Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.05 @ 13:47:35 Player: Kel Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (5555) 5555 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1857) 1857 TOTAL SCORE: 12472 Bonus ------- High Alert Combat Kills 1532 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -10 Cogmind --------- Core Integrity 405/1000 Matter 214/300 Energy 559/670 System Corruption 11% Temperature Cool (306) Movement Walking (270) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (24) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Lightning Gun Proton Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Energy Well Hardened Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Proton Cannon High-powered Shotgun Heavy Machine Gun Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Lightning Gun Heavy Laser Wave Gun EM Pulse Cannon Improved EM Pulse Cannon Long-range Proton Cannon Assault Cannon Advanced Assault Cannon [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Shock Bomb Launcher Energy Gun AWS/Thermal Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . . . . 1 . 2 2 Weapon 2 | . . . . . . 1 1 . . Parts Attached 96 | 6 10 8 5 . 3 11 3 20 30 Power 12 | 1 . 2 . . 1 1 1 3 3 Engine 5 | 1 . 2 . . . . . 2 . Core 6 | . . . . . 1 1 1 1 2 Reactor 1 | . . . . . . . . . 1 Propulsion 31 | 2 2 3 3 . 1 6 . 5 9 Treads . | . . . . . . . . . . Leg 31 | 2 2 3 3 . 1 6 . 5 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 2 1 . . 1 1 . 6 5 Device 4 | . 1 . . . . 1 . 1 1 Storage 6 | 1 1 . . . 1 . . 2 1 Processor 2 | . . . . . . . . . 2 Hackware . | . . . . . . . . . . Protection 5 | . . 1 . . . . . 3 1 Artifact . | . . . . . . . . . . Weapon 36 | 2 6 2 2 . . 3 2 6 13 Energy Gun 13 | 2 3 1 . . . 1 . 2 4 Energy Cannon 8 | . 1 1 1 . . 1 . 1 3 Ballistic Gun 3 | . . . . . . . . 1 2 Ballistic Cannon 4 | . . . . . . . . . 4 Launcher 8 | . 2 . 1 . . 1 2 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 35 | . 3 . 2 . . . . 3 27 Power 3 | . . . . . . . . 1 2 Propulsion 9 | . . . 1 . . . . . 8 Utility 5 | . . . . . . . . . 5 Weapon 18 | . 3 . 1 . . . . 2 12 Highest Loss Streak 14 | . 2 . 2 . . . . 2 14 Average Slot Usage (%) 95 | . 93 100 99 100 100 89 92 94 92 Engine 6 | . 14 11 11 11 7 . . 5 2 Core 4 | . . . . . 3 9 15 5 5 Leg 32 | . 28 44 44 44 44 35 30 26 21 Device 4 | . 10 1 . . . 8 7 6 3 Storage 15 | . 14 11 11 11 14 18 15 17 20 Processor 1 | . . . . . . . . . 6 Protection 5 | . . 9 11 11 7 . . 7 4 Energy Gun 5 | . 15 4 . . . 9 7 6 2 Energy Cannon 6 | . 2 17 12 11 11 3 . 1 5 Ballistic Gun 1 | . . . . . . . . 1 4 Launcher 8 | . 8 . 9 11 11 5 15 12 4 Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 12 29 35 35 35 44 54 66 105 120 Greatest Support 66 | 20 20 40 40 40 45 60 60 66 66 Greatest Overweight (x) 3 | . 1 . 1 . . 1 1 1 3 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 24 | 6 10 10 10 10 16 16 16 18 24 Average Capacity 14 | 4 8 10 10 10 11 16 16 17 21 Most Carried 18 | 4 10 10 10 10 11 16 16 18 18 Average Carried 13 | 1 6 9 8 9 10 15 15 17 14 Final Capacity 24 | 6 10 10 10 10 16 16 16 18 24 Final Carried 17 | 4 10 10 9 10 11 16 16 17 9 Class Distribution -------------------- 33% | Scavenger-Mutant 33% | Scavenger-Skirmisher 10% | Mutant 9% | Scavenger-Bomber 6% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Bomber | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2918 | 260 98 110 134 . 96 230 40 637 1313 Remotely . | . . . . . . . . . . Salvage Created 5540 | . 571 550 155 . 119 1012 50 1528 1555 Parts 300 | . 40 34 20 . 9 68 4 70 55 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 9 | . 5 . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 116 | . 13 12 7 . 6 21 1 25 31 Guns 36 | . 10 1 . . . 8 1 10 6 Cannons 27 | . . 11 . . . 1 . . 15 AOE 51 | . 3 . 7 . 6 12 . 14 9 Classes Destroyed 13 | . 6 1 1 . . 2 1 1 1 Worker 9 | . 3 . 1 . . 1 . 3 1 Builder 10 | . 1 . 1 . . 1 . 4 3 Tunneler 5 | . 1 . 2 . . 2 . . . Recycler 4 | . 2 . 1 . . . . 1 . Watcher 4 | . . . . . . 3 . 1 . Swarmer 25 | . 6 2 4 . 3 7 . 3 . Grunt 53 | . 7 4 2 . 3 8 . 11 18 Brawler 2 | . . . . . . . . . 2 Duelist 6 | . . . 1 . . . . 2 3 Protector 2 | . . . . . . . . 1 1 Sentry 18 | . . 6 . . . 4 . 5 3 Hunter 2 | . . . . . . 2 . . . Programmer 8 | . . . . . . . 1 3 4 Best Kill Streak 12 | . 7 2 8 . 3 9 1 10 12 Combat Bots Only 9 | . 5 2 4 . 3 6 1 5 9 Max Kills in Single Turn 4 | . 3 1 4 . 2 4 1 4 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . 2 . 2 3 . 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7698 | . 458 498 191 . 14 498 138 909 4992 Core 908 | . 114 35 9 . . 83 . 72 595 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 54 . . . 89 84 100 91 . Volleys Fired 251 | . 60 23 12 . 5 28 1 39 83 Largest 4 | . 2 2 2 . 1 1 2 4 4 Hottest 267 | . 115 128 128 . 30 68 75 205 267 Shots Fired 668 | . 93 46 14 . 5 98 5 136 271 Gun 341 | . 90 9 . . . 70 3 69 100 Cannon 183 | . . 37 3 . . 4 . 2 137 Launcher 144 | . 3 . 11 . 5 24 2 65 34 Special . | . . . . . . . . . . Kinetic 141 | . . . . . . . . 2 139 Thermal 276 | . 90 37 3 . . 74 3 53 16 Explosive 48 | . 3 . 11 . 5 . . 2 27 Electromagnetic 203 | . . 9 . . . 24 2 79 89 Robot Hit Streak 18 | . 7 18 8 . 2 8 5 15 15 Robot Miss Streak 7 | . 7 2 2 . 1 3 . 7 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Autonomous 114 | . . . . . . 70 3 41 . Shots Hit Robots 417 | . 46 34 2 . 2 67 5 80 181 Core Hits 297 | . 28 22 22 . 11 39 2 76 97 Critical Hits 5 | . . 1 . . . . . . 4 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15570 | . 860 583 730 . 494 2683 123 4206 5891 Guns 4809 | . 632 106 . . . 1513 110 1084 1364 Cannons 2841 | . . 477 18 . . 60 . 25 2261 Explosions 7920 | . 228 . 712 . 494 1110 13 3097 2266 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2123 | . . . . . . . . . 2123 Thermal 4913 | . 632 477 18 . 166 1813 110 1084 613 Explosive 4689 | . 228 . 712 . 328 . . 1701 1720 Electromagnetic 3845 | . . 106 . . . 870 13 1421 1435 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 1 . . . . 1 . 5 11 Average Corruption 4 | . 1 . . . . 1 . 2 8 Corruption Purged . | . . . . . . . . . . Effects 65 | . . . . . . 4 . 20 41 Message Errors 12 | . . . . . . 3 . 2 7 Matter Fused 7 | . . . . . . . . 1 6 Heat Flow Errors 10 | . . . . . . . . 4 6 Energy Discharges 8 | . . . . . . 1 . 3 4 Data Loss (minor) 8 | . . . . . . . . 6 2 Data Loss (major) 1 | . . . . . . . . 1 . Targeting Errors 16 | . . . . . . . . 2 14 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 189 | . . . . . . 19 . 113 57 Projectiles . | . . . . . . . . . . Explosions 189 | . . . . . . 19 . 113 57 Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . . 11 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 489 | . . . 71 . 14 41 6 87 270 Shots 29 | . . . 3 . 1 4 1 13 7 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 493 | . 363 360 75 . . 2 . 290 493 Average Temperature 117 | . 127 107 28 . . 2 . 98 127 Received Heat Transfer 1752 | . 129 141 12 . . 180 . 153 1137 Effects 6 | . 1 . . . . . . . 5 Shutdowns 2 | . 1 . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 2 Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 9 | . . . . . . 1 . 7 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . 5 . . . . 4 . 4 . Heat Transferred 7310 | . 1647 925 37 . 150 2322 111 1373 745 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 4 . 1 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1387 | . 270 326 291 . 281 717 356 1122 1387 Initial 507 | . . 76 126 . . 109 326 174 507 Average 506 | . 144 175 188 . 162 371 327 746 980 Maximum Alert Level 4 | . 1 1 1 . 1 3 1 4 4 Low Security (%) 30 | 100 67 56 76 . 74 28 . 9 . Level 1 26 | . 32 43 23 . 25 24 100 21 . Level 2 11 | . . . . . . 44 . 12 13 Level 3 18 | . . . . . . 2 . 35 48 Level 4 12 | . . . . . . . . 21 37 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 2 1 1 . . 4 1 5 10 Investigation 1 | . . . . . . 1 . . . Extermination 3 | . . . . . . . 1 1 1 Reinforcement 10 | . 2 1 1 . . 3 . 1 2 Assault 7 | . . . . . . . . 1 6 Garrison 3 | . . . . . . . . 2 1 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . . 1 . . . 3 . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 175 | . 18 19 7 . 8 32 1 32 58 Peak Tracking Total 8 | . 5 4 4 . 4 5 1 6 8 Tactical Retreats 8 | . . . . . 1 . . 3 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . 1 1 . . . 1 2 . 1 Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 27 | . 1 . . . 1 6 . 15 4 Max in Single Turn 4 | . 1 . . . 1 2 . 4 1 Garrison Access 2 | . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 7 | . 1 . . 4 . . . 2 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 2 . . 49 . . . 2 . Successful 51 | . 2 . . 49 . . . . . Failed 2 | . . . . . . . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 49 | . . . . 49 . . . . . Record 49 | . . . . 49 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 1 2 Machine Destruction 3 | . . . . . . . . 1 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 3 3 2 . . . Highest-Rated Group 40 | . . . 40 40 40 31 . . . Highest-Rated Ally 16 | . . . 16 16 16 16 . . . Total Orders 3 | . . . . 3 . . . . . ROAM 1 | . . . . 1 . . . . . FOLLOW 2 | . . . . 2 . . . . . Ally Attacks 34 | . . . . . 14 20 . . . Total Damage 230 | . . . . . 101 129 . . . Kills 5 | . . . . . 2 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6741 | 69 612 735 482 722 234 769 380 1664 1074 Spaces Moved 3953 | 49 303 439 372 575 161 494 246 855 459 Core 3 | 3 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3950 | 46 303 439 372 575 161 494 246 855 459 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 150 150 Average Speed 133 | 115 136 120 120 120 120 124 150 150 152 Slowest Speed 210 | 120 150 120 150 120 120 150 150 150 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 57 39 55 92 39 48 6 22 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 32 | . . . 22 . 10 . . . . Terrain Destroyed 503 | . 10 . 68 . 46 41 . 139 199 Melee . | . . . . . . . . . . Projectile 35 | . . . . . . 12 . 4 19 AOE 468 | . 10 . 68 . 46 29 . 135 180 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 4954 | 58 413 602 391 607 198 626 256 1163 640 Wait 490 | . 8 123 2 31 22 57 . 199 48 Move 3944 | 48 302 438 371 574 160 493 245 854 459 Hop . | . . . . . . . . . . Pick Up 92 | 4 19 4 1 1 4 17 4 23 15 Fast Attach 21 | 6 3 2 . . . 2 1 4 3 Attach 40 | . 3 2 2 . . 3 2 7 21 Detach 6 | . 1 . . . . 4 . 1 . Swap 35 | . 4 4 3 . 3 6 . 9 6 Drop 75 | . 13 6 . 1 4 16 3 27 5 Fire 251 | . 60 23 12 . 5 28 1 39 83 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 16) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Propulsion x2 713 | -9/Materials | Discovered new exit (range 15) 897 | -9/Materials | Discovered new exit (range 11) 984 | -9/Materials | Build established: Scavenger-Mutant 1245 | -9/Materials | Discovered new exit (range 9) 1363 | -9/Materials | Discovered new exit (range 16) 1417 | -9/Materials | Entered Mines 1842 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1888 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1890 | -9/Mines | Discovered new exit (range 5) 1899 | -9/Mines | Entered Exiles 1899 | -9/Exiles | Accompanied by 3 allies 1956 | -9/Exiles | Met 8R-AWN 1976 | -9/Exiles | Met EX-HEX 2020 | -9/Exiles | Met EX-DEC 2079 | -9/Exiles | Discovered new exit (range 12) 2187 | -9/Exiles | Met EX-BIN 2215 | -9/Exiles | Aligned with FarCom system 2216 | -9/Exiles | Given EX-Vault access code 2282 | -9/Exiles | Opened EX-Vault 2289 | -9/Exiles | Found Prototype Energy Gun 2332 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2419 | -9/Exiles | Visited The Gauntlet 2567 | -9/Exiles | Learned location of Zion (-7) 2621 | -9/Exiles | Left Exiles lab with AWS/Thermal 2621 | -9/Exiles | Entered Mines 2621 | -8/Mines | Accompanied by 3 allies 2721 | -8/Mines | Discovered new exit (range 8) 2855 | -8/Mines | Entered Materials 2855 | -8/Materials | Accompanied by 2 allies 2855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2857 | -8/Materials | Identified AWS/Thermal 3351 | -8/Materials | Discovered new exit (range 14) 3500 | -8/Materials | Build established: Scavenger-Skirmisher 3624 | -8/Materials | Entered Factory 3624 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3794 | -7/Factory | Discovered new exit (range 12) 4004 | -7/Factory | Entered another Factory area 4004 | -6/Factory | Evolved 2 slots: Utility x2 4475 | -6/Factory | Build established: Scavenger-Tank 4607 | -6/Factory | Garrison activated, responded to threat 4875 | -6/Factory | Build established: Scavenger-Skirmisher 5663 | -6/Factory | Discovered new exit (range 4) 5668 | -6/Factory | Entered another Factory area 5668 | -5/Factory | Evolved 2 slots: Utility x2 5950 | -5/Factory | Build established: Scavenger-Bomber 5968 | -5/Factory | First assault squad dispatched 6419 | -5/Factory | Lost 8 parts (1p3n4w) 6423 | -5/Factory | Destroyed 9 combat bots 6671 | -5/Factory | Build established: Scavenger-Gunner 6719 | -5/Factory | System corruption reached 10% 6733 | -5/Factory | Core integrity fell below 50% 6742 | -5/Factory | Self-destructed Last Messages --------------- 06725_ B-60 Warrior destroyed. 06725_ System corrupted: Adv. Assault Cannon targeting data glitched. 06726_ Acquired 27 matter. 06726_ C-30 ARC bursts open, deploying its payload. 06726_ G-50 Soldier unfolds itself. 06732_ I-47 Archangel knocked back. 06732_ Slug penetrates Wall. 06735_ System corrupted: Heat flow error (+250). 06735_ Carbon-fiber Leg destroyed. 06736_ Overheating: System interference. 06736_ Adv. Targeting Computer temporarily disabled. 06736_ System corrupted: Adv. Assault Cannon targeting data glitched. 06736_ Slug penetrates G-67 Veteran. 06737_ Overheating: Energy bleed (-70). 06738_ Adv. Assault Cannon destroyed. 06738_ Imp. Arc Projector destroyed. 06738_ Adv. Heat Sink destroyed. 06739_ Overheating: Energy bleed (-79). 06740_ Gauss Cannon destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# ##???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #######?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | #####+# #?????????????????????? | | # # ####??????????????????? | | # # ??????????????????? | | # # % ?????????????????? | | # """ # g "?????????????????? | | # """ # g %"????????????????? | | # """ + ???????????????????? | | # # g ###????????????????????????? | | # ! #;;%g#####????????????!! ????????? | | # # g #######i !! ????????? | | # % # = g @ g !! ????????? | | # # mg g####;;##### #??????????????? | | # # #???###????????????????????? | | ####### #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# #??????????w???????????????? | | ??????##########??????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Power Corrupts Challenges ------------ None Game ------ Seed ActuatorMicroShielding Manual? 0 Play Time 01:31:48 Cumulative 8.2 hours Start 2021.11.05 @ 11:56:29 End 2021.11.05 @ 13:47:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1e425a9c-6674-4ea7-b90b-a9f7440029d6