Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 16:37:43

Player: anthonyiye

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2951)     2951
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 5648

 Bonus
-------
High Alert Combat Kills    2
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     196/300
Energy                     98/100
System Corruption          38%
Temperature                Cool (0)
Movement                   Treading (480) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (5) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
           Huge Storage Unit
  Improved Sensor Array
           Signal Interpreter
  Improved Signal Interpreter
           Hacking Suite
           System Shield
           Relay Coupler [NC] (21)
           Relay Coupler [Hunter] (18)
     Heavy Assault Rifle
           Maul
           Mining Claw
           Blade Saw

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
       Armored Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Melee Analysis Suite
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
         Light Treads
         Light Treads
         Light Treads
         Light Treads
         Light Treads
               Huge Storage Unit
      Improved Sensor Array
               Signal Interpreter
      Improved Signal Interpreter
               Hacking Suite
               System Shield
               Relay Coupler [NC]
               Relay Coupler [Hunter]
         Heavy Assault Rifle
  High-powered Shotgun
               Gauss Rifle
      Advanced EMP Blaster
               Concussive RPG
               Maul
               Mining Claw
               Blade Saw
[Rating: 26]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Protection               Hardened Light Armor Plating
Weapon                     Maul
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             69   | 6   2   15  15  12  19  
  Power                    7    | 1   1   1   2   1   1   
    Engine                 6    | 1   1   1   1   1   1   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   .   8   5   5   8   
    Treads                 23   | 2   .   3   5   5   8   
    Leg                    2    | .   .   2   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   1   2   7   2   1   
    Device                 4    | .   .   2   2   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   5   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   .   4   1   4   9   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          10   | 2   .   2   1   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   .   
    Slashing Weapon        3    | .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
  Corrupted Parts          8    | .   .   2   .   .   6   
    System Corruption      49   | .   .   24  .   .   25  
Parts Lost                 35   | .   2   5   4   6   18  
  Power                    4    | .   1   .   .   1   2   
  Propulsion               15   | .   1   2   2   2   8   
  Utility                  7    | .   .   1   1   1   4   
  Weapon                   9    | .   .   2   1   2   4   
  Highest Loss Streak      13   | .   1   2   2   3   13  
  To Critical Strikes      3    | .   .   .   .   .   3   
Average Slot Usage (%)     82   | .   72  86  83  98  75  
  Engine                   9    | .   9   11  8   8   6   
  Treads                   20   | .   19  5   26  26  25  
  Wheel                    3    | .   .   22  .   .   .   
  Device                   7    | .   .   11  7   15  2   
  Storage                  11   | .   14  11  9   9   9   
  Processor                2    | .   .   .   .   6   8   
  Protection               6    | .   .   .   15  13  7   
  Ballistic Gun            13   | .   28  11  6   .   7   
  Impact Weapon            5    | .   .   6   9   9   4   
  Slashing Weapon          2    | .   .   .   .   8   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             112  | 13  88  98  102 112 112 
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  4    | 4   4   4   1   1   1   
  Average Overweight (x)   1    | .   2   2   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  25  
  Most Carried             25   | 6   21  25  25  25  25  
  Average Carried          20   | 4   15  22  24  23  22  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   21  25  24  23  15  

 Class Distribution 
--------------------
 63% | Mutant
 12% | Scavenger-Mutant
  9% | Gladiator
  8% | Infiltrator-Gladiator
  5% | Infiltrator-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -9/Materials
      Scavenger-Mutant | -8/Materials
 Infiltrator-Gladiator | -8/Storage
                Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto Gar 
Matter Collected           1175 | 260 254 187 168 120 186 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            3052 | .   560 793 480 820 399 
  Parts                    165  | .   34  33  26  40  32  
Haulers Intercepted        9    | .   1   2   2   4   .   
Recyclers Shooed           4    | .   .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Combat Hostiles Destroyed  57   | .   9   15  7   13  13  
  Melee                    15   | .   .   4   4   6   1   
  Guns                     21   | .   9   7   .   .   5   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          12   | .   6   3   1   .   2   
  Worker                   3    | .   1   1   1   .   .   
  Builder                  2    | .   .   1   .   1   .   
  Hauler                   9    | .   1   2   2   4   .   
  Recycler                 3    | .   1   2   .   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  7    | .   2   2   1   2   .   
  Swarmer                  9    | .   .   5   .   .   4   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    24   | .   9   6   .   6   3   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   18   | .   .   4   5   6   3   
  Hunter                   3    | .   .   .   2   1   .   
Best Kill Streak           6    | .   4   3   2   6   6   
  Combat Bots Only         6    | .   4   3   2   4   6   
Max Kills in Single Turn   2    | .   1   2   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Hostile Shots Fired        594  | .    63   127  81   77   246  
  Missed                   155  | .    18   33   23   13   68   
Damage Taken               5793 | .    608  979  858  991  2357 
  Core                     838  | .    104  184  117  91   342  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         70   | 100  58   54   .    .    .    
Volleys Fired              131  | .    61   37   6    2    25   
  Largest                  2    | .    2    2    1    1    2    
  Hottest                  80   | .    40   80   23   23   53   
Shots Fired                222  | .    122  51   6    2    41   
  Gun                      208  | .    122  46   6    2    32   
  Cannon                   5    | .    .    5    .    .    .    
  Launcher                 9    | .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  208  | .    122  46   6    2    32   
  Thermal                  5    | .    .    5    .    .    .    
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          8    | .    .    .    .    .    8    
  Robot Hit Streak         14   | .    13   14   3    .    10   
  Robot Miss Streak        4    | .    3    4    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           246  | .    82   61   28   41   34   
  Core Hits                86   | .    31   22   6    8    19   
  Critical Kills           5    | .    1    1    .    2    1    
  Critical Parts Destroyed 19   | .    1    4    6    7    1    
  Critical Strikes         25   | .    2    6    6    9    2    
    Destroy                4    | .    2    1    .    .    1    
    Smash                  21   | .    .    5    6    9    1    
Melee Attacks              140  | .    .    36   34   61   9    
  Impact                   129  | .    .    36   34   52   7    
  Slashing                 11   | .    .    .    .    9    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    6    3    5    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    6    1    
Damage Inflicted           6124 | .    908  1612 961  1660 983  
  Guns                     1878 | .    908  371  41   .    558  
  Cannons                  52   | .    .    52   .    .    .    
  Explosions               307  | .    .    .    .    .    307  
  Melee                    3887 | .    .    1189 920  1660 118  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1878 | .    908  371  41   .    558  
  Thermal                  52   | .    .    52   .    .    .    
  Explosive                62   | .    .    .    .    .    62   
  Electromagnetic          245  | .    .    .    .    .    245  
  Impact                   3755 | .    .    1189 920  1543 103  
  Slashing                 132  | .    .    .    .    117  15   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         38   | .    .    24   .    .    38   
  Average Corruption       10   | .    .    23   .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    4    .    .    10   
    Message Errors         4    | .    .    2    .    .    2    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          2    | .    .    1    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1239 | .    .    448  311  427  53   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    16   
  Melee                    1223 | .    .    448  311  427  37   
Knockbacks                 7    | .    .    4    2    1    .    
  Impact                   7    | .    .    4    2    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    .    .    95   
  Shots                    6    | .    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        179  | .    19   108  10   16   179  
  Average Temperature      19   | .    7    48   8    9    25   
  Received Heat Transfer   1896 | .    342  276  306  477  495  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              28   | .    .    8    3    10   7    
  Impact Corruptions       45   | .    .    13   13   16   3    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         111  | .    .    111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Peak Influence             412  | .   181 378 207 316 412 
  Initial                  152  | .   .   13  152 31  26  
  Average                  109  | .   23  166 121 142 247 
Maximum Alert Level        2    | .   .   1   1   1   2   
  Low Security (%)         78   | 100 100 66  78  75  22  
  Level 1                  21   | .   .   33  21  24  75  
  Level 2                  .    | .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   3   1   .   .   
  Investigation            5    | .   1   3   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Distress Signals           9    | .   .   3   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              103  | .   18  35  12  20  18  
  Peak Tracking Total      9    | .   3   7   2   4   9   
  Tactical Retreats        9    | .   .   6   .   3   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Traps Triggered            7    | .   1   2   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto Gar 
Machines Disabled          5    | .   .   .   .   1   4   
  Max in Single Turn       3    | .   .   .   .   1   3   
  Garrison Relay           3    | .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Machines Accessed          20   | .   5   6   3   6   .   
  Terminals                19   | .   5   6   3   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                50   | .   12  16  9   13  .   
  Successful               22   | .   5   7   5   5   .   
  Failed                   28   | .   7   9   4   8   .   
    Catastrophic           6    | .   2   1   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   22   | .   4   5   3   10  .   
  Terminals                49   | .   12  16  9   12  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             21   | .   5   7   5   4   .   
  Record                   1    | .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   
  Terminal Index           4    | .   1   1   1   1   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Zone Layout              3    | .   .   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   5   6   3   5   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   10  
  Machine Destruction      10   | .   .   .   .   .   10  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Turns Passed               5644 | 66   1890 921  1068 1224 475  
Spaces Moved               1845 | 39   425  433  377  427  144  
  Core                     17   | 17   .    .    .    .    .    
  Treads                   1460 | 22   425  65   377  427  144  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   368  | .    .    368  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  110  240  240  240  
  Average Speed            254  | 133  399  156  240  240  242  
  Slowest Speed            480  | 250  480  480  240  240  243  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    64   39   31   61   30   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 11   | .    .    3    4    4    .    
Terrain Destroyed          12   | .    .    3    4    4    1    
  Melee                    11   | .    .    3    4    4    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      1    | .    .    .    .    .    1    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Total                      2342 | 50  511 567 477 521 216 
  Wait                     51   | .   7   18  10  16  .   
  Move                     1840 | 38  424 432 376 426 144 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  66   | 6   15  17  18  5   5   
  Fast Attach              20   | 6   2   2   6   3   1   
  Attach                   39   | .   .   11  6   6   16  
  Detach                   10   | .   1   4   .   2   3   
  Swap                     10   | .   .   2   3   3   2   
  Drop                     33   | .   1   8   18  6   .   
  Fire                     131  | .   61  37  6   2   25  
  Melee                    130  | .   .   36  34  52  8   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   12   | .   .   .   .   .   12  
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
 1123 | -10/Materials | Discovered new exit (range 5)
 1957 | -10/Materials | Entered another Materials area
 1957 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2086 | -9/Materials  | Identified exit to Mines
 2469 | -9/Materials  | Discovered new exit (range 13)
 2828 | -9/Materials  | System corruption reached 10%
 2878 | -9/Materials  | Entered another Materials area
 2878 | -8/Materials  | Evolved 2 slots: Utility x2
 2898 | -8/Materials  | Identified exit to Storage
 3634 | -8/Materials  | Build established: Scavenger-Mutant
 3855 | -8/Materials  | Discovered new exit (range 9)
 3946 | -8/Materials  | Entered Storage
 4330 | -8/Storage    | Build established: Infiltrator-Mutant
 4632 | -8/Storage    | Build established: Infiltrator-Gladiator
 4858 | -8/Storage    | Lost 3 parts (2n1u)
 5133 | -8/Storage    | Build established: Gladiator
 5168 | -8/Storage    | Identified exit to Garrison
 5170 | -8/Storage    | Entered Garrison
 5212 | -8/Garrison   | Triggered checkpoint
 5277 | -8/Garrison   | Garrison Relay disabled
 5277 | -8/Garrison   | Garrison Relay disabled
 5277 | -8/Garrison   | Garrison Relay disabled
 5307 | -8/Garrison   | Core integrity fell below 50%
 5346 | -8/Garrison   | Lost 5 parts (1p2n2u)
 5572 | -8/Garrison   | Triggered checkpoint
 5572 | -8/Garrison   | Triggered checkpoint
 5594 | -8/Garrison   | System corruption reached 10%
 5617 | -8/Garrison   | Core integrity fell below 20%
 5623 | -8/Garrison   | System corruption reached 30%
 5645 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05635_ Attempting to rewire C-30 ARC.
05635_ C-30 ARC is unpowered.
05636_ Attempting to rewire C-30 ARC.
05636_ C-30 ARC is unpowered.
05637_ Attempting to rewire C-30 ARC.
05637_ C-30 ARC is unpowered.
05638_ Attempting to rewire C-30 ARC.
05638_ C-30 ARC is unpowered.
05639_ Attempting to rewire C-30 ARC.
05639_ C-30 ARC is unpowered.
05639_ Lgt. Treads destroyed.
05639_ System corrupted by crushing effect (+3).
05640_ Attempting to rewire C-30 ARC.
05640_ C-30 ARC is unpowered.
05641_ Attempting to rewire C-30 ARC.
05641_ C-30 ARC is unpowered.
05641_ Lgt. Treads destroyed.
05642_ Attempting to rewire C-30 ARC.
05642_ C-30 ARC is unpowered.
05642_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????        s %*s  * C#??????????????????????? |
| ????????           %  ==b@#??????????????????????? |
| ????????           =   *%C#??????????????????????? |
| ????????? s            !%C#??????????????????????? |
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| ?????????#   ##    ##   #????????????????????????? |
| ????????                #????????????????????????? |
| ????????            ^   #????????????????????????? |
| ?????????#          ^   #????????????????????????? |
| ?????????##  ##"   ##   #????????????????????????? |
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| ????????????????????#                              |
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| ??????????????????????????###############  #?????? |
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| ??????????????????????????##   #####   ###/#?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Evasion (%)                40
Melee Accuracy             5
Recoil Reduction           3

 Item Schematics 
-----------------
 Hardlight Generator | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionFusionRifle
  Manual?         0
Play Time         00:43:28
  Cumulative      33.7 hours
  Start           2024.06.14 @ 15:56:04
  End             2024.06.14 @ 16:37:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9b9dbe64-f32c-42c3-8504-04fc03bc8b44