Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 15:09:39 Player: Blue Result: System corrupted Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2061) 2061 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 5847 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 350 Friendly Fire -123 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 300/300 System Corruption 103% Temperature Cool (0) Movement Treading (305) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core (fused) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Heavy Ion Engine Cooled Ion Engine Cryofiber Web Improved Heat Sink Matter Filter Improved Propulsion Shielding Weapon Shielding Shield Generator Minigun Minigun Minigun Precision Assault Rifle Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Cryofiber Web Improved Heat Sink Matter Filter Improved Propulsion Shielding Weapon Shielding Hardened Medium Armor Plating Shield Generator Minigun Minigun Minigun Precision Assault Rifle Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher Precision Grenade Launcher Heavy Hammer [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 86 | 9 19 4 12 9 6 23 4 Power 7 | 1 2 . 2 1 . 1 . Engine 6 | 1 2 . 2 1 . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 24 | 4 8 1 3 2 1 4 1 Treads 21 | 2 8 1 3 2 . 4 1 Leg 3 | 2 . . . . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 4 . 3 1 4 2 1 Device 3 | 1 1 . . . . 1 . Storage 4 | 1 3 . . . . . . Processor 4 | . . . 2 . 2 . . Hackware 1 | . . . 1 . . . . Protection 5 | . . . . 1 2 1 1 Artifact . | . . . . . . . . Weapon 38 | 2 5 3 4 5 1 16 2 Energy Gun 5 | 2 1 . 1 1 . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 8 | . 1 . 1 2 . 4 . Ballistic Cannon 11 | . 2 1 2 1 . 4 1 Launcher 9 | . . 2 . . . 7 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . 1 1 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 3 . 4 . Parts Lost 8 | . 1 . 1 1 . 2 3 Power . | . . . . . . . . Propulsion 3 | . 1 . . . . 2 . Utility 3 | . . . . 1 . . 2 Weapon 2 | . . . 1 . . . 1 Highest Loss Streak 2 | . 1 . 1 1 . 2 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 100 99 99 56 Engine 8 | . 13 14 10 11 9 . . Core 1 | . . . . . . 6 7 Treads 21 | . 27 28 21 22 18 15 8 Leg 2 | . . . . . 8 6 . Device 8 | . 14 14 11 6 . 6 1 Storage 10 | . 14 14 11 11 9 7 7 Processor 8 | . . . 10 11 17 15 15 Hackware 4 | . . . 10 11 9 7 7 Protection 2 | . . . . 4 9 7 . Energy Gun 3 | . 12 . 4 1 . . . Ballistic Gun 4 | . 6 1 2 9 2 11 . Ballistic Cannon 8 | . 6 14 10 10 9 6 6 Launcher 3 | . . 12 4 . . . . Impact Weapon 1 | . . . . . 6 3 . Peak Build Rating 48 | 7 10 10 21 22 31 48 46 Average Rating 21 | 5 8 10 18 21 30 43 30 On Entrance 18 | . 7 10 10 21 22 31 48 Naked Turns . | . . . . . . . . Heaviest Build 72 | 14 49 50 56 60 63 72 66 Greatest Support 62 | 40 40 40 40 40 40 62 62 Greatest Overweight (x) 6 | . 6 1 2 1 1 3 2 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 Average Carried 18 | . 12 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | . 20 20 20 20 20 20 19 Class Distribution -------------------- 73% | Mutant 19% | Commander-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Matter Collected 1824 | 238 307 111 325 215 170 458 . Remotely . | . . . . . . . . Salvage Created 2092 | 118 625 44 306 278 321 400 . Parts 137 | 9 51 10 20 17 13 17 . Haulers Intercepted 6 | . 1 . 1 . 4 . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 51 | . 15 5 10 7 2 12 . Guns 18 | . 9 . 1 2 1 5 . Cannons 20 | . 4 . 6 5 1 4 . AOE 13 | . 2 5 3 . . 3 . Classes Destroyed 12 | 2 6 1 2 . . 1 . Worker 2 | . . 2 . . . . . Builder 1 | . 1 . . . . . . Tunneler 3 | 3 . . . . . . . Hauler 6 | . 1 . 1 . 4 . . Recycler 2 | 1 1 . . . . . . Operator 3 | . 3 . . . . . . Watcher 7 | . 3 . . 2 1 1 . Swarmer 13 | . 6 5 . . . 2 . Grunt 27 | . 9 . 7 5 1 5 . Duelist 1 | . . . 1 . . . . Sentry 9 | . . . 2 2 2 3 . Programmer 2 | . . . . . . 2 . Best Kill Streak 5 | 2 3 5 4 3 2 3 . Combat Bots Only 4 | . 3 3 4 3 1 3 . Max Kills in Single Turn 5 | 1 2 5 2 1 1 2 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 2 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Hostile Shots Fired 275 | . 49 14 29 34 12 135 2 Missed 96 | . 8 5 7 11 2 63 . Damage Taken 2477 | . 487 69 330 290 164 756 381 Core 333 | . 102 13 61 24 . 63 70 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 81 | . . . 81 . . . . Core Remaining (%) 83 | 100 . 54 . 78 100 . . Volleys Fired 185 | 17 54 4 34 23 16 29 8 Largest 3 | 2 2 2 2 2 2 3 1 Hottest 120 | 80 100 65 69 62 62 120 48 Shots Fired 330 | 24 106 8 39 44 24 77 8 Gun 161 | 24 79 . 3 21 8 26 . Cannon 154 | . 27 3 34 23 16 43 8 Launcher 15 | . . 5 2 . . 8 . Special . | . . . . . . . . Kinetic 192 | . 7 3 37 44 24 69 8 Thermal 91 | 17 74 . . . . . . Explosive 15 | . . 5 2 . . 8 . Electromagnetic 32 | 7 25 . . . . . . Robot Hit Streak 16 | 3 7 2 5 16 10 9 . Robot Miss Streak 5 | 2 5 3 3 3 5 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 207 | 15 62 3 27 30 25 45 . Core Hits 101 | 5 32 6 14 12 8 24 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 5 | . . . 1 2 1 1 . Blast 4 | . . . 1 2 . 1 . Smash 1 | . . . . . 1 . . Melee Attacks 16 | . . . . 1 11 1 3 Impact 16 | . . . . 1 11 1 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5092 | 174 931 415 804 543 875 1350 . Guns 1489 | 174 537 . 34 261 111 372 . Cannons 1854 | . 302 16 417 279 232 608 . Explosions 1202 | . 84 399 349 . . 370 . Melee 528 | . . . . . 528 . . Ramming 19 | . 8 . 4 3 4 . . Kinetic 2359 | . 29 16 451 540 343 980 . Thermal 855 | 111 671 73 . . . . . Explosive 1045 | . . 326 349 . . 370 . Electromagnetic 286 | 63 223 . . . . . . Impact 528 | . . . . . 528 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 103 | . 2 2 . . . 2 103 Average Corruption 11 | . 2 2 . . . 1 51 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . 22 23 . . . 5 44 Message Errors 23 | . 3 6 . . . . 14 Matter Fused 17 | . 7 6 . . . 1 3 Heat Flow Errors 9 | . 2 2 . . . 2 3 Energy Discharges 18 | . 3 3 . . . . 12 Parts Fused 3 | . . 2 . . . . 1 Data Loss (minor) 14 | . 4 2 . . . . 8 Data Loss (major) 6 | . 1 2 . . . 1 2 Misfires 2 | . 2 . . . . . . Alerts 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 385 | . 31 46 . . 234 74 . Projectiles 64 | . 6 . . . . 58 . Explosions 87 | . 25 46 . . . 16 . Melee 234 | . . . . . 234 . . Knockbacks 18 | . . . 3 4 3 8 . Impact . | . . . . . . . . Kinetic 17 | . . . 3 4 2 8 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 84 | . 38 . 46 . . . . Shots 2 | . 1 . 1 . . . . Rammed 5 | . 2 . 1 1 1 . . Targets Rammed 6 | . 3 . 1 1 1 . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 251 | 72 231 161 28 30 6 251 225 Average Temperature 59 | 34 70 46 10 12 4 67 94 Received Heat Transfer 681 | . 138 . 174 129 51 189 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 5 | . . . . . 5 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1679 | 250 1329 100 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Peak Influence 430 | 20 206 106 430 209 154 261 63 Initial 61 | . 13 . 37 48 44 49 61 Average 59 | 7 60 20 203 89 53 59 14 Maximum Alert Level 2 | . 1 . 2 1 . 1 . Low Security (%) 91 | 100 96 100 37 85 100 92 100 Level 1 7 | . 3 . 55 14 . 7 . Level 2 . | . . . 7 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . 1 2 . 7 . Investigation 2 | . . . 1 1 . . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 3 . . 1 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Distress Signals 8 | . 1 . . 2 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 26 9 15 14 6 29 4 Peak Tracking Total 11 | . 3 3 4 5 2 11 3 Tactical Retreats 9 | . 2 . 1 3 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Traps Triggered 11 | . 6 . . 1 . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Machines Disabled 8 | . 2 1 2 2 . 1 . Max in Single Turn 2 | . 1 1 2 1 . 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Machines Accessed 21 | . 6 . 4 5 5 1 . Terminals 15 | . 6 . 2 3 4 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 52 | . 11 . 15 13 12 1 . Successful 27 | . 4 . 13 6 4 . . Failed 25 | . 7 . 2 7 8 1 . Catastrophic 8 | . 3 . 1 . 3 1 . Database Lockouts . | . . . . . . . . Manual 9 | . 5 . 1 1 2 . . Terminals 38 | . 11 . 5 11 11 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 6 | . . . 6 . . . . Garrison Access 2 | . . . . . 1 1 . Terminal Hacks 14 | . 4 . 3 4 3 . . Record 2 | . . . . . 2 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . 1 . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 2 | . 1 . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 2 | . . . . 2 . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 . 4 3 5 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 83 | . . . 83 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Total Allies 13 | . . 3 . 10 . . . Largest Group 10 | . . 3 3 10 8 6 . Highest-Rated Group 88 | . . 40 40 88 72 56 . Highest-Rated Ally 16 | . . 16 16 16 16 16 . Total Orders . | . . . . . . . . Ally Attacks 90 | . . 18 20 11 32 9 . Total Damage 872 | . . 193 270 99 256 54 . Kills 14 | . . 5 4 2 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Turns Passed 10947 | 133 2323 2216 898 886 1556 1720 1215 Spaces Moved 3925 | 56 1028 906 292 318 607 643 75 Core 8 | 5 3 . . . . . . Treads 3896 | 37 1025 906 292 318 607 636 75 Legs 21 | 14 . . . . . 7 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 232 155 Average Speed 225 | 140 191 240 240 240 240 242 175 Slowest Speed 400 | 160 350 240 320 240 240 400 305 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 3 Exploration Rate (%) 47 | 4 97 98 19 48 51 18 48 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 12 | . . . . . 2 1 9 Terrain Destroyed 84 | . 2 29 24 1 2 17 9 Melee 6 | . . . . . 2 1 3 Projectile 12 | . . . . 1 . 5 6 AOE 66 | . 2 29 24 . . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Total 5698 | 83 1274 940 452 395 666 742 1146 Wait 1360 | . 125 24 93 33 4 29 1052 Move 3919 | 55 1027 905 291 317 606 643 75 Hop . | . . . . . . . . Pick Up 65 | . 31 1 10 5 10 8 . Fast Attach 31 | 9 11 . 4 . 3 3 1 Attach 12 | . 2 . 3 3 1 2 1 Detach 3 | . . . . . 1 . 2 Swap 43 | . 6 4 5 6 2 18 2 Drop 58 | 2 15 2 11 6 11 9 2 Fire 185 | 17 54 4 34 23 16 29 8 Melee 16 | . . . . 1 11 1 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . 3 . 1 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 13) 134 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 560 | -10/Materials | Discovered new exit (range 13) 660 | -10/Materials | Discovered new exit (range 8) 837 | -10/Materials | Discovered new exit (range 8) 1368 | -10/Materials | Discovered new exit (range 5) 2457 | -10/Materials | Entered Mines 2799 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2847 | -10/Mines | Discovered new exit (range 7) 3060 | -10/Mines | Assembled infested the area 3065 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3343 | -10/Mines | Learned location of Recycling (-9) 3384 | -10/Mines | Found a hidden stash of uninstalled traps 4196 | -10/Mines | Discovered new exit (range 3) 4673 | -10/Mines | Entered Materials 4673 | -9/Materials | Accompanied by 3 allies 4673 | -9/Materials | Evolved 2 slots: Utility x2 4784 | -9/Materials | Discovered new exit (range 6) 4820 | -9/Materials | Discovered new exit (range 12) 5117 | -9/Materials | Repaired Imp. Light Cannon 5170 | -9/Materials | Repaired Hvy. Ion Engine 5391 | -9/Materials | Identified exit to Mines 5391 | -9/Materials | Identified exit to Storage 5432 | -9/Materials | Discovered new exit (range 10) 5571 | -9/Materials | Entered Storage 6251 | -9/Storage | Discovered new exit (range 15) 6359 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6457 | -9/Storage | Entered Materials 6457 | -8/Materials | Accompanied by 8 allies 6457 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6653 | -8/Materials | Build established: Commander-Mutant 7070 | -8/Materials | Met 7R-MNS 7222 | -8/Materials | Discovered new exit (range 3) 7823 | -8/Materials | Discovered new exit (range 11) 8013 | -8/Materials | Entered Factory 8013 | -7/Factory | Accompanied by 6 allies 8013 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8014 | -7/Factory | Caught up to 7R-MNS 8697 | -7/Factory | Lost 4 allies 8953 | -7/Factory | Build established: Mutant 9372 | -7/Factory | Build established: Gunner 9731 | -7/Factory | Cargo convoy interrupted 9733 | -7/Factory | Sucked down chute 9733 | -7/Factory | Entered Waste 9748 | -7/Waste | EMP discharged 9780 | -7/Waste | Spotted C-40 Crusher 9784 | -7/Waste | Spotted C-40 Crusher 9824 | -7/Waste | Spotted C-40 Crusher 9848 | -7/Waste | EMP discharged 9848 | -7/Waste | System corruption reached 10% 9852 | -7/Waste | Spotted C-40 Crusher 9866 | -7/Waste | Crushed by falling debris 9871 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9874 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9908 | -7/Waste | Crushed by falling debris 9928 | -7/Waste | Crushed by falling debris 9948 | -7/Waste | EMP discharged 10014 | -7/Waste | Build established: Mutant 10048 | -7/Waste | EMP discharged 10048 | -7/Waste | System corruption reached 30% 10148 | -7/Waste | EMP discharged 10248 | -7/Waste | EMP discharged 10348 | -7/Waste | EMP discharged 10448 | -7/Waste | EMP discharged 10548 | -7/Waste | EMP discharged 10648 | -7/Waste | EMP discharged 10748 | -7/Waste | EMP discharged 10848 | -7/Waste | EMP discharged 10948 | -7/Waste | EMP discharged 10949 | -7/Waste | System corrupted Last Messages --------------- System corrupted: Component data lost. System corrupted: Energy discharge (-66). System corrupted: FCS attempts to trigger Mni. Assault Cannon. ALERT: Foreign system detected. Charging EMP. System corrupted (+7). System corrupted: Energy discharge (-60). System corrupted: Substantial component data lost. V>=QAGFHO TTUSGP35IGKXI&UPQ5DLBKY|1W3E System corrupted: Enh. Nuclear Core fused. ALERT: Foreign system detected. Charging EMP. System corrupted (+5). QHCZ,EGDJXN%GP4EGA5#A= HO1FZOY21A0F:Y#WA7VSW&7K02 System corrupted: Component data lost. System corrupted: Energy discharge (-63). ALERT: Foreign system detected. Charging EMP. System corrupted (+10). Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######??????######????? | | ???????????????????????????# #??????# #????? | | ?????????????############??# #??????# #????? | | ?????????????# #??# #??????# #????? | | ?????????????# #??# #??????# #????? | | ?????????????# ] #### ######## #????? | | ?????????????# ! #????? | | ?????????????# * #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# #### ######## #????? | | ?????????????# #??# #??????# #????? | | ?????????????# ##?# #??????# #????? | | ?????????????###########"### #??????# #????? | | ???????????????????????##### #??????# ###### | | ????????????????????????## #??????# | | ?????????????????????????# #??????# | | ?????????????????????????# #??????# | | ????????????????????????##= #??????# | | ????????????????????????#"## #??????# ###### | | ????????????????????????#### #??????# #????? | | ????????????????????????#@## #??????# #????? | | ????????????????????????#### #??????# #????? | | ?????????????????????????#"# ######## ####?? | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????### ######## ###### | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????? #????? | | ???????????????????????????######???????#####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 45 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Unlikely Earthworm Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ChipNeutronRedistributor Manual? 0 Play Time 01:33:06 Cumulative 23.7 hours Start 2024.11.11 @ 03:26:57 End 2024.11.11 @ 15:09:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4fc8a7f0-64db-4b0d-858b-58e1df777bb1