Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 20:51:05 Player: blue Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (2216) 2216 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 8476 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 143/300 Energy 40/100 System Corruption 7% Temperature Cool (0) Movement Rolling (90) Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Biometal Medium Treads High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (8) ------ Core Analyzer Advanced Corruption Screen > --- WEAPON (4) ------- Quantum Rifle Linear Accelerator Great Maul > --- INVENTORY (5) ---- High-density Centrium Wheel Advanced Cryofiber Web Advanced Cooling System Compact HERF Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Visual Processing Unit IFF Parser 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Reaction Control System Improved Cloaking Device > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Actuator Array Improved Component Analysis Suite Improved Dynamic Insulation System Improved Lightning Gun Mini Grenade Launcher [Rating: 108] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Biometal Medium Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Biomechanical Wings Utility Advanced Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Makeshift Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Cooled Plasma Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 2 2 2 . Power 3 | . . 1 . . . 1 . . 1 . Propulsion 3 | . . 1 . . . 1 1 . . . Utility 6 | . . . . . . 3 1 2 . . Weapon 2 | . . . . . . 1 . . 1 . Parts Attached 117 | 5 12 15 1 9 2 12 17 25 10 9 Power 17 | 1 1 4 . 2 . 1 4 3 1 . Engine 11 | 1 1 4 . 2 . 1 2 . . . Core 5 | . . . . . . . 2 2 1 . Reactor 1 | . . . . . . . . 1 . . Propulsion 36 | 2 4 4 . . . 5 4 8 3 6 Treads 5 | . . . . . . . . 2 1 2 Leg 8 | . . 3 . . . . 2 2 1 . Wheel 5 | 2 . . . . . . . . . 3 Hover 9 | . 2 1 . . . 1 2 2 1 . Flight 9 | . 2 . . . . 4 . 2 . 1 Utility 38 | . 4 2 . 4 1 4 7 11 4 1 Device 25 | . 1 2 . 1 1 1 6 10 3 . Storage 1 | . 1 . . . . . . . . . Processor 8 | . 1 . . 1 . 2 1 1 1 1 Hackware . | . . . . . . . . . . . Protection 4 | . 1 . . 2 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 3 5 1 3 1 2 2 3 2 2 Energy Gun 10 | . . 3 . . 1 1 2 2 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 1 . 1 2 . . . . 1 . Ballistic Cannon 3 | . . 1 . . . 1 . . . 1 Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 1 1 . 1 2 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 55 | . 3 5 3 . . 4 5 17 16 2 Power 7 | . . . 1 . . . 1 3 2 . Propulsion 21 | . 1 3 1 . . 2 3 5 5 1 Utility 14 | . 1 . . . . 1 1 5 5 1 Weapon 13 | . 1 2 1 . . 1 . 4 4 . Highest Loss Streak 10 | . 2 3 3 . . 4 2 7 10 2 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 4 | . 4 4 4 4 4 4 4 4 3 5 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . 1 3 3 3 2 2 1 2 2 2 Weapon 1 | . 1 1 1 1 2 1 2 1 1 2 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . 4 1 1 3 . 1 3 . . 4 Power 2 | . 2 . . . . . . . . . Propulsion 3 | . 1 . . . . . 1 . . 1 Utility 6 | . 1 1 1 1 . 1 1 . . . Weapon 6 | . . . . 2 . . 1 . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 87 89 86 82 88 80 81 74 34 41 Engine 12 | . 14 19 16 16 22 12 4 2 . . Core 1 | . . . . . . . 3 6 1 . Leg 12 | . . 11 25 22 22 9 3 3 3 . Wheel 1 | . 9 . . . . . . . . 10 Hover 4 | . 6 15 . . . 2 3 7 2 . Flight 2 | . 11 . . . . 5 11 1 1 . Device 7 | . 2 4 11 4 1 16 15 18 5 3 Processor 11 | . 6 11 11 11 9 7 17 15 9 6 Protection 4 | . 5 6 . 6 11 6 . . . . Energy Gun 3 | . . 9 . . 1 7 10 7 . 3 Ballistic Gun 6 | . 25 1 5 11 11 4 . . . . Launcher 2 | . . 3 11 3 . . . 1 1 . Piercing Weapon 4 | . . . . 7 9 5 5 3 . . Peak Build Rating 108 | 5 7 15 15 29 30 72 85 108 73 82 Average Rating 34 | 4 6 11 12 21 29 55 73 85 42 65 On Entrance 30 | . 5 7 15 11 29 30 71 84 67 12 Avg Prop Armor Cover (%) 12 | . . . 10 10 . 3 8 13 22 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 5 11 19 17 19 18 32 36 47 20 23 Greatest Support 70 | 20 20 39 39 26 26 26 40 70 45 60 Greatest Overweight (x) 2 | . 1 2 . . . 2 2 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 3 7 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 5 5 5 4 5 5 Class Distribution -------------------- 71% | Mutant 25% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Matter Collected 1991 | 258 157 289 12 206 124 . 357 308 143 137 Remotely . | . . . . . . . . . . . Salvage Created 2063 | 44 129 510 46 . 179 49 369 375 178 184 Parts 88 | . 11 31 6 . 10 . 7 15 5 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 66 | 1 5 13 17 . 4 1 8 12 4 1 Melee 1 | . . . . . 1 . . . . . Guns 22 | 1 5 5 . . 3 1 3 4 . . Cannons 6 | . . 2 3 . . . . . . 1 AOE 33 | . . 6 14 . . . 3 7 3 . Classes Destroyed 11 | 1 1 2 1 . 2 . . 2 1 1 Worker 2 | . . . . . . . . 2 . . Recycler 2 | . . 1 . . . . . . . 1 Swarmer 23 | . 3 5 6 . . . . 9 . . Grunt 15 | 1 2 2 . . 2 . 5 . 3 . Brawler 1 | . . . . . . . . . 1 . Duelist 2 | . . . . . 1 . 1 . . . Researcher 1 | . . . . . . . . . . 1 Sentry 8 | . . 6 . . . 1 . 1 . . Hunter 2 | . . . . . . . . 2 . . Programmer 4 | . . . . . 1 . 2 . . 1 Assembled 11 | . . . 11 . . . . . . . Best Kill Streak 11 | 1 3 3 11 . 2 1 4 5 3 2 Combat Bots Only 11 | 1 3 3 11 . 2 1 4 5 3 1 Max Kills in Single Turn 4 | 1 1 3 4 . 1 1 2 3 2 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 4 | . . 3 4 . . . 2 3 2 . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Hostile Shots Fired 816 | 5 33 60 45 . 29 36 53 226 290 39 Missed 306 | 3 7 21 10 . 6 11 21 91 123 13 Hits 510 | 2 26 39 35 . 23 25 32 135 167 26 Melee 6 | . . . 1 . . . 3 . 2 . Projectile 504 | 2 26 39 34 . 23 25 29 135 165 26 AOE 2 | . . . . . . 2 . . . . Critical Strikes 22 | . 1 2 . . 1 . 5 2 10 1 Part Disruptions 2 | . . . 2 . . . . . . . Damage Taken 8626 | 24 235 626 531 . 419 382 659 2382 2752 616 Core 2148 | . 23 117 148 . 109 62 39 352 1203 95 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 17 | . . . . . . . . . 17 . Regen/Repaired (Parts) 172 | . . 22 . 150 . . . . . . Core Remaining (%) 75 | 100 90 . . . 6 92 96 69 . . Volleys Fired 165 | 4 17 44 23 . 15 3 20 26 9 4 Largest 2 | 2 2 2 2 . 1 1 2 2 2 2 Hottest 148 | 40 40 96 63 . 24 50 125 144 100 148 Shots Fired 241 | 8 33 51 26 . 15 3 39 44 15 7 Gun 184 | 8 32 39 2 . 15 3 36 37 9 3 Cannon 27 | . . 10 13 . . . . . . 4 Launcher 29 | . . 2 11 . . . 3 7 6 . Special 1 | . 1 . . . . . . . . . Kinetic 90 | 8 32 14 15 . 15 . . . 2 4 Thermal 86 | . 1 9 . . . 3 36 34 . 3 Explosive 29 | . . 2 11 . . . 3 7 6 . Electromagnetic 36 | . . 26 . . . . . 3 7 . Robot Hit Streak 14 | 7 10 14 4 . 8 3 9 8 2 7 Robot Miss Streak 8 | 1 3 2 2 . 8 . 2 4 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 177 | 7 19 36 15 . 16 5 27 32 8 12 Core Hits 123 | 3 10 19 23 . 15 1 17 19 15 1 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 2 Critical Strikes 11 | . 1 . . . . 2 3 2 1 2 Burn 6 | . . . . . . 1 3 2 . . Destroy 1 | . 1 . . . . . . . . . Smash 3 | . . . . . . . . . 1 2 Impale 1 | . . . . . . 1 . . . . Melee Attacks 40 | . . 1 . . 4 4 6 9 7 9 Impact 20 | . . . . . . . . 4 7 9 Slashing . | . . . . . . . . . . . Piercing 19 | . . . . . 4 4 6 5 . . Sneak Attacks 4 | . . . . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6581 | 53 159 865 1078 . 360 119 1243 1534 524 646 Guns 2497 | 53 159 348 6 . 262 50 686 803 24 106 Cannons 490 | . . 171 146 . . . . . . 173 Explosions 2803 | . . 346 926 . . . 518 546 467 . Melee 788 | . . . . . 98 69 39 185 30 367 Ramming 3 | . . . . . . . . . 3 . Kinetic 998 | 53 159 199 152 . 262 . . . . 173 Thermal 1746 | . . 146 . . . 50 686 758 . 106 Explosive 2729 | . . 272 926 . . . 518 546 467 . Electromagnetic 317 | . . 248 . . . . . 45 24 . Impact 536 | . . . . . . . . 139 30 367 Slashing . | . . . . . . . . . . . Piercing 252 | . . . . . 98 69 39 46 . . Highest Corruption 7 | . . . . . 1 4 5 5 7 7 Average Corruption 3 | . . . . . 1 4 4 3 3 7 Corruption Purged 4 | . . . . . . . . 4 . . Corruption Blocked 4 | . . . . . . . . . . 4 Effects 32 | . . . . . 1 1 7 12 5 6 Message Errors 5 | . . . . . . . 1 3 . 1 Matter Fused 11 | . . . . . . 1 2 5 3 . Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 5 | . . . . . 1 . . . . 4 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 2 . . 1 Data Loss (major) 3 | . . . . . . . 2 . 1 . Weapon Failures 2 | . . . . . . . . 1 1 . Overload Shots 6 | . . . . . . . . 6 . . Overflow Damage 438 | . . . 54 . . . . 124 30 230 Projectiles 73 | . . . . . . . . . . 73 Explosions 98 | . . . 54 . . . . 44 . . Melee 267 | . . . . . . . . 80 30 157 Knockbacks 5 | . . 1 . . . . . 1 . 3 Impact 3 | . . . . . . . . 1 . 2 Kinetic 2 | . . 1 . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 241 | . . 36 73 . . . . 96 36 . Shots 10 | . . 1 5 . . . . 3 1 . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 315 | 12 21 315 57 . 310 . 34 95 13 . Average Temperature 78 | 9 7 92 27 . 95 . 14 33 4 . Received Heat Transfer 1578 | 12 42 216 100 . 180 48 144 54 782 . Effects 1 | . . 1 . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Robots Corrupted 4 | . . . . . . . . 1 1 2 Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 10 | . . . . . . . . 2 . 8 Impact Corruptions 7 | . . . . . . . . 2 1 4 Robots Melted 3 | . . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . . 2 1 . . Parts Melted 12 | . . . . . . . 7 5 . . Heat Transferred 3693 | . . 235 . . . 185 1522 1640 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 190 | 20 50 137 162 . . 30 100 190 105 50 Initial 69 | . . . 53 . . 18 . 44 69 . Average 26 | 1 12 39 115 . . 4 11 51 27 7 Influence Increases 2012 | 20 178 471 199 . 100 31 269 466 160 118 Destroy 0b10 Robot/C 1120 | 20 100 260 120 . 80 20 160 240 80 40 Destroy 0b10 Robot/NC 20 | . . 5 . . . . . 10 . 5 Destroy Leader 250 | . 20 90 20 . 20 10 30 40 10 10 Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 127 | . 33 27 . . . . . 8 . 59 Disable Machine 45 | . . 30 . . . . . 15 . . Destroy Structure 275 | . . 29 59 . . 1 34 108 40 4 Partial Spotted 45 | . 15 . . . . . 30 . . . Lose Combat Pursuer 120 | . . 30 . . . . 15 45 30 . Influence Decreases 1990 | 20 178 334 174 162 70 61 177 424 292 98 Entered New Map 373 | . . . 84 162 . 12 . 48 65 2 Time Decay 1154 | 20 153 301 60 . 70 49 127 196 102 76 Lost Part 443 | . 25 33 30 . . . 50 160 125 20 Lost Ally 20 | . . . . . . . . 20 . . Squads Dispatched 15 | . . 1 . . . 1 3 5 4 1 Investigation 3 | . . 1 . . . . 1 1 . . Extermination 5 | . . . . . . 1 1 1 1 1 Reinforcement 7 | . . . . . . . 1 3 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Distress Signals 4 | . . 2 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | 1 9 30 27 . 4 1 15 27 20 3 Peak Tracking Total 11 | 1 3 7 9 . 3 1 5 10 11 3 Tactical Retreats 8 | . . 2 1 . . . 1 2 2 . ECM-based Alert Blocks 3 | . . 3 . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Traps Triggered 9 | . . 1 . . . 1 2 2 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 6 | . 5 1 . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed 2 | . 1 1 . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted 1 | . . 1 . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Disabled 3 | . . 2 . . . . . 1 . . Max in Single Turn 1 | . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Accessed 37 | . 11 4 . . . 1 4 6 2 9 Terminals 22 | . 8 1 . . . 1 1 2 2 7 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 2 . . . . . . . . Recycling Units 6 | . 2 . . . . . 3 1 . . Scanalyzers 4 | . . 1 . . . . . 2 . 1 Garrison Access 2 | . . . . . . . . 1 . 1 Total Hacks 96 | . 32 12 . . . 1 10 14 5 22 Successful 57 | . 19 8 . . . 1 6 5 2 16 Failed 39 | . 13 4 . . . . 4 9 3 6 Catastrophic 7 | . . 1 . . . . 1 2 1 2 Database Lockouts . | . . . . . . . . . . . Manual 14 | . 5 . . . . . . 1 3 5 Terminals 58 | . 27 1 . . . 1 2 4 5 18 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 2 5 . . . . . . . . Recycling Units 13 | . 3 . . . . . 8 2 . . Scanalyzers 15 | . . 6 . . . . . 6 . 3 Garrison Access 3 | . . . . . . . . 2 . 1 Terminal Hacks 29 | . 12 . . . . 1 2 1 2 11 Record 13 | . . . . . . . 2 . 1 10 Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . Locate Traps 2 | . 2 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 Hauler Manifests 2 | . 2 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 2 | . . 2 . . . . . . . . Recycling Unit Hacks 9 | . 3 . . . . . 4 2 . . Report Inventory 6 | . 2 . . . . . 3 1 . . Retrieve Components 3 | . 1 . . . . . 1 1 . . Scanalyzer 9 | . . 4 . . . . . 2 . 3 Insert Component 2 | . . 2 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Retrieve Study 5 | . . . . . . . . 2 . 3 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 4 . . . . . . . . 2 Terminals 6 | . 4 . . . . . . . . 2 Botnet 6 | . 4 . . . . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 8 4 . . . . 3 6 2 8 Full Trace Events 2 | . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . . . . . 2 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . 2 . 3 Parts Repaired 2 | . . 2 . . . . . . . . Time 58 | . . 58 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 2 . . . . . 2 2 . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 6 | . . . . . . 2 2 1 1 . EXPLORE 2 | . . . . . . . . 1 1 . RETURN 4 | . . . . . . 2 2 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Active Infowar (turns) 4369 | . . 297 131 1537 474 340 563 683 344 . Optics 2571 | . . . . 932 474 55 563 547 . . IFF 971 | . . . . . . . 277 500 194 . Decoding 1877 | . . . . . . 340 563 683 291 . Triangulation 105 | . . . . . . . . . 105 . Cloaking 211 | . . . . . . . . 211 . . ECM 1033 | . . 297 131 605 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches 8 | . . . . . . 2 2 3 1 . Drone Recoveries 6 | . . . . . . 2 2 1 1 . Decoded 0b10 Intel 122 | . . . . . . 21 31 49 21 . Items 122 | . . . . . . 21 31 49 21 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Turns Passed 6335 | 450 487 814 131 1703 527 341 563 683 368 268 Spaces Moved 5411 | 186 653 670 67 1326 394 336 601 536 387 255 Core 375 | 21 . 62 . . . . . 25 255 12 Treads 24 | . . . . . . . . 10 14 . Legs 2171 | . . 158 67 1326 394 168 . 17 41 . Wheels 487 | 165 163 . . . . . . . . 159 Hover 1296 | . 171 450 . . . 9 158 431 77 . Flight 1058 | . 319 . . . . 159 443 53 . 84 Fastest Speed 31 | 50 37 50 120 120 120 31 31 45 50 40 Average Speed 88 | 76 58 83 120 120 120 80 60 84 74 73 Slowest Speed 190 | 80 117 180 120 120 120 170 177 190 160 90 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 Exploration Rate (%) 37 | 17 97 41 22 86 60 9 15 17 19 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . . 4 . . . . . . Spaces Dug 32 | . . 8 7 . . 1 5 6 4 1 Terrain Destroyed 216 | . . 29 96 . . 1 16 53 19 2 Melee 17 | . . . . . . 1 5 6 4 1 Projectile 2 | . . . . . . . . 1 . 1 AOE 197 | . . 29 96 . . . 11 46 15 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total 6641 | 486 734 874 92 1441 424 394 748 705 437 306 Wait 680 | 286 13 117 . 86 9 23 70 50 8 18 Move 5401 | 185 652 669 66 1325 393 335 600 535 386 255 Hop . | . . . . . . . . . . . Pick Up 86 | 6 19 10 1 9 1 6 9 12 10 3 Fast Attach 64 | . 3 5 . 4 . 8 15 15 1 13 Attach 65 | 5 6 9 1 . . 8 5 18 11 2 Detach 18 | . 1 2 . . . 3 2 8 2 . Swap 27 | . 5 8 . 5 2 . 3 4 . . Drop 75 | . 13 8 1 12 . 4 18 15 2 2 Fire 165 | 4 17 44 23 . 15 3 20 26 9 4 Melee 40 | . . 1 . . 4 4 6 9 7 9 Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . Trap 6 | . 5 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 451 | -11/Scrapyard | Entered Materials 452 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Discovered new exit (range 9) 719 | -10/Materials | Discovered new exit (range 8) 806 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Discovered new exit (range 9) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1440 | -9/Materials | Lost 3 parts (2n1w) 1669 | -9/Materials | Repaired Imp. Ion Engine 1696 | -9/Materials | Discovered new exit (range 16) 1739 | -9/Materials | Repaired Lgt. Ion Engine 1752 | -9/Materials | Entered Mines 1753 | -9/Mines | Assembled infested the area 1791 | -9/Mines | Core integrity fell below 50% 1835 | -9/Mines | Destroyed 11 combat bots 1841 | -9/Mines | Lost 3 parts (1p1n1w) 1851 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1883 | -9/Mines | Entered Zion 1905 | -7/Zion | Given the Hacking Drone Bay 1905 | -7/Zion | Found Prototype Device 2013 | -7/Zion | Learned Factory emergency access door positions 2026 | -7/Zion | Learned location of Warlord (-5) 2385 | -7/Zion | Found CR-A16's Pointy Stick 2488 | -7/Zion | Identified Hacking Drone Bay 2572 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2731 | -7/Zion | Learned location of Quarantine (-3) 3051 | -7/Zion | Build established: Derelict-Mutant 3129 | -7/Zion | Learned Factory non-interactive machine intel 3204 | -7/Zion | Learned Factory garrison access intel 3336 | -7/Zion | Discovered new exit (range 19) 3439 | -7/Zion | Visited the Megawrench Repair Shop 3439 | -7/Zion | Megawrench repaired 4 parts 3586 | -7/Zion | Entered Proximity Caves 4024 | -6/Proximity Caves | Core integrity fell below 20% 4101 | -6/Proximity Caves | Discovered new exit (range 14) 4113 | -6/Proximity Caves | Entered Factory 4113 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4115 | -6/Factory | Loaded intel: 200 non-interactive machine locations 4116 | -6/Factory | Loaded intel: 4 garrison access locations 4393 | -6/Factory | Lost 4 parts (2n1u1w) 4445 | -6/Factory | Discovered new exit (range 4) 4454 | -6/Factory | Entered another Factory area 4454 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4474 | -5/Factory | Identified exit to Upper Caves 4474 | -5/Factory | Identified exit to Extension 4491 | -5/Factory | Identified exit to DSF 4654 | -5/Factory | Spotted B-75 Beast 4840 | -5/Factory | Build established: Mutant 4978 | -5/Factory | Discovered new exit (range 9) 4984 | -5/Factory | Identified exit to Factory 5017 | -5/Factory | Entered another Factory area 5017 | -4/Factory | Evolved 2 slots: Utility x2 5448 | -4/Factory | Spotted B-86 Titan 5496 | -4/Factory | Lost 7 parts (1p2n2u2w) 5505 | -4/Factory | Identified exit to Research 5563 | -4/Factory | Lost 6 parts (2p1n1u2w) 5700 | -4/Factory | Entered Research 5700 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5731 | -3/Research | Discovered new exit (range 49) 5925 | -3/Research | Lost 10 parts (1p4n2u3w) 5999 | -3/Research | Spotted B-86 Titan 6001 | -3/Research | Core integrity fell below 50% 6035 | -3/Research | Discovered new exit (range 12) 6050 | -3/Research | Core integrity fell below 20% 6068 | -3/Research | Entered Quarantine 6104 | -3/Quarantine | Found Alien Artifact 6104 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 6104 | -3/Quarantine | Warped through subspace 6336 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06319_ P-80 Master system corrupted by crushing effect. 06320_ Adv. Corruption Screen intercepted 1% system corruption. 06320_ P-80 Master resets P-80 Master, system corruption cleaned. 06322_ Adv. Corruption Screen intercepted 1% system corruption. 06322_ Destroyed Imp. Antigrav System. 06322_ P-80 Master destroyed. 06323_ Door malfunctions. 06325_ P-80 Master knocked back. 06328_ Destroyed Adv. Target Analyzer. 06329_ Focal Shield destroyed. 06333_ Biometal Medium Treads destroyed. 06334_ Adv. Corruption Screen intercepted 1% system corruption. 06336_ U-05 Engineer builds a Wall. 06336_ Adv. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ??????????# # # ""S"" #??????????????? | | ??????????# == # # "" "" #??????????????? | | ??????????# == # # #??????????????? | | ??????????# + + """ """ #??????????????? | | ??????????# # # """ """ #??????????????? | | ??????????# """ # # """ """ #??????????????? | | ??????????# """ # # #??????????????? | | ??????????# """ # ###########??????????????? | | ??????????########### #????????????????????????? | | ????????????????????# #?????#######????????????? | | ????????????????????# ####### #????????????? | | ????????????????????# T" #????????????? | | ????????????????????# " #????????????? | | ????????????????????# #????????????? | | ????????????????????##+######## #????????????? | | ????????????????????? ??????### ###????????????? | | ????????????????????? ????????# #??????????????? | | ???????????????????? !???????# #??????????????? | | ??????????????????# ?????### ######?????????? | | ??????????????????# """ ""????#"" # #?????????? | | ??????????????????? 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""? ?????????????????????? | | ??????????????????????" """ "????????????????????? | | ????????????????????#"" """ ""???????????????????? | | ????????????????????#T ???????????????????? | | ?????????????########"" """ """??????????????????? | | ?????????????#!!"" #"" """ """ ""???????????????? | | ??????? ?????#!"" #"" """ """ """ ?????????????? | | ??????? ?????#"" # ????????????? | | ??????? ?????#" + ????????????? | | ??????? ?????#""! # ##########??????????????? | | ??????? ?????#!"" # #?? #??????????????? | | ??????? ?????#!!"T # #? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 44 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Base Temperature (-) 200 EM Shielding 3 Corruption Block 20 Armor Coverage 150 Resistance: KI 20 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Trap Extractor Capacity 4 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Exp. Energy Well | -3/Quarantine | Archive Exp. Thermal Generator | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 78% | -9/Materials Lgt. Ion Engine | 82% | -9/Materials Studied --------- Antigrav System | -4/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Q-thruster | -3/Quarantine | Hacked Quantum Rifle | -3/Quarantine | Hacked Hvy. Shock Bomb Launcher | -3/Quarantine | Hacked Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- A Problem For Future Me Alien Tech Close Call DIY Cooler Decoder Ring Hehehe I Survived The Infestation I'm Back, Baby! Physics Hates This One Trick Respectable Loadout Robot Respite Subspace Traveler Challenges ------------ None Game ------ Seed AssemblyJammingMediator Manual? 0 Play Time 03:09:22 Cumulative 16.4 hours Start 2025.11.17 @ 15:26:58 End 2025.11.19 @ 20:51:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45e642d9-b42c-45ed-acd6-0f52ae8b982a