Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:22:34 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2967) 2967 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7817 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 909/1000 Matter 110/300 Energy 48/160 System Corruption 5% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Proton Cannon Proton Cannon > --- INVENTORY (5) ---- Proton Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Proton Cannon Proton Cannon Proton Cannon Proton Cannon [Rating: 60] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 8 | . . 1 2 2 2 . 1 Weapon 1 | . . 1 . . . . . Parts Attached 72 | 6 7 10 26 4 7 8 4 Power 12 | 1 2 2 3 . 2 2 . Engine 5 | 1 2 2 . . . . . Core 7 | . . . 3 . 2 2 . Reactor . | . . . . . . . . Propulsion 14 | 2 3 1 4 2 . 2 . Treads 10 | 2 3 1 2 . . 2 . Leg . | . . . . . . . . Wheel 4 | . . . 2 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 1 4 11 2 2 3 1 Device 7 | . . 2 2 1 . 2 . Storage 2 | 1 . . 1 . . . . Processor 10 | . 1 1 5 . 2 . 1 Hackware . | . . . . . . . . Protection 6 | . . 1 3 1 . 1 . Artifact . | . . . . . . . . Weapon 21 | 2 1 3 8 . 3 1 3 Energy Gun 14 | 1 . 3 6 . 3 1 . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 4 | 1 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 29 | . 5 . 13 . . 6 5 Power 5 | . 2 . 2 . . 1 . Propulsion 9 | . 2 . 3 . . 3 1 Utility 9 | . . . 5 . . 2 2 Weapon 6 | . 1 . 3 . . . 2 Highest Loss Streak 9 | . 2 . 9 . . 4 4 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 90 | . 81 96 92 91 93 90 87 Engine 3 | . 9 11 1 . . . . Core 4 | . . . 7 7 6 6 5 Treads 11 | . 26 22 9 . . 5 5 Wheel 3 | . . . 5 14 13 2 . Device 6 | . . 9 4 . 6 8 11 Storage 2 | . 14 3 . . . . . Processor 26 | . 2 11 28 30 40 40 41 Protection 6 | . . 6 8 14 6 6 5 Energy Gun 19 | . 14 30 23 23 20 20 2 Energy Cannon 2 | . . . . . . . 14 Ballistic Gun 2 | . 13 1 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 41 | 13 13 20 26 38 35 35 41 Greatest Support 43 | 40 40 43 43 24 24 40 20 Greatest Overweight (x) 8 | . . . 4 3 1 8 2 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 4 Average Carried 4 | 2 7 5 4 3 4 4 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 7 | 6 7 5 5 5 5 5 1 Class Distribution -------------------- 55% | Gunner 25% | Scavenger-Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 1124 | 129 201 121 340 46 45 242 . Remotely . | . . . . . . . . Salvage Created 3587 | . 263 362 1897 323 45 607 90 Parts 154 | . 13 30 71 11 1 22 6 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 66 | . 7 9 29 7 . 10 4 Guns 56 | . 7 9 24 6 . 7 3 Cannons 1 | . . . . . . . 1 AOE 2 | . . . 2 . . . . Classes Destroyed 14 | . 4 3 4 1 . 2 . Worker 5 | . 1 . 2 1 1 . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 2 . . . . Operator 3 | . 2 1 . . . . . Watcher 8 | . . 3 4 . 1 . . Swarmer 16 | . 2 4 2 4 . . 4 Grunt 31 | . 5 3 19 1 . 3 . Brawler 4 | . . 1 3 . . . . Duelist 2 | . . . . 2 . . . Sentry 5 | . . 1 4 . . . . Specialist 3 | . . . . . . 3 . Hunter 4 | . . . 1 . . 3 . Heavy 1 | . . . . . . 1 . Best Kill Streak 13 | . 6 4 13 4 1 6 4 Combat Bots Only 7 | . 6 4 7 4 . 6 4 Max Kills in Single Turn 3 | . 2 1 2 2 1 1 3 Gunslinging 2 | . 1 . . . . . 2 Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 465 | . 104 31 165 29 . 91 45 Missed 120 | . 23 8 49 10 . 21 9 Damage Taken 4988 | . 881 199 1530 500 . 1204 674 Core 886 | . 181 28 385 31 . 170 91 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 125 | . . . 125 . . . . Core Remaining (%) 70 | 100 27 93 30 95 . 80 . Volleys Fired 193 | . 33 29 83 8 6 28 6 Largest 3 | . 2 3 3 3 3 3 3 Hottest 255 | . 60 168 168 135 255 255 255 Shots Fired 494 | . 63 86 206 24 18 84 13 Gun 487 | . 63 86 206 24 18 84 6 Cannon 7 | . . . . . . . 7 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 36 | . 31 1 4 . . . . Thermal 366 | . 32 85 141 . 18 84 6 Explosive . | . . . . . . . . Electromagnetic 92 | . . . 61 24 . . 7 Robot Hit Streak 40 | . 8 9 22 17 33 40 11 Robot Miss Streak 6 | . 4 6 2 4 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 3 2 3 1 . 1 2 Max Gunslinging Chain 2 | . 1 1 1 1 . 1 2 Shots Hit Robots 360 | . 41 43 159 19 16 71 11 Core Hits 174 | . 18 17 81 20 7 25 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 31 | . . 3 12 . . 13 3 Burn 31 | . . 3 12 . . 13 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6486 | . 610 649 2981 532 288 1278 148 Guns 5857 | . 430 649 2792 330 288 1278 90 Cannons 58 | . . . . . . . 58 Explosions 560 | . 169 . 189 202 . . . Melee . | . . . . . . . . Ramming 11 | . 11 . . . . . . Kinetic 213 | . 196 . 17 . . . . Thermal 4694 | . 234 649 1953 202 288 1278 90 Explosive 169 | . 169 . . . . . . Electromagnetic 1399 | . . . 1011 330 . . 58 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 4 1 . . 5 Average Corruption 3 | . . . 4 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 18 1 . . . Message Errors 2 | . . . 2 . . . . Matter Fused 5 | . . . 5 . . . . Heat Flow Errors 3 | . . . 2 1 . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 4 | . . . 4 . . . . Data Loss (major) 1 | . . . 1 . . . . Misfires 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 56 | . 51 . 5 . . . . Projectiles . | . . . . . . . . Explosions 56 | . 51 . 5 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 172 | . 85 . . 87 . . . Shots 3 | . 1 . . 2 . . . Rammed 5 | . 5 . . . . . . Targets Rammed 5 | . 5 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 614 | . 105 522 614 426 282 371 27 Average Temperature 149 | . 39 140 178 167 105 150 18 Received Heat Transfer 1020 | . 192 18 567 54 . 162 27 Effects 35 | . . 3 29 1 2 . . Shutdowns 8 | . . 1 6 1 . . . Energy Bleed 3 | . . 1 2 . . . . Interference 8 | . . . 6 . 2 . . Matter Decay 3 | . . . 3 . . . . Damage (minor) 5 | . . 1 4 . . . . Damage (major) 7 | . . . 7 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 16 | . . . 11 5 . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . 3 . . 3 . Combat Hostiles 6 | . . . 3 . . 3 . Parts Melted 36 | . . 4 11 . 1 20 . Heat Transferred 14279 | . 525 1887 5417 250 800 4850 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 2 3 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 330 | . 300 234 330 326 176 303 268 Initial 159 | . . . . 133 159 123 158 Average 146 | . 124 64 158 255 160 243 148 Maximum Alert Level 1 | . 1 1 1 1 . 1 1 Low Security (%) 67 | 100 68 95 66 9 100 20 65 Level 1 32 | . 31 4 33 90 . 79 34 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 11 | . 3 2 3 . . 2 1 Investigation 3 | . 1 1 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 2 1 1 . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 9 | . 1 3 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 17 21 41 7 1 10 12 Peak Tracking Total 8 | . 8 4 8 4 1 3 6 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 5 | . 2 . . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 6 | . 2 1 1 1 . . 1 Max in Single Turn 2 | . 2 1 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 13 | . 3 2 4 1 2 . 1 Terminals 9 | . 3 2 3 . 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . . 1 . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 12 4 14 1 2 . 2 Successful 13 | . 5 1 6 . 1 . . Failed 22 | . 7 3 8 1 1 . 2 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . 2 7 1 . . . Terminals 27 | . 12 4 10 . 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . 4 . . . . Recycling Units 3 | . . . . 1 . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 5 1 2 . 1 . . Record 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Unreport Threat 4 | . 2 1 1 . . . . Disarm Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 2 3 1 1 . 1 Full Trace Events 4 | . 2 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 64 | . . . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 4326 | 84 518 801 1054 277 367 413 812 Spaces Moved 2065 | 45 246 424 449 230 294 140 237 Core 20 | 3 . . 2 . . 15 . Treads 1313 | 42 246 424 270 . . 94 237 Legs . | . . . . . . . . Wheels 732 | . . . 177 230 294 31 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 90 100 105 105 250 Average Speed 161 | 152 160 160 134 105 105 213 314 Slowest Speed 450 | 160 160 160 250 135 105 450 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 58 34 36 6 7 87 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 59 | . 32 . 16 11 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 59 | . 32 . 16 11 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 2657 | 57 308 485 737 247 338 191 294 Wait 242 | 1 13 2 150 . 24 7 45 Move 2058 | 44 245 423 448 229 293 139 237 Hop . | . . . . . . . . Pick Up 44 | 6 5 8 14 3 3 5 . Fast Attach 36 | 6 1 6 13 3 3 4 . Attach 22 | . 5 . 8 1 2 2 4 Detach . | . . . . . . . . Swap 14 | . 1 4 5 . 2 2 . Drop 41 | . . 13 14 3 5 4 2 Fire 193 | . 33 29 83 8 6 28 6 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . 5 . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . 2 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Core integrity fell below 50% 296 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 8) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 603 | -9/Materials | Discovered new exit (range 14) 950 | -9/Materials | Discovered new exit (range 15) 980 | -9/Materials | Build established: Gunner 1404 | -9/Materials | Entered another Materials area 1404 | -8/Materials | Evolved 2 slots: Utility x2 1667 | -8/Materials | Repaired Beam Rifle 1702 | -8/Materials | Repaired Beam Rifle 1858 | -8/Materials | Core integrity fell below 50% 1903 | -8/Materials | Lost 9 parts (1p2n3u3w) 1919 | -8/Materials | Destroyed 7 combat bots 2286 | -8/Materials | Garrison activated, responded to threat 2435 | -8/Materials | Discovered new exit (range 12) 2458 | -8/Materials | Entered Factory 2458 | -7/Factory | Evolved 2 slots: Utility x2 2685 | -7/Factory | Discovered new exit (range 8) 2735 | -7/Factory | Entered another Factory area 2735 | -6/Factory | Evolved 2 slots: Utility x2 3101 | -6/Factory | Identified exit to DSF 3102 | -6/Factory | Entered DSF 3124 | -6/DSF | Additional patrols routed to DSF 3221 | -6/DSF | Lost 4 parts (1p2n1u) 3375 | -6/DSF | Sterilization system engaged 3395 | -6/DSF | Ambient heat levels rising (+10) 3410 | -6/DSF | Ambient heat levels rising (+10) 3425 | -6/DSF | Ambient heat levels rising (+10) 3440 | -6/DSF | Ambient heat levels rising (+10) 3455 | -6/DSF | Ambient heat levels rising (+10) 3470 | -6/DSF | Ambient heat levels rising (+10) 3473 | -6/DSF | Discovered new exit (range 15) 3485 | -6/DSF | Ambient heat levels rising (+10) 3500 | -6/DSF | Ambient heat levels rising (+10) 3515 | -6/DSF | Ambient heat levels rising (+10) 3515 | -6/DSF | Entered Factory 3515 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3817 | -5/Factory | Build established: Scavenger-Gunner 4311 | -5/Factory | P-70 Sage assimilated allied GF-BO0(g) 4327 | -5/Factory | Self-destructed Last Messages --------------- GF-BO0(g): "I have no idea how they do it but extermination squads are basically impossible to shake, this is bad..." GF-BO0(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" Pressure Siphon disabled. P-70 Sage hacks GF-BO0(g), assimilated. Pressure Siphon disabled. P-70 Sage resets P-70 Sage, system corruption cleaned. K-01 Serf cleans the Pressure Siphon. GF-BO0(g) reactivates. P-70 Sage resets P-70 Sage, system corruption cleaned. K-01 Serf cleans the Pressure Siphon. Core Analyzer destroyed. Imp. Medium Armor Plating destroyed. Proton Cannon destroyed. Arm. Treads destroyed. 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