Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 14:04:07 Player: WM2K Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (2320) 2320 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 4872 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 68 Friendly Fire -31 Cogmind --------- Core Integrity 165/550 Matter 280/300 Energy 64/160 System Corruption 0% Temperature Cool (72) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Shock Rifle Shock Rifle > --- INVENTORY (4) ---- Autogun Mining Laser Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Particle Cannon > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Autogun Light Cannon Light Cannon Rocket Launcher Rocket Launcher Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 104 | 6 23 42 2 31 Power 8 | 1 2 1 1 3 Engine 6 | 1 2 1 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 2 3 3 . 3 Treads 7 | . 3 3 . 1 Leg 2 | . . . . 2 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 7 9 . 4 Device 7 | . 1 5 . 1 Storage 3 | 1 1 1 . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 8 | . 5 2 . 1 Artifact . | . . . . . Weapon 64 | 2 11 29 1 21 Energy Gun 19 | 2 5 7 . 5 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 4 | . 1 1 . 2 Ballistic Cannon 15 | . . 12 . 3 Launcher 16 | . 5 5 1 5 Special Weapon 4 | . . 1 . 3 Impact Weapon 2 | . . 2 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . . 2 1 19 Power 4 | . . 1 . 3 Propulsion 5 | . . 1 1 3 Utility 4 | . . . . 4 Weapon 9 | . . . . 9 Highest Loss Streak 8 | . . 1 1 8 Average Slot Usage (%) 89 | . 96 94 91 64 Engine 10 | . 14 11 11 2 Treads 19 | . 26 21 14 7 Device 7 | . . 11 11 4 Storage 10 | . 10 11 11 5 Processor 6 | . . 5 11 20 Protection 10 | . 14 11 11 4 Energy Gun 6 | . 13 3 . 5 Ballistic Cannon 7 | . . 10 13 2 Launcher 7 | . 13 6 8 1 Naked Turns . | . . . . . Heaviest Build 49 | 11 48 49 32 33 Greatest Support 46 | 32 46 46 40 40 Greatest Overweight (x) 8 | 3 3 2 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 12 10 10 Average Capacity 10 | 5 9 11 10 7 Most Carried 12 | 4 12 12 10 9 Average Carried 9 | 1 8 10 10 5 Final Capacity 12 | 6 12 10 10 4 Final Carried 12 | 2 12 10 10 3 Class Distribution -------------------- 94% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 2071 | 182 424 854 89 522 Remotely 260 | . . 260 . . Salvage Created 2538 | . 456 1172 114 796 Parts 198 | . 35 112 20 31 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 5 | . 1 2 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 63 | . 6 26 13 18 Melee 1 | . . 1 . . Guns 12 | . 4 7 . 1 Cannons 16 | . . 5 4 7 AOE 34 | . 2 13 9 10 Classes Destroyed 12 | . 6 3 1 2 Worker 11 | . 3 7 . 1 Builder 11 | . 3 6 1 1 Hauler 1 | . . . . 1 Recycler 6 | . 1 4 . 1 Mechanic 1 | . . . . 1 Operator 4 | . 2 2 . . Watcher 6 | . 1 3 . 2 Swarmer 20 | . . 7 9 4 Grunt 33 | . 6 12 2 13 Duelist 1 | . . 1 . . Sentry 7 | . . 6 . 1 Assembled 2 | . . . 2 . Best Kill Streak 10 | . 5 7 6 10 Combat Bots Only 6 | . 2 4 6 4 Max Kills in Single Turn 6 | . 1 6 4 4 Gunslinging . | . . . . . Exploded 4 | . 1 3 3 4 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3310 | . 229 941 360 1780 Core 510 | . 25 76 24 385 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 90 . 75 . Volleys Fired 164 | . 39 60 11 54 Largest 2 | . 2 2 2 2 Hottest 145 | . 80 108 68 145 Shots Fired 275 | . 54 113 22 86 Gun 118 | . 45 40 . 33 Cannon 98 | . . 50 11 37 Launcher 56 | . 9 22 11 14 Special 3 | . . 1 . 2 Kinetic 92 | . 3 50 11 28 Thermal 21 | . 3 5 . 13 Explosive 52 | . 9 22 11 10 Electromagnetic 110 | . 39 36 . 35 Robot Hit Streak 22 | . 22 19 5 9 Robot Miss Streak 5 | . 2 4 4 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 191 | . 43 77 8 63 Core Hits 164 | . 25 67 21 51 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks 7 | . . 5 . 2 Impact 5 | . . 5 . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7126 | . 854 2676 672 2924 Guns 1459 | . 510 429 . 520 Cannons 1191 | . . 624 91 476 Explosions 4299 | . 344 1506 577 1872 Melee 95 | . . 95 . . Ramming 34 | . . 22 4 8 Kinetic 1011 | . 22 616 91 282 Thermal 1088 | . 82 46 . 960 Explosive 3305 | . 274 1506 577 948 Electromagnetic 1593 | . 476 391 . 726 Impact 95 | . . 95 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 363 | . 6 75 49 233 Projectiles 1 | . . . . 1 Explosions 321 | . 6 34 49 232 Melee 41 | . . 41 . . Knockbacks 11 | . . 4 1 6 Impact . | . . . . . Kinetic 10 | . . 4 1 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 571 | . . 70 97 404 Shots 15 | . . 2 4 9 Rammed 9 | . . 6 . 3 Targets Rammed 10 | . . 6 1 3 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 443 | . 443 147 36 251 Average Temperature 70 | . 124 36 15 81 Received Heat Transfer 1020 | . 126 186 6 702 Effects 6 | . 5 . . 1 Shutdowns 1 | . 1 . . . Energy Bleed 2 | . 2 . . . Interference 2 | . 1 . . 1 Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . 3 2 . 1 Impact Corruptions 2 | . . 2 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1431 | . 87 111 . 1233 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 1 . . 7 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 629 | . 145 453 459 629 Initial 178 | . . . 174 178 Average 244 | . 66 272 284 444 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 46 | 100 100 34 27 1 Level 1 25 | . . 37 38 23 Level 2 27 | . . 27 33 75 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 4 . 6 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 9 | . 1 3 . 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 5 | . . 3 . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 11 | . . 5 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 14 35 18 40 Peak Tracking Total 8 | . 4 4 8 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 13 | . 3 4 1 5 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 7 | . 1 6 . . Terminals 6 | . 1 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 2 15 . . Successful 9 | . 1 8 . . Failed 8 | . 1 7 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 2 14 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 7 . . Branch Access Points 1 | . . 1 . . Alert Level 2 | . . 2 . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 227 | . . 227 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 123 | . . . . 123 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3813 | 57 959 1824 385 588 Spaces Moved 1829 | 45 483 870 200 231 Core 62 | 20 1 . . 41 Treads 1634 | . 440 870 200 124 Legs 66 | . . . . 66 Wheels 67 | 25 42 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 160 50 Average Speed 159 | 96 155 167 173 140 Slowest Speed 450 | 200 200 200 180 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 57 57 61 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 19 | . . 19 . . Terrain Destroyed 392 | . 61 128 84 119 Melee . | . . . . . Projectile 2 | . . 1 . 1 AOE 390 | . 61 127 84 118 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2408 | 58 636 1103 215 396 Wait 199 | . 55 88 1 55 Move 1825 | 44 482 869 199 231 Hop . | . . . . . Pick Up 56 | 8 21 14 . 13 Fast Attach 11 | . 4 6 1 . Attach 38 | 6 6 5 . 21 Detach 3 | . 1 1 . 1 Swap 55 | . 13 31 1 10 Drop 37 | . 15 18 1 3 Fire 164 | . 39 60 11 54 Melee 7 | . . 5 . 2 Ram . | . . . . . Kick . | . . . . . Crush 10 | . . 6 1 3 Escape Stasis . | . . . . . Rewire 3 | . . . . 3 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 9) 678 | -10/Materials | Discovered new exit (range 5) 892 | -10/Materials | Discovered new exit (range 4) 1017 | -10/Materials | Entered another Materials area 1017 | -9/Materials | Evolved 2 slots: Utility x2 1520 | -9/Materials | Identified exit to Mines 2319 | -9/Materials | Discovered new exit (range 18) 2555 | -9/Materials | Discovered new exit (range 17) 2841 | -9/Materials | Entered Mines 2914 | -9/Mines | Assembled infested the area 2919 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3199 | -9/Mines | Discovered new exit (range 13) 3200 | -9/Mines | Escorted by a lone wolf Derelict 3220 | -9/Mines | Learned location of Storage (-8) 3226 | -9/Mines | Entered Materials 3226 | -8/Materials | Accompanied by 1 ally 3226 | -8/Materials | Evolved 2 slots: Utility x2 3324 | -8/Materials | Discovered new exit (range 10) 3430 | -8/Materials | Lost 4 parts (1p2u1w) 3447 | -8/Materials | Identified exit to Storage 3639 | -8/Materials | Lost 8 parts (1p2n1u4w) 3649 | -8/Materials | Core integrity fell below 50% 3808 | -8/Materials | Lost 3 parts (1p1n1w) 3814 | -8/Materials | Self-destructed Last Messages --------------- 03789_ U-05 Engineer builds a Wall. 03790_ U-05 Engineer lays Concrete. 03791_ K-01 Serf collects debris. 03791_ Acquired Aluminum Leg. 03792_ W-25 Informer sends out distress signal. 03792_ U-05 Engineer builds a Wall. 03794_ K-01 Serf collects debris. 03796_ U-05 Engineer builds a Wall. 03797_ U-05 Engineer lays Concrete. 03797_ K-01 Serf collects debris. 03798_ Slug penetrates Wall. 03798_ U-05 Engineer builds a Wall. 03799_ U-05 Engineer lays Concrete. 03800_ U-05 Engineer builds a Wall. 03800_ K-01 Serf collects debris. 03801_ U-05 Engineer builds a Door. 03805_ Acquired Lgt. Nuclear Core. 03810_ K-01 Serf collects debris. 03811_ U-05 Engineer lays Concrete. 03814_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???? #?????????????????????????????????????????? | | ? ???? ###???????????????????????????????????????? | | ? ##?? ????????????????????????????????????????? | | ? # # ##???????????????????????????????????????? | | ## =% = #???????????????????????????????????????? | | !% #???????????????????????????????????????? | | ! #???????????????????????????????????????? | | ? %% ##???????????????????????????????????????? | | ?# #?????????????? ????????????????????????? | | ?? #??????????????"T???????????????????????? | | ### #????????????? 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"#???????????????????? | | ???# #??# # #?# #???????????????????? | | ???# #??# # """"""" #?#!!! #???????????????????? | | ???######?# # """"""" #?#!!! #???????????????????? | | ##### ### # """"""" #?#!!! #???????????????????? | | > + """"""" #?# Y #???????????????????? | | ### ### # """"""" #?## ###???????????????????? | | ####+####+# ?#???##?????????????????????? | | + % # #??????????????????????????? | | ### ! ###########??????????????????????????? | | # "T" #????????????????????????????????????? | | ### #????????????????????????????????????? | | ??###########????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Let's See Who's Tougher Challenges ------------ None Game ------ Seed StructuralDisruptionBox Manual? 0 Play Time 01:24:42 Cumulative 11.5 hours Start 2021.10.27 @ 12:24:26 End 2021.10.27 @ 14:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6d833655-32bd-4db3-85c4-6bb3a092c0e3