Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.16 @ 23:11:47 Player: Veritas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1291) 1291 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4363 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 66 Cogmind --------- Core Integrity 655/700 Matter 108/300 Energy 280/280 System Corruption 0% Temperature Cool (336) Movement Treading (185) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Deuterium Engine Nuclear Core > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Sensor Array Advanced Signal Interpreter Improved Targeting Computer Propulsion Shielding > --- WEAPON (4) ------- Advanced Beam Cannon Autogun Autogun > --- INVENTORY (14) --- Deuterium Engine Light Nuclear Core Light Treads Improved Heat Sink Improved Cooling System High-capacity Storage Unit Compact Matter Pod (150) Hacking Suite Improved EM Shotgun Advanced Beam Cannon Advanced EMP Blaster Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Sensor Array Advanced Signal Interpreter Improved Targeting Computer Propulsion Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Improved Heat Sink Improved Cooling System High-capacity Storage Unit Compact Matter Pod Hacking Suite Improved EM Shotgun Autogun Remote Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . 1 1 . 1 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 27 | 7 6 2 . 6 4 2 Power 4 | 1 1 . . 1 1 . Engine 3 | 1 1 . . 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 4 | 2 1 . . . 1 . Treads 4 | 2 1 . . . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 2 1 . 1 1 . Device 1 | . . 1 . . . . Storage 2 | 1 . . . 1 . . Processor 3 | . 2 . . . 1 . Hackware . | . . . . . . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 1 . 4 1 2 Energy Gun 3 | 2 1 . . . . . Energy Cannon 3 | . 1 . . 1 1 . Ballistic Gun 4 | . . 1 . 1 . 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 3 | . . . . 1 . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 2 | . . . . 1 . 1 Highest Loss Streak 2 | . . . . 1 . 2 Average Slot Usage (%) 97 | . 93 100 100 98 100 99 Engine 10 | . 7 10 10 14 7 7 Core 1 | . . . . . 7 7 Treads 18 | . 25 20 20 16 14 13 Device 6 | . . 10 10 8 7 7 Storage 13 | . 12 10 10 16 14 14 Processor 10 | . 11 10 10 8 14 14 Protection 9 | . 12 10 10 8 7 7 Energy Gun 6 | . 14 10 10 . . . Energy Cannon 9 | . 8 10 10 8 14 10 Ballistic Gun 7 | . . 10 10 9 7 14 Launcher 2 | . . . . 5 7 3 Naked Turns . | . . . . . . . Heaviest Build 53 | 18 21 24 24 47 53 53 Greatest Support 42 | 40 40 40 40 40 42 42 Greatest Overweight (x) 4 | 4 . . . 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 14 | 8 8 8 8 14 14 14 Average Capacity 10 | 7 8 8 8 14 14 14 Most Carried 12 | 4 8 8 8 12 12 12 Average Carried 7 | 1 6 7 7 8 9 10 Final Capacity 14 | 8 8 8 8 14 14 14 Final Carried 12 | 2 8 8 8 12 10 12 Class Distribution -------------------- 51% | Hacker-Gunner 32% | Hacker-Mutant 16% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 978 | 180 150 98 . 509 . 41 Remotely . | . . . . . . . Salvage Created 1395 | . 85 378 . 671 . 261 Parts 81 | . 4 21 . 40 . 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 33 | . 2 10 . 15 . 6 Guns 16 | . . 7 . 5 . 4 Cannons 11 | . 2 3 . 5 . 1 AOE 6 | . . . . 5 . 1 Classes Destroyed 9 | . 1 4 . 3 . 1 Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Recycler 1 | . . 1 . . . . Watcher 7 | . . 3 . 4 . . Swarmer 12 | . . 6 . 4 . 2 Grunt 13 | . 2 3 . 7 . 1 Brawler 1 | . . . . . . 1 Sentry 5 | . . 1 . 3 . 1 Hunter 2 | . . . . 1 . 1 Best Kill Streak 6 | . 2 4 . 6 . 3 Combat Bots Only 4 | . 2 3 . 4 . 3 Max Kills in Single Turn 2 | . 1 2 . 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 1024 | . 31 107 . 375 . 511 Core 127 | . 9 5 . 68 . 45 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 96 . 98 87 . . Volleys Fired 73 | . 3 20 . 29 . 21 Largest 4 | . 1 3 . 3 . 4 Hottest 159 | . 56 141 . 124 . 159 Shots Fired 200 | . 3 52 . 82 . 63 Gun 124 | . . 35 . 41 . 48 Cannon 63 | . 3 17 . 29 . 14 Launcher 13 | . . . . 12 . 1 Special . | . . . . . . . Kinetic 109 | . . 20 . 41 . 48 Thermal 42 | . . 15 . 13 . 14 Explosive 13 | . . . . 12 . 1 Electromagnetic 36 | . 3 17 . 16 . . Robot Hit Streak 44 | . 3 14 . 44 . 20 Robot Miss Streak 3 | . . 3 . 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 155 | . 3 35 . 62 . 55 Core Hits 91 | . 3 31 . 39 . 18 Critical Hits 2 | . . . . . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3116 | . 69 591 . 1561 . 895 Guns 1309 | . . 276 . 389 . 644 Cannons 1117 | . 69 315 . 550 . 183 Explosions 690 | . . . . 622 . 68 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1131 | . . 98 . 389 . 644 Thermal 589 | . . 178 . 228 . 183 Explosive 605 | . . . . 537 . 68 Electromagnetic 791 | . 69 315 . 407 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Effects 5 | . . . . 5 . . Message Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Targeting Errors 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 95 | . . 24 . 71 . . Projectiles 52 | . . 24 . 28 . . Explosions 43 | . . . . 43 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 410 | . 27 216 . 314 . 410 Average Temperature 112 | . 11 62 . 94 . 203 Received Heat Transfer 480 | . 30 42 . 162 . 246 Effects 7 | . . . . . . 7 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 912 | . . 220 . 359 . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 446 | . 51 353 22 446 36 195 Initial 28 | . . 15 22 6 28 11 Average 113 | . 20 138 22 241 30 84 Maximum Alert Level 2 | . . 1 . 2 . . Low Security (%) 77 | 100 100 68 100 41 100 100 Level 1 21 | . . 31 . 54 . . Level 2 1 | . . . . 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . 2 . 2 Investigation 2 | . . . . 1 . 1 Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 2 | . . . . 1 . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 4 | . . 1 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 4 14 . 21 . 9 Peak Tracking Total 7 | . 2 3 . 4 . 7 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 3 | . 2 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 17 | . 7 2 . 5 1 2 Terminals 11 | . 5 . . 4 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 3 | . . 1 . 1 1 . Garrison Access . | . . . . . . . Total Hacks 36 | . 13 3 . 14 2 4 Successful 31 | . 13 3 . 12 1 2 Failed 5 | . . . . 2 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 9 . . 11 . 4 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers 7 | . . 2 . 3 2 . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 9 . . 11 . 2 Record 10 | . 5 . . 5 . . Prototype ID Bank 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . . 2 . . Locate Traps 2 | . 1 . . 1 . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . . 1 . . Security Status 1 | . . . . 1 . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 4 | . . 2 . 1 1 . Insert Component 3 | . . 1 . 1 1 . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 1 . 3 1 1 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . 8 . . . . . Parts Scanalyzed 3 | . . 1 . 1 1 . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 11 . . Total Damage 126 | . . . . 126 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 2875 | 122 730 441 200 886 192 304 Spaces Moved 1513 | 65 437 222 125 434 106 124 Core 19 | 19 . . . . . . Treads 1494 | 46 437 222 125 434 106 124 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 172 172 Average Speed 167 | 164 160 160 160 177 176 172 Slowest Speed 250 | 250 160 160 160 180 180 172 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 52 23 36 49 2 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 123 | . . . . 112 . 11 Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 121 | . . . . 110 . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 1714 | 80 466 266 126 492 111 173 Wait 42 | . 2 15 . 3 . 22 Move 1507 | 64 436 221 124 433 105 124 Hop . | . . . . . . . Pick Up 48 | 9 15 5 1 14 1 3 Fast Attach 1 | . 1 . . . . . Attach 23 | 7 5 2 . 6 3 . Detach . | . . . . . . . Swap 3 | . . . . . 1 2 Drop 17 | . 4 3 1 7 1 1 Fire 73 | . 3 20 . 29 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 123 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Evolved 1 slot: Utility x1 330 | -10/Materials | Build established: Hacker-Mutant 741 | -10/Materials | Identified exit to Materials 741 | -10/Materials | Discovered exit to Materials (range 9) 830 | -10/Materials | Repaired Signal Interpreter 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1024 | -9/Materials | Identified exit to Mines 1024 | -9/Materials | Discovered exit to Mines (range 8) 1218 | -9/Materials | Discovered exit to Mines (range 13) 1294 | -9/Materials | Entered Mines 1295 | -9/Mines | Met a Derelict bent on vengeance 1379 | -9/Mines | Build established: Hacker-Gunner 1486 | -9/Mines | Identified exit to Materials 1486 | -9/Mines | Discovered exit to Materials (range 5) 1489 | -9/Mines | Received a Mining Laser from a helpful Derelict 1494 | -9/Mines | Entered Materials 1494 | -8/Materials | Accompanied by 1 ally 1494 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1810 | -8/Materials | Garrison activated, responded to threat 2353 | -8/Materials | Identified exit to Factory 2353 | -8/Materials | Discovered exit to Factory (range 16) 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2547 | -7/Factory | Identified exit to Storage 2547 | -7/Factory | Discovered exit to Storage (range 15) 2572 | -7/Factory | Entered Storage 2853 | -7/Storage | Garrison activated, responded to threat 2876 | -7/Storage | Self-destructed Last Messages --------------- Connecting with Terminal... >>Open Sealed Heavy Doors opened. Acquired Prototype Launcher. W-25 Informer distress signal alerts nearby ally. Y-54 Guardian destroyed. B-48 Gladiator suffers critical hit. Destroyed Lgt. Treads. K-01 Serf collects debris. Overheating: Energy bleed (-53). G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Lgt. Treads destroyed. B-48 Gladiator calls for garrison reinforcements. ALERT: Activating Garrison Access S001. B-48 Gladiator destroyed. Switching to secondary target: Y-54 Guardian. Overheating: Propulsion Shielding damaged (-9). Power failure, Lgt. Deuterium Engine shutdown. Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????##############?#####????????????????????? | | ??????# # ^ ^ #?# ?????????????????????? | | ??????# # #?#Y#???????g??????????????? | | ?????## # #?#@#??????#???????????????? | | ?????#T # ^ """ #?#=#g??? #???????????????? | | ?????## # """ #?#=#?? #???????????????? | | ??????# + """ #?#g# """ #???????????????? | | ??????# *# """ #?#*+ """ #???????????????? | | ?????## =%# """ #?# # """ #???????????????? | | ?????# !# #?# ########???????????????? | | ?????# ########?# #???????+####??????????? | | ?????# * #####???# #?????? ???????????? | | ?????# ### ##### #????? ??????????? | | ????# #????? """ ??????????? | | ????## # ## [[#???? """ ??????????? | | ?????# ####### =%##### """ ??????????? | | ?????### ####???### !* + """ #?????????? | | ???????# #???####T# # """ #?????????? | | ???????###???#]] # # #?????????? | | ?????????????#] + + #?????????? | | ?????????????#]] ############### ###?????????? | | ?????????????######???????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Novice Programmer Safety First Troublemaker Challenges ------------ None Game ------ Seed MetafiberSmartbombDrive Manual? 0 Play Time 01:08:12 Cumulative 5.2 hours Start 2020.10.16 @ 21:51:21 End 2020.10.16 @ 23:11:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 6 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2e0fd54-6560-47bf-96d8-dfcc1d47923a