Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 10:59:16

Player: Delta Epsilon

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (128)     640
Value Destroyed (3113)     3113
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 8932

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      153
Friendly Fire              -155

 Cogmind 
---------
Core Integrity             0/850
Matter                     39/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (6) ------
    Enhanced Optical Array
>            --- WEAPON (2) -------
             Spear
>            --- INVENTORY (5) ----
      Medium Storage Unit
             Force Field
  Long-range Tractor Beam
             Power Maul

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
                Transport Network Coupler
          Heavy Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
       Improved Spread Laser
       Improved Spread Laser
>               --- INVENTORY --------
          Light Ion Engine
       Improved Treads
       Improved Treads
                Surge Thruster
                Surge Thruster
                Surge Thruster
                Surge Thruster
         Medium Storage Unit
  High-capacity Matter Pod
       Improved Sensor Array
                Seismic Detector
                Transmission Jammer
                Reaction Control System
       Improved Propulsion Shielding
          Heavy Armor Plating
     Long-range Tractor Beam
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Assault Cannon
                Missile Launcher
                Missile Launcher
                Plasma Cutter
          Heavy Mace
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Flight Unit              Surge Thruster
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Heavy Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 6   13  19  5   .   4   35  9   10  15  1   .   7   2   4   
  Power                    13   | 1   .   3   .   .   .   4   1   .   3   .   .   1   .   .   
    Engine                 10   | 1   .   3   .   .   .   3   .   .   2   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   4   2   1   .   3   6   1   6   1   .   .   3   .   1   
    Treads                 22   | 2   4   2   1   .   3   6   1   3   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   3   1   .   .   3   .   1   
  Utility                  23   | 1   3   3   .   .   1   6   3   .   5   .   .   .   .   1   
    Device                 12   | .   1   2   .   .   .   4   2   .   3   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   6   11  4   .   .   19  4   4   6   1   .   3   2   2   
    Energy Gun             26   | .   1   8   2   .   .   11  1   2   1   .   .   .   .   .   
    Energy Cannon          4    | .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          9    | 2   1   2   .   .   .   2   .   .   2   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
    Launcher               11   | .   .   .   2   .   .   4   2   1   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   2   .   .   .   .   .   1   .   1   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   6   .   .   .   3   .   .   4   .   .   1   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   8   .   .   .   4   .   .   
Parts Lost                 25   | .   2   .   .   .   1   2   .   9   1   4   .   4   1   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   4   1   2   .   3   .   1   
  Utility                  6    | .   1   .   .   .   1   .   .   2   .   1   .   .   1   .   
  Weapon                   8    | .   1   .   .   .   .   2   .   3   .   1   .   1   .   .   
  Highest Loss Streak      5    | .   2   .   .   .   1   1   .   5   1   2   .   2   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  97  100 100 94  89  92  58  55  31  7   18  4   13  
  Engine                   8    | .   14  11  11  11  11  7   3   .   .   .   .   .   .   .   
  Treads                   29   | .   28  31  33  33  33  35  30  19  .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   1   23  5   .   6   .   2   
  Device                   11   | .   9   17  11  11  11  9   15  9   4   6   .   .   .   .   
  Storage                  9    | .   14  11  11  11  11  9   7   5   .   .   .   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   7   5   13  14  7   6   2   3   
  Protection               5    | .   .   3   11  11  5   8   7   2   .   .   .   .   .   .   
  Energy Gun               14   | .   5   19  16  22  22  16  14  .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   17  1   .   .   .   .   .   .   6   2   .   .   .   .   
Naked Turns                48   | .   .   .   .   .   .   .   .   11  .   .   .   .   33  4   
Heaviest Build             116  | 13  91  98  98  98  98  110 116 116 13  6   .   3   5   2   
  Greatest Support         92   | 40  46  69  69  69  69  92  89  89  16  6   3   8   3   6   
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   1   1   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  5   5   5   5   5   5   
  Average Capacity         22   | 7   21  25  25  25  25  25  25  21  5   5   5   5   5   5   
  Most Carried             25   | 1   13  25  24  25  25  25  24  25  5   5   5   5   5   5   
  Average Carried          20   | .   9   23  24  24  24  24  23  20  4   5   5   4   4   4   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   5   5   5   5   5   5   
  Final Carried            25   | 1   13  24  24  24  25  25  24  2   5   5   5   4   5   4   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -9/Exiles
   Mutant | -8/Mines
   Mutant | -8/Materials
   Mutant | -7/Factory
   Mutant | -7/Waste
 Sprinter | -7/Factory
   Mutant | -7/Lower Caves
   Mutant | -7/Lower Caves
   Mutant | -6/Factory
   Mutant | -6/Waste
   Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Matter Collected           2597 | 260  256  231  40   400  76   566  94   513  132  3    .    26   .    .    
  Remotely                 376  | .    .    .    .    .    .    .    .    376  .    .    .    .    .    .    
Salvage Created            5379 | .    708  1017 140  .    174  1727 169  1114 120  68   .    142  .    .    
  Parts                    253  | .    36   64   3    .    22   105  7    1    6    3    .    6    .    .    
Haulers Intercepted        15   | .    2    5    .    .    .    6    .    .    2    .    .    .    .    .    
Recyclers Shooed           8    | .    2    1    .    .    .    5    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  96   | .   13  12  20  .   8   26  4   5   .   1   .   7   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Guns                     45   | .   10  10  1   .   7   13  4   .   .   .   .   .   .   .   
  Cannons                  5    | .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   
  AOE                      38   | .   .   1   19  .   .   9   .   5   .   .   .   4   .   .   
Classes Destroyed          14   | .   5   4   2   .   1   .   1   1   .   .   .   .   .   .   
  Worker                   4    | .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Builder                  4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   5   .   .   .   6   .   .   2   .   .   .   .   .   
  Recycler                 8    | .   2   .   .   .   .   5   .   .   .   .   .   1   .   .   
  Operator                 8    | .   .   5   .   .   .   3   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   3   .   .   .   5   1   .   .   .   .   .   .   .   
  Swarmer                  33   | .   3   4   .   .   7   12  .   .   .   .   .   7   .   .   
  Grunt                    26   | .   10  4   2   .   .   7   2   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   4   .   .   .   6   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Assembled                19   | .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   3   4   20  .   3   6   2   4   1   1   .   4   .   .   
  Combat Bots Only         19   | .   3   4   19  .   3   4   1   4   .   1   .   4   .   .   
Max Kills in Single Turn   4    | .   1   2   4   .   2   3   1   1   1   1   .   2   .   .   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   .   3   .   1   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Damage Taken               6024  | .    606  354  515  .    275  1273 333  752  307  467  .    833  92   217  
  Core                     1798  | .    121  27   78   .    19   106  15   329  96   148  .    587  92   180  
  Absorbed by Shields      64    | .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   640   | .    222  194  .    .    .    224  .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  51   .    .    .    69   80   .    .    .    .    16   .    .    .    
Volleys Fired              285   | .    59   49   15   .    15   102  13   24   5    .    .    3    .    .    
  Largest                  2     | .    2    2    2    .    2    2    2    2    1    .    .    1    .    .    
  Hottest                  150   | .    80   90   90   .    90   150  150  150  28   .    .    33   .    .    
Shots Fired                544   | .    117  98   30   .    30   197  26   37   5    1    .    3    .    .    
  Gun                      430   | .    112  87   6    .    30   159  26   4    5    1    .    .    .    .    
  Cannon                   50    | .    5    11   .    .    .    30   .    4    .    .    .    .    .    .    
  Launcher                 64    | .    .    .    24   .    .    8    .    29   .    .    .    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  160   | .    97   11   .    .    .    42   .    4    5    1    .    .    .    .    
  Thermal                  153   | .    20   11   .    .    .    92   26   4    .    .    .    .    .    .    
  Explosive                64    | .    .    .    24   .    .    8    .    29   .    .    .    3    .    .    
  Electromagnetic          167   | .    .    76   6    .    30   55   .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    9    12   7    .    5    9    9    36   2    .    .    2    .    .    
  Robot Miss Streak        8     | .    4    7    3    .    5    8    6    2    4    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           384   | .    79   73   12   .    22   126  24   32   6    1    .    8    .    1    
  Core Hits                275   | .    34   50   41   .    13   80   28   16   3    1    .    9    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    1    .    .    .    .    6    .    1    .    .    .    .    .    .    
    Burn                   4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
    Smash                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              79    | .    10   .    .    .    .    .    3    .    43   2    .    14   .    7    
  Impact                   31    | .    10   .    .    .    .    .    3    .    4    .    .    14   .    .    
  Slashing                 2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Piercing                 46    | .    .    .    .    .    .    .    .    .    39   .    .    .    .    7    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12540 | .    972  1358 1407 .    270  3171 562  3449 273  58   .    993  .    27   
  Guns                     4573  | .    693  909  86   .    270  1875 562  139  39   .    .    .    .    .    
  Cannons                  675   | .    68   121  .    .    .    398  .    88   .    .    .    .    .    .    
  Explosions               6434  | .    .    314  1313 .    .    878  .    3222 .    .    .    707  .    .    
  Melee                    788   | .    183  .    .    .    .    .    .    .    234  58   .    286  .    27   
  Ramming                  70    | .    28   14   8    .    .    20   .    .    .    .    .    .    .    .    
  Kinetic                  1287  | .    596  49   .    .    .    515  .    88   39   .    .    .    .    .    
  Thermal                  2699  | .    165  435  .    .    .    1237 562  139  .    .    .    161  .    .    
  Explosive                5793  | .    .    .    1313 .    .    712  .    3222 .    .    .    546  .    .    
  Electromagnetic          1903  | .    .    860  86   .    270  687  .    .    .    .    .    .    .    .    
  Impact                   469   | .    183  .    .    .    .    .    .    .    .    .    .    286  .    .    
  Slashing                 58    | .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    
  Piercing                 261   | .    .    .    .    .    .    .    .    .    234  .    .    .    .    27   
Highest Corruption         37    | .    .    .    .    .    .    .    2    35   35   37   37   4    10   10   
  Average Corruption       25    | .    .    .    .    .    .    .    1    17   35   36   37   4    8    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    .    .    .    .    .    1    12   39   20   .    4    1    4    
    Message Errors         13    | .    .    .    .    .    .    .    .    2    10   1    .    .    .    .    
    Matter Fused           17    | .    .    .    .    .    .    .    1    2    6    4    .    2    .    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    2    5    4    .    .    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    1    5    1    .    .    .    1    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    2    3    3    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    1    3    6    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            345   | .    70   14   29   .    .    67   .    29   41   .    .    95   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               147   | .    .    14   29   .    .    67   .    29   .    .    .    8    .    .    
  Melee                    198   | .    70   .    .    .    .    .    .    .    41   .    .    87   .    .    
Knockbacks                 12    | .    3    .    .    .    .    7    .    .    .    .    .    2    .    .    
  Impact                   5     | .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      833   | .    .    20   281  .    .    24   .    431  .    .    .    77   .    .    
  Shots                    22    | .    .    2    7    .    .    1    .    10   .    .    .    2    .    .    
  Rammed                   9     | .    5    1    2    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             10    | .    5    1    2    .    .    1    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        411   | .    185  411  8    .    .    253  72   60   266  3    .    128  .    .    
  Average Temperature      68    | .    60   60   8    .    .    70   30   43   107  2    .    72   .    .    
  Received Heat Transfer   1440  | .    318  117  60   .    .    468  108  .    54   288  .    9    .    18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Parts Fried              18    | .    2    5    .    .    .    11   .    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    3    .    .    .    .    .    .    .    .    .    .    5    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    2    .    .    .    5    .    .    .    .    .    .    .    .    
  Heat Transferred         3969  | .    373  559  .    .    .    2367 450  120  .    .    .    100  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    6    .    .    .    2    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Peak Influence             511  | .   224 227 253 .   240 422 441 178 375 .   .   511 176 246 
  Initial                  171  | .   .   1   63  .   .   .   119 154 88  .   .   112 171 123 
  Average                  160  | .   72  108 91  .   46  255 229 150 235 .   .   365 173 187 
Maximum Alert Level        2    | .   1   1   1   .   1   2   2   .   1   .   .   2   .   1   
  Low Security (%)         63   | 100 97  95  93  .   92  12  58  100 42  .   .   6   100 62  
  Level 1                  34   | .   2   4   6   .   7   87  16  .   57  .   .   39  .   37  
  Level 2                  2    | .   .   .   .   .   .   .   25  .   .   .   .   53  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   4   .   .   .   3   4   .   3   .   .   1   .   1   
  Investigation            5    | .   2   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   3   .   .   .   2   .   .   2   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Distress Signals           13   | .   2   2   .   .   .   5   .   .   2   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              203  | .   25  27  22  .   10  43  5   6   22  8   .   20  5   10  
  Peak Tracking Total      11   | .   6   4   8   .   4   6   2   3   9   4   .   11  5   5   
  Tactical Retreats        22   | .   .   10  2   .   2   1   .   .   4   2   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Traps Triggered            9    | .   2   .   .   .   .   1   1   .   1   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Machines Disabled          13   | .   .   3   1   .   .   1   1   .   2   .   .   4   .   1   
  Max in Single Turn       2    | .   .   1   1   .   .   1   1   .   1   .   .   2   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Machines Accessed          33   | .   7   8   .   1   .   7   1   .   8   .   .   1   .   .   
  Terminals                18   | .   6   5   .   .   .   4   .   .   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   
Total Hacks                83   | .   20  21  .   1   .   23  1   .   16  .   .   1   .   .   
  Successful               37   | .   10  14  .   1   .   8   .   .   4   .   .   .   .   .   
  Failed                   45   | .   9   7   .   .   .   15  1   .   12  .   .   1   .   .   
    Catastrophic           9    | .   1   2   .   .   .   4   .   .   2   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   11  2   .   .   .   12  .   .   2   .   .   .   .   .   
  Terminals                46   | .   16  9   .   .   .   14  .   .   7   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          20   | .   4   11  .   .   .   5   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   1   .   .   .   4   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   
Terminal Hacks             16   | .   6   3   .   1   .   3   .   .   3   .   .   .   .   .   
  Record                   3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   4   9   .   .   .   3   .   .   .   .   .   .   .   .   
  Scan Component           9    | .   2   5   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   7    | .   2   4   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   6   5   .   .   .   6   1   .   7   .   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   2   4   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     261  | .   64  159 .   .   .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   .   10  .   .   .   19  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Total Allies               6    | .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   40  .   .   .   .   .   93  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   16  .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   29  .   .   .   .   .   28  .   .   .   .   .   
  Total Damage             724  | .   .   .   367 .   .   .   .   .   357 .   .   .   .   .   
  Kills                    8    | .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               14128 | 73   1841 3523 629  564  1201 4206 373  283  654  283  14   296  62   126  
Spaces Moved               7205  | 43   691  1264 227  235  478  1551 118  150  1134 575  26   399  89   225  
  Core                     611   | 5    .    .    .    .    .    .    .    28   1    285  26   58   89   119  
  Treads                   4667  | 38   691  1264 227  235  478  1551 118  65   .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1927  | .    .    .    .    .    .    .    .    57   1133 290  .    341  .    106  
  Fastest Speed            27    | 50   160  240  240  240  240  240  242  30   27   32   50   32   50   40   
  Average Speed            166   | 147  221  240  240  240  240  240  242  130  28   44   50   36   58   45   
  Slowest Speed            242   | 160  240  240  240  240  240  242  242  242  100  100  50   50   100  50   
  Overloaded Moves         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    .    .    .    .    .    .    4    3    .    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    67   71   52   47   78   86   3    74   33   75   4    14   80   7    
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    1    1    .    .    1    1    1    .    .    .    
Scrap Searched             3     | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
Spaces Dug                 41    | .    1    .    18   .    .    .    .    .    19   .    .    .    .    3    
Terrain Destroyed          401   | .    1    19   147  .    .    79   .    120  19   .    .    13   .    3    
  Melee                    23    | .    1    .    .    .    .    .    .    .    19   .    .    .    .    3    
  Projectile               2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  AOE                      376   | .    .    19   147  .    .    77   .    120  .    .    .    13   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Total                      8685 | 50   874  1677 277  236  501  1847 173  195  1386 594  26   514  98   237  
  Wait                     777  | .    79   267  29   .    2    92   29   8    175  18   1    71   5    1    
  Move                     7177 | 42   690  1263 226  234  477  1550 118  149  1126 569  25   395  88   225  
  Hop                      8    | .    .    .    .    .    .    .    .    .    4    2    .    2    .    .    
  Pick Up                  94   | 2    14   42   .    1    2    24   1    2    5    .    .    1    .    .    
  Fast Attach              55   | 5    3    5    .    .    1    14   .    4    12   1    .    5    2    3    
  Attach                   24   | 1    1    5    .    .    .    4    2    6    2    .    .    2    .    1    
  Detach                   17   | .    1    5    .    .    .    3    .    1    4    1    .    1    1    .    
  Swap                     52   | .    9    9    5    .    3    18   7    .    1    .    .    .    .    .    
  Drop                     90   | .    3    31   .    1    1    39   .    1    9    1    .    2    2    .    
  Fire                     285  | .    59   49   15   .    15   102  13   24   5    .    .    3    .    .    
  Melee                    79   | .    10   .    .    .    .    .    3    .    43   2    .    14   .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    5    1    2    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory

 History 
---------
  Turn | Location       | Event
     5 | -11/Junkyard   | Discovered new exit (range 14)
    74 | -11/Junkyard   | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   856 | -10/Materials  | Discovered new exit (range 13)
  1452 | -10/Materials  | Central database locked down
  1481 | -10/Materials  | Discovered new exit (range 13)
  1603 | -10/Materials  | Discovered new exit (range 17)
  1703 | -10/Materials  | Repaired Imp. Treads
  1736 | -10/Materials  | Repaired Imp. Treads
  1915 | -10/Materials  | Entered another Materials area
  1915 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2783 | -9/Materials   | Discovered new exit (range 4)
  2812 | -9/Materials   | Identified exit to Mines
  3975 | -9/Materials   | Repaired Imp. Treads
  4020 | -9/Materials   | Repaired Broken EM Shotgun
  4071 | -9/Materials   | Repaired Imp. EM Shotgun
  4849 | -9/Materials   | Discovered new exit (range 16)
  5128 | -9/Materials   | Repaired EM Shotgun
  5438 | -9/Materials   | Entered Mines
  5472 | -9/Mines       | Found a hidden stash of uninstalled traps
  5549 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  5610 | -9/Mines       | Learned location of Storage (-7)
  5773 | -9/Mines       | Assembled infested the area
  5778 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  5867 | -9/Mines       | Destroyed 19 combat bots
  6055 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  6058 | -9/Mines       | Discovered new exit (range 5)
  6067 | -9/Mines       | Entered Exiles
  6125 | -9/Exiles      | Met 8R-AWN
  6166 | -9/Exiles      | Met EX-HEX
  6415 | -9/Exiles      | Met EX-DEC
  6431 | -9/Exiles      | Learned location of Zion (-6)
  6475 | -9/Exiles      | Met EX-BIN
  6602 | -9/Exiles      | Discovered new exit (range 14)
  6631 | -9/Exiles      | Entered Mines
  6702 | -8/Mines       | Discovered new exit (range 6)
  7832 | -8/Mines       | Entered Materials
  7832 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  9080 | -8/Materials   | Discovered new exit (range 16)
  9168 | -8/Materials   | Repaired Hvy. Armor Plating
 10429 | -8/Materials   | Discovered new exit (range 4)
 11051 | -8/Materials   | Discovered new exit (range 11)
 12038 | -8/Materials   | Entered Factory
 12038 | -7/Factory     | Evolved 2 slots: Utility x2
 12162 | -7/Factory     | Discovered new exit (range 11)
 12180 | -7/Factory     | Garrison activated, responded to threat
 12411 | -7/Factory     | Sucked down chute
 12411 | -7/Factory     | Entered Waste
 12426 | -7/Waste       | EMP discharged
 12471 | -7/Waste       | Spotted C-40 Crusher
 12476 | -7/Waste       | Destroyed C-40 Crusher
 12489 | -7/Waste       | Spotted C-40 Crusher
 12492 | -7/Waste       | Spotted C-40 Crusher
 12502 | -7/Waste       | Destroyed C-40 Crusher
 12504 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 12505 | -7/Waste       | Spotted C-40 Crusher
 12507 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 12508 | -7/Waste       | Destroyed C-40 Crusher
 12510 | -7/Waste       | Spotted C-40 Crusher
 12525 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 12525 | -7/Waste       | Destroyed C-40 Crusher
 12526 | -7/Waste       | EMP discharged
 12526 | -7/Waste       | System corruption reached 10%
 12528 | -7/Waste       | Destroyed C-40 Crusher
 12556 | -7/Waste       | Lost 4 parts (2n1u1w)
 12617 | -7/Waste       | Spotted C-40 Crusher
 12626 | -7/Waste       | EMP discharged
 12637 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 12640 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 12643 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 12646 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 12671 | -7/Waste       | System corruption reached 30%
 12687 | -7/Waste       | Discovered new exit (range 13)
 12691 | -7/Waste       | Lost 5 parts (2n1u2w)
 12694 | -7/Waste       | Entered Factory
 12717 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 12979 | -7/Factory     | Build established: Sprinter
 13318 | -7/Factory     | Core integrity fell below 50%
 13340 | -7/Factory     | Discovered new exit (range 16)
 13348 | -7/Factory     | Entered Lower Caves
 13357 | -7/Lower Caves | Learned 4 Factory zone layouts
 13494 | -7/Lower Caves | Encountered a Warlord checkpoint
 13619 | -7/Lower Caves | Core integrity fell below 20%
 13629 | -7/Lower Caves | Discovered new exit (range 5)
 13631 | -7/Lower Caves | Entered another Lower Caves area
 13636 | -7/Lower Caves | Discovered new exit (range 13)
 13645 | -7/Lower Caves | Entered Factory
 13645 | -6/Factory     | Evolved 2 slots: Propulsion x2
 13646 | -6/Factory     | Identified exit to Factory
 13745 | -6/Factory     | Build established: Mutant
 13938 | -6/Factory     | Core integrity fell below 50%
 13941 | -6/Factory     | Sucked down chute
 13941 | -6/Factory     | Entered Waste
 13947 | -6/Waste       | Found Prototype Slashing Weapon
 13947 | -6/Waste       | Identified Centrium Greatsword
 13952 | -6/Waste       | Spotted C-40 Crusher
 13956 | -6/Waste       | EMP discharged
 13956 | -6/Waste       | System corruption reached 10%
 13961 | -6/Waste       | Spotted C-40 Crusher
 13961 | -6/Waste       | Crushed by Compactor (1 part destroyed)
 13963 | -6/Waste       | Spotted C-40 Crusher
 13982 | -6/Waste       | Spotted C-40 Crusher
 13992 | -6/Waste       | Lost 3 parts (2n1u)
 13992 | -6/Waste       | Spotted C-40 Crusher
 13996 | -6/Waste       | Spotted C-40 Crusher
 13999 | -6/Waste       | Discovered new exit (range 10)
 14003 | -6/Waste       | Entered Factory
 14038 | -6/Factory     | Core integrity fell below 20%
 14129 | -6/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
14043_ Spear severed.
14044_ Acquired Spear.
14046_ M-28 Smith repairs Lgt. Deuterium Engine.
14057_ Acquired Unknown Processor.
14057_ Identified Enh. Optical Array.
14058_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F003.
14071_ Acquired Nuclear Pulse Thruster.
14071_ K-01 Serf cleans the Power Conduit. <x3>
14092_ System corrupted: Matter fused (-5).
14100_ U-05 Engineer builds a Wall.
14110_ System corrupted: Energy discharge (-37).
14115_ U-05 Engineer builds a Wall.
14121_ Slug penetrates Wall. <x2>
14122_ Penetrated by Slug. <x2>
14126_ Nuclear Pulse Thruster destroyed.
14126_ Penetrated by Slug. <x2>
14128_ Slug penetrates Wall.
14129_ ALERT: Security rotation in progress.
14129_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastElectronPit
  Manual?         0
Play Time         01:07:01
  Cumulative      134.2 hours
  Start           2023.03.12 @ 08:04:42
  End             2023.03.12 @ 10:59:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          68
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da4d8568-dc68-461b-9b53-91bfedf264fe