Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 17:16:05 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (50) 250 Value Destroyed (1568) 1568 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (3800) 3800 TOTAL SCORE: 14178 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1100 Matter 3/300 Energy 220/220 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Power Amplifier Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Improved Maneuvering Thrusters System Mapper Quantum Router > --- WEAPON (3) ------- Coil Gun Hypervelocity Gauss Rifle Makeshift Spear > --- INVENTORY (4) ---- Cooled Aerolev Unit Precision Shock Rifle Cooled Particle Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Improved Maneuvering Thrusters System Mapper Quantum Router > --- WEAPON ----------- Hypervelocity Gauss Rifle Heavy Machine Gun Makeshift Spear > --- INVENTORY -------- Cooled Aerolev Unit Precision Shock Rifle Cooled Particle Cannon Enhanced Autogun [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Long-range Sensor Array Device Long-range Sensor Array Processor Advanced Signal Interpreter Hackware Quantum Router Protection Medium Armor Plating Weapon Makeshift Spear Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Slots Evolved 13 | 2 . 5 . . . 2 2 . . 1 1 Power 1 | . . 1 . . . . . . . . . Propulsion 4 | 1 . 2 . . . . . . . . 1 Utility 6 | . . 1 . . . 2 2 . . 1 . Weapon 2 | 1 . 1 . . . . . . . . . Parts Attached 101 | 2 2 23 . . . 8 33 . 3 2 28 Power 13 | . . 3 . . . 3 4 . . . 3 Engine 3 | . . 3 . . . . . . . . . Core 10 | . . . . . . 3 4 . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 20 | 1 . 10 . . . 1 3 . . . 5 Treads 5 | . . 5 . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 14 | . . 5 . . . 1 3 . . . 5 Utility 27 | . 1 3 . . . 4 10 . 2 1 6 Device 17 | . . 1 . . . 2 8 . . 1 5 Storage . | . . . . . . . . . . . . Processor 6 | . . 1 . . . 2 2 . . . 1 Hackware 2 | . . . . . . . . . 2 . . Protection 2 | . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 1 1 7 . . . . 16 . 1 1 14 Energy Gun 7 | . . . . . . . 7 . . . . Energy Cannon 6 | . 1 2 . . . . 3 . . . . Ballistic Gun 21 | 1 . 5 . . . . 3 . . 1 11 Ballistic Cannon 3 | . . . . . . . 3 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . . . 6 . 2 . . Parts Lost 2 | . . . . . . . 1 . . 1 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . Highest Loss Streak 1 | . . . . . . . 1 . . 1 . Average Slot Usage (%) 96 | . 97 94 100 100 100 99 93 100 94 94 99 Engine 2 | . 16 12 18 18 18 3 . . . . . Core 10 | . . . . . . 12 13 13 13 12 11 Treads 1 | . . 13 . . . . . . . . . Leg 2 | . 33 7 . . . . . . . . . Flight 24 | . . 19 36 36 36 33 26 26 26 25 25 Device 18 | . . 7 9 9 9 7 21 26 22 19 24 Processor 6 | . . 1 9 9 9 15 10 13 8 6 5 Hackware 5 | . . . . . . . . . 3 12 11 Protection 1 | . 13 6 . . . . . . . . . Energy Gun 1 | . . . . . . . 2 6 6 6 . Energy Cannon 3 | . 12 11 9 9 9 8 4 . . . . Ballistic Gun 12 | . 19 14 18 18 18 16 7 13 9 9 12 Piercing Weapon 2 | . . . . . . . . . 3 2 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 32 | 8 18 23 21 21 21 23 31 26 26 25 32 Greatest Support 88 | 20 20 88 22 22 22 24 30 29 29 29 41 Greatest Overweight (x) 3 | . . 1 . . . . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | . . 1 2 2 2 2 3 3 4 4 4 Average Capacity 2 | . . . 1 2 2 2 2 3 3 4 4 Most Carried 4 | . . 1 2 2 2 2 3 3 4 3 4 Average Carried 2 | . . . 1 2 2 2 2 3 3 2 3 Final Capacity 4 | . . 1 2 2 2 2 3 3 4 4 4 Final Carried 4 | . . 1 2 2 2 2 3 3 4 2 4 Class Distribution -------------------- 35% | Wizard-Scout 15% | Scavenger-Sprinter 15% | Scout 13% | Mutant 10% | Hacker-Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Matter Collected 1766 | 210 28 282 . . . 304 603 . 22 35 282 Remotely . | . . . . . . . . . . . . Salvage Created 1615 | . 28 351 . . . 351 502 . 22 79 282 Parts 113 | . 3 30 . . . 15 36 . 2 8 19 Haulers Intercepted 4 | . . 1 . . . . 3 . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 6 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 40 | . 3 10 . . . 5 8 . . 5 9 Guns 22 | . 1 4 . . . 2 1 . . 5 9 Cannons 17 | . 2 6 . . . 3 6 . . . . Classes Destroyed 7 | . 1 4 . . . 1 1 . . . . Worker 1 | . . 1 . . . . . . . . . Hauler 4 | . . 1 . . . . 3 . . . . Watcher 4 | . . . . . . 1 2 . . . 1 Swarmer 18 | . 3 3 . . . . . . . 4 8 Grunt 7 | . . 2 . . . 3 2 . . . . Sentry 11 | . . 5 . . . 2 4 . . . . Programmer 4 | . . . . . . . 2 . . 1 1 Best Kill Streak 7 | . 3 7 . . . 4 3 . 1 4 4 Combat Bots Only 6 | . 3 6 . . . 3 2 . . 4 4 Max Kills in Single Turn 1 | . 1 1 . . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Damage Taken 3157 | . 83 393 . . 18 324 794 . 90 606 849 Core 2500 | . 53 301 . . 18 263 619 . 72 484 690 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 2143 | . 53 277 . . . 220 532 . 72 434 555 Core Remaining (%) 80 | 100 100 . . . 97 75 . . . 32 . Volleys Fired 152 | . 8 28 . . . 26 47 . . 22 21 Largest 3 | . 2 3 . . . 3 3 . . 2 3 Hottest 164 | . 88 111 . . . 114 164 . . 55 88 Shots Fired 370 | . 16 62 . . . 77 123 . . 29 63 Gun 256 | . 8 34 . . . 52 70 . . 29 63 Cannon 114 | . 8 28 . . . 25 53 . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 241 | . 8 34 . . . 52 70 . . 14 63 Thermal 91 | . 8 28 . . . 25 30 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 38 | . . . . . . . 23 . . 15 . Robot Hit Streak 16 | . 2 16 . . . 10 12 . . 9 10 Robot Miss Streak 6 | . 6 3 . . . 3 3 . . 3 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 229 | . 6 41 . . . 51 72 . 1 15 43 Core Hits 81 | . 3 17 . . . 10 23 . 1 9 18 Critical Hits 15 | . . 2 . . . 4 2 . . . 7 Critical Kills 6 | . . . . . . 3 . . . . 3 Critical Parts Destroyed 8 | . . 2 . . . 1 1 . . . 4 Melee Attacks 23 | . . . . . . . . . 5 . 18 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 23 | . . . . . . . . . 5 . 18 Sneak Attacks 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4335 | . 94 658 . . . 735 1495 . 98 366 889 Guns 2233 | . 12 207 . . . 366 573 . . 366 709 Cannons 1775 | . 82 451 . . . 369 873 . . . . Explosions 49 | . . . . . . . 49 . . . . Melee 263 | . . . . . . . . . 98 . 165 Ramming 15 | . . . . . . . . . . . 15 Kinetic 2148 | . 12 207 . . . 366 719 . . 135 709 Thermal 1453 | . 82 451 . . . 369 551 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 456 | . . . . . . . 225 . . 231 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 263 | . . . . . . . . . 98 . 165 Highest Corruption 4 | . . . . . . . 1 1 1 2 4 Average Corruption 1 | . . . . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 12 | . . . . . . . 3 . 1 . 8 Message Errors 4 | . . . . . . . 1 . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . 1 . 1 . 2 Targeting Errors 2 | . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 33 | . . . . . . 7 21 . . . 5 Projectiles 28 | . . . . . . 7 21 . . . . Explosions . | . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . 5 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . 6 Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 326 | . 126 24 . . . 275 184 . . 36 326 Average Temperature 62 | . 70 12 . . . 97 43 . . 23 57 Received Heat Transfer 471 | . . 126 . . 9 144 150 . 12 24 6 Effects 1 | . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 5 | . . . . . . . 3 . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred 2479 | . 148 814 . . . 666 851 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Peak Influence 389 | . 70 377 147 . . 205 389 . . . 144 Initial 147 | . . 29 147 . . . 93 . . . 97 Average 111 | . 14 152 147 . . 95 243 . . . 43 Maximum Alert Level 1 | . . 1 . . . 1 1 . . . . Low Security (%) 75 | 100 100 63 100 . 100 88 26 . . . 100 Level 1 24 | . . 36 . . . 11 73 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . 2 2 . . . 5 Investigation 2 | . . . . . . . 1 . . . 1 Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 2 | . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept 2 | . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Distress Signals 7 | . . 2 . . . 1 3 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 3 19 . . 3 12 21 . 4 14 14 Peak Tracking Total 10 | . 3 8 . . 3 5 5 . 4 10 4 Tactical Retreats 11 | . . 2 . . . 1 3 . . 2 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Traps Triggered 4 | . . . . . . . 3 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Machines Accessed 19 | . . 2 . 1 . 1 3 . 4 1 7 Terminals 10 | . . 2 . . . 1 3 . . 1 3 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 91 | . . 9 . 1 . 3 5 . 28 1 44 Successful 64 | . . 5 . 1 . 2 1 . 28 1 26 Failed 27 | . . 4 . . . 1 4 . . . 18 Catastrophic 7 | . . . . . . . 2 . . . 5 Database Lockouts . | . . . . . . . . . . . . Manual 34 | . . 5 . . . 2 4 . . . 23 Terminals 43 | . . 9 . . . 3 5 . . 1 25 Fabricators 9 | . . . . . . . . . . . 9 Repair Stations 3 | . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . 7 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 47 | . . 4 . 1 . 2 1 . 28 1 10 Record 15 | . . . . 1 . . . . 11 . 3 Part Schematic 9 | . . . . . . . . . 7 . 2 Robot Schematic 7 | . . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 3 | . . 1 . . . 1 . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 3 | . . 1 . . . 1 . . . . 1 Unreport Threat 2 | . . 1 . . . . . . . . 1 Security Status 1 | . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . . . 5 Load Schematic 2 | . . . . . . . . . . . 2 Build 3 | . . . . . . . . . . . 3 Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 5 Insert Component 3 | . . . . . . . . . . . 3 Analyze 2 | . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 . . . . . . . . 4 Terminals 3 | . . 1 . . . . . . . . 2 Botnet 3 | . . 1 . . . . . . . . 2 Fabricators 2 | . . . . . . . . . . . 2 Report 1 | . . . . . . . . . . . 1 Siphon 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . . . . 1 3 . . . 6 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 7 . 4 Parts Built 3 | . . . . . . . . . . . 3 Matter 726 | . . . . . . . . . . . 726 Time 318 | . . . . . . . . . . . 318 Total Part Build Rating 13 | . . . . . . . . . . . 13 Parts Repaired 1 | . . . . . . . . . . . 1 Time 25 | . . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Robot Analysis Total 115 | . . . . . . . . . 115 . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Turns Passed 3211 | 12 180 334 19 39 17 202 737 15 81 291 1284 Spaces Moved 4293 | 8 114 264 64 145 63 263 1396 51 147 499 1279 Core 1 | . . . . . . . . . . . 1 Treads 39 | . . 39 . . . . . . . . . Legs 168 | 8 114 46 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4085 | . . 179 64 145 63 263 1396 51 147 499 1278 Fastest Speed 24 | 120 120 27 27 27 27 27 27 27 27 27 24 Average Speed 32 | 120 120 66 27 27 27 27 27 27 27 27 27 Slowest Speed 200 | 120 120 145 27 27 27 27 99 27 27 27 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 29 | . . 6 . . . . 16 . 1 . 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 2 24 21 15 55 17 27 43 11 77 43 21 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 26 | . . . . 1 . . . . 25 . . Known Exits Taken 6 | . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 10 | . . . . . . . . . . . 10 Terrain Destroyed 17 | . . . . . . . 7 . . . 10 Melee 10 | . . . . . . . . . . . 10 Projectile 3 | . . . . . . . 3 . . . . AOE 4 | . . . . . . . 4 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Total 5774 | 9 140 365 64 144 62 335 1640 51 181 636 2147 Wait 1078 | . 12 10 . . . 27 134 1 24 96 774 Move 4225 | 7 113 251 63 144 62 262 1364 50 144 498 1267 Hop 28 | . . 6 . . . . 15 . 1 . 6 Pick Up 12 | . . 4 1 . . . 1 . 1 . 5 Fast Attach 69 | 2 2 16 . . . 6 29 . 2 . 12 Attach 3 | . . 1 . . . . 1 . . 1 . Detach 11 | . . 2 . . . . 6 . 2 . 1 Swap 30 | . . 6 . . . 2 4 . 1 1 16 Drop 68 | . 1 20 . . . 6 21 . 1 1 18 Fire 152 | . 8 28 . . . 26 47 . . 22 21 Melee 23 | . . . . . . . . . 5 . 18 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 72 | . 4 21 . . . 6 18 . . 17 6 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / *Sto x2 / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 13 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 193 | -10/Materials | Entered another Materials area 195 | -9/Materials | Reached level 2 224 | -9/Materials | Identified exit to Mines 266 | -9/Materials | Upgraded with Propulsion slot (x2) 289 | -9/Materials | Upgraded with Utility slot (x1) 317 | -9/Materials | Build established: Mutant 421 | -9/Materials | Reached level 3 447 | -9/Materials | Upgraded with Weapon slot (x1) 496 | -9/Materials | Upgraded with Power slot (x1) 527 | -9/Materials | Entered Mines 528 | -9/Mines | Assembled infested the area 531 | -9/Mines | Met a Derelict bent on vengeance 531 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 544 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 544 | -9/Mines | Discovered new exit (range 5) 546 | -9/Mines | Entered Exiles 553 | -9/Exiles | Met 8R-AWN 558 | -9/Exiles | Met EX-HEX 568 | -9/Exiles | Met EX-DEC 570 | -9/Exiles | Learned location of Zion (-6) 583 | -9/Exiles | Discovered new exit (range 10) 585 | -9/Exiles | Entered Mines 587 | -8/Mines | Reached level 4 600 | -8/Mines | Discovered new exit (range 12) 602 | -8/Mines | Entered Materials 604 | -8/Materials | Reached level 5 636 | -8/Materials | Upgraded with Utility slot (x1) 784 | -8/Materials | Upgraded with Utility slot (x1) 803 | -8/Materials | Discovered new exit (range 5) 804 | -8/Materials | Identified exit to Factory 804 | -8/Materials | Entered Factory 806 | -7/Factory | Reached level 6 833 | -7/Factory | Upgraded with Utility slot (x1) 905 | -7/Factory | Core integrity fell below 50% 945 | -7/Factory | Discovered new exit (range 16) 958 | -7/Factory | Identified exit to Storage 1023 | -7/Factory | Reached level 7 1099 | -7/Factory | Upgraded with Utility slot (x1) 1103 | -7/Factory | Discovered new exit (range 15) 1141 | -7/Factory | Identified exit to Factory 1201 | -7/Factory | Discovered exit to Storage (range 14) 1453 | -7/Factory | Build established: Scout 1521 | -7/Factory | Discovered new exit (range 16) 1541 | -7/Factory | Identified exit to Lower Caves 1541 | -7/Factory | Entered Lower Caves 1552 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1556 | -7/Lower Caves | Identified exit to Data Miner 1556 | -7/Lower Caves | Entered Data Miner 1556 | -7/Data Miner | Discovered new exit (range 6) 1558 | -7/Data Miner | Reached level 8 1562 | -7/Data Miner | Met Data Miner 1567 | -7/Data Miner | Learned location of Section 7 (-2) 1567 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1577 | -7/Data Miner | Received God Mode back door access code from Data Miner 1610 | -7/Data Miner | Destroyed Data Miner 1612 | -7/Data Miner | Reached level 9 1612 | -7/Data Miner | Interfaced with the Data Conduit 1613 | -7/Data Miner | Found Prototype Hackware 1613 | -7/Data Miner | Identified Quantum Router 1614 | -7/Data Miner | Found Prototype Hackware 1614 | -7/Data Miner | Identified System Mapper 1637 | -7/Data Miner | Identified exit to Proximity Caves 1637 | -7/Data Miner | Entered Proximity Caves 1637 | -6/Proximity Caves | Upgraded with Utility slot (x1) 1639 | -6/Proximity Caves | Reached level 10 1669 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1672 | -6/Proximity Caves | Learned location of 1 exit from Factory 1678 | -6/Proximity Caves | Core integrity fell below 20% 1907 | -6/Proximity Caves | Spotted B-75 Beast 1917 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 1921 | -6/Proximity Caves | Build established: Hacker-Scout 1927 | -6/Proximity Caves | Discovered exit to Factory (range 3) 1928 | -6/Proximity Caves | Entered Factory 1929 | -6/Factory | Identified exit to Factory 1929 | -6/Factory | Core integrity fell below 50% 1930 | -6/Factory | Loaded intel: 281 machine locations 1930 | -6/Factory | Reached level 11 2045 | -6/Factory | Identified exit to Lower Caves 2045 | -6/Factory | Identified exit to Extension 2085 | -6/Factory | Fabricated Exp. Terrain Scanner? 2088 | -6/Factory | Repaired Imp. Flight Unit 2326 | -6/Factory | Build established: Wizard-Scout 2636 | -6/Factory | Discovered exit to Factory (range 24) 2767 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 2858 | -6/Factory | Reached level 12 2875 | -6/Factory | Garrison activated, responded to threat 2907 | -6/Factory | Fabricated Imp. Cesium-ion Thruster? 2959 | -6/Factory | Upgraded with Propulsion slot (x1) 3143 | -6/Factory | Core integrity fell below 20% 3182 | -6/Factory | Intercept squad dispatched 3188 | -6/Factory | Spotted Tracker 3212 | -6/Factory | Destroyed by Tracker with Linked Autogun Last Messages --------------- 03179_ Dropped Autogun. 03180_ Acquired Coil Gun. 03182_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 03182_ Dropped Autogun. 03182_ Acquired Hyp. Gauss Rifle. 03188_ System corrupted: Heat flow error (+296). 03188_ Slug penetrates Wall. 03188_ HV Slug penetrates Wall. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 03190_ Imp. Flight Unit temporarily disabled. 03192_ Nuclear Pulse Thruster temporarily disabled. 03194_ Imp. Cesium-ion Thruster temporarily disabled. 03194_ Slammed into Tracker. 03195_ Upgraded: Core Integrity (+100) 03195_ Slammed into Tracker. 03196_ Imp. Flight Unit temporarily disabled. 03196_ Slammed into Tracker. 03197_ Imp. Cesium-ion Thruster temporarily disabled. 03198_ Upgraded: Core Integrity (+100) Map ----- +----------------------------------------------------+ | ##+######### ######## ##### | | # #####+######### ###### | | # ## # ################# | | ######### ## + ######## | | ######### ## # ######## | | ################# # ######## "" | | ################# # ## # "T | | ################# # ## # "" | | ##########################/### ## ! # | | ########################## ### ## # | | k ### ## !!! #+######## | | ################# ## ## # !!! # | | #################+## ## # !!! # | | ####### [ + ! + # | | ####### [ #######u## # """ # | | ####### ### u # # """ ########## | | ####### * +*+ u ### ### """ ## | | ####### """"" ### """### ### ## """ "" | | ####### """""R =### """### ########## """ "" | | ####### """ ### """### #### + """ G | | ####### ### ### #### # "" | | ####### """""k #####"###### #### # """ "" | | ####### """"" ##### ###### #### # """ | | ####### """ ##### ###### #### # """ | | ####### #####+###### #### # | | #############+###### @ ## #### ######### | | ########### = #### s ## #### #+######### | | "" #### // ## #### # !!!# | | T + /! # # """" !!!# | | #### / # + "F " !! + | | +########## #### # # # | | ### ##### [ # ############ | | ### ##### k% # # ## | | """ """ ### #####+###+##### # """ "" ## | | """ """ ### ##### # """ """## | | """ """ ### ##### ####+## # """ S"## | | ### ##### ## # # ## | | """ """ ### ##### ## * # # ## | | """ """ ### ##### ## # # ## | | """ """ ### ##### ## # # ## | | ### ##### ## # #####+###### | | """ """ ### ##### ####### ### #### | | """ """ ### #### | | """ """ ### | | ### #### | | ####+####+### ############## #### | | #####+##### ###+################# ##### | | ##### ##### # ############ ##### | | ##### ##### """ """ # """ ############ ##### | | ##### ##### """ """ # ! """ + ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 510 Power Amplification 20 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 35 Defensive Hacking 35 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Imp. Cesium-ion Thruster | -6/Factory | Hacked Enh. Autogun | -6/Factory | Hacked Cld. Aerolev Unit | -6/Factory | Scanalyzed Prc. Shock Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Terrain Scanner | x1 | -6/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Levels Raised 11 | . . 2 . . 1 1 2 . 2 1 2 XP Earned 20740 | 3000 350 3060 500 200 500 2300 3040 500 2250 1825 3215 XP Spent 19400 | 1000 120 3950 500 . . 2100 4220 . 1000 2670 3840 Upgrades 43 | 2 2 6 1 . . 4 7 . 1 8 12 Power Slot 1 | . . 1 . . . . . . . . . Propulsion Slot 4 | 1 . 2 . . . . . . . . 1 Utility Slot 6 | . . 1 . . . 2 2 . . 1 . Weapon Slot 2 | 1 . 1 . . . . . . . . . Core Integrity 10 | . . . . . . . . . . 4 6 Heat Dissipation 5 | . 2 . . . . 2 1 . . . . Mass Support 1 | . . . . . . . 1 . . . . Inventory Capacity 4 | . . 1 1 . . . 1 . 1 . . Terrain Scan Density 5 | . . . . . . . 2 . . 3 . Hack Attack % 3 | . . . . . . . . . . . 3 Hack Defense % 2 | . . . . . . . . . . . 2 Protomatter Created 501 | . 26 182 . . . 45 134 . . 74 40 Integrity Restored 1487 | . 72 383 . . . 135 402 . . 375 120 Core 1386 | . 53 301 . . . 135 402 . . 375 120 Parts 101 | . 19 82 . . . . . . . . . Protomatter Decayed . | . . . . . . . . . . . . Game ------ Seed CoreArmoredNanovents Manual? 0 Play Time 01:26:04 Cumulative 282.6 hours Start 2021.07.06 @ 20:28:42 End 2021.07.07 @ 17:16:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 151 Rogue 148 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 75 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: 94841269-8692-484d-af2f-c539db97d9a2