . . . . . . . . 13 40 . . 41 Explosive 6 | . . . . . . . . . . . . . . . . . . . 6 Electromagnetic 44 | . 36 . . . . . . . . . . . . . . 3 . . 5 Robot Hit Streak 37 | . 4 26 4 . 11 14 15 6 11 9 12 9 11 6 17 14 4 8 37 Robot Miss Streak 9 | . 6 2 3 . 5 3 2 1 1 1 3 4 2 4 2 4 2 9 6 Penetration Max 2 | . . . . . . 1 1 . 1 2 . 2 2 . 1 2 1 1 2 Secondary Targets 25 | . 1 1 1 . . . 5 . 1 1 4 1 3 1 . 5 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 1 1 1 1 1 . 1 . . 1 Shots Hit Robots 817 | . 28 92 12 . 21 54 61 8 14 20 39 70 64 13 26 53 12 52 178 Core Hits 479 | . 12 23 7 . 8 25 36 4 7 10 17 41 27 5 18 32 4 34 169 Critical Hits 185 | . . 2 1 . . 8 17 4 5 12 18 31 29 5 11 13 2 6 21 Critical Kills 75 | . . 1 1 . . 4 8 3 3 4 5 15 9 1 1 8 1 2 9 Critical Parts Destroyed 83 | . . . . . . 4 6 1 2 6 12 13 12 4 4 5 . 4 10 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19559 | . 322 973 180 . 556 1082 677 56 96 214 319 627 606 77 474 898 496 1786 10120 Guns 11635 | . 270 973 180 . 271 875 597 56 96 214 319 578 606 77 474 889 411 1508 3241 Cannons 1968 | . . . . . 285 207 . . . . . . . . . . 85 264 1127 Explosions 5760 | . 52 . . . . . 80 . . . . 49 . . . . . . 5579 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 196 | . . . . . . . . . . . . . . . . 9 . 14 173 Kinetic 11866 | . 72 828 180 . 556 1082 597 56 96 214 319 578 606 77 216 203 496 1772 3918 Thermal 5718 | . 52 145 . . . . 80 . . . . . . . 258 657 . . 4526 Explosive 1222 | . . . . . . . . . . . . . . . . . . . 1222 Electromagnetic 557 | . 198 . . . . . . . . . . 49 . . . 29 . . 281 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . 5 . . 5 5 5 5 . . 10 10 10 10 1 5 23 Average Corruption 7 | . . . . 5 . . 5 5 5 5 . . 10 10 10 10 1 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 235 | . . . . 4 . . 9 15 12 1 . . 18 14 21 48 . 19 74 Message Errors 42 | . . . . 2 . . 1 3 3 . . . 3 1 1 9 . 7 12 Matter Fused 31 | . . . . . . . 1 2 2 . . . 4 3 1 7 . 2 9 Heat Flow Errors 20 | . . . . 1 . . . 1 3 1 . . 1 . 1 1 . 3 8 Energy Discharges 18 | . . . . . . . 1 . 1 . . . 1 2 . 6 . 1 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 20 | . . . . 1 . . . 2 3 . . . 2 1 2 3 . 2 4 Data Loss (major) 8 | . . . . . . . . 2 . . . . . 2 2 1 . . 1 Misfires 4 | . . . . . . . . 1 . . . . 1 . 1 1 . . . Alerts 6 | . . . . . . . . . . . . . 1 . 2 1 . . 2 Misdirections 24 | . . . . . . . . . . . . . 2 2 2 9 . . 9 Targeting Errors 48 | . . . . . . . 6 4 . . . . 2 2 8 6 . 3 17 Weapon Failures 12 | . . . . . . . . . . . . . 1 1 1 4 . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 134 | . . . . . . . . . . . . . . . . . 14 . 120 Projectiles 24 | . . . . . . . . . . . . . . . . . 14 . 10 Explosions 104 | . . . . . . . . . . . . . . . . . . . 104 Melee 6 | . . . . . . . . . . . . . . . . . . . 6 Knockbacks 18 | . . . . . 1 . . . . . . . . . . . . 2 15 Impact 2 | . . . . . . . . . . . . . . . . . . . 2 Kinetic 15 | . . . . . 1 . . . . . . . . . . . . 2 12 Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 468 | . 36 . . . . . 52 . . . . 4 . . . . . . 376 Shots 18 | . 1 . . . . . 1 . . . . 1 . . . . . . 15 Rammed 6 | . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 15 | . . . . . . . . . . . . . . . . 1 . 1 13 Kicked 9 | . . . . . . . . . . . . . . . . 1 . 1 7 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 1083 | . 144 193 85 96 356 84 12 177 195 242 . 232 149 . 402 156 . 170 1083 Average Temperature 112 | . 71 85 33 49 124 40 5 98 81 109 . 56 25 . 98 44 . 90 217 Received Heat Transfer 2041 | . . 330 66 . 60 60 90 . 9 10 16 33 30 9 . 165 36 110 1017 Effects 26 | . . . . . . . . . . . . . . . 1 . . . 25 Shutdowns 3 | . . . . . . . . . . . . . . . 1 . . . 2 Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . 6 Interference 1 | . . . . . . . . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . . . . . . . . . . 6 Damage (core) 3 | . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 1 . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Melted 39 | . . . . . . . 2 . . . . . . . . . . 2 35 Heat Transferred 8640 | . 100 370 . . . . 150 . . . . . . . 305 851 . . 6864 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1479 | . 266 182 150 . . 286 841 . . . . 576 . . . . 199 688 1479 Initial 406 | . . 33 70 . . 37 97 . . . . 12 . . . . 78 . 406 Average 358 | . 158 76 108 . . 118 349 . . . . 278 . . . . 126 327 783 Maximum Alert Level 4 | . 1 . . . . 1 3 . . . . 2 . . . . . 2 4 Low Security (%) 51 | 100 60 100 100 . . 85 30 . . . . 53 . . . . 100 36 . Level 1 13 | . 39 . . . . 14 41 . . . . 8 . . . . . 33 4 Level 2 21 | . . . . . . . 12 . . . . 37 . . . . . 29 51 Level 3 6 | . . . . . . . 15 . . . . . . . . . . . 19 Level 4 7 | . . . . . . . . . . . . . . . . . . . 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . . 4 5 . . . . 2 . . . 1 . 3 13 Investigation 5 | . . . . . . 1 3 . . . . . . . . . . . 1 Extermination 9 | . . . . . . 2 . . . . . 1 . . . . . 1 5 Reinforcement 10 | . 1 . . . . 1 2 . . . . . . . . . . 1 5 Assault 4 | . . . . . . . . . . . . 1 . . . 1 . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . . . . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 6 | . 1 1 . . . . . . . 1 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 255 | . 14 14 4 . 8 15 15 2 5 9 9 13 12 11 . 18 2 22 82 Peak Tracking Total 11 | . 3 4 2 . 4 4 4 1 3 8 5 5 7 5 . 7 1 6 11 Tactical Retreats 26 | . 2 1 . . . . 1 . 1 1 3 2 1 1 . 3 . 1 9 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 8 | . . . . . . . . . . . . . . . . . 1 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 31 | . 1 1 . . . . 6 . . . . 14 . . 2 . . 3 4 Max in Single Turn 9 | . 1 1 . . . . 3 . . . . 9 . . 1 . . 2 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 17 | . 2 2 . 1 . . 3 2 . . . . . . 4 . . 2 1 Terminals 3 | . 1 2 . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 3 . . . . . . . . . . 1 1 Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Total Hacks 53 | . 7 6 . 5 . . 8 6 . . . . . . 17 . . 3 1 Successful 44 | . 5 6 . 5 . . 3 6 . . . . . . 17 . . 2 . Failed 9 | . 2 . . . . . 5 . . . . . . . . . . 1 1 Catastrophic 1 | . . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 27 | . 3 . . . . 8 . . . . . . . . . . 5 6 5 Terminals 9 | . 3 6 . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . 8 . . . . . . . . . . 2 1 Repair Stations 4 | . 4 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 34 | . . 6 . 5 . . . 6 . . . . . . 17 . . . . Record 13 | . . 3 . . . . . 5 . . . . . . 5 . . . . Part Schematic 9 | . . . . 5 . . . . . . . . . . 4 . . . . Robot Analysis 6 | . . 2 . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . . . . . . . . . . 1 . Load Schematic 3 | . . . . . . . 2 . . . . . . . . . . 1 . Build 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 1 . . . . 2 . . . . . . . . . . 1 1 Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . . . . Matter 285 | . . . . . . . 285 . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . 10 . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 5 . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . Robots Rewired 9 | . . . . . . . . . . 5 . . 2 . . 2 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 32 | . . . . 4 . 6 2 . . 5 . . 2 . . 2 5 3 3 Largest Group 7 | . . . . 4 4 3 3 2 . 5 1 1 2 1 . 2 7 4 3 Highest-Rated Group 512 | . . . . 152 152 210 210 82 . 237 55 55 77 47 . 95 273 322 512 Highest-Rated Ally 268 | . . . . 39 39 70 70 41 . 60 55 55 47 47 . 48 47 122 268 Zionite Dispatches 8 | . . . . . . 2 . . . . . . . . . . 2 2 2 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 1 Light 2 | . . . . . . 2 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . 1 1 . DROP 2 | . . . . . . . . . . . . . . . . . 1 1 . Ally Attacks 263 | . . . . . 28 72 54 2 . 30 . . 13 3 . 7 4 37 13 Total Damage 9060 | . . . . . 1235 1673 1800 31 . 1115 . . 369 98 . 180 77 1413 1069 Kills 53 | . . . . . 6 12 9 . . 5 . . 2 2 . 1 1 11 4 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . . 2 . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . . 1 . 1 . . 1 1 . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . 12 1 . . . . . . . . . . . . Garrisons 2 | . . . . . . 2 . . . . . . . . . . . . . Patrols 4 | . . . . . . 4 . . . . . . . . . . . . . Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . Guards 6 | . . . . . . 5 1 . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . . . . . . . . . Guard Positions 1 | . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 13762 | 61 436 752 389 1657 659 1415 536 554 441 662 601 433 435 399 284 707 423 749 2169 Spaces Moved 9068 | 43 250 420 231 1079 416 788 328 433 337 405 418 247 279 310 191 478 324 513 1578 Core 17 | 15 . . . . . 2 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 8596 | 28 250 420 231 1079 416 781 328 433 337 405 418 247 279 310 191 478 324 513 1128 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 450 | . . . . . . . . . . . . . . . . . . . 450 Flight 5 | . . . . . . 5 . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 120 122 122 122 122 122 120 120 120 120 120 117 115 52 Average Speed 125 | 118 120 125 150 149 142 151 122 122 122 122 122 121 120 120 120 120 117 117 102 Slowest Speed 1100 | 150 120 150 180 150 150 1100 155 122 122 122 122 150 120 120 120 120 120 120 154 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 3 49 36 57 92 62 28 12 55 60 64 71 7 43 48 61 66 10 20 48 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 6 | . . . . 1 . . . . . . 2 . . . 3 . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 . . . . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 22 | . . . 1 3 3 . . 4 2 . 3 . . 2 . 4 . . . Spaces Dug 21 | . . . . . . . . . . . . . . . . . . . 21 Terrain Destroyed 328 | . 3 . . . 7 . 24 . . . . 25 . . . 4 8 55 202 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 140 | . . . . . 7 . . . . . . . . . . 4 8 55 66 AOE 188 | . 3 . . . . . 24 . . . . 25 . . . . . . 136 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 10437 | 49 328 537 252 1122 445 956 405 443 347 556 465 314 317 321 219 544 359 596 1862 Wait 297 | . 28 16 2 18 1 71 14 4 . 77 19 2 7 . . 8 3 13 14 Move 9049 | 42 249 419 230 1078 415 787 327 432 336 404 417 246 278 309 190 477 323 512 1578 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 70 | . 8 10 1 6 2 16 3 . . 1 . 3 . 3 1 1 2 . 13 Fast Attach 160 | 6 2 6 2 7 1 22 8 . . . 3 6 . 3 6 10 8 18 52 Attach 33 | . 2 5 1 . . 4 2 . . . . 4 3 . . . . . 12 Detach 7 | . . . . . . 3 . . . . . 1 . . . . . . 3 Swap 70 | 1 . 5 2 1 3 2 10 . 1 4 2 12 . . 4 1 6 6 10 Drop 178 | . 1 11 3 12 3 26 14 . 1 6 4 15 . . 8 6 13 22 33 Fire 470 | . 38 65 10 . 20 25 27 7 9 8 20 25 25 6 10 30 4 24 117 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . 5 Kick 9 | . . . . . . . . . . . . . . . . 1 . 1 7 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . 18 Rewire 71 | . . . 1 . . . . . . 56 . . 4 . . 10 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 11) 406 | -10/Materials | Discovered new exit (range 16) 454 | -10/Materials | Repaired Aluminum Leg 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x2 690 | -9/Materials | Lost 7 parts (1p2u4w) 690 | -9/Materials | Core integrity fell below 50% 875 | -9/Materials | Discovered new exit (range 10) 1234 | -9/Materials | Discovered new exit (range 11) 1250 | -9/Materials | Entered Mines 1355 | -9/Mines | Assembled infested the area 1560 | -9/Mines | Discovered new exit (range 2) 1627 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1632 | -9/Mines | Identified exit to Materials 1639 | -9/Mines | Entered Zion 1802 | -7/Zion | Discovered new exit (range 15) 2470 | -7/Zion | Found Prototype Processor 2470 | -7/Zion | Identified Spectral Analyzer 2472 | -7/Zion | Found Prototype Processor 2472 | -7/Zion | Identified Exp. Core Analyzer 2479 | -7/Zion | Found Prototype Processor 2479 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2485 | -7/Zion | Found Prototype Processor 2485 | -7/Zion | Identified Exp. Terrain Scan Processor 2653 | -7/Zion | System corruption cleaned by Quarantine Array 2940 | -7/Zion | Imprinted 2943 | -7/Zion | Declared Zion's savior 3136 | -7/Zion | Visited the Megawrench Repair Shop 3136 | -7/Zion | Megawrench repaired 6 parts 3296 | -7/Zion | Entered Proximity Caves 3296 | -6/Proximity Caves | Accompanied by 4 allies 3706 | -6/Proximity Caves | Learned Factory trap positions 3843 | -6/Proximity Caves | Spotted B-75 Beast 3896 | -6/Proximity Caves | Discovered new exit (range 7) 3946 | -6/Proximity Caves | Build established: Derelict-Mutant 3955 | -6/Proximity Caves | Entered Factory 3955 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3956 | -6/Factory | Loaded intel: 88 trap records 4256 | -6/Factory | Build established: Derelict-Tank 4522 | -6/Factory | Retrieved Zion intel report: Guard Positions 4523 | -6/Factory | Zion Light squad teleported in 4638 | -6/Factory | Found Prototype Launcher 4638 | -6/Factory | Identified Rocket Array 5049 | -6/Factory | Build established: Scavenger-Tank 5101 | -6/Factory | Found Prototype Protection 5101 | -6/Factory | Identified Zio. Weapon Casing 5177 | -6/Factory | Discovered new exit (range 11) 5224 | -6/Factory | Zion Light squad teleported in 5235 | -6/Factory | Found Zio. Weapon Casing 5293 | -6/Factory | Terminal network hard line cut 5370 | -6/Factory | Entered another Factory area 5370 | -5/Factory | Accompanied by 3 allies 5370 | -5/Factory | Evolved 2 slots: Utility x2 5442 | -5/Factory | Spotted B-75 Beast 5465 | -5/Factory | Allies destroyed B-75 Beast 5678 | -5/Factory | Build established: Scavenger-Gunner 5734 | -5/Factory | Found Zio. Weapon Casing 5751 | -5/Factory | Fabricated H-66 Slayer? 5771 | -5/Factory | Local fabrication network quarantined 5824 | -5/Factory | Discovered new exit (range 3) 5906 | -5/Factory | Entered Upper Caves 5906 | -5/Upper Caves | Accompanied by 2 allies 6028 | -5/Upper Caves | Build established: Scavenger-Tank 6161 | -5/Upper Caves | Learned Factory security intel 6380 | -5/Upper Caves | Learned location of 1 exit from Research 6380 | -5/Upper Caves | Learned Armory emergency access door positions 6380 | -5/Upper Caves | Learned Factory stockpile data 6380 | -5/Upper Caves | Learned Research garrison access intel 6449 | -5/Upper Caves | Discovered new exit (range 9) 6460 | -5/Upper Caves | Entered another Upper Caves area 6510 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6515 | -5/Upper Caves | Discovered new exit (range 9) 6562 | -5/Upper Caves | Learned location of 2 exits from Factory 6866 | -5/Upper Caves | Discovered new exit (range 8) 6901 | -5/Upper Caves | Entered Warlord 6942 | -5/Warlord | System corruption cleaned by Quarantine Array 6994 | -5/Warlord | Found Prototype Energy Gun 7030 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7339 | -5/Warlord | Rebuked by Warlord 7364 | -5/Warlord | Warlord's base attacked by MAIN.C 7471 | -5/Warlord | Discovered new exit (range 14) 7563 | -5/Warlord | Entered Proximity Caves 7563 | -4/Proximity Caves | Accompanied by 1 ally 7804 | -4/Proximity Caves | Learned location of Armory (-4) 7964 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8017 | -4/Proximity Caves | Learned location of Testing (-2) 8030 | -4/Proximity Caves | Build established: Scavenger-Gunner 8100 | -4/Proximity Caves | Discovered new exit (range 5) 8115 | -4/Proximity Caves | Learned Research stockpile data 8164 | -4/Proximity Caves | Entered Factory 8164 | -4/Factory | Accompanied by 1 ally 8164 | -4/Factory | Evolved 2 slots: Weapon x2 8165 | -4/Factory | Identified exit to Upper Caves 8166 | -4/Factory | Identified Plasma Storm 8597 | -4/Factory | Entered Upper Caves 8638 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8683 | -4/Upper Caves | System corruption reached 10% 8706 | -4/Upper Caves | Destroyed 11 combat bots 8851 | -4/Upper Caves | Spotted B-86 Titan 8883 | -4/Upper Caves | Allies destroyed B-86 Titan 8911 | -4/Upper Caves | Lost 3 parts (1u2w) 9022 | -4/Upper Caves | Discovered new exit (range 8) 9027 | -4/Upper Caves | Build established: Scavenger-Tank 9032 | -4/Upper Caves | Entered another Upper Caves area 9032 | -4/Upper Caves | Accompanied by 1 ally 9228 | -4/Upper Caves | Spotted B-86 Titan 9333 | -4/Upper Caves | Build established: Scavenger-Gunner 9351 | -4/Upper Caves | Discovered new exit (range 14) 9431 | -4/Upper Caves | Entered Zhirov 9431 | -4/Zhirov | Discovered new exit (range 3) 9454 | -4/Zhirov | Met Zhirov 9476 | -4/Zhirov | Learned location of Quarantine (-3) 9476 | -4/Zhirov | Learned location of Command (-1) 9493 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9512 | -4/Zhirov | Found Alien Artifact 9512 | -4/Zhirov | Identified Integrated Reactor 9512 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9529 | -4/Zhirov | Found Alien Artifact 9715 | -4/Zhirov | Entered Proximity Caves 9913 | -3/Proximity Caves | Build established: Gunner 9924 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 10116 | -3/Proximity Caves | Lost 4 parts (1u3w) 10365 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10386 | -3/Proximity Caves | Discovered new exit (range 9) 10422 | -3/Proximity Caves | Entered Research 10422 | -3/Research | Accompanied by 2 allies 10422 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10423 | -3/Research | Identified exit to Research 10425 | -3/Research | Loaded intel: 3 garrison access locations 10453 | -3/Research | Zion Kinetic Resupply teleported in 10522 | -3/Research | Zion Fire squad teleported in 10783 | -3/Research | Discovered exit to Research (range 17) 10845 | -3/Research | Entered another Research area 10845 | -2/Research | Accompanied by 4 allies 10845 | -2/Research | Evolved 2 slots: Utility x2 10942 | -2/Research | Garrison activated, responded to threat 10983 | -2/Research | Found Prototype Device 10983 | -2/Research | Identified Beam Splitter 11080 | -2/Research | Discovered new exit (range 6) 11111 | -2/Research | Zion Heavy squad teleported in 11302 | -2/Research | Zion Melee Resupply teleported in 11424 | -2/Research | Build established: Scavenger-Gunner 11484 | -2/Research | Found Prototype Protection 11484 | -2/Research | Identified Centrium Heavy Armor Plating 11560 | -2/Research | Discovered new exit (range 17) 11594 | -2/Research | Entered Access 11594 | -1/Access | Evolved 2 slots: Utility x2 11755 | -1/Access | Identified Transdimensional Reconstructor 11755 | -1/Access | Warped through subspace 12020 | -1/Access | Build established: Gunner 12072 | -1/Access | Lost 3 parts (1u2w) 12278 | -1/Access | Zion Experimental squad teleported in 12360 | -1/Access | Build established: Scavenger-Gunner 12456 | -1/Access | Zion Heavy squad teleported in 12480 | -1/Access | Found Centrium Heavy Armor Plating 12484 | -1/Access | Found Centrium Heavy Armor Plating 12501 | -1/Access | Found Prototype Protection 12501 | -1/Access | Identified Zio. Shade Armor 12737 | -1/Access | Spotted B-99 Colossus 12772 | -1/Access | System corruption reached 10% 12794 | -1/Access | Destroyed 8 combat bots 12956 | -1/Access | Terminal network hard line cut 13127 | -1/Access | First assault squad dispatched 13146 | -1/Access | Spotted B-99 Colossus 13232 | -1/Access | Core integrity fell below 50% 13257 | -1/Access | Destroyed 7 combat bots 13281 | -1/Access | Lost 10 parts (2p2n5u1w) 13421 | -1/Access | Lost 8 parts (3n2u3w) 13472 | -1/Access | Core integrity fell below 20% 13505 | -1/Access | Lost 12 parts (1p2n4u5w) 13544 | -1/Access | Spotted B-99 Colossus 13720 | -1/Access | Build established: Mutant 13731 | -1/Access | Lost 3 parts (2n1w) 13763 | -1/Access | Core destroyed Last Messages --------------- 13680_ Identified Hvy. Dispersion Rifle. 13685_ Imp. Antigrav System destroyed. 13696_ System corrupted: Tesla Rifle targeting data glitched. 13696_ K-01 Serf suffers critical hit. 13696_ Destroyed Wheel. 13699_ Tesla Rifle destroyed. 13700_ System corrupted: Heat flow error (+282). 13700_ Imp. Antigrav System destroyed. 13705_ Slammed into K-01 Serf. 13711_ Slammed into U-05 Engineer. 13712_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13732_ System corrupted: Matter fused (-9). 13748_ System corrupted: IFF burst signal emitted. 13762_ Slammed into P-80 Master. 13762_ Lgt. Quantum Reactor destroyed. 13763_ Hvy. Dispersion Rifle destroyed. 13763_ Dropped Adv. Heat Sink. 13763_ Slammed into P-80 Master. 13763_ Destabilizing: Core damaged (-80). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????+ #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# ##############???????????? | | ????????????????# # #???????????? | | ################# # #???????????? | | """T""" # # #???????????? | | ? """ """ # # " #???????????? | | ??? # # """ #???????????? | | ????? #^ #@ """ #???????????? | | ??????? # pp " #???????????? | | ????????? ] # # #???????????? | | ??????????? # # #???????????? | | ?????????####+###k # #???????????? | | ########## Yk # #???????????? | | # # = #???????????? | | # ##############???????????? | | + #????????????????????????? | | # #????????????????????????? | | """"" # #????????????????????????? | | """"" # #????????????????????????? | | """"" ######## #????????????????????????? | | """"" #??????# #????????????????????????? | | """"" #??????# #????????????????????????? | | """"" #??????# +????????????????????????? | | #??????# #????????????????????????? | | #??????# #????????????????????????? | | ######+########## #????????????????????????? | | ^ #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ^ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 75 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Launcher Accuracy 80 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Defensive Hacking 10 Item Schematics ----------------- Plasma Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Beamcaster | -7/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed GravmagMassMallet Manual? 0 Play Time 01:38:39 Cumulative 184.7 hours Start 2021.05.05 @ 12:15:02 End 2021.05.05 @ 15:04:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 212 Adventurer 148 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31484c67-dc1d-41c8-a335-370b8100a1a1