Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 13:23:49 Player: Tmvn Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3616) 3616 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 9296 Bonus ------- Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1300 Matter 157/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Advanced Medium Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Precision Energy Filter Improved Transmission Jammer Maneuvering Thrusters Utility Shielding > --- WEAPON ----------- Dispersion Rifle HERF Cannon Railgun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Advanced Power Amplifier Improved Thermal Converter Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating Heavy EM Shotgun Proton Cannon Gauss Rifle KE Penetrator KE Penetrator EMP Blaster Advanced Datajack Greatsword [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon KE Penetrator Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . 1 1 . . 1 Utility 9 | . . 2 1 1 1 1 2 1 Weapon 1 | . . . 1 . . . . . Parts Attached 158 | 2 5 11 12 28 22 14 57 7 Power 19 | . 1 1 1 3 1 2 8 2 Engine 15 | . 1 1 1 3 1 2 5 1 Core 2 | . . . . . . . 2 . Reactor 2 | . . . . . . . 1 1 Propulsion 46 | 2 . 2 2 4 9 3 20 4 Treads 19 | 2 . 2 2 2 5 2 4 . Leg . | . . . . . . . . . Wheel 18 | . . . . 2 4 1 10 1 Hover 4 | . . . . . . . 4 . Flight 5 | . . . . . . . 2 3 Utility 46 | . 3 4 4 11 6 6 11 1 Device 21 | . . 3 3 2 2 4 7 . Storage 8 | . 3 . . 4 . . 1 . Processor 7 | . . 1 1 . 2 . 2 1 Hackware 2 | . . . . 2 . . . . Protection 8 | . . . . 3 2 2 1 . Artifact . | . . . . . . . . . Weapon 47 | . 1 4 5 10 6 3 18 . Energy Gun 17 | . . 3 3 6 2 . 3 . Energy Cannon 7 | . . 1 1 1 2 . 2 . Ballistic Gun 18 | . 1 . 1 2 . 3 11 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 4 | . . . . 1 2 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 2 1 Parts Lost 80 | . . 1 5 5 7 3 51 8 Power 11 | . . . . . 1 . 8 2 Propulsion 26 | . . . 1 . 2 1 17 5 Utility 16 | . . . . 1 1 2 11 1 Weapon 27 | . . 1 4 4 3 . 15 . Highest Loss Streak 21 | . . 1 4 2 6 1 21 6 Average Slot Usage (%) 82 | . 99 94 95 88 83 80 79 22 Engine 7 | . 14 11 9 7 6 9 6 . Treads 8 | . 28 22 17 1 3 10 6 . Wheel 7 | . . . . 12 15 . 6 . Device 10 | . . 5 17 8 9 17 17 . Storage 14 | . 27 22 18 16 13 11 9 . Processor 7 | . . 11 9 7 4 5 8 13 Hackware 1 | . . . . 5 . . . . Protection 3 | . . . . 3 9 8 3 . Energy Gun 7 | . . 16 11 13 5 . 1 . Energy Cannon 3 | . . 2 9 . 9 . 2 . Ballistic Gun 6 | . 28 2 4 6 2 10 9 . Naked Turns . | . . . . . . . . . Heaviest Build 107 | 11 39 41 48 92 100 97 107 17 Greatest Support 82 | 40 40 40 40 40 82 48 78 40 Greatest Overweight (x) 33 | . . 1 1 14 33 4 31 . Average Overweight (x) . | . . . . 1 1 1 2 . Largest Inventory Capacity 18 | 6 16 14 14 18 18 18 18 4 Average Capacity 15 | 6 13 14 14 15 18 18 17 4 Most Carried 18 | 6 9 14 14 18 18 17 18 4 Average Carried 13 | 5 6 12 12 14 17 14 16 2 Final Capacity 18 | 6 14 14 14 18 18 18 4 4 Final Carried 17 | 2 9 13 13 17 16 17 2 2 Class Distribution -------------------- 19% | Mutant 12% | Gunner 11% | Scavenger-Skirmisher 11% | Scavenger-Mutant 11% | Skirmisher 10% | Scavenger-Gunner 8% | Scavenger-Tank 8% | Hacker-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2462 | 220 110 110 141 459 299 257 839 27 Remotely . | . . . . . . . . . Salvage Created 4234 | . 43 382 576 1091 608 298 1236 . Parts 226 | . 4 16 24 57 33 12 80 . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 5 | . . . . 1 3 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 69 | . 3 8 10 17 9 2 20 . Guns 39 | . 3 3 4 13 2 2 12 . Cannons 20 | . . 3 4 . 7 . 6 . AOE 8 | . . 1 2 4 . . 1 . Classes Destroyed 12 | . 1 3 2 4 . 1 1 . Worker 5 | . . . . 2 2 1 . . Builder 6 | . . . 2 . 1 . 3 . Tunneler 2 | . . . . . . . 2 . Hauler 1 | . . . . . . 1 . . Recycler 1 | . . . . 1 . . . . Swarmer 8 | . 3 . . . . . 5 . Grunt 27 | . . 6 8 9 1 . 3 . Brawler 2 | . . 1 . . . . 1 . Duelist 1 | . . . 1 . . . . . Sentry 16 | . . 1 1 4 5 2 3 . Hunter 3 | . . . . 1 . . 2 . Programmer 12 | . . . . 3 3 . 6 . Best Kill Streak 9 | . 3 3 9 5 3 3 7 . Combat Bots Only 7 | . 3 3 7 4 2 1 5 . Max Kills in Single Turn 3 | . 1 1 3 2 2 1 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 2 2 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 13097 | . 372 286 742 1417 1882 814 5735 1849 Core 2959 | . 106 33 113 121 465 26 779 1316 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 57 91 79 82 45 97 32 . Volleys Fired 213 | . 10 23 24 41 30 11 74 . Largest 3 | . 2 2 3 3 3 3 3 . Hottest 250 | . 40 116 185 163 250 99 211 . Shots Fired 551 | . 20 45 64 118 74 33 197 . Gun 438 | . 20 34 39 111 34 32 168 . Cannon 103 | . . 11 25 3 36 . 28 . Launcher 10 | . . . . 4 4 1 1 . Special . | . . . . . . . . . Kinetic 259 | . 20 . 13 37 5 32 152 . Thermal 160 | . . 31 37 33 48 . 11 . Explosive . | . . . . . . . . . Electromagnetic 132 | . . 14 14 48 21 1 34 . Robot Hit Streak 32 | . 3 15 22 32 8 10 22 . Robot Miss Streak 5 | . 4 3 1 3 4 1 5 . Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 6 | . 2 . 1 2 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . Shots Hit Robots 408 | . 8 37 52 97 60 28 126 . Core Hits 200 | . 3 11 22 67 34 11 52 . Critical Hits 11 | . . . . . . 2 9 . Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 6 | . . . . . . 1 5 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9300 | . 140 595 1157 2094 1343 762 3209 . Guns 6202 | . 140 357 440 1635 476 747 2407 . Cannons 2003 | . . 208 441 10 775 . 569 . Explosions 1059 | . . 30 276 449 92 15 197 . Melee . | . . . . . . . . . Ramming 36 | . . . . . . . 36 . Kinetic 3850 | . 140 . 143 547 37 747 2236 . Thermal 3623 | . . 455 847 934 1045 . 342 . Explosive . | . . . . . . . . . Electromagnetic 1791 | . . 140 167 613 261 15 595 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 2 8 2 20 2 Average Corruption 5 | . . . . 1 4 1 12 1 Corruption Purged . | . . . . . . . . . Effects 90 | . . . . 4 21 1 64 . Message Errors 11 | . . . . . 4 . 7 . Matter Fused 8 | . . . . . 3 . 5 . Heat Flow Errors 7 | . . . . 1 1 . 5 . Energy Discharges 10 | . . . . 1 2 1 6 . Parts Rejected 3 | . . . . . 2 . 1 . Data Loss (minor) 5 | . . . . 1 3 . 1 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 2 | . . . . . . . 2 . Misdirections 4 | . . . . . . . 4 . Targeting Errors 29 | . . . . 1 4 . 24 . Weapon Failures 8 | . . . . . 2 . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 82 | . . . 1 3 20 . 58 . Projectiles 21 | . . . 1 . 20 . . . Explosions 61 | . . . . 3 . . 58 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 248 | . . 37 70 . 38 3 100 . Shots 6 | . . 1 1 . 2 1 1 . Rammed 6 | . . . . . . . 6 . Targets Rammed 6 | . . . . . . . 6 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 584 | . . 300 198 425 584 5 244 . Average Temperature 121 | . . 94 115 97 195 4 71 . Received Heat Transfer 1968 | . 30 123 351 441 420 72 465 66 Effects 32 | . . . . 6 26 . . . Shutdowns 5 | . . . . 2 3 . . . Energy Bleed 2 | . . . . 1 1 . . . Interference 5 | . . . . 2 3 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 13 | . . . . 1 12 . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 7 | . . 1 . 1 1 . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 19 | . . 5 2 5 7 . . . Heat Transferred 5738 | . . 938 1149 1471 1795 . 385 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 1 1 3 1 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 290 | . 70 138 290 191 256 126 247 82 Initial 85 | . . 29 55 40 85 25 56 7 Average 92 | . 50 93 153 77 132 62 92 56 Maximum Alert Level 1 | . . . 1 . 1 . 1 . Low Security (%) 94 | 100 100 100 59 100 92 100 94 100 Level 1 5 | . . . 40 . 7 . 5 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . 4 3 1 5 3 Investigation 1 | . . . . 1 . . . . Extermination 9 | . . . . 2 2 1 3 1 Reinforcement 7 | . 2 . . 1 . . 2 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 6 | . 2 1 . 1 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 10 14 17 30 19 4 32 33 Peak Tracking Total 19 | . 5 6 5 6 6 2 6 19 Tactical Retreats 16 | . 1 1 4 2 . . 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . . . . 2 2 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 7 | . . 1 1 2 . 1 2 . Max in Single Turn 2 | . . 1 1 2 . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 20 | . . 3 2 9 2 1 1 2 Terminals 13 | . . 2 . 7 1 . 1 2 Fabricators 4 | . . . . 2 1 1 . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . . 7 4 17 2 1 1 2 Successful 16 | . . 6 4 5 1 . . . Failed 18 | . . 1 . 12 1 1 1 2 Catastrophic 3 | . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . Manual 20 | . . 2 . 12 2 1 1 2 Terminals 22 | . . 4 . 14 1 . 1 2 Fabricators 5 | . . . . 3 1 1 . . Repair Stations 4 | . . . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . 2 . 2 . . . . Level Access Points 1 | . . 1 . . . . . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 1 . 2 1 . . . Terminals 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators 3 | . . . . 2 1 . . . Siphon 3 | . . . . 2 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 2 . 6 2 . 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 58 | . . . 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 93 | . . . . 93 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . 23 . . . . Total Damage 363 | . . . . 363 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5966 | 14 328 607 432 1592 905 358 1339 391 Spaces Moved 4105 | 6 180 287 161 1251 580 153 594 893 Core 143 | . . . . 1 5 . 59 78 Treads 1193 | 2 180 287 161 41 65 153 304 . Legs 4 | 4 . . . . . . . . Wheels 1931 | . . . . 1209 510 . 209 3 Hover . | . . . . . . . . . Flight 834 | . . . . . . . 22 812 Fastest Speed 34 | 120 160 160 160 105 103 180 40 34 Average Speed 116 | 133 160 164 179 109 129 195 161 39 Slowest Speed 1700 | 160 160 180 180 750 1700 240 1600 80 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 15 | . . . . . . . 1 14 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 2 41 31 13 34 19 7 16 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 74 | . . 2 5 25 4 1 37 . Melee . | . . . . . . . . . Projectile 27 | . . . . . 3 1 23 . AOE 47 | . . 2 5 25 1 . 14 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4826 | 14 199 381 254 1393 675 183 808 919 Wait 211 | 3 . 42 52 24 21 . 40 29 Move 4068 | 5 179 286 160 1250 579 152 592 865 Hop 15 | . . . . . . . 1 14 Pick Up 63 | . 3 7 5 21 5 3 16 3 Fast Attach 66 | . 3 4 3 8 8 8 27 5 Attach 54 | 2 . 3 6 7 9 4 21 2 Detach 20 | . 2 4 . 3 6 1 4 . Swap 39 | . 2 4 3 13 5 2 10 . Drop 70 | 4 . 8 1 26 12 . 18 1 Fire 213 | . 10 23 24 41 30 11 74 . Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush 3 | . . . . . . . 3 . Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 15 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Met 8R-AWN 215 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Utility x2 781 | -9/Materials | Build established: Scavenger-Mutant 880 | -9/Materials | Discovered new exit (range 9) 930 | -9/Materials | Identified exit to Materials 950 | -9/Materials | Entered another Materials area 950 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1104 | -8/Materials | Repaired Lgt. Treads 1202 | -8/Materials | Lost 4 parts (1n3w) 1207 | -8/Materials | Destroyed 7 combat bots 1258 | -8/Materials | Repaired Disposable Heat Sink 1289 | -8/Materials | Discovered new exit (range 8) 1382 | -8/Materials | Entered Factory 1382 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -7/Factory | Build established: Gunner 1846 | -7/Factory | Build established: Hacker-Gunner 2143 | -7/Factory | Allied Derelicts emerged from ambush trap array 2261 | -7/Factory | Discovered new exit (range 16) 2397 | -7/Factory | Discovered new exit (range 15) 2474 | -7/Factory | Build established: Scavenger-Gunner 2950 | -7/Factory | Discovered new exit (range 15) 2974 | -7/Factory | Entered another Factory area 2974 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3301 | -6/Factory | Build established: Skirmisher 3802 | -6/Factory | Garrison activated, responded to threat 3832 | -6/Factory | Discovered new exit (range 22) 3843 | -6/Factory | Core integrity fell below 50% 3879 | -6/Factory | Entered another Factory area 3879 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3907 | -5/Factory | Lost 6 parts (1p2n1u2w) 4085 | -5/Factory | Discovered new exit (range 21) 4237 | -5/Factory | Entered another Factory area 4237 | -4/Factory | Evolved 2 slots: Utility x2 4665 | -4/Factory | Build established: Scavenger-Skirmisher 4800 | -4/Factory | Lost 4 parts (1p2n1w) 4977 | -4/Factory | System corruption reached 10% 5121 | -4/Factory | Lost 21 parts (5p4n5u7w) 5404 | -4/Factory | Lost 3 parts (1n1u1w) 5532 | -4/Factory | Core integrity fell below 50% 5574 | -4/Factory | Discovered new exit (range 3) 5575 | -4/Factory | Identified exit to Research 5576 | -4/Factory | Entered Research 5576 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5593 | -3/Research | Lost 20 parts (2p8n5u5w) 5817 | -3/Research | Build established: Mutant 5928 | -3/Research | Core integrity fell below 50% 5948 | -3/Research | Core integrity fell below 20% 5967 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 05859_ Penetrated by Slug. 05859_ Slug penetrates Wall. 05876_ Lgt. Particle Reactor destroyed. 05878_ Lgt. Ion Engine destroyed. 05902_ Nuclear Pulse Array destroyed. 05915_ W-44 Eye sends out distress signal. 05927_ P-80 Master resets R-10 Processor, system corruption cleaned. 05927_ Electron Diverter destroyed. 05933_ K-01 Serf destroyed. 05942_ Imp. Target Analyzer destroyed. 05946_ K-01 Serf destroyed. 05948_ Wheel destroyed. 05948_ Chain reaction triggered in Lgt. Antimatter Reactor. 05948_ S-43 Plague destroyed. 05948_ Door malfunctions. 05949_ Penetrated by Slug. 05949_ Slug penetrates Wall. 05951_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05956_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????#############??????????????? | | ?????????????????????? ?????????????? | | ?????????????????????? ??????????????? | | ???????????????????# "" "" """ #???????????? | | ???????????????????? ""S"" ] """ ????????????? | | ??????????????????????"""" """??????????????? | | ???????????????????????? ????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????###+######+######+???###+ | | ?????????????????????????# #??# | | ?????????????????????????# #????????# | | ?????????????????### ##### s #????????# | | ??????????/ Y @ ss #####+#### | | ?????????????????################s # # | | ?????????????????????? ?# # # | | ???????????????????????? # # !!! # | | ?????????????????????????""""" # # !! # | | ?????????????????????????""R"" + # !! # | | ?????????????????????? " " # + # | | ?????????????????????? # # # | | ???????????????????? = ?# # # | | ????????????????????###########?# # # | | ???????????????????????????????## ###+###### | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ??????????????????????????? | | ??????????????????????????? ##########+###### ## | | ?????????????????????????? ????????????????# | | ?????????????????????????? ?????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 50 Energy Generation 36 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 750 Utility Shielding 33 Thermal Conversion 60 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedReactionDissipator Manual? 0 Play Time 01:11:09 Cumulative 42.0 hours Start 2020.10.03 @ 12:12:49 End 2020.10.03 @ 13:23:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 1e6978c6-99de-4bfd-8ac8-63364ce142f6