Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.03 @ 00:34:10 Player: Delta Epsilon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (3170) 3170 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 8144 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -91 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 2/100 System Corruption 0% Temperature Cool (2) Movement Flying (23) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Large Storage Unit Improved Hacking Suite Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Cooling System Medium Matter Pod (0) Transmission Jammer Powered Armor Advanced Shield Generator Authchip [Propulsion] Authchip [Processor] Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher Plasma Cutter Power Maul Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Hacking Suite Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Micro Nuclear Core Improved Cooling System Medium Matter Pod Transmission Jammer Improved Propulsion Shielding Powered Armor Advanced Shield Generator Authchip [Propulsion] Authchip [Processor] Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher Plasma Cutter Dirty Bomb Trap [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . Utility 3 | . . . . . 2 1 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 185 | 7 8 4 . 5 62 54 2 13 2 19 5 4 Power 15 | 1 1 . . . 5 7 . . . . . 1 Engine 8 | 1 1 . . . 3 3 . . . . . . Core 7 | . . . . . 2 4 . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 2 . . . 20 15 . 2 . . . . Treads 30 | 2 2 . . . 20 6 . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 11 | . . . . . . 9 . 2 . . . . Utility 58 | 2 1 1 . 2 15 21 . 2 1 8 3 2 Device 35 | 1 . 1 . 1 12 12 . . 1 6 . 1 Storage 3 | 1 1 . . . . 1 . . . . . . Processor 2 | . . . . . . . . . . . 2 . Hackware 7 | . . . . . . 5 . 1 . . 1 . Protection 11 | . . . . 1 3 3 . 1 . 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 71 | 2 4 3 . 3 22 11 2 9 1 11 2 1 Energy Gun 19 | . . . . 2 11 4 2 . . . . . Energy Cannon 2 | . 1 . . . . 1 . . . . . . Ballistic Gun 9 | 2 2 1 . . 4 . . . . . . . Ballistic Cannon 11 | . . 1 . . 2 . . 1 . 7 . . Launcher 15 | . 1 1 . 1 4 2 . 3 . 3 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 15 | . . . . . 1 4 . 5 1 1 2 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 1 2 . . . 2 . Corrupted Parts 1 | . . . . . 1 . . . . . . . System Corruption 5 | . . . . . 5 . . . . . . . Parts Lost 24 | . 1 . . . 15 3 . . . . . 5 Power 4 | . . . . . 2 . . . . . . 2 Propulsion 7 | . . . . . 5 2 . . . . . . Utility 9 | . 1 . . . 4 1 . . . . . 3 Weapon 4 | . . . . . 4 . . . . . . . Highest Loss Streak 11 | . 1 . . . 11 2 . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 93 83 57 83 83 88 92 89 85 84 91 88 Engine 7 | . 14 14 14 14 4 5 . . . . . . Core 2 | . . . . . 3 1 7 7 7 7 7 6 Treads 21 | . 28 28 28 28 33 28 . . . . . . Flight 11 | . . . . . . 8 38 37 38 38 38 38 Device 5 | . 7 . . 2 10 12 . . 5 6 2 5 Storage 10 | . 14 14 14 14 9 7 7 7 7 7 7 7 Hackware 7 | . . . . . . 6 30 28 23 23 23 22 Protection 1 | . . . . 2 4 4 . 1 1 . . . Energy Gun 4 | . . . . 20 13 6 . . . . . . Energy Cannon 2 | . 7 14 . . . 3 . . . . . . Ballistic Gun 3 | . 20 8 . . 3 . . . . . . . Impact Weapon 1 | . . . . . . . 7 5 1 . 6 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 128 | 13 89 103 85 104 114 128 29 42 31 40 30 30 Greatest Support 106 | 40 40 40 40 40 88 106 30 30 30 30 30 30 Greatest Overweight (x) 7 | . 2 2 2 2 4 1 . 1 1 1 . 7 Average Overweight (x) . | . . 2 2 2 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 Average Capacity 20 | 7 9 25 25 25 25 22 15 15 15 15 15 15 Most Carried 25 | . 9 14 16 21 25 25 15 15 15 15 15 15 Average Carried 15 | . 5 12 15 19 20 21 14 14 14 14 14 13 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 15 Final Carried 24 | . 9 14 16 21 24 15 15 13 15 15 15 13 Class Distribution -------------------- 58% | Mutant 27% | Hacker-Sprinter 11% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 3219 | 291 302 11 50 285 915 508 . 279 49 457 63 9 Remotely . | . . . . . . . . . . . . . Salvage Created 3130 | 54 493 24 . 111 1138 941 . 110 49 210 . . Parts 170 | 6 37 3 . 8 57 44 . 5 . 10 . . Haulers Intercepted 7 | . 2 . . . 2 3 . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 8 . 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 70 | . 12 3 . 3 29 12 . 5 . 6 . . Melee 1 | . . . . . . . . 1 . . . . Guns 29 | . 6 . . . 20 3 . . . . . . Cannons 11 | . 4 . . . 2 5 . . . . . . AOE 27 | . 2 3 . 3 6 4 . 3 . 6 . . Classes Destroyed 18 | 1 7 . . . 6 1 . . 1 2 . . Worker 4 | . 1 . . 1 1 1 . . . . . . Builder 4 | . . . . . 3 1 . . . . . . Tunneler 5 | 3 1 . . . 1 . . . . . . . Hauler 7 | . 2 . . . 2 3 . . . . . . Recycler 6 | . 1 . . 1 1 3 . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . Operator 3 | . 1 . . . 1 1 . . . . . . Watcher 4 | . 2 . . . . 2 . . . . . . Swarmer 23 | . 6 3 . 3 4 4 . 3 . . . . Grunt 30 | . 6 . . . 17 2 . . . 5 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 6 | . . . . . 3 3 . . . . . . Specialist 2 | . . . . . 2 . . . . . . . Hunter 3 | . . . . . 1 1 . 1 . . . . Programmer 3 | . . . . . . 2 . 1 . . . . Heavy 1 | . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | 1 3 3 . 3 6 4 . 4 . 3 . . Combat Bots Only 5 | . 3 3 . 3 5 4 . 4 . 3 . . Max Kills in Single Turn 3 | 1 2 1 . 3 2 2 . 2 1 2 . . Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . 2 1 . 3 2 2 . 2 . 2 . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Damage Taken 5820 | . 506 121 . 53 3306 631 . 299 . 17 . 887 Core 1333 | . 79 18 . 16 513 87 . 120 . 17 . 483 Absorbed by Shields 314 | . . . . . 114 200 . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . . 103 Regen/Repaired (Parts) 317 | . . . . . 97 . . 220 . . . . Core Remaining (%) 53 | 100 . . . 54 6 . . . . . . . Volleys Fired 252 | 12 56 7 . 2 70 49 . 6 . 50 . . Largest 2 | 2 2 2 . 2 2 2 . 1 . 1 . . Hottest 136 | 40 80 80 . 85 126 136 . 48 . 48 . . Shots Fired 420 | 24 107 9 . 8 125 91 . 6 . 50 . . Gun 286 | 24 86 2 . 7 110 57 . . . . . . Cannon 104 | . 19 3 . . 7 30 . 4 . 41 . . Launcher 30 | . 2 4 . 1 8 4 . 2 . 9 . . Special . | . . . . . . . . . . . . . Kinetic 187 | 24 86 3 . . 29 . . 4 . 41 . . Thermal 190 | . 19 2 . . 82 87 . . . . . . Explosive 30 | . 2 4 . 1 8 4 . 2 . 9 . . Electromagnetic 13 | . . . . 7 6 . . . . . . . Robot Hit Streak 16 | 3 12 2 . 5 16 10 . 1 . . . . Robot Miss Streak 5 | 4 4 2 . . 5 2 . 1 . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 252 | 13 67 3 . 5 96 62 . 4 1 1 . . Core Hits 179 | 6 33 5 . 6 76 36 . 4 . 13 . . Critical Kills 3 | . 1 . . . . 1 . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . Critical Strikes 19 | . 1 . . . 8 7 . 2 . 1 . . Burn 13 | . . . . . 7 6 . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . Smash 4 | . . . . . . 1 . 2 . 1 . . Melee Attacks 40 | . . . . . 1 6 . 13 1 1 1 17 Impact 40 | . . . . . 1 6 . 13 1 1 1 17 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8091 | 110 794 150 . 254 3378 2005 . 371 126 903 . . Guns 3086 | 110 401 8 . 67 1673 827 . . . . . . Cannons 858 | . 195 17 . . 103 543 . . . . . . Explosions 3313 | . 185 125 . 175 1565 258 . 241 . 764 . . Melee 692 | . . . . . . 297 . 130 126 139 . . Ramming 142 | . 13 . . 12 37 80 . . . . . . Kinetic 1000 | 110 401 8 . . 481 . . . . . . . Thermal 3402 | . 195 17 . 40 1780 1370 . . . . . . Explosive 2716 | . 185 125 . 135 1008 258 . 241 . 764 . . Electromagnetic 139 | . . . . 67 72 . . . . . . . Impact 692 | . . . . . . 297 . 130 126 139 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . 7 7 7 7 5 . 9 11 11 11 6 . Average Corruption 6 | . 3 7 7 7 5 . 9 9 11 6 6 . Corruption Purged 5 | . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 257 | . 26 47 55 41 . . 2 30 3 53 . . Message Errors 55 | . 4 10 17 7 . . . 6 1 10 . . Matter Fused 68 | . 5 13 15 11 . . 1 6 . 17 . . Heat Flow Errors 31 | . 4 7 5 4 . . 1 6 . 4 . . Energy Discharges 37 | . 6 8 7 5 . . . 3 . 8 . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 32 | . 3 5 8 5 . . . 3 1 7 . . Data Loss (major) 16 | . 1 1 3 2 . . . 3 . 6 . . Misfires 8 | . 2 1 . 5 . . . . . . . . Alerts 5 | . 1 1 . 2 . . . . . 1 . . Misdirections 3 | . . . . . . . . 2 1 . . . Weapon Failures 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 517 | . . . . 15 176 93 . 86 107 40 . . Projectiles . | . . . . . . . . . . . . . Explosions 245 | . . . . 15 176 14 . . . 40 . . Melee 272 | . . . . . . 79 . 86 107 . . . Knockbacks 2 | . . . . . 1 1 . . . . . . Impact 1 | . . . . . . 1 . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 252 | . . 32 . 21 199 . . . . . . . Shots 8 | . . 1 . 1 6 . . . . . . . Rammed 15 | . 4 . . 3 3 5 . . . . . . Targets Rammed 18 | . 5 . . 3 4 6 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . 1 . . . 1 1 . . . . . . Highest Temperature 370 | . 215 256 203 191 291 213 213 370 164 205 192 87 Average Temperature 62 | . 67 83 88 70 90 62 120 72 64 50 62 22 Received Heat Transfer 1565 | . 141 . . . 1134 164 . 93 . 9 . 24 Effects 3 | . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . . 3 . 3 1 . . . Impact Corruptions 7 | . . . . . . 2 . 3 2 . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 22 | . 2 . . . 11 9 . . . . . . Heat Transferred 6277 | . 407 37 . 50 3030 2753 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Peak Influence 816 | 15 306 136 . 91 392 517 225 816 . . . . Initial 180 | . 9 . . . . 177 180 143 . . . . Average 178 | 6 105 41 . 24 144 334 196 457 . . . . Maximum Alert Level 3 | . 1 . . . 1 2 1 3 . . . . Low Security (%) 61 | 100 84 100 . 100 60 17 44 12 . . . . Level 1 25 | . 15 . . . 39 51 55 16 . . . . Level 2 12 | . . . . . . 31 . 54 . . . . Level 3 1 | . . . . . . . . 15 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . . 9 5 . 5 . . . . Investigation 8 | . 1 . . . 3 2 . 2 . . . . Extermination 4 | . . . . . . 2 . 2 . . . . Reinforcement 6 | . 1 . . . 4 . . 1 . . . . Assault 2 | . . . . . 1 1 . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 7 | . . . . . 4 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 158 | . 26 3 . 2 39 27 6 31 . 11 . 13 Peak Tracking Total 11 | . 4 3 . 2 6 4 6 11 . 4 . 11 Tactical Retreats 25 | . 1 . . . 2 2 . 12 . 4 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 14 | . 8 . . . . 2 . 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 . . . 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 12 | . . . . . 5 6 . 1 . . . . Max in Single Turn 4 | . . . . . 2 4 . 1 . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 42 | . 5 2 4 . 7 12 . 12 . . . . Terminals 24 | . 5 1 . . 5 6 . 7 . . . . Fabricators 4 | . . . . . . 2 . 2 . . . . Repair Stations 3 | . . . . . 1 1 . 1 . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 112 | . 13 2 4 . 24 30 . 39 . . . . Successful 58 | . 5 2 4 . 6 16 . 25 . . . . Failed 53 | . 8 . . . 17 14 . 14 . . . . Catastrophic 8 | . . . . . 2 1 . 5 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 42 | . 6 . 2 . 10 11 . 13 . . . . Terminals 71 | . 13 1 . . 17 14 . 26 . . . . Fabricators 8 | . . . . . . 6 . 2 . . . . Repair Stations 15 | . . . . . 5 4 . 6 . . . . Recycling Units 5 | . . . . . . . . 5 . . . . Scanalyzers 5 | . . . . . . 5 . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . . Terminal Hacks 30 | . 5 2 4 . 3 4 . 12 . . . . Record 4 | . . . 4 . . . . . . . . . Part Schematic 3 | . 1 . . . . 2 . . . . . . Robot Analysis 5 | . 1 . . . 2 . . 2 . . . . Prototype ID Bank 3 | . 2 . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . Patrol Status 2 | . . 1 . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . . . . 2 . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 11 | . . . . . 3 2 . 6 . . . . Scan Component 6 | . . . . . 2 1 . 3 . . . . Repair 5 | . . . . . 1 1 . 3 . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . . Retrieve Components 3 | . . . . . . . . 3 . . . . Scanalyzer 5 | . . . . . . 5 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 3 | . . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . . . . . . 1 . 4 . . . . Terminals 2 | . . . . . . . . 2 . . . . Botnet 1 | . . . . . . . . 1 . . . . Operators 1 | . . . . . . . . 1 . . . . Fabricators 3 | . . . . . . 1 . 2 . . . . Fabnet 3 | . . . . . . 1 . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 5 1 . . 7 10 . 9 . . . . Full Trace Events 7 | . 2 . . . 3 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . . . . 4 . . . . 14 . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . Parts Repaired 5 | . . . . . 1 1 . 3 . . . . Time 348 | . . . . . 32 44 . 272 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . 9 Autooverrided 2 | . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total Allies 3 | . . . . . . . 1 . . . . 2 Largest Group 2 | . . . . . . . 1 . . . . 2 Highest-Rated Group 44 | . . . . . . . 31 . . . . 44 Highest-Rated Ally 32 | . . . . . . . 31 . . . . 32 Total Orders 14 | . . 1 . 4 2 5 . . . 2 . . EXPLORE 1 | . . . . 1 . . . . . . . . RETURN 13 | . . 1 . 3 2 5 . . . 2 . . Ally Attacks 13 | . . . . . . . 11 . . . . 2 Total Damage 215 | . . . . . . . 144 . . . . 71 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 5 | . 1 . . . 2 . . 2 . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . 1 2 Drone Launches 14 | . . 1 . 3 3 5 . . . 2 . . Drone Recoveries 12 | . . . . 3 2 5 . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 14829 | 195 1623 1405 1698 1314 2159 2601 54 751 67 1716 396 850 Spaces Moved 10923 | 102 839 427 531 354 720 2246 138 1447 223 1695 1116 1085 Core 10 | 9 . . . . . . . . . . . 1 Treads 3689 | 93 839 427 531 354 720 725 . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7224 | . . . . . . 1521 138 1447 223 1695 1116 1084 Fastest Speed 23 | 50 160 320 320 320 145 23 23 23 23 23 23 23 Average Speed 100 | 150 166 320 320 320 238 93 23 23 23 29 23 23 Slowest Speed 480 | 160 320 320 320 320 480 240 23 88 88 88 23 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . 7 . 27 1 . 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 64 | 6 87 79 92 78 51 41 74 40 48 87 85 69 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . . . 3 1 Known Exits Taken 3 | . . . . 1 . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 . . . 1 1 . . Scrap Searched 8 | . . . . 2 . . . . . 3 3 . Spaces Dug 38 | . . . . . . 2 . 7 . 12 . 17 Terrain Destroyed 323 | . 17 26 . 9 88 44 . 23 . 99 . 17 Melee 26 | . . . . . . 2 . 7 . . . 17 Projectile 43 | . . 1 . . 1 . . 3 . 38 . . AOE 254 | . 17 25 . 9 87 42 . 13 . 61 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total 14247 | 121 976 458 533 527 1021 2658 160 1808 234 2854 1252 1645 Wait 2609 | 1 60 13 1 154 117 187 14 322 7 1075 119 539 Move 10841 | 101 838 426 530 353 719 2232 137 1397 220 1694 1113 1081 Hop 33 | . . . . . . 7 . 22 1 . 1 2 Pick Up 78 | . 5 2 . 6 20 30 2 6 . 2 5 . Fast Attach 60 | 7 3 3 . 3 15 19 2 2 . 1 4 1 Attach 58 | . . . . 1 18 14 . 8 1 13 1 2 Detach 58 | . 2 3 2 2 10 14 1 7 3 11 2 1 Swap 68 | . 5 1 . 1 29 21 . 3 1 5 1 1 Drop 93 | . 2 . . 2 18 55 4 4 . 2 5 1 Fire 252 | 12 56 7 . 2 70 49 . 6 . 50 . . Melee 40 | . . . . . 1 6 . 13 1 1 1 17 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 18 | . 5 . . 3 4 6 . . . . . . Escape Stasis 36 | . . . . . . 18 . 18 . . . . Rewire 3 | . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 196 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 14) 1040 | -10/Materials | Discovered new exit (range 13) 1322 | -10/Materials | Discovered new exit (range 15) 1603 | -10/Materials | Discovered new exit (range 9) 1819 | -10/Materials | Entered Mines 1906 | -10/Mines | Found a hidden stash of uninstalled traps 1952 | -10/Mines | Learned Materials trap positions 1994 | -10/Mines | Found the Drone Emporium 2020 | -10/Mines | Found Prototype Device 2020 | -10/Mines | Identified Sensor Drone Bay 2657 | -10/Mines | Discovered new exit (range 8) 2941 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3202 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3205 | -10/Mines | Discovered new exit (range 5) 3224 | -10/Mines | Entered Exiles 3224 | -10/Exiles | Found Exiles lab abandoned 4880 | -10/Exiles | Discovered new exit (range 14) 4922 | -10/Exiles | Entered Mines 5049 | -9/Mines | Discovered new exit (range 7) 5056 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5398 | -9/Mines | Identified exit to Materials 5607 | -9/Mines | Discovered exit to Materials (range 33) 5735 | -9/Mines | Learned Materials terminal intel 5934 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5940 | -9/Mines | Found Prototype Device 6236 | -9/Mines | Entered Materials 6236 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6237 | -8/Materials | Loaded intel: 13 trap records 6238 | -8/Materials | Loaded intel: 12 terminal locations 6608 | -8/Materials | Repaired Med. Armor Plating 7213 | -8/Materials | Discovered new exit (range 10) 7389 | -8/Materials | Core integrity fell below 50% 7415 | -8/Materials | Lost 11 parts (1p4n3u3w) 7644 | -8/Materials | Central database locked down 8276 | -8/Materials | Discovered new exit (range 8) 8294 | -8/Materials | Garrison activated, responded to threat 8297 | -8/Materials | Core integrity fell below 20% 8395 | -8/Materials | Entered Factory 8395 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8973 | -7/Factory | Discovered new exit (range 5) 9208 | -7/Factory | Build established: Scavenger-Mutant 9991 | -7/Factory | Discovered new exit (range 7) 10203 | -7/Factory | Identified exit to Storage 10203 | -7/Factory | Identified exit to Lower Caves 10640 | -7/Factory | Build established: Hacker-Sprinter 10649 | -7/Factory | Identified Exp. Sensor Array 10766 | -7/Factory | Repaired Broken Imp. Cesium-ion Thruster 10890 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 10996 | -7/Factory | Sucked down chute 10996 | -7/Factory | Entered Waste 10997 | -7/Waste | Met a frightened Derelict 11002 | -7/Waste | Spotted C-40 Crusher 11011 | -7/Waste | EMP discharged 11012 | -7/Waste | Spotted C-40 Crusher 11017 | -7/Waste | Spotted C-40 Crusher 11029 | -7/Waste | Spotted C-40 Crusher 11030 | -7/Waste | Spotted C-40 Crusher 11032 | -7/Waste | Spotted C-40 Crusher 11033 | -7/Waste | Discovered new exit (range 10) 11050 | -7/Waste | Entered Factory 11113 | -7/Factory | Identified exit to DSF 11122 | -7/Factory | Discovered exit to Storage (range 14) 11130 | -7/Factory | Repaired Broken Adv. Shield Generator? 11281 | -7/Factory | Repaired Imp. Cesium-ion Thruster 11406 | -7/Factory | Repaired Broken Adv. Variable Charge Gun? 11487 | -7/Factory | System corruption reached 10% 11510 | -7/Factory | Found Powered Armor 11520 | -7/Factory | Discovered new exit (range 14) 11598 | -7/Factory | Discovered new exit (range 13) 11801 | -7/Factory | Entered Lower Caves 11864 | -7/Lower Caves | Discovered new exit (range 12) 11868 | -7/Lower Caves | Entered another Lower Caves area 12157 | -7/Lower Caves | Spotted B-75 Beast 12164 | -7/Lower Caves | Encountered a Warlord checkpoint 13583 | -7/Lower Caves | Discovered new exit (range 4) 13584 | -7/Lower Caves | Entered Zion 13590 | -7/Zion | Given the Hacking Drone Bay 13599 | -7/Zion | System corruption cleaned by Quarantine Array 13619 | -7/Zion | Learned location of Recycling (-7) 13629 | -7/Zion | Learned location of Quarantine (-3) 13653 | -7/Zion | Learned Factory emergency access door positions 13657 | -7/Zion | Learned location of Warlord (-5) 13707 | -7/Zion | Found Prototype Hackware 13709 | -7/Zion | Identified Exp. System Shield 13717 | -7/Zion | Found Prototype Processor 13717 | -7/Zion | Identified Exp. Targeting Computer 13741 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13934 | -7/Zion | Found Prototype Device 13939 | -7/Zion | Discovered new exit (range 15) 13962 | -7/Zion | Identified exit to Proximity Caves 13980 | -7/Zion | Entered Proximity Caves 14160 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 14692 | -6/Proximity Caves | Spotted B-75 Beast 14771 | -6/Proximity Caves | Core integrity fell below 50% 14805 | -6/Proximity Caves | Core integrity fell below 20% 14830 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14025_ Acquired Power Maul. 14058_ Discarded Adv. Signal Interpreter. 14085_ Acquired derelict log, extracted data. World map updated: -7/Zion. 14160_ Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). 14689_ Slug penetrates Wall. 14689_ Exp. Sensor Array destroyed. 14700_ Acquired 5 matter. 14702_ Mic. Nuclear Core destroyed. 14703_ Acquired 4 matter. 14759_ C-30 ARC bursts open, deploying its payload. 14759_ S-27 Virus unfolds itself. 14759_ Mic. Nuclear Core destroyed. 14760_ Slug penetrates Wall. 14760_ B-48 Gladiator springs to life. 14761_ Penetrated by Slug. 14769_ Hacking Suite destroyed. 14792_ RH-O7Q(r) destroyed. 14827_ Imp. Propulsion Shielding destroyed. Map ----- +----------------------------------------------------+ | ## #??????????????????????????????????????????? | | # ######?????????????????????????????????????? | | ## ##????????????????????????????????????? | | ##???????????????????????????????????? | | ## ##??????????????????????????????????? | | ## ##### # ##????????####?????????????????????? | | ###### #????????# #?????????????????????? | | #????# # # ##???????# ##????????????????????? | | ?????## ##?????## ####?????????????????? | | ??????### # ####### ###???????????????? | | ????????### # #???????????????? | | ??????????## # #???????????????? | | #??????????# #### ##??????????????? | | #??????????# ### #?# ##### #??????????????? | | #?????????# #?## #?# #???# #??????????????? | | #?????????# #??####?# #???# ##??????????????? | | #?????????# ######### #???#####???????????????? | | ##??????# #????###????????????????? | | ???????????##?######### #???# ##???????????????? | | ?????????????????????## ##?? #???????????????? | | ?????????????#????#### ##? #???????????????? | | ?????????????# ### #? ##??????????????? | | ?????????????# #?# #??????????????? | | ???????????# ### #??????????????? | | ??????????# s ## #??????????????? | | ??????????# ### @s## #???????????????? | | ??????????# #??##s s #????????????????? | | ??????????# ????# s ##????????????????? | | ??????????? ????# #?????????????????? | | ??????????? ???### #?????????????????? | | ???????????? ???# #?????????????????? | | ???????????? #???# #?????????????????? | | ????????????? #????#### ###?????????????????? | | ????????????????????????## #???????????????????? | | ?????????????????????????## #???????????????????? | | ??????????????????????????###???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Propulsion Shielding 66 Evasion (%) 65 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 32 Defensive Hacking 28 Authchip Count 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Magnetic Acceleration Cannon | -7/Factory | Hacked Imp. Medium Treads | -7/Factory | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Shock Absorption System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Matter Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledDeepShockpuncher Manual? 0 Play Time 01:56:22 Cumulative 115.6 hours Start 2023.03.02 @ 22:34:10 End 2023.03.03 @ 00:34:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e36692ee-068d-4a08-a8bb-bdc9bcc741bd