Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 23:18:52 Player: ImmortalXCurse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (986) 986 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 5191 Bonus ------- Follower Combat Kills 413 Met Imprinter 300 Was Imprinted 300 Friendly Fire -188 Cogmind --------- Core Integrity 732/850 Matter 242/300 Energy 315/325 System Corruption 0% Temperature Warm (128) Movement Treading (325) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Seismic Detector Makeshift Light Armor Plating > --- WEAPON (6) ------- Grenade Launcher Phasing Sabre > --- INVENTORY (25) --- Micro Nuclear Core Light Fission Core Advanced Treads Cooling System High-capacity Storage Unit Large Matter Pod (150) Compact Matter Pod (150) Improved Signal Interpreter Salvage Targeting Computer Force Field Hacking Drone Bay Beamcaster Heavy Particle Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Mace Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Particle Charger Makeshift Light Armor Plating > --- WEAPON ----------- Arc Projector Heavy Particle Cannon Autogun Barrage Gun Makeshift Shrapnel Gun EMP Blaster > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Fission Core Cooling System High-capacity Storage Unit Large Matter Pod Compact Matter Pod Seismic Detector Salvage Targeting Computer Force Field Hacking Drone Bay Beamcaster Heavy Particle Cannon Battle Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun Grenade Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Mace Phasing Sabre Self-destruct Interrupter [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Protection Makeshift Light Armor Plating Weapon Autogun Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 4 | . . 2 . . . 2 Parts Attached 46 | 6 9 8 7 1 3 12 Power 6 | 1 2 . 1 . . 2 Engine 5 | 1 2 . 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 2 3 2 . . 2 Treads 6 | . 2 . 2 . . 2 Leg . | . . . . . . . Wheel 5 | 2 . 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 2 . . 1 3 Device 4 | . 1 1 . . . 2 Storage 5 | 1 2 1 . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 19 | 2 2 3 4 1 2 5 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 1 2 . 1 1 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . 1 3 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . 1 1 2 . . 11 Power 2 | . 1 . . . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 2 | . . . . . . 2 Weapon 8 | . . . 1 . . 7 Highest Loss Streak 5 | . 1 1 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 91 96 96 100 97 Engine 11 | . 13 11 11 11 11 11 Treads 20 | . 16 3 21 22 22 19 Wheel 1 | . 11 13 . . . . Device 11 | . 10 11 11 11 11 12 Storage 10 | . 14 11 11 11 11 6 Energy Gun 1 | . 14 3 . . . 3 Energy Cannon 9 | . . . 9 11 11 5 Ballistic Gun 20 | . 13 29 20 19 22 19 Launcher 1 | . . . . . 7 6 Impact Weapon 8 | . . 7 11 11 3 . Naked Turns . | . . . . . . . Heaviest Build 123 | 12 15 55 57 58 99 123 Greatest Support 62 | 20 40 40 40 40 40 62 Greatest Overweight (x) 5 | . . 5 1 1 2 1 Average Overweight (x) 1 | . . 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 20 20 20 25 25 Average Capacity 20 | 7 8 16 20 20 22 25 Most Carried 25 | 5 8 13 13 20 25 23 Average Carried 15 | 3 6 10 10 14 20 20 Final Capacity 25 | 8 8 20 20 20 25 25 Final Carried 24 | 4 7 13 10 20 24 19 Class Distribution -------------------- 65% | Skirmisher 20% | Mutant 9% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Derelict-Executioner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1513 | 233 144 208 153 199 41 535 Remotely . | . . . . . . . Salvage Created 1194 | . 266 219 198 30 . 481 Parts 80 | . 20 18 12 3 . 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . 5 19 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 8 8 5 . . 9 Guns 27 | . 8 8 5 . . 6 AOE 3 | . . . . . . 3 Classes Destroyed 7 | . 2 . . . . 5 Worker 1 | . . . . . . 1 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Watcher 1 | . . . . . . 1 Swarmer 12 | . 3 4 . . . 5 Grunt 17 | . 5 4 5 . . 3 Hunter 1 | . . . . . . 1 Wasp 1 | . . . . 1 . . Best Kill Streak 4 | . 4 4 3 . . 4 Combat Bots Only 4 | . 4 4 3 . . 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 260 | . 45 35 34 . . 146 Missed 58 | . 13 7 10 . . 28 Damage Taken 2668 | . 318 264 285 . 23 1778 Core 251 | . 60 42 31 . . 118 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 269 | . . . . 269 . . Core Remaining (%) 85 | 100 76 . . . 81 . Volleys Fired 102 | . 21 23 17 5 1 35 Largest 5 | . 2 3 3 2 3 5 Hottest 205 | . 70 90 63 98 122 205 Shots Fired 230 | . 40 53 38 7 3 89 Gun 210 | . 40 53 38 5 2 72 Cannon 5 | . . . . 2 1 2 Launcher 15 | . . . . . . 15 Special . | . . . . . . . Kinetic 184 | . 19 50 38 5 2 70 Thermal 29 | . 21 3 . 2 1 2 Explosive . | . . . . . . . Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 10 | . 10 5 6 . . 7 Robot Miss Streak 6 | . 4 3 2 . 5 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 132 | . 29 32 27 . . 44 Core Hits 84 | . 12 14 11 1 2 44 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Burn 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2788 | . 369 370 395 25 63 1566 Guns 1781 | . 369 370 395 . 38 609 Cannons 78 | . . . . 25 25 28 Explosions 929 | . . . . . . 929 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1573 | . 195 345 395 . 38 600 Thermal 535 | . 174 25 . 25 25 286 Explosive . | . . . . . . . Electromagnetic 680 | . . . . . . 680 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 316 | . 111 22 71 52 51 316 Average Temperature 108 | . 59 12 35 23 27 158 Received Heat Transfer 351 | . 102 63 132 . . 54 Effects 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1055 | . 592 74 . 37 37 315 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 209 | . 209 102 66 . . 173 Initial 58 | . . 3 36 . . 58 Average 49 | . 89 55 35 . . 46 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 99 | 100 93 100 100 . . 100 Level 1 . | . 6 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 . . . 3 Investigation 3 | . 2 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 8 9 6 . 10 30 Peak Tracking Total 12 | . 3 4 3 . 4 12 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 1 1 . . . 2 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 3 2 . . . . Terminals 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 8 7 . . . . Successful 9 | . 6 3 . . . . Failed 6 | . 2 4 . . . . Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual 11 | . 1 3 . . . 7 Terminals 12 | . 5 7 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 3 . . . . Record 4 | . 3 1 . . . . Part Schematic 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 2 . . . . Full Trace Events 4 | . 2 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 9 . 1 Largest Group 8 | . . . . 8 8 4 Highest-Rated Group 257 | . . . . 257 257 141 Highest-Rated Ally 38 | . . . . 38 38 38 Zionite Dispatches 1 | . . . . . . 1 Explosive Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 46 | . . . . . 44 2 Total Damage 1296 | . . . . . 1261 35 Kills 14 | . . . . . 13 1 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Unaware Schematics 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 10340 | 85 403 759 895 5560 1503 1135 Spaces Moved 4142 | 79 284 504 312 1996 544 423 Core 12 | 12 . . . . . . Treads 3470 | . 123 72 312 1996 544 423 Legs . | . . . . . . . Wheels 660 | 67 161 432 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 240 240 240 235 Average Speed 218 | 75 114 128 240 240 271 235 Slowest Speed 320 | 80 160 160 240 240 320 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 34 24 54 91 65 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . 2 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5261 | 103 318 578 434 2761 570 497 Wait 920 | 11 . 32 94 747 15 21 Move 4136 | 78 283 503 311 1995 543 423 Hop . | . . . . . . . Pick Up 47 | 8 4 10 1 12 6 6 Fast Attach 4 | 2 1 1 . . . . Attach 25 | 4 1 3 5 1 . 11 Detach 2 | . . . 2 . . . Swap 17 | . 7 4 2 . 3 1 Drop 8 | . 1 2 2 1 2 . Fire 102 | . 21 23 17 5 1 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Weapon x2 1052 | -9/Materials | Build established: Skirmisher 1196 | -9/Materials | Discovered new exit (range 7) 1248 | -9/Materials | Entered Mines 2019 | -9/Mines | Found a hidden stash of uninstalled traps 2037 | -9/Mines | Learned 8 Materials zone layouts 2086 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2092 | -9/Mines | Discovered new exit (range 15) 2143 | -9/Mines | Entered Zion 2233 | -7/Zion | Build established: Mutant 2612 | -7/Zion | Learned location of Quarantine (-2) 3000 | -7/Zion | Gained Derelict followers 3077 | -7/Zion | Visited the Megawrench Repair Shop 3077 | -7/Zion | Megawrench repaired 6 parts 3890 | -7/Zion | Build established: Skirmisher 4201 | -7/Zion | Given the Hacking Drone Bay 4220 | -7/Zion | Found Prototype Device 4556 | -7/Zion | Imprinted 4558 | -7/Zion | Declared Zion's savior 6112 | -7/Zion | Found Prototype Special Weapon 6115 | -7/Zion | Found Prototype Special Weapon 7175 | -7/Zion | Discovered new exit (range 16) 7703 | -7/Zion | Entered Proximity Caves 7703 | -6/Proximity Caves | Accompanied by 8 allies 7704 | -6/Proximity Caves | Identified exit to Factory 7804 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8197 | -6/Proximity Caves | Lost 3 allies 9206 | -6/Proximity Caves | Entered Factory 9206 | -6/Factory | Accompanied by 3 allies 9206 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 9498 | -6/Factory | Build established: Derelict-Executioner 9718 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9719 | -6/Factory | Zion Explosive Resupply teleported in 9786 | -6/Factory | P-60 Hacker assimilated allied P0-STX(A) 9952 | -6/Factory | Lost 3 allies 9979 | -6/Factory | Lost 3 parts (1u2w) 10336 | -6/Factory | Cargo convoy interrupted 10341 | -6/Factory | Self-destructed Last Messages --------------- 10338_ Battle Rifle destroyed. 10338_ Autogun destroyed. 10338_ C-30 ARC bursts open, deploying its payload. 10338_ P-60 Hacker unfolds itself. 10338_ H-66 Slayer unfolds itself. 10338_ X-67 Chaingunner unfolds itself. 10338_ I-36 Angel unfolds itself. 10338_ Penetrated by Slug. 10339_ P-60 Hacker resets A-27 Freighter, system corruption cleaned. 10339_ K-01 Serf destroyed. 10339_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 10341_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 10341_ EMP Blaster destroyed. 10341_ Penetrated by Slug. 10341_ Barrage Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????? ??????????????? | | ???########???????????# ???" ???? "?????????????? | | ???# #???????????# ^"??" " ? """???????????? | | ???# #???????????# """" ???????????? | | ???# = #?????????? # "" " !! ??????????? | | ???# #?????????? # "" =p ??????????? | | ??# #???????????+ A i % %= ??????????? | | #?# #???????????# =ph ???????????? | | #####+#####?????????# pih%%= ???????????? | | % +?????????# xmpx= ?????????????? | | ###?????????# %h###########????? | | ############# # #????? | | %+ # # #????? | | ### # # #????? | | #?# # % # #????? | | #?# + %+ #????? | | #### #?# # #%! #????? | | #??# #?# # #######! #????? | | #??# #?# # #?????# #????? | | ####+############### @ #?????###########????? | | # #????????######/#######????????????????? | | # #????????# #????????????????? | | + #????????# #????????????????? | | # #????????# #????????????????? | | # #????????# #????????????????? | | # #????????# #????????????????? | | #+######????????# #????????????????? | | #?????????????# #????????????????? | | #?????????????# ! #????????????????? | | #?????????????# #????????????????? | | +###+#?????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Wheel | -10/Materials | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I'm Back, Baby! Made in Tau Ceti IV Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed PhaseCouplerArchive Manual? 0 Play Time 01:19:56 Cumulative 3.1 hours Start 2024.05.31 @ 21:27:56 End 2024.05.31 @ 23:18:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ab19cf5-36c3-4480-8ddd-5b1a77db78c5