Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 20:20:07 Player: XDRM Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (155) 775 Value Destroyed (4941) 4941 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1357) 1357 TOTAL SCORE: 12393 Bonus ------- High Alert Combat Kills 269 Follower Combat Kills 288 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 36/300 Energy 457/570 System Corruption 0% Temperature Critical (761) Movement Walking (190) Ox1 Location -5/DSF Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (10) ----- Improved Energy Well Advanced Visual Processing Unit Makeshift System Shield > --- WEAPON (4) ------- Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle > --- INVENTORY (5) ---- Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Insulated Plating Makeshift System Shield > --- WEAPON ----------- Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack > --- INVENTORY -------- Armored Huge Wheel Missile Launcher Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Axe Energy Gun Advanced Plasma Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 8 | . . . 2 2 . . 2 . . . . 2 . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 119 | 7 12 12 20 10 . 1 9 8 8 . 9 7 16 Power 14 | 1 . 1 4 2 . . 1 2 1 . 1 . 1 Engine 10 | 1 . 1 3 1 . . . 2 1 . 1 . . Core 3 | . . . 1 1 . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 23 | 2 4 3 6 1 . . 1 1 . . 1 . 4 Treads 4 | 2 . . 2 . . . . . . . . . . Leg 6 | . 2 . . . . . . . . . . . 4 Wheel 13 | . 2 3 4 1 . . 1 1 . . 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | 2 4 3 6 4 . . 3 3 3 . 4 3 . Device 7 | 1 1 . 3 . . . . . . . . 2 . Storage 4 | 1 1 1 . . . . . . . . . 1 . Processor 3 | . . . 1 . . . 1 . . . 1 . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 20 | . 2 2 2 4 . . 2 3 2 . 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 4 5 4 3 . 1 4 2 4 . 3 4 11 Energy Gun 4 | . . . . . . . . . . . . . 4 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | 2 2 5 3 2 . . . . . . . . . Ballistic Cannon 5 | . . . 1 . . 1 . . . . . . 3 Launcher 6 | . 1 . . 1 . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . . . 1 1 . . . . . Slashing Weapon 4 | . . . . . . . 3 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 11 | . . . . . . . . . 4 . 3 4 . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 Parts Lost 60 | . 3 3 11 7 . 1 3 7 . . 15 . 10 Power 8 | . . 1 3 1 . . . 1 . . 2 . . Propulsion 12 | . 2 . 3 . . . 1 1 . . 2 . 3 Utility 19 | . . . 2 2 . 1 1 4 . . 7 . 2 Weapon 21 | . 1 2 3 4 . . 1 1 . . 4 . 5 Highest Loss Streak 7 | . 3 3 5 4 . 1 2 2 . . 7 . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | . 6 9 9 7 7 7 4 4 8 9 7 . 1 Power . | . 1 . . . . . . 1 . . . . . Propulsion 1 | . . 2 1 1 2 2 1 . 1 1 . . . Utility 2 | . 3 4 3 3 4 4 1 1 . . . . . Weapon 1 | . 1 2 3 2 1 1 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 12 | . 3 4 1 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 2 . . . . . . . . . Utility 6 | . 3 1 1 . . . . . 1 . . . . Weapon 3 | . . 2 . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 96 96 90 72 53 53 68 54 70 80 57 45 38 Engine 5 | . 14 11 6 . 7 7 . 4 6 6 3 . . Core 1 | . . . 2 4 . . 5 1 . . . . . Treads 1 | . 18 . 2 . . . . . . . . . . Wheel 8 | . 6 22 14 7 7 7 6 6 6 6 4 . . Device 3 | . 8 . 8 6 . . . . . . . 5 2 Storage 7 | . 14 11 9 7 7 7 6 6 6 6 4 4 5 Processor 3 | . . . 7 5 . . 5 1 . . 3 5 5 Hackware 1 | . . . . . . . . . 3 6 6 5 5 Protection 12 | . 5 11 10 19 15 8 17 8 19 26 22 . . Ballistic Gun 11 | . 26 39 22 13 7 7 . . . . . . . Ballistic Cannon 1 | . . . 5 4 . 6 . . . . . . 2 Impact Weapon 1 | . . . . . . . 5 7 . . . . . Slashing Weapon 3 | . . . . . . . 18 16 2 . . . . Special Melee Weapon 3 | . . . . . . . . . 22 26 8 22 3 Peak Build Rating 69 | 7 8 15 32 42 32 37 48 38 66 66 69 49 58 Average Rating 32 | 5 7 13 26 35 32 31 44 32 56 66 43 42 36 On Entrance 29 | . 7 7 15 29 32 32 31 38 36 66 66 9 49 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 76 | 13 22 31 47 59 53 62 76 45 60 60 63 11 60 Greatest Support 40 | 40 40 26 40 28 28 28 28 28 28 28 28 3 35 Greatest Overweight (x) 14 | . 6 1 14 2 1 2 2 1 2 2 3 3 11 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 1 2 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 2 10 10 10 10 10 10 8 7 10 10 10 3 3 Average Carried 7 | . 6 9 9 8 10 10 6 5 9 10 7 . 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 8 10 10 10 10 10 5 6 10 10 4 . 1 Class Distribution -------------------- 56% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Tank 8% | Derelict-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Matter Collected 4072 | 320 396 518 1506 367 158 35 90 89 80 . 113 . 400 Remotely . | . . . . . . . . . . . . . . Salvage Created 6174 | 186 672 625 1971 502 35 50 397 922 . . 289 . 525 Parts 318 | 9 40 48 130 35 1 . 14 20 . . 7 . 14 Haulers Intercepted 5 | . . 1 4 . . . . . . . . . . Recyclers Shooed 10 | . 6 1 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 1 . . 16 4 . 16 . . Prevented 3 | . . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Combat Hostiles Destroyed 99 | . 10 11 27 10 1 . 8 16 . . 6 . 10 Melee 18 | . . . . . . . 6 12 . . . . . Guns 43 | . 8 11 19 5 . . . . . . . . . Cannons 16 | . . . 6 2 . . . . . . . . 8 AOE 16 | . 2 . 2 3 1 . . . . . 6 . 2 Classes Destroyed 16 | 3 2 4 6 1 . . . . . . . . . Worker 10 | 2 3 1 4 . . . . . . . . . . Builder 8 | . . . 7 1 . . . . . . . . . Tunneler 7 | 3 1 1 2 . . . . . . . . . . Hauler 5 | . . 1 4 . . . . . . . . . . Recycler 13 | 1 3 1 6 2 . . . . . . . . . Operator 4 | . . . 1 1 . . 2 . . . . . . Watcher 9 | . . 3 5 1 . . . . . . . . . Swarmer 22 | . 3 4 6 4 . . 3 2 . . . . . Grunt 42 | . 7 3 11 . . . 2 8 . . 6 . 5 Brawler 3 | . . . 1 . . . . 2 . . . . . Duelist 3 | . . 1 . . . . . 2 . . . . . Sentry 16 | . . 3 5 2 1 . 2 2 . . . . 1 Specialist 2 | . . . 2 . . . . . . . . . . Hunter 6 | . . . 1 2 . . . . . . . . 3 Programmer 3 | . . . . 2 . . 1 . . . . . . Heavy 2 | . . . 1 . . . . . . . . . 1 Best Kill Streak 7 | 6 5 4 7 5 1 . 3 6 . . 2 . 7 Combat Bots Only 7 | . 4 4 4 5 1 . 3 6 . . 2 . 7 Max Kills in Single Turn 4 | 1 2 2 4 3 1 . 1 1 . . 2 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . 2 . 2 3 1 . . . . . 2 . 1 Melee 1 | . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Hostile Shots Fired 1120 | . 95 63 113 222 18 . 185 109 16 . 137 . 162 Missed 342 | . 22 20 28 71 5 . 72 26 6 . 40 . 52 Hits 778 | . 73 43 85 151 13 . 113 83 10 . 97 . 110 Melee 5 | . . . . . . . . 4 . . 1 . . Projectile 773 | . 73 43 85 151 13 . 113 79 10 . 96 . 110 Critical Strikes 27 | . 1 . 5 . . . 4 8 3 . 4 . 2 Damage Taken 12379 | . 891 509 1602 1577 99 45 1321 1503 187 . 2135 . 2510 Core 2276 | . 141 65 160 77 . . 84 201 . . 475 . 1073 Absorbed by Shields 35 | . . . . . . . 35 . . . . . . Ignored by Resistances 79 | . . . . . . . . . . . . . 79 Core Remaining (%) 65 | 100 43 83 70 . . 89 . . . . 10 . . Volleys Fired 330 | 25 76 47 99 54 4 1 . . . . . . 24 Largest 4 | 2 2 4 4 3 1 3 . . . . . . 4 Hottest 196 | 40 40 89 101 101 36 112 . . . . . . 196 Shots Fired 839 | 50 139 178 324 91 4 4 . . . . . . 49 Gun 713 | 50 138 178 266 79 . 2 . . . . . . . Cannon 108 | . . . 58 11 . 1 . . . . . . 38 Launcher 18 | . 1 . . 1 4 1 . . . . . . 11 Special . | . . . . . . . . . . . . . . Kinetic 821 | 50 138 178 324 90 . 3 . . . . . . 38 Thermal . | . . . . . . . . . . . . . . Explosive 18 | . 1 . . 1 4 1 . . . . . . 11 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 12 6 14 20 5 2 . . . . . . 11 Robot Miss Streak 11 | 3 5 7 7 11 . 3 . . . . . . 3 Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets 4 | . 2 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . Shots Hit Robots 664 | 29 93 78 197 66 3 3 31 35 18 . 51 . 60 Core Hits 305 | 13 42 34 76 41 4 2 8 14 7 . 26 . 38 Critical Kills 4 | . . . 2 . . . . 2 . . . . . Critical Parts Destroyed 16 | 2 1 . 2 . . . 3 8 . . . . . Critical Strikes 31 | 2 1 . 7 1 . . 7 12 . . . . 1 Destroy 7 | 2 1 . 4 . . . . . . . . . . Blast 5 | . . . 3 1 . . . . . . . . 1 Smash 13 | . . . . . . . 3 10 . . . . . Sever 6 | . . . . . . . 4 2 . . . . . Melee Attacks 214 | . 1 . . . . . 52 51 18 . 55 . 37 Impact 32 | . 1 . . . . . 7 24 . . . . . Slashing 72 | . . . . . . . 45 27 . . . . . Piercing 110 | . . . . . . . . . 18 . 55 . 37 Sneak Attacks 36 | . . . . . . . 2 2 7 . 11 . 14 Combat Hostiles 33 | . . . . . . . . 1 7 . 11 . 14 Follow-up Attacks 26 | . . . . . . . 15 11 . . . . . Damage Inflicted 14131 | 230 893 973 4825 1681 106 147 1200 1422 55 . 132 . 2467 Guns 5521 | 230 766 973 2632 888 . 32 . . . . . . . Cannons 3144 | . . . 1815 405 . . . . . . . . 924 Explosions 2601 | . 127 . 378 388 106 115 . . . . . . 1487 Melee 2865 | . . . . . . . 1200 1422 55 . 132 . 56 Ramming . | . . . . . . . . . . . . . . Kinetic 8665 | 230 766 973 4447 1293 . 32 . . . . . . 924 Thermal 582 | . . . 378 204 . . . . . . . . . Explosive 2019 | . 127 . . 184 106 115 . . . . . . 1487 Electromagnetic . | . . . . . . . . . . . . . . Impact 1060 | . . . . . . . 253 807 . . . . . Slashing 1562 | . . . . . . . 947 615 . . . . . Piercing 243 | . . . . . . . . . 55 . 132 . 56 Highest Corruption 2 | . . . . 2 2 2 1 1 1 1 1 . . Average Corruption 1 | . . . . 1 2 2 1 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 35 | . . . . 8 5 2 1 7 . 2 10 . . Message Errors 8 | . . . . 2 1 . 1 3 . . 1 . . Matter Fused 7 | . . . . 1 2 . . 1 . 1 2 . . Heat Flow Errors 2 | . . . . . . 1 . 1 . . . . . Energy Discharges 4 | . . . . 1 1 . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . 1 . . . . . . 1 . . Data Loss (minor) 6 | . . . . 2 . . . 2 . . 2 . . Data Loss (major) 2 | . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . 1 . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1133 | . . . 242 168 . . 221 374 . . . . 128 Projectiles 229 | . . . 195 34 . . . . . . . . . Explosions 309 | . . . 47 134 . . . . . . . . 128 Melee 595 | . . . . . . . 221 374 . . . . . Knockbacks 23 | . . . 10 1 . . 1 1 . . . . 10 Impact 2 | . . . . . . . 1 1 . . . . . Kinetic 21 | . . . 10 1 . . . . . . . . 10 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 404 | . 15 . 150 194 . 45 . . . . . . . Shots 7 | . 1 . 2 3 . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 761 | . 152 252 325 45 36 151 19 111 33 . 200 . 761 Average Temperature 78 | . 46 70 76 16 16 61 7 28 11 . 79 . 202 Received Heat Transfer 3024 | . 447 153 396 240 30 . 339 597 144 . 408 . 270 Effects 10 | . . 1 1 . . . . . . . . . 8 Shutdowns 2 | . . . . . . . . . . . . . 2 Energy Bleed 2 | . . 1 . . . . . . . . . . 1 Interference 2 | . . . 1 . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 2 4 . . . . . Combat Hostiles 6 | . . . . . . . 2 4 . . . . . Parts Fried 12 | . . . . . . . 5 7 . . . . . Impact Corruptions 17 | . . . . . . . 5 12 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . 1 . . Heat Transferred 400 | . . . 300 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Maximum Alert Level 3 | . . . 2 1 . . . . . . . 3 3 Low Security (%) 75 | 100 100 100 71 78 . . 100 . . . . . . Level 1 7 | . . . 12 21 . . . . . . . . . Level 2 8 | . . . 16 . . . . . . . . . 54 Level 3 9 | . . . . . . . . . . . . 100 45 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 Peak Influence 947 | 10 104 113 604 270 . . 66 . . . . 947 864 Initial 947 | . . 40 37 270 . . . . . . . 947 568 Average 183 | 1 19 41 163 162 . . 14 . . . . 877 670 Influence Increases 4562 | 30 310 366 1182 359 20 5 235 340 42 . 372 905 396 Destroy 0b10 Robot/C 2140 | . 200 220 540 200 20 . 160 320 40 . 240 . 200 Destroy 0b10 Robot/NC 310 | 30 35 35 145 25 . 5 10 . . . 5 . 20 Destroy Leader 478 | . 50 78 148 72 . . 50 20 . . 30 . 30 Allied During Kill 24 | . . . . . . . . . 2 . 22 . . Successful Hack 5 | . . . . . . . . . . . . 5 . Disable Machine 300 | . 15 30 210 30 . . 15 . . . . . . Destroy Structure 285 | . 10 3 94 32 . . . . . . . . 146 Advance Influence 900 | . . . . . . . . . . . . 900 . Partial Spotted 15 | . . . 15 . . . . . . . . . . Lose Combat Pursuer 105 | . . . 30 . . . . . . . 75 . . Influence Decreases 3698 | 30 214 373 675 764 211 5 177 398 42 . 296 169 344 Entered New Map 801 | . . 56 52 326 72 . . 22 . . . 29 244 Time Decay 2374 | 30 184 287 519 368 139 5 150 326 42 . 184 140 . Lost Part 503 | . 30 30 104 70 . . 27 50 . . 92 . 100 Lost Ally 20 | . . . . . . . . . . . 20 . . Squads Dispatched 17 | . 3 2 3 5 . . 3 . . . . . 1 Investigation 3 | . 2 . . 1 . . . . . . . . . Extermination 3 | . . . . 2 . . 1 . . . . . . Reinforcement 11 | . 1 2 3 2 . . 2 . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Distress Signals 8 | . . 1 4 1 . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 175 | . 19 18 35 13 1 . 10 14 8 . 43 . 14 Peak Tracking Total 8 | . 8 5 4 4 1 . 4 5 3 . 7 . 8 Tactical Retreats 4 | . . . 2 . . . . . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Traps Triggered 7 | . 2 1 . 2 . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Machines Disabled 20 | . 1 2 14 2 . . 1 . . . . . . Max in Single Turn 7 | . 1 1 7 2 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Machines Accessed 8 | . . 1 . . . . . . 1 4 1 1 . Terminals 3 | . . 1 . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 32 | . . 1 . . . . . . 1 28 1 1 . Successful 32 | . . 1 . . . . . . 1 28 1 1 . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 3 | . . 1 . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 32 | . . 1 . . . . . . 1 28 1 1 . Record 12 | . . . . . . . . . . 11 1 . . Part Schematic 11 | . . . . . . . . . . 11 . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Total Allies 9 | . . . . . . . . . 2 . 6 . 1 Largest Group 2 | . . . . . . . . . 1 . 2 . 1 Highest-Rated Group 142 | . . . . . . . . . 29 . 96 . 142 Highest-Rated Ally 142 | . . . . . . . . . 29 . 96 . 142 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . 4 . 27 . . Total Damage 619 | . . . . . . . . . 93 . 526 . . Kills 9 | . . . . . . . . . 2 . 7 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Active Infowar (turns) 1689 | 21 400 . . . . . . . . . 608 294 366 Optics 1268 | . . . . . . . . . . . 608 294 366 Sensors 32 | . 32 . . . . . . . . . . . . Seismic 389 | 21 368 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Turns Passed 8256 | 176 661 671 1468 841 293 177 584 1207 500 106 913 294 365 Spaces Moved 5154 | 66 333 511 840 526 248 150 363 887 386 82 506 105 151 Core 247 | 5 1 . 4 . . . . . . . 86 105 46 Treads 321 | 61 191 . 69 . . . . . . . . . . Legs 109 | . 4 . . . . . . . . . . . 105 Wheels 4477 | . 137 511 767 526 248 150 363 887 386 82 420 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 105 115 115 115 130 115 115 130 50 100 90 Average Speed 119 | 151 130 96 118 123 115 115 130 115 121 130 120 141 146 Slowest Speed 750 | 160 350 105 750 130 115 130 130 115 130 130 200 200 600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 56 63 68 15 48 24 13 85 56 70 76 3 70 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 19 | . . . . . 4 . . 3 9 . 3 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 339 | . 9 . 100 38 22 13 . . . . . . 157 Melee . | . . . . . . . . . . . . . . Projectile 35 | . . . 24 4 . . . . . . . . 7 AOE 304 | . 9 . 76 34 22 13 . . . . . . 150 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac DSF Total 6488 | 99 445 591 1054 625 251 151 410 1000 427 81 835 249 270 Wait 576 | . 1 2 61 24 . . . 61 . . 264 138 25 Move 5141 | 65 332 510 839 525 247 149 362 886 385 81 505 104 151 Hop . | . . . . . . . . . . . . . . Pick Up 56 | 2 13 8 15 4 . . . 6 8 . . . . Fast Attach 72 | 7 5 4 10 5 . 1 3 5 7 . 6 3 16 Attach 37 | . 2 2 12 4 . . 5 3 . . 3 4 2 Detach 7 | . . 1 2 . . . 1 . . . . . 3 Swap 19 | . 5 7 2 1 . . 1 1 1 . 1 . . Drop 61 | . 10 10 14 8 . . 2 3 8 . 1 . 5 Fire 330 | 25 76 47 99 54 4 1 . . . . . . 24 Melee 176 | . 1 . . . . . 31 34 18 . 55 . 37 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 5 . . . . . 5 Rewire 2 | . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 11) 465 | -10/Materials | Discovered new exit (range 14) 645 | -10/Materials | Lost 3 parts (2n1w) 794 | -10/Materials | Discovered new exit (range 14) 808 | -10/Materials | Core integrity fell below 50% 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Weapon x2 1133 | -9/Materials | Build established: Tank 1192 | -9/Materials | Discovered new exit (range 14) 1211 | -9/Materials | Lost 3 parts (1p2w) 1252 | -9/Materials | Discovered new exit (range 15) 1454 | -9/Materials | Discovered new exit (range 15) 1509 | -9/Materials | Entered another Materials area 1509 | -8/Materials | Evolved 2 slots: Utility x2 1622 | -8/Materials | Build established: Scavenger-Tank 1809 | -8/Materials | Discovered new exit (range 9) 1863 | -8/Materials | Lost 5 parts (1p1n1u2w) 2261 | -8/Materials | Build established: Scavenger-Gunner 2612 | -8/Materials | Discovered new exit (range 14) 2977 | -8/Materials | Entered Factory 2977 | -7/Factory | Evolved 2 slots: Utility x2 3289 | -7/Factory | Build established: Scavenger-Tank 3487 | -7/Factory | Lost 4 parts (1p3w) 3743 | -7/Factory | Build established: Mutant 3812 | -7/Factory | Discovered new exit (range 5) 3818 | -7/Factory | Entered Lower Caves 3869 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4078 | -7/Lower Caves | Discovered new exit (range 14) 4094 | -7/Lower Caves | Learned location of 1 exit from Factory 4111 | -7/Lower Caves | Entered another Lower Caves area 4278 | -7/Lower Caves | Discovered new exit (range 8) 4288 | -7/Lower Caves | Entered Factory 4288 | -6/Factory | Evolved 2 slots: Utility x2 4289 | -6/Factory | Identified exit to Factory 4804 | -6/Factory | Discovered new exit (range 15) 4872 | -6/Factory | Entered Lower Caves 5012 | -6/Lower Caves | Learned Factory stockpile data 5095 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5158 | -6/Lower Caves | Encountered a Warlord checkpoint 5335 | -6/Lower Caves | Found DCF Scrap (12 items) 5374 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5438 | -6/Lower Caves | Learned Factory terminal intel 5782 | -6/Lower Caves | Found DRS Beacon 5783 | -6/Lower Caves | Activated DRS Beacon 6054 | -6/Lower Caves | Discovered new exit (range 15) 6079 | -6/Lower Caves | Entered another Lower Caves area 6572 | -6/Lower Caves | Discovered new exit (range 5) 6579 | -6/Lower Caves | Entered Data Miner 6579 | -6/Data Miner | Discovered new exit (range 6) 6604 | -6/Data Miner | Met Data Miner 6644 | -6/Data Miner | Learned location of Section 7 (-2) 6644 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6655 | -6/Data Miner | Received God Mode back door access code from Data Miner 6685 | -6/Data Miner | Entered Proximity Caves 6687 | -5/Proximity Caves | Spotter reported a threat 6688 | -5/Proximity Caves | Spotter reported a threat 6750 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6768 | -5/Proximity Caves | Learned Factory terminal intel 6791 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 6887 | -5/Proximity Caves | Spotter reported a threat 6940 | -5/Proximity Caves | Spotter reported a threat 7000 | -5/Proximity Caves | Spotter reported a threat 7011 | -5/Proximity Caves | Build established: Derelict-Mutant 7060 | -5/Proximity Caves | Spotter reported a threat 7220 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7424 | -5/Proximity Caves | Spotted B-75 Beast 7455 | -5/Proximity Caves | Core integrity fell below 50% 7465 | -5/Proximity Caves | Lost 7 parts (1p1n5u) 7467 | -5/Proximity Caves | Escorted by Enhanced Grunt 7478 | -5/Proximity Caves | Allies destroyed B-75 Beast 7592 | -5/Proximity Caves | Core integrity fell below 20% 7598 | -5/Proximity Caves | Entered Factory 7598 | -5/Factory | Evolved 2 slots: Utility x2 7600 | -5/Factory | Loaded intel: 26 terminal locations 7743 | -5/Factory | Build established: Mutant 7892 | -5/Factory | Identified exit to DSF 7892 | -5/Factory | Entered DSF 7912 | -5/DSF | Discovered new exit (range 19) 7935 | -5/DSF | Additional patrols routed to DSF 7993 | -5/DSF | Core integrity fell below 50% 8020 | -5/DSF | Lost 5 parts (1n2u2w) 8066 | -5/DSF | Core integrity fell below 20% 8073 | -5/DSF | Destroyed 7 combat bots 8136 | -5/DSF | Sterilization system engaged 8156 | -5/DSF | Ambient heat levels rising (+10) 8171 | -5/DSF | Ambient heat levels rising (+10) 8186 | -5/DSF | Ambient heat levels rising (+10) 8201 | -5/DSF | Ambient heat levels rising (+10) 8216 | -5/DSF | Ambient heat levels rising (+10) 8216 | -5/DSF | Lost 4 parts (1n3w) 8231 | -5/DSF | Ambient heat levels rising (+10) 8246 | -5/DSF | Ambient heat levels rising (+10) 8258 | -5/DSF | Core destroyed Last Messages --------------- 08247_ Triggered Stasis Trap. 08247_ A bubble of rippling energy engulfs the area. 08247_ Field strength at 85. 08249_ Field strength at 70. 08250_ Power failure, Lgt. Antimatter Reactor shutdown. 08250_ Field strength at 55. 08251_ Overheating: Energy bleed (-142). 08251_ Field strength at 40. 08252_ Field strength at 25. 08253_ Overheating: Adv. Visual Processing Unit damaged (-8). 08253_ Overheating: Lgt. Antimatter Reactor damaged (-15). 08253_ Overheating: Adv. Plasma Rifle damaged (-61). 08253_ Field strength at 10. 08254_ Stasis field depleted. 08258_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | ?????????????????????? ?????????????????? | | ?????????????????????? ??????????????????? | | ????????????????????### #??????????????????? | | ????????????????????#"# ###????????????????? | | ????????????????????? ^ ^ #????????????????? | | ????????????????????? ^^^ #????????????????? | | ??????????????????????%%%%% ##???????????????? | | ????????????????????## #???????????????? | | ?????????????????####]] ##??????????????? | | # #???##?????????# ]] ! #??????????????? | | # ## ???????## =!= #??????? ?????? | | ??##### ### #######? #?#??? | | # # ! ?# #!! #![ # ///#!!!#? #??? | | # # #!! #/ /#!!!## #??? | | # # = ^ #??? | | # = ! % ^ #??? | | # ##==% ^ #??? | | # !! ## #] #!!!## ]]#??? | | ??? #!????# #] # % # #!!!## ]]#??? | | ????????????######### # ####### ###??? | | ???????????????????# # #???? =#???? | | ???????????????##### ###???? =????? | | ???????????????# ## # #????? =????? | | ???????????????# #] # #????## ##???? | | ???????????????### + //####?????= #???? | | ?????????????????# ##@ % //#????????= #???? | | ????????????????##### //########?# #????? | | ?????????????#??# ### ###===# ### ###??? | | ??????#"" ## # ### ###===# ## ""#### | | ??????""" """""# | | ??????#""< ""##"# | | ??????#"""""## # # # #==##"""""#??? | | ????????????????###?#== % #########"""""#??? | | ????????????????????###""#"##???????##"####??? | | ??????????????????????## ###?????????#"#?????? | | ????????????????????????##???????????#""?????? | | ?????????????????????????????????????####????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 25 Resistance: EM 15 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Assassin Error 47 Factory Defaults Challenges ------------ None Game ------ Seed SiegeIonicMegatreads Manual? 0 Play Time 01:30:29 Cumulative 77.1 hours Start 2025.05.14 @ 23:24:31 End 2025.05.15 @ 20:20:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98e42f11-3342-4f75-a3a3-ae02bd9df6b1