Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.06 @ 18:37:26 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (3943) 3943 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 8322 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 135 Cogmind --------- Core Integrity 460/700 Matter 178/300 Energy 9/100 System Corruption 5% Temperature Cool (0) Movement Treading (185) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (18) --- Armored Treads Advanced Treads Improved VTOL Module High-capacity Matter Pod (192) Improved Sensor Array Particle Charger Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Grenade Launcher Improved Datajack Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Signal Interpreter Improved Propulsion Shielding Improved Utility Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Advanced EMP Blaster > --- INVENTORY -------- Armored Treads Armored Treads Advanced Treads Improved VTOL Module High-capacity Matter Pod Improved Sensor Array Particle Charger Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Grenade Launcher Improved Datajack Plasma Cutter Katana [Rating: 41] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 97 | 4 15 10 9 4 . 7 19 29 Power 9 | . 1 . 2 . . 3 1 2 Engine 7 | . 1 . 2 . . 1 1 2 Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 3 4 . . . 3 4 Treads 18 | 2 2 3 4 . . . 3 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | . 7 1 2 . . 1 5 14 Device 11 | . 3 . 1 . . . 1 6 Storage 6 | . 3 1 . . . . 1 1 Processor 2 | . 1 . . . . . 1 . Hackware 1 | . . . . . . . . 1 Protection 10 | . . . 1 . . 1 2 6 Artifact . | . . . . . . . . . Weapon 40 | 2 5 6 1 4 . 3 10 9 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 28 | 2 5 4 1 2 . 2 7 5 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 1 . 2 . 1 . 3 Special Weapon 2 | . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 15 | . . . . . . 1 3 11 Power 3 | . . . . . . . 1 2 Propulsion 1 | . . . . . . . . 1 Utility 7 | . . . . . . 1 1 5 Weapon 4 | . . . . . . . 1 3 Highest Loss Streak 3 | . . . . . . 1 1 3 Average Slot Usage (%) 97 | . 95 100 95 100 100 99 97 96 Engine 9 | . 12 14 10 11 11 7 8 5 Treads 21 | . 27 28 22 22 22 22 18 14 Device 11 | . 12 6 9 11 11 11 9 17 Storage 18 | . 12 21 22 22 22 22 18 15 Processor 3 | . . . . . . . 8 7 Protection 9 | . . . 9 11 11 10 16 12 Ballistic Gun 20 | . 28 27 21 21 22 22 16 12 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 2 42 57 63 66 63 67 82 79 Greatest Support 48 | 3 40 40 43 40 40 40 42 48 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 2 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 24 | 4 16 18 18 18 18 18 24 18 Average Capacity 16 | 4 10 15 18 18 18 18 18 18 Most Carried 18 | 3 12 18 18 18 18 18 18 18 Average Carried 16 | 2 8 14 17 18 18 17 17 16 Final Capacity 18 | 4 12 18 18 18 18 18 18 18 Final Carried 18 | 3 10 18 18 18 18 18 18 16 Class Distribution -------------------- 75% | Mutant 9% | Scavenger-Skirmisher 9% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3265 | 252 550 210 385 128 . 269 760 711 Remotely . | . . . . . . . . . Salvage Created 4647 | 75 533 192 737 162 . 259 1153 1536 Parts 294 | 4 38 17 50 13 . 9 76 87 Haulers Intercepted 5 | . 1 . 1 . . . 1 2 Recyclers Shooed 2 | . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 90 | . 9 5 14 9 . 4 24 25 Melee 1 | . . . . . . . 1 . Guns 70 | . 9 3 14 6 . 3 23 12 AOE 15 | . . 2 . 3 . 1 . 9 Classes Destroyed 14 | 2 5 1 2 1 . . . 3 Worker 16 | . 3 1 1 2 . . 4 5 Builder 7 | . . . . . . . . 7 Tunneler 4 | 1 . 1 1 1 . . . . Hauler 5 | . 1 . 1 . . . 1 2 Recycler 5 | 1 1 . 1 . . 1 . 1 Mechanic 1 | . . 1 . . . . . . Watcher 8 | . 2 . 3 . . . 2 1 Swarmer 21 | . 3 2 2 6 . . 7 1 Grunt 45 | . 6 3 9 2 . 2 11 12 Brawler 4 | . . . . 1 . 1 1 1 Duelist 4 | . . . 1 . . 1 . 2 Sentry 8 | . . . 2 . . . 5 1 Hunter 4 | . . . . . . . . 4 Programmer 4 | . . . . . . . . 4 Best Kill Streak 14 | 2 3 6 4 5 . 4 6 14 Combat Bots Only 6 | . 3 5 3 3 . 4 6 5 Max Kills in Single Turn 5 | 1 2 3 2 2 . 2 1 5 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 . 1 . 1 . 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4749 | . 344 148 327 213 . 305 1276 2136 Core 523 | . . . 63 19 . 71 130 240 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . 100 . . . 61 76 . Volleys Fired 356 | 6 58 17 49 21 . 14 127 64 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 100 | 40 46 100 46 59 . 59 100 64 Shots Fired 656 | 12 116 32 98 39 . 28 233 98 Gun 604 | 12 116 30 98 34 . 26 214 74 Cannon . | . . . . . . . . . Launcher 32 | . . 1 . 5 . 2 . 24 Special 20 | . . 1 . . . . 19 . Kinetic 604 | 12 116 30 98 34 . 26 214 74 Thermal 20 | . . 1 . . . . 19 . Explosive 8 | . . 1 . 5 . 2 . . Electromagnetic 24 | . . . . . . . . 24 Robot Hit Streak 21 | 10 14 5 9 5 . 7 21 14 Robot Miss Streak 7 | 1 7 3 2 1 . 3 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 3 1 1 . . 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . Shots Hit Robots 402 | 11 77 17 64 22 . 14 155 42 Core Hits 229 | 5 30 8 27 14 . 11 53 81 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 10 | . . . . . . . 9 1 Impact . | . . . . . . . . . Slashing 10 | . . . . . . . 9 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9998 | 86 775 417 952 962 . 500 2406 3900 Guns 6020 | 86 775 292 952 271 . 221 2201 1222 Cannons . | . . . . . . . . . Explosions 3773 | . . 125 . 691 . 279 . 2678 Melee 191 | . . . . . . . 191 . Ramming 14 | . . . . . . . 14 . Kinetic 6020 | 86 775 292 952 271 . 221 2201 1222 Thermal 171 | . . . . . . . . 171 Explosive 2113 | . . 125 . 691 . 279 . 1018 Electromagnetic 1489 | . . . . . . . . 1489 Impact . | . . . . . . . . . Slashing 191 | . . . . . . . 191 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 24 | . . . . . . . . 24 Message Errors 4 | . . . . . . . . 4 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 6 | . . . . . . . . 6 Data Loss (minor) 5 | . . . . . . . . 5 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . 7 . 58 . 28 25 84 Projectiles . | . . . . . . . . . Explosions 177 | . . 7 . 58 . 28 . 84 Melee 25 | . . . . . . . 25 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 199 | . . . . 9 . 54 . 136 Shots 9 | . . . . 1 . 1 . 7 Rammed 2 | . . . . 1 . . 1 . Targets Rammed 3 | . . . . 1 . . 2 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 259 | . 36 24 4 10 . 42 128 259 Average Temperature 23 | . 8 8 2 4 . 17 23 97 Received Heat Transfer 1383 | . 168 27 78 36 . 90 576 408 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 17 | . . . . . . . . 17 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 876 | 10 220 254 215 223 . 116 448 876 Initial 203 | . 6 . 17 83 . . 1 203 Average 126 | 2 66 99 91 87 . 19 196 205 Maximum Alert Level 3 | . 1 1 1 1 . . 2 3 Low Security (%) 75 | 100 94 86 93 97 . 100 39 60 Level 1 19 | . 5 13 6 2 . . 53 22 Level 2 3 | . . . . . . . 7 10 Level 3 1 | . . . . . . . . 6 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 1 1 3 . . 1 5 13 Investigation 12 | . 1 . 2 . . . 4 5 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . . . 1 . . . 1 4 Assault 3 | . . 1 . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 11 | . . . 5 2 . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 21 13 33 12 . 7 45 32 Peak Tracking Total 7 | . 3 7 5 4 . 4 7 5 Tactical Retreats 12 | . 1 1 2 4 . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . 2 . . . . . . 3 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts 16 | . . . . . . . 16 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 27 | . . . . . . 1 2 24 Max in Single Turn 6 | . . . . . . 1 1 6 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 40 | . 11 1 12 . 1 . 10 5 Terminals 24 | . 8 . 7 . . . 7 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . 1 . 2 . . . 2 . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers 3 | . . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 125 | . 40 1 34 . 1 . 36 13 Successful 72 | . 22 1 22 . 1 . 22 4 Failed 52 | . 17 . 12 . . . 14 9 Catastrophic 6 | . . . 2 . . . 1 3 Database Lockouts 1 | . 1 . . . . . . . Manual 61 | . 19 . 16 . . . 23 3 Terminals 80 | . 30 . 18 . . . 27 5 Fabricators 2 | . . . . . . . . 2 Repair Stations 19 | . 4 . 9 . . . 6 . Recycling Units 11 | . 6 . 5 . . . . . Scanalyzers 9 | . . . 2 . . . 3 4 Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 24 | . 8 1 7 . 1 . 7 . Record 1 | . . . . . 1 . . . Part Schematic 4 | . . . 2 . . . 2 . Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . Terminal Index 3 | . 1 . 1 . . . 1 . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 4 | . 2 . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . 4 . 8 . . . 6 . Scan Component 9 | . 2 . 4 . . . 3 . Repair 9 | . 2 . 4 . . . 3 . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Retrieve Components 3 | . 2 . 1 . . . . . Scanalyzer 7 | . . . 2 . . . 2 3 Insert Component 4 | . . . 1 . . . 1 2 Analyze 3 | . . . 1 . . . 1 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 20 | . 8 . 4 . . . 7 1 Terminals 18 | . 6 . 4 . . . 7 1 Assimilate 2 | . 1 . 1 . . . . . Botnet 13 | . 4 . 2 . . . 6 1 Operators 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Reject 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 8 . 10 . . . 10 5 Full Trace Events 14 | . 1 . 4 . . . 5 4 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 1 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 2 . 4 . . . 3 . Time 269 | . 52 . 122 . . . 95 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . 10 . 2 . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . 1 4 1 . . . . . Largest Group 4 | . 1 4 4 . . . . . Highest-Rated Group 50 | . 10 50 50 . . . . . Highest-Rated Ally 31 | . 10 31 16 . . . . . Total Orders 2 | . . 2 . . . . . . STAY 1 | . . 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks 48 | . . 20 28 . . . . . Total Damage 532 | . . 241 291 . . . . . Kills 9 | . . 6 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10130 | 44 1239 1047 1428 1072 310 920 2207 1863 Spaces Moved 4733 | 38 695 532 605 525 164 457 876 841 Core 193 | 38 155 . . . . . . . Treads 4540 | . 540 532 605 525 164 457 876 841 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 180 185 190 190 190 177 185 Average Speed 179 | 50 140 181 186 190 190 190 188 188 Slowest Speed 210 | 50 180 185 190 190 190 190 210 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 3 98 93 65 91 59 83 68 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 6 | . . 3 . 1 . 2 . . Spaces Dug 20 | . . . . . . . 10 10 Terrain Destroyed 153 | . . 10 . 38 . 26 19 60 Melee 2 | . . . . . . . 1 1 Projectile 18 | . . . . . . . 18 . AOE 133 | . . 10 . 38 . 26 . 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 5717 | 50 875 585 812 559 163 484 1165 1024 Wait 398 | . 76 8 130 9 . . 103 72 Move 4725 | 37 694 531 604 524 163 456 875 841 Hop . | . . . . . . . . . Pick Up 56 | 3 18 11 10 . . 2 6 6 Fast Attach 18 | 4 2 . 1 . . 3 4 4 Attach 22 | . 4 . 3 . . 1 5 9 Detach 4 | . 1 . . . . . 1 2 Swap 57 | . 9 10 5 4 . 3 10 16 Drop 52 | . 13 8 10 . . 5 7 9 Fire 356 | 6 58 17 49 21 . 14 127 64 Melee 10 | . . . . . . . 9 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . 1 . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 16 | . . . . . . . 16 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Central database locked down 279 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 10) 675 | -10/Materials | Repaired Lgt. Treads 702 | -10/Materials | Repaired Lgt. Assault Rifle 870 | -10/Materials | Identified exit to Materials 1017 | -10/Materials | Discovered new exit (range 8) 1161 | -10/Materials | Discovered exit to Materials (range 12) 1284 | -10/Materials | Entered Mines 1284 | -10/Mines | Accompanied by 1 ally 1285 | -10/Mines | Met a Derelict testing a Signal Generator 1295 | -10/Mines | Found Signal Generator 1528 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1703 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1733 | -10/Mines | Learned 2 Materials zone layouts 1825 | -10/Mines | Build established: Commander-Mutant 1878 | -10/Mines | Found a hidden stash of uninstalled traps 1942 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2052 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2104 | -10/Mines | Discovered exit to Materials (range 7) 2331 | -10/Mines | Entered Materials 2331 | -9/Materials | Accompanied by 4 allies 2331 | -9/Materials | Evolved 2 slots: Utility x2 2553 | -9/Materials | Repaired Lgt. Ion Engine 2587 | -9/Materials | Repaired Hvy. Assault Rifle 2622 | -9/Materials | Repaired Autogun 2655 | -9/Materials | Repaired Autogun 2742 | -9/Materials | Build established: Mutant 2821 | -9/Materials | Discovered new exit (range 10) 3244 | -9/Materials | Discovered new exit (range 14) 3667 | -9/Materials | Discovered new exit (range 5) 3759 | -9/Materials | Entered Mines 3760 | -9/Mines | Learned location of Storage (-7) 3780 | -9/Mines | Learned Materials trap positions 3952 | -9/Mines | Discovered new exit (range 10) 4054 | -9/Mines | Discovered new exit (range 10) 4086 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4821 | -9/Mines | Discovered new exit (range 5) 4831 | -9/Mines | Entered Exiles 4879 | -9/Exiles | Met 8R-AWN 4911 | -9/Exiles | Met EX-HEX 4993 | -9/Exiles | Met EX-DEC 5029 | -9/Exiles | Met EX-BIN 5061 | -9/Exiles | Learned location of Zion (-6) 5126 | -9/Exiles | Discovered new exit (range 10) 5141 | -9/Exiles | Entered Mines 5651 | -8/Mines | Discovered new exit (range 10) 6061 | -8/Mines | Entered Materials 6061 | -8/Materials | Evolved 2 slots: Utility x2 6062 | -8/Materials | Loaded intel: 21 trap records 7044 | -8/Materials | Repaired Arm. Treads 7077 | -8/Materials | Repaired Autogun 7197 | -8/Materials | Repaired Lgt. Angular Momentum Engine 7423 | -8/Materials | Discovered new exit (range 9) 7453 | -8/Materials | Identified exit to Factory 8268 | -8/Materials | Entered Factory 8268 | -7/Factory | Evolved 2 slots: Utility x2 8306 | -7/Factory | Discovered new exit (range 3) 8309 | -7/Factory | Identified exit to Storage 9008 | -7/Factory | Build established: Scavenger-Mutant 9313 | -7/Factory | Build established: Scavenger-Skirmisher 9459 | -7/Factory | Discovered new exit (range 7) 9468 | -7/Factory | Identified exit to Factory 10131 | -7/Factory | Self-destructed Last Messages --------------- 10100_ U-05 Engineer destroyed. 10100_ R-06 Scavenger collects Wheel. 10101_ H-55 Commando system terminally corrupted. 10101_ Targeting Computer fried. 10101_ Carbon-fiber Leg fried. 10103_ /U1JU/ GR79ZHH05HVUZVMH% VBBNL3PNAGPR 10103_ U-05 Engineer lays Concrete. 10107_ Acquired 40 matter. 10108_ U-05 Engineer lays Concrete. 10112_ R-06 Scavenger collects Welding Torch. 10113_ U-05 Engineer lays Concrete. 10116_ U-05 Engineer builds a Wall. 10116_ R-06 Scavenger collects Lgt. Ion Engine. 10120_ U-05 Engineer lays Concrete. 10120_ R-06 Scavenger collects Terrain Scan Processor. 10123_ Flak Gun destroyed. 10127_ Imp. Propulsion Shielding destroyed. 10128_ Imp. Utility Shielding destroyed. 10129_ G-47 Trooper destroyed. 10130_ System corrupted: Energy discharge (-2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ???????? ??????#????????"" ?###########??????????? | | ???????? ?????# ??????? ?# ? ????????? | | ???????? ???# ??????? ?# ??????????? | | ????????# % ??# ?????? ?# """ ????????? | | ????????# ###/#######;### " ????????? | | ????????# %= = ; " ????????? | | ????????# == # % #???????? | | ????????# % %=/% #???????? | | ????????# ! # #???????? | | ????????# =*% = # G #???????? | | ?????????########/#####"#%=!# "" #???????? | | ????????????????????????#%tg# " #???????? | | ????????????????????????#[==# ! ????????? | | ????????????????????????# *r#############????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# %#########????????????? | | ????????????????????????# ## #????????????? | | ????????????????????????# + #????????????? | | ????????????????????????# # #????????????? | | ???????"""""????????????# # #????????????? | | ????? """""????????????#% + #????????????? | | ????? ???????????# # #????????????? | | ???? !???????????# #############???????? | | ???? ???????#### # #???????? | | ???? ######## ## a # #???????? | | ???## # ######### # ????????? | | ??? # """"?????????? | | ?? # """" ????????? | | ?? / [! """" ????????? | | ?? # [! """" #???????? | | ?? " ! #???????? | | ?? # """ #???????? | | ?? # """ #???????? | | ??? # """ #???????? | | ??? % # ????????? | | ??? % # ????????? | | ??? #############???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 250 Matter Stores 411 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked System Shield | -8/Materials | Hacked Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightImpulseCompactor Manual? 0 Play Time 01:03:32 Cumulative 285.3 hours Start 2021.02.19 @ 15:40:04 End 2021.03.06 @ 18:37:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 249 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1943ff48-f8d8-43d0-afcd-c0d9023be66d