Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 15:09:39

Player: Blue

Result: System corrupted

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (76)      380
Value Destroyed (2061)     2061
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (246)                246
              TOTAL SCORE: 5847

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      350
Friendly Fire              -123

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     300/300
System Corruption          103%
Temperature                Cool (0)
Movement                   Treading (305) Ox2
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core (fused)
>               --- PROPULSION (3) ---
       Advanced Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
                Hacking Suite
>               --- WEAPON (3) -------
           Mini Assault Cannon
>               --- INVENTORY (20) ---
          Heavy Ion Engine
         Cooled Ion Engine
                Cryofiber Web
       Improved Heat Sink
                Matter Filter
       Improved Propulsion Shielding
                Weapon Shielding
                Shield Generator
                Minigun
                Minigun
                Minigun
      Precision Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
      Precision Grenade Launcher
      Precision Grenade Launcher
      Precision Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Targeting Computer
                Core Analyzer
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
           Mini Assault Cannon
      Precision Grenade Launcher
      Precision Grenade Launcher
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
         Cooled Ion Engine
                Cryofiber Web
       Improved Heat Sink
                Matter Filter
       Improved Propulsion Shielding
                Weapon Shielding
       Hardened Medium Armor Plating
                Shield Generator
                Minigun
                Minigun
                Minigun
      Precision Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
      Precision Grenade Launcher
          Heavy Hammer
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             86   | 9   19  4   12  9   6   23  4   
  Power                    7    | 1   2   .   2   1   .   1   .   
    Engine                 6    | 1   2   .   2   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 4   8   1   3   2   1   4   1   
    Treads                 21   | 2   8   1   3   2   .   4   1   
    Leg                    3    | 2   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 2   4   .   3   1   4   2   1   
    Device                 3    | 1   1   .   .   .   .   1   .   
    Storage                4    | 1   3   .   .   .   .   .   .   
    Processor              4    | .   .   .   2   .   2   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             5    | .   .   .   .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   5   3   4   5   1   16  2   
    Energy Gun             5    | 2   1   .   1   1   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   
    Ballistic Gun          8    | .   1   .   1   2   .   4   .   
    Ballistic Cannon       11   | .   2   1   2   1   .   4   1   
    Launcher               9    | .   .   2   .   .   .   7   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   3   .   4   .   
Parts Lost                 8    | .   1   .   1   1   .   2   3   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   1   
  Highest Loss Streak      2    | .   1   .   1   1   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 98  100 99  99  56  
  Engine                   8    | .   13  14  10  11  9   .   .   
  Core                     1    | .   .   .   .   .   .   6   7   
  Treads                   21   | .   27  28  21  22  18  15  8   
  Leg                      2    | .   .   .   .   .   8   6   .   
  Device                   8    | .   14  14  11  6   .   6   1   
  Storage                  10   | .   14  14  11  11  9   7   7   
  Processor                8    | .   .   .   10  11  17  15  15  
  Hackware                 4    | .   .   .   10  11  9   7   7   
  Protection               2    | .   .   .   .   4   9   7   .   
  Energy Gun               3    | .   12  .   4   1   .   .   .   
  Ballistic Gun            4    | .   6   1   2   9   2   11  .   
  Ballistic Cannon         8    | .   6   14  10  10  9   6   6   
  Launcher                 3    | .   .   12  4   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   6   3   .   
Peak Build Rating          48   | 7   10  10  21  22  31  48  46  
  Average Rating           21   | 5   8   10  18  21  30  43  30  
  On Entrance              18   | .   7   10  10  21  22  31  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  49  50  56  60  63  72  66  
  Greatest Support         62   | 40  40  40  40  40  40  62  62  
  Greatest Overweight (x)  6    | .   6   1   2   1   1   3   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  20  20  20  
  Most Carried             20   | .   20  20  20  20  20  20  20  
  Average Carried          18   | .   12  19  19  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | .   20  20  20  20  20  20  19  

 Class Distribution 
--------------------
 73% | Mutant
 19% | Commander-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Matter Collected           1824 | 238 307 111 325 215 170 458 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2092 | 118 625 44  306 278 321 400 .   
  Parts                    137  | 9   51  10  20  17  13  17  .   
Haulers Intercepted        6    | .   1   .   1   .   4   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Combat Hostiles Destroyed  51   | .   15  5   10  7   2   12  .   
  Guns                     18   | .   9   .   1   2   1   5   .   
  Cannons                  20   | .   4   .   6   5   1   4   .   
  AOE                      13   | .   2   5   3   .   .   3   .   
Classes Destroyed          12   | 2   6   1   2   .   .   1   .   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   1   .   4   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   
  Operator                 3    | .   3   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   2   1   1   .   
  Swarmer                  13   | .   6   5   .   .   .   2   .   
  Grunt                    27   | .   9   .   7   5   1   5   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   .   2   2   2   3   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           5    | 2   3   5   4   3   2   3   .   
  Combat Bots Only         4    | .   3   3   4   3   1   3   .   
Max Kills in Single Turn   5    | 1   2   5   2   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   2   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  
Hostile Shots Fired        275  | .    49   14   29   34   12   135  2    
  Missed                   96   | .    8    5    7    11   2    63   .    
Damage Taken               2477 | .    487  69   330  290  164  756  381  
  Core                     333  | .    102  13   61   24   .    63   70   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   81   | .    .    .    81   .    .    .    .    
Core Remaining (%)         83   | 100  .    54   .    78   100  .    .    
Volleys Fired              185  | 17   54   4    34   23   16   29   8    
  Largest                  3    | 2    2    2    2    2    2    3    1    
  Hottest                  120  | 80   100  65   69   62   62   120  48   
Shots Fired                330  | 24   106  8    39   44   24   77   8    
  Gun                      161  | 24   79   .    3    21   8    26   .    
  Cannon                   154  | .    27   3    34   23   16   43   8    
  Launcher                 15   | .    .    5    2    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  192  | .    7    3    37   44   24   69   8    
  Thermal                  91   | 17   74   .    .    .    .    .    .    
  Explosive                15   | .    .    5    2    .    .    8    .    
  Electromagnetic          32   | 7    25   .    .    .    .    .    .    
  Robot Hit Streak         16   | 3    7    2    5    16   10   9    .    
  Robot Miss Streak        5    | 2    5    3    3    3    5    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           207  | 15   62   3    27   30   25   45   .    
  Core Hits                101  | 5    32   6    14   12   8    24   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         5    | .    .    .    1    2    1    1    .    
    Blast                  4    | .    .    .    1    2    .    1    .    
    Smash                  1    | .    .    .    .    .    1    .    .    
Melee Attacks              16   | .    .    .    .    1    11   1    3    
  Impact                   16   | .    .    .    .    1    11   1    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5092 | 174  931  415  804  543  875  1350 .    
  Guns                     1489 | 174  537  .    34   261  111  372  .    
  Cannons                  1854 | .    302  16   417  279  232  608  .    
  Explosions               1202 | .    84   399  349  .    .    370  .    
  Melee                    528  | .    .    .    .    .    528  .    .    
  Ramming                  19   | .    8    .    4    3    4    .    .    
  Kinetic                  2359 | .    29   16   451  540  343  980  .    
  Thermal                  855  | 111  671  73   .    .    .    .    .    
  Explosive                1045 | .    .    326  349  .    .    370  .    
  Electromagnetic          286  | 63   223  .    .    .    .    .    .    
  Impact                   528  | .    .    .    .    .    528  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         103  | .    2    2    .    .    .    2    103  
  Average Corruption       11   | .    2    2    .    .    .    1    51   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  94   | .    22   23   .    .    .    5    44   
    Message Errors         23   | .    3    6    .    .    .    .    14   
    Matter Fused           17   | .    7    6    .    .    .    1    3    
    Heat Flow Errors       9    | .    2    2    .    .    .    2    3    
    Energy Discharges      18   | .    3    3    .    .    .    .    12   
    Parts Fused            3    | .    .    2    .    .    .    .    1    
    Data Loss (minor)      14   | .    4    2    .    .    .    .    8    
    Data Loss (major)      6    | .    1    2    .    .    .    1    2    
    Misfires               2    | .    2    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            385  | .    31   46   .    .    234  74   .    
  Projectiles              64   | .    6    .    .    .    .    58   .    
  Explosions               87   | .    25   46   .    .    .    16   .    
  Melee                    234  | .    .    .    .    .    234  .    .    
Knockbacks                 18   | .    .    .    3    4    3    8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    3    4    2    8    .    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      84   | .    38   .    46   .    .    .    .    
  Shots                    2    | .    1    .    1    .    .    .    .    
  Rammed                   5    | .    2    .    1    1    1    .    .    
Targets Rammed             6    | .    3    .    1    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    
Highest Temperature        251  | 72   231  161  28   30   6    251  225  
  Average Temperature      59   | 34   70   46   10   12   4    67   94   
  Received Heat Transfer   681  | .    138  .    174  129  51   189  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       5    | .    .    .    .    .    5    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         1679 | 250  1329 100  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Peak Influence             430  | 20  206 106 430 209 154 261 63  
  Initial                  61   | .   13  .   37  48  44  49  61  
  Average                  59   | 7   60  20  203 89  53  59  14  
Maximum Alert Level        2    | .   1   .   2   1   .   1   .   
  Low Security (%)         91   | 100 96  100 37  85  100 92  100 
  Level 1                  7    | .   3   .   55  14  .   7   .   
  Level 2                  .    | .   .   .   7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   1   2   .   7   .   
  Investigation            2    | .   .   .   1   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   3   .   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Distress Signals           8    | .   1   .   .   2   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              103  | .   26  9   15  14  6   29  4   
  Peak Tracking Total      11   | .   3   3   4   5   2   11  3   
  Tactical Retreats        9    | .   2   .   1   3   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Traps Triggered            11   | .   6   .   .   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Machines Disabled          8    | .   2   1   2   2   .   1   .   
  Max in Single Turn       2    | .   1   1   2   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Machines Accessed          21   | .   6   .   4   5   5   1   .   
  Terminals                15   | .   6   .   2   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Total Hacks                52   | .   11  .   15  13  12  1   .   
  Successful               27   | .   4   .   13  6   4   .   .   
  Failed                   25   | .   7   .   2   7   8   1   .   
    Catastrophic           8    | .   3   .   1   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   5   .   1   1   2   .   .   
  Terminals                38   | .   11  .   5   11  11  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Terminal Hacks             14   | .   4   .   3   4   3   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   
  Report Inventory         2    | .   .   .   .   2   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   4   3   5   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     83   | .   .   .   83  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Total Allies               13   | .   .   3   .   10  .   .   .   
  Largest Group            10   | .   .   3   3   10  8   6   .   
  Highest-Rated Group      88   | .   .   40  40  88  72  56  .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               90   | .   .   18  20  11  32  9   .   
  Total Damage             872  | .   .   193 270 99  256 54  .   
  Kills                    14   | .   .   5   4   2   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  
Turns Passed               10947 | 133  2323 2216 898  886  1556 1720 1215 
Spaces Moved               3925  | 56   1028 906  292  318  607  643  75   
  Core                     8     | 5    3    .    .    .    .    .    .    
  Treads                   3896  | 37   1025 906  292  318  607  636  75   
  Legs                     21    | 14   .    .    .    .    .    7    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  240  232  155  
  Average Speed            225   | 140  191  240  240  240  240  242  175  
  Slowest Speed            400   | 160  350  240  320  240  240  400  305  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    3    
Exploration Rate (%)       47    | 4    97   98   19   48   51   18   48   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    2    1    9    
Terrain Destroyed          84    | .    2    29   24   1    2    17   9    
  Melee                    6     | .    .    .    .    .    2    1    3    
  Projectile               12    | .    .    .    .    1    .    5    6    
  AOE                      66    | .    2    29   24   .    .    11   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  
Total                      5698 | 83   1274 940  452  395  666  742  1146 
  Wait                     1360 | .    125  24   93   33   4    29   1052 
  Move                     3919 | 55   1027 905  291  317  606  643  75   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  65   | .    31   1    10   5    10   8    .    
  Fast Attach              31   | 9    11   .    4    .    3    3    1    
  Attach                   12   | .    2    .    3    3    1    2    1    
  Detach                   3    | .    .    .    .    .    1    .    2    
  Swap                     43   | .    6    4    5    6    2    18   2    
  Drop                     58   | 2    15   2    11   6    11   9    2    
  Fire                     185  | 17   54   4    34   23   16   29   8    
  Melee                    16   | .    .    .    .    1    11   1    3    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    6    | .    3    .    1    1    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
    55 | -11/Scrapyard | Discovered new exit (range 13)
   134 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   447 | -10/Materials | Discovered new exit (range 13)
   560 | -10/Materials | Discovered new exit (range 13)
   660 | -10/Materials | Discovered new exit (range 8)
   837 | -10/Materials | Discovered new exit (range 8)
  1368 | -10/Materials | Discovered new exit (range 5)
  2457 | -10/Materials | Entered Mines
  2799 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2847 | -10/Mines     | Discovered new exit (range 7)
  3060 | -10/Mines     | Assembled infested the area
  3065 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  3343 | -10/Mines     | Learned location of Recycling (-9)
  3384 | -10/Mines     | Found a hidden stash of uninstalled traps
  4196 | -10/Mines     | Discovered new exit (range 3)
  4673 | -10/Mines     | Entered Materials
  4673 | -9/Materials  | Accompanied by 3 allies
  4673 | -9/Materials  | Evolved 2 slots: Utility x2
  4784 | -9/Materials  | Discovered new exit (range 6)
  4820 | -9/Materials  | Discovered new exit (range 12)
  5117 | -9/Materials  | Repaired Imp. Light Cannon
  5170 | -9/Materials  | Repaired Hvy. Ion Engine
  5391 | -9/Materials  | Identified exit to Mines
  5391 | -9/Materials  | Identified exit to Storage
  5432 | -9/Materials  | Discovered new exit (range 10)
  5571 | -9/Materials  | Entered Storage
  6251 | -9/Storage    | Discovered new exit (range 15)
  6359 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6457 | -9/Storage    | Entered Materials
  6457 | -8/Materials  | Accompanied by 8 allies
  6457 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6653 | -8/Materials  | Build established: Commander-Mutant
  7070 | -8/Materials  | Met 7R-MNS
  7222 | -8/Materials  | Discovered new exit (range 3)
  7823 | -8/Materials  | Discovered new exit (range 11)
  8013 | -8/Materials  | Entered Factory
  8013 | -7/Factory    | Accompanied by 6 allies
  8013 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8014 | -7/Factory    | Caught up to 7R-MNS
  8697 | -7/Factory    | Lost 4 allies
  8953 | -7/Factory    | Build established: Mutant
  9372 | -7/Factory    | Build established: Gunner
  9731 | -7/Factory    | Cargo convoy interrupted
  9733 | -7/Factory    | Sucked down chute
  9733 | -7/Factory    | Entered Waste
  9748 | -7/Waste      | EMP discharged
  9780 | -7/Waste      | Spotted C-40 Crusher
  9784 | -7/Waste      | Spotted C-40 Crusher
  9824 | -7/Waste      | Spotted C-40 Crusher
  9848 | -7/Waste      | EMP discharged
  9848 | -7/Waste      | System corruption reached 10%
  9852 | -7/Waste      | Spotted C-40 Crusher
  9866 | -7/Waste      | Crushed by falling debris
  9871 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9874 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9908 | -7/Waste      | Crushed by falling debris
  9928 | -7/Waste      | Crushed by falling debris
  9948 | -7/Waste      | EMP discharged
 10014 | -7/Waste      | Build established: Mutant
 10048 | -7/Waste      | EMP discharged
 10048 | -7/Waste      | System corruption reached 30%
 10148 | -7/Waste      | EMP discharged
 10248 | -7/Waste      | EMP discharged
 10348 | -7/Waste      | EMP discharged
 10448 | -7/Waste      | EMP discharged
 10548 | -7/Waste      | EMP discharged
 10648 | -7/Waste      | EMP discharged
 10748 | -7/Waste      | EMP discharged
 10848 | -7/Waste      | EMP discharged
 10948 | -7/Waste      | EMP discharged
 10949 | -7/Waste      | System corrupted

 Last Messages 
---------------
System corrupted: Component data lost.
System corrupted: Energy discharge (-66).
System corrupted: FCS attempts to trigger Mni.
  Assault Cannon.
ALERT: Foreign system detected. Charging EMP.
System corrupted (+7).
System corrupted: Energy discharge (-60).
System corrupted: Substantial component data
  lost.
V>=QAGFHO TTUSGP35IGKXI&UPQ5DLBKY|1W3E
System corrupted: Enh. Nuclear Core fused.
ALERT: Foreign system detected. Charging EMP.
System corrupted (+5).
QHCZ,EGDJXN%GP4EGA5#A=
HO1FZOY21A0F:Y#WA7VSW&7K02
System corrupted: Component data lost.
System corrupted: Energy discharge (-63).
ALERT: Foreign system detected. Charging EMP.
System corrupted (+10).
Cogmind system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????#          #??#    #??????#    #????? |
| ?????????????#  ]       ####    ########    #????? |
| ?????????????#               !              #????? |
| ?????????????#     *                        #????? |
| ?????????????#                              #????? |
| ?????????????#                              #????? |
| ?????????????#          ####    ########    #????? |
| ?????????????#          #??#    #??????#    #????? |
| ?????????????#          ##?#    #??????#    #????? |
| ?????????????###########"###    #??????#    #????? |
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| ????????????????????????##      #??????#           |
| ?????????????????????????#      #??????#           |
| ?????????????????????????#      #??????#           |
| ????????????????????????##=     #??????#           |
| ????????????????????????#"##    #??????#    ###### |
| ????????????????????????####    #??????#    #????? |
| ????????????????????????#@##    #??????#    #????? |
| ????????????????????????####    #??????#    #????? |
| ?????????????????????????#"#    ########    ####?? |
| ?????????????????????????#                         |
| ?????????????????????????#                         |
| ?????????????????????????#                         |
| ?????????????????????????#                         |
| ?????????????????????????###    ########    ###### |
| ???????????????????????????#    #??????#    #????? |
| ???????????????????????????#    #??????#    #????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                45
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
               Ion Engine | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First
Unlikely Earthworm
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              ChipNeutronRedistributor
  Manual?         0
Play Time         01:33:06
  Cumulative      23.7 hours
  Start           2024.11.11 @ 03:26:57
  End             2024.11.11 @ 15:09:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fc8a7f0-64db-4b0d-858b-58e1df777bb1