Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 09:22:05 Player: Clog Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (266) 1330 Value Destroyed (10448) 10448 Prototype IDs (391) 7820 Alien Tech Used (3) 600 Bonus (30463) 30463 TOTAL SCORE: 60961 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 38 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 632 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -363 Cogmind --------- Core Integrity 515/1600 Matter 119/300 Energy 913/925 System Corruption 21% Temperature Cool (0) Movement Walking (110) Location 0b11 Command Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (8) --- Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton > --- UTILITY (11) ----- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Energy Well Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Experimental Powered Armor Graphene Brace > --- WEAPON (4) ------- Neutron Cannon Compact Mass Driver > --- INVENTORY (20) --- Micro Fission Core Reinforced Antimatter Reactor Improved Fusion Compressor Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads Compact Mass Driver Compact Mass Driver Compact Mass Driver Enhanced Hardcell Cannon Advanced Concussive RPG (1) Fusion Bomb Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Energy Well Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Experimental Powered Armor Graphene Brace > --- WEAPON ----------- Neutron Cannon Heavy Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Micro Fission Core Reinforced Antimatter Reactor Improved Fusion Compressor Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads High-powered Transdimensional Reconstructor Compact Mass Driver Compact Mass Driver Compact Mass Driver Enhanced Hardcell Cannon Advanced Concussive RPG Fusion Bomb Launcher Longsword +1 [Rating: 195] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Improved Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Experimental Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . 1 1 1 . . Utility 9 | . . . 1 . . . 1 . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . . Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Attached 188 | 7 7 5 26 . . 1 15 4 2 15 2 2 . 3 4 5 . 9 3 9 2 . 4 1 2 15 . 28 17 Power 23 | 1 3 1 3 . . . 1 1 . 2 . . . 1 1 1 . . 1 2 . . . 1 . 1 . 3 . Engine 11 | 1 3 1 3 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . Core 7 | . . . . . . . . . . 2 . . . 1 1 1 . . 1 . . . . . . . . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 2 . Propulsion 55 | 2 1 2 11 . . 1 6 2 1 4 1 . . 1 . 1 . 1 . 1 . . 2 . 2 2 . 6 8 Treads 26 | . . . 10 . . 1 4 2 1 . . . . . . . . . . . . . . . . . . 4 4 Leg 9 | 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . 1 . . . 2 . . 4 1 . . 1 . 1 . 1 . 1 . . 2 . 2 2 . 2 . Utility 64 | 2 1 . 5 . . . 4 . 1 6 . 2 . . 3 3 . 3 1 4 2 . 2 . . 7 . 13 5 Device 22 | 1 . . 1 . . . . . . 1 . 1 . . 2 . . 2 . 1 2 . . . . 3 . 7 1 Storage 4 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Processor 9 | . . . 1 . . . . . . 1 . . . . 1 . . 1 1 2 . . . . . 2 . . . Hackware 7 | . . . . . . . . . . 3 . . . . . 2 . . . 1 . . 1 . . . . . . Protection 22 | . . . 3 . . . 4 . 1 1 . 1 . . . 1 . . . . . . 1 . . 2 . 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 2 7 . . . 4 1 . 3 1 . . 1 . . . 5 1 2 . . . . . 5 . 6 4 Energy Gun 4 | . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Energy Cannon 7 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 2 Ballistic Gun 18 | 2 . 1 6 . . . 3 . . . . . . . . . . . 1 . . . . . . 4 . 1 . Ballistic Cannon 7 | . . . . . . . . . . 1 1 . . . . . . 1 . 1 . . . . . . . 1 2 Launcher 6 | . 1 . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 20 | . . . 5 . . . 1 . . . . . . . . . . 8 . . . . 2 . 1 2 . 1 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 System Corruption 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 13 Parts Lost 67 | . 3 2 3 . . 1 6 4 1 . 1 . . 2 1 3 . 1 6 . 1 . . . 2 1 . 14 15 Power 10 | . 2 . 1 . . . . 1 . . . . . 1 . 1 . . 2 . . . . . . . . 2 . Propulsion 17 | . . 2 . . . . 4 2 . . 1 . . 1 . 1 . . . . . . . . 1 . . . 5 Utility 26 | . 1 . 1 . . 1 1 1 1 . . . . . 1 1 . . 2 . 1 . . . 1 1 . 8 5 Weapon 14 | . . . 1 . . . 1 . . . . . . . . . . 1 2 . . . . . . . . 4 5 Highest Loss Streak 8 | . 1 2 1 . . 1 2 4 1 . 1 . . 2 1 2 . 1 5 . 1 . . . 2 1 . 8 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 3 15 19 19 20 20 20 19 19 19 5 4 5 5 4 5 4 4 5 4 4 4 4 4 5 4 4 3 7 10 Power 1 | . 1 1 . 1 1 1 1 2 2 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 3 Propulsion 3 | 1 4 4 4 8 8 7 6 6 6 1 . 1 1 . 1 . 1 1 1 1 2 2 2 2 2 1 1 1 1 Utility 1 | . 1 2 2 3 3 3 4 4 4 . . . . . . 1 1 1 1 . 1 1 1 1 . . . 1 . Weapon 4 | . 7 11 9 7 7 7 5 6 5 1 2 3 3 2 2 2 1 2 1 1 . . . . . 1 1 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . . . 10 . 1 . 6 1 . 3 . . . . 1 . . 1 . 2 . . . 1 . 1 . 3 5 Power 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 2 Propulsion 12 | . . . 3 . . . 4 . . 1 . . . . 1 . . 1 . . . . . . . . . 2 . Utility 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . Weapon 13 | . . . 6 . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . 3 Tool/Special 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 87 84 96 100 88 100 87 80 81 96 93 93 88 93 82 85 89 87 84 81 83 78 80 84 83 92 91 78 74 Engine 5 | . 12 14 11 11 11 11 9 8 9 . . . . . . . . . . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 7 8 5 8 Treads 13 | . . . 32 33 33 33 34 29 35 1 . . . . . . . . . . . . . . . . . 9 12 Leg 4 | . 28 27 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 9 | . . . . . . . . . . 31 32 33 33 32 28 29 29 29 29 25 21 21 21 21 22 25 24 10 . Device 5 | . 3 . 7 . . . . . . 4 6 6 13 13 9 7 5 1 . . 4 5 4 5 8 10 12 11 17 Storage 6 | . 14 14 11 11 11 11 9 9 9 . . . . . . . . . . . . . . . . . . 5 8 Processor 10 | . . . 2 11 11 11 9 9 9 12 13 12 6 6 8 11 11 15 17 29 26 26 26 26 23 18 16 12 8 Hackware 4 | . . . . . . . . . . 19 20 20 20 20 17 20 23 23 20 15 14 10 10 10 9 8 8 2 . Protection 5 | . . . 9 11 11 11 8 6 2 5 6 6 6 6 5 3 5 5 3 . . . 2 5 4 7 8 5 5 Energy Gun 2 | . 9 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 2 1 . . . . . . . . . . . . . . . 3 . . . . . . . . 5 10 Ballistic Gun 10 | . 17 11 14 22 10 21 18 18 16 . . . . . . . . . 1 . . . . . . 10 12 3 . Ballistic Cannon 1 | . . . . . . . . . . . 5 6 2 6 1 4 5 4 . 3 5 5 5 5 4 . . 1 2 Peak Build Rating 195 | 7 9 9 24 24 25 26 30 32 31 54 49 53 53 57 61 63 71 87 77 99 99 95 109 114 120 161 166 193 195 Average Rating 66 | 5 7 8 17 24 21 25 27 26 26 48 47 47 47 52 52 56 64 72 72 82 97 95 101 107 118 152 165 167 178 On Entrance 63 | . 7 8 9 24 24 25 24 28 22 25 48 47 53 53 52 55 63 63 77 62 98 95 95 107 107 111 159 166 185 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 11 48 49 61 61 61 61 70 70 69 15 24 24 24 24 24 23 23 21 21 30 31 31 32 32 34 50 50 163 174 Greatest Support 270 | 20 20 20 69 69 69 69 88 83 83 25 25 25 25 25 24 25 25 27 27 32 32 32 34 36 46 51 57 270 270 Greatest Overweight (x) 2 | . 2 2 2 . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . 1 1 Average Overweight (x) . | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 Average Capacity 14 | 7 19 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 20 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 19 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 20 18 Average Carried 12 | 3 15 19 19 20 19 19 19 19 19 5 4 4 5 4 4 4 4 4 4 4 4 4 4 5 4 4 3 9 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 Final Carried 20 | 4 20 18 20 20 20 20 20 19 20 5 5 5 5 5 5 5 5 5 5 4 4 4 5 5 5 4 3 17 15 Class Distribution -------------------- 49% | Mutant 21% | Hacker-Scout 13% | Hacker-Sprinter 7% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Scavenger-Tank | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Matter Collected 8612 | 294 167 55 796 107 29 202 691 359 356 165 162 174 . 56 223 264 119 285 95 370 159 230 . 126 46 1360 . 1232 490 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11200 | 133 440 61 1762 125 . 222 974 359 334 187 113 160 . 57 344 228 141 301 39 451 145 147 . 115 95 1447 154 1809 857 Parts 634 | 11 43 9 113 7 . 20 64 15 24 21 15 5 . 7 17 11 4 20 2 23 8 1 . 7 5 59 6 81 36 Haulers Intercepted 9 | . . . 6 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . . . 10 5 . 4 . 12 3 . 3 . 8 1 . 7 . . . . . Prevented 12 | . . . . . . . . . . . 5 . . . . 3 . . . . 4 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Combat Hostiles Destroyed 199 | . 13 4 31 3 . 10 24 5 5 4 10 5 . 4 1 4 3 7 2 4 7 4 . 2 1 17 1 18 10 Melee 7 | . . . . . . . . . . 1 . . . . 1 . . . 1 2 . . . . . 1 . 1 . Guns 99 | . 11 4 25 3 . 7 16 5 5 . . . . . . . . . . . . . . . . 13 1 9 . Cannons 47 | . . . 4 . . . . . . . 1 3 . . . 4 . 4 1 2 7 4 . 2 1 . . 7 7 AOE 42 | . 2 . 2 . . 3 8 . . 3 9 2 . 4 . . 3 3 . . . . . . . 3 . . . Classes Destroyed 22 | 2 4 . 5 . . . 2 . 1 . . . . . . . 1 1 . . . 1 . . . 2 . 3 . Worker 8 | . . . 2 . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . Builder 10 | . . . . . . . 4 . 2 1 . . . . . . . . . 2 . . . . . 1 . . . Tunneler 4 | 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 6 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . Recycler 10 | 1 1 . 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 7 | . 1 . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Watcher 18 | . . . 4 . . . 2 . . 1 . . . . 2 . . . . 2 . . . . 1 2 . 4 . Swarmer 73 | . 6 4 10 . . 7 12 . . 3 10 3 . 4 . . 3 3 2 . 5 . . . . . . 1 . Grunt 51 | . 6 . 11 3 . 2 6 2 . . . 1 . . . 2 . 1 . . 1 3 . . 1 10 . 2 . Brawler 7 | . . . 1 . . 1 . 1 . . . 1 . . . . . 1 . . . . . . . 1 . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Sentry 25 | . . . 9 . . . 5 2 3 . . . . . . 1 . . . 1 1 . . 1 . 1 . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 3 . Programmer 15 | . . . . . . . . . 2 1 . . . . . 1 . . . 3 . . . 1 . 3 1 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 3 3 5 3 . 4 8 3 4 4 4 4 . 4 2 1 4 3 1 3 5 2 . 1 1 3 2 3 3 Combat Bots Only 5 | . 3 3 4 3 . 4 5 3 3 3 4 4 . 4 1 1 3 3 1 1 5 2 . 1 1 3 1 3 3 Max Kills in Single Turn 4 | 1 2 1 2 1 . 3 4 1 2 3 3 2 . 2 1 1 3 2 1 1 1 1 . 1 1 3 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 4 | . 2 . 1 . . 3 4 . . 3 3 2 . 2 . . 3 2 . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Hostile Shots Fired 1296 | . 83 11 144 12 . 49 130 67 28 5 15 12 . 14 12 32 8 31 65 18 3 10 . 5 10 27 14 127 364 Missed 469 | . 28 2 56 6 . 18 31 23 8 1 5 5 . 6 7 15 5 21 25 10 2 6 . 3 5 13 10 44 114 Hits 827 | . 55 9 88 6 . 31 99 44 20 4 10 7 . 8 5 17 3 10 40 8 1 4 . 2 5 14 4 83 250 Melee 6 | . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Projectile 821 | . 55 9 86 6 . 31 99 40 20 4 10 7 . 8 5 17 3 10 40 8 1 4 . 2 5 14 4 83 250 AOE 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 6 . Critical Strikes 26 | . . . 5 . . . 5 2 1 . . 1 . . . 1 . 1 1 . . . . . 1 1 . 1 6 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 18548 | . 596 68 1171 71 . 370 1415 718 299 86 209 119 . 131 82 343 44 269 682 163 17 78 . 49 265 453 94 3152 7604 Core 2313 | . 151 9 191 14 . 31 115 122 47 15 30 56 . 15 18 46 . 101 241 107 . . . 27 27 34 49 218 649 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 394 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 283 Redirected to Shielding 676 | . . . 19 . . . . . . . . . . . . . . 9 49 . . . . . . 244 35 320 . Regen/Repaired (Parts) 301 | . . . . . . . 33 . . 128 . . . . 33 . . 30 . . . . . . . 77 . . . Core Remaining (%) 68 | 100 . 36 . . . 41 . . 48 . . . . 86 . . . . 59 . . . . 88 97 97 . . 32 Volleys Fired 799 | 12 55 10 138 6 . 24 88 33 18 1 9 14 . 5 10 31 2 25 9 15 18 28 . 5 6 62 3 85 87 Largest 4 | 2 2 2 2 2 . 2 2 2 2 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 3 3 4 4 Hottest 480 | 40 70 110 110 46 . 53 48 50 50 30 56 56 . 56 56 56 30 56 50 60 60 60 . 60 60 120 120 298 480 Shots Fired 1563 | 24 109 19 258 13 . 48 173 66 39 2 10 14 . 5 10 31 2 25 9 15 18 28 . 5 6 169 10 199 256 Gun 1005 | 24 108 16 229 13 . 47 170 66 39 . . . . . . . . . 5 . . . . . . 160 10 118 . Cannon 524 | . . 3 26 . . . . . . . 3 12 . 3 10 31 . 23 3 15 18 28 . 5 6 6 . 80 252 Launcher 34 | . 1 . 3 . . 1 3 . . 2 7 2 . 2 . . 2 2 1 . . . . . . 3 . 1 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1121 | 24 100 7 165 13 . 47 170 66 39 . 3 12 . 3 10 31 . 20 5 15 18 28 . 5 6 166 10 123 35 Thermal 402 | . 8 12 90 . . . . . . . . . . . . . . . . . . . . . . . . 75 217 Explosive 34 | . 1 . 3 . . 1 3 . . 2 7 2 . 2 . . 2 2 1 . . . . . . 3 . 1 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . Robot Hit Streak 34 | 6 8 6 16 10 . 5 29 28 12 . 1 3 . 2 1 6 3 6 3 5 11 5 . 6 2 11 5 15 34 Robot Miss Streak 10 | 1 5 5 3 2 . 2 5 3 6 7 3 4 . 3 3 4 . 1 2 10 7 6 . 5 4 7 6 7 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . Secondary Targets 20 | . 2 2 2 2 . 1 1 2 1 . . . . . . . . . . . . . . . . 3 . 4 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 1023 | 16 63 7 182 10 . 29 118 52 22 9 2 7 . 2 8 18 5 11 5 28 17 23 . 3 7 98 1 131 149 Core Hits 534 | 7 38 4 74 5 . 14 54 11 13 9 11 7 . 6 5 7 3 16 1 14 11 12 . 4 5 53 2 75 73 Critical Kills 38 | . . . . . . . 1 . . . 1 3 . . . 3 . 4 . . . . . . . 12 2 9 3 Critical Parts Destroyed 45 | . 1 . . . . . 1 . . . . . . 1 . 7 . 2 . . . . . . . 19 . 14 . Critical Strikes 106 | . 2 . 6 . . . 2 . . 1 1 5 . 1 . 10 . 7 . 2 1 1 . 1 . 35 2 26 3 Burn 7 | . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Destroy 87 | . 1 . . . . . 2 . . . 1 5 . 1 . 10 . 6 . . . . . . . 34 2 25 . Blast 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . Sever 5 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 . Sunder 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 198 | . . . . . . . . 1 . 23 . . . . 23 . 4 . 7 39 . . . . 5 25 21 50 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 195 | . . . . . . . . 1 . 22 . . . . 23 . 4 . 7 37 . . . . 5 25 21 50 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . 3 . . . . 3 . 1 . . 7 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28828 | 139 625 96 2951 149 . 546 2550 885 464 725 682 265 . 242 521 366 549 716 213 1619 801 796 . 240 343 2234 35 3690 6386 Guns 8608 | 139 515 93 2457 149 . 403 1818 885 459 . . . . . . . . . 28 . . . . . . 816 35 811 . Cannons 11809 | . . . 296 . . . . . . . 24 137 . 35 24 366 . 328 135 524 801 796 . 240 88 271 . 1941 5803 Explosions 4598 | . 100 . 93 . . 136 706 . . 156 658 128 . 207 . . 257 388 . . . . . . . 905 . 281 583 Melee 3657 | . . . . . . . . . . 569 . . . . 497 . 292 . 50 1095 . . . . 255 242 . 657 . Ramming 156 | . 10 3 105 . . 7 26 . 5 . . . . . . . . . . . . . . . . . . . . Kinetic 12214 | 139 450 19 1901 149 . 403 1818 885 459 . 24 137 . 35 24 366 . 145 28 524 801 796 . 240 88 1087 35 945 716 Thermal 8248 | . 65 74 852 . . . 363 . . . . . . . . . . . . . . . . . . . . 1807 5087 Explosive 4235 | . 100 . 93 . . 136 343 . . 156 658 128 . 207 . . 257 388 . . . . . . . 905 . 281 583 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3657 | . . . . . . . . . . 569 . . . . 497 . 292 . 50 1095 . . . . 255 242 . 657 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 318 | . . . . . . . . . . . . . . . . . . 183 135 . . . . . . . . . . Highest Corruption 21 | . . . 3 3 3 3 4 14 15 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . 1 1 10 21 Average Corruption 5 | . . . 3 3 3 3 3 6 14 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . 1 1 6 16 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 216 | . . . 14 5 10 10 30 14 31 2 2 . . . . . 1 . . . 1 1 . 1 . 9 1 51 33 Message Errors 44 | . . . 2 1 2 4 6 7 7 . . . . . . . . . . . 1 . . . . 1 . 8 5 Matter Fused 50 | . . . 1 . 2 2 8 1 10 . 1 . . . . . . . . . . 1 . 1 . 2 . 15 6 Heat Flow Errors 23 | . . . 4 . 1 2 3 2 3 . . . . . . . 1 . . . . . . . . 1 . 3 3 Energy Discharges 24 | . . . 2 . 2 1 3 2 4 . . . . . . . . . . . . . . . . 2 . 4 4 Parts Rejected 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . . . 1 . 1 2 1 . . . . . . . . . . . . . . . . 2 . 13 2 Data Loss (major) 15 | . . . 2 1 . . 4 . 2 . . . . . . . . . . . . . . . . . . 4 2 Misfires 16 | . . . 1 1 . . 2 . 3 1 1 . . . . . . . . . . . . . . 1 1 3 2 Alerts 8 | . . . 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1190 | . . . 26 . . 2 100 . . 197 7 . . . 77 . 136 4 75 256 . 3 . 27 40 110 . 86 44 Projectiles 226 | . . . 4 . . . . . . . . . . . . . . . 60 . . 3 . 27 . 16 . 72 44 Explosions 171 | . . . 18 . . 2 100 . . . 7 . . . . . 16 4 15 . . . . . . 9 . . . Melee 793 | . . . 4 . . . . . . 197 . . . . 77 . 120 . . 256 . . . . 40 85 . 14 . Knockbacks 14 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . 2 . . . 1 7 Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . 1 6 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 237 | . . . . . . . 47 . . 26 57 . . . . . . . 25 . . . . . . . . . 82 Shots 7 | . . . . . . . 1 . . 1 1 . . . . . . . 1 . . . . . . . . . 3 Rammed 11 | . . . 6 . . 1 2 . 1 . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 17 | . 3 1 7 . . 1 3 . 1 . . . . . . . . . . . . . . . 1 . . . . Kicked 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 356 | . 47 144 255 8 226 159 178 192 195 20 61 311 15 78 61 356 233 84 12 32 46 106 . . 4 258 80 200 245 Average Temperature 53 | . 13 72 70 4 115 48 29 77 53 9 25 77 9 20 19 60 131 31 5 13 18 49 . . 4 90 35 51 107 Received Heat Transfer 2581 | . 222 . 426 27 . 108 594 315 54 . . 45 . 9 . 378 . 46 57 . . 24 . . 9 9 . 180 78 Effects 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Total Turns 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 68 Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 37 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Parts Melted 23 | . 2 . 10 . . . . . . . . . . . . . . . . . . . . . . . . 6 5 Heat Transferred 7929 | . 259 222 2701 . . . 200 . . . . . . . . . . . . . . . . . . . . 1188 3359 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Maximum Alert Level 2 | . . . 1 1 . . 1 . . 1 . . . . . . . . . . . . . . . 1 . 2 . Low Security (%) 80 | 100 100 100 80 93 . 100 76 100 100 93 . . . . 100 . . . . 100 . . . . 100 92 100 14 . Level 1 17 | . . . 19 6 . . 23 . . 6 . . . . . . . . . . . . . . . 7 . 73 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 515 | 5 100 42 395 217 . 152 305 126 115 224 . . . . 89 . . . . 120 . . . . 34 237 148 515 . Initial 224 | . . . 6 147 . . 42 126 3 224 . . . . 63 . . . . 59 . . . . 6 3 76 94 . Average 87 | 1 21 4 112 112 . 55 111 62 31 31 . . . . 40 . . . . 45 . . . . 4 113 87 301 . Influence Increases 7972 | 20 385 100 975 70 . 272 811 140 241 437 230 205 . 120 159 130 95 305 215 353 150 105 . 50 71 636 212 839 646 Destroy 0b10 Robot/C 3600 | . 240 80 620 60 . 200 480 100 100 100 200 100 . 80 20 80 60 100 40 80 140 80 . 40 20 340 20 220 . Destroy 0b10 Robot/NC 360 | 20 10 . 90 . . . 60 5 20 25 . . . . 20 . 10 10 . 30 . . . . 5 15 5 35 . Destroy Leader 792 | . 60 20 200 10 . 30 118 30 . 22 30 . . 10 14 20 10 . 10 44 10 10 . 10 2 74 10 48 . Allied During Kill 13 | . . . . . . . . . 1 12 . . . . . . . . . . . . . . . . . . . Successful Hack 133 | . 19 . 4 . . . 5 4 . 16 . . . . 12 . . . . 14 . . . . 8 . 24 27 . Select Force Hacks 120 | . . . . . . . . . 120 . . . . . . . . . . . . . . . . . . . . Disable Machine 270 | . . . 15 . . 30 75 . . 15 . . . . 30 . . . . 15 . . . . . 30 . 30 30 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1219 | . 11 . 16 . . 12 58 1 . 17 . . . . 18 . . . . 50 . . . . 6 72 63 279 616 Advance Influence 200 | . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . . Partial Spotted 240 | . . . . . . . . . . 30 . . . . 15 . . . . 45 . . . . . 15 30 105 . Lose Combat Pursuer 975 | . 45 . 30 . . . 15 . . . . 105 . 30 30 30 15 195 165 75 . 15 . . 30 90 60 45 . Influence Decreases 7476 | 20 385 82 615 437 11 162 622 431 190 487 69 113 262 20 239 140 52 201 277 349 137 112 105 40 75 514 192 634 503 Entered New Map 1757 | . . . 12 231 11 . 68 173 5 35 4 33 262 . 37 8 2 53 157 36 37 22 105 . 4 3 52 54 353 Time Decay 4787 | 20 365 62 573 206 . 152 494 222 175 160 55 80 . 10 187 112 50 142 60 310 90 90 . 40 51 501 140 440 . Lost Part 632 | . 20 20 30 . . 10 60 36 10 . 10 . . 10 10 20 . 6 60 . 10 . . . 20 10 . 140 150 Lost Ally 86 | . . . . . . . . . . 78 . . . . 5 . . . . 3 . . . . . . . . . Purge Threat 214 | . . . . . . . . . . 214 . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 . 4 . . . 5 1 . 4 . . . . 3 . . . . 4 . . . . 2 1 7 10 . Investigation 5 | . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Extermination 13 | . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . 2 5 . Reinforcement 20 | . 2 . 4 . . . 2 1 . 1 . . . . . . . . . 1 . . . . 1 1 2 5 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Distress Signals 37 | . . . 5 . . . 4 1 . . . . . . 1 . . 1 . 1 . . . . 1 5 2 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 22 4 51 3 . 10 30 9 7 8 9 12 . 9 4 7 4 42 17 8 4 8 . 2 14 30 16 34 22 Peak Tracking Total 17 | . 4 3 4 6 . 4 5 4 3 3 4 7 . 5 2 3 4 17 8 4 3 4 . 1 6 6 12 4 4 Tactical Retreats 38 | . 2 . 2 . . . 1 . . . . 3 . 1 2 2 1 6 4 2 . 1 . . 1 6 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Traps Triggered 6 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Machines Disabled 21 | . . . 1 . . 2 5 . . 1 . . . . 2 . . 1 . 1 . . . . . 2 . 4 2 Max in Single Turn 3 | . . . 1 . . 1 3 . . 1 . . . . 1 . . 1 . 1 . . . . . 1 . 2 1 Garrison Access 4 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Machines Accessed 96 | . 7 . 6 . 2 . 4 2 6 8 1 1 4 . 7 . . 11 . 8 1 . 9 1 3 2 4 9 . Terminals 43 | . 7 . 6 . . . 1 1 . 3 . . . . 4 . . . . 4 1 . . 1 2 1 3 9 . Fabricators 5 | . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . Repair Stations 4 | . . . . . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . Garrison Access 5 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 1 . . Total Hacks 241 | . 12 . 10 . 2 . 8 2 29 18 1 1 28 . 14 . . 18 . 16 1 . 48 1 8 4 6 14 . Successful 191 | . 8 . 6 . 2 . 6 2 28 11 1 1 28 . 11 . . 18 . 12 1 . 48 1 2 1 1 3 . Failed 50 | . 4 . 4 . . . 2 . 1 7 . . . . 3 . . . . 4 . . . . 6 3 5 11 . Catastrophic 14 | . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 2 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 10 . 10 . 1 . 1 3 5 . . . . . 4 . . 1 . 5 . . . . 4 . 4 8 . Terminals 78 | . 12 . 10 . . . 1 1 . 8 . . . . 9 . . . . 9 1 . . 1 6 2 4 14 . Fabricators 8 | . . . . . . . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . Repair Stations 9 | . . . . . . . 3 . . 4 . . . . 2 . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 2 . . 3 . . . . . . . . . 2 . . . . 2 . . . . Garrison Access 9 | . . . . . . . 2 . . 2 . . . . . . . . . 1 . . . . . 2 2 . . Terminal Hacks 146 | . 2 . . . 2 . 1 1 24 3 1 1 28 . 5 . . 18 . 4 1 . 48 1 1 1 1 3 . Record 92 | . . . . . 1 . . . 24 . . . 11 . 2 . . 12 . 2 1 . 36 1 . 1 . 1 . Part Schematic 14 | . . . . . . . . . . . . . 8 . 1 . . . . 1 . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Unreport Threat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . . . . . . 1 . . . . 2 . . . . 4 . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Build 4 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 2 . . 3 . . . . 2 . . . . . . . . . . . . . . Scan Component 4 | . . . . . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . Repair 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 2 . . 3 . . . . . . . . . 2 . . . . 1 . . . . Insert Component 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Analyze 4 | . . . . . . . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 19 | . 6 . 6 . . . . . 4 . . . . . 2 . . . . 1 . . . . . . . . . Terminals 14 | . 6 . 6 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Skim 12 | . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 2 . . . 2 . . 7 . . . . 5 . . . . 4 . . . . 2 2 4 7 . Full Trace Events 4 | . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 1 . . 1 . . 8 . 1 . . . . 2 . . 4 . . . . . . Parts Built 5 | . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 317 | . . . . . . . . . . 58 . . . . 58 . . . . 201 . . . . . . . . . Total Part Build Rating 30 | . . . . . . . . . . 14 . . . . 3 . . . . 13 . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Repaired 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . Time 94 | . . . . . . . 32 . . 32 . . . . 30 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Non-combat 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . find_chute 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Total Allies 10 | . . . . 1 . . . . 7 . . . . . 1 . . . . 1 . . . . . . . . . Largest Group 7 | . . . . 1 1 . . . 7 7 . . . . 1 . . . . 1 . . . . . . . . . Highest-Rated Group 79 | . . . . 31 31 . . . 79 79 . . . . 10 . . . . 10 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . 16 16 . . . . 10 . . . . 10 . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . Total Damage 54 | . . . . . . . . . 12 42 . . . . . . . . . . . . . . . . . . . Kills 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Active Infowar (turns) 13448 | 20 552 . 676 433 473 675 1666 466 818 432 178 173 25 149 391 318 111 593 215 686 185 183 72 106 237 1521 296 1798 . Optics 3832 | . . . . . . . . . . . . . . . . . . . . 528 185 183 72 106 237 1520 296 705 . Sensors 601 | . . . . . . . . . . . . . . . 14 318 111 158 . . . . . . . . . . . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Structural 4706 | . . . . . . . . . . 304 178 173 25 149 388 142 . . . . 180 183 69 106 237 1521 296 755 . Seismic 572 | 20 552 . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 5988 | . . . 676 433 473 675 1666 466 818 432 178 171 . . . . . . . . . . . . . . . . . Machine Analysis 7668 | . . . . . . . . . . 431 178 173 25 149 391 318 111 593 215 686 185 183 72 106 237 1521 296 1798 . Cloaking 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . . 2 1 . 1 . 1 1 . 3 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Turns Passed 18791 | 142 2059 795 2469 433 473 675 1666 466 818 432 178 173 25 149 391 318 111 593 215 686 185 183 72 106 237 1521 296 2304 620 Spaces Moved 22494 | 83 627 291 1188 235 293 340 824 150 437 898 634 546 94 489 697 763 400 1426 681 1801 437 485 201 345 767 2362 983 3786 231 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4196 | . . . 1166 235 293 340 824 150 437 . . . . . . . . . . . . . . . . . . 593 158 Legs 1088 | 75 627 291 22 . . . . . . . . . . . . . . . . . . . . . . . . . 73 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17202 | . . . . . . . . . . 898 634 546 94 489 697 763 400 1426 681 1801 437 485 201 345 767 2362 983 3193 . Fastest Speed 15 | 50 120 260 160 160 160 155 155 160 160 24 24 24 24 23 23 23 23 22 22 22 26 26 26 23 18 20 15 16 110 Average Speed 58 | 113 247 260 161 160 160 159 161 197 161 24 24 24 24 23 23 23 23 22 22 22 26 26 26 25 25 20 20 42 149 Slowest Speed 260 | 120 260 260 260 160 160 160 240 240 162 24 24 24 24 24 23 26 23 23 22 92 26 26 26 26 94 25 21 175 250 Overloaded Moves 61 | . . . . . . . . . . . . . . . . . . . . . . . . 6 10 . 45 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . . . . . . . . . 4 4 3 . . . . 2 11 5 11 . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 57 | 6 91 75 90 44 61 76 60 32 80 33 74 79 71 70 19 85 50 90 68 24 79 59 62 61 14 33 37 72 15 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 14 | . . 1 2 . 1 . . . 4 . 1 . 1 . . . . 1 . . . . 3 . . . . . . Known Exits Taken 14 | . 1 1 1 . 1 1 . 1 . 1 . 1 . . 1 . . . 1 1 . . . . 1 1 1 . . Unknown Exits Taken 15 | 1 . . . 1 . . 1 . 1 . 1 . 1 1 . 1 1 1 . . 1 1 1 1 . . . 1 . Scrap Searched 25 | . . 1 . 1 . 1 . . . . 4 7 . 1 . 4 1 . 1 . 2 1 . 1 . . . . . Spaces Dug 89 | . . . . . . . . 1 . 12 . . . . 9 . . . 1 13 . . . . 3 4 21 25 . Terrain Destroyed 613 | . 11 . 13 . . 12 78 1 . 17 41 4 . 12 9 . 22 19 14 23 15 14 . 4 3 26 21 102 152 Melee 85 | . . . . . . . . 1 . 12 . . . . 9 . . . 1 12 . . . . . 4 21 25 . Projectile 146 | . . . . . . . . . . . . 1 . . . . . . 1 11 15 14 . 4 3 1 . 6 90 AOE 375 | . 11 . 13 . . 12 78 . . 5 41 3 . 12 . . 22 19 12 . . . . . . 16 . 69 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Total 26663 | 112 1045 310 1501 280 298 423 999 271 520 1094 651 574 95 515 890 872 413 1668 725 2029 490 513 221 356 794 3282 1044 4306 372 Wait 2500 | . 332 1 61 40 . 52 34 80 9 131 . 9 . 15 140 66 . 197 19 121 31 1 . 4 14 793 42 293 15 Move 22397 | 82 626 290 1187 234 292 339 823 149 436 897 633 545 93 488 696 762 399 1419 674 1794 436 484 200 344 763 2343 974 3765 230 Hop 28 | . . . . . . . . . . . . . . . . . . 2 2 3 . . . . 2 7 3 9 . Pick Up 170 | 11 19 1 35 . 1 1 14 2 2 4 1 . . 1 2 3 . 1 3 7 1 . 7 . . 8 . 30 16 Fast Attach 75 | . . 1 3 . 2 . 8 1 5 2 . 1 1 2 6 2 . 9 1 5 . . 1 1 2 13 . 9 . Attach 140 | 7 3 2 14 . . . 5 2 . 8 4 1 . 2 . 3 3 . 5 19 2 . 3 . 1 8 1 27 20 Detach 67 | . . . 6 . . . 2 . . 2 3 2 . 1 . 1 3 . 2 16 2 . 1 1 1 5 . 15 4 Swap 78 | . 4 2 15 . . 4 9 2 1 10 1 1 . . 7 3 . 2 3 1 . . 3 . . 6 . 4 . Drop 138 | . 3 2 35 . 3 2 13 1 3 16 . 1 1 1 6 1 . 9 . 9 . . 5 1 . 12 . 14 . Fire 799 | 12 55 10 138 6 . 24 88 33 18 1 9 14 . 5 10 31 2 25 9 15 18 28 . 5 6 62 3 85 87 Melee 198 | . . . . . . . . 1 . 23 . . . . 23 . 4 . 7 39 . . . . 5 25 21 50 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . 7 . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 57 | . . . . . . . . . 45 . . . . . . . 2 4 . . . . 1 . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / Scr) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 446 | -10/Materials | Identified exit to Mines 643 | -10/Materials | Derelicts attacked the area 702 | -10/Materials | Core integrity fell below 50% 771 | -10/Materials | Discovered new exit (range 7) 935 | -10/Materials | Discovered new exit (range 13) 1275 | -10/Materials | Discovered new exit (range 15) 1817 | -10/Materials | Learned 2 Storage zone layouts 1886 | -10/Materials | Learned 2 Mines zone layouts 1994 | -10/Materials | Learned 4 Recycling zone layouts 2031 | -10/Materials | Learned 4 Recycling zone layouts 2056 | -10/Materials | Loaded intel: 38 machine locations 2089 | -10/Materials | Loaded intel: 6 trap records 2131 | -10/Materials | Identified exit to Materials 2183 | -10/Materials | Learned 2 Storage zone layouts 2202 | -10/Materials | Entered Mines 2225 | -10/Mines | Learned location of Storage (-8) 2227 | -10/Mines | Met a Derelict bent on vengeance 2282 | -10/Mines | Discovered new exit (range 10) 2947 | -10/Mines | Discovered exit to Materials (range 5) 2973 | -10/Mines | Discovered exit to Materials (range 9) 2997 | -10/Mines | Entered Materials 2997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2998 | -9/Materials | Identified exit to Mines 3351 | -9/Materials | Discovered new exit (range 16) 4410 | -9/Materials | Discovered new exit (range 16) 5271 | -9/Materials | Discovered new exit (range 16) 5315 | -9/Materials | Learned Recycling recycling unit intel 5377 | -9/Materials | Learned location of 2 exits from Materials 5394 | -9/Materials | Identified exit to Materials 5401 | -9/Materials | Learned Storage stockpile data 5403 | -9/Materials | Learned location of Recycling (-8) 5409 | -9/Materials | Learned location of Mines (-9) 5425 | -9/Materials | Learned 2 Storage zone layouts 5451 | -9/Materials | Learned 2 Storage zone layouts 5466 | -9/Materials | Entered Mines 5469 | -9/Mines | Core integrity fell below 50% 5495 | -9/Mines | Assembled infested the area 5501 | -9/Mines | Learned 2 Materials zone layouts 5680 | -9/Mines | Discovered exit to Materials (range 9) 5685 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5693 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5723 | -9/Mines | Received a Mining Laser from a helpful Derelict 5771 | -9/Mines | Discovered new exit (range 5) 5812 | -9/Mines | Learned Materials garrison access intel 5899 | -9/Mines | Entered Exiles 5899 | -9/Exiles | Accompanied by 1 ally 5900 | -9/Exiles | Identified exit to Mines 5939 | -9/Exiles | Met 8R-AWN 5965 | -9/Exiles | Met EX-HEX 6012 | -9/Exiles | Met EX-BIN 6052 | -9/Exiles | Aligned with FarCom system 6054 | -9/Exiles | Given EX-Vault access code 6094 | -9/Exiles | Opened EX-Vault 6106 | -9/Exiles | Found Longsword +1 6142 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6275 | -9/Exiles | Met EX-DEC 6284 | -9/Exiles | Learned location of Zion (-7) 6355 | -9/Exiles | Discovered exit to Mines (range 14) 6372 | -9/Exiles | Left Exiles lab with Longsword +1 6372 | -9/Exiles | Entered Mines 7038 | -8/Mines | Discovered exit to Materials (range 7) 7038 | -8/Mines | Discovered exit to Materials (range 16) 7047 | -8/Mines | Entered Materials 7047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7048 | -8/Materials | Identified exit to Factory 7050 | -8/Materials | Loaded intel: 1 garrison access location 7448 | -8/Materials | Repaired Mni. Grenade Launcher 7484 | -8/Materials | Garrison activated, responded to threat 8572 | -8/Materials | Discovered new exit (range 16) 8713 | -8/Materials | Entered Storage 8714 | -8/Storage | Identified exit to Recycling 9067 | -8/Storage | System corruption reached 10% 9105 | -8/Storage | Lost 4 parts (1p2n1u) 9172 | -8/Storage | Used back door to open Recycling access 9179 | -8/Storage | Entered Recycling 9180 | -8/Recycling | Identified exit to Scraptown 9181 | -8/Recycling | Loaded intel: 5 recycling unit locations 9251 | -8/Recycling | Scanned before Scraplab entrance 9275 | -8/Recycling | Entered Scraplab 9762 | -8/Recycling | Discovered new exit (range 11) 9821 | -8/Recycling | Core integrity fell below 50% 9997 | -8/Recycling | Entered Factory 9997 | -6/Factory | Accompanied by 7 allies 9997 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10297 | -6/Factory | Repaired Hrd. Light Armor Plating 10300 | -6/Factory | Identified exit to Lower Caves 10305 | -6/Factory | Discovered new exit (range 4) 10384 | -6/Factory | Fabricated Hyp. Mass Driver (x2) 10414 | -6/Factory | Build established: Hacker-Scout 10429 | -6/Factory | Entered Lower Caves 10551 | -6/Lower Caves | Learned location of 1 exit from Factory 10581 | -6/Lower Caves | Encountered a Warlord checkpoint 10604 | -6/Lower Caves | Discovered new exit (range 15) 10607 | -6/Lower Caves | Entered another Lower Caves area 10631 | -6/Lower Caves | Entered a destroyed Warlord outpost 10634 | -6/Lower Caves | Identified exit to Data Miner 10701 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10716 | -6/Lower Caves | Build established: Hacker-Sprinter 10778 | -6/Lower Caves | Encountered a Warlord checkpoint 10780 | -6/Lower Caves | Entered Data Miner 10780 | -6/Data Miner | Discovered new exit (range 6) 10786 | -6/Data Miner | Met Data Miner 10790 | -6/Data Miner | Learned location of Section 7 (-2) 10790 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10795 | -6/Data Miner | Received God Mode back door access code from Data Miner 10805 | -6/Data Miner | Entered Proximity Caves 10817 | -5/Proximity Caves | Learned 8 Factory zone layouts 10953 | -5/Proximity Caves | Discovered new exit (range 5) 10954 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10954 | -5/Proximity Caves | Entered Factory 10954 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10955 | -5/Factory | Identified exit to Factory 11016 | -5/Factory | Fabricated Imp. VTOL Module? 11166 | -5/Factory | Noticed a derelict Sapper rigging charges 11215 | -5/Factory | Identified exit to Upper Caves 11215 | -5/Factory | Identified exit to Extension 11241 | -5/Factory | Build established: Hacker-Scout 11282 | -5/Factory | Repaired Imp. VTOL Module 11329 | -5/Factory | Discovered exit to Factory (range 13) 11345 | -5/Factory | Entered Upper Caves 11368 | -5/Upper Caves | Encountered a Warlord checkpoint 11427 | -5/Upper Caves | Learned Factory garrison access intel 11438 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11493 | -5/Upper Caves | Spotted B-75 Beast 11645 | -5/Upper Caves | Discovered new exit (range 8) 11663 | -5/Upper Caves | Entered another Upper Caves area 11693 | -5/Upper Caves | Learned Factory interactive machine intel 11705 | -5/Upper Caves | Encountered a Warlord checkpoint 11742 | -5/Upper Caves | Build established: Hacker-Sprinter 11757 | -5/Upper Caves | Discovered new exit (range 15) 11774 | -5/Upper Caves | Entered Warlord 11783 | -5/Warlord | System corruption cleaned by Quarantine Array 11792 | -5/Warlord | Learned location of Command (-1) 11792 | -5/Warlord | Learned Research emergency access door positions 11793 | -5/Warlord | Learned 4 Command zone layouts 11793 | -5/Warlord | Learned Research recycling unit intel 11913 | -5/Warlord | Warlord's base attacked by MAIN.C 11929 | -5/Warlord | Met Warlord 11931 | -5/Warlord | Opened Warlord's prototype stash 11932 | -5/Warlord | Found Prototype Device 11932 | -5/Warlord | Identified Exp. Cloaking Device 11943 | -5/Warlord | Found Prototype Processor 11943 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 12247 | -5/Warlord | Warlord forces counterattacked 12249 | -5/Warlord | Spotted B-86 Titan 12275 | -5/Warlord | Found Prototype Launcher 12275 | -5/Warlord | Identified Vortex Catalyst Activator 12278 | -5/Warlord | Found Prototype Energy Cannon 12278 | -5/Warlord | Identified Vortex Cannon 12279 | -5/Warlord | Found Prototype Energy Gun 12279 | -5/Warlord | Identified Vortex Shotgun 12282 | -5/Warlord | Found Prototype Energy Gun 12282 | -5/Warlord | Identified Vortex Rail 12292 | -5/Warlord | Spotted Executioner 12318 | -5/Warlord | Spotted B-75 Beast 12340 | -5/Warlord | Spotted Executioner 12363 | -5/Warlord | Discovered new exit (range 16) 12367 | -5/Warlord | Entered Proximity Caves 12384 | -4/Proximity Caves | Lost 4 allies 12392 | -4/Proximity Caves | Spotted B-86 Titan 12454 | -4/Proximity Caves | Learned Research trap positions 12455 | -4/Proximity Caves | Learned Research terminal intel 12540 | -4/Proximity Caves | Learned Research emergency access door positions 12552 | -4/Proximity Caves | Lost 5 parts (1p2u2w) 12579 | -4/Proximity Caves | Discovered exit to Factory (range 6) 12582 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12582 | -4/Proximity Caves | Entered Factory 12582 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12583 | -4/Factory | Loaded intel: 54 interactive machine locations 12584 | -4/Factory | Loaded intel: 4 garrison access locations 12677 | -4/Factory | Fabricated Tri-rail Accelerator (x1) 12753 | -4/Factory | Discovered new exit (range 20) 12794 | -4/Factory | Identified exit to Upper Caves 12794 | -4/Factory | Identified exit to Armory 12920 | -4/Factory | Fabricated Field Propulsion Array? 13004 | -4/Factory | Build established: Hacker-Scout 13268 | -4/Factory | Entered Upper Caves 13292 | -4/Upper Caves | Learned 4 Research zone layouts 13299 | -4/Upper Caves | Spotted B-86 Titan 13312 | -4/Upper Caves | Encountered a Warlord checkpoint 13335 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13448 | -4/Upper Caves | Discovered new exit (range 17) 13453 | -4/Upper Caves | Entered another Upper Caves area 13537 | -4/Upper Caves | Build established: Hacker-Sprinter 13633 | -4/Upper Caves | Discovered new exit (range 10) 13636 | -4/Upper Caves | Entered Zhirov 13636 | -4/Zhirov | Discovered new exit (range 3) 13641 | -4/Zhirov | Met Zhirov 13646 | -4/Zhirov | Learned location of Quarantine (-2) 13651 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13688 | -4/Zhirov | Found Alien Artifact 13690 | -4/Zhirov | Identified Integrated Dissipator 13690 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13697 | -4/Zhirov | Found Alien Artifact 13708 | -4/Zhirov | Entered Proximity Caves 13788 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13813 | -3/Proximity Caves | Discovered new exit (range 5) 13814 | -3/Proximity Caves | Entered Research 13814 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13816 | -3/Research | Loaded intel: 63 trap records 13818 | -3/Research | Loaded intel: 23 terminal locations 13819 | -3/Research | Loaded intel: 5 recycling unit locations 13823 | -3/Research | Watched by a mysterious "MATRIX" hacker 13934 | -3/Research | Spotted B-86 Titan 13969 | -3/Research | Identified exit to Research 14051 | -3/Research | Entered another Research area 14051 | -2/Research | Warlord forces began assault on 0b10 14051 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14052 | -2/Research | Identified exit to Access 14061 | -2/Research | Found Unknown Launcher 14061 | -2/Research | Identified Fusion Bomb Launcher 14158 | -2/Research | Build established: Hacker-Scout 14161 | -2/Research | Research machine network offline 14308 | -2/Research | Borebot progress halted 14320 | -2/Research | Met up with Warlord 14377 | -2/Research | Found Prototype Processor 14377 | -2/Research | Identified Exp. Signal Interpreter 14401 | -2/Research | Discovered new exit (range 13) 14406 | -2/Research | Identified exit to Quarantine 14465 | -2/Research | Borebot progress halted 14577 | -2/Research | Borebot progress halted 14620 | -2/Research | Spotted Striker 14620 | -2/Research | Spotted Executioner 14645 | -2/Research | Destroyed Striker 14673 | -2/Research | Lost 4 allies 14693 | -2/Research | Spotted Executioner 14734 | -2/Research | Destroyed Executioner 15384 | -2/Research | Spotted Executioner 15384 | -2/Research | Spotted Striker 15554 | -2/Research | Given Cave Seal Controls access code 15572 | -2/Research | Entered Access 15572 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 15607 | -1/Access | Garrison activated, responded to threat 15626 | -1/Access | Spotted B-99 Colossus 15696 | -1/Access | Garrison activated, responded to threat 15807 | -1/Access | Identified exit to Command 15838 | -1/Access | Spotted B-99 Colossus 15862 | -1/Access | Spotted B-99 Colossus 15868 | -1/Access | Entered Command 15869 | -1/Command | Identified exit to Surface 16059 | -1/Command | Disengaged cave seal 16059 | -1/Command | Welcomed Warlord to Command 16206 | -1/Command | Phase Generator disabled 16217 | -1/Command | P-80 Master assimilated allied RW-Z9I(i) 16476 | -1/Command | Disengaged cave seal 16476 | -1/Command | Derelicts emerged from the dark tunnel 16518 | -1/Command | Spotted M Guard 16518 | -1/Command | Spotted M Guard 16522 | -1/Command | Spotted Combat Programmer 16523 | -1/Command | Spotted Combat Programmer 16541 | -1/Command | Destroyed Combat Programmer 16583 | -1/Command | All MAIN.C guards destroyed 16611 | -1/Command | Lost 8 parts (1p4u3w) 16640 | -1/Command | Lost 3 allies 16851 | -1/Command | Warlord commented on Warlord statues 16931 | -1/Command | Met MAIN.C 16953 | -1/Command | 0b10 Conduit disabled 16953 | -1/Command | MAIN.C activated Command garrisons 17010 | -1/Command | Destroyed MAIN.C 17014 | -1/Command | Identified Transdimensional Reconstructor 17014 | -1/Command | Discovered exit to Surface (range 43) 17014 | -1/Command | Discovered exit to Surface (range 96) 17014 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 17034 | -1/Command | Lost 9 allies 17325 | -1/Command | System corruption reached 10% 17628 | -1/Command | Build established: Scavenger-Tank 18044 | -1/Command | Warped through subspace to slip node 18044 | -1/Command | Discovered new exit (range 4) 18172 | -1/Command | Entered Access_0 18174 | -1/Access_0 | Met Architect 18200 | -1/Access_0 | Architect warped through subspace 18214 | -1/Access_0 | Destroyed A8 18258 | -1/Access_0 | Architect warped through subspace 18300 | -1/Access_0 | Architect warped through subspace 18346 | -1/Access_0 | Architect warped through subspace 18363 | -1/Access_0 | Core integrity fell below 50% 18392 | -1/Access_0 | Architect warped through subspace 18399 | -1/Access_0 | Found Exp. Powered Armor 18439 | -1/Access_0 | Architect warped through subspace 18465 | -1/Access_0 | Subspace Access Node disabled 18511 | -1/Access_0 | Architect warped through subspace 18539 | -1/Access_0 | Lost 4 parts (2u2w) 18568 | -1/Access_0 | Architect warped through subspace 18631 | -1/Access_0 | Architect warped through subspace 18659 | -1/Access_0 | Lost 3 parts (1n2w) 18697 | -1/Access_0 | Architect warped through subspace 18776 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18785 | -1/Access_0 | Warped through subspace to slip node 18785 | -1/Access_0 | Discovered exit to Surface (range 8) 18792 | *** | Establishing 0b11! Last Messages --------------- 18755_ System corrupted: Matter fused (-10). 18758_ Penetrated by Quantum Shear. 18771_ Workstation disabled. 18773_ System corrupted: Component data lost. 18773_ Penetrated by Quantum Shear. 18776_ Acquired Hpw. Transdimensional Reconstructor. 18780_ Penetrated by Quantum Shear. 18782_ Hvy. Linear Accelerator destroyed. 18782_ Quantum Shear penetrates Earth. 18782_ Quantum Shear penetrates Wall. 18785_ Warped through subspace, drawn to slip node. 18785_ EXIT=FOUND: SURFACE 18785_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. [Achievement: 50k Club] [Achievement: I Think I Know What's Going On] [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 200 Energy Generation 41 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1650 Propulsion Shielding 90 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 75 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 8 Offensive Hacking 32 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Rocket Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Railgun | -6/Data Miner | Free Field Propulsion Array | -5/Factory | Hacked Tri-rail Accelerator | -4/Factory | Hacked Imp. Diametric Drive | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Hyp. Mass Driver | x2 | -6/Factory | Preloaded Imp. VTOL Module | x1 | -5/Factory Tri-rail Accelerator | x1 | -4/Factory | Authchip Field Propulsion Array | x1 | -4/Factory Repaired ---------- Mni. Grenade Launcher | 34% | -8/Materials Hrd. Light Armor Plating | 28% | -6/Factory Imp. VTOL Module | 34% | -5/Factory Studied --------- Lgt. Antimatter Reactor | -3/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- 50k Club Alien Tech All-out Warlord Behind The Curtain Bending The Rules Commander 0b11 Corridor Of Doom I Think I Know What's Going On Into The Breach Meet Your Maker Metal Spider Official Business Showdown Subspace Traveler Tank The Science Guy Turtlemind Welcome To The Revolution \\IAMDERELICT void main() Challenges ------------ None Game ------ Seed TeleporterSeismicDerivative Manual? 0 Play Time 05:36:43 Cumulative 51.4 hours Start 2026.09.10 @ 03:05:40 End 2026.09.10 @ 09:22:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 50 Adventurer 3 Explorer 0 Win Type 1 Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1867eefd-b186-4f13-b431-94f4d6f9ab58