Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 22:42:23 Player: amhumam Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1085) 1085 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (812) 812 TOTAL SCORE: 5937 Bonus ------- High Alert Combat Kills 12 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 890/1000 Matter 33/300 Energy 65/100 System Corruption 2% Temperature Cool (75) Movement Walking (130) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Thunder Leg Cargo Legs > --- UTILITY (8+2) ---- Improved Heat Sink Large Storage Unit Triangulator Precision Energy Filter > --- WEAPON (3) ------- Gatling Laser Magnetic Acceleration Cannon Subdweller Shrapnel Launcher > --- INVENTORY (15) --- Medium Storage Unit Huge Storage Unit Huge Storage Unit Advanced Signal Interpreter Authchip [Armor] Mapping Drone Bay (3/3) Subdweller Beam Cannon Subdweller Beam Cannon Mass Driver Enhanced Gauss Cannon Subdweller Shrapnel Launcher CPS Tube (2) Makeshift Axe Makeshift Spear Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Thunder Leg Cargo Legs > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Triangulator Precision Energy Filter > --- WEAPON ----------- Gatling Laser Subdweller Beam Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Medium Storage Unit Huge Storage Unit Huge Storage Unit Advanced Signal Interpreter Authchip [Armor] Mapping Drone Bay Subdweller Beam Cannon Mass Driver Subdweller Shrapnel Launcher Subdweller Shrapnel Launcher CPS Tube Makeshift Axe Makeshift Spear [Rating: 53] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Light Treads Treads Light Treads Leg Cargo Legs Wheel Subdweller Monowheel Utility Medium Storage Unit Device Mapping Drone Bay Storage Medium Storage Unit Protection Makeshift Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Flamer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 6 | . . . . . 6 Weapon 1 | . . . . . 1 Parts Attached 41 | 6 4 19 3 3 6 Power 7 | 1 2 3 . 1 . Engine 7 | 1 2 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 5 . . 1 Treads 3 | 2 . 1 . . . Leg 2 | . . 1 . . 1 Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 1 . 2 3 Device 4 | . . . . 1 3 Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 18 | 2 1 10 3 . 2 Energy Gun 4 | 1 1 1 . . 1 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . . . 2 . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon 1 | . . 1 . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 12 | . 3 6 1 . 2 Power 6 | . 2 2 1 . 1 Propulsion 2 | . . 2 . . . Utility 1 | . . . . . 1 Weapon 3 | . 1 2 . . . Highest Loss Streak 2 | . 2 1 1 . 1 To Critical Strikes 1 | . . 1 . . . Average Backups 8 | 1 5 8 9 9 12 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 2 1 2 3 5 Weapon 5 | . 1 5 6 5 5 Tool/Special . | . . . . . . Unused Backups 21 | . 2 10 . 3 6 Power 1 | . . 1 . . . Propulsion 4 | . 2 2 . . . Utility 11 | . . 5 . 2 4 Weapon 4 | . . 2 . 1 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 81 | . 97 95 57 61 41 Engine 11 | . 13 13 2 8 4 Treads 12 | . 27 17 . . . Leg 4 | . . 1 11 11 8 Wheel 3 | . . 6 . . . Device 1 | . . . . 4 10 Storage 18 | . 26 22 11 10 5 Protection 4 | . . 4 11 6 . Energy Gun 2 | . 13 . . . 2 Energy Cannon 5 | . . . 20 16 4 Ballistic Gun 5 | . 14 7 . . . Launcher 1 | . . . . 4 3 Slashing Weapon 6 | . . 12 1 . . Piercing Weapon 2 | . . 4 . . . Peak Build Rating 53 | 6 7 31 31 33 53 Average Rating 21 | 4 6 17 27 30 44 On Entrance 17 | . 6 7 31 27 33 Naked Turns . | . . . . . . Heaviest Build 47 | 11 23 30 35 45 47 Greatest Support 78 | 40 40 55 55 55 78 Greatest Overweight (x) 14 | . . 7 . 14 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 10 | 6 9 10 10 12 15 Most Carried 14 | 2 7 10 10 11 14 Average Carried 9 | 1 6 9 9 9 12 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 14 | 2 7 10 10 11 14 Class Distribution -------------------- 94% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 753 | 240 179 226 55 10 43 Remotely . | . . . . . . Salvage Created 1038 | . 220 564 70 . 184 Parts 51 | . 12 34 1 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . 5 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 28 | . 7 14 1 . 6 Melee 7 | . . 7 . . . Guns 12 | . 7 4 . . 1 Cannons 5 | . . 2 . . 3 AOE 3 | . . 1 . . 2 Classes Destroyed 5 | . 2 2 . . 1 Swarmer 6 | . 3 3 . . . Grunt 9 | . 4 1 . . 4 Sentry 2 | . . 1 1 . . Programmer 2 | . . . . . 2 Subdweller 9 | . . 9 . . . Best Kill Streak 3 | . 3 3 1 . 3 Combat Bots Only 3 | . 3 3 1 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 229 | . 53 94 18 . 64 Missed 79 | . 10 28 7 . 34 Hits 150 | . 43 66 11 . 30 Projectile 150 | . 43 66 11 . 30 AOE 2 | . . 2 . . . Critical Strikes 8 | . 1 4 . . 3 Damage Taken 2597 | . 489 1354 78 . 676 Core 339 | . 39 185 5 . 110 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 123 | . 123 . . . . Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 81 | . 24 40 2 . 15 Largest 3 | . 2 2 2 . 3 Hottest 204 | . 60 200 160 . 204 Shots Fired 153 | . 48 67 4 . 34 Gun 106 | . 48 46 . . 12 Cannon 35 | . . 13 4 . 18 Launcher 4 | . . . . . 4 Special 8 | . . 8 . . . Kinetic 84 | . 24 41 . . 19 Thermal 37 | . . 18 4 . 15 Explosive . | . . . . . . Electromagnetic 32 | . 24 8 . . . Robot Hit Streak 13 | . 12 13 1 . 5 Robot Miss Streak 5 | . 5 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 140 | . 33 74 1 . 32 Core Hits 50 | . 13 21 1 . 15 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 4 1 . 1 Meltdown 1 | . . . 1 . . Destroy 1 | . . 1 . . . Blast 1 | . . . . . 1 Impale 3 | . . 3 . . . Melee Attacks 73 | . . 73 . . . Impact . | . . . . . . Slashing 34 | . . 34 . . . Piercing 39 | . . 39 . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . 8 . . . Damage Inflicted 3178 | . 361 1524 29 . 1264 Guns 764 | . 328 211 . . 225 Cannons 578 | . . . 29 . 549 Explosions 593 | . 33 70 . . 490 Melee 1186 | . . 1186 . . . Ramming . | . . . . . . Kinetic 1248 | . 143 169 . . 936 Thermal 517 | . 33 127 29 . 328 Explosive . | . . . . . . Electromagnetic 227 | . 185 42 . . . Impact . | . . . . . . Slashing 542 | . . 542 . . . Piercing 644 | . . 644 . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles 13 | . . . . . 13 Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 94 | . 25 . . . 69 Shots 3 | . 1 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 272 | . 121 30 210 . 272 Average Temperature 72 | . 52 23 111 . 101 Received Heat Transfer 546 | . 192 174 18 . 162 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . . 1 4 . 1 Heat Transferred 1123 | . 50 450 37 . 586 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 95 | 100 100 . 100 . 82 Level 1 3 | . . . . . 14 Level 2 . | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 425 | . 75 . 90 . 425 Initial 7 | . . . 7 . . Average 38 | . 10 . 41 . 90 Influence Increases 1114 | . 184 110 247 . 573 Destroy 0b10 Robot/C 380 | . 140 100 20 . 120 Destroy Leader 60 | . 30 10 . . 20 Successful Hack 37 | . 9 . 14 . 14 Select Force Hacks 210 | . . . 210 . . Disable Machine 45 | . . . . . 45 Destroy Structure 82 | . 5 . 3 . 74 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 285 | . . . . . 285 Influence Decreases 697 | . 184 95 262 . 156 Entered New Map 8 | . . . 8 . . Time Decay 623 | . 154 85 244 . 140 Lost Part 66 | . 30 10 10 . 16 Squads Dispatched 5 | . . . . . 5 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 9 15 1 . 28 Peak Tracking Total 11 | . 4 3 1 . 11 Tactical Retreats 8 | . . . . . 8 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 4 | . . 1 . . 3 Max in Single Turn 2 | . . 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 28 | . 6 2 12 5 3 Terminals 11 | . 5 . 5 . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 9 | . . . 7 . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 75 | . 12 5 18 34 6 Successful 57 | . 6 5 10 34 2 Failed 17 | . 5 . 8 . 4 Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 34 | . 10 . 18 . 6 Terminals 23 | . 10 . 11 . 2 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 11 | . . . 7 . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 40 | . 1 5 . 34 . Record 31 | . . 4 . 27 . Robot Analysis 7 | . 1 . . 6 . Proto ID Catalog 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 3 . 10 . 2 Terminals 7 | . 3 . 3 . 1 Botnet 7 | . 3 . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . . . 7 . 1 Tunnel 7 | . . . 7 . . Fedlink 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 . 5 . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 458 | . . . . . 458 Triangulation 458 | . . . . . 458 Robot Analysis Total 7 | . 1 . . 6 . Derelict Logs Recovered 5 | . . 1 . 4 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 8879 | 84 925 4681 546 2121 522 Spaces Moved 5577 | 49 310 3017 393 1456 352 Core 208 | 4 . 2 . 202 . Treads 2073 | 45 310 1718 . . . Legs 2403 | . . 404 393 1254 352 Wheels 893 | . . 893 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 130 50 125 Average Speed 141 | 151 160 143 130 142 127 Slowest Speed 750 | 160 160 400 130 750 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 39 97 83 82 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 13 | . . 2 7 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 17 | . . 14 . 3 . Spaces Dug 15 | . . 15 . . . Terrain Destroyed 63 | . 4 15 3 . 41 Melee 6 | . . 6 . . . Projectile 13 | . . 9 3 . 1 AOE 44 | . 4 . . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 6317 | 56 696 3251 423 1503 388 Wait 462 | . 346 67 21 19 9 Move 5572 | 48 309 3016 392 1455 352 Hop . | . . . . . . Pick Up 52 | 2 10 22 2 12 4 Fast Attach 24 | 6 2 7 . 5 4 Attach 9 | . 3 4 . 1 1 Detach . | . . . . . . Swap 19 | . . 10 4 2 3 Drop 36 | . 2 23 2 9 . Fire 81 | . 24 40 2 . 15 Melee 62 | . . 62 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 12) 323 | -10/Materials | Build established: Mutant 398 | -10/Materials | Repaired Lgt. Treads 991 | -10/Materials | Central database locked down 1007 | -10/Materials | Discovered new exit (range 3) 1010 | -10/Materials | Entered Subcaves 1174 | -10/Subcaves | Learned location of Zion (-6) 1678 | -10/Subcaves | Discovered new exit (range 8) 2225 | -10/Subcaves | Visited 4L-MR0's lab 2242 | -10/Subcaves | Found Cargo Legs 2325 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2658 | -10/Subcaves | Discovered new exit (range 8) 2689 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3075 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3248 | -10/Subcaves | Visited Clippyterm 3253 | -10/Subcaves | Learned 40 Factory zone layouts 3667 | -10/Subcaves | Met a Zionite searching for "candidates" 3833 | -10/Subcaves | Core integrity fell below 50% 4637 | -10/Subcaves | Disturbed a concealed Subdweller 4944 | -10/Subcaves | Build established: Derelict-Mutant 5099 | -10/Subcaves | Core integrity fell below 20% 5123 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 5393 | -10/Subcaves | Build established: Mutant 5686 | -10/Subcaves | Discovered new exit (range 5) 5691 | -10/Subcaves | Entered Recycling 5909 | -7/Recycling | Discovered new exit (range 15) 6205 | -7/Recycling | Scanned before Scraplab entrance 6223 | -7/Recycling | Entered Scraplab 6233 | -7/Recycling | Discovered new exit (range 3) 6237 | -7/Recycling | Entered Scraptown 6380 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 6384 | -7/Scraptown | Learned Research garrison access intel 6386 | -7/Scraptown | Learned location of 1 exit from Research 6403 | -7/Scraptown | Discovered new exit (range 11) 6784 | -7/Scraptown | Visited UFD Registry 6784 | -7/Scraptown | Registered with UFD as "Cargodrive" 6802 | -7/Scraptown | Visited Observation Area 6861 | -7/Scraptown | Visited LU-1G1's Boring Crew 6879 | -7/Scraptown | Visited Science Guys 6956 | -7/Scraptown | Delivered Scrap Shield to a Scientist 6986 | -7/Scraptown | Received an X-ray algorithm 7044 | -7/Scraptown | Visited Chapter 10 7061 | -7/Scraptown | Visited Analyses Database 7089 | -7/Scraptown | Visited Scrap Suit Storage 7108 | -7/Scraptown | Visited Science Testing Area 7129 | -7/Scraptown | Visited Curators Association 7170 | -7/Scraptown | Visited Cartography Club 7477 | -7/Scraptown | Learned location of Recycling (-7) 7477 | -7/Scraptown | Learned location of Warlord (-5) 7477 | -7/Scraptown | Learned 12 Materials zone layouts 7477 | -7/Scraptown | Learned 12 Factory zone layouts 7477 | -7/Scraptown | Learned 16 Factory zone layouts 7477 | -7/Scraptown | Learned 4 Access zone layouts 7477 | -7/Scraptown | Learned 4 Recycling zone layouts 7477 | -7/Scraptown | Learned 8 Lower Caves zone layouts 7477 | -7/Scraptown | Learned 20 Lower Caves zone layouts 7477 | -7/Scraptown | Learned 16 Upper Caves zone layouts 7477 | -7/Scraptown | Learned 20 Upper Caves zone layouts 7477 | -7/Scraptown | Learned Storage emergency access door positions 7477 | -7/Scraptown | Learned location of 1 exit from Lower Caves 7477 | -7/Scraptown | Learned location of 3 exits from Upper Caves 7477 | -7/Scraptown | Learned location of 1 exit from Proximity Caves 8121 | -7/Scraptown | Visited Abandonware Association 8130 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8134 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 8134 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 8293 | -7/Scraptown | Met Optimus 8293 | -7/Scraptown | Accepted into 0bPrime 8355 | -7/Scraptown | Discovered new exit (range 3) 8356 | -7/Scraptown | Civil war broke out across Scraptown 8358 | -7/Scraptown | Entered Factory 8358 | -5/Factory | Evolved 10 slots: Propulsion x3, Utility x6, Weapon x1 8359 | -5/Factory | Identified exit to Factory 8359 | -5/Factory | Identified exit to Upper Caves 8727 | -5/Factory | Loaded intel: 8 recycling unit locations 8802 | -5/Factory | Spotted B-75 Beast 8880 | -5/Factory | Self-destructed Last Messages --------------- 08830_ G-50 Soldier destroyed. 08833_ G-50 Soldier knocked back. 08833_ G-50 Soldier destroyed. 08840_ Acquired Enh. Gauss Cannon. 08846_ U-05 Engineer lays Concrete. 08847_ Destroyed Lgt. Angular Momentum Engine. 08847_ G-50 Soldier knocked back. 08849_ U-05 Engineer lays Concrete. 08851_ G-50 Soldier knocked back. 08851_ U-05 Engineer builds a Wall. 08857_ G-50 Soldier destroyed. 08860_ U-05 Engineer lays Concrete. 08862_ U-05 Engineer builds a Wall. 08867_ U-05 Engineer lays Concrete. 08869_ U-05 Engineer builds a Wall. 08873_ System corrupted: Energy discharge (-19). 08874_ U-05 Engineer lays Concrete. 08876_ U-05 Engineer builds a Wall. 08880_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ????# ################ # | | ????# # #?# # | | ????# / #?# # """ """ | | ????# """"""" # """ """ #?# + """ """ | | ????# """"""" # """ """ #?# # """ """ | | ????# """"""" # """ """ #?# # | | ????# """"""" # #?# # """ """ | | ????# # """ """ #?# # """ """ | | ????# """"""" # """ """ #?# # """ """ | | ????# """"""" # """ """ ### # | | ????# """"""" # ## # | | ????# """"""" # = ##T ##########+# | | ????# # ;## # # # | | ##### """ ###+#####;;;;;;# # # # | | "R # """"" # # | | """ # """"" # | | "" % % # """ + | | u # # | | % # ### | | ######+############ ##gg ######### #?? | | # #????# # g #??# #?? | | """ # #????# # %% #??# #?? | | """ # ###### # [! #??# #?? | | # + # b % #??# #?? | | """ # # # #??# #?? | | """ # "F "" # !! #@ #??# #?? | | " # """"" + !! # ;##??# """"" #?? | | # """"" ### # "" ##???# """"" #?? | | ##### ### + #????# """ #?? | | ????########## ]* ##########????# #?? | | ?????????????# ] #?????????????##########?? | | ############?### #????????????????????????? | | # #???# #????????????????????????? | | # ########+#?###+####+########???????????????????? | | # # #?# #???????????????????? | | # # "#?# """"""""" #???????????????????? | | # # "#?# #???????????????????? | | # # "#?# """"""""" #???????????????????? | | + T#?# #???????????????????? | | ### "#?# """"""""" #???????????????????? | | ??# "#?# #???????????????????? | | ??# "#?# """"""""" #???????????????????? | | ??# #?# #???????????????????? | | ??##########?# #???????????????????? | | ?????????????#################???????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 70 Recoil Reduction 2 Energy Filtering 50 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainPrecisionAxe Manual? 0 Play Time 01:10:23 Cumulative 217.5 hours Start 2025.05.25 @ 11:21:40 End 2025.05.25 @ 22:42:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a157923d-9e45-4091-b944-d71cbbaa56c3