Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 22:25:58

Player: celerysam

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (78)      390
Value Destroyed (2370)     2370
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (820)                820
              TOTAL SCORE: 12940

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    20
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     136/300
Energy                     160/190
System Corruption          10%
Temperature                Cool (0)
Movement                   Hovering (45)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
     Light Quantum Reactor
>          --- PROPULSION (9) ---
           Antigrav Array
           Antigrav Array
    Cooled Linear Gravjet
>          --- UTILITY (11) -----
           Triangulator
  Advanced Transmission Jammer
           Hacking Suite
  Improved System Shield
  Advanced Drone Bay (0/2)
>          --- WEAPON (2) -------
           Railgun
           Tactical Quantum Warhead
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Transmission Jammer
           Skeleton Box
  Enhanced Quantum Rifle
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Electron Diverter
           Electron Diverter
           Electron Diverter
           Electron Diverter
           Electron Diverter
           Electron Diverter
>          --- UTILITY ----------
  Advanced Heat Sink
   Compact Battery
  Enhanced Optical Array
           Spectral Analyzer
  Advanced Melee Analysis Suite
  Advanced Transmission Jammer
  Advanced ECM Suite
   Layered Light Armor Plating
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
           Neutron Cannon
>          --- INVENTORY --------
   Compact Battery
  Improved System Shield
           Skeleton Box
  Advanced Drone Bay
[Rating: 151]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Great Axe
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   1   
  Utility                  9    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   1   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             212  | 7   3   24  1   2   12  9   13  .   .   7   13  .   5   13  9   17  28  22  27  
  Power                    28   | 1   .   2   1   .   2   .   1   .   .   .   .   .   1   3   2   2   3   6   4   
    Engine                 9    | 1   .   2   1   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   5   4   
  Propulsion               68   | 3   1   8   .   .   4   4   5   .   .   1   2   .   1   5   2   5   12  8   7   
    Treads                 8    | 1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    4    | 1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   5   10  .   5   
    Flight                 26   | .   .   .   .   .   3   4   5   .   .   1   2   .   1   .   .   .   .   8   2   
  Utility                  59   | 1   2   3   .   .   2   3   3   .   .   4   5   .   1   3   4   5   8   6   9   
    Device                 26   | .   .   1   .   .   1   .   2   .   .   3   2   .   .   1   1   4   4   2   5   
    Storage                8    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   2   
    Processor              5    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   
    Hackware               7    | .   .   .   .   .   .   1   1   .   .   .   1   .   1   2   .   .   .   .   1   
    Protection             13   | .   1   1   .   .   1   1   .   .   .   1   1   .   .   .   2   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   .   11  .   2   4   2   4   .   .   2   6   .   2   2   1   5   5   2   7   
    Energy Gun             10   | 1   .   5   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   3   
    Ballistic Gun          15   | 1   .   4   .   .   1   .   1   .   .   1   1   .   1   2   .   1   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               7    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   2   1   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  20   | .   .   4   .   .   .   2   .   .   .   1   .   .   .   1   2   .   5   1   4   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 83   | .   .   8   .   .   5   8   .   .   .   6   3   .   4   .   4   2   14  4   25  
  Power                    11   | .   .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   3   
  Propulsion               29   | .   .   3   .   .   3   3   .   .   .   1   1   .   3   .   1   1   3   2   8   
  Utility                  33   | .   .   1   .   .   1   4   .   .   .   3   2   .   1   .   2   .   7   1   11  
  Weapon                   10   | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   1   3   
  Highest Loss Streak      17   | .   .   2   .   .   5   6   .   .   .   3   3   .   4   .   3   1   8   2   17  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   96  87  100 100 82  73  64  100 100 95  84  84  68  88  99  89  86  71  52  
  Engine                   5    | .   14  10  11  11  2   .   8   15  15  14  7   7   3   9   6   .   .   .   .   
  Core                     2    | .   .   .   .   .   8   8   .   .   .   .   .   .   .   .   3   4   3   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   3   5   6   
  Treads                   7    | .   1   19  33  33  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   26  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  34  30  31  2   4   
  Flight                   7    | .   .   .   .   .   .   28  23  30  30  30  29  30  20  9   .   .   .   24  10  
  Device                   10   | .   .   3   11  11  10  8   4   15  15  15  19  23  15  13  15  13  12  8   6   
  Storage                  6    | .   14  11  11  11  10  1   .   .   .   .   .   .   .   .   4   5   3   2   4   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   8   
  Hackware                 7    | .   .   .   .   .   .   6   8   15  15  11  4   7   15  26  17  15  12  8   5   
  Protection               7    | .   10  15  11  11  11  4   3   7   7   8   7   7   2   .   .   3   3   .   1   
  Energy Gun               3    | .   14  10  11  11  2   5   3   7   7   4   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   2   11  5   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Ballistic Gun            3    | .   14  7   .   .   8   .   2   .   .   1   6   .   1   3   .   1   .   .   .   
  Launcher                 1    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   9   7   7   7   5   1   7   7   6   5   2   .   .   .   
Peak Build Rating          151  | 6   7   20  18  19  19  23  49  49  49  49  48  41  50  71  91  123 145 151 145 
  Average Rating           52   | 3   6   14  18  18  15  17  29  49  49  46  41  41  35  59  87  99  131 124 96  
  On Entrance              44   | .   6   7   17  18  19  12  15  49  49  49  48  41  41  29  71  74  123 79  133 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 11  27  38  36  36  37  16  24  24  24  24  26  19  21  27  40  61  65  54  61  
  Greatest Support         105  | 20  26  60  60  60  60  16  24  24  24  24  24  21  21  44  55  86  105 63  66  
  Greatest Overweight (x)  4    | .   1   3   .   .   3   2   .   .   .   .   1   .   1   .   .   1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         9    | 6   9   15  15  15  14  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 6   8   15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          8    | 4   7   12  14  15  13  4   4   5   5   4   4   5   4   4   4   4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   8   15  15  15  5   5   5   5   5   5   5   5   5   5   5   4   5   5   5   

 Class Distribution 
--------------------
 31% | Mutant
 17% | Scavenger-Mutant
 16% | Hacker-Mutant
 14% | Hacker-Ninja
 11% | Hacker-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
     Hacker-Ninja | -7/Waste
     Hacker-Ninja | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
     Hacker-Ninja | -6/Factory
     Hacker-Ninja | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
  Hacker-Sprinter | -2/Research
           Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Matter Collected           2548 | 196 .   489 10  .   156 17  29  .   .   292 161 .   58  123 84  296 151 229 257 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2632 | .   .   800 .   .   218 33  29  .   .   214 232 .   80  123 49  265 323 197 69  
  Parts                    159  | .   .   48  .   .   27  4   2   .   .   9   10  .   7   6   .   4   23  14  5   
Haulers Intercepted        3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   .   .   .   7   5   .   3   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  61   | .   .   18  .   .   15  2   1   .   .   4   3   .   4   .   1   4   6   2   1   
  Melee                    8    | .   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   1   1   1   
  Guns                     22   | .   .   15  .   .   2   1   .   .   .   1   2   .   1   .   .   .   .   .   .   
  Cannons                  8    | .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  AOE                      23   | .   .   .   .   .   10  .   .   .   .   .   1   .   3   .   .   4   5   .   .   
Classes Destroyed          16   | .   .   6   .   .   1   1   .   .   .   2   .   .   1   1   .   2   2   .   .   
  Worker                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  27   | .   .   5   .   .   12  .   1   .   .   .   3   .   2   .   .   .   3   .   1   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    12   | .   .   6   .   .   2   .   .   .   .   1   .   .   1   .   .   2   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   .   4   .   .   4   2   1   .   .   2   3   .   3   1   1   2   6   2   1   
  Combat Bots Only         4    | .   .   4   .   .   4   2   1   .   .   2   3   .   3   .   1   2   4   2   1   
Max Kills in Single Turn   4    | .   .   2   .   .   4   1   1   .   .   1   1   .   2   1   1   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   .   .   .   .   1   .   2   .   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        1190  | .    .    191  .    .    50   94   9    1    .    73   24   .    56   10   55   47   221  48   311  
  Missed                   498   | .    .    64   .    .    14   43   5    1    .    40   5    .    26   6    17   21   98   27   131  
Damage Taken               12888 | .    .    1526 .    .    587  692  28   .    .    639  278  .    339  39   850  658  2417 753  4082 
  Core                     2906  | .    .    188  .    .    44   196  17   .    .    146  95   .    94   .    69   60   266  125  1606 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  91    | .    .    37   .    .    6    .    .    .    .    9    14   .    25   .    .    .    .    .    .    
Core Remaining (%)         81    | 100  100  .    .    .    42   64   .    .    .    .    .    .    49   100  93   94   79   91   .    
Volleys Fired              154   | .    2    62   .    .    23   4    1    .    .    7    7    .    10   .    9    10   14   2    3    
  Largest                  2     | .    2    2    .    .    2    1    1    .    .    1    1    .    1    .    1    2    1    1    1    
  Hottest                  124   | .    60   124  .    .    124  61   80   .    .    80   36   .    36   .    57   79   90   90   120  
Shots Fired                223   | .    4    106  .    .    45   4    1    .    .    7    7    .    10   .    9    11   14   2    3    
  Gun                      146   | .    4    91   .    .    23   4    1    .    .    7    5    .    6    .    .    3    .    .    2    
  Cannon                   51    | .    .    15   .    .    17   .    .    .    .    .    .    .    .    .    9    .    7    2    1    
  Launcher                 23    | .    .    .    .    .    5    .    .    .    .    .    2    .    4    .    .    5    7    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  93    | .    2    45   .    .    20   .    .    .    .    1    5    .    6    .    9    3    .    .    2    
  Thermal                  97    | .    .    56   .    .    20   4    1    .    .    6    .    .    .    .    .    .    7    2    1    
  Explosive                23    | .    .    .    .    .    5    .    .    .    .    .    2    .    4    .    .    5    7    .    .    
  Electromagnetic          7     | .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12    | .    .    12   .    .    4    1    .    .    .    5    3    .    4    .    10   2    3    1    .    
  Robot Miss Streak        5     | .    4    5    .    .    3    2    .    .    .    3    2    .    2    .    1    5    3    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           173   | .    .    70   .    .    21   7    1    .    .    14   8    .    5    8    7    3    17   8    4    
  Core Hits                116   | .    .    29   .    .    16   2    1    .    .    8    6    .    6    3    1    14   24   4    2    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         15    | .    .    2    .    .    1    1    .    .    .    .    .    .    .    3    5    .    1    1    1    
    Burn                   2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              158   | .    .    1    .    1    .    12   9    .    .    21   5    .    .    31   25   2    26   19   6    
  Impact                   6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Slashing                 95    | .    .    .    .    .    .    12   9    .    .    11   5    .    .    31   25   2    .    .    .    
  Piercing                 55    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    26   19   .    
  Sneak Attacks            7     | .    .    1    .    .    .    1    1    .    .    1    .    .    .    1    .    .    1    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8790  | .    .    1173 .    .    960  235  62   .    .    437  602  .    293  392  284  1220 2419 388  325  
  Guns                     1554  | .    .    964  .    .    189  40   .    .    .    152  116  .    93   .    .    .    .    .    .    
  Cannons                  919   | .    .    207  .    .    193  .    .    .    .    .    .    .    .    .    284  .    185  50   .    
  Explosions               3838  | .    .    .    .    .    578  .    .    .    .    .    83   .    200  .    .    1148 1716 .    113  
  Melee                    2284  | .    .    .    .    .    .    195  62   .    .    285  403  .    .    392  .    .    429  338  180  
  Ramming                  195   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    72   89   .    32   
  Kinetic                  1219  | .    .    571  .    .    155  .    .    .    .    .    116  .    93   .    284  .    .    .    .    
  Thermal                  1755  | .    .    561  .    .    227  40   .    .    .    152  .    .    .    .    .    318  294  50   113  
  Explosive                3298  | .    .    .    .    .    578  .    .    .    .    .    83   .    200  .    .    830  1607 .    .    
  Electromagnetic          39    | .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   180   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    180  
  Slashing                 1168  | .    .    .    .    .    .    195  62   .    .    116  403  .    .    392  .    .    .    .    .    
  Piercing                 936   | .    .    .    .    .    .    .    .    .    .    169  .    .    .    .    .    .    429  338  .    
Highest Corruption         10    | .    .    .    .    .    .    1    .    8    8    8    8    8    8    .    .    .    7    .    10   
  Average Corruption       6     | .    .    .    .    .    .    1    .    8    8    8    8    8    8    .    .    .    3    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    .    .    .    1    .    .    2    13   6    2    3    .    .    .    6    .    8    
    Message Errors         10    | .    .    .    .    .    .    .    .    .    .    2    3    1    1    .    .    .    1    .    2    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    2    
    Heat Flow Errors       7     | .    .    .    .    .    .    1    .    .    .    4    1    .    .    .    .    .    1    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            656   | .    .    .    .    .    44   .    .    .    .    3    159  .    3    .    9    45   261  .    132  
  Projectiles              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Explosions               229   | .    .    .    .    .    44   .    .    .    .    .    22   .    3    .    .    16   95   .    49   
  Melee                    418   | .    .    .    .    .    .    .    .    .    .    3    137  .    .    .    .    29   166  .    83   
Knockbacks                 2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      469   | .    .    .    .    .    90   .    .    .    .    .    .    .    26   .    .    105  44   .    204  
  Shots                    6     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    1    .    .    2    
  Rammed                   5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    
Targets Rammed             5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    20   272  .    .    313  212  44   2    2    378  101  .    19   .    52   .    389  291  70   
  Average Temperature      113   | .    15   57   .    .    150  63   12   2    2    188  44   .    7    .    22   .    57   143  22   
  Received Heat Transfer   1392  | .    .    486  .    .    162  207  6    .    .    150  .    .    108  15   45   42   54   18   99   
  Effects                  8     | .    .    .    .    .    1    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    1    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2390  | .    .    1273 .    .    518  74   .    .    .    275  .    .    .    .    .    200  50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Peak Influence             431  | .   30  317 90  .   115 171 108 82  57  .   .   .   .   396 226 330 426 425 431 
  Initial                  241  | .   .   12  90  .   .   44  65  37  57  .   .   .   .   241 22  65  173 180 149 
  Average                  152  | .   19  153 90  .   54  108 81  52  57  .   .   .   .   325 79  160 269 265 252 
Maximum Alert Level        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   2   2   
  Low Security (%)         68   | 100 100 69  100 .   100 100 100 100 100 .   .   .   .   1   97  71  25  31  32  
  Level 1                  29   | .   .   30  .   .   .   .   .   .   .   .   .   .   .   98  2   28  63  62  64  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  5   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   5   .   .   .   4   2   .   .   .   .   .   .   3   2   1   3   4   1   
  Investigation            4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Reinforcement            17   | .   .   4   .   .   .   3   2   .   .   .   .   .   .   2   .   1   1   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Distress Signals           9    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   3   1   .   .   1   
Communications Jammed      37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   22  .   5   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   13  .   5   
Times Spotted              273  | .   3   30  .   .   18  36  6   5   .   20  4   .   12  7   25  21  25  20  41  
  Peak Tracking Total      16   | .   2   6   .   .   4   12  6   5   .   7   4   .   8   3   9   7   11  6   16  
  Tactical Retreats        51   | .   .   1   .   .   1   6   .   .   .   7   .   .   3   3   7   2   6   6   9   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Traps Triggered            7    | .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Machines Disabled          7    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Machines Accessed          31   | .   .   .   .   2   .   2   2   .   1   1   1   4   .   4   7   3   2   2   .   
  Terminals                18   | .   .   .   .   .   .   2   1   .   1   .   .   .   .   4   5   2   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   .   .   .   5   .   4   3   .   2   1   1   30  .   7   10  9   4   3   .   
  Successful               56   | .   .   .   .   5   .   1   1   .   1   1   1   30  .   4   8   1   1   2   .   
  Failed                   23   | .   .   .   .   .   .   3   2   .   1   .   .   .   .   3   2   8   3   1   .   
    Catastrophic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   .   1   .   4   2   .   2   .   .   .   .   4   5   5   2   .   .   
  Terminals                35   | .   .   .   .   .   .   4   2   .   2   .   .   .   .   7   8   7   2   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             46   | .   .   .   .   5   .   .   .   .   .   1   1   30  .   3   3   1   .   2   .   
  Record                   16   | .   .   .   .   4   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   3   .   .   .   .   
  Terminals                6    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   3   .   .   .   .   
    Assimilate             6    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   .   .   .   2   1   .   .   .   .   .   .   3   4   2   2   2   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Total Allies               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Highest-Rated Group      52   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   52  48  .   .   .   
  Highest-Rated Ally       48   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   26  48  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Total Damage             199  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   199 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               6968  | 59   136  861  240  501  1273 176  159  30   28   422  220  28   189  408  534  303  517  474  410  
Spaces Moved               10092 | 45   132  449  149  309  412  355  339  96   91   1108 528  95   441  731  1339 595  813  1089 976  
  Core                     46    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Treads                   896   | 8    .    299  149  309  131  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     284   | 4    .    3    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   295   | 16   132  147  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3675  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    584  1339 595  813  25   319  
  Flight                   4896  | .    .    .    .    .    4    355  339  96   91   1108 528  95   441  147  .    .    .    1064 628  
  Fastest Speed            17    | 50   90   90   160  160  34   28   28   31   31   31   29   29   28   34   30   32   35   17   21   
  Average Speed            54    | 93   92   141  160  160  273  34   31   31   31   31   30   29   32   38   31   39   41   27   34   
  Slowest Speed            330   | 160  105  330  160  160  330  200  34   31   31   31   114  29   96   50   36   86   60   92   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    6    1    2    1    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    30   52   41   61   82   50   6    76   4    93   67   75   73   19   40   21   27   36   38   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    .    .    1    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             14    | .    .    .    2    .    1    .    .    .    .    3    4    .    4    .    .    .    .    .    .    
Spaces Dug                 91    | .    .    .    .    .    .    7    8    .    .    6    .    .    .    23   25   2    9    11   .    
Terrain Destroyed          362   | .    .    .    .    .    38   7    8    .    .    6    9    .    29   23   28   37   123  12   42   
  Melee                    91    | .    .    .    .    .    .    7    8    .    .    6    .    .    .    23   25   2    9    11   .    
  Projectile               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    1    
  AOE                      264   | .    .    .    .    .    38   .    .    .    .    .    9    .    29   .    .    35   112  .    41   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Res  Acc  
Total                      11035 | 58   141  576  151  313  513  379  373  93   89   1146 569  94   476  803  1405 651  942  1225 1038 
  Wait                     238   | .    1    .    1    .    60   1    .    .    .    .    7    .    15   18   12   15   24   80   4    
  Move                     10053 | 44   131  448  148  308  411  344  337  92   88   1107 527  94   440  730  1338 594  812  1084 976  
  Hop                      9     | .    .    .    .    .    .    4    1    1    1    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  93    | 7    3    25   1    1    3    1    3    .    .    3    1    .    1    4    5    4    12   6    13   
  Fast Attach              92    | 5    .    5    .    .    1    8    5    .    .    3    8    .    2    8    3    4    15   15   10   
  Attach                   58    | 1    1    9    1    .    4    .    1    .    .    2    2    .    3    1    3    5    4    6    15   
  Detach                   11    | .    .    .    .    .    .    1    1    .    .    .    2    .    2    .    .    1    .    .    4    
  Swap                     62    | 1    2    10   .    2    7    1    7    .    .    2    3    .    .    4    3    8    9    1    2    
  Drop                     102   | .    1    15   .    1    4    3    8    .    .    1    7    .    3    7    7    6    25   10   4    
  Fire                     154   | .    2    62   .    .    23   4    1    .    .    7    7    .    10   .    9    10   14   2    3    
  Melee                    158   | .    .    1    .    1    .    12   9    .    .    21   5    .    .    31   25   2    26   19   6    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / Ext x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 6 exits: *Res x4 / [*Upp x2])
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
   60 | -11/Scrapyard      | Entered Materials
  188 | -10/Materials      | Discovered new exit (range 8)
  196 | -10/Materials      | Entered another Materials area
  196 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -9/Materials       | Discovered new exit (range 16)
  317 | -9/Materials       | Build established: Mutant
  882 | -9/Materials       | Discovered new exit (range 6)
 1044 | -9/Materials       | Discovered new exit (range 9)
 1057 | -9/Materials       | Entered Mines
 1064 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1132 | -9/Mines           | Met a Derelict bent on vengeance
 1226 | -9/Mines           | Learned 2 Materials zone layouts
 1238 | -9/Mines           | Discovered new exit (range 8)
 1289 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1291 | -9/Mines           | Discovered new exit (range 5)
 1297 | -9/Mines           | Entered Exiles
 1351 | -9/Exiles          | Met 8R-AWN
 1361 | -9/Exiles          | Build established: Scavenger-Mutant
 1379 | -9/Exiles          | Met EX-HEX
 1449 | -9/Exiles          | Met EX-BIN
 1471 | -9/Exiles          | Aligned with FarCom system
 1473 | -9/Exiles          | Given EX-Vault access code
 1518 | -9/Exiles          | Opened EX-Vault
 1526 | -9/Exiles          | Found Skeleton Box
 1559 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1607 | -9/Exiles          | Met EX-DEC
 1665 | -9/Exiles          | Discovered new exit (range 10)
 1737 | -9/Exiles          | Learned location of Zion (-6)
 1798 | -9/Exiles          | Left Exiles lab with Skeleton Box
 1798 | -9/Exiles          | Entered Mines
 2114 | -8/Mines           | Core integrity fell below 50%
 2146 | -8/Mines           | Lost 5 parts (3n1u1w)
 2390 | -8/Mines           | Build established: Mutant
 3036 | -8/Mines           | Discovered new exit (range 8)
 3071 | -8/Mines           | Entered Materials
 3071 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3072 | -8/Materials       | Identified exit to Factory
 3247 | -8/Materials       | Entered Factory
 3247 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3273 | -7/Factory         | Lost 6 parts (1p3n2u)
 3406 | -7/Factory         | Sucked down chute
 3406 | -7/Factory         | Entered Waste
 3412 | -7/Waste           | Spotted C-40 Crusher
 3420 | -7/Waste           | Spotted C-40 Crusher
 3421 | -7/Waste           | EMP discharged
 3421 | -7/Waste           | Spotted C-40 Crusher
 3425 | -7/Waste           | Spotted C-40 Crusher
 3427 | -7/Waste           | Spotted C-40 Crusher
 3428 | -7/Waste           | Discovered new exit (range 11)
 3428 | -7/Waste           | Spotted C-40 Crusher
 3436 | -7/Waste           | Entered Factory
 3461 | -7/Factory         | Discovered new exit (range 13)
 3464 | -7/Factory         | Entered Lower Caves
 3473 | -7/Lower Caves     | Spotted B-75 Beast
 3476 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3513 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3604 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 3720 | -7/Lower Caves     | Learned Factory terminal intel
 3748 | -7/Lower Caves     | Lost 3 parts (2u1w)
 3852 | -7/Lower Caves     | Found Imp. Powered Armor
 3867 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
 3881 | -7/Lower Caves     | Discovered new exit (range 9)
 3886 | -7/Lower Caves     | Entered another Lower Caves area
 3938 | -7/Lower Caves     | Lost 3 parts (1n2u)
 3990 | -7/Lower Caves     | Identified exit to Factory
 4029 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4086 | -7/Lower Caves     | Learned 8 Factory zone layouts
 4092 | -7/Lower Caves     | Discovered new exit (range 13)
 4106 | -7/Lower Caves     | Entered Data Miner
 4106 | -7/Data Miner      | Discovered new exit (range 6)
 4112 | -7/Data Miner      | Met Data Miner
 4118 | -7/Data Miner      | Learned location of Section 7 (-3)
 4118 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4124 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4134 | -7/Data Miner      | Entered Proximity Caves
 4141 | -6/Proximity Caves | Learned Factory emergency access door positions
 4208 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4208 | -6/Proximity Caves | Spotter reported a threat
 4241 | -6/Proximity Caves | Core integrity fell below 50%
 4248 | -6/Proximity Caves | Lost 4 parts (3n1u)
 4320 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 4323 | -6/Proximity Caves | Entered Factory
 4323 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4324 | -6/Factory         | Identified exit to Factory
 4324 | -6/Factory         | Identified exit to Extension
 4326 | -6/Factory         | Loaded intel: 28 terminal locations
 4635 | -6/Factory         | Build established: Hacker-Ninja
 4729 | -6/Factory         | Discovered exit to Factory (range 5)
 4731 | -6/Factory         | Entered another Factory area
 4731 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4865 | -5/Factory         | Identified exit to Upper Caves
 5230 | -5/Factory         | Spotted B-75 Beast
 5256 | -5/Factory         | Discovered new exit (range 16)
 5265 | -5/Factory         | Entered another Factory area
 5265 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5283 | -4/Factory         | Lost 3 parts (1n1u1w)
 5296 | -4/Factory         | Discovered new exit (range 15)
 5326 | -4/Factory         | Identified exit to Research
 5522 | -4/Factory         | Discovered new exit (range 6)
 5568 | -4/Factory         | Entered Research
 5568 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5569 | -3/Research        | Build established: Hacker-Mutant
 5770 | -3/Research        | Found Prototype Processor
 5770 | -3/Research        | Identified Spectral Analyzer
 5818 | -3/Research        | Search patrols dispatched
 5903 | -3/Research        | Spotted B-86 Titan
 5995 | -3/Research        | Lost 4 parts (1p3u)
 6067 | -3/Research        | Discovered new exit (range 9)
 6077 | -3/Research        | Lost 8 parts (2p2n3u1w)
 6085 | -3/Research        | Entered another Research area
 6085 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 6270 | -2/Research        | Spotted B-90 Cyclops
 6470 | -2/Research        | Spotted B-90 Cyclops
 6538 | -2/Research        | Discovered new exit (range 20)
 6559 | -2/Research        | Entered Access
 6559 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 6722 | -1/Access          | Lost 4 parts (2n2u)
 6741 | -1/Access          | Spotted B-99 Colossus
 6745 | -1/Access          | Energy Cycler disabled
 6782 | -1/Access          | Core integrity fell below 50%
 6790 | -1/Access          | Core integrity fell below 20%
 6817 | -1/Access          | Lost 17 parts (2p6n6u3w)
 6921 | -1/Access          | Found Prototype Launcher
 6960 | -1/Access          | System corruption reached 10%
 6969 | -1/Access          | Identified Tactical Quantum Warhead
 6969 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
06908_ Slug penetrates Wall.
06910_ Acquired Triangulator.
06921_ Acquired Prototype Launcher.
06924_ Acquired Enh. Quantum Rifle.
06937_ Penetrated by Slug.
06941_ System corrupted: Cld. Linear Gravjet rejected.
06943_ Acquired Cld. Linear Gravjet.
06949_ W-44 Eye distress signal jammed. <x5>
06953_ W-44 Eye sends out distress signal.
06956_ C-30 ARC bursts open, deploying its payload.
06956_ S-43 Plague unfolds itself. <x5>
06959_ Slug penetrates Wall. <x2>
06959_ Lgt. Quantum Reactor destroyed.
06959_ Slammed into K-01 Serf.
06959_ K-01 Serf destroyed.
06959_ Enh. Optical Array destroyed.
06959_ System corrupted by crushing effect (+2).
06960_ System corrupted: Matter fused (-10).
06960_ Acquired 26 matter.
06969_ Identified Tactical Quantum Warhead.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#            #       #      |
| #??????????????????????##############       #      |
| #?????????????########??????????????#       #      |
| #?????????????#=!!     #????????????#       #      |
| #?????????????#=!      #????????????#       #      |
| #####+#########=!      #????????????#       #      |
| #            ##        #????????????#       #      |
| #            ##        #????????????#       ###### |
| #            ##        #????????????#       #????? |
| #     "      ##        #????????????#       #????? |
| #    """     ##        #????????????#       #????? |
| #   """   """##        #????????????+       #????? |
| +    "    """##        #????????????#       #????? |
| #          R"##     "  #????????????#       #????? |
| #         """##    """ #????????????#       #????? |
| #    =    "" ##     """#????????????#       #????? |
| #            ##      " #????????????#       #????? |
| #  =         ##        #????????????#       #????? |
| ############+##        #????????????#       #???## |
| #??????????# ##    *   #????????????#       #??    |
| #??????????# ##        #????????????#       #??    |
| ############ ######+#################       #?     |
|                               ^             #?     |
|              u                              #      |
|         s                                   #      |
|         s                @   ^k            b+      |
|                                             #      |
|         ss s                                #      |
|     ^    s  =        k                      #?     |
| #####/#############+#############+###########?     |
|  ??    ???????????   ??????????     ???????????    |
|  #      ??????????   ????????         ?????????### |
|  #   h   ????????    [?????#  """""   ""?????????? |
| ?#       ????????    [?????#  """""   ""#????????? |
| ?#        ??????       ????#  """""    G#????????? |
| ?#   """"" ?????       ????#  """""   ""#????????? |
| ?#   """""  ???#        ???#  """""   ""#????????? |
| ?/   """""  ???#        ???#            #????????? |
| ?#"% """""   ??#         ??#            #????????? |
| ?#   """"?    ?#         ??#            #????????? |
|  #   ??????   ##          ?#            #????????? |
|  #   ???????? ##          ?????         #????????? |
|  ####????????###          #?????###?#####????????? |
|   #????????????#          #??????????????????????? |
|  #?????????????#          #??????????????????????? |
|  #?????????????############??????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          55
Energy Capacity            980
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        30
Base Temperature (-)       100
Armor Coverage             600
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                67
Melee Accuracy             8
Recoil Reduction           6
Energy Filtering           30
Salvage Targeting          4
Offensive Hacking          22
Defensive Hacking          21

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
            Adv. Heat Sink | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free

 Robot Schematics 
------------------
       G-50 Soldier | -7/Data Miner | Free
       M-14 Sweeper | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicThiefProcessor
  Manual?         0
Play Time         02:37:31
  Cumulative      171.6 hours
  Start           2024.10.01 @ 10:33:27
  End             2024.10.01 @ 22:25:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          234
  Rogue           234
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          61
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e2ea8dc-a34a-4f14-bf32-00328318f52e