Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 20:46:37 // Winter2019/RPGLIKE Player: EREBUS79 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2523) 2523 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 6655 Bonus ------- High Alert Combat Kills 98 Friendly Fire -111 Cogmind --------- Core Integrity 0/1100 Matter 266/300 Energy 67/200 System Corruption 0% Temperature Warm (112) Movement Rolling (97) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheeled Titanium Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Advanced ECM Suite > --- WEAPON (5) ------- Overtuned Pulse Rifle Powered Cannon Gatling Thermal Construct/G > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Ion-Nuclear Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Armored Scrap Engine Improved Light Armor Plating > --- WEAPON ----------- Overtuned Pulse Rifle Powered Cannon Gatling Thermal Construct/G > --- INVENTORY -------- (None) [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Airjet Utility Improved Terrain Scanner Device Improved Terrain Scanner Protection Utility Shielding Weapon Grenade Launcher Energy Gun EM Shotgun Energy Cannon Powered Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | 4 . 1 1 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | 1 . 1 . 1 Weapon 4 | 3 . . . 1 Parts Attached 37 | 10 14 3 9 1 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads . | . . . . . Leg . | . . . . . Wheel 3 | 2 . . 1 . Hover 2 | . . . 2 . Flight . | . . . . . Utility 8 | 2 1 1 3 1 Device 5 | 2 . 1 1 1 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 22 | 5 12 2 3 . Energy Gun 6 | 1 3 . 2 . Energy Cannon 7 | . 4 2 1 . Ballistic Gun 3 | 3 . . . . Ballistic Cannon 2 | . 2 . . . Launcher 3 | . 3 . . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | 1 . . . . System Corruption 1 | 1 . . . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 99 78 77 57 Engine 9 | . 12 10 8 . Wheel 8 | . 12 10 5 7 Hover 2 | . . . 7 . Device 11 | . 14 10 9 14 Protection 11 | . 9 10 16 7 Energy Gun 12 | . 14 15 7 12 Energy Cannon 10 | . 7 10 12 9 Ballistic Cannon 4 | . 14 . . 1 Launcher 7 | . 5 10 7 . Special Weapon 1 | . 5 . . . Peak Build Rating 57 | 10 14 24 57 57 Average Rating 24 | 7 10 18 35 53 On Entrance 19 | . 10 13 24 52 Naked Turns . | . . . . . Heaviest Build 32 | 13 21 24 32 28 Greatest Support 40 | 16 10 10 40 40 Greatest Overweight (x) 4 | 4 2 2 2 . Average Overweight (x) 1 | 1 1 1 . . Largest Inventory Capacity . | . . . . . Average Capacity . | . . . . . Most Carried . | . . . . . Average Carried . | . . . . . Final Capacity . | . . . . . Final Carried . | . . . . . Scrap Engine Consumption 37 | . . . 25 12 Constructs Created 3 | . . . 3 . Constructs Modified 8 | . . . 5 3 Class Distribution -------------------- 63% | Skirmisher 19% | Hacker-Skirmisher 8% | Hacker-Gunner 7% | Hacker-Construct Dominant Class ---------------- Skirmisher | -10/Materials Skirmisher | -10/Subcaves Hacker-Skirmisher | -7/Recycling Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1571 | 250 935 189 153 44 Remotely . | . . . . . Salvage Created 3007 | 305 747 532 1178 245 Parts 181 | 30 60 46 35 10 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 40 | . 15 13 6 6 Guns 4 | . 2 2 . . Cannons 25 | . 12 6 3 4 AOE 5 | . 1 4 . . Classes Destroyed 14 | 3 4 3 3 1 Worker 10 | 2 8 . . . Builder 4 | . 3 . 1 . Tunneler 9 | 8 1 . . . Recycler 9 | 1 . . 8 . Turret 2 | . . 2 . . Watcher 3 | . 3 . . . Swarmer 6 | . 3 3 . . Grunt 16 | . 12 . . 4 Sentry 3 | . . . 3 . Hunter 2 | . . . . 2 Artisan 1 | . . 1 . . Subdweller 10 | . . 10 . . Scientist 2 | . . . 2 . Scrapper 3 | . . . 3 . Best Kill Streak 7 | 6 7 5 4 2 Combat Bots Only 3 | . 3 3 1 2 Max Kills in Single Turn 3 | 1 2 3 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 155 | . 43 50 16 46 Missed 51 | . 13 22 2 14 Damage Taken 1762 | . 418 489 343 512 Core 1333 | . 328 383 272 350 Absorbed by Shields . | . . . . . Redirected to Core 1022 | . 306 312 124 280 Redirected to Shielding 13 | . . 13 . . Regen/Repaired (Parts) 36 | . . . . 36 Core Remaining (%) 60 | 100 . . 21 . Volleys Fired 229 | 19 96 42 53 19 Largest 4 | 4 4 4 3 3 Hottest 210 | 180 210 180 150 161 Shots Fired 630 | 50 327 101 111 41 Gun 274 | 49 113 49 49 14 Cannon 306 | . 179 42 58 27 Launcher 29 | . 15 10 4 . Special 21 | 1 20 . . . Kinetic 182 | 30 147 . . 5 Thermal 244 | 1 66 42 102 33 Explosive 29 | . 15 10 4 . Electromagnetic 175 | 19 99 49 5 3 Robot Hit Streak 36 | 10 18 29 16 36 Robot Miss Streak 6 | 6 3 2 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 192 | 26 56 50 38 22 Core Hits 116 | 14 37 23 25 17 Critical Kills 6 | . . 1 3 2 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 1 3 3 Burn 1 | . . . . 1 Meltdown 6 | . . 1 3 2 Blast 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5282 | 339 1358 1361 1335 889 Guns 1421 | 308 254 286 433 140 Cannons 3048 | . 707 900 882 559 Explosions 785 | 31 371 175 18 190 Melee . | . . . . . Ramming 4 | . 2 . 2 . Kinetic 573 | 120 446 . . 7 Thermal 3542 | 31 480 900 1283 848 Explosive 369 | . 176 175 18 . Electromagnetic 794 | 188 254 286 32 34 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | 1 1 1 1 . Average Corruption 1 | 1 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 19 8 11 . Message Errors 6 | . 3 2 1 . Matter Fused 11 | . 5 1 5 . Heat Flow Errors 5 | . 2 2 1 . Energy Discharges 3 | . 1 1 1 . Data Loss (minor) 7 | . 4 2 1 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . 1 . 1 . Weapon Failures 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 260 | . 72 13 93 82 Projectiles 113 | . . 13 93 7 Explosions 147 | . 72 . . 75 Melee . | . . . . . Knockbacks 5 | . 5 . . . Impact . | . . . . . Kinetic 5 | . 5 . . . Secondary . | . . . . . Self-Inflicted Damage 79 | . 61 17 1 . Shots 3 | . 1 2 . . Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 436 | 50 436 222 243 192 Average Temperature 75 | 15 94 37 40 50 Received Heat Transfer 532 | . 198 45 181 108 Effects 3 | . 3 . . . Energy Bleed 2 | . 2 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 6 | . . 1 3 2 Combat Hostiles 6 | . . 1 3 2 Parts Melted 11 | . 3 1 6 1 Heat Transferred 2723 | 50 705 111 948 909 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 860 | 55 860 . 280 356 Initial 43 | . 35 . 43 . Average 257 | 20 538 . 98 163 Maximum Alert Level 3 | . 3 . 1 1 Low Security (%) 54 | 100 10 . 85 39 Level 1 19 | . 13 . 14 60 Level 2 16 | . 45 . . . Level 3 10 | . 30 . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . . 2 Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 18 19 6 11 Peak Tracking Total 5 | . 3 5 4 5 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . 2 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . 1 1 . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 70 | . 31 5 24 10 Max in Single Turn 4 | . 2 2 2 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 20 | . 8 2 9 1 Terminals 12 | . 7 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 88 | . 32 13 42 1 Successful 62 | . 15 13 34 . Failed 26 | . 17 . 8 1 Catastrophic 6 | . 4 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 39 | . 27 . 12 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . 5 . 4 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 59 | . 14 13 32 . Record 36 | . . 12 24 . Part Schematic 1 | . . . 1 . Prototype ID Bank 4 | . 3 . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Alert Level 2 | . 2 . . . Unreport Threat 3 | . . . 3 . Locate Traps 2 | . 2 . . . Reprogram Traps 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 2 . . . Derelict Proto ID Bank 1 | . . 1 . . Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 8 . 6 1 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 14 | . 10 . 4 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 5917 | 274 1531 1608 1967 537 Spaces Moved 4401 | 144 1032 1250 1647 328 Core 77 | 76 . . 1 . Treads . | . . . . . Legs . | . . . . . Wheels 3540 | 68 1032 1250 862 328 Hover 784 | . . . 784 . Flight . | . . . . . Fastest Speed 50 | 50 95 95 56 97 Average Speed 102 | 139 98 109 95 97 Slowest Speed 250 | 250 110 110 150 97 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 8 95 80 99 7 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 5 | . . 5 . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 418 | 5 269 36 27 81 Melee . | . . . . . Projectile 23 | . 3 2 15 3 AOE 395 | 5 266 34 12 78 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 5310 | 172 1281 1407 1935 515 Wait 599 | . 119 105 212 163 Move 4397 | 143 1031 1249 1646 328 Hop . | . . . . . Pick Up . | . . . . . Fast Attach 35 | 10 12 3 9 1 Attach . | . . . . . Detach . | . . . . . Swap 2 | . 2 . . . Drop 30 | . 14 4 12 . Fire 229 | 19 96 42 53 19 Melee . | . . . . . Ram 2 | . 1 . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 16 | . 6 4 2 4 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -5/Factory (discovered 4 exits: Fac x2 / Upp x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x3) 14 | -11/Scrapyard | Discovered new exit (range 16) 275 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Skirmisher 530 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Reached level 2 892 | -10/Materials | Discovered new exit (range 10) 949 | -10/Materials | Discovered new exit (range 10) 983 | -10/Materials | Discovered new exit (range 11) 1172 | -10/Materials | Reached level 3 1233 | -10/Materials | Discovered new exit (range 5) 1309 | -10/Materials | Discovered new exit (range 15) 1549 | -10/Materials | Identified exit to Mines 1806 | -10/Materials | Entered Subcaves 1808 | -10/Subcaves | Reached level 4 1808 | -10/Subcaves | Learned Materials non-interactive machine intel 1819 | -10/Subcaves | Upgraded with Utility slot (x1) 2104 | -10/Subcaves | Discovered new exit (range 13) 2137 | -10/Subcaves | Visited Clippyterm 2140 | -10/Subcaves | Learned 40 Factory zone layouts 2177 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2224 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2530 | -10/Subcaves | Visited 4L-MR0's lab 2589 | -10/Subcaves | Found Powered Cannon 2590 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 2751 | -10/Subcaves | Disturbed a concealed Subdweller 2854 | -10/Subcaves | Core integrity fell below 50% 3079 | -10/Subcaves | Core integrity fell below 20% 3162 | -10/Subcaves | Discovered new exit (range 13) 3400 | -10/Subcaves | Discovered new exit (range 11) 3414 | -10/Subcaves | Entered Recycling 3416 | -7/Recycling | Reached level 5 3741 | -7/Recycling | Reached level 6 4041 | -7/Recycling | Build established: Hacker-Skirmisher 4212 | -7/Recycling | Discovered new exit (range 15) 4219 | -7/Recycling | Reached level 7 4222 | -7/Recycling | Upgraded with Propulsion slot (x1) 4730 | -7/Recycling | Scanned before Scraplab entrance 4734 | -7/Recycling | Angered Scraplab inhabitants 4888 | -7/Recycling | Found Prototype Device 4888 | -7/Recycling | Identified Scrap Engine 5381 | -7/Recycling | Entered Factory 5382 | -5/Factory | Identified exit to Upper Caves 5382 | -5/Factory | Identified exit to Factory 5382 | -5/Factory | Core integrity fell below 50% 5383 | -5/Factory | Reached level 8 5386 | -5/Factory | Upgraded with Utility slot (x1) 5386 | -5/Factory | Upgraded with Weapon slot (x1) 5449 | -5/Factory | Build established: Hacker-Construct 5799 | -5/Factory | Core integrity fell below 20% 5817 | -5/Factory | Garrison activated, responded to threat 5817 | -5/Factory | Reached level 9 5861 | -5/Factory | Build established: Hacker-Gunner 5918 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05837_ Penetrated by Slug. 05837_ H-66 Slayer suffers critical hit (Meltdown). 05837_ Lgt. Fission Core melted. 05840_ H-66 Slayer destroyed. 05847_ Used Protomatter to restore core integrity (+27, depleted) 05848_ K-01 Serf cleans the Neutrino Reactor. 05853_ Arm. Scrap Engine consumes Flexi-carbon Leg. 05855_ Used Protomatter to restore core integrity (+27, depleted) 05857_ Arm. Scrap Engine consumes Flexi-carbon Leg. 05881_ Arm. Scrap Engine consumes Unknown Protection. 05891_ C-30 ARC suffers critical hit (Burn). 05891_ C-30 ARC bursts open, deploying its payload. 05891_ G-67 Veteran unfolds itself. 05891_ G-50 Soldier unfolds itself. 05895_ Critical hit (Burn: +37). 05909_ G-50 Soldier suffers critical hit (Meltdown). 05911_ Arm. Scrap Engine reinforces its armored shell (+36). 05912_ Ovr. Pulse Rifle suddenly begins malfunctioning. 05916_ Imp. Light Armor Plating destroyed. 05917_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????#"" ;;;#######??????????????????????? | | ?????###" ! #??????????????????????? | | ?????# ! #??????????????????????? | | ?????## / #??????????????????????? | | ####?# #??????????????????????? | | ###" #??????????????????????? | | ! i%g #??????????????????????? | | ###"" *g% !@#??????????????????????? | | ## "+#########??????????????????????? | | ##" " # ###########???????????????????? | | ##" "##"" "#" # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | """ """ # #???????????????????? | | ## """ """ # #???????????????????? | | ## """ """ / #???????????????????? | | #+## # #???????????????????? | | # """ """ ## ## #???????????????????? | | "" # """ """ ##+############???????????????????? | | "" # """ """" # #??????????????????????????? | | "" # "%"#""" #??????????????????????????? | | # """ """" #""" #??????????????????????????? | | # """ """ #""" #??????????????????????????? | | = !# """ """ # #??????????????????????????? | | #### # #??????????????????????????? | | ## ##+#####??????????????????????????? | | ## #??????????????????????????????? | | ## #??????????????????????????????? | | ## # #??????????????????????????????? | | ## ######+####+###????????????????????????????? | | / ## #????????????????????????????? | | # ## #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 2 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 150 Resistance: EM 15 Utility Shielding 33 Evasion (%) 53 Offensive Hacking 20 Defensive Hacking 5 Item Schematics ----------------- Angular Momentum Engine | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Levels Raised 8 | . 2 1 3 2 XP Earned 15722 | 3000 4297 1500 3300 3625 XP Spent 14885 | 3000 3000 1470 3525 3890 Upgrades 39 | 6 5 8 13 7 Propulsion Slot 1 | . . . 1 . Utility Slot 3 | 1 . 1 . 1 Weapon Slot 4 | 3 . . . 1 Core Integrity 10 | . . 2 7 1 Heat Dissipation 3 | 1 . 2 . . Energy Generation 2 | . . . . 2 Energy Storage 2 | . . . . 2 Mass Support 2 | . . . 2 . Sensor Range 1 | . . 1 . . Terrain Scan Density 1 | 1 . . . . Ranged Accuracy 5 | . 5 . . . Hack Attack % 4 | . . 1 3 . Hack Defense % 1 | . . 1 . . Protomatter Created 402 | . 114 107 54 127 Integrity Restored 216 | . 81 54 27 54 Core 216 | . 81 54 27 54 Protomatter Decayed 121 | . 40 81 . . Game ------ Seed ReactionLongswordRegenerator Manual? 0 Play Time 00:42:17 Cumulative 7.6 hours Start 2025.04.23 @ 19:12:38 End 2025.04.23 @ 20:46:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Terminus Map View 36x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24327a8e-b542-4a29-929b-a5ad536e1470