Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 16:26:59 Player: Falling_Sands Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (323) 1615 Value Destroyed (14684) 14684 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (7071) 7071 TOTAL SCORE: 33710 Bonus ------- High Alert Combat Kills 1732 Follower Combat Kills 969 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -230 Cogmind --------- Core Integrity 1545/1600 Matter 170/300 Energy 564/580 System Corruption 1% Temperature Cool (9) Movement Walking (111) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (6) --- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Experimental Biometal Leg > --- UTILITY (13) ----- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Armor Integrity Analyzer Precision Energy Filter Improved Particle Charger Advanced Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating Improved Hacking Suite > --- WEAPON (4) ------- Precision Phase Gun Enhanced Nova Cannon Heavy Hardcell Cannon > --- INVENTORY (20) --- Light Quantum Reactor Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Battery (250) High-capacity Matter Pod (200) Layered Heavy Armor Plating Experimental Focal Shield Advanced Hardlight Generator Antimissile System Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Gamma Bomb Array Thermoblaster Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Armor Integrity Analyzer Makeshift Transmission Jammer Advanced Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating Experimental Focal Shield Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Light Quantum Reactor Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Improved Cooling System High-capacity Battery High-capacity Matter Pod Improved Particle Charger Layered Medium Armor Plating Advanced Hardlight Generator Antimissile System Precision Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Gamma Bomb Array Thermoblaster Advanced Micro-nuke Launcher [Rating: 202] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Treads Spiked Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Powered Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 4 . 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . Utility 11 | . . . 2 . 1 . . . . . . . . . 1 2 . . . . 2 2 1 Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 400 | 7 4 15 36 28 15 3 2 3 8 50 4 4 4 4 35 51 13 9 11 13 17 50 14 Power 34 | 1 . 3 3 2 4 . . . . 6 . . . . 6 6 . . 1 . . . 2 Engine 13 | 1 . 3 1 . 2 . . . . . . . . . 3 3 . . . . . . . Core 16 | . . . 2 2 2 . . . . 6 . . . . 3 1 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 2 . . 1 . . . 2 Propulsion 117 | 2 . 4 14 9 3 . 1 1 3 13 . 1 . . 13 16 3 1 2 5 4 20 2 Treads 12 | 2 . 2 6 . . . . . . . . . . . . . . . . . . 2 . Leg 90 | . . . 8 6 3 . 1 1 3 8 . 1 . . 8 16 3 1 2 5 4 18 2 Wheel 10 | . . 2 . . . . . . . 4 . . . . 4 . . . . . . . . Hover 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . Flight 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . Utility 116 | 1 2 2 15 2 7 1 . 1 2 16 2 . . 3 8 12 3 1 6 4 7 15 6 Device 56 | . . 1 2 2 2 1 . . 2 9 2 . . 1 3 4 3 . 3 2 2 12 5 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Processor 13 | . 1 . 4 . 1 . . . . . . . . 1 1 1 . 1 1 . 1 1 . Hackware 4 | . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 Protection 40 | . . 1 9 . 3 . . 1 . 5 . . . 1 4 7 . . 2 2 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 3 2 6 4 15 1 2 1 1 3 15 2 3 4 1 8 17 7 7 2 4 6 15 4 Energy Gun 31 | . . . . 9 . . . . . 2 . . . . 3 3 1 4 1 2 2 3 1 Energy Cannon 41 | . . 1 2 . 1 1 1 . 2 6 . . 1 . 2 8 3 2 1 1 2 5 2 Ballistic Gun 23 | 3 2 4 1 2 . . . . . 3 1 2 2 1 . . 1 1 . . . . . Ballistic Cannon 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . Launcher 33 | . . . 1 3 . 1 . 1 1 3 1 1 1 . 3 6 2 . . 1 2 5 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . 7 1 . . . . . . . . . 1 1 . . 7 . . 7 . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . 4 . . 1 1 . . System Corruption 28 | . . . . . . . . . . . . . . . . . 15 . . 3 10 . . Parts Lost 81 | . . 5 3 1 3 1 . . 2 16 . . . . 18 18 7 . . . 4 1 2 Power 12 | . . 1 1 1 . . . . . 1 . . . . 4 3 . . . . . . 1 Propulsion 33 | . . 2 . . 2 1 . . 2 8 . . . . 7 8 3 . . . . . . Utility 21 | . . . 1 . 1 . . . . 5 . . . . 5 4 1 . . . 2 1 1 Weapon 15 | . . 2 1 . . . . . . 2 . . . . 2 3 3 . . . 2 . . Highest Loss Streak 7 | . . 3 1 1 3 1 . . 2 4 . . . . 6 7 3 . . . 3 1 2 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 89 99 97 99 92 100 99 95 100 100 81 100 95 95 97 95 99 94 94 91 92 Engine 4 | . 14 14 2 . 4 7 7 7 7 . . . . . 2 2 . . . . . . . Core 4 | . . . 9 8 2 . . . . 11 13 13 13 13 7 4 5 5 4 . . . . Treads 6 | . 28 22 12 . . . . . . . . . . . . . . . . . . . . Leg 22 | . . . 22 35 36 37 30 38 37 27 13 17 20 20 17 29 28 27 31 31 26 25 23 Wheel 2 | . . 4 . . . . . . . 1 20 15 13 13 12 . . . . . . . . Device 8 | . . 11 5 6 5 5 7 7 6 9 13 13 13 11 5 9 14 13 9 7 6 16 16 Storage 8 | . 14 14 8 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 Processor 12 | . 10 1 7 18 17 16 15 15 15 8 6 6 6 12 12 16 15 17 21 23 21 20 20 Protection 6 | . . 1 12 2 6 7 7 7 7 6 6 6 6 2 7 8 5 5 5 5 10 8 8 Energy Gun 3 | . . . . 9 9 7 7 7 7 4 5 . . . 3 2 8 9 6 10 10 1 2 Energy Cannon 5 | . . 3 8 . 5 6 7 5 6 8 6 6 . 6 5 10 4 1 5 4 6 4 5 Ballistic Gun 6 | . 28 21 . 6 . . . . . 2 4 12 . 12 6 . 1 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 12 27 34 50 46 73 71 71 74 76 86 84 84 84 84 86 118 118 108 115 111 152 144 154 Greatest Support 180 | 40 40 40 86 54 67 65 65 75 75 95 42 42 26 26 95 133 148 138 153 153 150 180 178 Greatest Overweight (x) 10 | 3 . 10 . . 1 1 1 1 1 4 1 3 3 3 3 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . 1 1 . . . 1 2 2 2 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 15 15 15 15 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 Average Carried 17 | 1 12 14 14 14 18 19 19 19 19 18 19 20 20 19 18 19 18 19 19 19 14 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 15 15 15 20 19 19 20 20 20 20 20 20 19 19 20 20 20 20 20 16 20 20 Class Distribution -------------------- 37% | Scavenger-Mutant 29% | Scavenger-Gunner 27% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 7338 | 260 224 597 461 708 205 10 74 20 123 845 53 125 . 58 657 789 168 52 54 283 195 819 558 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14918 | 77 304 230 1941 1355 788 22 115 . 430 1881 27 411 . . 1664 2486 430 . . 384 837 860 676 Parts 656 | 4 30 15 97 68 35 6 2 . 14 89 3 6 . . 82 89 26 . . 14 26 24 26 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 14 | . . . . 1 . . . . . 1 . . . . 4 7 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . 17 . . . 7 3 . 11 . 3 4 . . . . 11 . . 13 . . . Prevented 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 260 | . 9 8 34 21 11 3 . . 7 27 1 3 . . 35 35 10 . . 9 17 15 15 Guns 82 | . 9 8 1 17 5 . . . 2 7 . . . . 15 5 2 . . 4 4 . 3 Cannons 100 | . . . 26 1 6 . . . 3 13 1 1 . . 9 16 . . . 4 8 8 4 AOE 58 | . . . 3 2 . 3 . . 2 4 . 2 . . 9 12 5 . . 1 5 3 7 Classes Destroyed 22 | 1 4 1 6 1 1 . . . 1 1 . . . . . 1 1 . . 1 . 3 . Worker 15 | . . . 2 2 . . . . . 3 . . . . 4 2 . . . . . . 2 Builder 9 | . . . . 2 . . . . . 1 . . . . 2 4 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Recycler 15 | 1 . . 1 1 3 . . . . 4 . . . . . 3 . . . . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 18 | . 3 . 4 2 . . . . . 4 . . . . 3 1 . . . . . . 1 Swarmer 61 | . 6 3 3 . . 3 . . 2 7 . . . . 10 8 5 . . . 3 2 9 Grunt 89 | . 3 . 15 13 5 . . . 2 6 . 3 . . 10 11 . . . 4 12 5 . Brawler 4 | . . . . . . . . . . 1 . . . . 2 1 . . . . . . . Duelist 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 34 | . . . 8 8 4 . . . 1 6 . . . . . 3 . . . . 2 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . Hunter 26 | . . . 1 . 1 . . . . 4 . . . . 3 7 4 . . 2 . 2 2 Programmer 26 | . . . . . 1 . . . 1 3 1 . . . 9 5 . . . 2 . . 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Subdweller 6 | . . 5 1 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | 1 5 3 5 7 5 3 . . 2 5 1 3 . . 10 13 5 . . 2 4 5 7 Combat Bots Only 9 | . 5 3 5 6 3 3 . . 2 3 1 3 . . 8 9 5 . . 2 4 5 7 Max Kills in Single Turn 3 | 1 1 2 2 2 1 2 . . 1 2 1 1 . . 3 3 3 . . 1 2 2 3 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . 2 . . 1 2 . 1 . . 3 3 3 . . 1 2 2 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1775 | . 30 40 163 74 153 6 . . 50 297 4 6 . . 152 320 159 . . 68 108 90 55 Missed 550 | . 10 16 53 19 66 2 . . 16 93 . . . . 36 102 51 . . 23 25 27 11 Damage Taken 18608 | . 218 634 1909 826 953 96 21 . 534 2459 45 111 . . 2301 3851 1262 101 . 703 1110 770 704 Core 2023 | . 32 120 160 117 106 26 . . 86 213 12 . . . 139 546 147 12 . 63 113 76 55 Absorbed by Shields 2156 | . . . . . . . . . . 187 16 . . . . . . . . . 729 783 441 Redirected to Shielding 696 | . . . 41 . . . . . . . . . . . 313 232 . . . . 110 . . Ignored by Resistances 656 | . . . . . . . . . . 157 . . . . . . . . . 140 . 318 41 Regen/Repaired (Parts) 938 | . . . 180 20 . . . . . 101 . . . . . 101 . . 392 . . 144 . Core Remaining (%) 72 | 100 . 39 . 49 . . . . 68 . . . . 73 86 . . . . 33 91 94 96 Volleys Fired 961 | 2 37 46 142 91 46 4 18 1 21 98 1 11 . 10 87 95 19 . 9 39 31 52 101 Largest 4 | 2 2 2 2 2 2 1 1 1 2 3 3 3 . 1 3 3 3 . 1 3 4 4 3 Hottest 499 | 40 40 80 97 97 126 68 65 65 126 255 193 141 . 85 203 266 266 . 90 238 499 499 320 Shots Fired 1717 | 4 74 74 155 161 75 4 18 1 35 202 3 21 . 10 218 208 50 2 9 71 97 91 134 Gun 832 | 4 74 62 14 146 42 . . . 14 86 2 10 . . 133 45 34 2 . 53 66 24 21 Cannon 824 | . . 12 139 9 33 1 18 1 19 111 1 9 . 10 80 149 14 . 9 16 27 57 109 Launcher 61 | . . . 2 6 . 3 . . 2 5 . 2 . . 5 14 2 . . 2 4 10 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 441 | 4 74 64 21 78 . . . . . 46 1 10 . . 68 12 7 1 . . . 24 31 Thermal 1107 | . . 10 125 68 62 1 18 1 33 151 2 9 . 10 145 180 21 1 9 49 54 59 99 Explosive 46 | . . . 2 6 . 3 . . 2 5 . 2 . . 5 8 2 . . 2 1 4 4 Electromagnetic 60 | . . . 7 9 13 . . . . . . . . . . 8 20 . . . . 3 . Entropic 63 | . . . . . . . . . . . . . . . . . . . . 20 42 1 . Robot Hit Streak 53 | 3 11 6 21 34 17 . 16 . 19 28 5 9 . . 46 53 23 . . 20 22 24 11 Robot Miss Streak 4 | . 4 4 3 3 3 . . . 1 3 . 2 . . 3 2 2 . . 2 2 2 4 Penetration Max 1 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . Secondary Targets 7 | . 2 2 . 3 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1067 | 3 51 20 87 122 51 . 5 . 21 142 2 13 . . 157 141 40 . . 39 75 57 41 Core Hits 597 | 2 20 12 41 55 29 3 . . 15 74 2 13 . . 106 95 18 . . 19 31 38 24 Critical Kills 17 | . . . 6 1 . . . . . 2 . . . . 3 3 1 . . . . . 1 Critical Parts Destroyed 6 | . 1 . . 1 . . . . . . . . . . 2 . . . . 1 1 . . Critical Strikes 56 | . 1 . 6 7 1 . . . 1 2 . . . . 5 3 2 . . 8 7 4 9 Burn 11 | . . . . 5 1 . . . 1 . . . . . . . 1 . . . . . 3 Meltdown 12 | . . . 6 . . . . . . 1 . . . . 2 1 1 . . . . . 1 Destroy 9 | . 1 . . 2 . . . . . 1 . . . . 3 2 . . . . . . . Blast 9 | . . . . . . . . . . . . . . . . . . . . . . 4 5 Detonate 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Sunder 13 | . . . . . . . . . . . . . . . . . . . . 7 6 . . Melee Attacks 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41818 | 31 628 275 4307 2568 1270 313 159 . 685 4250 76 565 . . 5673 6238 1609 . . 1986 3813 3873 3499 Guns 13944 | 31 628 275 135 1926 742 . . . 254 1646 40 62 . . 2840 913 555 . . 852 1921 554 570 Cannons 18650 | . . . 3932 247 383 . 159 . 292 2180 36 240 . . 1753 3546 523 . . 844 1225 1918 1372 Explosions 8766 | . . . 240 387 145 313 . . 139 363 . 263 . . 1069 1728 531 . . 290 667 1401 1230 Melee 61 | . . . . . . . . . . 61 . . . . . . . . . . . . . Ramming 397 | . . . . 8 . . . . . . . . . . 11 51 . . . . . . 327 Kinetic 6445 | 31 628 275 273 1164 . . . . . 695 . 62 . . 1076 153 80 . . . . 1302 706 Thermal 22987 | . . . 3640 762 1038 . 159 . 546 3172 76 240 . . 3517 4249 519 . . 739 1573 1521 1236 Explosive 6783 | . . . 240 387 . 313 . . 139 322 . 263 . . 1069 1270 531 . . 223 218 578 1230 Electromagnetic 2080 | . . . 154 247 232 . . . . . . . . . . 515 479 . . . 32 421 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . . . 61 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3065 | . . . . . . . . . . . . . . . . . . . . 1024 1990 51 . Highest Corruption 20 | . . . . . . . . . 2 1 1 1 1 1 8 3 20 20 20 3 10 . 1 Average Corruption 4 | . . . . . . . . . 2 1 1 1 1 1 4 2 11 20 20 3 10 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . Effects 105 | . . . . . . . . . 11 11 1 5 1 2 14 8 26 19 1 . 5 . 1 Message Errors 29 | . . . . . . . . . 3 5 . 1 . 2 3 3 6 4 1 . 1 . . Matter Fused 20 | . . . . . . . . . 3 3 1 1 . . 2 1 5 4 . . . . . Heat Flow Errors 14 | . . . . . . . . . 1 1 . 2 . . 2 1 4 3 . . . . . Energy Discharges 11 | . . . . . . . . . 2 . . . . . 1 . 4 3 . . 1 . . Parts Fused 4 | . . . . . . . . . . 1 . 1 . . . 1 . . . . 1 . . Data Loss (minor) 14 | . . . . . . . . . 1 1 . . 1 . 3 1 4 2 . . 1 . . Data Loss (major) 4 | . . . . . . . . . 1 . . . . . 1 . 1 . . . . . 1 Misfires 5 | . . . . . . . . . . . . . . . 1 . 1 2 . . 1 . . Alerts 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1672 | . . . 280 51 12 46 36 . . 132 . 11 . . 78 198 111 . . 17 131 156 413 Projectiles 917 | . . . 280 2 . . 36 . . 58 . 9 . . 50 137 52 . . 17 106 110 60 Explosions 571 | . . . . 49 12 46 . . . 43 . 2 . . 28 61 59 . . . 25 46 200 Melee 184 | . . . . . . . . . . 31 . . . . . . . . . . . . 153 Knockbacks 13 | . . . 1 . . . . . . . . . . . . . . . . . . 5 7 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 10 | . . . 1 . . . . . . . . . . . . . . . . . . 5 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 312 | . . . 19 . . 39 . . . . . . . . 90 43 . . . . 121 . . Shots 7 | . . . 1 . . 1 . . . . . . . . 2 1 . . . . 2 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . . . 1 . . . . . . . . . . 1 4 . . . . . . 4 Kicked 10 | . . . . 1 . . . . . . . . . . 1 4 . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 707 | . 20 . 254 496 456 28 72 24 309 519 72 294 . 304 433 707 521 104 . 192 200 200 451 Average Temperature 124 | . 7 . 49 98 124 18 32 15 87 175 44 108 . 169 149 193 279 51 . 92 129 90 122 Received Heat Transfer 3541 | . 90 69 468 450 366 . . . 180 503 . 48 . . 396 566 20 . . 87 230 60 8 Effects 72 | . . . . 13 4 . . . . 26 . 1 . . 10 7 6 . . . 2 . 3 Shutdowns 23 | . . . . 4 1 . . . . 11 . . . . 5 . 2 . . . . . . Energy Bleed 7 | . . . . 2 1 . . . . 1 . . . . . 1 . . . . 2 . . Interference 12 | . . . . 2 1 . . . . . . 1 . . 3 2 . . . . . . 3 Matter Decay 10 | . . . . 1 1 . . . . 4 . . . . 2 2 . . . . . . . Short Circuit 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Damage (major) 13 | . . . . 4 . . . . . 5 . . . . . . 4 . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . Combat Hostiles 5 | . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . Parts Fried 14 | . . . . 3 1 . . . . . . . . . . . 8 . . . . 2 . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Robots Melted 17 | . . . 6 . . . . . . 3 . . . . 2 2 1 . . . . 2 1 Combat Hostiles 15 | . . . 4 . . . . . . 3 . . . . 2 2 1 . . . . 2 1 Parts Melted 69 | . . . 6 5 2 . . . 4 16 1 . . . 19 13 . . . . . 1 2 Heat Transferred 28448 | . . . . 2146 1717 . 185 . 888 5237 112 296 . . 5529 5391 829 . . 901 1993 1818 1406 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 1213 | 5 133 . 507 975 436 . . . . 276 . . . . 741 1213 . . . . 538 602 909 Initial 371 | . 3 . 102 173 371 . . . . . . . . . . 362 . . . . 60 213 302 Average 351 | 3 30 . 293 584 312 . . . . 136 . . . . 325 741 . . . . 301 467 629 Maximum Alert Level 4 | . . . 2 3 2 . . . . 1 . . . . 3 4 . . . . 2 2 3 Low Security (%) 28 | 100 100 . 23 17 . . . . . 84 . . . . 25 . . . . . 31 . . Level 1 39 | . . . 63 18 87 . . . . 15 . . . . 27 5 . . . . 40 28 26 Level 2 20 | . . . 13 14 12 . . . . . . . . . 45 50 . . . . 28 71 16 Level 3 9 | . . . . 50 . . . . . . . . . . 1 21 . . . . . . 57 Level 4 1 | . . . . . . . . . . . . . . . . 23 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . . . 8 5 5 . . . . 8 . . . . 10 12 . . . . 2 2 7 Investigation 16 | . . . 4 4 1 . . . . . . . . . . 4 . . . . . 1 2 Extermination 12 | . . . . . 2 . . . . 2 . . . . 3 2 . . . . . . 3 Reinforcement 17 | . . . 3 1 2 . . . . 3 . . . . 3 2 . . . . 2 1 . Assault 5 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . 2 Garrison 9 | . . . . . . . . . . 3 . . . . 3 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . 1 . . . . . 2 . . . . 1 2 . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 25 | . 1 . 2 2 1 . . . . 2 . . . . 2 5 . . 2 . 1 7 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Times Spotted 376 | . 15 23 57 37 14 2 . . 7 35 1 3 . . 41 47 12 . 3 9 20 23 27 Peak Tracking Total 8 | . 7 3 7 5 5 3 . . 3 7 1 3 . . 6 7 5 . 4 4 5 4 8 Tactical Retreats 25 | . . 1 3 3 2 . . . . 2 . . . . 2 4 2 . 2 . 1 1 2 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 6 | . . 1 . . . . . . . . . . . . . 2 . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . 6 2 . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Objects Rigged 6 | . 5 . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 33 | . . 4 3 5 . . . . . 4 . 1 . . 6 4 1 . . . 2 1 2 Max in Single Turn 3 | . . 1 1 1 . . . . . 3 . 1 . . 2 2 1 . . . 1 1 1 Garrison Access 4 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 81 | . 8 2 13 14 5 . . . . 7 1 1 4 . 7 9 . 1 4 . 1 1 3 Terminals 56 | . 8 . 10 11 4 . . . . 5 . 1 . . 6 7 . . . . 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 1 1 . . . . 1 . . . . 1 1 . . . . . 1 . Recycling Units 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Total Hacks 238 | . 26 3 42 38 11 . . . . 29 1 1 29 . 14 22 . 1 9 . 2 3 7 Successful 132 | . 14 3 20 16 4 . . . . 16 1 1 29 . 5 9 . 1 9 . . 2 2 Failed 105 | . 11 . 22 22 7 . . . . 13 . . . . 9 13 . . . . 2 1 5 Catastrophic 23 | . 1 . 5 4 1 . . . . 2 . . . . 3 5 . . . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 21 . 18 15 2 . . 1 . 10 . . . . 8 5 . . 1 . 2 . 2 Terminals 163 | . 26 . 33 30 9 . . . . 26 . 1 . . 11 18 . . . . 2 . 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 22 | . . . 7 2 2 . . . . 2 . . . . 3 3 . . . . . 3 . Recycling Units 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . . 1 . . . . . 1 . . . . . . . Terminal Hacks 89 | . 8 3 10 7 2 . . . . 10 1 1 29 . 2 4 . 1 9 . . . 2 Record 22 | . . 2 . . . . . . . 3 . 1 11 . 1 2 . . 2 . . . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 1 1 1 . . . . . . . 3 . . . . . 5 . . . . Open Door 6 | . . . . 2 . . . . . . 1 . . . . . . 1 2 . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . Terminal Index 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 Alert Level 4 | . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . Unreport Threat 8 | . 2 . 3 1 . . . . . 2 . . . . . . . . . . . . . Locate Traps 7 | . 3 . . 1 1 . . . . 2 . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . 5 2 1 . . . . 2 . . . . 1 2 . . . . . 2 . Scan Component 9 | . . . 3 1 1 . . . . 1 . . . . 1 1 . . . . . 1 . Repair 6 | . . . 2 1 . . . . . 1 . . . . . 1 . . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Seal Access 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Unauthorized Hacks 24 | . 6 . 4 6 1 . . . . 3 . . . . 2 2 . . . . . . . Terminals 22 | . 6 . 3 5 1 . . . . 3 . . . . 2 2 . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . 2 2 1 . . . . 2 . . . . 1 2 . . . . . . . Detonate 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Disrupt 4 | . 1 . . 2 . . . . . . . . . . 1 . . . . . . . . Operators 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 8 . 13 12 5 . . . . 6 . . . . 6 8 . . . . 1 1 3 Full Trace Events 16 | . 1 . 4 4 1 . . . . . . . . . . 4 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 15 . . . . 9 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 2 1 . . . . . 1 . . . . . 1 . . . . . 1 . Time 192 | . . . 76 38 . . . . . 22 . . . . . 25 . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 3 . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 23 | . . 13 . 10 . . . . . . . . . . . . . . . . . . . Largest Group 10 | . . 10 9 10 4 3 2 . . . . . . . . . . . . . . . . Highest-Rated Group 191 | . . 191 172 173 77 61 45 . . . . . . . . . . . . . . . . Highest-Rated Ally 29 | . . 20 20 29 29 29 29 . . . . . . . . . . . . . . . . Total Orders 43 | . . . . 1 25 . 4 . . . 2 10 . 1 . . . . . . . . . STAY 17 | . . . . . 12 . 2 . . . . 3 . . . . . . . . . . . FOLLOW 7 | . . . . . 5 . 2 . . . . . . . . . . . . . . . . EXPLORE 14 | . . . . 1 6 . . . . . 1 5 . 1 . . . . . . . . . RETURN 5 | . . . . . 2 . . . . . 1 2 . . . . . . . . . . . Ally Attacks 213 | . . 45 54 106 . 7 1 . . . . . . . . . . . . . . . . Total Damage 3824 | . . 1137 1235 1346 . 106 . . . . . . . . . . . . . . . . . Kills 44 | . . 12 15 16 . 1 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . 1 1 1 . 2 2 . 1 . . 2 2 . . . . . Drone Launches 14 | . . . . 8 2 . . . . . 1 2 . 1 . . . . . . . . . Drone Recoveries 5 | . . . . 2 1 . . . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 32287 | 118 1521 4528 6260 1840 1746 463 885 1566 1274 1778 350 427 132 929 1005 1303 791 396 1005 985 460 1469 1056 Spaces Moved 17680 | 68 861 2286 2290 1264 892 240 452 1291 600 913 300 240 104 287 547 736 561 310 807 658 200 1061 712 Core 32 | 16 . 16 . . . . . . . . . . . . . . . . . . . . . Treads 4118 | 52 861 1947 1258 . . . . . . . . . . . . . . . . . . . . Legs 11789 | . . . 1032 1264 892 240 452 1291 600 806 . . . . 167 736 561 310 807 658 200 1061 712 Wheels 1741 | . . 323 . . . . . . . 107 300 240 104 287 380 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 105 97 105 187 187 114 114 108 108 108 120 120 100 108 120 120 110 110 110 106 110 Average Speed 134 | 149 160 169 140 104 161 187 187 117 127 141 108 126 120 123 113 115 120 120 118 110 149 109 110 Slowest Speed 550 | 200 160 550 160 110 188 188 188 188 190 190 108 135 135 135 260 190 120 120 120 110 183 190 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 55 | 4 99 94 99 97 21 42 63 84 66 27 45 64 75 47 24 27 79 51 89 60 8 39 20 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 6 | . . 1 . . . . . 2 . . . 1 1 1 . . . . . . . . . Known Exits Taken 9 | . . 1 . . 1 . . . 1 1 . . . 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 14 | 1 1 . 1 1 . 1 1 1 . . 1 1 1 . 1 . 1 . . 1 . 1 . Scrap Searched 25 | . . 11 . . . . 1 2 2 . 2 2 . 2 . . . 2 . 1 . . . Spaces Dug 239 | . . . 27 18 7 1 11 . 2 22 . . . 10 11 16 . . 2 19 15 16 62 Terrain Destroyed 725 | . . 2 61 37 19 30 13 . 21 54 . 15 . 10 74 72 20 . 2 37 37 55 166 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 298 | . . 2 47 . 8 1 13 . 5 11 . 2 . 10 26 34 . . 2 27 9 23 78 AOE 427 | . . . 14 37 11 29 . . 16 43 . 13 . . 48 38 20 . . 10 28 32 88 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total 24687 | 77 931 2881 5216 1621 1131 246 473 1344 1072 1200 322 342 110 850 743 1014 636 336 849 857 291 1299 846 Wait 5141 | . 13 496 2674 197 148 . . 21 435 98 16 87 . 549 54 82 37 . 1 139 37 52 5 Move 17655 | 67 860 2285 2289 1263 891 239 451 1290 599 912 299 239 103 286 546 735 560 309 806 657 199 1060 710 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 198 | 1 13 19 31 8 14 . . 3 2 18 1 . . . 10 20 6 7 5 3 4 27 6 Fast Attach 157 | 6 2 6 16 18 5 . 1 1 2 12 . 1 3 . 17 18 2 4 10 2 3 25 3 Attach 73 | . . 4 4 1 3 . . . . 13 . . . 1 11 13 5 1 . . 7 5 5 Detach 8 | . 1 . . . . . . . . 2 . . . . 1 1 . . 1 . . 2 . Swap 170 | 1 2 5 16 9 7 3 1 2 6 25 4 3 1 3 7 20 6 4 1 11 7 20 6 Drop 268 | . 3 19 44 28 13 . . 3 3 21 1 1 3 1 9 21 1 11 16 6 3 56 5 Fire 961 | 2 37 46 142 91 46 4 18 1 21 98 1 11 . 10 87 95 19 . 9 39 31 52 101 Melee 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . 1 . . . . . . . . . . 1 4 . . . . . . 4 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . 5 . . . . . . 1 Rewire 33 | . . . . . 4 . 2 23 4 . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 16) 668 | -10/Materials | Discovered new exit (range 8) 930 | -10/Materials | Discovered new exit (range 11) 1101 | -10/Materials | Discovered new exit (range 13) 1345 | -10/Materials | Discovered new exit (range 12) 1640 | -10/Materials | Entered Subcaves 1754 | -10/Subcaves | Identified exit to Materials 1975 | -10/Subcaves | Disturbed a concealed Subdweller 1986 | -10/Subcaves | Core integrity fell below 50% 2438 | -10/Subcaves | Visited triangular shrine 2448 | -10/Subcaves | Found Prototype Device 2448 | -10/Subcaves | Identified V3-11A's Pendant 2453 | -10/Subcaves | Befriended Subdweller 2563 | -10/Subcaves | Befriended Subdweller 2889 | -10/Subcaves | Visited Clippyterm 2914 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2919 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2933 | -10/Subcaves | Befriended Subdweller 2933 | -10/Subcaves | Befriended Subdweller 3060 | -10/Subcaves | Discovered exit to Materials (range 9) 3062 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3080 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3088 | -10/Subcaves | Befriended Subdweller 3107 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3128 | -10/Subcaves | Befriended Subdweller 3213 | -10/Subcaves | Befriended Subdweller 3263 | -10/Subcaves | Lost 3 parts (1p2n) 3759 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3871 | -10/Subcaves | A Subdweller sparked back to life 3871 | -10/Subcaves | A Subdweller sparked back to life 3871 | -10/Subcaves | A Subdweller sparked back to life 3873 | -10/Subcaves | Befriended Subdweller 3873 | -10/Subcaves | Befriended Subdweller 3873 | -10/Subcaves | Befriended Subdweller 3903 | -10/Subcaves | Learned location of Zion (-7) 4214 | -10/Subcaves | Visited 4L-MR0's lab 4218 | -10/Subcaves | Befriended Subdweller 4218 | -10/Subcaves | Befriended Subdweller 4254 | -10/Subcaves | Found Gun Armor 4777 | -10/Subcaves | Discovered new exit (range 14) 4872 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4928 | -10/Subcaves | Befriended Subdweller 5107 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 6168 | -10/Subcaves | Entered Materials 6168 | -8/Materials | Accompanied by 9 allies 6168 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6317 | -8/Materials | Found Powered Cannon 6318 | -8/Materials | Attached Powered Cannon, gained temporary slot: Power 6333 | -8/Materials | Lost 4 allies 6434 | -8/Materials | Lost 3 allies 6525 | -8/Materials | Discovered new exit (range 13) 6781 | -8/Materials | Discovered new exit (range 6) 6889 | -8/Materials | Repaired Spk. Treads 7803 | -8/Materials | Discovered new exit (range 8) 7842 | -8/Materials | Discovered new exit (range 4) 8654 | -8/Materials | Repaired Imp. Carbon-fiber Leg 9137 | -8/Materials | Build established: Scavenger-Mutant 11968 | -8/Materials | Discovered new exit (range 3) 12168 | -8/Materials | First assault squad dispatched 12428 | -8/Materials | Entered Storage 13000 | -8/Storage | Repaired Missile Launcher 13172 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 13249 | -8/Storage | Core integrity fell below 50% 13293 | -8/Storage | Discovered new exit (range 6) 13597 | -8/Storage | Used back door to open Recycling access 13597 | -8/Storage | Discovered new exit (range 5) 14268 | -8/Storage | Entered Factory 14268 | -7/Factory | Accompanied by 10 allies 14268 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14663 | -7/Factory | Discovered new exit (range 54) 15413 | -7/Factory | Lost 3 parts (2n1u) 15439 | -7/Factory | Identified exit to Lower Caves 16014 | -7/Factory | Entered Lower Caves 16014 | -7/Lower Caves | Accompanied by 3 allies 16464 | -7/Lower Caves | Discovered new exit (range 7) 16477 | -7/Lower Caves | Entered another Lower Caves area 16477 | -7/Lower Caves | Accompanied by 2 allies 16611 | -7/Lower Caves | Encountered a Warlord checkpoint 16685 | -7/Lower Caves | Identified exit to Factory 16930 | -7/Lower Caves | Spotted B-75 Beast 17268 | -7/Lower Caves | Discovered new exit (range 7) 17362 | -7/Lower Caves | Entered Zion 17456 | -7/Zion | Learned location of Warlord (-4) 17663 | -7/Zion | Learned 12 Factory zone layouts 17880 | -7/Zion | Learned location of Quarantine (-2) 18310 | -7/Zion | Received a visual enhancement algorithm 18521 | -7/Zion | Discovered new exit (range 10) 18928 | -7/Zion | Entered Proximity Caves 19109 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19886 | -6/Proximity Caves | Learned Factory trap positions 20043 | -6/Proximity Caves | Discovered exit to Factory (range 8) 20202 | -6/Proximity Caves | Entered Factory 20202 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 20203 | -6/Factory | Identified exit to Factory 20203 | -6/Factory | Identified exit to Lower Caves 20204 | -6/Factory | Loaded intel: 96 trap records 20307 | -6/Factory | Repaired Imp. Carbon-fiber Leg 20553 | -6/Factory | Discovered exit to Factory (range 6) 20783 | -6/Factory | Garrison activated, responded to threat 20882 | -6/Factory | Lost 4 parts (3n1w) 21245 | -6/Factory | Build established: Scavenger-Gunner 21920 | -6/Factory | Build established: Scavenger-Tank 21980 | -6/Factory | Lost 3 parts (3n) 21980 | -6/Factory | Entered Lower Caves 22020 | -6/Lower Caves | Encountered a Warlord checkpoint 22263 | -6/Lower Caves | Learned Factory security intel 22267 | -6/Lower Caves | Learned Factory trap positions 22267 | -6/Lower Caves | Discovered new exit (range 25) 22330 | -6/Lower Caves | Entered another Lower Caves area 22347 | -6/Lower Caves | Learned Factory non-interactive machine intel 22427 | -6/Lower Caves | Discovered exit to Factory (range 25) 22528 | -6/Lower Caves | Build established: Scavenger-Gunner 22746 | -6/Lower Caves | Discovered new exit (range 7) 22757 | -6/Lower Caves | Entered Data Miner 22759 | -6/Data Miner | Discovered new exit (range 6) 22782 | -6/Data Miner | Met Data Miner 22819 | -6/Data Miner | Learned location of Section 7 (-2) 22819 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22837 | -6/Data Miner | Received God Mode back door access code from Data Miner 22889 | -6/Data Miner | Entered Proximity Caves 23792 | -5/Proximity Caves | Discovered exit to Factory (range 14) 23818 | -5/Proximity Caves | Entered Factory 23818 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23819 | -5/Factory | Loaded intel: 78 trap records 23821 | -5/Factory | Loaded intel: 248 non-interactive machine locations 24145 | -5/Factory | Garrison activated, responded to threat 24217 | -5/Factory | Lost 6 parts (2p2n2u) 24223 | -5/Factory | Destroyed 8 combat bots 24430 | -5/Factory | Lost 5 parts (1p2n2u) 24645 | -5/Factory | Lost 3 parts (1p1n1w) 24718 | -5/Factory | First assault squad dispatched 24803 | -5/Factory | Discovered new exit (range 13) 24823 | -5/Factory | Entered another Factory area 24823 | -4/Factory | Evolved 2 slots: Utility x2 25094 | -4/Factory | Lost 7 parts (1p3n2u1w) 25349 | -4/Factory | Repaired Imp. VSS Leg 25549 | -4/Factory | Garrison activated, responded to threat 25597 | -4/Factory | Destroyed 9 combat bots 25636 | -4/Factory | Lost 4 parts (1p1n1u1w) 25638 | -4/Factory | Discovered new exit (range 13) 25713 | -4/Factory | Spotted B-86 Titan 25774 | -4/Factory | Lost 3 parts (2n1w) 25808 | -4/Factory | Identified exit to Upper Caves 25808 | -4/Factory | Identified exit to Armory 26073 | -4/Factory | First assault squad dispatched 26126 | -4/Factory | Entered Upper Caves 26180 | -4/Upper Caves | Learned 4 Research zone layouts 26304 | -4/Upper Caves | Lost 3 parts (1n1u1w) 26317 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 26333 | -4/Upper Caves | System corruption reached 10% 26584 | -4/Upper Caves | Core integrity fell below 50% 26618 | -4/Upper Caves | Learned Research interactive machine intel 26744 | -4/Upper Caves | Lost 3 parts (2n1w) 26865 | -4/Upper Caves | Discovered new exit (range 8) 26917 | -4/Upper Caves | Entered another Upper Caves area 27100 | -4/Upper Caves | Learned 4 Research zone layouts 27146 | -4/Upper Caves | Discovered new exit (range 9) 27161 | -4/Upper Caves | Identified exit to Warlord 27313 | -4/Upper Caves | Entered Warlord 27353 | -4/Warlord | System corruption cleaned by Quarantine Array 27943 | -4/Warlord | Warlord's base attacked by MAIN.C 28004 | -4/Warlord | Found Prototype Energy Gun 28004 | -4/Warlord | Identified Vortex Rifle 28008 | -4/Warlord | Found Prototype Energy Cannon 28008 | -4/Warlord | Identified Vortex Cannon 28011 | -4/Warlord | Found Vortex Cannon 28136 | -4/Warlord | Met Warlord 28162 | -4/Warlord | Opened Warlord's prototype stash 28168 | -4/Warlord | Found Prototype Reactor 28168 | -4/Warlord | Identified Vortex Chain Reactor 28186 | -4/Warlord | Found Prototype Device 28186 | -4/Warlord | Identified Exp. Focal Shield 28200 | -4/Warlord | Found Prototype Processor 28200 | -4/Warlord | Identified Exp. Target Analyzer 28288 | -4/Warlord | Opened side exit 28293 | -4/Warlord | Warlord forces counterattacked 28310 | -4/Warlord | Discovered new exit (range 9) 28317 | -4/Warlord | Identified exit to Proximity Caves 28318 | -4/Warlord | Entered Proximity Caves 28318 | -3/Proximity Caves | Spotted B-86 Titan 28328 | -3/Proximity Caves | Destroyed B-86 Titan 29075 | -3/Proximity Caves | Build established: Gunner 29296 | -3/Proximity Caves | Discovered new exit (range 5) 29303 | -3/Proximity Caves | Entered Research 29303 | -3/Research | Evolved 2 slots: Utility x2 29304 | -3/Research | Identified exit to Research 29305 | -3/Research | Loaded intel: 43 interactive machine locations 29323 | -3/Research | Attached Gun Armor, gained temporary slots: Weapon x2 29474 | -3/Research | Spotted B-86 Titan 29559 | -3/Research | Build established: Scavenger-Gunner 29604 | -3/Research | Lost 3 parts (2u1w) 29656 | -3/Research | System corruption reached 10% 29763 | -3/Research | Entered another Research area 29763 | -2/Research | Warlord forces began assault on 0b10 29763 | -2/Research | Evolved 2 slots: Utility x2 29764 | -2/Research | Identified exit to Quarantine 29804 | -2/Research | Repaired Myomer Leg 29873 | -2/Research | Research machine network offline 29964 | -2/Research | Borebot progress halted 30085 | -2/Research | Borebot progress halted 30137 | -2/Research | Found Prototype Launcher 30137 | -2/Research | Identified Enh. Gamma Bomb Array 30163 | -2/Research | Spotted Executioner 30163 | -2/Research | Spotted Striker 30170 | -2/Research | Destroyed Striker 30185 | -2/Research | Destroyed Executioner 30396 | -2/Research | Borebot progress halted 30610 | -2/Research | Found Prototype Launcher 30610 | -2/Research | Identified Adv. Micro-nuke Launcher 30819 | -2/Research | Spotted Striker 30829 | -2/Research | Destroyed Striker 30872 | -2/Research | Discovered new exit (range 21) 31037 | -2/Research | Spotted Striker 31082 | -2/Research | Spotted Executioner 31092 | -2/Research | Spotted Executioner 31114 | -2/Research | P-80 Master assimilated allied NT-R4P(i) 31148 | -2/Research | Lost 5 allies 31231 | -2/Research | Spotted Striker 31232 | -2/Research | Entered Access 31232 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 31363 | -1/Access | Build established: Scavenger-Tank 31366 | -1/Access | Spotted B-99 Colossus 31427 | -1/Access | Crushed by falling debris 31694 | -1/Access | Destroyed 7 combat bots 31734 | -1/Access | Build established: Scavenger-Gunner 31757 | -1/Access | Discovered new exit (range 7) 32247 | -1/Access | Discovered new exit (range 4) 32270 | -1/Access | First assault squad dispatched 32288 | *** | Escaped! Last Messages --------------- 32140_ K-01 Serf collects debris. 32144_ Acquired Adv. Heat Sink. 32150_ R-10 Processor collects Imp. Antigrav System. 32153_ R-10 Processor collects Field Recycling Unit. 32156_ R-10 Processor collects Med. Storage Unit. 32158_ K-01 Serf collects debris. 32172_ Dropped Mak. Transmission Jammer. 32173_ Acquired Prc. Energy Filter. 32176_ Dropped Centrium Leg. 32176_ Dropped Lyr. Medium Armor Plating. 32177_ Acquired Lyr. Heavy Armor Plating. 32197_ Connecting with Terminal... 32197_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 32232_ ALERT: Rogue bot located, Programmers report to Access Zone 4X. 32247_ Main Access Shell breached. 32247_ EXIT=FOUND 32263_ System corrupted: Substantial component data lost. 32270_ ALERT: Significant disruption in Zone 8U, multiple assault carriers dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#"""????"""#??????????????????? | | ???????????????????# ???? #??????????????????? | | ???????????????????# """""" #??????????????????? | | ???????????????????# " " #??????????????????? | | ???????????????????# " "" " #??????????????????? | | ???????????????????# " "@ " #??????????????????? | | ???????????????????# " " #??????????????????? | | ???????????????????# "" """ #??????????????????? | | ?????############### #############??????? | | ?????#!!! " "" """ !! #??????? | | ?????#! ####""""""""""""## !! #??????? | | ?????# ! #???#"" #?# !! #??????? | | ?????# #???#"" #?# #??????? | | ?????# #???#"" #?# #??????? | | ?????# #???#T #?# #??????? | | ?????# #???#"" #?# #??????? | | ?????# #???#"" #?# #??????? | | ?????#######+#+#####"" #####+#######??????? | | ??????????# ??????? | | # + ?????? | | # [ # #############################???????? | | # ????# #???????????????????????????????????? | | # ?????# #???????????????????????????????????? | | ??? ????# #???????????????????????????????????? | | #####+"#### ########????????????????????????????? | | % #????????????????????????????? | | #### =% +????????????????????????????? | | ??## "####+#########????????????????????????????? | | ???# # % #?????????????????????????????? | | ???# # ! #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 120 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 90 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 22 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Force Field | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Biometal Leg | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Ooh, Shiny! Ultimate Loadout Challenges ------------ None Game ------ Seed DeuteriumNeutronMatrix Manual? 0 Play Time 07:27:38 Cumulative 91.8 hours Start 2024.06.17 @ 13:26:00 End 2024.06.19 @ 16:26:59 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 52 Adventurer 0 Explorer 1 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 58 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b333d78-507b-4478-b166-c3c90fc3b10a