Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.31 @ 16:35:27 Player: Jezoensis Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (5211) 5211 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 12716 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Combat Linear Gravjet KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Graviton Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Microactuators Actuator Array Improved Medium Armor Plating Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Molecular Scythe Lance Force Lance > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Particle Reactor Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Advanced Heat Sink Advanced Terrain Scanner System Backup Module KE Penetrator Enhanced Coil Gun [Rating: 131] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Molecular Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . 1 . Propulsion 4 | . . 1 . 1 . 1 . . . 1 Utility 11 | . . 1 2 1 1 1 1 2 1 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 225 | 7 3 12 20 9 60 20 20 42 14 18 Power 29 | 1 . 1 1 . 6 1 4 8 4 3 Engine 2 | 1 . . . . 1 . . . . . Core 16 | . . 1 1 . 4 1 4 3 1 1 Reactor 11 | . . . . . 1 . . 5 3 2 Propulsion 54 | 2 . 3 4 1 15 5 1 13 4 6 Treads 10 | 2 . . . . 8 . . . . . Leg 10 | . . 3 4 1 2 . . . . . Wheel . | . . . . . . . . . . . Hover 34 | . . . . . 5 5 1 13 4 6 Flight . | . . . . . . . . . . . Utility 79 | 1 3 4 7 3 16 12 4 15 6 8 Device 43 | . . . 1 2 10 7 1 11 4 7 Storage 9 | 1 2 . 3 . . 2 . 1 . . Processor 8 | . 1 1 1 . 3 2 . . . . Hackware 5 | . . 2 . . . 1 . 1 1 . Protection 14 | . . 1 2 1 3 . 3 2 1 1 Artifact . | . . . . . . . . . . . Weapon 63 | 3 . 4 8 5 23 2 11 6 . 1 Energy Gun 12 | 1 . 2 2 2 4 . 1 . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 34 | 2 . 2 5 3 13 2 7 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . 1 . 5 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 1 . 1 Piercing Weapon 6 | . . . . . . . 1 5 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 2 . 3 2 1 2 Parts Lost 50 | . . 1 3 . 20 1 1 2 8 14 Power 7 | . . . . . 4 . . . 1 2 Propulsion 18 | . . . . . 7 . . 1 3 7 Utility 13 | . . . 1 . 3 1 . 1 4 3 Weapon 12 | . . 1 2 . 6 . 1 . . 2 Highest Loss Streak 9 | . . 1 2 . 9 1 1 1 7 7 Average Slot Usage (%) 90 | . 95 90 99 97 84 90 93 96 94 69 Engine 1 | . 14 8 . . . . . . . . Core 6 | . . 2 9 7 5 9 10 7 8 6 Treads 4 | . 28 16 . . 7 . . . . . Leg 7 | . . 8 27 30 6 . . . . . Hover 9 | . . . . . 4 21 21 19 16 17 Device 13 | . . . 9 12 14 17 15 22 20 14 Storage 10 | . 14 11 11 15 11 6 10 9 8 6 Processor 9 | . 9 1 9 7 13 10 10 9 8 6 Hackware 3 | . . 10 2 . . 5 5 4 8 3 Protection 5 | . . 9 13 7 4 3 5 4 3 1 Energy Gun 3 | . 14 11 5 7 3 . 1 . . . Ballistic Gun 6 | . 14 11 11 7 6 9 11 . . . Slashing Weapon 1 | . . . . . . . . 3 4 3 Piercing Weapon 2 | . . . . . . . . 8 8 6 Naked Turns 82 | . . . . . . . . . . 82 Heaviest Build 94 | 12 24 34 49 52 67 58 72 82 85 94 Greatest Support 116 | 40 40 45 45 50 80 71 76 85 85 116 Greatest Overweight (x) 3 | . . . 1 1 3 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 7 10 11 16 14 11 16 16 16 14 Most Carried 16 | 4 5 10 14 16 16 15 16 16 16 13 Average Carried 12 | 1 4 6 10 15 12 11 15 15 15 8 Final Capacity 16 | 6 10 10 16 16 10 16 16 16 16 4 Final Carried 16 | 4 5 9 14 16 10 15 16 16 11 4 Class Distribution -------------------- 32% | Hacker-Scout 27% | Mutant 11% | Hacker-Mutant 10% | Scavenger-Mutant 7% | Scavenger-Skirmisher 3% | Generator-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3393 | 274 42 175 346 239 807 151 543 492 139 185 Remotely . | . . . . . . . . . . . Salvage Created 6055 | 68 108 315 694 348 1097 151 543 1420 504 807 Parts 326 | 9 4 22 42 8 39 . 32 81 42 47 Haulers Intercepted 3 | . . 1 1 . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 88 | . 2 8 14 7 17 . 7 12 10 11 Melee 38 | . . . . . 3 . 2 12 10 11 Guns 43 | . 2 8 11 7 11 . 4 . . . Cannons 1 | . . . . . . . 1 . . . AOE 6 | . . . 3 . 3 . . . . . Classes Destroyed 15 | 1 2 3 2 1 5 . . . . 1 Worker 2 | . . . 1 . 1 . . . . . Builder 2 | . . . . . . . . . . 2 Tunneler 3 | 3 . . . . . . . . . . Hauler 3 | . . 1 1 . . . . . . 1 Recycler 6 | . . . . . 1 1 . 4 . . Mechanic 2 | . . . . . 1 . 1 . . . Operator 1 | . . . . 1 . . . . . . Watcher 8 | . 1 2 2 . . . . 2 . 1 Swarmer 18 | . . 4 3 . . . . . 5 6 Grunt 25 | . 2 2 6 5 9 . . 1 . . Brawler 2 | . . . 1 . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 16 | . . 2 4 2 2 . 3 1 1 1 Hunter 8 | . . . . . 2 . 2 2 . 2 Programmer 18 | . . . . . 2 . 2 8 4 2 Best Kill Streak 6 | 3 1 4 3 4 4 1 2 4 5 6 Combat Bots Only 6 | . 1 4 3 3 3 . 2 3 5 6 Max Kills in Single Turn 3 | 1 1 1 3 1 2 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . 3 . 2 . . . . . Melee 1 | . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 10893 | . 33 273 617 611 3592 91 642 859 1345 2830 Core 2612 | . 8 20 74 74 549 . 49 104 127 1607 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 87 | 100 96 95 86 89 35 100 95 92 91 . Volleys Fired 233 | 4 12 26 48 26 82 5 30 . . . Largest 3 | 2 2 2 2 2 2 1 3 . . . Hottest 188 | 70 70 88 88 94 94 28 188 . . . Shots Fired 453 | 8 24 50 95 52 141 5 78 . . . Gun 426 | 8 24 50 94 52 130 5 63 . . . Cannon 15 | . . . . . . . 15 . . . Launcher 12 | . . . 1 . 11 . . . . . Special . | . . . . . . . . . . . Kinetic 274 | 4 12 26 64 26 86 5 51 . . . Thermal 167 | 4 12 24 30 26 44 . 27 . . . Explosive 12 | . . . 1 . 11 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 62 | 5 8 23 36 23 62 7 8 . . . Robot Miss Streak 4 | . 2 2 1 1 2 . 4 . . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 7 | . . 2 3 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 511 | 5 17 42 83 47 147 5 57 41 29 38 Core Hits 224 | 4 7 14 32 21 60 1 21 28 16 20 Critical Hits 12 | . . . . . 4 . 1 5 . 2 Critical Kills 4 | . . . . . 1 . . 1 . 2 Critical Parts Destroyed 8 | . . . . . 3 . 1 4 . . Melee Attacks 204 | . . . . . 26 . 3 71 50 54 Impact . | . . . . . . . . . . . Slashing 61 | . . . . . 26 . 3 12 11 9 Piercing 143 | . . . . . . . . 59 39 45 Sneak Attacks 11 | . . . . . 1 . . 7 . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 40 | . . . . . . . . 13 13 14 Damage Inflicted 14287 | 57 181 602 1427 1004 3466 213 1525 2453 1356 2003 Guns 6734 | 57 181 602 1275 1004 2370 110 1135 . . . Cannons 281 | . . . . . . . 281 . . . Explosions 541 | . . . 152 . 389 . . . . . Melee 6622 | . . . . . 707 . 109 2453 1356 1997 Ramming 109 | . . . . . . 103 . . . 6 Kinetic 4365 | 6 63 289 852 513 1546 110 986 . . . Thermal 2650 | 51 118 313 423 491 824 . 430 . . . Explosive 541 | . . . 152 . 389 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1652 | . . . . . 707 . 109 281 323 232 Piercing 4970 | . . . . . . . . 2172 1033 1765 Highest Corruption 16 | . . . . . 16 2 . 8 2 5 Average Corruption 8 | . . . . . 13 2 . 5 1 1 Corruption Purged 2 | . . . . . 2 . . . . . Effects 73 | . . . . . 52 3 . 18 . . Message Errors 19 | . . . . . 11 3 . 5 . . Matter Fused 7 | . . . . . 5 . . 2 . . Heat Flow Errors 2 | . . . . . 1 . . 1 . . Energy Discharges 6 | . . . . . 2 . . 4 . . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . 7 . . 1 . . Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 2 | . . . . . 2 . . . . . Alerts 2 | . . . . . 2 . . . . . Misdirections 10 | . . . . . 10 . . . . . Targeting Errors 13 | . . . . . 8 . . 5 . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 278 | . . . . . 67 10 13 74 83 31 Projectiles 13 | . . . . . . . 13 . . . Explosions . | . . . . . . . . . . . Melee 265 | . . . . . 67 10 . 74 83 31 Knockbacks 3 | . . . . . . 3 . . . . Impact 3 | . . . . . . 3 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . 24 50 . . . 3 Shots 2 | . . . . . 2 . . . . . Rammed 7 | . . . . . . 6 . . . 1 Targets Rammed 7 | . . . . . . 6 . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 372 | 40 114 231 252 228 341 . 372 101 . 2 Average Temperature 86 | 19 47 68 81 66 93 . 130 54 . 2 Received Heat Transfer 1485 | . 24 63 306 372 504 . 63 18 99 36 Effects 5 | . . . . 1 1 . 3 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 2 | . . . . 1 . . 1 . . . Interference 1 | . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 2 | . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . 5 . . . . . . Heat Transferred 5656 | 148 333 814 1073 925 1554 . 809 . . . Parts Sabotaged 4 | . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 558 | 15 85 231 298 326 558 101 248 471 383 507 Initial 160 | . 8 . 15 115 83 79 18 72 74 160 Average 190 | 5 44 82 175 186 277 68 84 223 207 367 Maximum Alert Level 2 | . . 1 1 1 2 . 1 2 1 2 Low Security (%) 58 | 100 100 94 59 66 34 100 95 39 44 19 Level 1 31 | . . 5 40 33 40 . 4 56 55 33 Level 2 9 | . . . . . 25 . . 3 . 47 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . 2 2 6 . 6 1 2 2 Investigation 5 | . . . 2 1 2 . . . . . Extermination 8 | . . . . . 2 . 1 1 2 2 Reinforcement 4 | . . . . 1 1 . 2 . . . Assault 1 | . . . . . 1 . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . 2 . . 1 1 2 4 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 190 | . 3 11 17 10 31 2 15 24 32 45 Peak Tracking Total 18 | . 2 4 3 3 6 3 4 4 18 13 Tactical Retreats 20 | . . 1 1 2 3 1 2 3 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . 1 . 2 . . 4 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 38 | . 5 2 6 1 8 4 1 7 3 1 Terminals 28 | . 5 1 5 1 5 2 1 5 2 1 Fabricators 2 | . . . . . 1 . . 1 . . Repair Stations 4 | . . . . . 2 1 . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . 1 . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 122 | . 14 7 18 5 24 11 4 28 9 2 Successful 69 | . 7 6 10 3 14 5 2 15 6 1 Failed 52 | . 6 1 8 2 10 6 2 13 3 1 Catastrophic 8 | . . . 1 . 1 . 1 4 1 . Database Lockouts 1 | . 1 . . . . . . . . . Manual 74 | . 11 4 17 5 12 6 1 14 2 2 Terminals 90 | . 14 4 16 5 15 6 4 20 4 2 Fabricators 5 | . . . . . 4 . . 1 . . Repair Stations 12 | . . . . . 5 2 . . 5 . Recycling Units . | . . . . . . . . . . . Scanalyzers 15 | . . 3 2 . . 3 . 7 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 6 3 6 2 3 . 1 4 1 . Part Schematic 3 | . . . 2 . 1 . . . . . Robot Analysis 6 | . 2 1 2 . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Level Access Points 3 | . . . . . . . . 2 1 . Branch Access Points 4 | . 1 1 1 1 . . . . . . Terminal Index 6 | . 1 1 1 1 1 . . 1 . . Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 11 | . . . . . 5 2 . . 4 . Scan Component 5 | . . . . . 2 1 . . 2 . Repair 5 | . . . . . 2 1 . . 2 . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 12 | . . 2 2 . . 2 . 6 . . Insert Component 6 | . . 1 1 . . 1 . 3 . . Analyze 6 | . . 1 1 . . 1 . 3 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . 1 1 2 1 4 1 1 5 1 1 Terminals 18 | . 1 1 2 1 4 1 1 5 1 1 Assimilate 2 | . . . . . . . . 2 . . Botnet 13 | . 1 1 2 1 2 1 1 2 1 1 Disrupt 1 | . . . . . 1 . . . . . Operators 2 | . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 5 2 5 1 8 3 1 7 3 1 Full Trace Events 4 | . . . 2 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 3 . 1 1 . 3 . . Parts Built 1 | . . . . . 1 . . . . . Matter 190 | . . . . . 190 . . . . . Time 47 | . . . . . 47 . . . . . Total Part Build Rating 5 | . . . . . 5 . . . . . Parts Repaired 5 | . . . . . 2 1 . . 2 . Time 151 | . . . . . 66 44 . . 41 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . 1 1 . . 1 . 3 . . Part Schematics Acquired 6 | . . 1 1 . . 1 . 3 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 26 | . . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . . 26 . . Total Orders 3 | . . . . . . . . 3 . . STAY 2 | . . . . . . . . 2 . . FOLLOW 1 | . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . 2 1 2 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7236 | 122 427 463 762 589 1666 539 612 990 531 535 Spaces Moved 6440 | 65 241 237 442 342 1051 771 572 1234 740 745 Core 171 | 8 . . . . . . . . . 163 Treads 737 | 57 241 171 . . 268 . . . . . Legs 1101 | . . 66 442 342 251 . . . . . Wheels . | . . . . . . . . . . . Hover 4431 | . . . . . 532 771 572 1234 740 582 Flight . | . . . . . . . . . . . Fastest Speed 43 | 50 160 120 120 120 52 48 53 48 53 43 Average Speed 79 | 146 160 148 121 140 108 52 59 52 53 49 Slowest Speed 230 | 160 160 160 150 150 230 111 100 104 53 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 4 36 30 39 6 22 13 15 27 21 20 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 63 | . . . . . 49 . 1 7 5 1 Terrain Destroyed 125 | . . . 13 . 87 . 12 7 5 1 Melee 14 | . . . . . . . 1 7 5 1 Projectile 11 | . . . . . . . 11 . . . AOE 100 | . . . 13 . 87 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7859 | 83 260 300 574 400 1400 894 777 1499 826 846 Wait 588 | . 1 4 31 11 140 76 124 131 41 29 Move 6430 | 64 240 236 441 341 1050 770 571 1233 739 745 Hop . | . . . . . . . . . . . Pick Up 113 | 8 2 12 20 7 13 9 13 14 2 13 Fast Attach 73 | 2 2 4 2 3 23 6 5 18 3 5 Attach 84 | 4 . 6 11 3 21 3 7 10 7 12 Detach 12 | . . 1 1 . 4 1 . 3 . 2 Swap 68 | 1 1 2 7 3 16 11 8 14 4 1 Drop 108 | . 2 9 13 6 15 7 16 32 1 7 Fire 233 | 4 12 26 48 26 82 5 30 . . . Melee 133 | . . . . . 26 . 3 44 29 31 Ram 7 | . . . . . . 6 . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 18) 278 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 445 | -10/Materials | Central database locked down 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 758 | -9/Materials | Discovered new exit (range 9) 784 | -9/Materials | Identified exit to Mines 842 | -9/Materials | Discovered new exit (range 15) 886 | -9/Materials | Build established: Hacker-Mutant 1013 | -9/Materials | Entered another Materials area 1013 | -8/Materials | Evolved 2 slots: Utility x2 1584 | -8/Materials | Discovered new exit (range 19) 1775 | -8/Materials | Entered Factory 1775 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1914 | -7/Factory | Discovered new exit (range 17) 2208 | -7/Factory | Identified exit to Storage 2208 | -7/Factory | Identified exit to Lower Caves 2295 | -7/Factory | Build established: Scavenger-Mutant 2364 | -7/Factory | Entered another Factory area 2364 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2663 | -6/Factory | Build established: Scavenger-Skirmisher 2863 | -6/Factory | Local fabrication network quarantined 2868 | -6/Factory | Fabricated Gravmag Array (x1) 3064 | -6/Factory | First assault squad dispatched 3251 | -6/Factory | Build established: Mutant 3253 | -6/Factory | System corruption reached 10% 3286 | -6/Factory | Lost 9 parts (2p2n2u3w) 3536 | -6/Factory | Lost 3 parts (1p1n1w) 3556 | -6/Factory | Core integrity fell below 50% 3602 | -6/Factory | Lost 3 parts (1p1n1w) 3746 | -6/Factory | Found Prototype Processor 3746 | -6/Factory | Identified Exp. Signal Interpreter 3760 | -6/Factory | Discovered new exit (range 16) 3783 | -6/Factory | Repaired Lrn. Terrain Scanner? 3815 | -6/Factory | Discovered new exit (range 6) 3827 | -6/Factory | Identified exit to Lower Caves 3952 | -6/Factory | Repaired Gravmag System 4024 | -6/Factory | Identified exit to Factory 4030 | -6/Factory | Entered another Factory area 4030 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4097 | -5/Factory | Repaired Gravmag System 4431 | -5/Factory | Build established: Hacker-Scout 4561 | -5/Factory | Discovered new exit (range 14) 4568 | -5/Factory | Identified exit to Factory 4569 | -5/Factory | Entered another Factory area 4569 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4660 | -4/Factory | Found Prototype Slashing Weapon 4869 | -4/Factory | Identified Molecular Scythe 4985 | -4/Factory | Discovered new exit (range 12) 5100 | -4/Factory | Identified exit to Upper Caves 5147 | -4/Factory | Found Prototype Hackware 5156 | -4/Factory | Discovered new exit (range 21) 5173 | -4/Factory | Identified exit to Research 5181 | -4/Factory | Entered Research 5181 | -3/Research | Evolved 2 slots: Utility x2 5181 | -3/Research | Identified Exp. System Shield 5245 | -3/Research | Identified exit to Research 5301 | -3/Research | Spotted B-86 Titan 6171 | -3/Research | Entered another Research area 6171 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6277 | -2/Research | Repaired Imp. Medium Armor Plating 6298 | -2/Research | Repaired Adv. Sensor Array 6434 | -2/Research | Discovered new exit (range 18) 6464 | -2/Research | Identified exit to Testing 6663 | -2/Research | Identified exit to Access 6702 | -2/Research | Entered Access 6702 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6729 | -1/Access | Lost 7 parts (1p3n3u) 6930 | -1/Access | Spotted B-99 Colossus 6942 | -1/Access | Found Prototype Device 6943 | -1/Access | Identified Thermal Barrier 7083 | -1/Access | Spotted B-99 Colossus 7155 | -1/Access | Released all parts (15) 7179 | -1/Access | Lost 7 parts (1p4n1u1w) 7211 | -1/Access | Core integrity fell below 50% 7222 | -1/Access | Core integrity fell below 20% 7237 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07168_ K-01 Serf cleans the Wave Collapse Detector. 07176_ Fabricator completes T-07 Excavator. 07202_ ALERT: Rogue bot located, Programmers report to Access Zone 7Z. 07206_ Slug penetrates Wall. 07212_ Slammed into S-43 Plague. 07213_ Slug penetrates Wall. 07213_ Slug penetrates K-01 Serf. 07213_ K-01 Serf destroyed. 07214_ Penetrated by Slug. 07214_ P-80 Master resets K-01 Serf, system corruption cleaned. 07216_ Penetrated by Slug. 07218_ Anti-Orbital Battery collapses. 07218_ Slug penetrates Wall. 07218_ Slug penetrates Door. 07219_ Anti-Orbital Battery collapses. 07221_ P-80 Master resets S-43 Plague, system corruption cleaned. 07223_ K-01 Serf destroyed. 07223_ P-80 Master resets S-43 Plague, system corruption cleaned. 07223_ K-01 Serf collects debris. 07237_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ?? | | ?????????????????????????# #???########## ? | | ?????????????????????????+ ?? "" | | ?????????????????????????# ? " | | ?????????????????????????# ? | | ??????????????????##+##### "" | | ?????????????????# """ ] | | ?????????????????# "F | | ?????????????????+ """ | | ?????????????????# """ | | ??????????????????? """ | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????? " ???# ######## | | ??????????????""" # h #??????? | | ???????????????""" t/ #??????? | | ????????????????????# @ #############??????? | | ????????????????????## ###### #?????????????#?#??? | | ?????????????????????#???####/###????????????????# | | ?????????????????????????# ! #????????????????? | | ?????????????????????????# #????????##??????? | | ?????????????????????????# #???????????#??#?? | | ?????????????????????????# = #?????????#??????# | | ?????????????????????????# #????????????????? | | ?????????????????????????# #????????#?#?????? | | ?????????????????????????####+###?????????#??#??#? | | ?????????????########???????# #??????#????????##?? | | ????????????? ??????# #?????????#???????#? | | ????????????# ??????# ####???#####?????#?? | | ????????????# ?????# #??? ? ??#??? | | ????????????# ?????# #?? ? ????## | | ????????????? !! ?#### #? ????????# | | ??????????????"" != ?# #? ???????## | | ?????????????""" != # # """"??? ?#?# | | ?????????????"R # # """"??? ????# | | ?????????????""" + + """"????????# | | ?????????????""" # # """"? ?#??# | | ????????????# # # """"" #??# | | ????????????# = ?# + ##?# | | ????????????############## # #??# | | ?????????????????? # # #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 55 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 56 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 22 Defensive Hacking 16 Item Schematics ----------------- Adv. Terrain Scanner | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Airjet | -8/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Gravmag Array | -6/Factory | Hacked Gyrokinetic Inverter | -5/Factory | Scanalyzed Force Lance | -3/Research | Scanalyzed Lrn. Terrain Scanner | -3/Research | Scanalyzed Imp. Gyrokinetic Inverter | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreMiningFirepult Manual? 0 Play Time 02:52:55 Cumulative 79.6 hours Start 2021.07.31 @ 12:13:11 End 2021.07.31 @ 16:35:27 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 4 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4fdd5df-52e1-433d-9e3d-285edfb13371