Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.10 @ 14:59:59 Player: Storyteller Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2404) 2404 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 5285 Bonus ------- High Alert Combat Kills 246 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 85/100 System Corruption 0% Temperature Cool (81) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Aluminum Leg Medium Storage Unit Insulated Plating Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Weight Redist. System > --- WEAPON ----------- Electrolaser Electrolaser > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Targeting Computer Hacking Suite Beam Rifle Particle Gun Advanced Beam Rifle Ion Cannon Heavy Assault Rifle Minigun Datajack [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 96 | 8 11 2 28 25 22 Power 19 | 1 1 1 3 9 4 Engine 16 | 1 1 1 3 7 3 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 40 | 4 3 1 12 10 10 Treads 10 | 2 1 . 3 1 3 Leg 28 | 2 2 1 9 9 5 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . 3 1 1 Device 3 | . . . 1 1 1 Storage 5 | 1 2 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 2 5 . 10 5 7 Energy Gun 10 | . 1 . 4 3 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 15 | 2 4 . 4 1 4 Ballistic Cannon 2 | . . . 2 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 52 | . 3 3 10 13 23 Power 14 | . 1 1 2 4 6 Propulsion 21 | . . 1 5 7 8 Utility 2 | . . . . . 2 Weapon 15 | . 2 1 3 2 7 Highest Loss Streak 14 | . 3 3 3 3 14 Average Slot Usage (%) 93 | . 94 92 95 96 86 Engine 11 | . 13 13 11 13 8 Core 2 | . . . . 3 7 Treads 10 | . 23 14 12 . 9 Leg 19 | . 2 8 29 33 12 Wheel 1 | . . . . . 5 Device 4 | . . . 2 9 7 Storage 20 | . 27 28 19 18 18 Energy Gun 5 | . 1 13 3 10 1 Energy Cannon 1 | . . . . 1 1 Ballistic Gun 11 | . 25 14 13 1 10 Ballistic Cannon 1 | . . . 2 2 . Naked Turns . | . . . . . . Heaviest Build 53 | 10 41 41 46 53 52 Greatest Support 60 | 40 40 20 52 52 60 Greatest Overweight (x) 12 | . 12 2 2 2 11 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 4 15 16 14 16 16 Most Carried 16 | 3 10 10 13 16 12 Average Carried 9 | 2 7 9 8 10 9 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 11 | 3 10 8 7 11 11 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1938 | 193 196 107 512 528 402 Remotely . | . . . . . . Salvage Created 2687 | . 237 34 768 919 729 Parts 155 | . 17 . 58 43 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 67 | . 7 2 17 18 23 Melee 1 | . 1 . . . . Guns 37 | . 6 2 12 11 6 Cannons 14 | . . . 5 7 2 AOE 15 | . . . . . 15 Classes Destroyed 11 | . 3 1 5 1 1 Worker 2 | . . . 2 . . Builder 2 | . 1 . 1 . . Recycler 4 | . . . 2 2 . Watcher 2 | . . . 1 1 . Swarmer 16 | . 3 . 3 3 7 Grunt 33 | . 4 . 8 10 11 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 13 | . . . 5 4 4 Hunter 1 | . . . . 1 . Assembled 2 | . . 2 . . . Best Kill Streak 12 | . 3 1 7 3 12 Combat Bots Only 12 | . 3 1 4 3 12 Max Kills in Single Turn 3 | . 1 1 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 6088 | . 603 196 1509 1306 2474 Core 950 | . 82 . 309 145 414 Absorbed by Shields 113 | . . . . . 113 Core Remaining (%) 63 | 100 . 67 22 . . Volleys Fired 269 | 3 24 13 66 109 54 Largest 2 | 1 2 2 2 2 2 Hottest 126 | 20 40 85 95 126 65 Shots Fired 441 | 3 47 22 111 183 75 Gun 336 | 3 47 22 91 117 56 Cannon 91 | . . . 20 66 5 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 280 | 3 47 13 97 70 50 Thermal 147 | . . 9 14 113 11 Explosive 14 | . . . . . 14 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 1 8 2 12 8 15 Robot Miss Streak 5 | 2 4 5 3 5 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 281 | 1 29 9 69 115 58 Core Hits 136 | . 13 5 33 41 44 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6283 | 17 355 88 1200 2092 2531 Guns 3321 | 17 353 78 878 1228 767 Cannons 1212 | . . . 310 832 70 Explosions 1694 | . . . . . 1694 Melee . | . . . . . . Ramming 56 | . 2 10 12 32 . Kinetic 2801 | 17 353 28 1030 699 674 Thermal 1732 | . . 50 158 1361 163 Explosive 1694 | . . . . . 1694 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 12 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Effects 7 | . 5 2 . . . Message Errors 2 | . 1 1 . . . Data Loss (minor) 4 | . 3 1 . . . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 76 | . . . 13 16 47 Projectiles 29 | . . . 13 16 . Explosions 47 | . . . . . 47 Melee . | . . . . . . Knockbacks 5 | . . . 2 3 . Impact . | . . . . . . Kinetic 5 | . . . 2 3 . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . . 12 63 Shots 2 | . . . . . 2 Rammed 5 | 1 1 2 . 1 . Targets Rammed 9 | 1 2 2 1 3 . Kicked 4 | . 1 . 1 2 . Crushed . | . . . . . . Highest Temperature 559 | . 8 208 236 559 281 Average Temperature 135 | . 3 86 58 166 91 Received Heat Transfer 2517 | . 258 . 615 468 1176 Effects 28 | . . . . 26 2 Shutdowns 11 | . . . . 11 . Energy Bleed 2 | . . . . 2 . Interference 7 | . . . . 5 2 Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Damage (minor) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 4 . Heat Transferred 3652 | . . 111 396 2812 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 862 | . 90 . 287 435 862 Initial 189 | . . . . 120 189 Average 267 | . 28 . 127 313 627 Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 48 | 100 100 100 81 10 4 Level 1 26 | . . . 18 68 12 Level 2 12 | . . . . 21 28 Level 3 12 | . . . . . 54 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 1 3 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 6 | . . . 1 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 9 2 24 41 31 Peak Tracking Total 7 | . 5 1 6 7 7 Tactical Retreats 8 | . . . 1 4 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 7 | . 3 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 5 | . 2 . 1 2 . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 6 . 2 4 . Successful 7 | . 3 . . 4 . Failed 5 | . 3 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 3 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 1 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 4193 | 110 840 284 742 1242 975 Spaces Moved 2041 | 59 446 124 319 588 505 Core 7 | 4 2 . . . 1 Treads 920 | 51 422 124 128 . 195 Legs 980 | 4 22 . 191 588 175 Wheels 134 | . . . . . 134 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 180 120 120 110 Average Speed 153 | 149 166 199 148 141 149 Slowest Speed 650 | 160 650 200 200 180 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 60 42 39 29 77 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . . 2 29 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 29 | . . . . . 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2680 | 75 498 140 484 830 653 Wait 109 | 2 3 . 30 45 29 Move 2034 | 58 445 124 318 587 502 Hop . | . . . . . . Pick Up 59 | 1 9 . 17 28 4 Fast Attach 38 | 8 6 . 10 4 10 Attach 53 | . 4 2 17 19 11 Detach 29 | 2 3 . 11 8 5 Swap 5 | . 1 . 1 2 1 Drop 32 | . 1 . 13 13 5 Fire 269 | 3 24 13 66 109 54 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 2 . 1 3 . Crush 2 | 1 . 1 . . . Escape Stasis 32 | . . . . . 32 Rewire 12 | . . . . 12 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 454 | -10/Materials | Discovered new exit (range 9) 703 | -10/Materials | Discovered new exit (range 8) 844 | -10/Materials | Lost 3 parts (1p2w) 951 | -10/Materials | Entered Mines 990 | -10/Mines | Assembled infested the area 1100 | -10/Mines | Learned location of Zion (-6) 1180 | -10/Mines | Discovered new exit (range 10) 1220 | -10/Mines | System corruption reached 10% 1235 | -10/Mines | Entered Materials 1235 | -9/Materials | Evolved 2 slots: Propulsion x2 1250 | -9/Materials | Lost 3 parts (1p1n1w) 1703 | -9/Materials | Build established: Scavenger-Mutant 1743 | -9/Materials | Discovered new exit (range 7) 1791 | -9/Materials | Core integrity fell below 50% 1806 | -9/Materials | Lost 3 parts (1p1n1w) 1890 | -9/Materials | Lost 3 parts (1n2w) 1968 | -9/Materials | Discovered new exit (range 8) 1977 | -9/Materials | Entered another Materials area 1977 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2383 | -8/Materials | Lost 3 parts (1p2n) 3206 | -8/Materials | Identified exit to Garrison 3219 | -8/Materials | Entered Garrison 3266 | -8/Garrison | Triggered checkpoint 3376 | -8/Garrison | Triggered checkpoint 3412 | -8/Garrison | Destroyed 12 combat bots 3418 | -8/Garrison | Triggered checkpoint 3422 | -8/Garrison | Triggered checkpoint 3480 | -8/Garrison | Lost 5 parts (3n2w) 3661 | -8/Garrison | Build established: Mutant 3784 | -8/Garrison | Triggered checkpoint 3906 | -8/Garrison | Discovered new exit (range 10) 3922 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3969 | -8/Garrison | Build established: Scavenger-Mutant 4091 | -8/Garrison | Discovered new exit (range 9) 4104 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4140 | -8/Garrison | Triggered checkpoint 4145 | -8/Garrison | Core integrity fell below 50% 4187 | -8/Garrison | Core integrity fell below 20% 4194 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04147_ Switching to secondary target: G-47 Trooper. 04150_ Hvy. Assault Rifle destroyed. 04150_ Arm. Wheel destroyed. 04154_ Shield Generator destroyed. 04156_ Imp. Ion Engine destroyed. 04156_ Lgt. Nuclear Core destroyed. 04158_ Lgt. Treads destroyed. 04158_ Hvy. Assault Rifle destroyed. 04163_ G-47 Trooper destroyed. 04163_ Switching to secondary target: G-50 Soldier. 04164_ Lgt. Treads destroyed. 04170_ Imp. Ion Engine destroyed. 04174_ Lgt. Treads destroyed. 04176_ Overheating: System interference. 04176_ Hvy. Assault Rifle temporarily disabled. 04176_ Hvy. Assault Rifle destroyed. 04178_ Identified Adv. Beam Rifle. 04180_ Hvy. Assault Rifle destroyed. 04186_ Adv. Beam Rifle destroyed. 04187_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????######?????????# #?????????????????????? | | ?????????# #?????????# #?????????????????????? | | ?????????# < #??????##?# #?????????????????????? | | ?????????# #??????#"## ###???????????????????? | | ?????????### #??????#"Cg^ g#???????????????????? | | ???????????# #??????#"%g^ g#???????????????????? | | ???????????# #??????#"C%@ %#???????????????????? | | ???????????# #??????#"## ###???????????????????? | | ???????????# #?????????# #????????????????###### | | ???????????# ########### ###########??????# | | ???????????# #??????# | | ???????????# #??????# | | ???????????############## ######## #??????# ## | | ????????????????????????# #??????# #??????# #? | | ????????????????????????# #??????# #??????# #? | | ????????????????????????# #??????# #??????# ## | | ????????????????????????# #??????# #??????# # | | ????????????????????????# #??????# #??????# ## | | ????????????????????????# #??????# #??????# #? | | ????????????????????????# #?????## ##""""## ## | | ????????????????????????# ####### ^^ # | | ????????????????????????# ^^ | | ????????????????????????# ^^ | | ????????????????????????########## ## ## # | | ?????????????????????????# #?##### # # ## | | ?????????????????????????# ### #* | | ????????????????????????## % =! ==[ | | ????????????????????????# !% | | ????????????????????????# ###### % %% | | ????????????????????????# #?## ###! # # ## | | ???????????????????????###### # # # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetChipMegatreads Manual? 0 Play Time 00:52:04 Cumulative 19.1 hours Start 2021.09.10 @ 14:08:05 End 2021.09.10 @ 14:59:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2defc9ae-6a28-4f7e-8adf-a91cfdf548cd