Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 13:23:49

Player: Tmvn

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (84)      420
Value Destroyed (3616)     3616
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 9296

 Bonus
-------
Follower Combat Kills      80

 Cogmind 
---------
Core Integrity             0/1300
Matter                     157/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Greatsword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
         Medium Treads
       Advanced Medium Treads
                Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
      Precision Energy Filter
       Improved Transmission Jammer
                Maneuvering Thrusters
                Utility Shielding
>               --- WEAPON -----------
                Dispersion Rifle
                HERF Cannon
                Railgun
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Deuterium Engine
       Advanced Power Amplifier
       Improved Thermal Converter
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
       Hardened Heavy Armor Plating
          Heavy EM Shotgun
                Proton Cannon
                Gauss Rifle
                KE Penetrator
                KE Penetrator
                EMP Blaster
       Advanced Datajack
                Greatsword
[Rating: 87]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   .   1   
  Utility                  9    | .   .   2   1   1   1   1   2   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             158  | 2   5   11  12  28  22  14  57  7   
  Power                    19   | .   1   1   1   3   1   2   8   2   
    Engine                 15   | .   1   1   1   3   1   2   5   1   
    Core                   2    | .   .   .   .   .   .   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   
  Propulsion               46   | 2   .   2   2   4   9   3   20  4   
    Treads                 19   | 2   .   2   2   2   5   2   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  18   | .   .   .   .   2   4   1   10  1   
    Hover                  4    | .   .   .   .   .   .   .   4   .   
    Flight                 5    | .   .   .   .   .   .   .   2   3   
  Utility                  46   | .   3   4   4   11  6   6   11  1   
    Device                 21   | .   .   3   3   2   2   4   7   .   
    Storage                8    | .   3   .   .   4   .   .   1   .   
    Processor              7    | .   .   1   1   .   2   .   2   1   
    Hackware               2    | .   .   .   .   2   .   .   .   .   
    Protection             8    | .   .   .   .   3   2   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   1   4   5   10  6   3   18  .   
    Energy Gun             17   | .   .   3   3   6   2   .   3   .   
    Energy Cannon          7    | .   .   1   1   1   2   .   2   .   
    Ballistic Gun          18   | .   1   .   1   2   .   3   11  .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   .   .   .   1   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   1   2   1   
Parts Lost                 80   | .   .   1   5   5   7   3   51  8   
  Power                    11   | .   .   .   .   .   1   .   8   2   
  Propulsion               26   | .   .   .   1   .   2   1   17  5   
  Utility                  16   | .   .   .   .   1   1   2   11  1   
  Weapon                   27   | .   .   1   4   4   3   .   15  .   
  Highest Loss Streak      21   | .   .   1   4   2   6   1   21  6   
Average Slot Usage (%)     82   | .   99  94  95  88  83  80  79  22  
  Engine                   7    | .   14  11  9   7   6   9   6   .   
  Treads                   8    | .   28  22  17  1   3   10  6   .   
  Wheel                    7    | .   .   .   .   12  15  .   6   .   
  Device                   10   | .   .   5   17  8   9   17  17  .   
  Storage                  14   | .   27  22  18  16  13  11  9   .   
  Processor                7    | .   .   11  9   7   4   5   8   13  
  Hackware                 1    | .   .   .   .   5   .   .   .   .   
  Protection               3    | .   .   .   .   3   9   8   3   .   
  Energy Gun               7    | .   .   16  11  13  5   .   1   .   
  Energy Cannon            3    | .   .   2   9   .   9   .   2   .   
  Ballistic Gun            6    | .   28  2   4   6   2   10  9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 11  39  41  48  92  100 97  107 17  
  Greatest Support         82   | 40  40  40  40  40  82  48  78  40  
  Greatest Overweight (x)  33   | .   .   1   1   14  33  4   31  .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   2   .   
Largest Inventory Capacity 18   | 6   16  14  14  18  18  18  18  4   
  Average Capacity         15   | 6   13  14  14  15  18  18  17  4   
  Most Carried             18   | 6   9   14  14  18  18  17  18  4   
  Average Carried          13   | 5   6   12  12  14  17  14  16  2   
  Final Capacity           18   | 6   14  14  14  18  18  18  4   4   
  Final Carried            17   | 2   9   13  13  17  16  17  2   2   

 Class Distribution 
--------------------
 19% | Mutant
 12% | Gunner
 11% | Scavenger-Skirmisher
 11% | Scavenger-Mutant
 11% | Skirmisher
 10% | Scavenger-Gunner
  8% | Scavenger-Tank
  8% | Hacker-Gunner
  4% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
           Skirmisher | -6/Factory
       Scavenger-Tank | -5/Factory
 Scavenger-Skirmisher | -4/Factory
               Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           2462 | 220  110  110  141  459  299  257  839  27   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4234 | .    43   382  576  1091 608  298  1236 .    
  Parts                    226  | .    4    16   24   57   33   12   80   .    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    
Recyclers Shooed           5    | .    .    .    .    1    3    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  69   | .   3   8   10  17  9   2   20  .   
  Guns                     39   | .   3   3   4   13  2   2   12  .   
  Cannons                  20   | .   .   3   4   .   7   .   6   .   
  AOE                      8    | .   .   1   2   4   .   .   1   .   
Classes Destroyed          12   | .   1   3   2   4   .   1   1   .   
  Worker                   5    | .   .   .   .   2   2   1   .   .   
  Builder                  6    | .   .   .   2   .   1   .   3   .   
  Tunneler                 2    | .   .   .   .   .   .   .   2   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  8    | .   3   .   .   .   .   .   5   .   
  Grunt                    27   | .   .   6   8   9   1   .   3   .   
  Brawler                  2    | .   .   1   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   1   1   4   5   2   3   .   
  Hunter                   3    | .   .   .   .   1   .   .   2   .   
  Programmer               12   | .   .   .   .   3   3   .   6   .   
Best Kill Streak           9    | .   3   3   9   5   3   3   7   .   
  Combat Bots Only         7    | .   3   3   7   4   2   1   5   .   
Max Kills in Single Turn   3    | .   1   1   3   2   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               13097 | .    372  286  742  1417 1882 814  5735 1849 
  Core                     2959  | .    106  33   113  121  465  26   779  1316 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  57   91   79   82   45   97   32   .    
Volleys Fired              213   | .    10   23   24   41   30   11   74   .    
  Largest                  3     | .    2    2    3    3    3    3    3    .    
  Hottest                  250   | .    40   116  185  163  250  99   211  .    
Shots Fired                551   | .    20   45   64   118  74   33   197  .    
  Gun                      438   | .    20   34   39   111  34   32   168  .    
  Cannon                   103   | .    .    11   25   3    36   .    28   .    
  Launcher                 10    | .    .    .    .    4    4    1    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  259   | .    20   .    13   37   5    32   152  .    
  Thermal                  160   | .    .    31   37   33   48   .    11   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          132   | .    .    14   14   48   21   1    34   .    
  Robot Hit Streak         32    | .    3    15   22   32   8    10   22   .    
  Robot Miss Streak        5     | .    4    3    1    3    4    1    5    .    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    
  Secondary Targets        6     | .    2    .    1    2    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    .    
Shots Hit Robots           408   | .    8    37   52   97   60   28   126  .    
  Core Hits                200   | .    3    11   22   67   34   11   52   .    
  Critical Hits            11    | .    .    .    .    .    .    2    9    .    
  Critical Kills           2     | .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    1    5    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9300  | .    140  595  1157 2094 1343 762  3209 .    
  Guns                     6202  | .    140  357  440  1635 476  747  2407 .    
  Cannons                  2003  | .    .    208  441  10   775  .    569  .    
  Explosions               1059  | .    .    30   276  449  92   15   197  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  36    | .    .    .    .    .    .    .    36   .    
  Kinetic                  3850  | .    140  .    143  547  37   747  2236 .    
  Thermal                  3623  | .    .    455  847  934  1045 .    342  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1791  | .    .    140  167  613  261  15   595  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    2    8    2    20   2    
  Average Corruption       5     | .    .    .    .    1    4    1    12   1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    4    21   1    64   .    
    Message Errors         11    | .    .    .    .    .    4    .    7    .    
    Matter Fused           8     | .    .    .    .    .    3    .    5    .    
    Heat Flow Errors       7     | .    .    .    .    1    1    .    5    .    
    Energy Discharges      10    | .    .    .    .    1    2    1    6    .    
    Parts Rejected         3     | .    .    .    .    .    2    .    1    .    
    Data Loss (minor)      5     | .    .    .    .    1    3    .    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    3    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    
    Misdirections          4     | .    .    .    .    .    .    .    4    .    
    Targeting Errors       29    | .    .    .    .    1    4    .    24   .    
    Weapon Failures        8     | .    .    .    .    .    2    .    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            82    | .    .    .    1    3    20   .    58   .    
  Projectiles              21    | .    .    .    1    .    20   .    .    .    
  Explosions               61    | .    .    .    .    3    .    .    58   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      248   | .    .    37   70   .    38   3    100  .    
  Shots                    6     | .    .    1    1    .    2    1    1    .    
  Rammed                   6     | .    .    .    .    .    .    .    6    .    
Targets Rammed             6     | .    .    .    .    .    .    .    6    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        584   | .    .    300  198  425  584  5    244  .    
  Average Temperature      121   | .    .    94   115  97   195  4    71   .    
  Received Heat Transfer   1968  | .    30   123  351  441  420  72   465  66   
  Effects                  32    | .    .    .    .    6    26   .    .    .    
    Shutdowns              5     | .    .    .    .    2    3    .    .    .    
    Energy Bleed           2     | .    .    .    .    1    1    .    .    .    
    Interference           5     | .    .    .    .    2    3    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    2    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    
    Damage (major)         13    | .    .    .    .    1    12   .    .    .    
    Damage (core)          2     | .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Fried              7     | .    .    1    .    1    1    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    
  Parts Melted             19    | .    .    5    2    5    7    .    .    .    
  Heat Transferred         5738  | .    .    938  1149 1471 1795 .    385  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    1    1    3    1    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             290  | .   70  138 290 191 256 126 247 82  
  Initial                  85   | .   .   29  55  40  85  25  56  7   
  Average                  92   | .   50  93  153 77  132 62  92  56  
Maximum Alert Level        1    | .   .   .   1   .   1   .   1   .   
  Low Security (%)         94   | 100 100 100 59  100 92  100 94  100 
  Level 1                  5    | .   .   .   40  .   7   .   5   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   4   3   1   5   3   
  Investigation            1    | .   .   .   .   1   .   .   .   .   
  Extermination            9    | .   .   .   .   2   2   1   3   1   
  Reinforcement            7    | .   2   .   .   1   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           6    | .   2   1   .   1   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   10  14  17  30  19  4   32  33  
  Peak Tracking Total      19   | .   5   6   5   6   6   2   6   19  
  Tactical Retreats        16   | .   1   1   4   2   .   .   2   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            7    | .   .   .   .   2   2   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          7    | .   .   1   1   2   .   1   2   .   
  Max in Single Turn       2    | .   .   1   1   2   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          20   | .   .   3   2   9   2   1   1   2   
  Terminals                13   | .   .   2   .   7   1   .   1   2   
  Fabricators              4    | .   .   .   .   2   1   1   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   .   7   4   17  2   1   1   2   
  Successful               16   | .   .   6   4   5   1   .   .   .   
  Failed                   18   | .   .   1   .   12  1   1   1   2   
    Catastrophic           3    | .   .   .   .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   2   .   12  2   1   1   2   
  Terminals                22   | .   .   4   .   14  1   .   1   2   
  Fabricators              5    | .   .   .   .   3   1   1   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   2   .   2   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   1   .   2   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   2   1   .   .   .   
    Siphon                 3    | .   .   .   .   2   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   2   .   6   2   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               3    | .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   23  .   .   .   .   
  Total Damage             363  | .   .   .   .   363 .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               5966 | 14   328  607  432  1592 905  358  1339 391  
Spaces Moved               4105 | 6    180  287  161  1251 580  153  594  893  
  Core                     143  | .    .    .    .    1    5    .    59   78   
  Treads                   1193 | 2    180  287  161  41   65   153  304  .    
  Legs                     4    | 4    .    .    .    .    .    .    .    .    
  Wheels                   1931 | .    .    .    .    1209 510  .    209  3    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   834  | .    .    .    .    .    .    .    22   812  
  Fastest Speed            34   | 120  160  160  160  105  103  180  40   34   
  Average Speed            116  | 133  160  164  179  109  129  195  161  39   
  Slowest Speed            1700 | 160  160  180  180  750  1700 240  1600 80   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    .    .    .    1    14   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 2    41   31   13   34   19   7    16   25   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          74   | .    .    2    5    25   4    1    37   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    3    1    23   .    
  AOE                      47   | .    .    2    5    25   1    .    14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      4826 | 14   199  381  254  1393 675  183  808  919  
  Wait                     211  | 3    .    42   52   24   21   .    40   29   
  Move                     4068 | 5    179  286  160  1250 579  152  592  865  
  Hop                      15   | .    .    .    .    .    .    .    1    14   
  Pick Up                  63   | .    3    7    5    21   5    3    16   3    
  Fast Attach              66   | .    3    4    3    8    8    8    27   5    
  Attach                   54   | 2    .    3    6    7    9    4    21   2    
  Detach                   20   | .    2    4    .    3    6    1    4    .    
  Swap                     39   | .    2    4    3    13   5    2    10   .    
  Drop                     70   | 4    .    8    1    26   12   .    18   1    
  Fire                     213  | .    10   23   24   41   30   11   74   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    3    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   15 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Met 8R-AWN
  215 | -10/Materials | Discovered new exit (range 13)
  279 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Entered another Materials area
  343 | -9/Materials  | Evolved 2 slots: Utility x2
  781 | -9/Materials  | Build established: Scavenger-Mutant
  880 | -9/Materials  | Discovered new exit (range 9)
  930 | -9/Materials  | Identified exit to Materials
  950 | -9/Materials  | Entered another Materials area
  950 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1104 | -8/Materials  | Repaired Lgt. Treads
 1202 | -8/Materials  | Lost 4 parts (1n3w)
 1207 | -8/Materials  | Destroyed 7 combat bots
 1258 | -8/Materials  | Repaired Disposable Heat Sink
 1289 | -8/Materials  | Discovered new exit (range 8)
 1382 | -8/Materials  | Entered Factory
 1382 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1502 | -7/Factory    | Build established: Gunner
 1846 | -7/Factory    | Build established: Hacker-Gunner
 2143 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 2261 | -7/Factory    | Discovered new exit (range 16)
 2397 | -7/Factory    | Discovered new exit (range 15)
 2474 | -7/Factory    | Build established: Scavenger-Gunner
 2950 | -7/Factory    | Discovered new exit (range 15)
 2974 | -7/Factory    | Entered another Factory area
 2974 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3301 | -6/Factory    | Build established: Skirmisher
 3802 | -6/Factory    | Garrison activated, responded to threat
 3832 | -6/Factory    | Discovered new exit (range 22)
 3843 | -6/Factory    | Core integrity fell below 50%
 3879 | -6/Factory    | Entered another Factory area
 3879 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3907 | -5/Factory    | Lost 6 parts (1p2n1u2w)
 4085 | -5/Factory    | Discovered new exit (range 21)
 4237 | -5/Factory    | Entered another Factory area
 4237 | -4/Factory    | Evolved 2 slots: Utility x2
 4665 | -4/Factory    | Build established: Scavenger-Skirmisher
 4800 | -4/Factory    | Lost 4 parts (1p2n1w)
 4977 | -4/Factory    | System corruption reached 10%
 5121 | -4/Factory    | Lost 21 parts (5p4n5u7w)
 5404 | -4/Factory    | Lost 3 parts (1n1u1w)
 5532 | -4/Factory    | Core integrity fell below 50%
 5574 | -4/Factory    | Discovered new exit (range 3)
 5575 | -4/Factory    | Identified exit to Research
 5576 | -4/Factory    | Entered Research
 5576 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5593 | -3/Research   | Lost 20 parts (2p8n5u5w)
 5817 | -3/Research   | Build established: Mutant
 5928 | -3/Research   | Core integrity fell below 50%
 5948 | -3/Research   | Core integrity fell below 20%
 5967 | -3/Research   | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
05859_ Penetrated by Slug.
05859_ Slug penetrates Wall. <x4>
05876_ Lgt. Particle Reactor destroyed.
05878_ Lgt. Ion Engine destroyed.
05902_ Nuclear Pulse Array destroyed.
05915_ W-44 Eye sends out distress signal.
05927_ P-80 Master resets R-10 Processor, system corruption cleaned.
05927_ Electron Diverter destroyed.
05933_ K-01 Serf destroyed.
05942_ Imp. Target Analyzer destroyed.
05946_ K-01 Serf destroyed.
05948_ Wheel destroyed.
05948_ Chain reaction triggered in Lgt. Antimatter Reactor.
05948_ S-43 Plague destroyed.
05948_ Door malfunctions.
05949_ Penetrated by Slug.
05949_ Slug penetrates Wall.
05951_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05956_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R004.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
| ??????????????????????#############??????????????? |
| ??????????????????????              ?????????????? |
| ??????????????????????             ??????????????? |
| ???????????????????#  "" ""     """  #???????????? |
| ????????????????????  ""S"" ]   """  ????????????? |
| ??????????????????????""""      """??????????????? |
| ????????????????????????         ????????????????? |
| ??????????????????????????     ??????????????????? |
| ?????????????????????????###+######+######+???###+ |
| ?????????????????????????#                 #??#    |
| ?????????????????????????#           #????????#    |
| ?????????????????### #####     s     #????????#    |
| ??????????/ Y            @      ss   #####+####    |
| ?????????????????################s   #        #    |
| ??????????????????????         ?#    #        #    |
| ????????????????????????        #    #  !!!   #    |
| ?????????????????????????"""""  #    #  !!    #    |
| ?????????????????????????""R""  +    #  !!    #    |
| ??????????????????????    " "   #    +        #    |
| ??????????????????????          #    #        #    |
| ????????????????????        =  ?#    #        #    |
| ????????????????????###########?#    #        #    |
| ???????????????????????????????##    ###+######    |
| ??????????????????????????                         |
| ??????????????????????????                         |
| ??????????????????????????                         |
| ???????????????????????????                        |
| ???????????????????????????   ##########+###### ## |
| ??????????????????????????    ????????????????#    |
| ??????????????????????????   ?????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Coolant Potential          50
Energy Generation          36
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        30
Armor Coverage             750
Utility Shielding          33
Thermal Conversion         60
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedReactionDissipator
  Manual?         0
Play Time         01:11:09
  Cumulative      42.0 hours
  Start           2020.10.03 @ 12:12:49
  End             2020.10.03 @ 13:23:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          41
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(15)
Steam             1


RUN: 1e6978c6-99de-4bfd-8ac8-63364ce142f6