Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 10:15:31 Player: darki Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (204) 1020 Value Destroyed (7448) 7448 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1864) 1864 TOTAL SCORE: 16172 Bonus ------- High Alert Combat Kills 585 Follower Combat Kills 952 Met Imprinter 300 Was Imprinted 300 Friendly Fire -273 Cogmind --------- Core Integrity 0/1150 Matter 177/300 Energy 99/100 System Corruption 17% Temperature Cool (2) Movement Hovering (70) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit High-capacity Matter Pod (200) Cloaking Device Heavy Plasma Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Zionite Biocell Improved Signal Interpreter Improved Targeting Computer Quantum Capacitor Weapon Cycler > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Heavy Treads Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Improved Phase Shifter Cloaking Device Zionite Heavy Carapace Long-range Phase Cannon High-powered Shotgun High-powered Shotgun Heavy Battle Rifle Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Heavy Machine Gun [Rating: 112] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Light Cannon Energy Gun Storm Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 . 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . . . 1 . Utility 7 | . . . 2 . 1 . . . . 1 2 1 . Weapon 2 | . . 1 . . . . . . . 1 . . . Parts Attached 171 | 6 6 9 21 19 15 1 11 4 . 15 7 57 . Power 14 | 1 . 1 3 4 . . 1 1 . 1 . 2 . Engine 8 | 1 . 1 2 3 . . 1 . . . . . . Core 3 | . . . 1 1 . . . 1 . . . . . Reactor 3 | . . . . . . . . . . 1 . 2 . Propulsion 53 | 2 . 3 3 6 7 1 3 . . 5 . 23 . Treads 11 | . . . . 3 . . . . . 4 . 4 . Leg 37 | 2 . 3 3 1 7 1 3 . . 1 . 16 . Wheel 1 | . . . . 1 . . . . . . . . . Hover 3 | . . . . . . . . . . . . 3 . Flight 1 | . . . . 1 . . . . . . . . . Utility 56 | 1 4 . 9 3 4 . 2 2 . 8 7 16 . Device 23 | 1 . . 1 1 2 . . 1 . 3 4 10 . Storage 6 | . 3 . 1 . . . . . . 1 1 . . Processor 3 | . . . 1 . 1 . . . . . . 1 . Hackware 2 | . . . . . 1 . . . . 1 . . . Protection 22 | . 1 . 6 2 . . 2 1 . 3 2 5 . Artifact . | . . . . . . . . . . . . . . Weapon 48 | 2 2 5 6 6 4 . 5 1 . 1 . 16 . Energy Gun 8 | 2 . 2 . 1 . . 2 . . 1 . . . Energy Cannon 5 | . . . . . . . . . . . . 5 . Ballistic Gun 26 | . . . 5 3 4 . 3 1 . . . 10 . Ballistic Cannon 9 | . 2 3 1 2 . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 2 1 . . . 1 . 4 . 3 . Parts Lost 69 | . 1 2 3 11 2 . 5 . 1 . 1 43 . Power 7 | . . 1 1 2 . . . . . . . 3 . Propulsion 21 | . . . . 4 1 . . . 1 . . 15 . Utility 23 | . 1 . 1 1 1 . 2 . . . 1 16 . Weapon 18 | . . 1 1 4 . . 3 . . . . 9 . Highest Loss Streak 19 | . 1 1 1 3 2 . 4 . 1 . 1 19 . To Critical Strikes 2 | . . . . . . . 1 . . . . 1 . Average Slot Usage (%) 91 | . 96 94 92 91 93 100 98 100 97 77 81 83 15 Engine 4 | . 14 10 7 5 7 7 7 6 . . . . . Core 1 | . . . . 2 . . . . 7 4 . . . Reactor 1 | . . . . . . . . . . 2 5 4 . Treads 6 | . . . . 8 9 . . . . 16 23 11 . Leg 20 | . 28 28 25 11 15 30 30 30 27 8 . 12 . Device 7 | . 8 . 1 7 12 15 2 . . 5 13 18 . Storage 8 | . 12 11 9 9 7 7 7 7 7 8 11 9 . Processor 6 | . . . . 9 9 7 7 7 7 6 5 9 10 Hackware 3 | . . . . . 5 7 7 7 7 . . . . Protection 10 | . 4 11 21 10 . . 11 15 15 16 13 5 . Energy Gun 3 | . 1 . . 2 3 . 6 6 . 6 5 3 . Ballistic Gun 10 | . . . 10 15 15 23 15 15 23 . . 2 . Ballistic Cannon 4 | . 25 32 15 5 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 156 | 7 34 33 58 48 42 41 55 56 56 65 134 156 . Greatest Support 143 | 20 20 30 30 60 60 50 65 65 65 120 120 143 12 Greatest Overweight (x) 4 | . 1 1 2 4 2 1 . . 1 2 1 3 . Average Overweight (x) . | . . . 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 25 25 5 Average Capacity 16 | 5 9 15 15 15 15 15 15 15 15 15 20 24 5 Most Carried 25 | 2 10 15 15 15 15 15 15 15 15 15 14 25 5 Average Carried 13 | 1 7 13 14 13 12 15 14 14 15 11 9 15 5 Final Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 25 5 5 Final Carried 15 | 2 10 15 14 13 15 15 15 15 15 13 14 5 5 Class Distribution -------------------- 60% | Scavenger-Tank 11% | Tank 11% | Scavenger-Gunner 7% | Messiah-Tank 6% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Matter Collected 5789 | 260 90 447 940 1541 670 153 385 48 105 150 65 935 . Remotely . | . . . . . . . . . . . . . . Salvage Created 9202 | 170 89 343 716 1222 921 277 676 . 116 188 688 3796 . Parts 430 | 10 6 32 54 73 54 17 29 . 5 4 21 125 . Haulers Intercepted 8 | . . . 2 4 . . . . . 1 . 1 . Recyclers Shooed 7 | 1 . . 1 1 . . . . . 1 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 12 22 . 14 . . . . Prevented 7 | . . . . . . 3 . . 4 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Combat Hostiles Destroyed 141 | . 3 8 14 21 18 4 14 . 2 2 11 44 . Guns 101 | . . . 6 11 17 4 14 . 2 2 11 34 . Cannons 33 | . 3 8 8 9 1 . . . . . . 4 . AOE 1 | . . . . 1 . . . . . . . . . Classes Destroyed 17 | 3 1 4 5 . . 1 . . . . 2 1 . Worker 28 | 2 . 1 9 4 3 . . . . . 1 8 . Builder 12 | . . 1 . 3 2 . . . . . . 6 . Tunneler 4 | 2 . 1 . . 1 . . . . . . . . Hauler 8 | . . . 2 4 . . . . . 1 . 1 . Recycler 9 | 1 1 2 . 1 . . . . . . . 4 . Operator 2 | . . . 1 . 1 . . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . . . . Swarmer 21 | . 3 3 4 3 4 . 2 . . 1 1 . . Grunt 71 | . . 3 5 7 12 3 9 . 2 1 5 24 . Brawler 2 | . . . . . . . . . . . 1 1 . Duelist 4 | . . . . . . . . . . . 3 1 . Sentry 17 | . . 2 1 9 2 . 2 . . . . 1 . Specialist 3 | . . . 2 . . . . . . . 1 . . Hunter 10 | . . . 1 2 . . 1 . . . . 6 . Programmer 10 | . . . . . . . . . . . . 10 . Heavy 2 | . . . 1 . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 12 | 5 3 6 6 6 6 3 6 . 1 1 4 12 . Combat Bots Only 8 | . 3 5 4 4 3 3 6 . 1 1 4 8 . Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 1 . 1 1 2 2 . Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Damage Taken 15405 | . 37 617 1589 1903 1036 100 716 . 401 105 535 8207 159 Core 1982 | . . 92 224 249 137 21 57 . 17 . 28 998 159 Absorbed by Shields 855 | . . . . . 212 39 106 . . . 167 331 . Redirected to Shielding 377 | . . 45 101 . 53 . . . . 26 36 116 . Core Remaining (%) 79 | 100 100 77 . 14 . . . . 66 100 97 . . Volleys Fired 445 | 11 5 34 48 106 55 13 34 1 11 9 14 104 . Largest 4 | 2 2 3 3 3 3 3 3 3 3 1 1 4 . Hottest 375 | 80 70 105 105 123 123 74 163 128 96 250 250 375 . Shots Fired 1082 | 22 10 89 139 257 165 39 98 3 33 9 14 204 . Gun 780 | 22 . . 61 205 140 39 98 3 33 9 14 156 . Cannon 302 | . 10 89 78 52 25 . . . . . . 48 . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 878 | . 10 89 139 245 140 39 81 2 33 . . 100 . Thermal 193 | 11 . . . 12 25 . 17 1 . 9 14 104 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 11 | 11 . . . . . . . . . . . . . Robot Hit Streak 19 | 5 3 10 7 19 10 8 11 . 15 7 8 17 . Robot Miss Streak 10 | 2 2 6 4 5 3 2 3 . 3 9 6 10 . Penetration Max 1 | . . . 1 1 1 1 . . . . . 1 . Secondary Targets 6 | . . . . . 4 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . 1 . . . . Capacitor 16 | . . . . . . . . . . . . 16 . Shots Hit Robots 666 | 12 6 38 70 153 95 21 68 . 20 9 14 160 . Core Hits 434 | 6 4 18 39 57 47 14 32 . 9 13 32 163 . Critical Kills 3 | . . . . . 2 . 1 . . . . . . Critical Parts Destroyed 5 | . . . . 1 1 . . . . . . 3 . Critical Strikes 24 | . . 3 2 5 7 . 3 . . . . 4 . Burn 7 | . . . . 1 4 . 2 . . . . . . Destroy 8 | . . . . 1 3 . 1 . . . . 3 . Blast 9 | . . 3 2 3 . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21112 | 203 100 726 1504 3019 1665 477 1112 . 473 541 1361 9931 . Guns 16278 | 156 . . 676 1843 1382 477 1112 . 456 541 1354 8281 . Cannons 4598 | . 100 726 716 1124 283 . . . . . . 1649 . Explosions 199 | 47 . . 112 40 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 37 | . . . . 12 . . . . 17 . 7 1 . Kinetic 10622 | . 100 726 1392 2880 1447 477 930 . 456 . . 2214 . Thermal 10332 | 122 . . 112 87 218 . 182 . . 541 1354 7716 . Explosive 40 | . . . . 40 . . . . . . . . . Electromagnetic 81 | 81 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 2 . . . . . . 3 17 17 Average Corruption 4 | . . . . 2 . . . . . . 2 4 17 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 38 | . . . . 7 . . . . . . . 26 5 Message Errors 6 | . . . . . . . . . . . . 3 3 Matter Fused 14 | . . . . 3 . . . . . . . 11 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 5 | . . . . 1 . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . 1 . . . . . . . 5 . Data Loss (major) 2 | . . . . . . . . . . . . 1 1 Misfires 1 | . . . . 1 . . . . . . . . . Weapon Failures 2 | . . . . 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 193 | 17 . 2 . 65 8 . . . . . . 101 . Projectiles 176 | . . 2 . 65 8 . . . . . . 101 . Explosions 17 | 17 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 34 | . 2 8 2 11 4 . . . . . . 7 . Impact . | . . . . . . . . . . . . . . Kinetic 33 | . 2 8 2 10 4 . . . . . . 7 . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 12 | . . . . 12 . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . 1 1 . Targets Rammed 5 | . . . . . . . . . 3 . 1 1 . Kicked 3 | . . . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 878 | 198 18 405 443 418 12 . 438 75 299 232 390 878 222 Average Temperature 131 | 100 9 158 145 107 5 . 133 39 107 79 175 144 115 Received Heat Transfer 2657 | . . 129 360 675 277 6 170 . 108 . 180 743 9 Effects 30 | . . 8 3 4 . . 1 . . . 4 10 . Shutdowns 4 | . . 1 2 . . . 1 . . . . . . Energy Bleed 3 | . . 1 . . . . . . . . 1 1 . Interference 13 | . . 5 . 3 . . . . . . 2 3 . Matter Decay 4 | . . 1 . 1 . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 4 | . . . 1 . . . . . . . 1 2 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . 7 . Combat Hostiles 6 | . . . . . . . . . . . . 6 . Parts Melted 61 | . . . . . 2 . 1 . . . 9 49 . Heat Transferred 15348 | 225 . . 50 296 851 . 592 . . 800 1950 10584 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Peak Influence 716 | 25 91 174 380 473 440 . . . . 474 529 716 . Initial 231 | . 16 33 42 98 170 . . . . . 231 186 . Average 272 | 12 55 85 189 275 272 . . . . 210 389 471 . Maximum Alert Level 3 | . . . 1 2 2 . . . . 2 2 3 . Low Security (%) 37 | 100 100 100 50 35 23 . . . . 46 . 4 . Level 1 38 | . . . 49 51 69 . . . . 31 51 29 . Level 2 23 | . . . . 12 7 . . . . 21 48 63 . Level 3 . | . . . . . . . . . . . . 2 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . . . 2 6 4 . . . 1 4 4 16 . Investigation 1 | . . . . 1 . . . . . . . . . Extermination 9 | . . . . . 1 . . . . 2 1 5 . Reinforcement 17 | . . . 2 1 3 . . . . 1 2 8 . Assault 6 | . . . . . . . . . 1 1 1 3 . Garrison 4 | . . . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Distress Signals 9 | . 1 . 2 3 1 . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 260 | . 4 10 23 28 30 5 13 . 21 29 17 73 7 Peak Tracking Total 18 | . 3 4 4 5 5 4 7 . 14 5 4 18 7 Tactical Retreats 11 | . . . 3 1 5 . . . . 1 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Traps Triggered 5 | . 1 . . 1 1 . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Machines Disabled 20 | . . . 4 5 1 2 2 . . 2 4 . . Max in Single Turn 3 | . . . 3 1 1 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Machines Accessed 20 | . . . 2 4 2 3 4 . . 2 1 2 . Terminals 9 | . . . 2 3 1 . 1 . . 1 . 1 . Fabricators 2 | . . . . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 57 | . . . 4 6 7 13 18 . . 3 2 4 . Successful 50 | . . . 2 4 6 13 18 . . 3 1 3 . Failed 7 | . . . 2 2 1 . . . . . 1 1 . Catastrophic 3 | . . . . 1 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . . . 3 1 2 . . . . 7 2 2 . Terminals 26 | . . . 4 5 2 . 12 . . 1 . 2 . Fabricators 4 | . . . . . . . . . . 2 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . . 2 . Scanalyzers 5 | . . . . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 38 | . . . 1 3 1 13 18 . . 1 . 1 . Record 27 | . . . . . . 11 16 . . . . . . Open Door 4 | . . . . . . 2 2 . . . . . . Open DSF 2 | . . . . . . . . . . 1 . 1 . Alert Level 2 | . . . 1 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 1 . . Load Schematic 2 | . . . . . . . . . . 1 1 . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . . . 2 . Report Inventory 2 | . . . . 1 . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 . Scanalyzer 5 | . . . . . 5 . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . . . . 3 2 . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . Authchips 1 | . . . . . . . . . . 1 . . . Time 222 | . . . . . . . . . . 222 . . . Total Robot Build Rating 18 | . . . . . . . . . . 18 . . . Part Schematics Acquired 17 | . . . . . 2 . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . 9 . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Total Allies 18 | . . . . . . 3 . 4 . 6 3 2 . Largest Group 5 | . . . . . . 3 1 4 4 5 3 2 . Highest-Rated Group 348 | . . . . . . 93 31 156 156 348 210 206 . Highest-Rated Ally 103 | . . . . . . 31 31 41 41 70 70 103 . Zionite Dispatches 5 | . . . . . . . . . . 3 1 1 . Heavy 1 | . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . 1 1 . . Recon 1 | . . . . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . 3 . . . DROP 1 | . . . . . . . . . . 1 . . . COLLECT 2 | . . . . . . . . . . 2 . . . Ally Attacks 165 | . . . . . . 18 1 . 23 76 42 5 . Total Damage 4960 | . . . . . . 272 22 . 715 2505 1096 350 . Kills 34 | . . . . . . 1 . . 7 23 3 . . Allies Corrupted 3 | . . . . . . . . . . . 1 2 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 3 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Turns Passed 12695 | 193 287 580 1016 1289 843 1434 1443 1269 592 1441 549 1648 111 Spaces Moved 6845 | 107 182 237 383 512 338 1002 1033 981 380 699 224 608 159 Core 5 | 5 . . . . . . . . . . . . . Treads 1407 | . . . . 172 209 . . . . 506 224 296 . Legs 5168 | 102 182 237 383 246 129 1002 1033 981 380 193 . 300 . Wheels 94 | . . . . 94 . . . . . . . . . Hover 171 | . . . . . . . . . . . . 12 159 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 123 160 122 122 122 122 122 160 70 70 Average Speed 146 | 116 138 185 200 168 178 132 122 122 140 152 198 171 70 Slowest Speed 330 | 120 190 190 260 270 260 190 122 122 193 320 240 330 70 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 6 29 20 33 72 8 86 99 87 68 26 7 13 32 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . 4 . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 13 | . . . . . . 7 3 1 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 75 | 6 . . 40 9 1 . 2 1 1 . . 15 . Melee . | . . . . . . . . . . . . . . Projectile 25 | . . . 1 4 1 . 2 1 1 . . 15 . AOE 50 | 6 . . 39 5 . . . . . . . . . Terrain Rammed 1 | . . . . 1 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Total 8588 | 150 205 308 541 730 461 1084 1147 1056 413 1052 286 996 159 Wait 888 | 25 2 19 63 79 37 30 58 49 20 305 33 168 . Move 6833 | 106 181 236 382 511 337 1001 1032 980 380 698 223 607 159 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 2 8 5 5 6 7 4 6 6 . 6 4 33 . Fast Attach 73 | 6 5 3 12 14 6 . 1 4 . 8 1 13 . Attach 70 | . . 3 5 4 5 . 5 . . 5 3 40 . Detach 17 | . . 1 3 . . . . . . 6 1 6 . Swap 28 | . 1 3 4 1 4 1 5 . . 2 3 4 . Drop 101 | . 3 1 19 8 10 5 6 13 . 13 3 20 . Fire 445 | 11 5 34 48 106 55 13 34 1 11 9 14 104 . Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . 1 . . . . . . . 1 . Kick 2 | . . . . . . . . . 2 . . . . Crush 1 | . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 36 | . . 3 . . . 30 . 3 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 9) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1010 | -9/Materials | Discovered new exit (range 8) 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Utility x2 1344 | -8/Materials | Build established: Scavenger-Tank 1561 | -8/Materials | Discovered new exit (range 10) 2033 | -8/Materials | Identified exit to Storage 2077 | -8/Materials | Entered Storage 2169 | -8/Storage | Build established: Tank 2305 | -8/Storage | Core integrity fell below 50% 2593 | -8/Storage | Garrison activated, responded to threat 2664 | -8/Storage | Lost 3 parts (3w) 2865 | -8/Storage | Discovered new exit (range 6) 2871 | -8/Storage | Identified exit to Factory 2944 | -8/Storage | Core integrity fell below 20% 3005 | -8/Storage | Lost 3 parts (1p2n) 3133 | -8/Storage | Build established: Scavenger-Mutant 3146 | -8/Storage | Garrison activated, responded to threat 3366 | -8/Storage | Entered Factory 3366 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4078 | -7/Factory | Build established: Scavenger-Tank 4190 | -7/Factory | Discovered new exit (range 4) 4195 | -7/Factory | Identified exit to Lower Caves 4209 | -7/Factory | Entered Lower Caves 4500 | -7/Lower Caves | Learned Factory stockpile data 4601 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4777 | -7/Lower Caves | Encountered a Warlord checkpoint 4859 | -7/Lower Caves | Discovered new exit (range 11) 4896 | -7/Lower Caves | Identified exit to Lower Caves 5536 | -7/Lower Caves | Learned Factory emergency access door positions 5536 | -7/Lower Caves | Learned Armory stockpile data 5536 | -7/Lower Caves | Learned Research terminal intel 5536 | -7/Lower Caves | Learned Extension garrison access intel 5643 | -7/Lower Caves | Entered another Lower Caves area 5643 | -7/Lower Caves | Accompanied by 1 ally 5644 | -7/Lower Caves | Identified exit to Factory 5681 | -7/Lower Caves | Learned Factory interactive machine intel 5705 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5873 | -7/Lower Caves | Attracted the attention of an 0b10 base 5940 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 5940 | -7/Lower Caves | Learned Factory trap positions 5940 | -7/Lower Caves | Learned Armory trap positions 5940 | -7/Lower Caves | Learned Factory security intel 5940 | -7/Lower Caves | Learned Factory terminal intel 5940 | -7/Lower Caves | Learned Research garrison access intel 5946 | -7/Lower Caves | Lost 4 parts (1u3w) 6223 | -7/Lower Caves | Learned Factory security intel 6231 | -7/Lower Caves | Learned Factory stockpile data 6605 | -7/Lower Caves | Encountered a Warlord checkpoint 6848 | -7/Lower Caves | Learned Armory trap positions 6848 | -7/Lower Caves | Learned Research stockpile data 6848 | -7/Lower Caves | Learned Armory garrison access intel 7063 | -7/Lower Caves | Discovered new exit (range 9) 7071 | -7/Lower Caves | Identified exit to Zion 7086 | -7/Lower Caves | Entered Zion 7167 | -7/Zion | Discovered new exit (range 10) 7177 | -7/Zion | Identified exit to Proximity Caves 7295 | -7/Zion | Learned location of Extension (-6) 7385 | -7/Zion | Learned Factory fabricator intel 7426 | -7/Zion | Found Prototype Device 7518 | -7/Zion | Learned location of Warlord (-5) 7621 | -7/Zion | Learned location of Quarantine (-3) 7652 | -7/Zion | Learned Factory emergency access door positions 7838 | -7/Zion | Found Relay Coupler [Programmer] 7980 | -7/Zion | Imprinted 7982 | -7/Zion | Declared Zion's savior 8064 | -7/Zion | Found Prototype Energy Gun 8119 | -7/Zion | Given the Hacking Drone Bay 8141 | -7/Zion | Found Prototype Device 8141 | -7/Zion | Identified Hacking Drone Bay 8355 | -7/Zion | Entered Proximity Caves 8355 | -6/Proximity Caves | Accompanied by 4 allies 8408 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8629 | -6/Proximity Caves | Spotted B-75 Beast 8934 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8947 | -6/Proximity Caves | Entered Factory 8947 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8948 | -6/Factory | Identified exit to Factory 8949 | -6/Factory | Loaded intel: 109 trap records 8949 | -6/Factory | Identified Storm Laser 8953 | -6/Factory | Loaded intel: 54 interactive machine locations 8954 | -6/Factory | Loaded intel: 28 terminal locations 8955 | -6/Factory | Loaded intel: 6 fabricator locations 9211 | -6/Factory | Fabricated H-88 Terminator (x2) 9280 | -6/Factory | Zion Light squad teleported in 9736 | -6/Factory | Build established: Tank 10082 | -6/Factory | Zion Explosive Resupply teleported in 10199 | -6/Factory | Build established: Messiah-Tank 10213 | -6/Factory | Zion Recon squad teleported in 10347 | -6/Factory | First assault squad dispatched 10388 | -6/Factory | Entered another Factory area 10388 | -5/Factory | Accompanied by 2 allies 10388 | -5/Factory | Evolved 2 slots: Utility x2 10389 | -5/Factory | Identified exit to Factory 10568 | -5/Factory | Zion Light squad teleported in 10688 | -5/Factory | First assault squad dispatched 10792 | -5/Factory | Found Prototype Protection 10937 | -5/Factory | Entered another Factory area 10937 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10938 | -4/Factory | Identified Zio. Weapon Casing 11130 | -4/Factory | Build established: Scavenger-Tank 11181 | -4/Factory | Lost 4 parts (1n3u) 11526 | -4/Factory | Destroyed 8 combat bots 11747 | -4/Factory | Build established: Scavenger-Gunner 11752 | -4/Factory | Found Quantum Capacitor 11798 | -4/Factory | Zion Heavy squad teleported in 11971 | -4/Factory | First assault squad dispatched 12007 | -4/Factory | Found Prototype Protection 12080 | -4/Factory | Identified Zio. Heavy Carapace 12126 | -4/Factory | Lost 6 parts (3n2u1w) 12297 | -4/Factory | System corruption reached 10% 12298 | -4/Factory | Core integrity fell below 50% 12349 | -4/Factory | Lost 9 parts (1p3n3u2w) 12394 | -4/Factory | Terminal network hard line cut 12576 | -4/Factory | Discovered new exit (range 11) 12580 | -4/Factory | Core integrity fell below 20% 12584 | -4/Factory | Identified exit to Upper Caves 12585 | -4/Factory | Entered Upper Caves 12609 | -4/Upper Caves | Lost 19 parts (1p7n5u6w) 12689 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12696 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12577_ Penetrated by Slug. 12578_ Imp. Gyrokinetic Inverter destroyed. 12578_ Hvy. Battle Rifle destroyed. 12579_ K-01 Serf collects debris. 12581_ System corrupted: Arm. Medium Treads rejected. 12581_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 12582_ Critical hit (Burn: +37). 12584_ EXIT=IDENTIFIED: UPPER CAVES [Achievement: Knowing Is Half The Battle] LOCATION=UPPER CAVES GOAL=ESCAPE 12609_ D/YRZR,UA5IMNBKF334YH3SSDZ53 #W 12624_ System corrupted: Substantial component data lost. 12643_ &2/BYJH6ZSKWQWCP4EXUCV7 12674_ System corrupted: Heat flow error (+256). 12688_ Penetrated by Slug. 12689_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 12689_ S-27 Virus springs to life. 12690_ YPRIH#UTTWPTU/5CL3Q X,G1 12693_ Y-72 Warden: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ???? ???????## #???????????????????????? | | ????? ???????## ##??????????????????????? | | ????? ## ##??#??????????????????? | | ?????? ??# #? ##?????????????????? | | ??????## ????# ######## ## #?????????????????? | | ?????????????# ?#""""??# ##????????????????? | | ?????????????# ??# # #????????????????? | | ?????????????##???# / #####????????????????? | | ??????????????#???###//### ##????????????????????? | | ????????????### ??# ?# #?????????????????????? | | ??????????? ?# ?# #?????????????????????? | | ???????????# ## Y ## ###??#????????????????? | | ????????????# s b ## ##???????????????? | | ???????????????# #???????????????? | | ???????????????## s #???????????????? | | ????????????????# ##???????????????? | | ???????????????## #" #????????????????? | | ???????????????# ### #???????????????? | | ???????????????## ##?# #??????????????? | | ????????????????## ##? "#????????????? | | ?????????????????### ## ##????????????? | | ???????????????????## ! #? #?????????????? | | ????????????????????## *% #?# #?????????????? | | ?????????????????????### ##??####?????????????? | | ???????????????????????## #????????????????????? | | ????????????????????????#@ #????????????????????? | | ??????????????????????? #????????????????????? | | ????????????????????? #???????????????????? | | ????????????????????### #???????????????????? | | ??????????????????????# #??????????????????? | | ?????????????????????? ?????????????????? | | ????????????????????? ????????????????? | | ???????????????????? ##### #???????????????? | | ????????????????????#####?????# #???????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 27 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Particle Charging 37 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Armor Plating | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Spk. Medium Treads | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ H-88 Terminator | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Maximum Efficiency Challenges ------------ None Game ------ Seed BoreCloakArray Manual? 0 Play Time 01:59:03 Cumulative 67.2 hours Start 2022.05.15 @ 20:10:31 End 2022.05.16 @ 10:15:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ce60765-1935-4c98-b42f-15f9b0c46dd6