Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 10:27:48 Player: Smakemupagus Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2009) 2009 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 5618 Bonus ------- High Alert Combat Kills 89 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 160/300 Energy 280/280 System Corruption 5% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Treads Improved Heat Sink Advanced Targeting Computer Improved Weapon Shielding Shield Generator Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Pulse Rifle Scythe > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Advanced Targeting Computer Shield Generator Particle Gun Improved Light Cannon Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Slots Evolved 4 | . . . 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 74 | 7 4 1 26 6 14 4 12 Power 9 | 1 . . 2 2 2 1 1 Engine 6 | 1 . . 1 1 1 1 1 Core 3 | . . . 1 1 1 . . Reactor . | . . . . . . . . Propulsion 16 | 2 . . 8 . 4 . 2 Treads 6 | . . . 5 . 1 . . Leg 10 | 2 . . 3 . 3 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 1 . 5 . 1 1 2 Device 3 | . . . 2 . 1 . . Storage 4 | 2 1 . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 4 | . . . 1 . . 1 2 Artifact . | . . . . . . . . Weapon 37 | 2 3 1 11 4 7 2 7 Energy Gun 14 | 2 1 1 1 1 5 2 1 Energy Cannon 7 | . . . 2 1 . . 4 Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 6 | . 2 . 4 . . . . Launcher 7 | . . . 4 . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 19 | . . 1 2 . 5 . 11 Power 2 | . . . . . 1 . 1 Propulsion 6 | . . . 1 . 1 . 4 Utility 3 | . . . 1 . 1 . 1 Weapon 8 | . . 1 . . 2 . 5 Highest Loss Streak 4 | . . 1 1 . 3 . 4 Average Slot Usage (%) 97 | . 98 99 99 100 94 100 89 Engine 8 | . 14 14 4 5 10 9 9 Core 5 | . . . 6 12 7 9 5 Treads 15 | . . . 27 27 21 . . Leg 13 | . 28 28 5 . 4 27 25 Device 2 | . . . 3 9 4 2 . Storage 15 | . 28 28 14 9 9 9 9 Processor 6 | . . . 7 9 9 9 9 Protection 4 | . . . 7 . . 6 8 Energy Gun 8 | . 16 13 3 4 12 18 6 Energy Cannon 3 | . . . 4 4 . . 8 Ballistic Cannon 8 | . 10 14 10 9 8 . . Launcher 1 | . . . 3 . 1 . 3 Slashing Weapon 2 | . . . . 6 5 9 4 Naked Turns . | . . . . . . . . Heaviest Build 50 | 17 32 32 50 43 36 42 45 Greatest Support 60 | 20 20 20 60 60 60 36 43 Greatest Overweight (x) 9 | . 1 1 2 . 1 1 9 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 16 | 8 12 12 16 10 10 10 10 Average Capacity 10 | 5 10 12 11 10 10 10 10 Most Carried 14 | 1 5 9 14 10 10 10 10 Average Carried 8 | . 3 8 9 9 8 9 8 Final Capacity 12 | 8 12 12 10 10 10 10 10 Final Carried 10 | 1 4 8 10 10 9 9 7 Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Sto Matter Collected 1621 | 270 . 153 531 63 357 81 166 Remotely . | . . . . . . . . Salvage Created 1980 | 111 . 266 529 110 386 81 497 Parts 119 | 6 . 18 39 13 12 4 27 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed 4 | . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Combat Hostiles Destroyed 52 | . . 7 17 4 10 2 12 Guns 19 | . . 1 5 1 5 2 5 Cannons 22 | . . 6 7 3 5 . 1 AOE 11 | . . . 5 . . . 6 Classes Destroyed 10 | 2 . 3 3 . 1 1 . Worker 4 | . . 3 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . 1 . . . 1 Recycler 4 | 1 . 2 . . . . 1 Watcher 5 | . . . 4 1 . . . Swarmer 15 | . . 5 7 3 . . . Grunt 23 | . . 2 5 1 9 . 6 Duelist 1 | . . . . . 1 . . Sentry 12 | . . . 5 . . 1 6 Hunter 1 | . . . . . . 1 . Best Kill Streak 6 | 2 . 3 5 2 3 1 6 Combat Bots Only 6 | . . 3 5 2 3 1 6 Max Kills in Single Turn 3 | 1 . 2 2 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Sto Damage Taken 3902 | . . 255 845 413 671 153 1565 Core 793 | . . 71 170 15 48 . 489 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . 71 57 . . . . Volleys Fired 186 | 10 4 26 54 16 35 8 33 Largest 3 | 2 2 2 2 3 3 2 3 Hottest 189 | 100 104 104 131 189 165 128 172 Shots Fired 359 | 20 8 47 103 40 78 16 47 Gun 168 | 20 7 21 30 11 41 16 22 Cannon 162 | . 1 26 55 29 35 . 16 Launcher 29 | . . . 18 . 2 . 9 Special . | . . . . . . . . Kinetic 121 | . 1 26 36 23 35 . . Thermal 209 | 20 7 21 49 17 41 16 38 Explosive 29 | . . . 18 . 2 . 9 Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 3 2 4 13 6 21 12 12 Robot Miss Streak 6 | 3 3 3 3 3 1 1 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 226 | 7 2 23 55 26 62 15 36 Core Hits 136 | 3 1 14 29 8 26 4 51 Critical Hits 4 | . . 2 . . 2 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . . 2 . . 1 . . Melee Attacks 5 | . . . . 5 . . . Impact . | . . . . . . . . Slashing 5 | . . . . 5 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5753 | 85 39 521 1607 409 1207 256 1629 Guns 1839 | 85 39 132 279 112 571 256 365 Cannons 1923 | . . 389 731 175 485 . 143 Explosions 1869 | . . . 597 . 151 . 1121 Melee 122 | . . . . 122 . . . Ramming . | . . . . . . . . Kinetic 1433 | . . 389 381 178 485 . . Thermal 2329 | 85 39 132 629 109 571 256 508 Explosive 1869 | . . . 597 . 151 . 1121 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 122 | . . . . 122 . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 93 | . . 1 72 14 . . 6 Projectiles 49 | . . 1 48 . . . . Explosions 30 | . . . 24 . . . 6 Melee 14 | . . . . 14 . . . Knockbacks 17 | . . 4 1 3 9 . . Impact . | . . . . . . . . Kinetic 14 | . . 3 1 3 7 . . Secondary 3 | . . 1 . . 2 . . Self-Inflicted Damage 120 | . . . 14 . 62 . 44 Shots 4 | . . . 1 . 2 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 662 | 312 99 294 610 478 369 369 662 Average Temperature 163 | 147 46 105 133 205 171 180 241 Received Heat Transfer 1257 | . . 18 186 99 324 36 594 Effects 55 | 1 . 3 11 4 6 4 26 Shutdowns 11 | . . . 1 2 2 1 5 Energy Bleed 7 | 1 . 1 1 . 3 . 1 Interference 16 | . . 2 4 . 1 2 7 Matter Decay 2 | . . . . . . 1 1 Short Circuit 2 | . . . . 1 . . 1 Damage (minor) 5 | . . . 2 1 . . 2 Damage (major) 7 | . . . 1 . . . 6 Damage (core) 5 | . . . 2 . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 1 . 3 . Heat Transferred 4716 | 259 111 333 1221 185 1258 555 794 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Peak Influence 604 | 10 36 153 350 324 410 295 604 Initial 210 | . 6 13 17 100 210 199 124 Average 202 | 3 26 81 224 183 320 239 379 Maximum Alert Level 2 | . . . 1 1 2 1 2 Low Security (%) 43 | 100 100 100 26 33 . 39 22 Level 1 49 | . . . 73 66 79 60 32 Level 2 6 | . . . . . 20 . 45 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 2 . 1 2 Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 2 1 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Distress Signals 4 | . . . 2 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 3 7 25 18 11 2 21 Peak Tracking Total 7 | . 1 3 4 7 4 1 7 Tactical Retreats 4 | . . . 1 2 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Sto Machines Disabled 8 | . . . 5 . . . 3 Max in Single Turn 1 | . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Machines Accessed 10 | . 1 . 3 3 . 2 1 Terminals 8 | . 1 . 3 1 . 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 26 | . 1 . 6 9 . 9 1 Successful 20 | . . . 5 6 . 8 1 Failed 5 | . 1 . 1 3 . . . Catastrophic . | . . . . . . . . Database Lockouts 1 | . . . . . . 1 . Manual 1 | . . . . 1 . . . Terminals 19 | . 1 . 6 2 . 9 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . 5 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 15 | . . . 5 1 . 8 1 Record 11 | . . . 2 1 . 8 . Prototype ID Bank 1 | . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . . 2 . 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Sto Turns Passed 3366 | 86 246 556 1238 375 369 161 335 Spaces Moved 1688 | 39 162 319 608 172 145 86 157 Core 4 | 2 . . . . . . 2 Treads 803 | . . . 516 172 115 . . Legs 881 | 37 162 319 92 . 30 86 155 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 166 120 120 120 Average Speed 155 | 116 137 150 166 166 157 143 148 Slowest Speed 500 | 120 150 150 180 166 170 150 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 38 63 41 22 39 11 44 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 183 | . . 1 92 13 14 . 63 Melee . | . . . . . . . . Projectile 20 | . . 1 6 13 . . . AOE 163 | . . . 86 . 14 . 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Total 2076 | 56 177 350 734 222 213 110 214 Wait 7 | . . . 3 4 . . . Move 1681 | 38 161 318 607 172 143 85 157 Hop . | . . . . . . . . Pick Up 62 | 1 4 5 23 10 7 6 6 Fast Attach 17 | 7 2 . 4 1 1 1 1 Attach 21 | . . 1 7 2 5 1 5 Detach . | . . . . . . . . Swap 36 | . 2 . 15 3 8 2 6 Drop 51 | . 4 . 21 9 4 7 6 Fire 186 | 10 4 26 54 16 35 8 33 Melee 5 | . . . . 5 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 5) 294 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 399 | -10/Mines | Discovered new exit (range 7) 531 | -10/Mines | Learned 2 Materials zone layouts 721 | -10/Mines | Discovered new exit (range 13) 889 | -10/Mines | Entered Materials 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2065 | -9/Materials | Discovered new exit (range 15) 2127 | -9/Materials | Entered another Materials area 2127 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2499 | -8/Materials | Identified exit to Garrison 2499 | -8/Materials | Garrison activated, responded to threat 2502 | -8/Materials | Entered Garrison 2632 | -8/Garrison | Triggered checkpoint 2675 | -8/Garrison | Lost 3 parts (1n1u1w) 2724 | -8/Garrison | Triggered checkpoint 2828 | -8/Garrison | Discovered new exit (range 10) 2865 | -8/Garrison | Installed Relay Interface Framework 2871 | -8/Garrison | Entered Materials 2935 | -8/Materials | Central database locked down 2966 | -8/Materials | Discovered new exit (range 10) 3032 | -8/Materials | Entered Storage 3230 | -8/Storage | Core integrity fell below 50% 3323 | -8/Storage | Lost 3 parts (3w) 3359 | -8/Storage | Core integrity fell below 20% 3367 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- U-05 Engineer lays Concrete. Missile Launcher destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Door. Particle Cannon destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+180). Carbon-fiber Leg destroyed. Imp. Aluminum Leg destroyed. Med. Armor Plating destroyed. Carbon-fiber Leg destroyed. Particle Cannon destroyed. 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"""??# ## T????"" ## | | ????????????????? """" # ##+###?"R" ## | | ????????????????? """" + +?" " ## | | ????????????????# # # """ ## | | ????????????????#####??#/## # """ + | | ???????????????????????? ?# + """ #= | | ????????????????????????"?# # #% | | ????????????????????????"?# ###########+ | | ????????????????????????"?# ##=== | | ??????????????????????????+ ###!! | | ??????????????????????????# ### | | ??????????????????????????# ########## | | ??????????????????????????# # !! /!*# | | ??????????????????????????# # ! ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveReactiveConverter Manual? 0 Play Time 01:03:14 Cumulative 14.5 hours Start 2021.08.11 @ 08:43:57 End 2021.08.11 @ 10:27:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8135ae4b-d633-46bf-8f57-0dc70adfd863