Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 01:34:16 Player: Bzilon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1215) 1215 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3030 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 44/160 System Corruption 4% Temperature Cool (53) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (20) --- Light Treads Improved Treads Visual Processing Unit Signal Interpreter Hacking Suite Improved EM Shotgun Small Laser Advanced Beam Rifle Advanced Beam Rifle Shotgun Shotgun Shotgun Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Particle Charger > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Improved Treads Armored Huge Wheel Visual Processing Unit Signal Interpreter Reactive Plating Hacking Suite Improved EM Shotgun Improved EM Shotgun Small Laser Advanced Beam Rifle Advanced Beam Rifle Shotgun Shotgun Shotgun Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 49 | 5 3 13 28 Power 8 | 1 . 1 6 Engine 5 | 1 . 1 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 21 | 2 . 10 9 Treads 9 | 2 . 6 1 Leg 5 | . . . 5 Wheel 3 | . . . 3 Hover 4 | . . 4 . Flight . | . . . . Utility 9 | 1 2 . 6 Device 3 | . 1 . 2 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 11 | 1 1 2 7 Energy Gun 6 | 1 . . 5 Energy Cannon . | . . . . Ballistic Gun 4 | . . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 2 | . . . 2 Parts Lost 25 | . . 3 22 Power 5 | . . . 5 Propulsion 9 | . . 3 6 Utility 6 | . . . 6 Weapon 5 | . . . 5 Highest Loss Streak 7 | . . 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 94 89 78 Engine 6 | . 14 3 5 Treads 17 | . 28 17 12 Leg 2 | . . . 4 Wheel 2 | . . . 4 Hover 8 | . . 24 . Device 9 | . 11 11 8 Storage 10 | . 14 11 9 Processor 1 | . . . 4 Protection 3 | . . . 9 Energy Gun 9 | . 14 7 8 Ballistic Gun 6 | . . 7 8 Special Melee Weapon 4 | . 11 7 . Naked Turns . | . . . . Heaviest Build 76 | 11 48 54 76 Greatest Support 89 | 40 40 89 89 Greatest Overweight (x) 21 | . 1 7 21 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 13 20 20 Most Carried 20 | 5 6 20 20 Average Carried 10 | . 3 6 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | . 5 20 13 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 964 | 204 76 96 588 Remotely . | . . . . Salvage Created 1415 | . 72 182 1161 Parts 69 | . 4 14 51 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 2 5 20 Guns 26 | . 1 5 20 Classes Destroyed 10 | . 1 4 5 Worker 1 | . . . 1 Builder 3 | . . . 3 Hauler 1 | . . . 1 Recycler 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 4 | . . 4 . Grunt 17 | . 2 . 15 Sentry 2 | . . 1 1 Specialist 2 | . . . 2 Hunter 2 | . . . 2 Best Kill Streak 4 | . 2 2 4 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 368 | . 28 55 285 Missed 90 | . 5 11 74 Damage Taken 4320 | . 300 461 3559 Core 758 | . 89 115 554 Absorbed by Shields . | . . . . Ignored by Resistances 346 | . . . 346 Regen/Repaired (Parts) 31 | . . 31 . Core Remaining (%) 78 | 100 64 71 . Volleys Fired 138 | . 15 30 93 Largest 2 | . 1 2 2 Hottest 124 | . 40 46 124 Shots Fired 225 | . 15 32 178 Gun 225 | . 15 32 178 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 96 | . . 4 92 Thermal 122 | . 15 28 79 Explosive . | . . . . Electromagnetic 7 | . . . 7 Robot Hit Streak 11 | . 9 8 11 Robot Miss Streak 6 | . 1 3 6 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 170 | . 15 21 134 Core Hits 82 | . 4 12 66 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 7 | . . . 7 Burn 5 | . . . 5 Destroy 2 | . . . 2 Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2684 | . 152 235 2297 Guns 2684 | . 152 235 2297 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1137 | . . 41 1096 Thermal 1462 | . 152 194 1116 Explosive . | . . . . Electromagnetic 85 | . . . 85 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 321 | . 147 10 321 Average Temperature 70 | . 85 5 70 Received Heat Transfer 1431 | . 171 99 1161 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 3 | . . . 3 Heat Transferred 3205 | . 350 450 2405 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 188 | . 65 159 188 Initial 27 | . . 27 12 Average 71 | . 47 70 90 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 3 11 34 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 1 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 4 5 8 Successful 7 | . 2 3 2 Failed 10 | . 2 2 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 1 . 8 Fabricators . | . . . . Repair Stations 8 | . 3 5 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Record 2 | . . . 2 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 1 3 . Scan Component 3 | . 1 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 4 | . 1 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 36 | . . 36 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1737 | 60 374 562 741 Spaces Moved 714 | 45 171 270 228 Core 25 | 19 . . 6 Treads 405 | 26 171 119 89 Legs 37 | . . . 37 Wheels 96 | . . . 96 Hover 151 | . . 151 . Flight . | . . . . Fastest Speed 50 | 50 160 108 115 Average Speed 170 | 113 194 161 174 Slowest Speed 1100 | 160 240 480 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 19 | 4 23 23 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1008 | 54 198 360 396 Wait 49 | . . 27 22 Move 711 | 44 170 269 228 Hop . | . . . . Pick Up 52 | 5 8 21 18 Fast Attach . | . . . . Attach 36 | 5 2 6 23 Detach . | . . . . Swap 13 | . 1 7 5 Drop 8 | . 1 . 7 Fire 138 | . 15 30 93 Melee 1 | . 1 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x2 557 | -9/Materials | Repaired Broken Ion Engine? 982 | -9/Materials | Discovered new exit (range 7) 997 | -9/Materials | Entered another Materials area 997 | -8/Materials | Evolved 2 slots: Utility x2 1320 | -8/Materials | Lost 7 parts (3n2u2w) 1648 | -8/Materials | Core integrity fell below 50% 1653 | -8/Materials | Lost 3 parts (1p1n1w) 1694 | -8/Materials | Discovered new exit (range 10) 1729 | -8/Materials | Crushed by falling debris 1729 | -8/Materials | Core integrity fell below 20% 1738 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- reinforcements to area. Knocked back. U-05 Engineer destroyed. Knocked back. Penetrated by Slug. Reactive Plating destroyed. Knocked back. The unstable cave ceiling collapses. Crushed by falling debris. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+2). Imp. Ion Engine destroyed. System corrupted by crushing effect (+2). Imp. Carbon-fiber Leg destroyed. Knocked back. Acquired 10 matter. Knocked back. Acquired Lgt. Nuclear Core. Adv. Beam Rifle destroyed. G-47 Trooper destroyed. 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