Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.02 @ 00:32:21 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2416) 2416 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 5518 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 700/700 Matter 214/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Flying (26) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Propulsion Shielding > --- WEAPON (2) ------- Spear > --- INVENTORY (10) --- Improved VTOL Module Improved VTOL Module Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced ECM Suite Authchip [Processor] Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- Axe Chainsword > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Large Storage Unit Improved Melee Analysis Suite ECM Suite Propulsion Shielding Authchip [Processor] Beam Rifle Rocket Launcher Datajack [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 85 | 6 19 29 16 15 Power 7 | 1 3 1 2 . Engine 6 | 1 3 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 27 | 2 7 13 1 4 Treads 7 | . . 6 1 . Leg 16 | 2 7 7 . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 22 | 1 3 3 7 8 Device 9 | . 1 1 5 2 Storage 4 | 1 1 1 . 1 Processor 4 | . . 1 . 3 Hackware . | . . . . . Protection 5 | . 1 . 2 2 Artifact . | . . . . . Weapon 29 | 2 6 12 6 3 Energy Gun 2 | . . . 2 . Energy Cannon 5 | . . 4 1 . Ballistic Gun 10 | 2 6 2 . . Ballistic Cannon . | . . . . . Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon 5 | . . 4 1 . Slashing Weapon 2 | . . . . 2 Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 1 3 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . 1 . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . 1 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 98 99 91 Engine 8 | . 14 11 4 . Core 1 | . . . 4 7 Treads 13 | . . 15 36 . Leg 14 | . 27 17 . . Flight 4 | . . . . 29 Device 11 | . 4 9 18 17 Storage 10 | . 14 11 9 7 Processor 7 | . . 10 . 16 Protection 3 | . 8 1 7 3 Energy Cannon 5 | . . 9 4 . Ballistic Gun 6 | . 28 2 . . Impact Weapon 5 | . . 8 7 . Naked Turns . | . . . . . Heaviest Build 41 | 12 20 35 41 35 Greatest Support 80 | 20 20 69 80 80 Greatest Overweight (x) 3 | 3 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 9 14 15 10 Most Carried 15 | 1 10 15 15 15 Average Carried 12 | . 7 14 14 10 Final Capacity 15 | 8 10 15 15 10 Final Carried 15 | 1 10 15 15 10 Class Distribution -------------------- 79% | Mutant 10% | Sprinter 6% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1379 | 169 369 462 280 99 Remotely . | . . . . . Salvage Created 3208 | . 411 1484 1282 31 Parts 202 | . 31 92 76 3 Haulers Intercepted 8 | . 1 6 1 . Recyclers Shooed 6 | . 1 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . 11 28 26 . Melee 1 | . . . 1 . Guns 15 | . 11 1 3 . Cannons 24 | . . 17 7 . AOE 21 | . . 7 14 . Classes Destroyed 12 | . 4 4 4 . Worker 1 | . . . 1 . Builder 2 | . . . 2 . Tunneler 1 | . . 1 . . Hauler 8 | . 1 6 1 . Recycler 6 | . . 1 5 . Mechanic 1 | . . . 1 . Operator 3 | . . 2 1 . Watcher 11 | . 2 5 3 1 Swarmer 22 | . 6 10 6 . Grunt 29 | . 5 9 15 . Brawler 3 | . . . 3 . Sentry 11 | . . 9 2 . Best Kill Streak 12 | . 5 5 12 1 Combat Bots Only 9 | . 5 4 9 . Max Kills in Single Turn 4 | . 1 2 4 1 Gunslinging . | . . . . . Exploded 3 | . . 2 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2460 | . 456 744 1260 . Core 431 | . 138 102 191 . Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . 51 . Regen/Repaired (Parts) 56 | . . 56 . . Core Remaining (%) 70 | 100 44 74 65 . Volleys Fired 272 | . 72 121 79 . Largest 2 | . 2 2 1 . Hottest 68 | . 40 68 68 . Shots Fired 362 | . 143 140 79 . Gun 191 | . 143 40 8 . Cannon 156 | . . 96 60 . Launcher 15 | . . 4 11 . Special . | . . . . . Kinetic 183 | . 143 40 . . Thermal 129 | . . 61 68 . Explosive 15 | . . 4 11 . Electromagnetic 35 | . . 35 . . Robot Hit Streak 16 | . 13 16 15 . Robot Miss Streak 5 | . 5 3 2 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 250 | . 83 96 68 3 Core Hits 132 | . 29 41 61 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 5 | . 2 1 2 . Burn 2 | . . . 2 . Meltdown 1 | . . 1 . . Destroy 2 | . 2 . . . Melee Attacks 48 | . . 12 11 25 Impact 23 | . . 12 11 . Slashing 8 | . . . . 8 Piercing 17 | . . . . 17 Sneak Attacks 2 | . . 1 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6471 | . 689 2525 3130 127 Guns 1116 | . 685 322 109 . Cannons 2570 | . . 1544 1026 . Explosions 2131 | . . 467 1664 . Melee 615 | . . 160 328 127 Ramming 39 | . 4 32 3 . Kinetic 1007 | . 685 322 . . Thermal 1983 | . . 848 1135 . Explosive 2064 | . . 400 1664 . Electromagnetic 763 | . . 763 . . Impact 488 | . . 160 328 . Slashing 127 | . . . . 127 Piercing . | . . . . . Highest Corruption 2 | . . 2 . 2 Average Corruption 2 | . . 2 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . 26 . 5 Message Errors 9 | . . 8 . 1 Matter Fused 7 | . . 6 . 1 Heat Flow Errors 5 | . . 5 . . Energy Discharges 5 | . . 2 . 3 Data Loss (minor) 2 | . . 2 . . Data Loss (major) 1 | . . 1 . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 141 | . . 81 50 10 Projectiles 62 | . . 62 . . Explosions 34 | . . 13 21 . Melee 45 | . . 6 29 10 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 128 | . . 67 61 . Shots 4 | . . 2 2 . Rammed 4 | . . 2 2 . Targets Rammed 6 | . 1 3 2 . Kicked 1 | . 1 . . . Crushed 1 | . . 1 . . Highest Temperature 243 | . 36 243 72 . Average Temperature 27 | . 8 54 22 . Received Heat Transfer 1113 | . 159 315 639 . Siege Activations . | . . . . . Robots Corrupted 3 | . . 3 . . Combat Hostiles 2 | . . 2 . . Parts Fried 6 | . . 6 . . Impact Corruptions 3 | . . 1 2 . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . . 3 1 . Heat Transferred 3726 | . . 1469 2257 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 698 | . 261 388 698 329 Initial 249 | . . 32 108 249 Average 176 | . 89 134 387 221 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 70 | 100 95 79 29 47 Level 1 22 | . 4 20 24 52 Level 2 7 | . . . 45 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 2 6 2 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 6 | . 1 1 3 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . 2 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 20 43 40 4 Peak Tracking Total 10 | . 4 4 10 2 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 6 | . 3 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 33 | . 9 14 3 7 Terminals 24 | . 8 11 2 3 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 . . 2 Scanalyzers 3 | . . 2 . 1 Garrison Access 1 | . . . 1 . Total Hacks 91 | . 26 41 10 14 Successful 45 | . 14 22 4 5 Failed 46 | . 12 19 6 9 Catastrophic 6 | . 2 1 2 1 Database Lockouts . | . . . . . Manual 31 | . 7 13 4 7 Terminals 74 | . 25 34 9 6 Fabricators 3 | . . . . 3 Repair Stations 2 | . . 2 . . Recycling Units 4 | . 1 . . 3 Scanalyzers 7 | . . 5 . 2 Garrison Access 1 | . . . 1 . Terminal Hacks 23 | . 10 11 2 . Robot Analysis 3 | . 2 1 . . Prototype ID Bank 7 | . 3 3 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Unreport Threat 3 | . . 3 . . Locate Traps 2 | . 1 1 . . Registered Components 3 | . 1 1 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 7 | . . 5 . 2 Insert Component 3 | . . 2 . 1 Analyze 4 | . . 3 . 1 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 10 | . 3 4 1 2 Terminals 9 | . 3 4 1 1 Assimilate 2 | . . 1 . 1 Botnet 7 | . 3 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 26 | . 8 10 2 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 51 | . . 51 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 3 | . . 2 . 1 Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 5472 | 63 1077 2691 879 762 Spaces Moved 4823 | 45 668 1482 355 2273 Core 6 | 6 . . . . Treads 1009 | . . 647 355 7 Legs 1542 | 39 668 835 . . Wheels . | . . . . . Hover . | . . . . . Flight 2266 | . . . . 2266 Fastest Speed 26 | 50 120 120 170 26 Average Speed 86 | 118 120 141 170 26 Slowest Speed 200 | 200 190 190 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 13 | . . . . 13 Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 99 96 23 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 47 | . . 28 2 17 Terrain Destroyed 148 | . . 56 75 17 Melee 26 | . . 7 2 17 Projectile . | . . . . . AOE 122 | . . 49 73 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 5749 | 51 839 1927 540 2392 Wait 367 | . 33 225 48 61 Move 4796 | 44 667 1481 354 2250 Hop 10 | . . . . 10 Pick Up 71 | 1 23 23 15 9 Fast Attach 23 | 6 5 6 2 4 Attach 20 | . 3 4 5 8 Detach 11 | . 1 3 1 6 Swap 42 | . 11 19 9 3 Drop 83 | . 23 30 14 16 Fire 272 | . 72 121 79 . Melee 48 | . . 12 11 25 Ram . | . . . . . Kick 1 | . 1 . . . Crush 5 | . . 3 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 97 | -10/Materials | Identified exit to Mines 199 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 9) 898 | -10/Materials | Core integrity fell below 50% 918 | -10/Materials | Discovered new exit (range 15) 1141 | -10/Materials | Entered another Materials area 1141 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -9/Materials | Discovered new exit (range 6) 1754 | -9/Materials | Discovered new exit (range 7) 2052 | -9/Materials | Discovered new exit (range 4) 2547 | -9/Materials | Repaired Adv. Beam Cannon 2616 | -9/Materials | Discovered new exit (range 16) 3425 | -9/Materials | Discovered new exit (range 9) 3434 | -9/Materials | Discovered new exit (range 14) 3747 | -9/Materials | Discovered new exit (range 15) 3832 | -9/Materials | Entered another Materials area 3832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4259 | -8/Materials | Destroyed 9 combat bots 4275 | -8/Materials | Garrison activated, responded to threat 4337 | -8/Materials | Destroyed 7 combat bots 4653 | -8/Materials | Discovered new exit (range 3) 4711 | -8/Materials | Entered Factory 4711 | -7/Factory | Evolved 2 slots: Utility x2 4941 | -7/Factory | Discovered new exit (range 14) 4958 | -7/Factory | Identified exit to Factory 4982 | -7/Factory | Discovered exit to Factory (range 12) 5256 | -7/Factory | Discovered new exit (range 8) 5263 | -7/Factory | Identified exit to Lower Caves 5423 | -7/Factory | Build established: Sprinter 5473 | -7/Factory | Self-destructed Last Messages --------------- 05205_ K-01 Serf collects debris. 05224_ Connecting with Terminal... 05256_ EXIT=FOUND 05263_ EXIT=IDENTIFIED: LOWER CAVES 05294_ K-01 Serf cleans the Neutrino Reactor. 05317_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05317_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 05317_ O-16 Technician sends out distress signal. 05325_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 05339_ System corrupted: Energy discharge (-41). 05339_ Connecting with Terminal... 05367_ =OWPUHE92TR9LML=RQUYD3OV6CGSSFZYYQ6> 05373_ U-05 Engineer builds a Wall. 05422_ Connecting with Scanalyzer... 05443_ System corrupted: Energy discharge (-62). Map ----- +----------------------------------------------------+ | ????????????????????????????# """"""" #????? | | ????????????????????????????# """"""" #????? | | ????????????????????????????# """"""" #????? | | ????????????????????????????# """"""" ] #????? | | ???????????##???????????????# ###### | | ????####### #???????????????# [ + | | ##### #????????????????# ###### | | # #????????????????# " " #????? | | # """#????????????????# "T" #????? | | + ! 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"""## ## | | # ??????????????# !] S"## [ ## | | #? ## ??????????????# """## ## | | #?? #### #?????????????# """?# + | | #?? #??# #?????????????# ?# ## | | #??? #??# +?????????????##########?# ## | | ###???? #??# #????????????????????????# ## | | ??????? #??# #????????????????????????# #? | | ???????? ??# #????????????????????????# #? | | ###????????# #?#+#???????????###########+####? | | ??????# #?# #???????????# ## #???? | | ???????????# ### ##??????????# ## #???? | | ???????????# ####???????# ## #???? | | ?#####+##### #???????# + #???? | | ?# # #???????# ####???? | | ## !# ####### #???????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Aerolev Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionScatterBoomstick Manual? 0 Play Time 01:38:58 Cumulative 136.2 hours Start 2023.10.31 @ 01:46:09 End 2023.11.02 @ 00:32:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82cff4cc-a431-40fb-a7c9-3f7ae90d7b3f